first time I've seen a mod add something overpowered in a cool and unique way instead of just being too much burst damage or too flux-efficient props to the modder, the enemy AI clearly has no inkling of how to handle it lol which is pretty funny
@@pop9095 Simply put the things needed to make this dummy thicc radiant is so absurdly rare, its unlikely that you will find one even after you've gotten a radiant. But boy oh boy. When you finally find a weapon with the title of super, it feels so worth it.
current version that ship hits a max of about 50% cr with the fleet buff and a alpha... you can reach 97% with a delta and 3 built in hullmods still very deadly... my favorite ship...
It'll probably just do the same thing. This thing tanked 3-4 capitals with modded weapons and came out with barely 25% of its flux capacity drained. Although im pretty sure that no matter how OP this thing gets, it still gets fried by a harbinger lol.
As someone who’s put close to a 1000+ hours into a mainly vanilla statsector, THIS. This alone is utterly terrifying, and makes me curious if there is any mods for boosting battle allowance.
Is it possible to find a blueprint for those front guns? I got a few from a derelict Timeless, and I want more now Either way, I could make that exact same build rn
Shield piercing weapons, and from the looks of it beam weapons weren't reflected? Or it's reflecting back so perfectly that it only looks like one bream.
“Balanced as all things should be”
"Its not about being balanced. Its about being fun!"
-Alex, probably.
When that onslaught hits me with that dollar store thermal pulse cannon
"I fear no man."
"But that thing.."
cut's to this clip
"It scares me..."
Across all my hefty number of playthroughs, I can not remember something even barely similar to this one
"With an already broken ship and a combination of mods I was able to make this... thing."
It's a superweapons mod. Reflective shield
@@Asphyx12 wtf dude thats broken as shit
@@soldierbr8726 yep
@@soldierbr8726 it also costs you about half a mil cred for one.
first time I've seen a mod add something overpowered in a cool and unique way instead of just being too much burst damage or too flux-efficient
props to the modder, the enemy AI clearly has no inkling of how to handle it lol which is pretty funny
How would you recommend handling it...?! It seems unfluxable, entirely maneuverable and hits like a nuclear submarine ffs.
@@pop9095 Simply put the things needed to make this dummy thicc radiant is so absurdly rare, its unlikely that you will find one even after you've gotten a radiant.
But boy oh boy. When you finally find a weapon with the title of super, it feels so worth it.
Just spam sabot then atropos to assert low-tech dominace
The ai pilots can't get themselves killed if the enemy has no flux
Is this how Tritach is still a major faction despite having 1% of the galaxy's population?
I bet there are still more mods that you can add to make that thing even scarier.
FULL PLAGUE-BEARER FAUCHARD TWIN LANCES.
Superweapons mod... Then tweak its dmg value.
well .. you can activate god mode in vanilla config .. taking no damage and causing 100 times the damage.. it's not much more overblown than this
what if 2 ships with reflective shields fight?
the legendary Reflect Shield™
Only thing I recognize is the reflect shield
really putting the fear of god into your enemies with this ship
impressive
very nice
let's see how it fares against a max speed freighter's suicide charge
current version that ship hits a max of about 50% cr with the fleet buff and a alpha... you can reach 97% with a delta and 3 built in hullmods still very deadly... my favorite ship...
impressive, but how does it fair against the doritos and ziggurat?
also the Tri-Tach phase fleet.
It'll probably just do the same thing. This thing tanked 3-4 capitals with modded weapons and came out with barely 25% of its flux capacity drained. Although im pretty sure that no matter how OP this thing gets, it still gets fried by a harbinger lol.
As someone who’s put close to a 1000+ hours into a mainly vanilla statsector, THIS. This alone is utterly terrifying, and makes me curious if there is any mods for boosting battle allowance.
Also "The eyes fear,..."
I can actually see Starsector here!
Those conquests stood absolutely no chance
Is it possible to find a blueprint for those front guns? I got a few from a derelict Timeless, and I want more now
Either way, I could make that exact same build rn
How is your cr so high still, i only have one of those ships with the redacted trait point and if i go from a gamma core to a beta my cr drops to 50.
Ok this vs the "brick" Nagato
"Let's break the game with mods, so I can blame the devs for making it unbalanced." Sure. Clever.
Welp, I know what I'm putting on the SWP Solar class when I get it.
And this kids is why we don't use mods in this household! 🤣🤣
Damn, can't get the superweapons mod bc they stole assets and so the admins removed download links
looks like a cheatcode really :D
wow so you're telling me that if you mod a game to be easy, it is???
timeless weapons are pretty op man
I want one
where doom music?
even fighters kil themselves by shooting it that's awesome
STRONK
not enough s gacha mods
DELETE THIS, I CANT PLAY AFTER WATCHING THIS :( IM SCARED
how lucky and unlucky are u to get that OP large energy slot weapon
extremely lucky the weapons in the superweapons mods are VERY rare and you will likely get a different one
Your best bet would be Arsenal or Research stations
its broken as fck, where do i get it .-.
and second thing how do u fight it i mean srls overpowered as fck
Shield piercing weapons, and from the looks of it beam weapons weren't reflected? Or it's reflecting back so perfectly that it only looks like one bream.
@@sproge2142 It only reflects projectile weapons. So, your best hope at figthing this thing are beams, missiles and a Harbinger
@@Average_Arthur I see, add Doom to that list then imo, easy damage
:o
what is this... thing? 😬
Disgusting
???