Forspoken on PlayStation 5 - What Works and What Doesn't - DF Tech Review

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 2,5 тис.

  • @eslzack5490
    @eslzack5490 Рік тому +1527

    I know this is unrealistic, but I wish everyone on UA-cam puts this much thought and care reviewing games. Thank you John.

    • @MegaLPlover
      @MegaLPlover Рік тому +11

      My only issue is when he pulls out these old and obscure references that come across as annoying and pretentious to me.

    • @Scimarad
      @Scimarad Рік тому +66

      @@MegaLPlover Example?

    • @thorocomments
      @thorocomments Рік тому

      Right.

    • @iamthewalrus4998
      @iamthewalrus4998 Рік тому +100

      @@MegaLPlover so having knowledge is pretentious now

    • @MrStrangermoon
      @MrStrangermoon Рік тому +3

      hes very detailed but somehow for bad games subjet always come to how the door look thats funny doenst matter other detail look at the door and you understand.

  • @MegaCygnusX1
    @MegaCygnusX1 Рік тому +300

    Every time I see AC Unity shown these days it really does highlight how ahead of its time that game was in its presentation.

    • @EarthIsFlat456
      @EarthIsFlat456 Рік тому +17

      My only complaint about Unity in terms of presentation is the lack of dynamic time of day.

    • @rekoj08
      @rekoj08 Рік тому +4

      It is a gorgeous game, I wish it had this jumping ahead of its time in gameplay mechanics too, these feel really dated for today's standards.

    • @Kotka1986
      @Kotka1986 Рік тому +29

      @@EarthIsFlat456 Fair enough, but the static time of day is exactly why the lighting, baked GI & ambient occlusion in Unity looks better than the dynamic day-night cycles in other AC games ( and other open world games as general )

    • @EarthIsFlat456
      @EarthIsFlat456 Рік тому +5

      @@Kotka1986 Yeah. Though I still prefer dynamic time of day in an open world game as it adds more immersion. As more games start utilizing RTGI it won't take too long until baked lighting doesn't offer any advantage in terms of visual fidelity.

    • @ajsingh4545
      @ajsingh4545 Рік тому +1

      @@EarthIsFlat456 no it does not need that. You graphics obsessed people killing gamimg

  • @Harrysound
    @Harrysound Рік тому +1248

    I once described this as “looks like a game that got cancelled”

    • @kernalmusterd
      @kernalmusterd Рік тому

      It's shit

    • @asheleydavies
      @asheleydavies Рік тому +151

      For sure dude. This is just generic as hell.

    • @josedeleon1923
      @josedeleon1923 Рік тому +88

      @@JokerX350 With Scalebound at least you would say "this kinda looks like Devil May Cry and Monster Hunter" instead of just generic.

    • @DaRkLoRd-rc5yu
      @DaRkLoRd-rc5yu Рік тому +28

      Scale bounds main concepts were reused in bayonetta 3. Where you can use the giant beasts in combat mid combo.
      Nintendo does what Xbox doesn't

    • @Sc00p77
      @Sc00p77 Рік тому +1

      @@asheleydavies l

  • @Philboh8
    @Philboh8 Рік тому +105

    Holy moly that AC Unity comparison was willllddd. Crazy how that game and Arkham Knight in particular hold up so well graphically in 2023

    • @TheBloopers30
      @TheBloopers30 Рік тому +26

      Arkham Knight was made in Unreal engine 3 if I'm not mistaken. It's pretty insane.

    • @rickygforce4217
      @rickygforce4217 Рік тому +18

      Arkham Knight was nuts and Rocksteady are a bunch of insane people/sorcerers

    • @kumomeme7852
      @kumomeme7852 Рік тому +10

      @@TheBloopers30 if i recall correctly, it is a high modified UE3.

    • @toptiertech7291
      @toptiertech7291 Рік тому +4

      Arkham Knight is so over rated. The rain hides how terrible the shapes are. It’s dark like 100% of the time, low draw distances and a pretty empty world. You see a couple enemies here and there but it’s not on the level of something like a Spider-Man. Take Arkham knight and make it day time with no rain. The game really wouldn’t look that good

    • @Philboh8
      @Philboh8 Рік тому +11

      @@toptiertech7291 well that's why they went with those choices? By doing that they were able to make a game that holds up. "Not on the level of Spiderman" bro there was 3 years in the difference. Also, of course it's dark, it's a Batman game.

  • @JeanneDGames
    @JeanneDGames Рік тому +133

    I think it was a pretty sick cut to run FF-XV music the entire review. It's a subtle but effective jab at Forspoken's DNA that it refused to build on.

    • @wulf8889
      @wulf8889 Рік тому +10

      It's really odd when during progress reports for FFXV Tabata highlighted about the lighting and how much work the lighting and programming unit put into it and the marketing kept highlighting about the music.
      Or maybe because a lot of the leads like Yusuke Naora and Tabata himself is now gone is the reason why Forspoken ended up like this.

    • @kosmassamothrakis1670
      @kosmassamothrakis1670 Рік тому +16

      If only Luminous and SE finished FF XV's The Dawn of the Future tetralogy instead of doing this...

    • @mmhmmm2
      @mmhmmm2 Рік тому

      @@kosmassamothrakis1670 I wish for that, maybe with a remaster in the future they'll develop the rest of the content as a bonus. Thankfully we will have KHIV before long and judging the teaser, might be as close as we get to what XV might have been. Guess we will find out.

    • @wulf8889
      @wulf8889 Рік тому

      @@kosmassamothrakis1670 Nah, couldn't care less of an alternate ending and the game itself needed to rearrange events and not feel like duct taped together.
      Moving on to the next project was a good move.

    • @DavidKnowles0
      @DavidKnowles0 Рік тому +2

      @@wulf8889 More likely I suspect Square Enix cut its budget an ran away with Sony money to focus on NFTs

  • @Monkeypuzzle
    @Monkeypuzzle Рік тому +446

    Thank you for the fair and comprehensive review of the game with the focus on the technical aspects. I love how you are able to articulate what is actually happening when the game doesn't look "right".

    • @romxxii
      @romxxii Рік тому +20

      This is what I love about DF. They don't try to ride the haterade like other content creators.

    • @fkaiba94
      @fkaiba94 Рік тому

      @@romxxii especially on a ps5 or ps5 locked game

    • @AltimaNEO
      @AltimaNEO Рік тому

      @@romxxii Angry Joe is great tho

    • @victory7763
      @victory7763 Рік тому +4

      A lot of these other reviewers/content crestors have herd mentality and would rather just not be seen as the odd man out. Which despite numerous promised features not being in Cyberpunk all the reviewers acted like it was the greatest game ever. The game STILL doesn't even have a proper police pursuit system... STILL.

    • @toothgrinder2760
      @toothgrinder2760 Рік тому +1

      @@victory7763 The Cyberpunk 2077 Edgerunners update was how it should have been released and like you say it *still* has issues. It took CDPR 2 years to get that game up to snuff. With their blatant lies and delivering an unfinished game, among other things, I will never support them again.

  • @OsaculnenolajO
    @OsaculnenolajO Рік тому +520

    Some of the structures in Forspoken look like literal stock assets that were slapped together. The cities look so sterile and lifeless.

    • @psr22676
      @psr22676 Рік тому +55

      Looks like a ps2 game with an HD treatment

    • @J0rdan912
      @J0rdan912 Рік тому +9

      Isn't it a "normal" thing these days? I forgot last time when I saw something truly impressive, artistic, "full of life" or at least rich at details. Maybe some Playstation exclusive titles like Naughty Dog or God of War games, but they are also eventually going downhill with generic boredom.

    • @Arszene
      @Arszene Рік тому +28

      @@J0rdan912 i have to be honest though, WD Legion's London looks alive compared to whatever this mess is

    • @AFpaleoCon
      @AFpaleoCon Рік тому +11

      They’ll claim it’s on purpose just like babylons fall.

    • @MaddJakd
      @MaddJakd Рік тому +8

      I dunno about "stock." They definitely look like they did a design and stopped at the point where detailing and greebling were supposed to commence.

  • @Rufnek2014
    @Rufnek2014 Рік тому +303

    John is ridiculously good in his explanations and breakdowns. It doesn't get much better than his descriptions of conveying ups and downs with REALISTIC information and informative discussion of Why's.

    • @pinkberry50
      @pinkberry50 Рік тому +2

      Why's what?

    • @goal2004
      @goal2004 Рік тому +3

      My only gripe is that he won't ever say "volumetric" correctly. For some reason he says "vollometric", in spite of the fact that he's perfectly capable of saying the word "volume". It's just when that "tric" gets added at the end that all of a sudden he forgets? I don't get it.

  • @gazray08
    @gazray08 Рік тому +14

    its honestly captivating, iv been addicted since I picked it up a few days ago, its just a shame the effort that went into making the gameplay excellent did not go into the hub city, side content and minor cut scenes because it just feels unpolished and stale in cipal, and it stands out next to its peers like horizon and god of war.

  • @kimurafool
    @kimurafool Рік тому +8

    It's too bad the dev studio got shut down. I was interested in what they would do next. As a first outing it's still a pretty cool experience.

  • @reizak8966
    @reizak8966 Рік тому +388

    I'm glad that you explained the lighting and shadows. I kept trying to put my finger on why I thought the world looks really flat and uninteresting in Forspoken. Part of it was that I didn't like the art direction for the world, but looking at your comparisons with older games definitely put it into perspective.

    • @neocodexx
      @neocodexx Рік тому +37

      Yes this is actually huge. Awful lightning, reused assets, overall incredibly bland. Add the framedrops, clunky controls and combat and I couldnt wait to stop playing the demo. I thought this would be the next Horizon but its not even close. Its like a B game not AAA.

    • @picolete
      @picolete Рік тому +10

      This game had a huge graphical downgrade from the trailers 6 months to a year ago

    • @GuyWhoLikesTheSnarkies1435
      @GuyWhoLikesTheSnarkies1435 Рік тому

      @@picolete I have a feeling they must've fired the particular team who made that brief but visually stunning presentation here 1:42 and somehow everything else start to fall apart.

    • @roshawn1111
      @roshawn1111 Рік тому +4

      @@neocodexx one thing i notice about the demo is if you don't know the skills or moves it feels clunky and out of pace, once i learned what the fuck i was doing the game FLOWED very well. Its one of those issue where if you just unlock a ton of stuff without learning it, it gives the impression of clunky and unfinished. The demo should of never started people at level 17.

    • @GamingandFrightened
      @GamingandFrightened Рік тому

      I give up on Japanese studios

  • @JoaoFederle
    @JoaoFederle Рік тому +150

    John is simply the best in the business. Honestly, there is no figure in the gaming coverage space I trust and value more. I hope we get to keep you making these videos forever, John!

    • @mariotaz
      @mariotaz Рік тому

      You should really REALLY *REALLY* learn from UA-camrs, Celebrities etc that that is a bad idea.

    • @dun0790
      @dun0790 Рік тому +3

      I agree because he seems most interested in the facts not pr or fanboy bullshit

    • @elliotyorkcameron793
      @elliotyorkcameron793 Рік тому +1

      John and SkillUp are the two YT gaming reviewers/content creators that I trust the most.

    • @borborkontri4837
      @borborkontri4837 Рік тому

      Agreed. Unlike the idiotic Eurogamer review of the game

    • @Carinthian_Oak
      @Carinthian_Oak Рік тому

      For me its Alex

  • @matternicuss
    @matternicuss Рік тому +628

    Forspoken's environments looks shockingly barren for a modern game. It honestly looks more like a work in progress than a finished product.

    • @eternalbeing3339
      @eternalbeing3339 Рік тому +70

      "Sonic frontiers"

    • @Henlak-
      @Henlak- Рік тому +39

      The game looks like a Tech demo.
      It did when they first showed it and it looks like it hasn't made much progress since the 2 years ago that they did the reveal
      It's a shame

    • @GrandAce
      @GrandAce Рік тому +14

      So like most games released recently

    • @EcopiuM
      @EcopiuM Рік тому +12

      Nah of ALL the things you can come here hating on this isn't one of them lmao. Ya'll don't even try hiding the biases at this point.

    • @matternicuss
      @matternicuss Рік тому +42

      @@EcopiuM what bias? This genre is right up my alley lol. I was genuinely interested in this game before seeing this footage. But it looks well below expectations for a modern AAA title. When you add the $70 price tag and frankly absurd system requirements it’s not a good look. John was spot on when he said there are times when it looks like a game from several generations ago.

  • @brigadooner
    @brigadooner Рік тому +23

    This man has a way with words. I could listen to him describe things all day.

    • @nick13b
      @nick13b Рік тому +1

      I just wish this game didnt look and run like a ps3 game

  • @sonicbroom8522
    @sonicbroom8522 Рік тому +15

    Nearly forgot all about that 2012 demo. How much better that looked than anything even recently

  • @pillar.1
    @pillar.1 Рік тому +283

    i knew something was off about how this game looks! i was speaking with a friend telling him how the game looks flat like something is missing from the graphic, and then I saw this video and how you guys described the lighting and ambient occlusion issue!

    • @gabrielsemipro
      @gabrielsemipro Рік тому +7

      Yeah me too! It always seemed off, especially when i played the demo, then DF explained, so cool

    • @felathar1985
      @felathar1985 Рік тому +17

      It looks bleh. Like if you fed information to an IA and ask the IA to write a generic game.

    • @malekaius
      @malekaius Рік тому +7

      It feels like a procedurally generated game in places

    • @Masarofia
      @Masarofia Рік тому +10

      It really is a shame. Lighting really make worlds shine and what we see here points toward a mixed bag of a game. Had it been truly amazing in the lighting side, the world would feel so much more interesting. I am still curious about playing it though. Who knows, maybe we can hope for some patches (or some reshades on PC?)...

    • @malekaius
      @malekaius Рік тому +6

      @@Masarofia but also it was delayed. There was a lot of time to fix some of these things if they wanted to. It’s weird.

  • @ObiWanShinobi67
    @ObiWanShinobi67 Рік тому +17

    Can't believe the lack of detail in the city areas.

  • @trianglestri7487
    @trianglestri7487 Рік тому +137

    10 years ago it looked much better = only possible at SE

    • @CasepbX
      @CasepbX Рік тому +16

      Agni's Philosophy looked great. Shame we got this crap instead.

    • @zzzyyyxxx
      @zzzyyyxxx Рік тому +21

      Tech demos are not the same as full games, it's like comparing a Pixar movie and a video game.

    • @antonioc.5778
      @antonioc.5778 Рік тому +4

      This took 10 years to make?

    • @JustSkram
      @JustSkram Рік тому +1

      and ubisoft, naughty dog, EA, CD Projekt.

    • @SixAstron
      @SixAstron Рік тому +12

      @@zzzyyyxxx after 10 years it's kinda ok to compare prerendered demo footage with a real graphics engine, since it's enough catch up time, at least on paper.

  • @rafadono
    @rafadono Рік тому +24

    I would've loved to see a "next gen" to FFXV patch, I know it'll never happen, but it would've been a good opportunity to test some settings later applied to Forspoken.

    • @derptyderp5287
      @derptyderp5287 Рік тому +5

      Assuming that wouldn't just be using this version of the engine, would be nice to have seen FFXV with DLSS2 and Denuvo removed.

    • @rafadono
      @rafadono Рік тому +1

      @@derptyderp5287 DLLS 2.X would be awesome!

    • @AzaiaMonota
      @AzaiaMonota Рік тому

      Consoles aren't ready for a next gen FFXV update it takes an RTX 3090 to max that game out at 4K 60 and even then it's not a perfect 60

    • @AceStrife
      @AceStrife Рік тому

      @@AzaiaMonota As someone with a 4090, I'm going to test your statement, as I've been waiting years to play it and couldn't because my 1080 Ti didn't give me acceptable performance at 3440x1440.

    • @AceStrife
      @AceStrife Рік тому

      Gotta love when UA-cam deletes my comment for no reason, especially when it's big and full of technical info, and I find out over a week later. Thankfully I have a text backup addon:
      Okay, tested, at the spawn area. (edited to remove image link)
      It's not GPU bottlenecked at max settings, unless the render resolution is increased (4090 can handle up to 150% locked @120Hz). It's CPU bottlenecked mainly due to object LOD, which becomes even worse in ultrawide since it's rendering more of the game world. 4K is ironically less demanding to run because of this.
      Lowering model LOD drastically improves framerate when looking out into the distance. Obviously affects distant IQ quite a great deal (and it could really be better even at max). Disabling some of the NVIDIA effects also improves framerate in this situation; for whatever reason their VXAO and TurfEffects are massively CPU bound. And lastly "Assets" not only enables the 4K texture pack, but dramatically improves world detail, and as such vastly increases draw calls. Unfortunately, the 'assets' introduce a bunch of visual bugs, like missing rocks (mod to fix), or disappearing vegetation (must lower model LOD). With everything enabled, there's just no way to get the game running over 100FPS; need like a 9950X3D+ as the game isn't that effectively multi-threaded compared to something like Horizon Zero Dawn.
      TLDR: I'm playing with all normal options at max (unless bugged), only HairWorks enabled at 150% render scale (5,160x2,160) and keeping 120FPS.
      So yeah, I wouldn't say needing a 3090 for 60FPS is accurate at all, but 120FPS, yes probably. The game could also become more demanding later on, I don't know at this early point. At any rate, a 4090 is about 60-70% utilized at 120FPS (1.7x the perf of a 3090), and I have mine set to 90% power, so there's a bit of headroom left.
      Now if only the game had controller rebinding, as all 3 presents are horrible and making me not even want to play it.

  • @jphuwae4505
    @jphuwae4505 Рік тому +46

    I believe Luminous spent all their budget on particles. It really shows where their focus was. Never seen so many crazy particles in a game before

    • @angelajiliagalvez
      @angelajiliagalvez Рік тому +4

      Lol. Infamous second son is laughing

    • @rudybertazzo
      @rudybertazzo Рік тому +10

      To me those particles aren't that good looking. There're tons of them, for sure, but the overall effect is just... meh.

    • @Centrioless
      @Centrioless Рік тому

      Also the animation (including folliage and clothes animation) and the hair. Would be better if they didnt go with open world design

    • @jphuwae4505
      @jphuwae4505 Рік тому

      @@angelajiliagalvez second son looks last Gen next forspoken, especially the more advance magic spells. Go get your eyes checked

    • @aaronclay4665
      @aaronclay4665 Рік тому

      @Rudy Bertazzo cope.... they look great, some of the other stuff in game not so much. .
      But partials look good as fuk

  • @Bobbylite981
    @Bobbylite981 Рік тому +78

    Thanks for the review. This game looks like a huge step back. No way I'm paying $70. Maybe a deep sale I'll pick it up.

  • @10whiten99
    @10whiten99 Рік тому +14

    AC Unity was such a good game and it’s a crime that it’s been abandoned by Ubisoft.

    • @LOSTBHOY88
      @LOSTBHOY88 Рік тому +3

      But not by me. I still load it up every so often and reminisce about the times we were an actual assassin. Mirage please please take even 10% from Unity and it will be more enjoyable than these recent ACs

  • @p3wx4
    @p3wx4 Рік тому +54

    Can we please get initial trailer vs release comparison? This one seems like had a significant downgrade.

    • @mayen67
      @mayen67 Рік тому +18

      Indeed, probably the biggest downgrade this gen so far.

    • @HydraCFW
      @HydraCFW Рік тому +5

      Let's see PC gameplay first?

    • @Luiko0406
      @Luiko0406 Рік тому +4

      well well well.. here we go again.. 20fps 720p on so-called next gen console
      $300 rtx 3060 ti is 2x faster than weakstation 5

    • @deviouslaw
      @deviouslaw Рік тому +1

      Are we still complaining about "downgrade"? It feels really pointless.

    • @Vulguse
      @Vulguse Рік тому +6

      @@deviouslaw It's not.

  • @respectfulremastersbymetal8336

    Can't even hit 60fps solid when running as low as 720p and looking like that? Bit messy innit?

  • @Sergioiafrate
    @Sergioiafrate Рік тому +6

    FFXV's OST in the background made this video more epic than it had to be ! Thanks a lot for the detailed review DF. :)

  • @JerryFlowersIII
    @JerryFlowersIII Рік тому +23

    WHAT!? This whole time, because of the 'weak' lighting, I figured it had a time of day system.
    I love the look of baked lighting and it's way performant.

    • @JerryFlowersIII
      @JerryFlowersIII Рік тому +8

      My best assumption is that there once was the plan to have a time of day system but was scrapped but didn't change their lighting strategy. But maybe they really did make this choice.

    • @jcm2606
      @jcm2606 Рік тому

      Either that or the engine doesn't natively support baked lighting and they didn't consider adding support to be worth it. If the engine was developed specifically for FFXV and the other tech demos also used almost completely dynamic lighting then it'd make sense that the engine was made with dynamic lighting in mind, meaning that it'd be a waste of time and resources to add support for baked lighting in. Since this may be their first project that uses relatively static lighting environments they may have just decided to settle with the existing dynamic lighting systems, as opposed to adding support for baked lighting.

  • @apostolos8734
    @apostolos8734 Рік тому +24

    Forgot how good that final fantasy soundtrack is, makes me nostalgic.

    • @espirite
      @espirite Рік тому

      Hahah same! It made me just re-install the game

  • @Dragon_Void07
    @Dragon_Void07 Рік тому +37

    Man the ffxv theme still hits hard for me

    • @cocofuccorio7913
      @cocofuccorio7913 Рік тому +1

      It sucks and makes everyone cringe

    • @jomareun
      @jomareun Рік тому +11

      @@cocofuccorio7913 Huh?

    • @hammygaming8278
      @hammygaming8278 Рік тому

      @@cocofuccorio7913 must be just you! Clearly a boring clown 🤡 😂

  • @jphuwae4505
    @jphuwae4505 Рік тому +3

    You guys should do an update on this, they fixed the lighting in the game, looks a lot better now and less bloom

  • @오늘은제가-b9v
    @오늘은제가-b9v Рік тому +15

    What a fantastic review. Thank you for a great quality content!

  • @luizaugusto3801
    @luizaugusto3801 Рік тому +64

    John (and DF in general) are the best out there. Another masterpiece from you guys.

  • @destebangm11216
    @destebangm11216 Рік тому +34

    Still no PC code, damn this is surely gonna suck on PC

    • @ronmexico7256
      @ronmexico7256 Рік тому +8

      It’s square Enix did you expect the pc version to not be ass 😂

    • @UltraCasualPenguin
      @UltraCasualPenguin Рік тому +7

      Judging by system requirements I'd say so. You pc fans can keep your powah.

    • @bubsy3861
      @bubsy3861 Рік тому +2

      It was a demo. It’s already suck as hell.

    • @Luiko0406
      @Luiko0406 Рік тому +2

      well well well.. here we go again.. 20fps 720p on so-called next gen console
      $300 rtx 3060 ti is 2x faster than weakstation 5

    • @ArchieBunker11
      @ArchieBunker11 Рік тому +7

      @@UltraCasualPenguin and console fans can keep their 25 fps games or 720p.

  • @nukeclears
    @nukeclears Рік тому +8

    The static time of day really makes the poor lighting very underwhelming.

  • @JohnDoe-wq5eu
    @JohnDoe-wq5eu Рік тому +12

    It's unlikely but I would love to see a game like this get more updates to try to bring the technical performance completely under control and working good across all modes.

  • @Saturn2888
    @Saturn2888 Рік тому +1

    This video started out super positive. I was like "wow, what a beautiful game". And then you showed the _real_ game as we hit the half-way point in the video, and it was all downhill from there.

  • @AL2009man
    @AL2009man Рік тому +11

    Square Enix after watching Digital Foundry's review: "Well, that just happened"

  • @itag295
    @itag295 Рік тому +35

    Damn the soundtrack of FF15 is so good.
    Luminous has the potential to be extremely great but Forspoken seems to need more polish on the technical aspect.

    • @GrizzlyFeverr
      @GrizzlyFeverr Рік тому +1

      Truly one of the best music to grace our world.

    • @funtourhawk
      @funtourhawk Рік тому +1

      Is that the background music? I was tempted to just mute it like holy shit

  • @eatyrghost
    @eatyrghost Рік тому +94

    Another fantastic rundown, thank you! The demo reactions made me reconsider a preorder; this solidifies waiting to see what they choose to patch and how quickly they do so.

    • @His0ka
      @His0ka Рік тому +24

      Dont bother, game is trash

    • @ttwinsturbo
      @ttwinsturbo Рік тому +6

      Omg this is game that schould be a canceled because look and run worse than final fantasy on ps4 pro….

    • @elitebeing21
      @elitebeing21 Рік тому

      Lol. Wow.

    • @naci2378
      @naci2378 Рік тому +2

      @@His0ka Better than Halo trash

    • @His0ka
      @His0ka Рік тому +2

      @@naci2378 halo is trash nowadays but this one is still worse

  • @Wallguy
    @Wallguy Рік тому +1

    OMG Digital Foundry finally gave me a shout out! Good day. :P

  • @sehrschee
    @sehrschee Рік тому +12

    Interesting video! Loved the comparions with FXV... also FXVs soundtrack is still amazing.
    Also of course a bit disappointing that SE dropped the ball somewhat on this game even technically which is astounding. Hoping FFXVI works out better for SE !

  • @Nolasco.
    @Nolasco. Рік тому +44

    I had a feeling this game would be exactly how you experienced it.
    Thanks John 👍

  • @LukeBenMBay
    @LukeBenMBay Рік тому +21

    I don't even have a PS5 but I love how John makes everything interesting and instructive. I can't thank you enough.

    • @LeePhan79
      @LeePhan79 Рік тому

      90% of xbox players do not like Japanese games.

    • @julianmaria5715
      @julianmaria5715 Рік тому +8

      @@LeePhan79 What does that have to do with his comment?

    • @DBTHEPLUG
      @DBTHEPLUG Рік тому

      @@julianmaria5715 Autism

    • @MrStrangermoon
      @MrStrangermoon Рік тому

      @@LeePhan79 on usa mw2 is number 1 sellniggame 2 is elden ring. so

    • @TheChromanoise
      @TheChromanoise Рік тому

      Thanks.

  • @SLE3PR
    @SLE3PR Рік тому +25

    Great work as always, John.

  • @kallmeej9106
    @kallmeej9106 Рік тому +5

    Digital Foundry showing once again why they're the best. Thanks for the review y'all

  • @dirknowitzki3627
    @dirknowitzki3627 Рік тому +2

    This is why I hate the "apologise after releasing an unfinished product" convention in the gaming market these days.

  • @SteamPunk96
    @SteamPunk96 Рік тому +44

    I'm only a few minutes into the video but it's nice to see Luminous's strong animation systems at work again, Noctis' run and walk cycle in FFXV are still some of the best I've ever seen, simply because it doesn't look like a *cycle*, it just looks like someone running very naturally, super impressive!
    EDIT: The map system is giving me King's Field IV flashbacks

    • @v1kt0u5
      @v1kt0u5 Рік тому +3

      Nevertheless, in FFXV it also looks like the characters float over the ground, without any weight or actual traction.

    • @fattymcboomboom9254
      @fattymcboomboom9254 Рік тому +1

      FFXVs run cycle was always weirdly unrealistic in my opinion.

  • @flyingplantwhale545
    @flyingplantwhale545 Рік тому +15

    It's crazy to see how other games used to compare against this, not only look so much better, but are also nearly a decade old.

    • @eclisis5080
      @eclisis5080 Рік тому +2

      that's a lie lmao

    • @eclisis5080
      @eclisis5080 Рік тому +3

      @Gamer yeah, some of the best particle effects I've ever seen, the graphical problems are do to the limitations of the ps5 hardware, and the game still looks good, did you watch the video
      ambient occlusion was broken on Spider-Man PC, does that mean the game all of a sudden had poor graphics until they fixed it, get real, how about playing the game for yourself, the traversal alone is the reason I'm playing it, I hate open worlds because moving around the open world in the game is not fun, reason why I never finished Red Dead I hate moving around in the world, it's boring

    • @eclisis5080
      @eclisis5080 Рік тому +2

      ​@Gamer what open world games look better than this, with large numbers of enemies on the screen and this level of particle effects
      please don't say God of war which has the camera up Kratos ass at all times and barely has any enemies at the screen at once lmao, the effects in the game are taxing which is why the PS5 game has lack of detail in areas so they can keep a playable frame rate

    • @eduardojunior6183
      @eduardojunior6183 Рік тому +11

      @@eclisis5080 This game looks good? kkkkkkk

    • @eclisis5080
      @eclisis5080 Рік тому +2

      @@eduardojunior6183 It will on PC, ps5 is comparable to 7 year old PC hardware, so they had to cut corners to make the game have a playable frame rate

  • @TaroTrejo
    @TaroTrejo Рік тому +4

    A PDZ Wallguy reference in the year of our lord 2023 was not something I expected to see today but it is highly appreciated nonetheless!

  • @wifedupreviews
    @wifedupreviews Рік тому +2

    Thanks for providing history and how it effected Forspoken. Great Review!

  • @SirCrest
    @SirCrest Рік тому +8

    Another excellent review. Your care and detail in these videos don't go unnoticed.

  • @claudemartin7785
    @claudemartin7785 Рік тому +18

    Cant wait for PC description

    • @stevenwhitfield7798
      @stevenwhitfield7798 Рік тому +1

      😢😢😢😢 he’ll be crying

    • @Luiko0406
      @Luiko0406 Рік тому +1

      well well well.. here we go again.. 20fps 720p on so-called next gen console
      $300 rtx 3060 ti is 2x faster than weakstation 5

    • @stevenwhitfield7798
      @stevenwhitfield7798 Рік тому +3

      It’ll be poor on pc

    • @stevenwhitfield7798
      @stevenwhitfield7798 Рік тому +4

      Red flags all over place bet it’s poorly optimised

  • @Jaymez2012
    @Jaymez2012 Рік тому +19

    19:37: I'm convinced this is a modern development problem. Every single game released these days always has this texture bug. I've been seeing it happen in plenty of games on plenty of different engines where the higher-res textures just refuse to load in for one reason or another making areas and objects look very muddy. I think this would be an interesting topic to look into sometime in an attempt to figure out just what the hell is happening here because it's not just a problem in this game.

    • @TexelGuy
      @TexelGuy Рік тому

      Only game I've personally seen this on was RE8 Village on PC with the default texture quality setting on my system (1GB). Any gun that isn't your handgun sometimes get cut down to PS2-level textures that take ages to load in fully, even though everything else in the game has perfect, high resolution textures.
      I don't know who thought it was a good idea to sacrifice the texture quality of literally the closest thing to the camera, but that should NOT be happening. Environmental textures, preferably distant ones, should be the first ones getting culled when running out of texture memory budget.
      Either way, Forspoken's texture pop-in and what happened with RE8 leads me to believe that the game's running out of texture memory, but pairing back entirely the wrong object's quality.

    • @Jaymez2012
      @Jaymez2012 Рік тому

      @@TexelGuy I just saw it happen while I was messing around in Gotham Knights the other day. A lot of ground textures and signs just would not load properly and I have a 24G card and the game wasn't even using 8G of VRAM at any point while I was running around the city on the highest texture setting.
      It's also happened to me in the HZD PC port on launch anyway, (haven't played that game in a while) and I also occasionally see it happen in the Spider-Man PC ports as well, mostly just with signs though. And that's just what I can remember recently. It's a pretty weird phenomena.

    • @jphuwae4505
      @jphuwae4505 Рік тому +5

      Exactly it’s not just this game - I noticed it on RE8, Edge of Eternity, Kena Bridge of Spirits.
      They’re all using different engines too : RE Engine, Unity and Unreal 4.

    • @Safetytrousers
      @Safetytrousers Рік тому

      @@TexelGuy I didn't notice any graphical issue in RE Village at 4k with my 3090.

    • @sjwbeater6103
      @sjwbeater6103 Рік тому

      NO! It's just you are a CIS WHITE MALE! and hate that a black women has magick and kicks a$$! BLM, BLM!

  • @TheGamingSaiyan97
    @TheGamingSaiyan97 Рік тому +1

    Why are the clouds so blurry? Ive noticed in many skyscapes, even in triple A titles they (particularly this) look pixelated and lack detail. Are skyscapes just difficult to execute?

    • @monchicruz8278
      @monchicruz8278 Рік тому

      No this is mainly an issue with this game I also think they look really bad.
      Sky rendering looks great in HFW and A Plague Tale: Requiem among others

    • @TheGamingSaiyan97
      @TheGamingSaiyan97 Рік тому

      @Monchi Cruz was grateful HFW had a massively improved skybox over the first. And a plague tale honestly has some of the best looking clouds alongside rdr2

    • @kwedl
      @kwedl Рік тому

      A lot of gamges now have great looking volumetric clouds, but yeah i also noticed that Forspoken has weirdly low qulaity/pixelated clouds, which is weird because FFXV had some really good looking ones for the time and way better looking ones than this game.
      They don't even look fully volumetric here, they look like some low qulaity 2D layer.

  • @VampireNoblesse
    @VampireNoblesse Рік тому +5

    this review saved the game for me.., John has a similar taste of games as I do..

  • @bestledisthe
    @bestledisthe Рік тому +14

    love the FFXV music in the background!

  • @adriensegura8205
    @adriensegura8205 Рік тому +5

    This video reminded me how beautiful AC Unity looked, even by today standards

  • @IncognitaEX
    @IncognitaEX Рік тому +5

    How large is the save file? Can you delete individual manual saves? I remember FFXV was absurdly 600Mb.

  • @damienkrawczuk1435
    @damienkrawczuk1435 Рік тому +1

    Gotta love how some of the older games visuals are better than modern day, go figure.. like the water effects in Gotham Knights is pretty average compared how beautiful the waves look in Arkham Knight, but apart from a couple of Small issues in Forspoken I have zero issues with the game n absolutely love it, Ive never known a game where I feel like a undefeatable destructive magical Juggernaut, I really hope there's a sequel where she's alot older and Resembles the girl from Project Athia, because if she's powerful as she is as a teenager, her abilities when she's older would be a spectacular dance of limit breaking destruction that I would absolutely love to see, I can only hope that the Ray Tracing option gets a bit more love to with its shadows n whatnot like you mentioned, the stories not bad, it's growing on me, but the constant banter made me put the cuff dialogue on its Minimal settings, way more immersive that way, but I love the traversel n combat mechanics the most, Some of that atmospheric music is quite good n I can say I'm very Addicted to the game n look forward to its new story content in the future

  • @phatmillips
    @phatmillips Рік тому +24

    Appreciate this but definitely would love to see the PC analysis - especially after those requirements came out

    • @CRF250R1521
      @CRF250R1521 Рік тому

      its a PS5 exclusive if im not mistaken.

    • @SgtZaqq
      @SgtZaqq Рік тому +6

      @@CRF250R1521 it's on Steam, lol

  • @KrazyBean14
    @KrazyBean14 Рік тому +7

    Can't really find many excuses for this game presentation wise when Horizon 2 exists, and that's a cross-gen game.

  • @alyx4436
    @alyx4436 Рік тому +42

    Raytraced GI is great and all and its totally the future, but man, what artists can do with baked lighting is still always going to be impressive to me. I suppose with games getting bigger all the time RT is a great solution though.

    • @subject_n
      @subject_n Рік тому +22

      Baked lighting is ray-tracing, just not running in real time. There isn't much of a difference between the two for an artist, except for the time it takes to set up and render baked lights

    • @MLWJ1993
      @MLWJ1993 Рік тому +5

      Baked lighting would work just as well as good real time GI systems (including raytracing).
      It just never looks quite right when there's a dynamic time of day system where lighting will always look "off" one way or another.

    • @Chicky_Lumps
      @Chicky_Lumps Рік тому +9

      Baked GI is almost indistinguishable from real-time GI in static environments. The problem is, it entirely ceases to work if you're making a game with unpredictably dynamic environments / entities.

    • @TexelGuy
      @TexelGuy Рік тому +7

      RTGI gives those artists more time to, you know, flesh out the art and not have to waste time baking the lighting to see how something would look.

    • @Phil_529
      @Phil_529 Рік тому +3

      Playing Fortnite with lumen is such a step forward for lighting. Really makes Forspoken look like garbage in comparison.

  • @magicjack4076
    @magicjack4076 Рік тому +17

    The real question is what’s the need for such insane pc specs when the game doesn’t even look that good?

    • @maxminy5634
      @maxminy5634 Рік тому +14

      Seems like this is becoming a trend. The higher the hardware power the less optimization these developers deploy. FF15 looked better in my opinion.

    • @chimerakait
      @chimerakait Рік тому +2

      It's unfinished, hence the unoptomization. I'd wait until that is ironed out in the next patch, which is more than likely will come out.

    • @candidosilva7755
      @candidosilva7755 Рік тому

      Reasons.)

    • @Luiko0406
      @Luiko0406 Рік тому

      well well well.. here we go again.. 20fps 720p on so-called next gen console
      $300 rtx 3060 ti is 2x faster than weakstation 5

    • @blablabla5632
      @blablabla5632 Рік тому

      It's probably very unoptimized, but don't underestimate the impact of the particle effects during magic attacks, they look heavy as fuck (I still think the PC specs are too high, mind you)

  • @frijolitodr
    @frijolitodr Рік тому +3

    Love the what works and doesn't work part hope it is a regular going forward on these tech videos

  • @rabbitenjoyer6320
    @rabbitenjoyer6320 Рік тому +3

    Thanks for the extremely thorough and thoughtful review!
    "*Wall-guy* energy" at 12:27 lmfao that comparison was a perfect reference.

  • @ikwilgeenkanaalzeur
    @ikwilgeenkanaalzeur Рік тому +7

    Man that Agni demo still rock, always hoped they make a game in that style. The power of the consoles is not holding the ffxv engine back anymore hope they use it again and at full force.

    • @theoldpcgamer77
      @theoldpcgamer77 Рік тому +4

      Did you watch the video. The consoles are not held by last gen and this it what they produce graphically. I think you need to check your expectations of these machines.

  • @Sikanda.
    @Sikanda. Рік тому +20

    I was so impressed by the Agni's philosophy demo (which was last gen). A shame Square Enix never released a game that came close to that quality.

    • @MASJYT
      @MASJYT Рік тому +16

      I would play this game if Agnis was the protagonist instead of this cringe.

    • @pilouuuu
      @pilouuuu Рік тому +8

      @@MASJYT Who ever thought it was a good idea to go with this protagonist instead? She's a franchise killer.

    • @franciscor390
      @franciscor390 Рік тому +2

      @@MASJYT Absolutely that character actually looked like like it was part of its own epic universe, instead of this western (or rather Californian) trend chasing that Square-Enix is on right now.

    • @cosmosofinfinity
      @cosmosofinfinity Рік тому +2

      @@franciscor390 But Frey is east coast New York!

    • @franciscor390
      @franciscor390 Рік тому +3

      @@cosmosofinfinity You talking about the in game character im talking about where these cultural ideas, designs and decisions all come from, and that place is California.

  • @Kubose
    @Kubose Рік тому +8

    FFXV had some really great music.

  • @gdoumit
    @gdoumit Рік тому +7

    Great breakdown. Ultimately I'm glad I stayed away from this game. I had a bad feeling about it since they revealed it and it seems I made the right choice. I'll play it when it eventually comes to PS Plus.

  • @Muninnnr
    @Muninnnr Рік тому +1

    The flat lighting in that white city reminds me of the human city in Sonic 06 for some reason.

  • @y.m.6911
    @y.m.6911 Рік тому +40

    Great soundtrack choice. Always a pleasure to hear Yoko Shimomura's work. Also, awesome soundtrack touch at 17:26, using Up to The Challenge to show that Ray Tracing is in fact not up to the challenge here.

    • @balteus13
      @balteus13 Рік тому +2

      FFXV has one of my absolute fave soundtracks.

  • @HanCurunyr
    @HanCurunyr Рік тому +19

    Amazing review, as always from DF, this is a game that I'll gladly wait for a sale in a digital or physical media

  • @MukiMuki688
    @MukiMuki688 Рік тому +6

    Bad optimization, these graphics do not justify the specs it's asking for on the PC. Hogwarts Legacy vastly outpaces Forspoken graphically, and it has a lower spec requirement

  • @terogamer345
    @terogamer345 Рік тому +4

    Awesome video John, i really liked the comparison with AC Unity and how you explained the graphical shortcomings of the game, really valuable info. Im really impressed with the load times too, 0.5 sec load time is crazy.

  • @floppa9415
    @floppa9415 Рік тому +7

    Man this is why I love Digital Foundry. Its so clear that these guys love what they do, know a lot about the topic and do an excellent job in explaining everything. So glad I found this channel a year ago.

  • @DaCashRap
    @DaCashRap Рік тому +10

    As always, amazing work by DF team. SE can't be serious releasing a game with that kind of lighting in 2023, especially when trying to show off their engine.

  • @wickywak1
    @wickywak1 Рік тому +14

    The new presentation looks neat. Well done Mr.Linneman

  • @oneandonlyjark
    @oneandonlyjark Рік тому

    17:37 - Um, aren't trees and foliage the definition of natural opaqueness? Pretty much totally opaque? They only reflect certain wavelengths of light (mostly browns and green colours, occasionally other vibrant ones) and due to photosynthesis they don't allow any other visible wavelengths to refract through them (which is what determines opaqueness; full refraction = see through = transparency; blocked light = opaque; middle grounds are translucent).

  • @mrfryfilmguy
    @mrfryfilmguy Рік тому +2

    Amazing how much difference lighting can make. Reminds me of when Halo Infinite was revealed and it looked "flat".

  • @pan5001
    @pan5001 Рік тому +14

    The Sporfoken preview we've been waiting for! ;-)

    • @treythebaked595
      @treythebaked595 Рік тому

      I have the game already if you wanna know how it is lol

    • @Dill2G
      @Dill2G Рік тому +1

      @@treythebaked595 we don't need to know we can see how bad it is from this video

    • @treythebaked595
      @treythebaked595 Рік тому

      @@Dill2G the story is shit lol gameplay isn’t bad in my opinion the story & character models remind me of monster hunter mixed with old final fantasy lol

    • @Dill2G
      @Dill2G Рік тому

      @TreyTheBaked yeah the gampeplay doesn't look too bad but the graphics and the lighting don't look good either

  • @Noaixs
    @Noaixs Рік тому +8

    Thanks for this great review.
    I was so excited about the world and the isekei story, but the lighting and the placement of the buildings was something that looked so weird and misplaced that the whole immersion was lost for me. I will play it later, hoping for some patches to improve the lighting issues.

    • @marcosdheleno
      @marcosdheleno Рік тому +4

      i will be completely honest, never in my decades of gaming has lighting made me not enjoy a game, it made me want to play some, sure, but it never was a reason not to.
      i know that nowadays people are all "its either amazing looking or not worth playing" but i never really cared that much for lighting to where it killed immersion for me.

    • @Noaixs
      @Noaixs Рік тому +5

      @@marcosdheleno When a world with great character design looks as flat as Halo, the overall feel of that game world is just bad. It's like putting a 3D character in a 2D world. Better lighting can dramatically improve this. Its not about a game has to be looking always amazing its about consistency in the game design and game graphics. I have played a lot of indie games with much worser graphics but the overall game design didn’t feel that bad. That’s the curse of AAA open world games like all of the Ubisoft games.

    • @rushpan93
      @rushpan93 Рік тому

      @@Noaixs Idk how you've gone from looks as flat as Halo to bad/inconsistent game design in that sentence. I understand lighting does dramatically improve a gameplay experience but it's not a game-breaker like the other person said.

  • @luminous2585
    @luminous2585 Рік тому +15

    Great Video, I also loved the FFXV soundtrack ^^
    I'm considering getting this for PC, but the price tag is a bit steep for anything but top quality. Are you planning a follow up video for the PC version? I wouldn't mind if it's trimmed down a bit with you simply pointing to the info provided in this video, when applicable.
    Just if it turns out it runs like ass on PC or has strange visual glitches that don't appear on Console I'll definitely wait a bit and see what happens with patches and the price.

    • @uttifrutti-i3d
      @uttifrutti-i3d Рік тому +1

      Ahh, that's what it is. Ff15 Ost

    • @xBINARYGODx
      @xBINARYGODx Рік тому

      "for anything other than top quality" uh... you really dont know PC hardware - you can easily get in, even today, for $800 or less. Most of what the PC channels focus on is only there for clicks (as in, entirely, since most wont eve buy those things), and plenty of affordable MB/RAM/CPU's exist that will get you lovely performance on PC.
      You dont need a 4000-series anything.

    • @David-ln8qh
      @David-ln8qh Рік тому +3

      @@xBINARYGODx I think you misunderstood them.

    • @luminous2585
      @luminous2585 Рік тому

      @@xBINARYGODx Yeah, I was talking about the quality of the Game. If the devs focused primarily on PS5 performance and didn't have enough time to make the PC version run well there are likely going to be tons of problems.

  • @devmiles
    @devmiles Рік тому +1

    This is why i love DF, what a great disection, observations and review. I have the deepest respect and love for video's like this, very educational as well!

  • @elastichedgehog6339
    @elastichedgehog6339 Рік тому +4

    "...bound not by the finality of its most popular fantasy series..." is a fantastic line.

  • @Mene0
    @Mene0 Рік тому +9

    Thanks for the comprehensive review

  • @Freakgood
    @Freakgood Рік тому +6

    Tested the demo and .. it just doesn’t work for me.. graphics might be good and all however that’s all it is for me .. still hope the game do well.

    • @ottolehto
      @ottolehto Рік тому

      Sometimes it is good if games fail so that it forces publishers to get better.

  • @_Ease
    @_Ease Рік тому +9

    Great video, appreciate all the work you guys do

  • @y2everything223
    @y2everything223 Рік тому

    3:24 I love that you put Crystalline Chill in here. That song is such a bop , even made it my ringtone 🤣🤟

  • @xistam
    @xistam Рік тому +1

    I dont really care what the internet is saying about this game. I think it looks awesome and looks like it hits a lot of things I've wanted from a game. Specifically the magic, it looks awesome and seems so open to creative combos.

  • @DonPatriko
    @DonPatriko Рік тому +6

    Thank you, John. Great review!

  • @MadOrange644
    @MadOrange644 Рік тому +4

    The PC version will be interesting because of the insane requirements.

  • @asmodeusml
    @asmodeusml Рік тому +5

    Honestly, this is a much better breakdown than this game deserves.

  • @catmadethat
    @catmadethat Рік тому

    Thanks for taking a fair look at the game without resorting to click bait divisive statements.

  • @ilVice
    @ilVice Рік тому +1

    To me, it looks like an Infamous or a Prototype game in a fantasy setting. A pretty fun game genre.

  • @Unprotected1232
    @Unprotected1232 Рік тому +8

    There better be a PC review coming up soon. The PC specs are unusually high but inconsistent whenever it comes to AMD vs Nvidia graphics card or AMD vs Intel processors. Usually the AMD based hardware is favored despite being older and slower than its listed counterpart. for example for ultra the RTX4080 should be faster than the 6800xt. The Intel i7-12700 should also be faster than the listed Ryzen 5800x (not 3D Vcache). A more comparable Intel processor would be something like an Intel Core i7-11700k. Maybe a Nvidia RTX3080 would be more comparable GPU. The listed Nvidia and Intel specs are basically a generation ahead of their listed AMD equivalents.
    The only thing consistent with its listed specs is the unusually high memory requirements. 16GB of VRAM for ultra settings should do the trick. Admittedly I have a hard time believing the game would ever make use of 32GB of RAM. Does it leak memory or something?

    • @MaddJakd
      @MaddJakd Рік тому

      And just like that, you figured out the weirdness on your own in the last paragraph.
      VRAM. Cache and its speeds. Now raw power.
      I will say, it definitely seems like they dug out their D team, who haven't touch game developement since the PS2 days, and didn't even give them a rundown on their own in-house modern engine. FF XIII blows this out of the water on lighting, and that was when they were calling it Crystal Tools, before the modern reworking took place.

    • @glenmcl
      @glenmcl Рік тому

      Nah, they won't review PC version cause this is a bias Pro Sony channel.

    • @TheChromanoise
      @TheChromanoise Рік тому

      Blah blah blah

    • @David-ln8qh
      @David-ln8qh Рік тому

      @@glenmcl The danger in pretending to be an idiot on the internet is being indistinguishable from the real thing.

    • @e.s.geasystreetgaming1367
      @e.s.geasystreetgaming1367 Рік тому

      They're not that high for 2022, GTX 1060 and a 10 year old CPU.

  • @Compusemble
    @Compusemble Рік тому +15

    Will be testing the DirectStorage implementation on PC using a PCIe Gen5 SSD that I received from Phison. I expect very fast load times, but the true test will be how the gameplay performs. Seems like PS5 performance is rough, based on this video.

    • @19deltascout43
      @19deltascout43 Рік тому +2

      Your mobo dosent even support anything past gen 4

    • @Badabing69
      @Badabing69 Рік тому +11

      @@19deltascout43 what? How do you know what mobo he has? All AM5 mobos support pcie 5.0

    • @fafski1199
      @fafski1199 Рік тому +4

      I believe it's the first title to implement it. Some who have tested the game out on PC, say that loads are reduced to under 0.5 seconds when using it alongside a NVMe PCIe 4.0 SDD (10x faster than without DirectStorage). Apparently for some reason, loads where also found to be almost 20% faster on Intel ARC GPU's, than on Nvidia and AMD GPU's (ARC actually wins at something!!)

    • @BurritoKingdom
      @BurritoKingdom Рік тому +3

      @@fafski1199 I can see that since ARC was made specifically for Vulkan and DX12. It's bad performance is in OpenGL and anything that isn't DX12. Right now ARC has the best price for performance at 1080p for new games.

    • @fafski1199
      @fafski1199 Рік тому +1

      @@BurritoKingdom Yep, good point as to probably why. ARC just has a breakdown and seizure whenever it comes to OpenGL & DX11, but works perfectly fine on DX12.
      ARC's hardware is solid enough and the prices are reasonable, the only issues are it's poor software support (Drivers & API support) and that it's by Intel. Who as we know from the past, have an nasty habit of only "half" supporting products and also axing them just a few months down the line, when sales aren't going as well as they expected. Opting for ARC, is a bit of a risky gamble, in that regard.

  • @hylesky9031
    @hylesky9031 Рік тому +9

    720p 🤣🤣🤣 we are in ps3 era?

  • @LeaningTowerOfCheese
    @LeaningTowerOfCheese Рік тому

    Hey John just wanted to say thanks for mentioning the dualsense features along with the rest of the video.

  • @Owen-uk3sj
    @Owen-uk3sj Рік тому

    20:52 What is happening with her eyes in RT and Performance mode?

  • @willgart1
    @willgart1 Рік тому +4

    waiting for the PC review for the performance section...
    maybe we'll see the directstorage in action with some dedicated realtime chart (like the FPS one)

  • @astrea555
    @astrea555 Рік тому +14

    I guess Forspoken gave us one good thing, this really good video.