Deck has a weakness in that none of your sentinels in the maindeck come ready to go and need the other card to be drew with it. So you will run into lots of scenarios where you have to make resourcing decisions where you will feel the need to hold onto your sentinel in hopes that you draw the cards you need to enable it. The games you will win are the games you will get the sentinel enabler along with the sentinel itself and it will hopefully just be there for you in your opening hand. After reviewing the permutations and combinations required with some math on the top 10 cards by turn 3 its very likely you will only be able to get a proper sentinel enabled about 30-40% of the time.. and in some cases it might be to late for it. Very few picture perfect draws exist to really get you through the turns. Deck is very vulnerable to air attacks. The common start of red squadron a wing into wing leader is basically GG for you.. roughly 30% of the time you will have the waylay in hand to bounce that and its a big deal if you can however most often you end up having to sack initiative to do it so without knowing for sure its that exact play you will often just end up giving them initiative and some percentage of the time they will bean you with the rebel lieutenant drop/attack.
I think a bigger weakness is Blue Villian control- Vigilance mill out. Smart opponent won’t drop things to die or be stolen, just win with all the blue control cards and vigilance/resupply
Very nice. I want to make a Cunning Palpatine work for me. You have inspired me to give it another go.
He played against Command Vader in the finals, Command Han Solo, and Vigilance Boba Fett
This guy always bricks me 😉
Ta bien chulo el dad
Love to see an emperor win and not only win but go all the way.
Sweet deck!
Could you post a deck list on here? Thanks!!
What are you sneak attacking most of the time?
This deck…is beatiful. Deck list please!
thanks for sharing. 51 cards in main deck is on purpose?
Is this on SWUDB?
I think this is a 61 card list. Correct me if I’m wrong. I see 51 cards in the main. And 10 in the side. Correct?
The 10 in the side don't count toward your deck size though.
What did you play against to get 1st place?
Deck has a weakness in that none of your sentinels in the maindeck come ready to go and need the other card to be drew with it. So you will run into lots of scenarios where you have to make resourcing decisions where you will feel the need to hold onto your sentinel in hopes that you draw the cards you need to enable it. The games you will win are the games you will get the sentinel enabler along with the sentinel itself and it will hopefully just be there for you in your opening hand. After reviewing the permutations and combinations required with some math on the top 10 cards by turn 3 its very likely you will only be able to get a proper sentinel enabled about 30-40% of the time.. and in some cases it might be to late for it. Very few picture perfect draws exist to really get you through the turns.
Deck is very vulnerable to air attacks. The common start of red squadron a wing into wing leader is basically GG for you.. roughly 30% of the time you will have the waylay in hand to bounce that and its a big deal if you can however most often you end up having to sack initiative to do it so without knowing for sure its that exact play you will often just end up giving them initiative and some percentage of the time they will bean you with the rebel lieutenant drop/attack.
Damn man you could’ve just said palp loses to aggro.
@@iTryXtraHard There are other ways to setup the deck so that this doesn't happen though is my point lol.
I think a bigger weakness is Blue Villian control- Vigilance mill out. Smart opponent won’t drop things to die or be stolen, just win with all the blue control cards and vigilance/resupply
@@chrispetersen6727 I would agree with this.