You prolly dont give a shit but does anyone know of a tool to log back into an Instagram account..? I was stupid lost the account password. I appreciate any help you can offer me
It seems like this game (and the Contra game by M2) take good advantage of the YM2151 chip, that's why it sounds like Sunset Riders-ish, and also other Konami games from the era.
@@Lightgod87 I could never be too sure about which one it was. It was obviously done using one of Yamaha's old FM synthesis chips, but I couldn't quite tell if it was OPM (YM2151) or OPN2 (YM2612). Sure, they have their differences, but they can produce many sounds that are either very similar or exactly the same.
Seems to be a pretty straight-forward bug. Dying on the same frame that you hit a loading zone puts the player in an immortal state. This isn't entirely uncommon in other games. Basically developers don't account for every single possibility of multiple events happening at the same.
oxidmedia same level 1 track as well. Good old John Morris and Eric Lecarde. I sometimes wonder, though CotM wasn't canon, if John Morris and Morris Baldwin were somehow supposed to tie together in some alternate reality.
Why does this game have the music and sound FX from Castlevania Bloodlines? Strange that of all the Castlevania games they would re use the sound from, they'd choose that one
Holy reused assets... Did they just go through their GBA/DS sprite library from the good castlevania games and just cut paste over a map of the original GB game map?
the only reused sprites I see are Fleaman sprite from Rondo of blood and Ectoplasm, Final sword from AoS on stage 3 boss, Skull lord and Quetzalcoatl from SotN and some Sotn/AoS tilesets but that's it not much is copy and pasted as you exaggerate if anything, the DS games have more reused enemy sprites from Rondo of blood and SotN
The Belmonts apparently learned that the best way to battle the forces of the undead is to become undead themselves.
They learned that they just need to die when touching a door
Lol
Funny seeing you here…
@@dusty_umbreon0741 =O
The movement in Castlevania TAS' is always the most satisfying for me to watch out of all other games. Most of the time it's pretty funny too.
You prolly dont give a shit but does anyone know of a tool to log back into an Instagram account..?
I was stupid lost the account password. I appreciate any help you can offer me
@Cain Alejandro instablaster :)
Lmao out of places I never thought I'll see a scam bot hete
If you think this is cool, check out aria of sorrow. Once they get skeleton blaze it's over
Christopher struts like he's John Travolta in Staying Alive
love the sound track.. its a perfect mix of edgy sega snyth with SUPER HI QUALITY UNMUFFLED VOCALS that are crisp.. that stage 3 sound is perfect.
the elevator scene was pretty funny
Marsian best part so far!
4:21 crazy passage ^^
dayum
I wish I would of understood hit detection better as a child 😂😂😂
MOONWALK
Not really sure if this can be considered a speedrun. Belmont appears to be in no great hurry.
With this Sunset Riders-y soundtrack, I was expecting him to pull out a shotgun at anytime or strike a pose when defeating a boss.
It seems like this game (and the Contra game by M2) take good advantage of the YM2151 chip, that's why it sounds like Sunset Riders-ish, and also other Konami games from the era.
@@Lightgod87 I could never be too sure about which one it was. It was obviously done using one of Yamaha's old FM synthesis chips, but I couldn't quite tell if it was OPM (YM2151) or OPN2 (YM2612). Sure, they have their differences, but they can produce many sounds that are either very similar or exactly the same.
Who also wishes that it could still be playable?
just download the wad file and play on dolphin
it is, piracy for the sake of preservation ftw
@@cherrycheetos piracy for the sake of NOT GIVING Konami and Nintendo a penny FTW
@@wallacesousuke1433 Both
7:00 I guess health doesn't matter anynore
Why should it, when you can cheat through the whole game?
Where is there cheating?
Seems to be a pretty straight-forward bug. Dying on the same frame that you hit a loading zone puts the player in an immortal state. This isn't entirely uncommon in other games. Basically developers don't account for every single possibility of multiple events happening at the same.
Ahh.
Neither do hitboxes
this barely constitutes as a remake, it's just a whole new game. and a dang fine one at that, it looks like.
The elevator shenanigans is some of the most impressive TAS tomfoolery I've ever seen. Bravo
This guy is untouchable
16:36 You cannot kill that which has no life. XD
6:55 これが噂のデンジャラスゾンビか……
I love how the soundtrack has a Sega Genesis vibe :)
thanks to Basiscape & more specifically the master Manabu Namiki.
This games music has a more arcade vibe than the genesis vibe.
Odin Vikernes I disagree. This is practically Castlevania Bloodlines all over again
Yea, very Splaterhouse'y
oxidmedia same level 1 track as well. Good old John Morris and Eric Lecarde. I sometimes wonder, though CotM wasn't canon, if John Morris and Morris Baldwin were somehow supposed to tie together in some alternate reality.
Julius & Richter: im the strongest vampire hunter
Cristopher: hold my holy water 6:56
Why does this game have the music and sound FX from Castlevania Bloodlines? Strange that of all the Castlevania games they would re use the sound from, they'd choose that one
SEGA Team
This game has more music from Haunted Castle than Bloodlines.
11:35 looks like Scribblenauts thing.
11:24 Contra: The Alien Wars
Loved the Hanna Barbera sound effects they put in this one.
Dracula’s second form sounds like Busta Rhymes singing ‘row, row, like a dungeon dragon’
15:15
Yeah, no...
Back up...
DID HE JUST WALL JUMP?!
that wasn't a wall
@@stuff5499 Understandable.
The character walks like a true Chad LoL
The classic Belmont Strut.
Because is Christopher, the most Chad Belmont in his family ;)
(Simon and Trevor too)
Well he has to. It's in his blood!
the hitboxes...... for a Wii game.................
I wish the would put this game out again, I would like to play it
IGAAAAAAAAAAAAAAAAAA
Still sucks that this didn't get a Switch port.
Hmm...I'm not familiar with this particular Belmont.
Thats christopher belmont
bro wtf 4:45
Magnificent awesome 👌
This is the most weirdest game i ever watched tas play 😂😂😂he died like 50times and never did lol wtf lol
Seems like a pretty hard game, although not very long in content
buena partida, muy pro
6:52 wtf xD
Ugh. I hate those horribly cartoony, generic sound effects, like the ones used when the skeletons threw bones or the "laser" sounds
Holy reused assets... Did they just go through their GBA/DS sprite library from the good castlevania games and just cut paste over a map of the original GB game map?
And those damn lazy assholes at Naughty Dog, their newest game is a blatant rip off of the first 3 games.
Ragingtonberries 99% of the sprites here are entirely new. Please name one that is THE SAME as in the gba/ds games?
the only reused sprites I see are Fleaman sprite from Rondo of blood and Ectoplasm, Final sword from AoS on stage 3 boss, Skull lord and Quetzalcoatl from SotN and some Sotn/AoS tilesets but that's it
not much is copy and pasted as you exaggerate
if anything, the DS games have more reused enemy sprites from Rondo of blood and SotN
First
castleva... 4 is better
is this a bot account?
not me lol
the music is terrible
is this a bot account?
fart music
The music is great tbh.
Well, I can think of one example of fart music in games, but it's not part of this franchise.
castlev...3 music is better
is this a bot account?