Hey weird question: is there any reason to get more than one star in the neolithic era? Like is that a thing, to hangout and get every star for points?
Great question - and it’s a bit of an extra for experts one so I didn’t include it in this video. Generally it’s not a good idea. Being late to culture selection isn’t good. However there are two key benefits: 1. If you complete 10 scientific curiousities you get access to a special legacy trait, granting either +1 food, production or science per city or outpost for the rest of the game. 2. As the tribal units can multiply (thanks to being ‘nomadic’) by fighting, ransacking and gathering food, you might want to grab a few extras. They upgrade into scouts (or runners as the Harappans) for free! So you could spend a few extra turns getting more of them to support your expansionism in the Ancient era. And that concludes my Ted Talk ;)
It is worth it if you see a few more curiosities and want to get them. You can get extra population and a trait at the end of that. You will also have extra time to put down some outposts. :)
If there's a culture that you definitely want to play and is generally in high demand, then get that culture asap. But if you don't actually care about your first culture, then spending as long as possible to grab discoveries means you'll have a bigger science and influence boost while your tribe will become massive - I managed to capture an enemy capital at the start of the game thanks to this. Don't stick around just for the points though, as the fame bonus is miniscule.
Correction: the legacy trait is +1 food, science, or industry *per population* for the rest of the game. It's absolutely a huge bonus, and arguably worth waiting a couple of turns extra if you're close to unlocking it.
Sanctuaries in the Neolithic generate the mammoths and deer; the Lairs generate the bears. in later era's they turn into spawn points for either friendly or hostile "independent peoples"
Great guide. Would you consider doing guides for each era of the game? I think that would be a good way to structure guides for this game and would help people start to take on the crazy ai on the higher difficulties
@@JumboPixel Would also like to say thank you. Getting used to Humankind coming from civ has been a bit overwhelming. This video really helped narrow my focus on learning one thing at a time and explained things very well (ie I didn't notice the little peace icon when a peaceful unit is on the map!). I can't wait to see more of these vids.
I kinda prefer the old avatar tbh, it was a lot more distinct and pleasing to the eye. That's just my personal opinion though, take it or leave it as you please, your videos are great either way! This tutorial really helps me, the AI is always snapping up the good ancient cultures.
3:00 - looking at the terrain and the height of the cliffs, I'd say your unit is on the 5th or 6th level, with a 6th or 7th "upstream" to your units left; not counting the Mountain as a level. In the map editor there are 10 elevations for land and 0 to -4 for ocean (though none of the ocean levels seem to change anything -- would be great if you could put in something like an "ocean trench" on the map) 3:38 - you didn't unlock the deed, one of the AIs did; as text says, "[deed] has been locked by another Empire"
nice video. I just bought Human Kind and I am now on my second game so i am still very new to the game, but overall i like the game. i have been playing Civ for years and watched some of your videos of that. So i will be checking out your Human Kind videos as well now
This is a great beginner video. Ironically, I came for the question asked by Frederick, so I found my answer. I think your videos are amazing, but this one could be named beginner. It's like a "first play video". Having said this, I'll probably find my answer/s within your other videos. I tend to complete the legacy trait every time in Neolithic and don't regret it, but I'm struggling with the Ancient era getting stuck there for many turns after I could leave.
I’ve been playing Olmec/Achaemenid Persian for my first two cultures and have been wrecking everything…trying to branch out and play with the others, like Harrapans but still…if you’re haven’t tried it…you should
Thanks Jumbo for the tutorial. On the subject of cities, attaching territories vs creating cities. Is it just as simple as you attach a territory because of the city cap? So once your city cap increases, you detach a territory and create a city? How do you know which territory to detach and create a city ?
Hi! That’s a big one! In general you also have to weight up stability (merging territories reduced stability) and decide on what territories you’d like to share production and resources. I’ll cover it in more detail in an upcoming video 🙂
Hunting mammoths is far and away the most productive thing you can do early game; a free unit and twenty influence is a massive return. One key trick when fighting wildlife is they will always attack you in combat, so you can take advantage of the +2 defence bonus (when you don't autoresolve combat) by not attacking at first, especially as they will often charge you uphill.
Guess I'm weird, just started yesterday my son was playing w/one of his friends online and was struggling, so i dinked around and watched some vids, some of your newer ones, some other tubers which are out of date. Downloaded on steam b/c $10 for a civ like game is a steal. I tend to go civ heavy w/production and fame over food. Tons of food if you look for outposts w/a ton of it, and plenty of sciences seem to give you an ability to make more. Food shouldn't be an issue early either, if it becomes one, there are later cultures to fix that. Haven't completed a game yet, still dicking around, but gotten into the early modern era? and was 2nd or 3rd for much of it. An ability to build a lot, quickly + produce a ton of influence seems a far bigger issue later in the game then producing food. I'll definitely rethink where I put outposts though I would flip and got 10+ food 8 prod min, or 10+ prod 8 food. Do like the one tile at a time; I also learned that just b/c it's your turn, doesn't mean the AI's civ's turn is over; a few times i moved armies only to realize that before I finished my turns their armies showed up at the town i just left; hurray for reloads. I seem to have no luck in finding special areas like the GBR, any hints on that =)
Even better then walking 1 step at a time, is turning auto run on and off for every movement. Auto explore makes units automaticly walk towards the closest discovery, even if they are in fog of war.
@@JumboPixel thanks for the quick response. Also amazing video. When I am normaly in the neolithic era I search for 10 science to get the boost for my civilization. Why haven't you done this?
how is it everytime i start a new game i always gt a map with maybe one luxery resource way down in the corner? Is it cause im using a huge map i even selected resources as abunted
This is a great video. I do have some constructive feedback for you though. The advertisements were fairly aggressive and off-putting as a result. For me, with this being the first video I've watched, I'll watch another. But if the ads stay as frequent I may end up looking elsewhere for videos that aren't interrupted as often. I hope this isn't received as trolly. I like your content so far. I'd like to see you continue.
Is there a mode to play against only AI? I prefer to play games against AI other than players because players are always bullying the weaker players causing me to never have a chance to play games normally.
@@JumboPixel thank you for responding. I seem to have a problem where it is almost impossible to use industrial especially contemporary units with high resource demands but barely any resources sometimes even not enough spawning.
@@JayCeee509 Yeah, at this stage the only real solution for a normal settings game is to take more territories, or trade with other cultures to get the resources (assuming you don't have them all already - that's a settings issue)
Great content. Thanks for sharing. One question remains : you say you need ideally teen food and teen production to build an outpost. I think I know what is teen food, but what exactly is teen production ? Do they produce anything ? [just some bad joke on your accent, which is pretty cute i have to say. Where are you from ?
Hey weird question: is there any reason to get more than one star in the neolithic era? Like is that a thing, to hangout and get every star for points?
Great question - and it’s a bit of an extra for experts one so I didn’t include it in this video.
Generally it’s not a good idea. Being late to culture selection isn’t good. However there are two key benefits:
1. If you complete 10 scientific curiousities you get access to a special legacy trait, granting either +1 food, production or science per city or outpost for the rest of the game.
2. As the tribal units can multiply (thanks to being ‘nomadic’) by fighting, ransacking and gathering food, you might want to grab a few extras. They upgrade into scouts (or runners as the Harappans) for free! So you could spend a few extra turns getting more of them to support your expansionism in the Ancient era.
And that concludes my Ted Talk ;)
It is worth it if you see a few more curiosities and want to get them. You can get extra population and a trait at the end of that. You will also have extra time to put down some outposts. :)
The legacy trait is incredibly strong and it scales with population, so always get it if you can.
If there's a culture that you definitely want to play and is generally in high demand, then get that culture asap. But if you don't actually care about your first culture, then spending as long as possible to grab discoveries means you'll have a bigger science and influence boost while your tribe will become massive - I managed to capture an enemy capital at the start of the game thanks to this. Don't stick around just for the points though, as the fame bonus is miniscule.
Correction: the legacy trait is +1 food, science, or industry *per population* for the rest of the game.
It's absolutely a huge bonus, and arguably worth waiting a couple of turns extra if you're close to unlocking it.
Sanctuaries in the Neolithic generate the mammoths and deer; the Lairs generate the bears. in later era's they turn into spawn points for either friendly or hostile "independent peoples"
omg he's first
buuuuuuuuuuuuuuuuuuuuuuuuuu
nice
Actually legittttttttttt
Great guide. Would you consider doing guides for each era of the game? I think that would be a good way to structure guides for this game and would help people start to take on the crazy ai on the higher difficulties
Yes! I’d love to do that - around 30 minutes on each era covering off the must-dos and key info! Stay tuned 😎
@@JumboPixel Would also like to say thank you. Getting used to Humankind coming from civ has been a bit overwhelming. This video really helped narrow my focus on learning one thing at a time and explained things very well (ie I didn't notice the little peace icon when a peaceful unit is on the map!). I can't wait to see more of these vids.
More lockdown until Tuesday, good thing i can watch more of your videos.
Love your linguistic articulation
I kinda prefer the old avatar tbh, it was a lot more distinct and pleasing to the eye. That's just my personal opinion though, take it or leave it as you please, your videos are great either way! This tutorial really helps me, the AI is always snapping up the good ancient cultures.
Sadly the old one is not my IP :(
@@JumboPixel Oh, really? what's it from out of curiousity?
@@xionkuriyama5697 Powerpuff Girls
3:00 - looking at the terrain and the height of the cliffs, I'd say your unit is on the 5th or 6th level, with a 6th or 7th "upstream" to your units left; not counting the Mountain as a level.
In the map editor there are 10 elevations for land and 0 to -4 for ocean (though none of the ocean levels seem to change anything -- would be great if you could put in something like an "ocean trench" on the map)
3:38 - you didn't unlock the deed, one of the AIs did; as text says, "[deed] has been locked by another Empire"
Underrated channel hopefully you blow up off this game 🙏
nice video. I just bought Human Kind and I am now on my second game so i am still very new to the game, but overall i like the game. i have been playing Civ for years and watched some of your videos of that. So i will be checking out your Human Kind videos as well now
This is a great beginner video. Ironically, I came for the question asked by Frederick, so I found my answer. I think your videos are amazing, but this one could be named beginner. It's like a "first play video". Having said this, I'll probably find my answer/s within your other videos. I tend to complete the legacy trait every time in Neolithic and don't regret it, but I'm struggling with the Ancient era getting stuck there for many turns after I could leave.
That’s a fantastic suggestion - I’m gonna change it now! Glad you enjoyed 🙂
I’ve been playing Olmec/Achaemenid Persian for my first two cultures and have been wrecking everything…trying to branch out and play with the others, like Harrapans but still…if you’re haven’t tried it…you should
good video JumboPixel. I shattered the thumbs up on your video. Keep on up the fantastic work.
I appreciate the shattering hahahahha!!
Hi! Do you have plans to create video on how to do (and preferably) win war? :)
Je regarde tes vidéos de France, merci à toi
Thanks Jumbo for the tutorial. On the subject of cities, attaching territories vs creating cities. Is it just as simple as you attach a territory because of the city cap? So once your city cap increases, you detach a territory and create a city? How do you know which territory to detach and create a city ?
Hi! That’s a big one! In general you also have to weight up stability (merging territories reduced stability) and decide on what territories you’d like to share production and resources. I’ll cover it in more detail in an upcoming video 🙂
Hunting mammoths is far and away the most productive thing you can do early game; a free unit and twenty influence is a massive return. One key trick when fighting wildlife is they will always attack you in combat, so you can take advantage of the +2 defence bonus (when you don't autoresolve combat) by not attacking at first, especially as they will often charge you uphill.
Guess I'm weird, just started yesterday my son was playing w/one of his friends online and was struggling, so i dinked around and watched some vids, some of your newer ones, some other tubers which are out of date. Downloaded on steam b/c $10 for a civ like game is a steal. I tend to go civ heavy w/production and fame over food. Tons of food if you look for outposts w/a ton of it, and plenty of sciences seem to give you an ability to make more. Food shouldn't be an issue early either, if it becomes one, there are later cultures to fix that. Haven't completed a game yet, still dicking around, but gotten into the early modern era? and was 2nd or 3rd for much of it. An ability to build a lot, quickly + produce a ton of influence seems a far bigger issue later in the game then producing food. I'll definitely rethink where I put outposts though I would flip and got 10+ food 8 prod min, or 10+ prod 8 food.
Do like the one tile at a time; I also learned that just b/c it's your turn, doesn't mean the AI's civ's turn is over; a few times i moved armies only to realize that before I finished my turns their armies showed up at the town i just left; hurray for reloads.
I seem to have no luck in finding special areas like the GBR, any hints on that =)
Awesome video.
Glad you liked it! :)
Even better then walking 1 step at a time, is turning auto run on and off for every movement. Auto explore makes units automaticly walk towards the closest discovery, even if they are in fog of war.
That’s right! I cover that in other videos. I chose not to cover it here because I think the developers will be tweaking that very soon hahah
7:35 low ground killed me^^
Anakin
@@JumboPixel thanks for the quick response. Also amazing video. When I am normaly in the neolithic era I search for 10 science to get the boost for my civilization. Why haven't you done this?
how is it everytime i start a new game i always gt a map with maybe one luxery resource way down in the corner? Is it cause im using a huge map i even selected resources as abunted
This is a great video. I do have some constructive feedback for you though. The advertisements were fairly aggressive and off-putting as a result. For me, with this being the first video I've watched, I'll watch another. But if the ads stay as frequent I may end up looking elsewhere for videos that aren't interrupted as often. I hope this isn't received as trolly. I like your content so far. I'd like to see you continue.
New Design woop woop I mean
The diversity is strong with the tribe avatar.
Totally historically accurate.
omfg 42 videos to learm how to play a game
Is there a mode to play against only AI? I prefer to play games against AI other than players because players are always bullying the weaker players causing me to never have a chance to play games normally.
Hi jumbo I am curious if your running into problem of lack resources in the late game?
Certain strategic resources - yes, absolutely!
@@JumboPixel thank you for responding. I seem to have a problem where it is almost impossible to use industrial especially contemporary units with high resource demands but barely any resources sometimes even not enough spawning.
@@JumboPixel Also can you please do tutorial with diplomacy? I almost understand it but ending wars seem to be really confusing.
@@JayCeee509 Yeah, at this stage the only real solution for a normal settings game is to take more territories, or trade with other cultures to get the resources (assuming you don't have them all already - that's a settings issue)
@@JayCeee509 I'll add that to my list!
You killed a bear and it gave you money instead of food. What a world we live in!)
New avatar looks like a Xbox connect char
Hopefully they won’t email me too 😅
@@JumboPixel is that why you had to change it!?
Take a shot everytime he says "this"
*passes out 3 minutes in*
Everyone is making tutorials for the early game, but we need tips for mid and late game!
Great content. Thanks for sharing.
One question remains : you say you need ideally teen food and teen production to build an outpost. I think I know what is teen food, but what exactly is teen production ? Do they produce anything ?
[just some bad joke on your accent, which is pretty cute i have to say. Where are you from ?
What is this avatar :D its so new! so so different!
“Face reveal”
@@JumboPixel 😅 LOOKING GOOOOD
lmao xtra for experts havent heard that since primary
A throwback, right!
You keep mixing up Neolithic and Nomad calling it Nomad Era. It's kinda like reporting on the current temperature in feet.
They are the same era in this game... Check the top left