@@kaimagazine8221 Great, in that case it will be a must buy on my part. Games with swords, blood, monsters and prosperous warriors babes will never tire me. Meanwhile, during the week I reserve Metal Dragon.Thank you very much for the quick reply.
HARDWARE FEATURES: We always aim to support as much hardware and MSX peripherals as we can. This game supports the following sound chips: Psg (for sound effects) FM pac (opll) for music Music Module (opl1) for music Fm Pac + Music Module (both at the same time) Moonsound (opl4) for music and sound effects. It is optimized for the following CPU's: Z80 Z80B (Panasonic 2+) R800 (Panasonic Turbo R) It works with any v9990 msx compatible cartridge and any opl4 msx compatible sound cartridge. Minimum requirements: v9990, Msx2 with 64k of RAM and FM pac or Music Module Recommended: v9990, Panasonic 2+ or Turbo R with OPL4 and 128k of RAM RELEASE: The game will be released on December 9th 2017. The pre-purchase period at a reduced price which also includes an extra playable character (the princess) will finish on December 3rd (included). There is a digital version to be used on a real MSX computer and another version specially patched to work on the OPENMSX emulator, but this version will suffer a lower performance due to the software patch we had to code, using r800 cpu power. Therefore this openmsx special version will only work on an emulated Turbo R. THINGS WORTH MENTIONING: This game is a 2048k rom and took around 2000 man hours of work to be created. This has become the biggest MSX production we ever did so far. It is worth mentioning that we did it knowing that it will also be the less sold since it requires a v9990 graphics card and not many people has one yet. The amount of preorders so far are around 50 and I doubt they will reach 60 or 70 any time soon, so it is by far the less remunerated game we did, but the most expensive MSX game to produce. We did this because: 1: we are crazy 2: we want to support the msx hardware, both old and new, even if we earn no money. The profit collected so far barely covers the musician expenses, the v9990 cartridge and a slot expander which died during the development of this game (R.I.P.), so the total amount earned so far is zero. Anyway we will continue to produce v9990 games with the hopes that other people do as well and once there are enough v9990 games for MSX, the purchase of a v9990 chip becomes a valid option for most users who might like to evolve their msx. In order to make reality such a huge project, as many other current homebrew developers did, we used some graphic assets from other games (some sprites and backgrounds) and we reworked them or worked over them. We don't intend to claim all graphic assets are 100% original. While Capcom had a staff of 30 people for each game and a funding of thousands of dollars, this game had just 1 coder and graphist (the same person), so I did this in order to finish the game in a reasonable amount of time, with a yet unreasonable amount of work, for a null profit. This game doesn’t use the famous "team bomba" v9990 library. This game uses direct OUT commands to the v9990 chip from Turbo Basic in order to control it. No existing driver, binary or library is being used to control the v9990 at any time. The research and development of the Turbo Basic OUT based commands took many months of extra work which I didn't include in the 2000 hours of production for this game. SPECIAL THANKS I wish to give special thanks to: -Tvalenca and Hit9918 for sharing their findings on a v9990 thread from the MRC. Those findings were of great help to me. They both will get a free digital copy of the game and the source code of the game to use at their will. -Victor Sanchez for his constant help and support. -Xavi Sorinas for his patience and help -All the beta testers for their hard work testing the game, finding bugs and helping me improve the game in all aspects with their ideas and suggestions. -All those who supported the game before its release. Without them this game could have never been made possible. ORDERS: If anyone is interested on placing a pre-purchase you can contact me at: kennethalbero@hotmail.com I answer all the emails in a period of less than 2 days. If after 2 days you don't receive an answer this means I haven't received the message for some reason. In that case please contact me via facebook. Thank you everyone for your constant support!
I wonder if there will ever be an enhanced version of this nice game on Sega Megadrive.
This game is in our list of candidates to possibly remake and improve on megadrive, so there is a chance that this happens.
@@kaimagazine8221 Great, in that case it will be a must buy on my part.
Games with swords, blood, monsters and prosperous warriors babes will never tire me. Meanwhile, during the week I reserve Metal Dragon.Thank you very much for the quick reply.
Hope to see it on the Sega Genesis one day. Neat game play and the music damm love it!!!! 😁👍✌️😎
Awesome game. The music is fantastic. A Sega Genesis\Mega Drive version would be amazing!!!
Looks absolutely incredible!!!
HARDWARE FEATURES:
We always aim to support as much hardware and MSX peripherals as we can.
This game supports the following sound chips:
Psg (for sound effects)
FM pac (opll) for music
Music Module (opl1) for music
Fm Pac + Music Module (both at the same time)
Moonsound (opl4) for music and sound effects.
It is optimized for the following CPU's:
Z80
Z80B (Panasonic 2+)
R800 (Panasonic Turbo R)
It works with any v9990 msx compatible cartridge and any opl4 msx compatible sound cartridge.
Minimum requirements:
v9990, Msx2 with 64k of RAM and FM pac or Music Module
Recommended:
v9990, Panasonic 2+ or Turbo R with OPL4 and 128k of RAM
RELEASE:
The game will be released on December 9th 2017.
The pre-purchase period at a reduced price which also includes an extra playable character (the princess) will finish on December 3rd (included).
There is a digital version to be used on a real MSX computer and another version specially patched to work on the OPENMSX emulator, but this version will suffer a lower performance due to the software patch we had to code, using r800 cpu power. Therefore this openmsx special version will only work on an emulated Turbo R.
THINGS WORTH MENTIONING:
This game is a 2048k rom and took around 2000 man hours of work to be created.
This has become the biggest MSX production we ever did so far.
It is worth mentioning that we did it knowing that it will also be the less sold since it requires a v9990 graphics card and not many people has one yet.
The amount of preorders so far are around 50 and I doubt they will reach 60 or 70 any time soon, so it is by far the less remunerated game we did, but the most expensive MSX game to produce.
We did this because:
1: we are crazy
2: we want to support the msx hardware, both old and new, even if we earn no money.
The profit collected so far barely covers the musician expenses, the v9990 cartridge and a slot expander which died during the development of this game (R.I.P.), so the total amount earned so far is zero.
Anyway we will continue to produce v9990 games with the hopes that other people do as well and once there are enough v9990 games for MSX, the purchase of a v9990 chip becomes a valid option for most users who might like to evolve their msx.
In order to make reality such a huge project, as many other current homebrew developers did, we used some graphic assets from other games (some sprites and backgrounds) and we reworked them or worked over them.
We don't intend to claim all graphic assets are 100% original. While Capcom had a staff of 30 people for each game and a funding of thousands of dollars, this game had just 1 coder and graphist (the same person), so I did this in order to finish the game in a reasonable amount of time, with a yet unreasonable amount of work, for a null profit.
This game doesn’t use the famous "team bomba" v9990 library. This game uses direct OUT commands to the v9990 chip from Turbo Basic in order to control it.
No existing driver, binary or library is being used to control the v9990 at any time. The research and development of the Turbo Basic OUT based commands took many months of extra work which I didn't include in the 2000 hours of production for this game.
SPECIAL THANKS
I wish to give special thanks to:
-Tvalenca and Hit9918 for sharing their findings on a v9990 thread from the MRC. Those findings were of great help to me. They both will get a free digital copy of the game and the source code of the game to use at their will.
-Victor Sanchez for his constant help and support.
-Xavi Sorinas for his patience and help
-All the beta testers for their hard work testing the game, finding bugs and helping me improve the game in all aspects with their ideas and suggestions.
-All those who supported the game before its release. Without them this game could have never been made possible.
ORDERS:
If anyone is interested on placing a pre-purchase you can contact me at: kennethalbero@hotmail.com
I answer all the emails in a period of less than 2 days. If after 2 days you don't receive an answer this means I haven't received the message for some reason. In that case please contact me via facebook.
Thank you everyone for your constant support!
GFX9000とMoonSoundを使ってよくできていますね。動作もキビキビしていますので、最低動作環境のMSX2ではなくturboRで動いているのかな?
Yes, in this video the game is running on a Turbo-r. The game while running on an MSX2 suffers slow-downs when there are many enemies on screen.
@@kaimagazine8221 turboR、GFX9000、MoonSoundで動くゲームって少ないんですよね!購入したいと思ってウェブページ見たんですけど、sold out でした。。。コレ再生産してもらえませんかねぇー?
@@FSFD1A Yes, we will have it in stock again in 1 month or 2. Thank you!
Does this work on emulators as well?
We have an exclusive version for the openMSX emulator. That is the only emulator that can run this game.
@@kaimagazine8221 Thanks! This game seems awesome, but I don’t have any MSX hardware right now. OpenMSX with the C-bios is what I’m using right now
@@rpmarts it will not work with cbios, you need the panasonic Turbo-r bios in order for the exclusive emulator version to work