oh btw, the british inf. and at have 80km/h CMP truck but Americans have only 70km/h GMC and limited DUKW. May need to consider this when building deck especially for those 6 pdr.
I've played around a bit with this division. As a parent, I how you get this reference: is a division with curl right in the middle of its forehead... It absolutely slaps in town fights but struggles in open range. engagements.
M1941 Johnson is a clone of FG42 for gameplay. Slightly higher (slightly) damage at all ranges than BAR, except from 601-750 obv. BAR higher RoF means better suppression output. BAR is better of the two bc of better range flexibility and suppression with slight dps tradeoff. 2x wing 20mm are roughly equivalent to 6x wing 50cal for air to air, but better for ground strafing (which is just not good v mostly ineffective)
i would take out the bazooka and put i more at gun in a becuse you can easiliy get overun by armour in a and the infantry provides the bazookas. also the 107mm mortar with radio is better than the 81mm in my opnion.
This div is bonkers. I have seen top players beat 4th FSJ on maps that favor tankplay with this division. (farid vs ghosty) for example. I think in an open map 4th FSJ still has some advantage but once its an infmap even 4th fsj will struggle against this div. If you get airplaned spammed what will the planes do if they are not JU87 strafers? bomb a sinlge inf unit? if they spam air they will jsut be overrun by insane inf. The Div looks to be S tier as long as you dont play on maps like slutsk east.
Yeah this division is certainly strutting it’s stuff right now. I do think people need a little more time to probe its weaknesses but it is a very strong division for sure
@@kirotheavenger60 "caustic smoke" is only one of ways it kills. The explosion of white phosphorus causes horrible burns (can google it, but only for strong stomached people), burns out oxygen in room, and yeah in the end the smoke releases toxic smoke which also burns the skin and damages lungs, eyes, nose and mouth. Due to it's effectiveness vs enclosed bunkers and fortified buildings, and horrid psychological effects on enemy, WP grenades and shells were preferred way of clearing out german positions by US Army. It's toxic effects were also lasting, after battle in Ardennes the farmers reported that cows and pigs who survived the barrages and shootouts died after drinking from puddles - turned out the white phosphorus used there contaminated the entire area with deadly toxins. After WWII it was banned as too brutal and indiscriminate weapon. But yeah, in game it works like a glorified molotov, CQB damage multiplier.
@czwarty7878 thanks for the extra detail, I'm aware but was paraphrasing myself. Slightly correction though, white phosphorus has not been banned. It has been banned on/arouns civilians as it is too indiscriminate (eg wind blowing the smoke), but is legal otherwise. Bear in mind the primary purpose of WP is as an obscurant, if an incendiary effect is desired there are better choices. WP is still used as an obscurant by militaries.
@@kirotheavenger60 you're right, I was refering to being banned as in ways I wrote before, to clear out bunkers or trenches etc. which according to today's law would be a war crime. Today it's allowed to be used but just like you said, smoke screen and obscuring visibility, and also illumination from what I remember. Which is the usual excuse for militaries who use it as weapon, because they pretend to use it as illumination but the toxic burning shit still falls down from the sky, with terrible outcome
Bren needs buff all over the board... Not only was it most accurate LMG of WWII, but also it had higher practical RoF than other LMGs including DP-28. Top-mounted magazine allowed rapid reload, and unlike DP the Bren also had quick-changeable barrel. This allowed it to fire basically non-stop, while BAR and DP-28 had to stop once in a while to allow cooling down the barrel. But of course it's not portrayed in game and Bren is worse than both of these MGs...
@@czwarty7878 indeed just the ergonomics of the Bren, made it an amazing LMG. People gush over the MG-42, but carrying the ammo for that weapon must have been a trial….
@@MrBlunders70 well it's just objectively a better weapon for that role. There's a reason why every single modern military went the way of belt-fed light machine gun being the firepower source of squad (whether on squad or platoon level) instead of mag-fed LMGs - and it's not like they didn't try, there were multiple mag-fed LMG designs after war but belt-fed LMG simply always turned out better suited for that.
@@MrBlunders70 it was a heavy, slow fireing LMG, the only people who liked it were the brits and we all know that the brits can do no wrong in their own opinion. everyone else rapidly modernized and dumped their magazine fed squad weapons ASAP postwar
the way you built your inf is too exapansive, haveing forceman in A is too much for maverik i feel, the 20 point inf is very good for that price and haveing something cheap is needed in my opinion. 68 inf not enogh at all considering that you only play whit infantry whit his div. (this div is just below S tier)
But the infantry are very expensive. and if you watch my game today I was nowhere near running out of infantry. You spend a lot of points on planes and arty to support your infantry. 68 is plenty for a mav deck especially when they cost 30 pts each
AB paras in A feels overpriced. I feel like they are like a good holding unit and you should consider glider rifle for their unvet availability in A phase
Honestly all the pricing is weird in this division, there are so many choices but a lot of them just don't make sense with their price Like, why would you EVER take Riflemen when they cost 30pts yet are worse than any of commando/Airborne squads at 25? Or even Glider Rifles vs AB Rifles at same price
I understand the argument but when your units are this good it doesn’t matter they have less of them. And having a mg and sniper is ridiculously strong, they really aren’t over priced
Something that bothers me alot in SD is that many units are very inaccurate regarding to historic facts, i get it its a game but come one, look at all those otherworldly strong infantry units in the american decks..do you know that the british and the american have adopted all the special forces tactics and trainings of the wehrmacht/ss special forces after the war. Thats for a reason, german special forces were decades ahead with tactics and approach of special operations and squad combat. You can take a look for yourself for example at just one of the plenty super indepth combat instruction manuals written by the german elite forces for guerilla and squad combat during the war. Take a look at the SS Werwolf combat instruction manual that got used to train american elite infantry forces after the war...it was used while training under Otto Skorzeny, you maybe heard of this badass before. I wish they would portrait those heavy disrecpancies between the elite infantry forces fo the allied and the axis.
Lol in what exactly? OSS and SOE were miles ahead of anything Germans had, the only commando forces they had were Brandenburgers and Skorzeny's boys. Meanwhile on allied side you had line units of Commandos, SAS, Special Brigades, Raiders, OSS, Jedburgh, immense spy net and huge coordination of allied OSS&SOE operatives leading partizans throughout Europe, from France through Poland to Yugoslavia. Germans lacked this ability to operate behind enemy lines, and causing disruption and diversion. As much as Mussolini's liberation is famous, german special operations had nothing on daring raids like Rjukan plant sabotage, Cichociemni insertions&extractions or underground actions of Jedburgh. It is basically widely accepted as a fact by historians that Germans neglected the special forces and raider units like these, in contrast to allies who were constantly funding, researching and putting great hopes in special forces, intelligence and spies, and got great results from that.
oh btw, the british inf. and at have 80km/h CMP truck but Americans have only 70km/h GMC and limited DUKW. May need to consider this when building deck especially for those 6 pdr.
Great to know thank you! It definitely matters in opening deployment who you call out first
Willy Pete is just Allies version of Molotov. gammon bomb is the AT grenade
Yeah that’s what I thought. They got it all messed up
william peter goes hard AF fam
@@atkpwrgaming
I've played around a bit with this division. As a parent, I how you get this reference: is a division with curl right in the middle of its forehead...
It absolutely slaps in town fights but struggles in open range. engagements.
Yeah I actually really enjoyed it. Way more than I thought I would. I mean these infantry are just divine
M1941 Johnson is a clone of FG42 for gameplay. Slightly higher (slightly) damage at all ranges than BAR, except from 601-750 obv. BAR higher RoF means better suppression output. BAR is better of the two bc of better range flexibility and suppression with slight dps tradeoff.
2x wing 20mm are roughly equivalent to 6x wing 50cal for air to air, but better for ground strafing (which is just not good v mostly ineffective)
Thanks so much, very useful to know!
I think the reason is the airborn used alot gliders and jeeps were a great fit, so used it as regular transport
Yeah I realize that I just meant from an in game practical standpoint it’s a little much haha
yeh for sure abit absurd. love the channel keep up the good work @@atkpwrgaming
i would take out the bazooka and put i more at gun in a becuse you can easiliy get overun by armour in a and the infantry provides the bazookas. also the 107mm mortar with radio is better than the 81mm in my opnion.
I did make the AT change thanks!
As a 2nd infantry enjoyer, i'll defo try this when i buy the dlc!
Gotta get that American fun!
Commando is a trait worth 5 score.Don’t consider rifle(late) guys
Absolutely. They are completely unnecessary in this division. I’d take ab paras over them anyways
Build my infantry tab exactly the same way. Throwing in units, realizing forcemen are disgusting and started all over
Hahaha yeah they are pretty ridiculous why use anything else
You have no tanks in A and barely any inf. You will run out of stuff and die in A against someone agressive.
Watch the video today. I was up against someone very aggressive 😁
@@atkpwrgaming Yeah you clearly played much better than him
After having played a bit, no, yeah, I might have worried a bit too much. There isn't as much extra micro as I was worried about.
That’s great to hear!
The AB para and other sniper squads are super oppressive. I wouldnt bother with anything else almost.
They are very strong, I don’t think cutting them is the right choice
Like 600k Jeeps were produced during WW II iirc
I realize that I just meant in game that’s a little unnecessary since you can not ever bring enough units to even cover half of that haha
This div is bonkers. I have seen top players beat 4th FSJ on maps that favor tankplay with this division. (farid vs ghosty) for example. I think in an open map 4th FSJ still has some advantage but once its an infmap even 4th fsj will struggle against this div. If you get airplaned spammed what will the planes do if they are not JU87 strafers? bomb a sinlge inf unit? if they spam air they will jsut be overrun by insane inf. The Div looks to be S tier as long as you dont play on maps like slutsk east.
Yeah this division is certainly strutting it’s stuff right now. I do think people need a little more time to probe its weaknesses but it is a very strong division for sure
willy pete is a smoke grenade that does damage
In game it's just a molotov for all intents and purposes.
IRL it's a smoke grenade with caustic smoke.
@@kirotheavenger60 "caustic smoke" is only one of ways it kills. The explosion of white phosphorus causes horrible burns (can google it, but only for strong stomached people), burns out oxygen in room, and yeah in the end the smoke releases toxic smoke which also burns the skin and damages lungs, eyes, nose and mouth. Due to it's effectiveness vs enclosed bunkers and fortified buildings, and horrid psychological effects on enemy, WP grenades and shells were preferred way of clearing out german positions by US Army. It's toxic effects were also lasting, after battle in Ardennes the farmers reported that cows and pigs who survived the barrages and shootouts died after drinking from puddles - turned out the white phosphorus used there contaminated the entire area with deadly toxins. After WWII it was banned as too brutal and indiscriminate weapon.
But yeah, in game it works like a glorified molotov, CQB damage multiplier.
@czwarty7878 thanks for the extra detail, I'm aware but was paraphrasing myself.
Slightly correction though, white phosphorus has not been banned. It has been banned on/arouns civilians as it is too indiscriminate (eg wind blowing the smoke), but is legal otherwise. Bear in mind the primary purpose of WP is as an obscurant, if an incendiary effect is desired there are better choices.
WP is still used as an obscurant by militaries.
@@kirotheavenger60 you're right, I was refering to being banned as in ways I wrote before, to clear out bunkers or trenches etc. which according to today's law would be a war crime. Today it's allowed to be used but just like you said, smoke screen and obscuring visibility, and also illumination from what I remember. Which is the usual excuse for militaries who use it as weapon, because they pretend to use it as illumination but the toxic burning shit still falls down from the sky, with terrible outcome
Very interesting conversation!
This division is strong when Multi vs multi. If ur teammate support u AA, ur infantry will smash Jerry
In complex landscape like forest or city
Yeah it s a very good division for sure!
Brens need an accuracy buff
Bren needs buff all over the board... Not only was it most accurate LMG of WWII, but also it had higher practical RoF than other LMGs including DP-28. Top-mounted magazine allowed rapid reload, and unlike DP the Bren also had quick-changeable barrel. This allowed it to fire basically non-stop, while BAR and DP-28 had to stop once in a while to allow cooling down the barrel.
But of course it's not portrayed in game and Bren is worse than both of these MGs...
@@czwarty7878 indeed just the ergonomics of the Bren, made it an amazing LMG. People gush over the MG-42, but carrying the ammo for that weapon must have been a trial….
@@MrBlunders70 well it's just objectively a better weapon for that role. There's a reason why every single modern military went the way of belt-fed light machine gun being the firepower source of squad (whether on squad or platoon level) instead of mag-fed LMGs - and it's not like they didn't try, there were multiple mag-fed LMG designs after war but belt-fed LMG simply always turned out better suited for that.
@@MrBlunders70 it was a heavy, slow fireing LMG, the only people who liked it were the brits and we all know that the brits can do no wrong in their own opinion.
everyone else rapidly modernized and dumped their magazine fed squad weapons ASAP postwar
I does need a small buff of some sort. I don’t think we need to turn it into the ultimate machine gun or anything
the way you built your inf is too exapansive, haveing forceman in A is too much for maverik i feel, the 20 point inf is very good for that price and haveing something cheap is needed in my opinion. 68 inf not enogh at all considering that you only play whit infantry whit his div. (this div is just below S tier)
But the infantry are very expensive. and if you watch my game today I was nowhere near running out of infantry. You spend a lot of points on planes and arty to support your infantry. 68 is plenty for a mav deck especially when they cost 30 pts each
AB paras in A feels overpriced. I feel like they are like a good holding unit and you should consider glider rifle for their unvet availability in A phase
Dont take unvet units in 1v1 its 90% of the time not worth it
@@stardekk1461 Let me spam my erzats
@@mimile4462 15pt throw away to act as recon is ok tho, i am talking about like 0 vet Pgrens or whatever you know..
Honestly all the pricing is weird in this division, there are so many choices but a lot of them just don't make sense with their price
Like, why would you EVER take Riflemen when they cost 30pts yet are worse than any of commando/Airborne squads at 25? Or even Glider Rifles vs AB Rifles at same price
I understand the argument but when your units are this good it doesn’t matter they have less of them. And having a mg and sniper is ridiculously strong, they really aren’t over priced
Something that bothers me alot in SD is that many units are very inaccurate regarding to historic facts, i get it its a game but come one, look at all those otherworldly strong infantry units in the american decks..do you know that the british and the american have adopted all the special forces tactics and trainings of the wehrmacht/ss special forces after the war. Thats for a reason, german special forces were decades ahead with tactics and approach of special operations and squad combat. You can take a look for yourself for example at just one of the plenty super indepth combat instruction manuals written by the german elite forces for guerilla and squad combat during the war. Take a look at the SS Werwolf combat instruction manual that got used to train american elite infantry forces after the war...it was used while training under Otto Skorzeny, you maybe heard of this badass before. I wish they would portrait those heavy disrecpancies between the elite infantry forces fo the allied and the axis.
I mean on the whole the axis units are generally more expensive and higher performing, so it is kinda represented across the board
Lol in what exactly? OSS and SOE were miles ahead of anything Germans had, the only commando forces they had were Brandenburgers and Skorzeny's boys. Meanwhile on allied side you had line units of Commandos, SAS, Special Brigades, Raiders, OSS, Jedburgh, immense spy net and huge coordination of allied OSS&SOE operatives leading partizans throughout Europe, from France through Poland to Yugoslavia. Germans lacked this ability to operate behind enemy lines, and causing disruption and diversion. As much as Mussolini's liberation is famous, german special operations had nothing on daring raids like Rjukan plant sabotage, Cichociemni insertions&extractions or underground actions of Jedburgh.
It is basically widely accepted as a fact by historians that Germans neglected the special forces and raider units like these, in contrast to allies who were constantly funding, researching and putting great hopes in special forces, intelligence and spies, and got great results from that.