Resolume 7.14 Release Video

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  • Опубліковано 29 вер 2024
  • It's been a while since you last heard from us because 7.14 is one of the biggest updates in a long time. 7.14 improves NDI network streaming and adds a spanking new Grid Cloner effect for Arena & Avenue. Wire gets an all new Attribute Flow & 2D Meshes so you can create very fast cloners yourself. Alley has a completely rewritten rendering and video playback engine using Vulkan instead of OpenGL. And 7.14 also contains tons of bug fixes for all Resolume products. The fix list can be found below, but we had to trim it a bit as over 300 issues are solved in this release.
    Arena & Avenue
    NDI Improvements
    We fixed a handful of NDI bugs, updated to the latest 5.5 SDK, optimized the formats to YUV instead of RGB so it's now faster and uses less network bandwidth. Made alpha output optional and NDI outputs are now identified to run at the composition frame rate.
    Grid Cloner
    The Linear Cloner and Radial cloner got a new sibling called the Grid Cloner. The Grid Cloner has some cool shifting parameters, so make sure to give it a try. It's made in Wire of course so you can also clone this cloner to make your own cloner :clown:
    Wire
    Attribute Flow
    There’s a new flow in town! Attribute flow has joined signal and event flow and is indicated by a diamond-shaped inlet/outlet. Attribute flow allows you to change the attributes on nodes. Which means you can dynamically change the size of nodes like Linear, Sequence, Random, Buffer and Expand. This is a huge update to Wire and will make patches much more scalable. Make sure to check out the Attribute Flow example in Wire.
    2D Meshes
    Say hi to 2D meshes! Hi 2D Meshes! Meshes allow you to project a material onto geometry. This opens up the doors to custom cloners, insane repeat effects, rudimentary particle systems and funky pattern generators.
    The 2D update introduces a lot of new types like Geometry2D, Camera2D, Material, Mesh2D, Transform2D and Box2D. Learn all about them in the brand new Mesh2D example in Wire. The introduction of Camera 2D also updates the Shape Render to include a camera inlet.
    Translation & Rotation Flip
    Previously, entering a negative Y value in a Transform or Move node moved a shape up, but this is not how most other software works, and it makes more sense to move an object down when entering a negative value. So we changed this to follow industry standard and common sense, entering a negative Y value now moved objects down in Wire. When loading an older patch we convert the patch and possibly insert a node or two automatically to make sure your older patches still work as expected. Rotation is now also going in the other direction, so a negative value is now rotating clockwise, this follows the industry standard for a right-handed coordinate system.
    Choice In Deprecation & Suffixes
    This update deprecates two nodes: Choice In and Pack. Deprecation means that the nodes still work, but cannot be created anymore.
    The Choice In node is no longer needed as the Int In node now can function as a Choice In node. By adding option counts you can create button and drop-down menus like the Choice In node did. But the Int In is much more flexible in the values that can be assigned to the options and the UI is much cleaner.
    Float and Texture Constructors & Convertors
    As stated in the previous bit, we are also deprecating the Pack node. We found that many new users found the Pack node confusing and as we are introducing new types the Pack node required a lot of maintenance.
    Therefore we are moving to a more logical system of constructors and convertors. Nodes like Float2, Float3, Float4 and Texture allow you to construct that type out of smaller types and essentially replace the Pack node’s functionality. The to float2, to float3, to float4 and to texture nodes allow you to convert one type to another. This change might be a tad bit confusing for early adopters, but in our experience this workflow makes more sense and is much easier to teach to new users.
    Alley
    Bye Bye OpenGL, Hello 🖖 Vulkan
    We are transitioning away from OpenGL to Vulkan which is a much newer cross-platform graphics API. Our first major step is now done. Alley runs entirely in Vulkan and does not use OpenGL anymore. Alley now converts video faster, has much improved H.264 playback and can now also output to Syphon or Spout.

КОМЕНТАРІ • 15

  • @M.O.L.D.EFfects
    @M.O.L.D.EFfects Рік тому +1

    Thanks for your hard work!

  • @RamirosLab
    @RamirosLab Рік тому

    Got Genlock?

  • @kman1898
    @kman1898 Рік тому +1

    The release notes aren’t in the description.

    • @ResolumeVJSoftware
      @ResolumeVJSoftware  Рік тому

      Added the release notes, full fix list on the resolume blog: resolume.com/blog/22266/resolume-7-14-0-released-ndi-improvements-grid-cloner-attribute-flow-2d-meshes-vulkan-128406-alley

  • @eclipsehunter303
    @eclipsehunter303 Рік тому

    Wauw! So much possibilities 😊 seems not that long ago when 1.4 was already the greatest thing ever

  • @ctrldchaos
    @ctrldchaos Рік тому

    Really stoked on some of the new wire changes with Attributes

  • @AnimatedLoopHD
    @AnimatedLoopHD Рік тому

    This looks incredible, can't wait to test out some of these new features!

  • @mtt8244
    @mtt8244 Рік тому

    MUUAHAHA, the dvx preset no alpha in (1:16) still has the setting with alpha...

  • @stevemagiclantern
    @stevemagiclantern Рік тому

    great! how are you getting on with your hacked facebook page?

    • @philipramge3432
      @philipramge3432 Рік тому

      apparently facebook has not been cooperative in fixing it

    • @ResolumeVJSoftware
      @ResolumeVJSoftware  Рік тому +1

      Hey Steve, we consider the page to be more or less lost.. Facebook Support is non-existent.
      If you like to help out, report every single post of the hacker to Facebook and maybe they'll take the page down.

  • @jacobmesick1481
    @jacobmesick1481 Рік тому

    as always amazing stuff

  • @mattroutley5376
    @mattroutley5376 Рік тому

    When are you adding 10bit output?

    • @ResolumeVJSoftware
      @ResolumeVJSoftware  Рік тому

      I don't think that is on the radar. Why would you need 10bit output?