honestly a field engineer creep is a viable strategy. when an enemy is facing an ever-annoying barrage of vague damage, while also cloaked and repaired with con turrets is quite intimidating. Frozen just forgot to add the odd con turret to continuously repair everything without APM. A frontline spam lab would be a great addition for him too. Sometimes ill break off a single engineer, and queue a large set of con turrets in good spots along the front, then queue a waypoint near the safer back, and activate "repeat" mode. The engineer will park at the safe spot, then cycle thru trying to rebuild any dead con turrets. You become a self-repairing wall of doom.
That thumbnails leave me with nothing but questions and after watching the video they are all answered that is the most new player gameplay I have ever seen, also bright no the strategy did not work out that metal could have been used in such a better way to win the game
rattlesnakes is a weird one, then again I do make pulsar chain pushes... Makes it very hard to push you back when each step they take gets more pulsars in range to blast em, built in radar too
It is very likely FrozenSlayer is an alt account of an experienced player, and probably trolling a bit. Offensive Porcing is nothing new, but typically u want to space those rattlesnakes out and support with complementary units (aka ticks/snipers/starlights/flak) if you wish to do such a push with static defenses. Would be good if there was a real opponent in front of him, and be countered with counter t2 porcing (yes enemy can do their own rattlesnakes to zone you out).
maybe some one can explajin this to me but why does no one seem use the fatboy? the armada Tech 2 plasma bot. I've won games with the fatboy. it's a beautiful unit to push a frontline with. Support a line of them with al ine of jammer bots and radar bots and they can just slowly walk over entire armies.
Well judging from my own experience only one person I've fought has ever considered your choice of unit as a main offensive type. Having actually held my ground against them, I believe that I've got a decent idea as to why. Not only are they a relatively expensive unit persay in terms of their metal cost but despite having good health and a very impressive gun to their arsenal, the speed at which they react paired with the fact players can counter them with Sheldons and spybots with the same support makes them ideally very easy to punish if an opponent tries to make a forward move. And when trying what you suggest you have to take the time and economy to snowball into it. My opponent like a lot of people I'm guessing simply didn't know how to deal with the counter being thrown at them, and lost due to eventually being outscaled in firing rate and kiting provided by cheaper units
Can't will buildings into existence without the resources. They had full M bar and were E stalling, pointing con turrets at adv solar would stall and build nothing, same e problem::: When M is high and E is low point BuildPower at solars to build current energy, then as you have more energy you transition some BP to advanced solar.
can someone explain the chevrons and the number? wahts the difference? ... for example how can ChavaCana have a 0 but also have something that looks like a high Chev? or how can Kaptin have a 15 and just the first chev?? i dont get it^^
I still don't understand why you force the deconstruct EVERYTHING strategy. Sure, it makes advancing the static defense faster, but it destroys fallback options. You lose the front line, they are through.
Heaven help us all if FrozenSlayer ever learns of the lolcannons.
And he has access to high ground in that position 😭
With how much metal he spent could have easily made a few
LOL Frozen having the same size economy as entire enemy team.
PoV: you are completing a "group assignment" at university.
honestly a field engineer creep is a viable strategy. when an enemy is facing an ever-annoying barrage of vague damage, while also cloaked and repaired with con turrets is quite intimidating. Frozen just forgot to add the odd con turret to continuously repair everything without APM. A frontline spam lab would be a great addition for him too.
Sometimes ill break off a single engineer, and queue a large set of con turrets in good spots along the front, then queue a waypoint near the safer back, and activate "repeat" mode. The engineer will park at the safe spot, then cycle thru trying to rebuild any dead con turrets.
You become a self-repairing wall of doom.
the green player was making a statement : ) . Just like batman, his superpower was being filthy rich
LOL I love how you could hear the frustration in BrightWorks voice when he was talking about the rattlesnakes 😂
Frozenslayer watched one drongo video and went into online gameplay
BTW the Demons are spead up and their range is shortened in Hornet's Balance Candidates Pack
That thumbnails leave me with nothing but questions and after watching the video they are all answered that is the most new player gameplay I have ever seen, also bright no the strategy did not work out that metal could have been used in such a better way to win the game
Technically speaking it's more efficient and better to spam Pulsars instead of Rattlesnakes, minor cost difference, vast performance difference.
this is definitely a match for the lolz as far as Frozen is concerned
rattlesnakes is a weird one, then again I do make pulsar chain pushes...
Makes it very hard to push you back when each step they take gets more pulsars in range to blast em, built in radar too
Rattlesnakes can cloak, sadly it seems FrozenSlayer either doesn't know or doesn't have it enabled as default.
All techniques are acceptable techniques. Logic does not need to be applied, it's in the name of the game 😆
It's "Beyond" all reason, not "Within" all reason. :3
It is very likely FrozenSlayer is an alt account of an experienced player, and probably trolling a bit. Offensive Porcing is nothing new, but typically u want to space those rattlesnakes out and support with complementary units (aka ticks/snipers/starlights/flak) if you wish to do such a push with static defenses. Would be good if there was a real opponent in front of him, and be countered with counter t2 porcing (yes enemy can do their own rattlesnakes to zone you out).
@@xaviermanning6951 I wonder how much BP you would need to out repair the other snake and build in its range.
I feel like Frozen shoulda put up a lolcannon at around 35 minutes in, woulda done way better than 50 rattlesnakes 😂
he didnt know about it yet
@@balticpagan1495fair nuff 😂
Just wanted to say I've never played BAR but really enjoy the content😊
maybe some one can explajin this to me but why does no one seem use the fatboy?
the armada Tech 2 plasma bot.
I've won games with the fatboy. it's a beautiful unit to push a frontline with.
Support a line of them with al ine of jammer bots and radar bots and they can just slowly walk over entire armies.
Well judging from my own experience only one person I've fought has ever considered your choice of unit as a main offensive type. Having actually held my ground against them, I believe that I've got a decent idea as to why.
Not only are they a relatively expensive unit persay in terms of their metal cost but despite having good health and a very impressive gun to their arsenal, the speed at which they react paired with the fact players can counter them with Sheldons and spybots with the same support makes them ideally very easy to punish if an opponent tries to make a forward move. And when trying what you suggest you have to take the time and economy to snowball into it. My opponent like a lot of people I'm guessing simply didn't know how to deal with the counter being thrown at them, and lost due to eventually being outscaled in firing rate and kiting provided by cheaper units
Green was allergic to units
19:48 - Friendly Fire isn't
It's easy to tell friendly fire from enemy fire: friendly fire is more accurate.
Can't will buildings into existence without the resources. They had full M bar and were E stalling, pointing con turrets at adv solar would stall and build nothing, same e problem::: When M is high and E is low point BuildPower at solars to build current energy, then as you have more energy you transition some BP to advanced solar.
can someone explain the chevrons and the number? wahts the difference? ... for example how can ChavaCana have a 0 but also have something that looks like a high Chev? or how can Kaptin have a 15 and just the first chev?? i dont get it^^
More Brightworks :D
Just hilarious. BTW maybe do a 5 second teaser of what is to come at the beginning of the video?
FrozenSlayer is a smurf account.
Obviously
I bet he’s a good player that wants to be able to play for the lolz and not be hated
I still don't understand why you force the deconstruct EVERYTHING strategy. Sure, it makes advancing the static defense faster, but it destroys fallback options. You lose the front line, they are through.