Source 2 - Everything you need to know! (FAQ)

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  • Опубліковано 13 чер 2024
  • How to play the CS2 beta? 128 tick? FPS? Give me 7 minutes and you will know everything!
    ad- Trade your skins with skinsmonkey.com/r/JEFF
    Catch me live on Twitch: / houngoungagne
    Counter-strike 2 or Source 2 or however you want to call it! That way i'll be able to stream without having to answer all of these!
    00:00 Intro
    00:24 Spray patterns
    00:35 Skinsmonkey
    1:09 The new smokes
    1:22 FPS & performance
    2:00 Strafing
    2:39 Skyboxes are removed
    2:50 How to play CS2?
    3:52 Tickrate? Tickless?
    4:14 Jumpthrow bind
    4:23 Which smokes will work in CS2
    4:37 Viewmodels & bobbing
    4:50 New CS2 Matchmaking
    5:02 Equip M4a1s & M4a4
    5:11 Smoke behavior
    5:29 Hinge smoke
    5:39 Smoke gaps mechanic
    5:50 Skins for Zeus?
    6:21 Sound quality
    6:57 Molotovs visibility
    7:19 FPS comparison (wish version)
    7:29 Skin prices fluctuations
    7:51 New anticheat?
    8:17 Shameless plug
  • Ігри

КОМЕНТАРІ • 381

  • @Asdf-wf6en
    @Asdf-wf6en Рік тому +991

    Lets all remember to thank 3kliksphilip for going on vacation so that valve could announce source 2.

    • @shenv77
      @shenv77 Рік тому +13

      Indeed!

    • @shenv77
      @shenv77 Рік тому +37

      Thanks for the sacrifice philip!

    • @nutorioty
      @nutorioty Рік тому +45

      That's why he didn't make source 2 video yet :(

    • @wythes.
      @wythes. Рік тому +4

      ​@Axel - DeGoA Before release yeah.. those are rumor videos not gameplay or facts

    • @nutorioty
      @nutorioty Рік тому +2

      @Axel - DeGoA he went on vacation so he isn't posting videos on vacation

  • @swuishyy
    @swuishyy Рік тому +311

    We got the taste of x3 videos in a day, we now want it again.

  • @0rbit214
    @0rbit214 Рік тому +174

    For a beta I think they're doing amazing all things considered.
    First of all, making 95% of the players watch through twitch actually makes a lot of sense even if frustrating because it forces people to gather their thoughts and opinions as well as making certain bugs instantly well known/voiced.
    Secondly, smokes are great. When I first saw them I was VERY hesitant and thought it might be terrible, but objectively speaking removing unfair smoke spamming and one ways makes for a way better game which is what we need and prepares the game for the future rather than getting stuck in the past.
    Thirdly the audio, despite it being undeniably awful, it is a beta and we can expect it to be almost completely fixed by the time of the stable release. Also, on a side note of the audio, according to fl0m, the current audio engine is VERY new as they completely rebuilt it in two days when people were play testing.
    Lastly, tickles servers are just a great concept, no two ways about it.
    That's about most of the opinions I've got on cs2 so far. If you read all of this, hello and thanks.
    Edit:added paragraphs for readability

    • @EEAMD-co6nw
      @EEAMD-co6nw Рік тому

      could you elaborate on tickles serves please? what is that? Thank you

    • @0rbit214
      @0rbit214 Рік тому +7

      @@EEAMD-co6nw well to use the correct term, I believe it's called sub-tick which means it has no fixed tick rate and everything updates in real time. Could be a bit wrong though, would appreciate if someone could correct me on it

    • @jamrah8713
      @jamrah8713 Рік тому +9

      @@0rbit214 it still has a base tick rate (seems to be 128 tick on cs2), it’s just now for actions done in between ticks, it adds a time stamp and sends it to the server when the next tick comes around to say “this happened inbetween a tick” And it will register

    • @ricardombr
      @ricardombr Рік тому +7

      Fl0m did also say the audio engine thing was misunderstood by him, it's different but they definitely didn't code a whole new sound engine

    • @runek100
      @runek100 Рік тому

      Yeah smokes are insane. At first I was like, so you shoot smoke to get info. But when I saw it second time I realized it is to punish smoke spam, since it show your location. And also to counter smoke with nade. Which will be so much fun. When whole team stay behind smoke, throw nade and punish whoever is holding site.

  • @MrJinxmaster1
    @MrJinxmaster1 Рік тому +58

    The low settings are probably not helping because you may be limited by your cpu rather than gpu, thus most graphics settings won't lighten the load where the bottleneck is.

    • @trustartz
      @trustartz Рік тому +5

      this 100%

    • @AlejandroCab98
      @AlejandroCab98 Рік тому

      How do you improve FPS when the bottleneck is with your CPU? Lower resolution? Or really due to the game there's nothing you can do?

    • @VanquishR
      @VanquishR Рік тому +5

      @@AlejandroCab98 The only real option is to increase your resolution to put it more on the GPU, but in csgo, that’s literally useless. You just have to buy a more powerful cpu if you have a serious bottleneck, and in some cases, you might need better ram to make sure the CPU is being fed information more effectively. Most of the time over 200 fps will be perfectly fine as long as you’re not a semi pro or better. Unless you’re playing on like a celeron, you’ll be fine.

    • @slendydie1267
      @slendydie1267 Рік тому +1

      Yep, low settings drastically help weaker PCs but CS has always been CPU bound so playing with settings would do much in his case

    • @slendydie1267
      @slendydie1267 Рік тому

      @@AlejandroCab98 Usually better to play at a higher resolution so your CPU and GPU work the same. But to improve fps you can overclock cpu or even undervolt it(depending on what cpu you have)

  • @MirelRC
    @MirelRC Рік тому +12

    The sound is perfect. If there are people in tunnels who are shooting each other, you'll feel the sound coming from the tunnels.

  • @jcon9027
    @jcon9027 Рік тому +12

    the "wobble intertia" is bc valve decided to make character models stay on the ground with both feet, not floating with both feet looking like they're on a flat surface while on a ramp (or stairs etc). this will keep targets lower to the ground and cause your crosshair to adhere to a distance from the ground as well. not sure if i explained well enough but hopefully you get the idea

  • @sahil6621
    @sahil6621 Рік тому +7

    About movt issue , people who tested game at Seattle says that now your legs are also an object and movt will feel different depending on surface topography. It was explained more elaborately on esl video.

    • @VanquishR
      @VanquishR Рік тому

      It’s kinda ironic that the addition of legs has made the movement feel a bit clunkier. Of course, once we get used to it, it’ll probably be fine. Plus, people playing head glitch angles like the one on dust 2 ramp will have a harder time fighting people who are swinging, which makes it easier to get out and kill that guy.

  • @shenv77
    @shenv77 Рік тому +28

    my man you said not to get used to you uploading 3 times a week and here you are spoiling us with the great content, love you

  • @risheeeesh512
    @risheeeesh512 Рік тому +7

    Skyboxes gone is actually massive. Can’t believe that’s gone completely under the radar. That’s another meta-breaker.

  • @starlightkristal9856
    @starlightkristal9856 Рік тому +40

    fps not changing indicates a bottleneck, usually it's the cpu

    • @RubyWasntTaken
      @RubyWasntTaken Рік тому +6

      Yeah but not really in this case.
      CSGO is CPU heavier, you don't need a good GPU to run CSGO well, if your GPU is powerful like for exemple an RTX 3070 it doesn't matter if the game has high graphics or low graphics. It needs almost the same performance from the GPU. So the FPS just don't change much.
      Also not a single recent CPU will get you bottleneck on CSGO lol

    • @untitledswed1661
      @untitledswed1661 Рік тому +3

      @@RubyWasntTakenWell I have a i5-4450 so im fucked most likely

    • @rayannarayanan9101
      @rayannarayanan9101 Рік тому +1

      ​@@untitledswed1661 I'm on Ryzen 5 3500U and I've started to get more FPS now for some reason in CSGO since CS2 announcement

    • @samalvarez3544
      @samalvarez3544 Рік тому +1

      @@rayannarayanan9101 same same, i have i5 12450 tho

    • @rayannarayanan9101
      @rayannarayanan9101 Рік тому

      @@samalvarez3544 I'm on like the lowest graphics and shit with 4:3 1280x720p, I'd be surprised if you're getting similar fps as me with that good of a cpu 💀

  • @omster_
    @omster_ Рік тому +4

    I like the sound reverberation, and I don't want them to just remove new features because we're not used to them but I'd have to try for myself. I'm not sure how much I'd want an echo in open spaces like that p250 clip tho

  • @KaneTexas
    @KaneTexas Рік тому +2

    4:13, jumpthrow binds are still technically possible, all you need to do is bind a key like N or another you can easily hit at the same time as the spacebar to -attack, then you do not need to time letting go of the mouse. you can just press SPACE and N at the same time, "bind n -attack" in console

  • @luca1k522
    @luca1k522 Рік тому

    Jeff, you’ve put in great work, you have played it and made the best video with great transitions and all the information needed!!!
    Mich Love, KEEP GOING ❤❤

  • @44thSplit
    @44thSplit Рік тому +2

    In regards to the M4A4 and M4A1-S a commentator/analyst on the esl csgo pro league stream said that they plan on keeping the choice between the 2 because it promotes decision making and planning loadouts between games.

  • @akshatkalra5427
    @akshatkalra5427 Рік тому +1

    WOW ..this guy.. (posture check..positive attitude) and informative guy no bullshit.. I hope you go to millions.

  • @Komaeec
    @Komaeec Рік тому +2

    Dont you need any sleep?? Thanks for all your work! Always a pleasure if you put up a video!

  • @BorisTen
    @BorisTen Рік тому +1

    The ramp head inertia is probably due to feet inverse kinematics. You probably already noted that feet are positioned accurately on the stairs and slopes. So body is going up and down on angled surfaces to prevent legs stretching.

  • @Mrtweeday
    @Mrtweeday Рік тому +3

    We better play when you're awake :)

    • @shenv77
      @shenv77 Рік тому

      I'm looking forward to the "accidental" friendly fire XDDD

  • @Legend-ry9iu
    @Legend-ry9iu Рік тому +1

    The movement looks smoother valve did a damn good job can’t wait to play it

  • @__Who-am-i__
    @__Who-am-i__ Рік тому

    Thanks for the great content hougagaga
    Hope you're enjoying it ❤

  • @e3.14c4
    @e3.14c4 Рік тому +2

    I actually like the echoes from what you've shown. I still want the old gun sounds back, but the thunderous awp sounds might hopefully reside somewhere in that feature.

    • @meatdelivery4087
      @meatdelivery4087 Рік тому

      idk the old ak and glock sound too much like someone getting slapped, these new ones got a little bit of battlefield in them and honestly I don't mind, plus more bass is always sick

  • @leeminh2401
    @leeminh2401 Рік тому +3

    What about the Follow recoil option in the setting ? I see people talk about it but I can't imagine what it feels like when turned on, apparently it makes controlling your recoil easier?

    • @TheArabek
      @TheArabek Рік тому

      Your crosshair jumps exactly where bullets are going ,its kinda crazy but can be good tool for news players or spray control

  • @beeopper
    @beeopper Рік тому

    The M4A4 is in the game settings, you can enable and disable suppressors!

  • @GuigaPlay
    @GuigaPlay Рік тому +1

    If you think about it, you can't change the view-model or use left-hand because when shooting smokes, the holes come from the gun position, not from the center of the screen. Changing the view-model would mess it all up.

    • @fauxcuss2
      @fauxcuss2 Рік тому

      But you can change the view model position, just not the side

    • @silicijevadolina
      @silicijevadolina Рік тому

      Bullets come from the player's face, not the gun itself. Thats how it was in source 1 at least maybe they changed it up.

    • @fauxcuss2
      @fauxcuss2 Рік тому

      @@silicijevadolina If you have the beta you can test it, but the smokes care about where your tracers are coming from, not the bullets. The hole the bullets leave on your end isn't a line from your face, it's a line from the gun.
      The bullets still come from your face.

  • @TotallydubbedHD
    @TotallydubbedHD Рік тому

    This is a phenomenal, well-thought-out video mon ami!

  • @niks660097
    @niks660097 Рік тому +1

    5:53 The bot behind just saw his death slowly turning..

  • @Sl4pTrap
    @Sl4pTrap Рік тому

    I saw yesterday the switch between m4a4 and m4a1 and the guns working in the practice mode while staying inside. You can stay ingame, go to the inventory, equip the other gun and buy it ingame. In warmup at least

  • @br3mse
    @br3mse Рік тому +1

    waited for that skybox thinghy my whole life

  • @bermuda333
    @bermuda333 Рік тому

    thank you for this video! lots of misinfo going around on reddit (mostly by people who don't have the beta) so it's nice to see a compilation type FAQ of it all.

  • @Nachtgrabb
    @Nachtgrabb Рік тому

    The sounds are very good. It fits perfectly to the environment.

  • @ogdar0
    @ogdar0 Рік тому

    About the strafing on ramp, check it in thirdperson and you will have the answer why.
    For me its good

  • @avoidmyrage2596
    @avoidmyrage2596 Рік тому +1

    I am one of the lucky few who got an invite and I disagree heavily with the sound thing. It's soo crisp now that I fear, it is too good. Even from double doors I can now tell you *exactly* where someone is running in mid, you can hear exactly where new people spawn in deathmatch (not just the direction), it's actually insane. It feels like wall hacking when you can prefire so precisely because you can tell exactly when they're coming around the corner.
    If nothing is done, shifting will become even more prevalent than it already is.

  • @Bobby2Stoned
    @Bobby2Stoned Рік тому

    I like that you put your case in the config, that's a high FPS case right there boi....

  • @re_modulate
    @re_modulate Рік тому

    Happy to have POSTURE CHECK back!

  • @pralou_
    @pralou_ Рік тому +1

    Super chouette et complète 💛

  • @UmamiPapi
    @UmamiPapi Рік тому

    I love the excitement this has brought to the CS community.

  • @M0torsagmannen
    @M0torsagmannen Рік тому

    nice video. cant wait to try it for myself. esp the changed smoke is very exciting

  • @dcarroll1016
    @dcarroll1016 Рік тому +1

    Is it genuinely random if you get it? Or do you need prime and money spent or steam account level etc

  • @Zoddom
    @Zoddom Рік тому +1

    Recoil patterns might be the same but viewpunch and bullet holes are so much different I cant tell at all where Im shooting, even with the new forced tracers.

  • @leonidasi6170
    @leonidasi6170 Рік тому

    Yeff blessed us with 4 quality contents in 2 days :0

  • @Fiirow1
    @Fiirow1 Рік тому

    If they want to make sound great, it has to be significantly louder indoors.
    Anyone who's fired weapons in multiple settings, will know what I'm talking about^^ Indoors is so much louder and outside can be fairly quiet, if there's an obstruction between you and the shooter.
    It is incredibly hard to pinpoint a shooter, if there's a large solid object between you and the shooter, because the sound only reaches you by bouncing off objects.
    I would love to see this implemented, but I can see how it would be a turnoff to most comp players who've gotten used to the simplistic systems of previous counter strike games.

  • @lokman7074
    @lokman7074 Рік тому

    I like the upload schedule ❤

  • @Poverral
    @Poverral Рік тому +1

    I think I like the sounds more with the changes

  • @bottleflaskan802
    @bottleflaskan802 Рік тому

    I don't even play Cs but still finds this interesting

  • @NthraX
    @NthraX Рік тому

    Don't forget that, for sounds, there are some bugs i found with friends, sometimes you can hear someone who seems to be on the left but he's behind you, and we also heard a jump sound from short to ct while being long but the ennemy didn't jump down... only happened once or twice but really frustrating

  • @Ch1oe2472
    @Ch1oe2472 Рік тому

    About the inertia, I think fl0m said something similar when he talked about testing CS2 at Valve HQ. He mentioned about models having momentum or something.

  • @Philluminati
    @Philluminati Рік тому

    I appreciate you answering the questions people send in. For us on the outside we still have so many unanswered questions. I appreciate the smokes land in 128 tick but does it *feel* like 128 tick?

  • @MisterTcs
    @MisterTcs Рік тому

    Super interessant, merci Jeff !

  • @nikitasovateev5004
    @nikitasovateev5004 Рік тому +1

    What I really hope they will add have an ability to switch between CS2 HUD and CLASSIC HUD in the settings. I havent played it yet and maybe it is already there, but I do not like where the information about money and HP located on the screen. Also the ammo icon with the percentage of your ammo is kinda unusual for now. But maybe its just a matter of time to like it and get used to it

  • @christiannorth9070
    @christiannorth9070 Рік тому

    heres the big question, can u still shoot the awp. And quick swap to the zeuz. To get the electric bullet from the awp?

  • @chronos7554
    @chronos7554 Рік тому

    did you try out bhopping in s2? i feel theres a sort of inertia applied to falling to the ground now, just like the type you showed in the strafing section of this video. bhopping feels more inconsistent

  • @AlmightyAtlas
    @AlmightyAtlas Рік тому +19

    Jeff, I appreciate what you did for this community from the start. I have been following you for at least 2 years. Hopefully you will create more content in the upcoming years with CS2 . Love from Turkey !

  • @jancicruz7
    @jancicruz7 Рік тому +1

    A lot of people say jumpthrow binds are gone, but then again, a lot of people use the jumpthrow with the alias. There is a lesser known, single command jumpthrow bind. So my question is, does this work in CS2? It is so simple I don't know how it would not? bind "X" "+jump; -attack; -jump"

  • @krucialFPS
    @krucialFPS Рік тому

    I'm way too excited for this

  • @rtgMTB
    @rtgMTB Рік тому

    Some bugs i've found : Mic constantly talking even after disabling (unplugging(replugging obvs)), wall/player glitches where if you run parallel to a wall or run into a player you will both get a crazy speed boost, lots of pro legends in my games which has to be a bug. ehhh I think that't about it tbh im overall very happy with cs2, the game feels amazing.

  • @betterthanoakhurst4799
    @betterthanoakhurst4799 Рік тому +2

    all i want to know is have they fixed the shadow daggers crosshair glitch?

  • @yeetydab1672
    @yeetydab1672 Рік тому

    I really like the new smokes, however I would definitely tone down if not completely remove some of the smaller particles that fly around them

  • @Steau02
    @Steau02 Рік тому

    SPUNJ explained during the ESP Pro League (he tested the game in late january in Valve's office) that Valve told them they would not allow to change weapons during the game.
    They said they see CS as a game of decisions and strategy, and that this kind of choice is a part of it.

  • @RazzEuw
    @RazzEuw Рік тому

    for better comparison could you tell us how many fps you normally have on csgo?

  • @KulaGGin
    @KulaGGin Рік тому +1

    3:54 _"What they call a tickless server"_
    No. That's not what they called it. They talked about sub-tick updates. It's completely different. There is still server and there's still ticks.
    I think what they mean is that before if on tick 1 your opponent was on position 0 and on tick 2 your opponent was on position 10 and you pressed your mouse button in-between tick at around 1.5 tick and you shot at position 5(where your opponent got interpolated on your screen and where it's supposed to be on tick 1.5), you'd miss your opponent because on the server there's only 2 positions for the opponent: position 0 on tick 1 and position 10 on tick 2. No in-betweens.
    Now what they gonna do is calculate it properly on the server, so you'll hit your interpolated on your screen opponent at position 5, where he's supposed to be on tick 1.5. Because your client sends to the server that you clicked on tick 1.5, and server understands that at tick 1.5 the opponent should be on position 5.
    What they actually said: "Now tick rate no longer matters for moving and shooting... and the servers will calculate your precise actions *between ticks* " and the title at the screen at the top was "Sub-tick updates". What they didn't say is "tickless server" and "no more ticks". See how that's very different? Everyone misunderstood it.
    There's still a main game loop that ticks most probably at 64 ticks, there's still ticks, they just do calculations smarter and the way it was supposed to always be, anyway. And they advertise it as if they're heroes.
    There is a way of course to make a tickless server based solely on timestamps but it is a completely different beast to what they said in the video and it's not what they did.
    PS I'm a game developer if that matters.

  • @KarLetroN
    @KarLetroN Рік тому

    Thanks for the vid, but I have one question. How can you not have an opinion on the "sub tick rate" feature and if it's different to a default 64T server? It's either better or it isn't. Going from a 64T to a 128T server is noticeable almost instantly.

    • @HansPeter-bh3nu
      @HansPeter-bh3nu Рік тому

      Because the nades are going like the old 128Tick server I guess that the new technic will be the same as 128Tick overall

  • @alzaeem79
    @alzaeem79 Рік тому

    Bro that bot slaughter with the head nods was so cruel lol!

  • @ambhaiji
    @ambhaiji Рік тому

    also did you change fps_max 400 to fps_max 0 before doing fps benchmarks?

  • @do.xuantung
    @do.xuantung Рік тому

    Appreciate the posture check

  • @phi0_
    @phi0_ Рік тому

    5:03 I think fl0m or spunj mentioned something about this on stream. It seems as though they see the decisions you make before the match being important, one of those decisions being "Which weapon do I have equipped."

  • @momentykk
    @momentykk Рік тому

    I love the usp model, i might come back to cs again from apex:)

  • @char2cs
    @char2cs Рік тому

    hey man i have a question, when did u get access?. Im trying to see if it is a kind of wave system or compleatly random. Thanks man

  • @kipchickensout
    @kipchickensout Рік тому

    i really wonder if they changed any weapon specs, for example the zeus looks like it can shoot further but I couldn't confirm it, i hope all the weapon stats are still saved as a VDF file for easy analysis

  • @fr0zenf1re
    @fr0zenf1re Рік тому

    Hi Jeff, I like the idea of ​​telling people how many FPS you're getting and what they can expect.
    However, it would be great if you could go into more detail.
    For one, it would be good to know what hardware you're using.
    On the other hand, whether Source 2 settles the bottleneck in the CPU? (How many cores are busy)
    What makes your GPU is the utilization at 50%-100% and at full clock?

  • @gratuitousinbliss
    @gratuitousinbliss Рік тому

    but for how long are they going to be giving people access to the beta? are they no longer giving access away or is it little by little until full release

  • @Archi2g
    @Archi2g Рік тому +1

    ayy lmao source2 is here, LETS FKN GOOOOOO

  • @thegoodygames
    @thegoodygames Рік тому +3

    I hope they add the ability to change the bobbing soon, it really distracts me

  • @chandraken6390
    @chandraken6390 Рік тому

    There are 9 guys in our party team, most of us are Globle Elite except me(I'm LE); the time we played for csgo is about 6K-11k, we smurf no-rank competitive matches for exp. every week. Unfortunately, no one got the testing accesses. And two of us got 10-years community coin:)

  • @vitalino1981
    @vitalino1981 Рік тому

    You forgot about new setting crosshair following recoil. That's crazy change

  • @vynilla6398
    @vynilla6398 Рік тому +4

    Anyone find it weird that when shooting through smoke, the "gap" appears from right side of the crosshair instead of the middle?

    • @AKuld
      @AKuld Рік тому +3

      Your gun is on your right

    • @dhafin_wey
      @dhafin_wey Рік тому

      well, the gun model is on the right side of your body, so the bullet comes from the right side

    • @JoshuaHill182
      @JoshuaHill182 Рік тому +5

      @@AKuld but my bullets come from my forehead, whats the gun got to do with anything?

    • @0rbit214
      @0rbit214 Рік тому

      It was a means of nerfing smoke spams. It allows your opponent to see you better than you can see them, but obviously they would let you see too if you try hard enough, just to make it fair.

    • @aidenmai1976
      @aidenmai1976 Рік тому

      @@AKuldbut you can switch your view model to the left side, so yeah, bullets are supposed to come out straight from your crosshair

  • @CosmicIsDead
    @CosmicIsDead Рік тому +1

    other people dont seem to care but im a little upset there isnt an fov slider even tho csgo is the only shooter where i dont mind the fov it would be nice to have unless its too much of a meta breaker of some sort

  • @themadtrax6507
    @themadtrax6507 Рік тому

    I quite like it, that you are one of those people, that say „subscribe if you like more“ and not „dont forget to subscribe, comment, like and spend your sole“
    they dont even say „rate“ anymore, only „like“
    AAaaaaaand nice video btw

  • @Noregrats971
    @Noregrats971 Рік тому

    I think I will go back to cs2 when it comes! Currently playing a lot of ow2 and valo here

  • @shuriken353
    @shuriken353 Рік тому

    Hello, I don't understand if cs:go will get a patch and old cs:go will disappear or if cs:go and cs:2 are two separate game ?

  • @damn1Gangsta
    @damn1Gangsta Рік тому +6

    i hope they do something about the ranking system. because as it seems if people get global they want to reach even higher and faceit system allows that.

    • @akeiai
      @akeiai Рік тому +1

      I remember a mobile game did this: they're got something like a global elite, and after you get into the global elite, there's an assigned number to you, something around 1 to 500, 1 being the best and 500 being the worst. I think we should push this kind of change for Global Elite since it'll be easier to implement than creating a new rank above global elite. Or copy faceit levels :shrug:

    • @akhsdenlew1861
      @akhsdenlew1861 Рік тому

      @@akeiai so pretty much like the hearthstone Legend rank..
      Legend is the highest rank in Hearthstone, but when u reach legend , first u can't fall off for the rest of the season, and second you now get a number and compete against other legend players.

    • @TheAngryBiscuitchannel228
      @TheAngryBiscuitchannel228 Рік тому

      Imo, they should just implement elo/mmr system with a better matchmaking

    • @akeiai
      @akeiai Рік тому

      @@akhsdenlew1861 it's interesting that way too, and you know what, we should see the top 500 players. Most of the pro teams are gonna be on the top 50s, and there's gonna be competitions from the pros to get the number 1 ranking. Heck, it could make for a good past time for casual, but social players in CSGO.

    • @akhsdenlew1861
      @akhsdenlew1861 Рік тому +1

      @@akeiai true.. although i personally believe that pros won't try hard so much for that spot, it's gonna be the semi-pros that will try hard for that.
      But a very good idea nonetheless

  • @DreamApostle128
    @DreamApostle128 Рік тому

    Is there an easy way to suggest something?
    I want them to replace the timer between rounds with someting similar to valorant but different
    I want there to be a room like a coffee shop or a hotel room just before the spawn which players can move around and interact with things like aquariums and arcade games and stuff instead of just waiting and looking at the screen doin nothing
    and it could also be a way to spend time while dead you just change camera to the lobby and you move around do stupid stuff while your teamates are alive playing
    this would be GREAT for random low rank or random no rank games since you have to wait for SO GODDAMN LONG to be able to play again at least you have time to practice movement or talk to other dead players ...

  • @Dasbulldoge
    @Dasbulldoge Рік тому

    thank you Jeff, love the video! Looking forward to Ohnepixel sending me my key so i can play the beta!

  • @paper7045
    @paper7045 Рік тому

    tu utilises pas le low latency nvidia machin chose ? interessant je pensais etre le seul a trouver que ca niquait ma consistance

  • @charlesjames3400
    @charlesjames3400 Рік тому

    How do you keep getting the rare flip animation on the skeleton knife consistently? Is that a source 2 thing?

  • @dennisthomsen9971
    @dennisthomsen9971 Рік тому

    I like that many of the things u dont like. Like the "wobble" when u strafe, its been doing that in csgo for me for a while. Same with the purple effect on fire. Its not as visibly clear as cs 2 but i have alot of effects and grafiks many of my friends dont have and now cs2 is out for a try amd i see many talk about the effects and grafics. I know its hard to belive but i been sending so many screenshots of it to friends and we mever understood why i have more grafic and effect. Nothing have been done to my smokes so i still look forward to se them in action. Btw i found the easyest way to notice the wooble is switching between knife and wep. When u switch back to knife aim goes up and down, then try and strafe and u wil see that the wooble is the same as u see in cs2.

  • @klx6265
    @klx6265 Рік тому +1

    Hougheghhene can you please make an autoexec for cs2? Many commands have been replaced so my old autoexec breaks the game when i run it. And i cant find any decent source to get the commands online.

  • @user-vx1sn8ij6w
    @user-vx1sn8ij6w Рік тому

    Does the command ''cl_bob_amt_vert" exist?? And is this model command have a connection with strafing??

  • @Meiloscripts
    @Meiloscripts Рік тому

    I have a question Jeff, will I be able to finally get out of gold?

  • @B3tt3rMan83
    @B3tt3rMan83 Рік тому +1

    What's your FPS comparison vs CSGO to CS2.... dust2 vs dust2

  • @korq5789
    @korq5789 Рік тому +2

    My biggest question is how do I cope with being left out.

  • @MrGoofy42
    @MrGoofy42 Рік тому +2

    You answered really interesting questions, but the most important one is still unanswered: Can you shoot your own feet?

  • @christianw725
    @christianw725 Рік тому

    How many fps do you have in CS:GO for comparison? Than I can extrapolate whether I need to upgrade the potato I call my PC 😅

  • @victorezpeleta2589
    @victorezpeleta2589 Рік тому

    You can try to put the command net_graph_4 I think it was the one that gives fps, tickrate... on screen

  • @edmondmovsisyan2224
    @edmondmovsisyan2224 Рік тому

    I won't be able to set jump binds anymore? They removed it completely?

  • @skidclub.privat
    @skidclub.privat Рік тому +1

    It triggeres me to death that I can't do the Inspect+R spam anymore! I need that back!

  • @vortexhd2432
    @vortexhd2432 Рік тому +2

    The wait for CS2 is over and now barely anyone is in the beta. A well

    • @iitzr1ngo
      @iitzr1ngo Рік тому

      It is just a beta. And I knew that official one release everything gonna be better than all of this

    • @bermuda333
      @bermuda333 Рік тому

      except the wait isn't "over," it's a beta. game releases in the summer, so most people will still be waiting.

  • @karma3650
    @karma3650 Рік тому

    Damn, Jeff uploading more than twice a month? Is this also part of the CS2 update package?

  • @TexasRedneck
    @TexasRedneck Рік тому

    I got invited into the beta on the first day. Can’t launch the game as I get an error message. Could be due to me being on win7…

  • @spinnact
    @spinnact Рік тому +1

    I think games have got to a point now where they have to think very hard about where to draw the line with respect to imitating reality. Some things can be cool, and a level of realism can brings a lot to the game, but changes should always be at the service of good gameplay.

  • @shinkathe
    @shinkathe Рік тому

    there's a separate bind for jump throw?