How to Deal with Throw Loops

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  • Опубліковано 5 лис 2024

КОМЕНТАРІ • 28

  • @bsully98
    @bsully98 Рік тому +34

    Some throw ranges are crazy tho

    • @kyraxx
      @kyraxx Рік тому +2

      Aren't throw ranges standard in sf6?

    • @sanicboi9187
      @sanicboi9187 Рік тому +6

      ​@@kyraxxI swear zangief's range is bigger than normal

    • @power50001562
      @power50001562 Рік тому +3

      ​@@sanicboi9187his command grab but his normal throw doesn't feel like it's further than anyone else's

    • @animal1nstinct394
      @animal1nstinct394 Рік тому +1

      Cammy and Ken have ridiculous range

  • @Aggrofool
    @Aggrofool Рік тому +25

    Easy. Just OD Amnesia

  • @RexusK76
    @RexusK76 Рік тому +7

    I dont think backdash is a good option, but i have learnt delay tech and even if i went down to 1300 mr, ive been seeing results, i have been surviving in situations i would previously lose on.
    Looking to press buttons and forward jump next.

  • @freeez3082
    @freeez3082 Рік тому +4

    I always guess wrong...

  • @trip-guard9531
    @trip-guard9531 Рік тому

    Is backdash strong against neutral jump?
    Also, don't most mediums set up tic throws? What to do if delay tech works and you blocked a meaty mid :(
    Situation basically reset. So annoying

  • @batzgameguru
    @batzgameguru Рік тому

    The dp is good to take but if your playing cammy lol

  • @AdAce21
    @AdAce21 Рік тому +18

    god I hate throw loops. Everyone hated them in SFV and here we are again.

    • @Fishman573
      @Fishman573 Рік тому +4

      Can't stand it either, and if hte only reason it's here is because of parry then that's a strike against parry as a mechanic too imo

    • @WantSomeWhiskey818
      @WantSomeWhiskey818 Рік тому

      How? Thats how 3rd Strike works too. If you go for parry, you cant tech throws for a few frames.@@Fishman573

    • @servebotfrank4082
      @servebotfrank4082 Рік тому +2

      Personally I think they should be adjusted and punish counter throws should just give you way more frame advantage so you can more punish wake up parry more.
      I don't think throw loops are over powered, I just find them incredibly boring to play with and watch as a spectator. I throw you, I throw you, and oh hey look at that, I walked backward this time.

    • @gingerbreadmann5699
      @gingerbreadmann5699 Рік тому

      Didnt most characters in sf5 not have throw loops. Im pretty sure you could check dashes after grab

    • @AdAce21
      @AdAce21 Рік тому

      @gingerbreadmann5699 many did in S1, but they did away with them. A few dlc characters had them when they were introduced, and then had them removed. I don't get why they didn't test this for SF6.

  • @PhoenixAndTheGoetians
    @PhoenixAndTheGoetians Рік тому +15

    people need to stop bitching about throw loops

    • @loopseeker
      @loopseeker Рік тому +1

      straight up

    • @Crouton-
      @Crouton- Рік тому

      Fr, am I crazy for liking them? I feel like it's a strong part of some characters kit like cammy or juri

    • @MrBones105
      @MrBones105 Рік тому

      I will bitch a little about them because my main doesn’t have one and I feel left out

    • @animal1nstinct394
      @animal1nstinct394 Рік тому +1

      they're OP trash and require no talent. also dashing into a throw is kinda BS

  • @KevinPlump
    @KevinPlump 9 місяців тому

    Was I the only one digging the background music in the beginning of the video?😅