@@excalibur2596I played ds3 recently and they did it on Nameless King, that fight had the perfect camera zoom. So they did it before, but refuses to do it again.
Should dump him in Doom '16 or Painkiller, then. With how fast we can move there, and with the amount of firepower? Miquella would be struggling just to keep pace.
The absolute fucking difference a dynamic camera does to a boss fight No matter how much I enjoyed Elden Ring, I will never forgive Fromsoft for abandoning this type of camera setting from Sekiro in favor of the pure bullshit we had to deal with
Bro it's literally like you're fighting the camera man at certain times. Like bro these fights are already challenging enough, we don't need these Super Mario 64 ahh camera mechanics anymore
if only Miyazaki would actually listen and fix that stupid bs. Y tf would u add so many big bosses to a game when u can't even see shit?/ So many boss fights r less enjoyable cos I just can't see wtf is going on.
Problem with that type of camera is that you don’t see your character in many circumstances which make the game feel less satisfying And you can see the camera is still a problem at some point in this video
@@jackmaster258the lock on function is a function, it cannot provide perfect POV 100% of the time since there are tech limitations. Most of the cameras problem in the DLC can be solved by either changing the way you’re positioned or unlocking for some attack. I’m not saying there isn’t any problem and that fromsoft shouldn’t look for ways to make the camera better in next games, just saying that camera problems aren’t game breaking
@@TheSilly6403Elden Ring was too busy trying to be Dark Souls 4 to do something like innovate the camera. They had a chance to leave DS behind and do a new franchise and just went with the same tired systems. Right off the heels of their most mechanically fresh game, Sekiro. Armored Core 6 turned out brilliantly as well. Maybe Miyazaki is right to let others direct future games. They're ready.
@@Vespyr_ it's annoying for sure. On the one hand I love dark souls to death and want more of it, but on the other, fresh fromsoft content like Sekiro is far better in many ways
@@iyerrads0027ye i feel like swords that big should only let you deflect once per 10 seconds or get guard broken. Need some more magic or divine fvckery in the plot to justify how strong sekiro is, because he’d be able to arm wrestle godfrey and win
@@alalmalalbeing able to deflect only once per 10 seconds or getting guard broken is a horrible idea as that completely ruins the whole point of sekiro combat. You are supposed to be rewarded for deflecting, not punished. Besides, if you can’t deflect the swings, what else would you do to avoid the attacks? The dodge has essentially no I-frames in sekiro. The only way to make consort radahn a challenging fight in sekiro would just be to make him much quicker and aggressive to match the fast paced combat of sekiro.
@@alalmalal deflecting isnt about strength, its about redirecting your opponents attack with all of its energy away from you, thats how sekiro can literally deflect an immortal dragon god's sword strike
You already have deflect tear there is no excuse, the reason why is better is because sekiro is good and knows how to handle camera movement, unlike elden ring
Radahn in Sekiro, really shows just how fast of a game Sekiro really is. I wish we got a prequel or another game using the same mechanics as Sekiro from Fromsoft.
It also shows that quite a few of the bosses in Elden Ring are way too fast given how slow we are in comparison. They need to get rid of the input buffer or reduce it waaaaaaaaay down and give us a means to replenish our health through attacks without talismans or tears OR decrease the drink animation time by a significant amount.
@@DDD_Tinker Nothing compared to how a sequel in other lands as evidenced by the secret ending would play out. Also it would make me feel sad knowing the character will eventually get anyways killed by the later game protagonist as s monster, definitely not with Soul of Cinder vibes.
@@ThefrenziedMercury yeah, I'm on team sequel It just that this comment suggesting a prequel got me thinking loll it would've been cool as a DLC or something But yeah, I definitely agree a sequel would be the better decision
Ah yes, the impossible boss fight. Jokes aside it'd be cool to see a character easter egg in a FROM game or other souls-like that just has an NPC or something that if aggro'd is just dodges absolutely everything named as a reference to ONGBAL.
Truly a Sekiro moment, folding a god with perfect parries. GG! I saw Midra in Sekiro before too, and he looked surprisingly fun. Rellana might be cool in it as well, and maybe the Demi-Human Swordmaster too xD
Even beyond just getting to see you take on the ER bosses like this, the Sekiro sword clash sound with the cadence of Radahn's attacks is _so_ satisfying. Fantastic job as always!!
I actually love this. I personally think it does show the flaws with ER combat and boss design though. This just looks like it feels so much better and what the combat should have been like. This, with a Bloodborne style quickstep and the combat could have been perfect in Elden Ring.
It's so cool that Radahn's attack combos play so well into parrying a few hits, sneaking in a hit of your own, and then parrying the rest of the combo. I wish that was a more prevalent idea in the original Sekiro.
Wolf would be a beast lorewise, you think this is impressive? My man parried the sword of an immortal giant dragon and then proceeded to throw lightning at it. I believe that is what the kids these days refer to as 'based'
Today I learned that Consort Radahn's move set is the same as the Ministry fighters in burning Ashina Castle and I can't wait till I get out if work to test this theory out myself.
Radahn got resurrected against his will, died then went heaven and then saw this guy standing infront of him there, my goat can't seem to get a break 💔
Wolf has to be my favorite protagonist. He is sooooo slick and whomever voiced him. In japanese and English just *chefs kiss* he makes me feel protected.
This fight perfectly shows why the deflecting hardtear is so OP. ER bosses just don't attack as fast as sekiro bosses so it's super easy to time your parries. Not to mention the truckload of damage and poise damage you do on a guard counter after consecutive parries. I did a run with the deflecting hardtear and it's hilarious how much it trivializes the game when paired with good guard counter weapons, stamina regen and the guard boost talisman. I really hope they don't nerf it because its so fun to use
@fatallettuce5959 I did NG+3 with deflecting hardtear and carian thrusting shield and it was some of the most fun I've ever had in this game. I love this tear, and also, the thrusting shields are so underrated. They're so much fun to build around
The moment I heard about this tear and it's Sekiro parry, I just thought it was useless cos this game isn't build around Sekiro parries at all. It seems like I was wrong and it does somehow work. But I'm not good enough to beat every boss in 3 minutes either, especially the bs ones like Malenia.
You know, out of all the Sekiro bosses I think either great shinobi Owl or Owl father would be the one to give your average Elden Ring player an aneurism if he were in Elden Ring, especially with his little healing disabling bombs
Nah, Owl is too slow, he'd get effortlessly parried by any decent ER player, and most of his AoE attacks are too small to catch anyone just double-rolling or BHSing away.
this fight is significantly better with this camera because there’s so much shit going on visually it’s a legit nightmare to fight him in phase two. Same with that stupid ass hippo.
Hornsent: complete impossibly tall spires and commit unspeakable acts of genocide to reach the divine Sekiro: walks down the river from his old house and gets to the divine realm easily.
Memory: Consort Radahn The battle of memory of an extraordinary foe, lingering in the mind of the Wolf. Commune with a Sculptor's Idol and confront memories of battle to permanently increase Attack Power. Miquella saw the strength and kindness in Radahn that made him wish that he would become his king consort.
The speed at which Sekiro moves is perfect for Radahn’s giant-ass attacks and the camera doesn’t even complain It’s almost like Radahn was meant to be a Sekiro boss lol
I legit think Ongbal is the threshold Miyazaki is using. He watches his videos and be like “bet” but Ongbal just makes them look like a cake walk everytime.
Just finished sekiro base hp run for the first time I got really good with deflecting but this guy is on a completely different level he shows me me sekiro like I have never seen it before it’s like a new game especially the modded boss fights
The biggest annoyance in this fight are the effects that cover the whole screen and effectively blind the players ability to follow attack cues. Not everyone is Ongbal.
Now that i seen this camera settings for radahn, it reminds me with Demon of Hatred. I just remember that i had no camera issues in Sekiro when fighting him.
Radahn when every his sword attack are deflected: Ok then, parry this (attacks with clones, magic lasers, meteor smash) Wolf: (parrys all of it anyway) Radahn: OH C'MON! YOU CAN'T KEEP GETTING AWAY FROM THIS! MIQUELLA, CALL THE POLICE!
that outspanned camera is a literal divine realm send. WHY DIDN'T THEY DO THAT FOR ELDEN RING DAMN IT!? IT'S RIGHT THERE!! Hell i hate that Miqullea fight so much!
@@Marikus_Eternal I like deflecting hard tear but it is substantially weaker than Sekiro's deflect. It doesn't build stance damage and it can't be done in midair. It also doesn't fully block elemental damage so you take significant chip when using it in phase 2 of Radahn's fight. Sekiro's deflect was 100% on all incoming damage that wasn't unblockable.
@@MINTY_FN Not to mention deflecting doesn't chip away enemy's posture, you still have to land a guard counter to get bonus damage. Which is obvious for balance reasons. Also the sound cue is pretty terrible with a feeble ding compared to the loud CLANG from Sekiro.
Phase 2 of this fight shows that outward camera panning is possible for larger attacks - I only wish we had a similar feature in Elden Ring.
I hate how FromSoftware can make the best bosses in gaming history yet aren't able to zoom out the camera where it is necessary.
@@excalibur2596I played ds3 recently and they did it on Nameless King, that fight had the perfect camera zoom. So they did it before, but refuses to do it again.
Because they want you to be in the shoes of your character and see what your character sees
fromsoft dont know how to do anything that requires technological knowhow from anytime after 2005
@@morepower6800 I don't think our charcter has their own body blocking a ton of their vision
Wolf: These foreigners are getting weirder and weirder
"Also why do I keep getting transported to the Divine Realm to fight them?"
Ngl Wolf is prob the strongest fromsoft protag to parry all those attacks that the others cant parry, even the real protag who fights him
Wolf : How TF dose tarnished deal with this 😂
@@stepsis8437Tarnished: idk bro but from the looks of it u don't it better
You don't know the half of it, wolf.
Radahn: "Lion's Claw!"
Ongbal: *Blocks midair*
Radahn: "Wait, that's illegal."
Ongbal: Nothing personal kid
I see Lion's Claw ash of war as Artorias' sword slam.
*Anti Air deathblows
@@madisonc-s5531Shinobi Execution
@@V0RTAthat’s because it basically is! In some way or another it’s made it into almost every soulslike FromSoft game since ds1
When you want to bully a boss so hard you mod him into another game then bullying him in a new way
Should dump him in Doom '16 or Painkiller, then. With how fast we can move there, and with the amount of firepower? Miquella would be struggling just to keep pace.
@@Umbra_Ursuswonder how much hp the bfg would do
@@Monke15329
Itd probably chunk off about a third of what pre patch Impenetrable Thorns could've done
😂😂😂😂😂😂
HE CANT KEEP GETTING AWAY WITH THIS
-Jesse
You're goddamn right
Ongbal: Last chance to look at me, Miquella.
Am I the only one who becomes emotional when I read this line 😂? for me it's a combination of regret and pity for Jesse and missing my favorite show.
I popped so hard for the Ichimonji Double - We need Sekiro vs 621
This fight seems so much better to view with the camera panned out like this.
It takes away the scale of Radahn so no that is not better
@@morepower6800 it's way better for the overview of the fight. camera struggle = 0
@@morepower6800 a good camera is more important than "scale" of a boss, wtv that means
@@morepower6800 Gameplay should always be considered over spectacle.
@@morepower6800 we know the scale of radahn by comparing our player and him, no need to care about that bs.
2:36 Miquella jumpscare
lol
H E A R T S T O L E N
Went up for a smooch mid fight
😱
Nightmare fuel
2:39 The music sync on those deflects, holy shit
It’s perfect fr😩😩😩
HELL YEAH
Sekiro is beyond rhythm games
@@purehollowwhy are you everywhere
Sekiro is a damn good rythym game
The absolute fucking difference a dynamic camera does to a boss fight
No matter how much I enjoyed Elden Ring, I will never forgive Fromsoft for abandoning this type of camera setting from Sekiro in favor of the pure bullshit we had to deal with
Someone should make a dynamic camera mod for Elden ring
Bro it's literally like you're fighting the camera man at certain times. Like bro these fights are already challenging enough, we don't need these Super Mario 64 ahh camera mechanics anymore
if only Miyazaki would actually listen and fix that stupid bs. Y tf would u add so many big bosses to a game when u can't even see shit?/ So many boss fights r less enjoyable cos I just can't see wtf is going on.
Problem with that type of camera is that you don’t see your character in many circumstances which make the game feel less satisfying
And you can see the camera is still a problem at some point in this video
@@jackmaster258the lock on function is a function, it cannot provide perfect POV 100% of the time since there are tech limitations. Most of the cameras problem in the DLC can be solved by either changing the way you’re positioned or unlocking for some attack.
I’m not saying there isn’t any problem and that fromsoft shouldn’t look for ways to make the camera better in next games, just saying that camera problems aren’t game breaking
That camera panning out to show you the whole holy light attack is gorgeous 1:27
Man I wish souls games had the camera not just stay at a set distance from the player
Fr
@@TheSilly6403 Same tbh
@@TheSilly6403Elden Ring was too busy trying to be Dark Souls 4 to do something like innovate the camera. They had a chance to leave DS behind and do a new franchise and just went with the same tired systems. Right off the heels of their most mechanically fresh game, Sekiro. Armored Core 6 turned out brilliantly as well. Maybe Miyazaki is right to let others direct future games. They're ready.
@@Vespyr_ it's annoying for sure. On the one hand I love dark souls to death and want more of it, but on the other, fresh fromsoft content like Sekiro is far better in many ways
Crazy how just moving this boss over to Sekiro actually makes the fight look... fun.
and easy??
@@iyerrads0027ye i feel like swords that big should only let you deflect once per 10 seconds or get guard broken. Need some more magic or divine fvckery in the plot to justify how strong sekiro is, because he’d be able to arm wrestle godfrey and win
@@alalmalalbeing able to deflect only once per 10 seconds or getting guard broken is a horrible idea as that completely ruins the whole point of sekiro combat. You are supposed to be rewarded for deflecting, not punished. Besides, if you can’t deflect the swings, what else would you do to avoid the attacks? The dodge has essentially no I-frames in sekiro. The only way to make consort radahn a challenging fight in sekiro would just be to make him much quicker and aggressive to match the fast paced combat of sekiro.
@@alalmalal deflecting isnt about strength, its about redirecting your opponents attack with all of its energy away from you, thats how sekiro can literally deflect an immortal dragon god's sword strike
You already have deflect tear there is no excuse, the reason why is better is because sekiro is good and knows how to handle camera movement, unlike elden ring
The fact that ongball Always goes with lower hp means he Wins for sure
@@yamatoryuumaki5222 Nah hes just the GOAT
@@chester9033 okay you can stop glazing now
„Lord Brother he can’t keep getting AWAY WITH THIIIIS“
😂😂😂😂😂😂
The camera angle alone makes this look 10x more enjoyable than what we got in SotE
you can deflect him in SOTE just as easily.
No, the opposite. I don't have the light beams in my face, when I'm fighting him normally.
@@Sinhsseax they proc behind you, I don't get blinded, but only with hardtear (deflect). The fight doing rolls does blind aye
@@Sinhsseax i love getting flashbanged 56 times
In SOTE if the fight it at a distance instead of up close the camera angle is so much better camera
Radahn in Sekiro, really shows just how fast of a game Sekiro really is.
I wish we got a prequel or another game using the same mechanics as Sekiro from Fromsoft.
Why a prequel? Like it would be far better to build a sequel due to the ending we got.
It also shows that quite a few of the bosses in Elden Ring are way too fast given how slow we are in comparison. They need to get rid of the input buffer or reduce it waaaaaaaaay down and give us a means to replenish our health through attacks without talismans or tears OR decrease the drink animation time by a significant amount.
@@ThefrenziedMercury a prequel with the Sculptor as the protagonist would be kinda cool
@@DDD_Tinker Nothing compared to how a sequel in other lands as evidenced by the secret ending would play out. Also it would make me feel sad knowing the character will eventually get anyways killed by the later game protagonist as s monster, definitely not with Soul of Cinder vibes.
@@ThefrenziedMercury yeah, I'm on team sequel
It just that this comment suggesting a prequel got me thinking loll it would've been cool as a DLC or something
But yeah, I definitely agree a sequel would be the better decision
Miquella: ...And My promised Consort, ONGBAL!
Radahn: WTF
Ah yes, the impossible boss fight. Jokes aside it'd be cool to see a character easter egg in a FROM game or other souls-like that just has an NPC or something that if aggro'd is just dodges absolutely everything named as a reference to ONGBAL.
A new punching bag for Ongbal
Amazing!!!
Camera zoomed out makes it better.
Truly a Sekiro moment, folding a god with perfect parries. GG!
I saw Midra in Sekiro before too, and he looked surprisingly fun. Rellana might be cool in it as well, and maybe the Demi-Human Swordmaster too xD
Sekiro on his way to beat up literal gods with a sharp stick
Tarnished: "I have lots of weapons and spells for every situation, what do you have 🤡🤓?"
Wolf: "Kusabimaru, because that is all I require 🗿."
Sekiro is basically Kratos at this point
"Think you're hot shit? You wouldn't last three minutes on my turf."
2:33 that sync with the music was phenomenal
Even beyond just getting to see you take on the ER bosses like this, the Sekiro sword clash sound with the cadence of Radahn's attacks is _so_ satisfying. Fantastic job as always!!
only gripe is it should say immortality severed after the kill lmao
Finally the camera is far enough that I can see what he is doing
Enough with the over exaggeration fam
@@morepower6800butthurr
Cope I beat him four times by now it’s time to admit it’s a skill issue bruv
@@latinoviking Cope I made almsot 40 no hit videos on him and this doesn't change the fact that the camera is bad.
@@latinoviking I beat him twice and the camera's still ass, they're not related
He is Ongbal's Toy
이거 깨다가 정신 나갈뻔 했는데 역시 옹발이님이시네요 ㄷㄷ 항상 잘 보고 갑니다😄😄😄
Seeing you deflect double slash cross was the most satisfying part of the video
So THIS the true power of the Deflecting Hardtear
Yeahh broo👍👍👍✊
I actually love this. I personally think it does show the flaws with ER combat and boss design though. This just looks like it feels so much better and what the combat should have been like. This, with a Bloodborne style quickstep and the combat could have been perfect in Elden Ring.
2:34 Miquellester jump scare
Rodahn: Take this unlockable attack little one
Sekiro: Yeah, we don't do that here
It's so cool that Radahn's attack combos play so well into parrying a few hits, sneaking in a hit of your own, and then parrying the rest of the combo. I wish that was a more prevalent idea in the original Sekiro.
Wolf would be a beast lorewise, you think this is impressive? My man parried the sword of an immortal giant dragon and then proceeded to throw lightning at it. I believe that is what the kids these days refer to as 'based'
these videos just make me wish for more sekiro.
amazing performance as usual, of course.
Modders were fast with this one.
Today I learned that Consort Radahn's move set is the same as the Ministry fighters in burning Ashina Castle and I can't wait till I get out if work to test this theory out myself.
Radahn got resurrected against his will, died then went heaven and then saw this guy standing infront of him there, my goat can't seem to get a break 💔
I like that the divine dragon arena has kinda become the Final Destination stage for mod bosses
Wolf has to be my favorite protagonist. He is sooooo slick and whomever voiced him. In japanese and English just *chefs kiss* he makes me feel protected.
This fight perfectly shows why the deflecting hardtear is so OP. ER bosses just don't attack as fast as sekiro bosses so it's super easy to time your parries. Not to mention the truckload of damage and poise damage you do on a guard counter after consecutive parries. I did a run with the deflecting hardtear and it's hilarious how much it trivializes the game when paired with good guard counter weapons, stamina regen and the guard boost talisman. I really hope they don't nerf it because its so fun to use
I’m running a NG7 with the deflecting tear and the dueling shield. The game is easy
@fatallettuce5959 I did NG+3 with deflecting hardtear and carian thrusting shield and it was some of the most fun I've ever had in this game. I love this tear, and also, the thrusting shields are so underrated. They're so much fun to build around
do you just have to plan around the time limit on the tear? I guess it’s really just most useful for bosses huh
@@createprince2093 yeah it’s for bosses. I wish I could have it all the time, but enemies, save a few, don’t hit too hard
The moment I heard about this tear and it's Sekiro parry, I just thought it was useless cos this game isn't build around Sekiro parries at all. It seems like I was wrong and it does somehow work. But I'm not good enough to beat every boss in 3 minutes either, especially the bs ones like Malenia.
I love that we see these amazing bosses brought to the ultimate swordfighting game
This is proof that Seki can literally solo the entire Souls Universe.
CLANG TING CLANG Supremacy
You can parry my light meteor, but you can't parry the femboy.
You know, out of all the Sekiro bosses I think either great shinobi Owl or Owl father would be the one to give your average Elden Ring player an aneurism if he were in Elden Ring, especially with his little healing disabling bombs
Nah, Owl is too slow, he'd get effortlessly parried by any decent ER player, and most of his AoE attacks are too small to catch anyone just double-rolling or BHSing away.
the speed at which ER bosses are being ported into sekiro is scary
Gotta love how the holy nonsense blocks all your vision😊😊😊
옹발님 항상 잘보고 있습니다 감사합니다
this fight is significantly better with this camera because there’s so much shit going on visually it’s a legit nightmare to fight him in phase two. Same with that stupid ass hippo.
Tarnished : Hey wolf you busy
Wolf : I already heard about that bastard im on my way !!!
Radahn: "Where the hell am I?"
dont give up gigachad Radahn
Miquella and Radhan must be high on something cuz ain't nobody dares to fight Ongbal on his own turf.
“You know, I’m something of a god myself” - Ongbal
Having the light show in a brighter arena really makes the fight more visible compared to the dark arena you actually fight him in.
Hornsent: complete impossibly tall spires and commit unspeakable acts of genocide to reach the divine
Sekiro: walks down the river from his old house and gets to the divine realm easily.
deflecting attacks from swords more than twice the size of your entire body will never not be absurdly badass
The Promised victim and his femboy brother realized they're not build for Ashina 🔥
Actually it seems that they are
@@sublimechimp they aren't.
top comment.
cringe comment
@@somersaultinggiraffe1901 they got light speed feats tho
Discovering the Abyssal Woods and Midra Lord of Frenzied flame and Igon’s questline was peak Dlc who’s with me?
I love the sound of the parries
i liket that as soon as phase 2 starts he T-poses and nukes the arena
Memory: Consort Radahn
The battle of memory of an extraordinary foe, lingering in the mind of the Wolf.
Commune with a Sculptor's Idol and confront memories of battle to permanently increase Attack Power.
Miquella saw the strength and kindness in Radahn that made him wish that he would become his king consort.
The speed at which Sekiro moves is perfect for Radahn’s giant-ass attacks and the camera doesn’t even complain
It’s almost like Radahn was meant to be a Sekiro boss lol
Impressive fight from ongbal the king of Fromsoftwer games
There's another channel called "umiyuri" the real ongbal's competitor
This looks like an infinitely better fight
the way their posture is maxed out by radahn in a few sweep swings
I legit think Ongbal is the threshold Miyazaki is using. He watches his videos and be like “bet” but Ongbal just makes them look like a cake walk everytime.
Just finished sekiro base hp run for the first time I got really good with deflecting but this guy is on a completely different level he shows me me sekiro like I have never seen it before it’s like a new game especially the modded boss fights
THIS IS SICK. BRO WHATTTT!
once again, wolf show how insane he is by parrying gravity
This guy is too good
Ah yes, Sekiro. A game where you can parry or block a 100 tonn nuke
You make it look easier than it really is
The biggest annoyance in this fight are the effects that cover the whole screen and effectively blind the players ability to follow attack cues. Not everyone is Ongbal.
This is why i love sekiros combat so much more than the souls games, it feels much faster and flows so much easier.
Cinematically it is so much cooler to watch Sekiro fight radahn than my Elden Ring character do it. This is why Sekiro is just the best
Can’t wait for them to add Rellana next
yeah this boss feels at home here, much better than in ER where he's complete bs lol
If you pause the video when Sekiro riposte Radahn in the 2nd face, Miquella has that "what the fuk" look on his face
now this is the true multiverse of madness
They'll be back, immortality wasn't severed
Radahn - *Base form attacks*
Sekiro - *Deflect and Parry*
Radahn - *Consort of Miquella*
Sekiro - *Block and Parry*
Radahn - DUUUDDEEE!!!
With a Sekiro moveset, you actually get enough time to attack the boss
Now we need the divine dancing lion!
Good stuff Ongbal
It's crazy how this fight fits better on Sekiro than ER.
I love how whenever there's a hard boss in Elden Ring the Tarnished goes "Wolf they're being mean me to me 😢" and he's all like "i got this"
my glorious king ONGBAL
Rooting for a boss in an Ongbal video is like trying to light a match in the Mariana Trench
I really wanted to see you parry the meteor
I googled this yesterday and found nothing, now it suddenly exists
peak
Now that i seen this camera settings for radahn, it reminds me with Demon of Hatred.
I just remember that i had no camera issues in Sekiro when fighting him.
Bro is the no-hit god
Radahn when every his sword attack are deflected: Ok then, parry this (attacks with clones, magic lasers, meteor smash)
Wolf: (parrys all of it anyway)
Radahn: OH C'MON! YOU CAN'T KEEP GETTING AWAY FROM THIS! MIQUELLA, CALL THE POLICE!
that outspanned camera is a literal divine realm send. WHY DIDN'T THEY DO THAT FOR ELDEN RING DAMN IT!? IT'S RIGHT THERE!! Hell i hate that Miqullea fight so much!
bro is swordsman in old genrations
Ong this looks way more engaging than fighting him in ER
Ongbal is the ultimate gamer
Absolute cinema
Sekiro combat makes every Elden Ring boss 100x better
@@rohansensei5708 Deflecting Hardtear: „Am I a joke to you?“
@@Marikus_Eternal I like deflecting hard tear but it is substantially weaker than Sekiro's deflect. It doesn't build stance damage and it can't be done in midair. It also doesn't fully block elemental damage so you take significant chip when using it in phase 2 of Radahn's fight. Sekiro's deflect was 100% on all incoming damage that wasn't unblockable.
@@MINTY_FN Not to mention deflecting doesn't chip away enemy's posture, you still have to land a guard counter to get bonus damage. Which is obvious for balance reasons. Also the sound cue is pretty terrible with a feeble ding compared to the loud CLANG from Sekiro.
Not better, x100 easier
@@multifleks it looks better, feels better and it doesn't feel like dogshit. it is better. ;)