IMHO, I think the reason I really adore Legends despite its flaws is because of how much Japanese history is packed within it, and how much it adds to the Mythos of DPP. You really get to see how culturally rich Sinnoh use to be but how slowly but surely all of that was torn away thanks to the colonisation of the region. It answers a lot of questions while simultaneously providing context to some of the Mysteries that you see in the modern DP games. The themes of colonization a really strong and it's essentially a big reason why the big bad of the game feels the way he does because he's essentially become a Stranger Within his own region despite being descended from the original tribe that dwelt in Hisui. What adds to the flavor is that this is actually based off of the real life colonisation of Enzo\Hokkaido where Japan basically exterminated the ainu to add on to their country. Unlike a lot of other games within the series, you find this stuff out by exploring at your own leisure and it doesn't spell it out for you which makes the discovery all the more rewarding. The game being different definitely helped get on people's good side but, when you look closer (IMO) there is a lot of nuance here. The revelations that you find essentially flipped your understanding of the game on its head. Like the Clans bickering with each other about which deity rules over Hisui and their lack of knowledge on the subject becomes a lot more daunting when you realize that none of them are actually indigenous to the region and are instead descended from the Invaders that initially took hold over the region. I'm really sorry for this essay LOL, but I thought that I just give some context as to why I really like the game despite its many flaws
Very interesting! If all that is in there and they wanted to have a colonization theme, I would have loved to see that reflected in the main story more. Having rich lore hidden in the world is great(love it in Souls games), but if you’re going to tell a story you should definitely be incorporating pieces of that lore while keeping some parts only discoverable within the world
@@intydee994 unironically that's essentially what the Galaxy team is doing. The commander is a great example of hypocrisy because despite being a Bonafide immigrant he and the rest of the village act extremely xenophobic and go to the logical extreme!. Having a game set around this while simultaneously critiquing colonisation was pretty risky on Gamefreaks part because Japan is a very patriotic country ( in some ways more so than America). Understanding the history really helps recontextualizing story especially once you meet the big bad who I won't spoil for you, but his reasons for insanity are pretty heartbreaking. What I personally like is that the game doesn't spell all this out for you, you find the stuff out by exploring and reading the old verses. It sort of reminds me of dark souls in that way or like the earlier Pokemon games pre- generation 5
I thought about this recently and it’s weird for me to think about because although these games are massively different I notice some similarities between Genshin impact and Pokémon legends arceus. One such thing being that both open world games often get the worse end of the open world genre but in different ways that I found interesting looking into. One problem with Pokémon legends arceus being a generic open world that did little to work with the players imagination and immerse them into the environment.while Genshin on the other hand doesn’t have this problem with its open world and is doing well at immersing the players but it falls flat due to its gameplay feeling overly cycled. one thing that I think Pokémon legends arceus achieved in having the game flow feel different and introduced to me a new way to enjoy Pokémon. It’s not as though you can’t create an open world game with both but I think it has something more so to do with priorities of the companies themselves being very different,since both games do have release schedules either for Genshin a new update or Pokémon a new game but both cycles often over shoot and miss a lot of the marks for there consumers,or…they don’t and end up successful in the end even with there flaws. -Side note tho I do like this channel and this was quite an entertaining video so thx for that :p
IMHO, I think the reason I really adore Legends despite its flaws is because of how much Japanese history is packed within it, and how much it adds to the Mythos of DPP.
You really get to see how culturally rich Sinnoh use to be but how slowly but surely all of that was torn away thanks to the colonisation of the region.
It answers a lot of questions while simultaneously providing context to some of the Mysteries that you see in the modern DP games.
The themes of colonization a really strong and it's essentially a big reason why the big bad of the game feels the way he does because he's essentially become a Stranger Within his own region despite being descended from the original tribe that dwelt in Hisui.
What adds to the flavor is that this is actually based off of the real life colonisation of Enzo\Hokkaido where Japan basically exterminated the ainu to add on to their country.
Unlike a lot of other games within the series, you find this stuff out by exploring at your own leisure and it doesn't spell it out for you which makes the discovery all the more rewarding.
The game being different definitely helped get on people's good side but, when you look closer (IMO) there is a lot of nuance here.
The revelations that you find essentially flipped your understanding of the game on its head.
Like the Clans bickering with each other about which deity rules over Hisui and their lack of knowledge on the subject becomes a lot more daunting when you realize that none of them are actually indigenous to the region and are instead descended from the Invaders that initially took hold over the region.
I'm really sorry for this essay LOL, but I thought that I just give some context as to why I really like the game despite its many flaws
Very interesting! If all that is in there and they wanted to have a colonization theme, I would have loved to see that reflected in the main story more. Having rich lore hidden in the world is great(love it in Souls games), but if you’re going to tell a story you should definitely be incorporating pieces of that lore while keeping some parts only discoverable within the world
@@intydee994 unironically that's essentially what the Galaxy team is doing.
The commander is a great example of hypocrisy because despite being a Bonafide immigrant he and the rest of the village act extremely xenophobic and go to the logical extreme!.
Having a game set around this while simultaneously critiquing colonisation was pretty risky on Gamefreaks part because Japan is a very patriotic country ( in some ways more so than America).
Understanding the history really helps recontextualizing story especially once you meet the big bad who I won't spoil for you, but his reasons for insanity are pretty heartbreaking.
What I personally like is that the game doesn't spell all this out for you, you find the stuff out by exploring and reading the old verses.
It sort of reminds me of dark souls in that way or like the earlier Pokemon games pre- generation 5
I thought about this recently and it’s weird for me to think about because although these games are massively different I notice some similarities between Genshin impact and Pokémon legends arceus.
One such thing being that both open world games often get the worse end of the open world genre but in different ways that I found interesting looking into.
One problem with Pokémon legends arceus being a generic open world that did little to work with the players imagination and immerse them into the environment.while Genshin on the other hand doesn’t have this problem with its open world and is doing well at immersing the players but it falls flat due to its gameplay feeling overly cycled. one thing that I think Pokémon legends arceus achieved in having the game flow feel different and introduced to me a new way to enjoy Pokémon.
It’s not as though you can’t create an open world game with both but I think it has something more so to do with priorities of the companies themselves being very different,since both games do have release schedules either for Genshin a new update or Pokémon a new game but both cycles often over shoot and miss a lot of the marks for there consumers,or…they don’t and end up successful in the end even with there flaws.
-Side note tho I do like this channel and this was quite an entertaining video so thx for that :p