My conspiracy theory is that gaming got too big for its own sake. The people who actually want to create good games dont have a say anymore, its the managers on top who only see the monetary side. So they put in as few effort as they can while putting in microtransactions and season passes. The real problem starts here: It won't change. There is no going back, because there is only one thing that would make game creators listen. To stop buying their games. But since gaming got so mainstream that there are plenty of people just wanting to "chill out for 20 minutes after a hard day", the average expectations on games shifted downwards. Gamecreators simply don't have to do immaculate content anymore to make their cut. Making "okay" content does suffice. And that's the tragedy in it.
That's rlly true, a group of friends plays overwatch 2 and spend a lot of money in cosmetic bcs there's no other option like that and one thing u said, they just want to play a litte after a large day. And we know overwatch 2 its rlly bad...
The fact that someone a couple of years back could've bought D2+CoO+WM+Forsaken for more than AAA-prices and all of that stuff is just straight up gone is insane tbh.
I started playing in 2020 during lockdown and I've got to experience most of that content for free, before they removed it. I just bought forsaken and shadowkeep. Honestly grinding these activities with new people from friends clan was fun.
I think this is going to happen more and more in the industry. We saw it with Blizzard too. Some of these studios that live 20+ years start losing all the employees that made them what they are, and they just become a creature wearing the skin of the old studio.
@@needy3535 do you imagine we would be sitting our fat asses around enjoying a wealth of artful video games in a communist utopia? Hey, there are A LOT of things wrong with capitalism, but I worry you youngsters just use the word “capitalism” as a bandaid fix that prevents you from having to look deeper into what causes individual issues. How about we hold Bungie’s specific upper management accountable instead of just letting them off the hook by regurgitating something Hasan said.
@@needy3535 do you imagine we would be sitting around on our butts enjoying a wealth of artful video games in a communist utopia? Hey, there are A LOT of things wrong with capitalism, but I worry you youngsters just use the word “capitalism” as a bandaid fix that prevents you from having to look deeper into what causes individual issues. How about we hold Bungie’s specific upper management accountable instead of just letting them off the hook by regurgitating something Hasan said on his last stream. You can do better!
You forgot to mention that the first "expansion" for D1 was already on the base game ason disc DLC. They always had the capacity to turn into what they are today.
Man, I feel like I was on crazy pills thinking am I the only one who feels this way about Bungie. Like, Forsaken and Witch Queen showed us the massive potential this game has but lead development and directors keep wasting that potential for the sake of profit. Idc what anyone says, D1 will always be special because that "Bungie magic" was somewhat there.
D1 on PS3 has one of my favorite online gaming memory of all time. I had just finished the campaign and didn't even know that the VoG Raid was a thing. So one day while patrolling Venus I saw a group of Guardians were doing some activity and I jumped in to help. Once they opened the door, one of them sent me a message saying "thanks" and we went our seperate ways. So about 40 minutes later I got a random invite and thought it was for crucible but then I found myself in the raid. Thankfully the group I joined were really helpful since they were helping another friend through the raid and that was the 1st Raid Team, D1 friends and Raid I ever completed. I played HoW & the other following expansions with this group up until D2 released. Many of them moved to the PS4, others to PC and some just stopped following Destiny entirely. I've never been able to get into the community or make friends like that again. The D2 community and game itself feels really isolated and unless you already have a group of friends that play the game it's almost impossible to meet people. Maybe it's my fault but funnily enough, about 2 years ago I randomly re-installed D1 on my PS4 to play through the campaign as a new Titan and on my 2nd day back, I got a random invite to play some crucible (which was fun) and then played one of the raids I never got to play before (WotM). It's so bizarre that D! doesn't have as many community features that D2 did, but somehow the community for it was much more welcoming. I might check out the Final Shape just to see how the story "ends" but I don't know if it'll be the satisfying conclusion I and many fans are waiting for.
This was similar to me. I was a solo player to start with and had heard the vault of glass being mentioned but had no idea what it was. One day at the tower I got a message asking if I wanted to join a vault of glass. So joined up and had an absolute blast till about 2am getting passed Templar. I was blown away by the loot! A solar primary weapon! Lol elemental weapons were only special and heavy before then. I loved it and went back in time and time again the started getting friends. Loved it
@deadliteplus9188 I know exactly what you mean. I played D1 from pretty much day 1, got all the expansions and loved it. Had few people at work who played it and then we got a clan but usually I played solo and would enjoy randomly helping people on public events. While waiting for my friend to join who was going to help me do the strike to finally get Thorn a stranger noticed me hanging around and when I said I was about to do final Thorn mission he joined us so we had 3 people (needed it to lol). Remember how much fun Thorn was before being nerfed? You were a god in crucible but after all the effort to get it I thought that was fair enough. Taken King was amazing, I think the biggest mistake was releasing D2. D1 was a game about collecting weapons and armour a FPS MMO RPG, I used to love checking out the phone app on the train home from work to see the daily bounties weekly resets, even moving weapons from the vault to my character in prep for a mission, reading Deej each week I really felt part of something. Then D2 came out and all D1 content was wiped from the app like it meant nothing! I struggled on and played D2 for a few months but then gave up the game just wasn’t as good. I stopped gaming for a while and while I went back to games I used to play before like Fallout and Skyrim I lost the hook of gaming. I tried D2 a few months back and the menus were all over the place and cluttered. I bought Witch Queen but never played it I re-installed D1 and been playing ever since. Doing solo NF, patrols, strikes etc and loving it. Lots of people are playing and I get quite a few invites in the Tower. Only downside is unless it’s a weekly activity not many people in the crucible so you get long wait times or it times out but lots of people are playing PVE. Hope to see you around guardian😊
Sounds about right. Personally, I don't plan on even playing Final Shape. Which is a shame. I was never too huge on grinding everything in Destiny. I was mainly interested in the major updates. I always liked the more interesting side stuff like cool exotic quests, raids, dungeons, secrets, etc. But never really into grinding for weapons or leveling to the max. It was a chore I only did for a short time before losing interest in that aspect. So, while I used to be fairly addicted and play Destiny almost daily, I played it less and less as time went on. I don't think I was ever interested in the seasonal content after the first few. I just completely left and ignored it. But I always came back for the big expansions. I still love Destiny's world, vibe, and gameplay. That is until Lightfall. That just made apparent how poorly Destiny's story is told despite the universe being so interesting. Extremely disappointing for me. It felt like it took this super cool story build up and just threw itself on its face for no reason. Lightfall was my biggest wakeup call. Even though I've already been barely touching Destiny outside of the big expansions for a while, this was the final straw. I realized I didn't want to play the game anymore. Well, I did, but I wasn't willing to put up with it anymore. Expensive monetization that has only gotten worse. A story that was poor when it should be at its strongest. The grindy addictive structure I had already lost interest in, etc. I still like Destiny for all the things it's great at. But I don't plan on ever playing it again
Ok, but you can't deny that ever since we've started paying for Dungeon keys, they have gotten substantially better. Before dungeon keys, dungeons had no unique loot.
@@oxsila That's completely false. Every single dungeon including the very first one had it's own loot. Wishender was the very first dungeon exotic in D2 and it's still a must have. Not to mention the dungeons have NOT "gotten better"
It’s actually absurd the amount of things Bungie has gotten away with and still does. Other studios would just go bankrupt with one Bungie-like decision. One thing that still baffles me to this day is the false advertising with Lightfall. The guns shown in a lot of the art were nowhere to be found when the expansion released. The community complained (rightfully so) about the hand cannon in specific and we got it a season later. Still to this day that’s the only one we got and will probably ever get out of the ones that were shown.
Bungie will never go under because a decent number of Destiny players will just buy the next season pass and dlc anyways. As someone who’s played it pretty substantially, there’s a lot of people talking about “destiny haters” whenever someone talks bad about the game or company instead of just looking forward to the next thing they put out, but we need to look at the destiny fanboys that won’t ever stop putting money into the slot machine
@@mackncheese1683 Epochal Integration is the hand cannon that was added. There is still a rocket launcher and machine gun (maybe others) missing. You can see these when you click on any Lightfall campaign mission, I think the art stays the same. The guardians are all holding them or have them on their backs.
Yeah, the amount of goodwill the playerbase has been and is showing towards Bungie is unfathomable. Like I literally don't understand how people are still interested in Destiny and still think Bungie is this stellar company that can do no wrong.
5:07 I’m only remembering this now but raids used to have all kinds of unique enemy models. These thrall r not seen anywhere else. Like the light eater knights in kings fall. Just shows how they used to put more attention on smaller things to make an area feel unique.
Unironically, this statement is the most true shit ever when it comes to destiny. All the fun parts of this game came solely from the interactions and gamemodes when you played it every day with your friends. Without having anybody to play with, d1 and d2 suck ass.
You mention in the section about sunsetting weapons means you can no longer use them in PvE and PvP. Just flately wrong. Yeah, definitely can't use them in PvE, but you always could and still can to this day use any weapons in PvP, since power does not matter in PvP.
isnt that wrong? certain modes like trials or gambit give the overall advantage to players with higher light levels. while yes its a very minimal value, that matters a lot in a very competitive game mode like trials.
@@wokeuplikedis1500That has been turned off, regardless, the point was that he said you couldn't them use them at ALL, you could use it in casual PvP and even competitive, only Iron Banner and Trials had light enabled, which in Lightfall, they disabled light advantage in Iron Banner... so only one single mode of PvP asks for you to level up, and now after the Final Shape, you can bring even some static roll from Year 1 to Trials at no level disadvantage, or even a Master raid or a GM Nightfall... you know, endgame content, not like those old weapons could keep up with the newer ones after Witchqueen
I stopped playing Destiny 1 when I grinded for Legendary marks, got the entire armor set...and then the next week, all that was replaced by a slightly better armor set. That I had to get more Legendary marks for. I played again two years later, played awhile, finally got the Icebreaker. Then, played Destiny 2 way too much, was still relatively disappointed, then finally quit before it went somewhat free to play. I'll never play this shit again, ever again.
Yeah. I know that sort of pain. Felt it with warframe. Used to love that game, but the grind in that game never ends. Also just like Destiny warframe nerfs weapons all the time and just like Ren said in the vid, nothing hurts more than having a weapon you love become a piece of trash.
Same I was excited and got the season pass on launch because I love bungie. I do not even passively like bungie anymore and have barely played. Its that mind numbingly dull even when its putting its best foot forward for me.
I remember the first time I read about Destiny on IGN, where it was described as having the gameplay of Halo, the story and characters of Mass Effect, and the loot system of Borderlands. As a huge Mass Effect fan, the idea of combining perfect FPS gameplay with rich storytelling and rewarding loot was incredibly exciting. Unfortunately, what we received was better gameplay than Halo, but a weaker story and even worse loot. This was such a valuable IP with great potential, but it seems Activision and Bungie chose to prioritize profit over quality, releasing games that didn't live up to their promise. As gamers, we also bear some responsibility for supporting these practices by buying the games. Right now, both Bungie and the Destiny IP need a revival. Sony's $3.6 billion acquisition of Bungie is a significant investment, and it raises the stakes for their next project. One could argue that Sony might have made more strategic purchases, like acquiring Crystal Dynamics for $300 million to gain the Tomb Raider and Deus Ex IPs, or even spending $6 billion to buy Square Enix outright. Greed is rapidly harming the gaming industry, and it's disheartening to see.
there are honest ones out there. I've tried most. Path of Exile and Warframe I would say are extremely generous, fair and fun with no paywalled content, and honest devs, with helpful mostly nice communities. Destiny showed their true colours when they vaulted all the content.
@@deriznohappehquite I remember back when I used to play WoW and I was severly disappointed with Warlords of Draenor that I decided not to buy the next expansion which was Legion. Funnily enough, I only came back when they were offering huge christmas discounts and bonuses if you bought Legion and pre-ordered BfA at the time, something like that, total came out at something like 20-30$ or something due to them wanting to get people who quit back or something. Anyways, you would assume that I didn't get to enjoy Legion that much because it was basically like 1 year until they released BFA, but quite honestly I got to experience like 70% of it and had my fun with it for esentially half the price of what it would've been at release, you don't need to grind if you don't intend to play the high difficulty modes. Either way and I got to exalted on several factions, got my main and 2-3 alts to max level (it was fun because of class specific content) and did the mage tower on my main as well. Now I didn't play through BFA, not because I didn't like it, but because I had life going on and I esentially forgot about it (thank god)
Tbh as a Warframe Player it is crazy to even hear that you have to pay for the new content/updates in another game...I just got so used to being treated well and being listend to by the Devs. Now I can apreciate it even more again how much the Devs are doing for us, thanks DE u are awsome :)
I will jever understand the success of destiny when looking at its massive failures. D1 launch had little content. Pay 15$ for 2 mini dlcs later. Games dead until Taken King taken king is good Rise of Iron is bleh D2 launch was a failure Forskaen was good. Shadowkeep bombed. Beyond light was good once was stasis was fixed in crucible. Witch queen was meh Lightfall was awful. The game has had about 2.5 good tike frames in its life. People need to not accept mediocrity as an acceptable standard.
This is the one argument I don't understand. How is that supposed to be a bad thing? As if Destiny 1 had this "magic ingredient" that Destiny 2 never had, not even during Forsaken, and anything that is part of Destiny 2 is arbitrarily worse? Because RennsReviews sure does make it sound exactly like that. That even if The Final Shape is extraordinary in terms of quality, it still doesn't mean anything, even on top of multiple years of quality of life and gameplay improvements. He can just be burnt out, and there's no real reason why he should even play The Final Shape if he himself thinks it's because of sunk cost fallacy (viewing Destiny 2 as irredeemable).
@@commentingchannel9776 "waah if you dont like it leave it alone and never speak of it ever under no circumstances waaaaah i cannot handle criticism of the IP i spent way too much time on so i push it away waaaaaaah"
@@gaiatiful Obviously there are legitimate criticisms to be leveled against the game (where do I even start: sunsetting, the abandonment of Gambit, the ever-growing Eververse, the increasingly greedy monetization, the completely absurd levels of power-creep that have trivialized old content, the awful new player experience, THE LAYOFFS...), but none of this is inherent to Destiny 2's very existence, considering that it was quite literally in a close to identical state as Destiny 1 back in Forsaken. Renn does go over all of these kinds of specific criticisms in a very comprehensive and objective, and this takes up the great majority of the video, but the video ends on a rather strangely emotional note that doesn't really have much meaning as criticism, and seems to imply that the game is somehow beyond redeeming or even being improved in the slightest. And again, isn't it nonsensical at a practical level to stick yourself to a franchise, let alone a single game, until an arbitrary date (which isn't even the end of the game itself) if you lost interest long ago? If your position is that you don't want to support the game and you don't really enjoy it anymore, why spend $50-100 on an expansion for the sake of "closure" in a fictional universe? That argument is in no way a defense of the game; I have better ways to do than to defend a multi-billion dollar company that treats its employees as it does. I, however, sure do prefer when the people playing a game I am passionate about actually get to feel like their time in it is worth it.
@@commentingchannel9776 his last statements are still accurate, to people like him who played the first destiny for years, and eventually 2 when it released. To them it doesn’t matter how many qol changes, or expansions are done because to them, the game has never been able to live up to what it should have been.
@@commentingchannel9776 My issue is just the amount of time put into it. They’ll gladly update the eververse store and tease a new expansion that’ll probably be mid, but hey! We can access the vault from orbit… how many years later..?
Its insane how gamers let themselves get fleeced just to not have to admit to themselves they bought a stinker. "Maybe it'll get good now if I throw more money at it!" NOOOOOOOOOOOOO will you never learn?!
But then y'all buy shit like FIFA and Madden, the actual jokes that actually steal from our money. Or perhaps your a Tarkov player in which case you bought an unreleased game for more than 2 fully released games......crazy, just crazy how y'all talk about destiny when worse shits happened and is still happening comparably.
The first Destiny disappointed me so hard, I never pre-ordered a game again and lost faith in ever believing anything a publisher said. Even ones that never disappointed me before. So even the first couplie sentences of this video were straight up wrong for me. I was expecting an open world RPG with Bungie's FPS combat mechanics. Instead, what I got was an MMO live service in a segmented world and horribly told story.
I know, right! Everyone was hyping it up so much leading up to its release and I was so confused as to what it would be. Then when it came out and I could finally see what it was I said “That sounds terrible, who would want to play that?!” Silly me, that would become the games industry for the next 8 years 😅
As someone who played the Destiny beta, it clicked with me immediately. It was a process warning people, "the is Borderlands the MMO with Halo multiplayer" but everyone I told, was sold on it and had a good time. Everyone I know who wasn't told that, felt ripped off. Their own marketing didn't help, but I think whether or not you played that beta helped temper your expectations on what game you were getting.
"If you love something in Destiny, it WILL be taken from you." This is the exact reason I fell off the game. 4000 hours on console, another 4000 on PC. The massive Glaive nerf they introduced last year was the final straw for me.
A lot of your complaints have been slowly addressed since the release of Witch Queen. The campaigns (despite the story missing out on explaining the Veil in Lightfall) gained the legend campaign difficulty which really upped the immersion and difficulty making the campaign actually feel like we were fighting legitimate enemies/gods. They actually consisted of neat missions that had mechanics to them.. instead of a ton of busy work like Beyond Light and Shadowkeep. They added a TON of quality of life features that really improved the game. Loadouts so you could save entire builds and switch them on the fly including pulling weapons from the vault automatically. They added weapon crafting which although some hardcore players dislike… most of us long time players appreciate as we can slowly unlock the patterns and craft our awesome weapons rolls and have the ability to try out different rolls without being at the complete mercy of RNGesus. They added Suclass 3.0 for all the light subclasses which increased build-crafting potential by a massive amount. They added an in game LFG that’s decent enough that most people actually use it now. They upped the difficulty in the game (addressing your concern with difficulty being underwhelming as we’ve grown more powerfull. Not only have they added new enemy types with new features like the shadow cabal with back pack shields and tormentors (with an entire new race in the final shape), but they also have slowly switch the light level difficulty system to set us a certain amount of points under light of the enemies so that we can’t over level for activities to reduce the difficulty. They also massively increased enemy density in all new PvE activities from strikes, battlegrounds, dungeons, and raids. All in all… despite us being much more powerful now… I feel in endgame activities you actually need to play smart and with decent builds to be successful versus before you could just overlevel and run whatever. The seasonal storylines while still drip fed have massively increased in their quality…. Both from writing, acting, consistency building the story from week to week and from season to season. The last 2 years of seasons since Witch Queen released has had a few off seasons but most of them have had really good stories and even some great activities with increasing difficulty (coil and deep dives). They’ve also seriously decreased the grind required to keep up with the game. They stopped increasing light level from season to season and have limited it to only upon release of the yearly expansion. They added seasonal challenges that get done simply by playing the game that give tons of XP so that people can unlock all the artifact mods without needing to ever do any bounties if they don’t want too. They also ended sunsetting weapons which you mentioned in your video and have committed to only sunset seasonal content going forward and only at the end of each year. They have been more improvements beyond that. I have a lot of friends that play destiny and have for years. We’ve all been sick of it and taken breaks for a couple months here and there but we’ve always been drawn back by the seasonal story, new dungeons, raids, loot, We had felt the same way many times … however despite that the numerous massive improvements to all parts of the game (except for maybe pvp which I’m not big into these days, although I know they made a PvP strike team to focus solely on improving PvP and they just released a map pack of 3 new crucible maps) has helped us to see the glass half full. I don’t know much beyond this coming year of D2… however I definitely am psyched for the Final Shape and coming episodes to see if the new content structure is better than seasonal. I just wanted to point out to potential older D2 players that have been away from the game for awhile that feeling on it are truly subjective and that there has been a ton of quality of life and just great in general changes made since the release of Witch Queen.
@@deriznohappehquite Yeah, imo the executives are 99% of the problem :P I feel like if the creative and dev teams were able to have full control over the game within the budget instead of constantly having ideas shot down by executives, then releases would be significantly better
@@xxjayymonroe96xx pretty sure you’d just see scope creep and worse outcomes overall. Destiny is already quantity over quality. If you don’t have people to shoot down ideas, then you don’t have the resources to successfully implement those ideas.
Personally, I never gave Destiny another chance when they downgraded their original game if you didn't buy the expansions. I bought D1 a few weeks after release and got that ugly orange emblem for being a "founder". I found out how they treated their founders years later, when I tried it again. I found out it removed missions, cutscenes, difficulty levels and more. It also made it impossible to get the Platinum Trophy because you couldn't get to max level anymore. I'm glad I stayed away ever since. I never had an Xbox or played Halo, so Destiny was my first Bungie experience,. That's why I have no love for the company.
@@isaiahkelly8955 We critique studios all the time? give me some names and will tell you my honest perception of them, I have a lot to say about studios and the state of "AAA(A)" gaming
Absolutely stunned that the lead composer got booted, a lot of those tracks had the same effect as the ones in Minecraft do, they really pulled me into the world where time would just fly by as my guardian got stronger and stronger. I’m still glad people are playing it at least
I have followed and played destiny off and on since house of wolves in destiny 1. This video perfectly, and I mean PERFECTLY, encapsulated all my feelings and thoughts for this game and how it has impacted me myself. From the expansions you were excited for and how this game got you through bad times. My own story with this game was almost beat for beat like yours, and now when my friends ask me “try this expansion out it seems to be awesome” I can’t help but feel an overwhelming tiredness and dread. Destiny has long been sunset in my heart but this video really gave me the closure I needed to really understand how I felt about this game. 10/10 thanks man
I played a bit too much Destiny 2 coming out of high school. Went cold turkey when they vaulted what was essentially 90% of the game. Really feels like the old guard & Co. AAA companies have lost all connection with their playerbase. Haven't bought one in about 5 years.
Yep, I stopped playing that POS when they vaulted the DLCs that I just bought a few days earlier. Should have been criminally charged for that shit, I still don't know how they got away with removing content people paid for.
@@JohnDoeWasntTakenyeah shit pisses me off tremendously, like I get the quality of those expansions wasn’t great and the same goes for the og campaign, but if you can’t keep it together and you literally can’t ever play it again, why not just make a new game at that point🤦♂️why not just let people transfer their shit to the next game and carry on from there, oh wait they couldn’t come up with anything worth making a third game despite the rich universe they’re working with cause they’re fucking imbeciles, since d2 dropped literally everything in it has just been mid doodoo trying to keep people on the hook trying to get them excited about the next new big thing, shit is so assbackwards it’s painful, where ya know normally you get people’s anticipation after making a good thing that makes people look forward to more stuff they just make dogshit going oh it’s gonna be better it’ll be better I swear and so many nitwits keep fucking biting
The Taken King was peak destiny imo. It's all been downhill since. I have so many fond memories from back then and playing modern destiny just makes me feel depressed.
forsaken was probably D2's taken king but since then its been actually ass and the fact most if not all the old dlc planets, and activities are vaulted and inaccessible
My younger brother was super into the first destiny. I remember when the second one came out and he barely played it, I never really thought anything of it. I tried to play it a few years ago and it's so incredibly confusing for new players. I have zero desire to try and figure out what everything means
@@joeb1185a soul??? Wtf 😂 they literally fired the composer and changed the soul of the game for what we got at launch lol must’ve been nice to have been a little kid when it dropped so you didn’t notice all that lol
The nostalgia goggles are glued to your head my friend. D1 was ok. The first 2 years of D1 were kinda trash. By the end of D1, there was enough content to keep playing. D2 year one was the worst it’s ever been and that says something given vanilla D1 was terrible. But let’s not act like D2 in its current state is worse than D1… like come one now. I agree with bungie taking things to far in the monetization aspects, but saying witch queen was mid? Compared to everything else it was 10x better. I would however have liked to see D1 year 3 (in terms of gameplay, content, sandbox) be the start of D2. We took 1 step forward and 8 steps back with that one, but saying Destiny is worse now than it was is just a terrible opinion.
People who claim "cosmetics are ok to sell to us" are red flags. Cosmetics are part of the game, if they are gatekept by micro transactions that is a HUGE RED FLAG!
What the fuck are you talking about? It's a live service game are you still in the early 2000s where games were offline and the online was just raw multiplayer with the bare minimum of what most games have today? Team fortress 2 is a legendary game with microtransactions does this raise a red flag too? Don't be a moron.
@@yeetus_the_feetus4858 when you pay gate content, it incentivizes the development of less interesting and more bland content as a means to funnel people into the store. Its psychology 101, not rocket science. They dont hire TEAMS of psychologists on to help design their games in the most predatory way possible for nothing, use your brain a little. When they add cosmetics into the store it AUTOMATICALLY means they are developing less interesting cosmetics available for grind.
This is why I never bothered with Destiny and stuck with Borderlands. Pretty much the same concept, but you wont miss out on anything or fear content being removed.
"To sunset Destiny." Man, I really love how you make use of every word. Unlike Destiny, your track record is only getting better. Keep up the good work friendly neighborhood Ren with two Ns.
After he said "Black Armory added nothing but forges" I turned it off cause WHAT????? It just seems like he rage baiting...cause I was almost close to ending it when he bagged on Warmind just completely ignoring things on purpose
It's all about ignoring anything that might weaken the case he's trying to present. Nothing but a D1 glazer. It's really not hard to just give props to when Destiny 2 did things right.
Honestly, Destiny 1 came out at a time when I had no real path in my life. I finished College, applied for jobs, recently broke up with my gf, living with my parents. All of D1 was amazing to me even the crap DLCs cause I had fun with my clan and friends. Everything was a wow moment and a power trip that honestly I needed as I felt so hopeless and unguided with my life. D2 came out at a point when my life was on the up and up, so I had less time for it. It also helped that I found no enjoyment in the game anymore as I was busier and the game became more grindy. I finally stopped playing D2 when Witch Queen came out, this point in my life was the most hectic. Wife, house, trip to the hospital to find out I have a rare autoimmune, planning for a kid. It was fun but life took president. All this to say is that I loved Destiny and it will hold a place in my heart till the end of my life. That being said it is sad what happened to it and I wish it was better so we could have enjoyed it to the full potential it could of had.
I've had D1 since around 2017 when my dad bought it for me, but I never got into it then which is something I regret because I now realize I missed out on all the fun of D1. When I started grinding on D1 for real in around late 2022, I realized that I probably would've loved this game back then because it also would've been more active. I hit max light level around the end of 2023, but even after that, I still kept playing the weekly raids and even the crucible. It was a unforgettable experience, although I stopped using my old Xbox because I got a new PS5. But believe me when I get a new Xbox, and hopefully D1 still has the same like 30 Xbox live posts, I'm going straight back to D1.
I quit playing it many years ago, and I have little memory of it. Just bullet sponges and grinding. Loved the atmosphere of the game but when they started establishing new currencies for specific things, it just felt needlessly complicated and I moved on. I think I was in my early teens when they did that. Don't miss it!
Your explanation of the changes between D1 and D2 made me have an epiphany on why I just couldn't get into D2. And seeing what's happened since, I'm really glad I didn't stay. I'll just keep D1 as a sweet memory from days past.
Yea I wondered for so long why I never could get into D2 when it came out, and when it went free to play and tried it. I don't have the best memory of launch D2 but this may have been why D2 just looks like a sad husk of what D1 was. I didn't play much Destiny 1 or 2 but my dad used to love 1 and played 2 up to some point, I remmeber he used to tell me in excitment of the Taken King and how much fun he was having with it back then, it seemed he loved D1 a lot, he talked about D2 and Forsaken but stopped talking about it sometime after, I asked him a few years ago one day why he stopped playing D2 and he said it felt like a 2nd job more than a game, so it must have gotten pretty bad for my dad to stop lmao. D2 looks straight up horrendous these days after watching this video, I knew it was bad but I didn't realise it was this bad, and he has long left the game and now plays another game just as much as he did with D1 with one of his friends.
I tried Destiny The Taken King years ago and even back then, I felt underwhelmed (the levels all lacked the dynamic sandbox nature Halo was known for and even the weapon types outside the Fusion Rifle felt like boring retreads of the most basic FPS architypes, your loadout dividing up ammo in a way to limit what you can even use). It’s just the decision to finally just up and remove whole expansions people paid for that made me disinterested in supporting modern day “Bungie.”
I feel like this is intentionally forgetting stuff. “All we got in black armory was forges”, didn’t mention world puzzles, Niobe Labs, or a whole raid.
Yea he is purposefully leaving stuff out to “make his point” unfortunately it’s a pretty crappy point especially now that final shape has dropped. Sure there’s been not great times in Destiny but as a whole the game is great.
The video is just a hate piece that's why he's not trying to be fair about things. It's intent is to glaze Destiny 1 as much as possible and only give the absolute bare minimum of props to D2
0:55 You really did do everything, including miss out on Zen Meteor because of Sony's Timed exclusivity deal with Activision being extended to last past D2s launch.
Bungie are responsible for the popular trend of monitising content that should have been included and other live service bullshit such as cash shops in full price games. Also season passes.
@@DuggyDarkoHe's talking about battle passes which are definitely a product of fortnights success. There's a lot to dislike about destiny for sure, but they didn't invent monetization. I don't really think you can make a case that their model of monetization is particularly novel or inspiring. DLC has been a problem for years in that it allows half complete games to be sold to be finished at a later time and if the game does poorly to pull the plug before they invest too much into it. Sadly developers seem to not understand that half complete games being unfun to play longterm is often why their games fail. Although a big reason for some of this is likely the fact game prices really haven't increased along with the development costs and expectations for what the games offer. This continued decline in quality has lowered expectations and the cycle of lowering expectations to wow consumers with the new trash continues. In general, I believe all content needs unsunset and we need to quit reintroducing old stuff into the game unless we are getting it all back permanently. I'm fine if they "update" old content, hell they can even rotate raids and dungeons weekly to help reduce the bloated file sizes. Same goes with strikes and so on. If world of warcraft and ffxiv can function with their amount of content I can't see what destiny has they don't.
@@jhemp fortnite battlepass is far better than destiny i haven't use real money to buy any fortnite battlepass for year now because they always give you more than enough v-bucks to buy the next Battlepass for free
@Dendyaryadi Of course, I'm not arguing that it isn't. My main point is that it is in fact the main reason so many games have one. Some games do it right and others leave much to be desired.
around 2022, my now husband who was an OG destiny 1 veteran showed me destiny 2 on pc, we started playing together but my god we had to stop after a few weeks it was so terrible. i really wanted to understand and get into the story and campaign but they removed so much of the past good content it was impossible to do so. why the hell would you remove major parts of campaign that people loved?! it feels actually impossible for newbies to get hooked, cuz theres NOTHING to get hooked on anymore. hearing my husband talk about old destiny and watching this video made me realize man i missed out on a good game and theres no way of playing it anymore lol
I have some very strong disagreements with this video. Fundamentally in every way D2 is so much better. And comparing seasons to DLCS from D1 is incredibly weak. There were real issues with D2 launch snd year 1. ( i stuck through it) Forsaken brought the game back, seasonal content progresses the story forward smd builds out the universe in a way larger expansions can only do in a portion of. The seasons are varied and give the side characters purpose that way when the DLC drops you actually give a fuck.
Worst argument for seasons I’ve ever seen. They do exactly none of that. They’re grindy annoying and boring. I can’t remember the last time I gave a fuck about anything a single character said in a season, why? Because the stakes are SO LOW. We got more character development of JUST Eris mourn in TTK than we have of all characters combined in any of the seasons. It’s impossible to care about a season because they’re SO nonsensical “oh we are going to align with the fallen, go kill a bunch of them for some data and come back.” “I see, so the kell of a random no name house is upset. Go kill some more fallen for a different random drop item” Wow. Soooo intriguing. The expansions are SOOO much better at making you care about characters than season. For example. How much do you care about caitel or eramis? Probably basically nothing. Now how much conflict did you feel at the end of forsaken when you find out prince uldrin had his mind tampered with to be basically mind controlled into doing what he did? And THEN how you felt when you find out he’d been revived as a guardian by pulled pork, the unreasonably optimistic ghost that had spend uncountable years looking for the perfect guardian and scanning everything in his quest to find that guardian. Or better yet, how about when you watched cayde get shot and die? You know WHY you cared about cause at all? Ohhh that’s right, it was THRE STORY MISSIONS FROM THE MAIN GAME WHERE HE WAS ACTUALLY IMPORTANT AND NOT JUST ON A HOLO CALL SAYING “good job guardian the vex incursion was stopped” IN FETCH QUEST PART 1/50 FOR A SEASON. Seasons don’t make you care about character at all. Actually interacting with them does. And you only do that by having an actual mission that you only get from an actual expansion. Look me in the eyes and tell me the missions chasing cayde around Nessus weren’t INFINITELY better than TALKING to a seasonal npc story character. Hell no not even talking to them, getting talked at with a vague gloss over of the stupid sized lore dump you have to read on the quest page. They say some vague lines and then you have to read several paragraphs of text DESCRIBING WHAT THE CHARACTER YOU’RE TALKING TO IS SAYING INSTEAD OF JUST HAVING VOICE ACTORS SAY THE LINES. For example; Talking to ikora: *the hud gets hidden, ikora moves to the centre of the screen “good job guardian, the vex have been pushed back once again” The hud reappears with a new quest step to claim, the flavour text reads: Ikora stares at the sky, her face darkened by the shadow of grief, eyes almost glazed as she speaks “guardian, today we lost a fireteam of friends to the vault of glass,” her eyes light up slightly as she looks to you with renewed vigour “though they are gone they provided invaluable information that I have no doubt will be crucial to solving the enigma of the vault. Additionally the fact time seems to flow differently in the vault it’s possible we might be able to save Praedyth, though I’m not sure how. Regardless, the fight does not end here, I’ve received intel of a planned vex incursion on mars. They’re planning on using the planet as a staging ground for a direct assault on earth and the traveller. Go guardian, protect the city” Would that not have been 100000% better if she had ACTUALLY SAID ALL THAT instead of it being flavour text for the next step of the quest????? That’s all that seasons are, a vague barely relevant line followed by a written essay of what the character SHOULD have said in the first place. It’s hard to give a shit about them when that’s how the interaction with them are delivered. Let me again point out cayde, who you spoke to in real time while he was trapped in a teleporter. It was EXCELLENT because he was actually there, ACTUALLY talking, ACTUALLY giving you the next step, ACTUALLY interacting with you. Imagine how much less people would care about cause dying if it instead was “oh there you are guardian!” *flowery written essay of the exchange between cause and your ghost before he get teleported away* If you can’t tell, I hate seasons. TLDR: no tf they don’t. Seasons don’t make you care about anything because seasons suck horribly. The interaction with characters is non existent and boring. The gameplay for seasons is also mind numbingly repetitive and boring. It’s basically the live service fps version of fetch quests and collectathons, lazy, boring, and just there to give you JUST enough entertainment to get you from a to b.
Didn’t they fire the composer before d1 released? And y’all still bought the game and every dlc lol Then you’re telling me they fired the other composer too 😂
No matter what anyone says, TTK was the peak of Destiny for me. It's when I started playing Destiny and even today I sometimes boot up D1 just to play it again. D2 just feels.. Soulless. Like TFS was really good and I enjoyed the campaign, it just doesn't have the same magic D1 had, and that goes for the rest of D2 as well. And don't even get me started on PvP..
Played since the D1 beta. Did most of the grinds, but I decided to only buy the lightfall expansion and not the seasonal content, because it was very monotonous and I wasn’t a fan of the company’s ideology. This move made me realize just how much I didn’t care to play the game at all. It was a force of habit, and when I removed myself from it and only played when I wanted to, I couldn’t bring myself to touch the game most of the time. A lot of the wonder has been sucked out of it and the same old thing after ten years has left me tired as well.
This series started out greedy AF. People forget that basically all of the 1st few "Expansions" were found in the data by fans mostly complete, and the prices of all the DLCs even from the start was outrageous. I remember even being able to glitch through walls to access areas locked behind paywalls very early on. Bungie used to create complete experiences with tons of offline, and online content both. Destiny has stood for everything I hate about modern gaming since day 1 of the initial 1st game's release. The only reason I gave the first game a chance is because it was Bungie, and much like companies like Bioware, and others, I trusted them to create a new epic sci-fi IP. It's a shame what gaming has become, too mainstream for its own good. Everything is filled to the brim with trying to get more than your initial 60-70 dollars. One of the more recent examples is Diablo 4. It's just another online only cash shop disguised as a video game.
Yep overall I agree. Destiny has established a functional profitable foundation, marred in excessive corporate manipulation. Fanbase made in general totality of yuppies known for lapping anything up, whom couldn't be bothered to stand up for something, goes for 'modern gaming' as a whole, paying more for lower quality and quantity. I have fun with the game, every few months. Clearly the OLDER Bungie developers set up Destiny to resonate with the audience, be it gunplay, audio, gathering all equipment etc. To think of only playing Destiny 2, is disheartening... constantly reminded of what a better product it COULD be, and all the fanbase musters up is praise for mediocrity at best, just a bunch of cowards!
I sunsetted their ass after lightfall. Also, if "sun-rising" all of the guns they sunset was supposed to bring me back, they should have did it before I DELETED THEM ALL.
Destiny 1 > 2. For me that is. So many fond memories playing Destiny, one of the reasons why I got a PS4. Then again, I probably put in like 1000+ hours in Destiny. While Destiny 2 I only have 150 hours. Destiny 2, wasn't the same. Still (somewhat)enjoyable at first but then I just got bored of it and now look at where Destiny 2 is at currently.
Comparing seasonal models with previous exspansions is inherently flawed. For starters the price discrepencies when you account for inflation are drastic. House of wolves retailed for $34.99 CAD on release in 2015, it'd be about $46.11 currently, comparative to the current seasons which cost 1200 silver or about $15.99 CAD
Also the claim that Dark Below or House of Wolves had more content than the current seasonal model is just a lie. We get more story missions, we get about the same amount of exotic weapons and more armor, we get exotic quests, we get more new core activities usually at 2-3 per season, and often we even get raids, the only thing that misses is crucible maps really.
@@buddybeas5237 Yeah overall total content is arguable as well, I think Renn should have focused more on his angle of it being less meaningful content, I agree with that point completely.
I've never played Destiny, but it was always one of those games I'd considered getting into. But once the news of Bungie sunsetting content dropped, any interest I had was completely gone. There's literally no reason for me to consider spending time or money on a game that takes paid content away like that, that takes away items people earned over hours and hours of playing, that pokes massive holes in its own story and lore so badly. Bungie can say all they want about how it was done to make the game more manageable. Maybe Bungie will never do it again. But, as a potential customer, I could never trust that my time or money would be well-spent now that they've set that precedent.
Casuals are the cause of modern "gaming", good for companies, bad for people who really enjoy good games, props to the companies tho, for milking those sub tier humans dry, well deserved imo.
The lead up to Deatiny one felt like a very grounded space mystery while fighting an alien force fighting for the remnants of Earth. The other planets felt like humans trying to take ground and explore. The beta felt like this too. Once the game came out I realized it was not grounded and had a lot of pop. The mystery was just taken as is. I felt no purpose to hunt for deep lore and instead found surface value grinding for space fantasy items. It was fun but not as engaging. It crushed me to log in and not feel anything but a chore.
Never feel sympathy for d2 players. Bitch and moan constantly, are aware of all the predatory decisions bungie does, and what do they do? Forget about EVERYTHING as soon as the next dlc trailer launches... Bunch of fucking goldfish.
Which queen was the same old destiny…. Huh? Literally changed the whole structure of how campaigns are added some of the best and memorable missions and story moments D1 nostalgia lords (me included) gotta stop
please tell me a memorable iconic moment of witch queen, genuinely curious because i cant think of a single one that was important enough or unpredicted that i remembered it
@@gaiatifulRhulk, fricking Rhulk dude, Savathun, her fight and her banger theme song, learning that the Hive was tricked and learning that all the franchise trickles down from the Witness deceveing the former krill, now hive, learning that Savathun is the sole reason why humanity and the Traveler weren't wiped off the frikkin galaxy with the parasite quest, also W gun too 🗿
Renwood , not Rennsreviews, was a player that won Myth World Cup in 1998 with his team. The next two years featured teams winning the Myth World Cup which would go on to help produce, design and develop Halo: Combat Evolved. The rest, is history.
30:15 we then learnt it wasn't for the harddrive space excuse, but just so they could recycle the things in future "content" drops. Over and over again. A small sacrifice (temporarily losing player trust) for greater profits (less work) Destiny 2 turned into another perfect example of fast foodification of games. Further than even call of duty, since at least CoD won't just disappear. Remember when people complained about recycled assets in games? For example back in mw3 (the original on 360/ps3) when people found that a bunch of assets were reused from past cod titles, especially mw2? People were mad. Now we've gotten accustomed to having games taking away content just to give it to us in snippets over and over again, us paying for the same stuff we've seen over and over again and people keep doing that as long as they get promised the potential They're not selling a good game, they're selling the idea, the potential that the game have, but never giving us the carrot because that would ruin the whole marketing strategy. It's undeniably genuis and might be one of those unicorns that will probably not happen again in a long time. The reason other games fail to recreate it is because they fail to create the illusion of a game with promises and potential, they go in hoping to create a successful live service game and people see through the bullshit. Bungie made it just happen under the guise of "we didn't have enough time to finish the game", twice now. A lot of people have been hoping for destiny to be what they've always wanted it to be. So close yet so far away because we're never getting it
Tapioca Tundra by the Monkees tells the perfect story of Bungie's destiny. "It can not be apart of me, cause' now its part of you." It was what they wanted, until it was put into the hands of the public, it was no longer their creation, but all of our own creation.
Bro, I know I'm 2 months late on this but I am SO HAPPY to know there was at least 1 other person who had the EXACT SAME EXPERIECE AND THOUGHTS of the Destiny franchise as me as it went on throughout the years. As like you I started Destiny back in 2014 on release coming from Halo. And when it released I had a major addiction. It just pulled me in. It was all I did for years, but then Rise of Iron released. I HATED Rise of Iron. I didn't like the expansion itself, all the balancing changes they made REALLY rubbed me the wrong way, and it seemed like a shift in the franchise, visually as well. It just had a different vibe. Then D2 came out and it was OBISMAL. The game itself was AWEFUL but for me another part of it, which started with Rise of Iron, was the vibe change. See with Destiny 1 pre-ROI, the vibe (which was literally stated by Joe Staten) was a futuristic, Halo like, space magic, western. Everything was just so cool with such an awesome vibe. But D2 went from that to a "we don't know what tf we're doing but we're doing it" vibe. But after all the time I had loved of the first 2 years of the game I kept playing even tho I actively hated what I was doing. Then Forsaken released and it really seemed like a callback to Destiny 1 and their og players, I quite liked it, even tho it was still D2. Didn't do anything with the Annual pass thing tho until Season of Opulence which was really good. And then Shadowkeep came out and I IMMEDIATELY hated it, I went a couple season in, and like you, this was when I realized I didn't know why I was still here, if everything I was doing was making me miserable why was I doing it? So I left mid Shadowkeep and never came back. And that's when my life improved DRAMATICALLY. I started living and doing things I never knew I would enjoy or care about, and realized I'll never get those years I spent back and that saddens me. And unlike you I never came back, tho your reason might simply be the channel, my extent was just watching new trailers just so I can be happy knowing the game was still trash and be proud of myself for leaving. This was also when I realized I never even liked BUNGIE'S "Destiny" in the first place. What I liked about Destiny 1 was that it was scraps of what could have been. It was scraps of Joseph Staten's Destiny. What drawn me in was Joseph Staten's Destiny (the guy who wrote all the original Halo games and original Marathons). It was Joseph Staten who made the world's I wanted to explore, but that game never even came out because before release they said, "no, this has to much of a coherent story, I want to be able to go to any place at any time, rewrite it." And understandably he was like, "TF?! Are you high? Peace." and dipped. And when I realized that, and that this was never going to be the game I wanted it to be I felt like years of weight was removed. Thank you for your video. P.S. Joseph Staten is working on a new triple A game with Netflix rn, excited to see what that will be, though I have no plans of throwing my life away to play it.
and comments full of people being like "I StOpPeD PlAyInG ThE GaMe 5 yEaRs aGo, ItS So sHiT NoW" like dude you are not even playing the game but are here to complain about it and then i saw some comments about "they turned a shooter into a puzzle game" while others complain about it being "just a generic alien shooter, which any game could do better" like choose one guys.... like the game does have its problems, content vault was definitely very damaging for the reputation of the game and there where definitely decisions made by Bungie that left players shaking their head (even though those often also get reverted later, not worth any praise, but worth to point out) but nonetheless its still a pretty popular game that never got outclassed by any of its competitors that came up in all those years (so much to "Any game could do that") and yet people who didnt played the game in the last 5 years come here to comment how "bad" it is (yet, apparently, its still living rent free in their heads after all those years. its hilarious)
the first games still functional and i would highly recomend deleting your charichtar and playing through again if you havent in a while and if your wondering if u should get into destiny ide say just play the first game
it also still has a somwhat active playerbase i mean you wont be loading into any crucible matches but randoms will be in your strikes and roaming around the tower and planets
I'll be honest, this just feels like those vids the angry "d1 good d2 bad" content creators do (there's at least like 2-3 of them). Destiny 1 can do nothing wrong and destiny 2 is the worst game ever created, rose tinted glasses to the extreme.
28:27 Destiny 2 fans have been delusional for a long fucking time. They’ve universally gaslit themselves into thinking D2 is better than D1 ever was, they continually praise any new dlcs Bungie drops even when they are more expensive and about half as big as forsaken. There is a huge portion of the fanbase who genuinely thinks the final shape is the best dlc Destiny has ever had despite the fact it doesn’t have anywhere close as much content as The Taken King or Forsaken. Not to mention the fact it’s just another reskin of old areas where already seen.
This review seems incredibly AI generated. I have no idea how you could come to the conclusions made in this video unless you had literally only played each expansion for like 10 hours at most.
I've had my fair share of problems with destiny, but this entire review is so one-sided and biased It's honestly funny. 1. You say that the seasons released at the same rate as the original expansions and just have less content. The first year of destiny 1 and destiny 2 both only had 2 expansions, and there are 4 seasons per year under the seasonal model. And yes, the drip feed of content can be annoying at times, but the whole seasonal model is a direct response to player complaints about the content droughts caused by the expansions, would you conveniently didn't mention. 2. Complaining about an annual pass not giving you all of the seasons content at once is so unbelievably stupid. You know exactly what you're paying for when you buy something called a "annual pass" so don't act like it's some big shock that you have to wait in between seasons. 3. You only talk about the worst aspects of each season to frame it as if they gave us absolutely 0 content. Like with the black armory you frame it as if the only content for the entire season were the forges, you conveniently leave out Niobe labs, scourge of the past, the new exotics, the entire weapon forging system the forged are based on, and the fact that they very quickly lowered the power requirement for the forges, even though you framed this as a huge issue for the whole season. You also conveniently forgot to mention the crown of sorrow raid from season of opulence, which was pretty universally loved by the community 4. Saying that subclass 3.0 gave the game "an illusion of depth" and that the customization is the same as the destiny 1 subclasses so unbelievably stupid. The builds that are possible right now with sub class 3.0 are so far beyond anything that was available in destiny 1. And what are you even talking about when you say subclass 3.0 has less perks than vanilla destiny? Vanilla destiny sub classes only had 8 columns, 4 of them were for your super, grenade, melee, and jump, and 2 of them were for stats only. This left you with only 2 columns of customization, meaning you could only have 2 special perks active at once, as opposed to the 4+ fragments you can have on 3.0 subclasses, plus the aspects which you also just ignored. 5. "All of the artifact and armor mods are so overwhelming and confusing that I just ignore them, good thing that ignoring them is totally fine because the game is too easy". Have you ever played anything beyond a heroic strike?
I completely agree. Hey but at least a lot of those people like this guy will be off of the game after this final expansion and then leave it be. I think Destiny 2 is in a pretty good spot and is way better than Destiny 1 in terms of quality of life things and just the games systems in general. The only thing that D1 has over Destiny 2 in my opinion is the art style but other than that I think that Destiny 2 is light years better than Destiny 1
I lost it when he started talking about the "horrible grind" of exotic quest and "grind-gating". Like bro did you really enjoy having a random 0.1% of getting a random exotic back in d1 that much. And also "grind-gating" bro mfs when they have to play a game to progress in said game like wtf. I get destiny ain't perfect by far but complaining about either stupid or even untrue stuff really doesnt help. Besides I don't think he mention a single game that does any of these things better than d2, so take that as you will.
I'm so glad I stopped playing destiny 2 back in 2020. No game deserves your time or your money when they remove PAYED content from the game. Pure trash.
The only good thing for me with Shadowkeep is that it finally allowed my friend to persuade me to try out FFXIV. After I completed the free trial at level 35, I bought the full game the following day and still play it to this day. Final Shape is exciting, but its merely an appetizer for me. The main course arrives on June 28th which is the release of Dawntrail early access. My friends know that I'm looking forward to Dawntrail as well so they all agreed to not bother me with Destiny 2 stuff once I can play Dawntrail
This is just so inconsistent, listened to the whole thing and it seemed like "haha D1 gud D2 bad" like he only mentioned positives (being opinions) about D1... while being overly negative about D2... like what?
grinding in d1 gave unique swords that you couldnt get anywhere else, grinding in d1 gave out rewards that felt good to play around and use, grinding in d2 gives a gun that i wish was better and cant even keep for more than 3 months
@@jackr.t.4459 agreed I acknowledge both games have problems but it seems like some are problems in d2 but not d1 the major example being reissued weapons(some further examples being raid weapons and gjallerhorn)
Some of the timing of events was off in this video and you forgot about the raids that came with the seasons after forsaken. Also I played Destiny 1, I don't know that it really deserves the Halo you're giving it. I mean seriously rose tinted glasses. Destiny 1 was low FoV 30 fps hell and the perks on weapons used to suuuck. Idk man you're entraining to watch but this video is nothing but whining and gives no solutions to the real problems the game has and instead all you got to say is why not more Destiny 1
“If you love something in destiny, it’ll get taken away from you" Yeah I feel that one dude. I’ve been playing since d1 year 1, and my favourite gun was pocket infinity. Still is. I miss it so much
It was hyped up to be a big thing, but I played it on day 1 got through to the final boss rather quickly and felt super disappointed for how unique and big it was supposed to be, there was almost NO story, the Peter Dinkle ghost being super flat in all his deliveries had to be redone entirely.
When youd get the chest at the end of the Prison of Elders you felt like you really achieved something, when you get a chest at the end of one of these 6-3 man glorified public events it feels like Im wasting my life.
As someone who came back for ITL, it doesnt fix remotely enough. Only thing that got me engaged was the free DLC so I could play TWQ and BL. TWQ was ok, but as someone who preordered and played day 1 of TTK, it straight up was not as good. Not even remotely a question. I got what I paid for and extra with TTK. TWQ should have been $20-30 max, considering the seasonal battle pass updates, but they charged a solid $40 on release. Bungie has done irreparable harm to their franchise since D2’s release. I mean ffs, even ROI was better than any of the most recent expansions
@@jaconator1245 wait you think the gameplay in the taken king is better? You can’t seriously be saying the build crafting, player power, enemy density and the legend campaign are worse than taken king. That’s pure member berries.
you'll get many of this comment below but I will say it regardless: Please try Warframe. it's everything Destiny was and more, yet the devs over there have managed to keep their integrity and serve their players. No pay walled or deleted content. A true and fair free to play model. And beyond AAA quests with genuine passion, care and emotion. True art in some places.
Technically a few deleted content from like 8 years ago which makes it so there's huge gaps but they are actively trying to fix it. Legendary drops made a good video on it.
Wow, this is such a cringy video that offers such little insight. If you actually looked into some of the issues you would have more to say about these various issues rather than “for some strange reason”. Also you are extremely clouded by nostalgia, destiny 1’s story sucked, was extremely grindy, the dark below was a bad expansion and house of wolves was ok. So you what it seems like you are really saying is you miss the taken king, not all of destiny 1. There are so many issues you are neglecting about destiny 1 from content droughts to broken pvp metas, lack of cutscenes, voice acting, and story that is plentiful in destiny 2. I can definitely agree there was a certain magic of destiny 1 that feels lost, and the content vaulting really hurt the game especially for new players, but you don’t address all of the various things we have now we didn’t have in destiny 1.
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How tf are those still a thing
@@joeljs9778why? Are they bad?
@@duquefranklintrouble6635theyre just rebranded buds from other brands marked up
@@duquefranklintrouble6635yes
How many destiny videos are you gonna make? lol
My conspiracy theory is that gaming got too big for its own sake. The people who actually want to create good games dont have a say anymore, its the managers on top who only see the monetary side. So they put in as few effort as they can while putting in microtransactions and season passes. The real problem starts here: It won't change. There is no going back, because there is only one thing that would make game creators listen. To stop buying their games. But since gaming got so mainstream that there are plenty of people just wanting to "chill out for 20 minutes after a hard day", the average expectations on games shifted downwards. Gamecreators simply don't have to do immaculate content anymore to make their cut. Making "okay" content does suffice. And that's the tragedy in it.
Mass consumerism is what killed gaming. Bunch of sub humans that can't control their money responsibly.
@@panzershreck8077 If people didn't buy it, they would probably quit selling it. "Gamers" are some of the worst forms of consumer.
Gaming going mainstream is what ruined it. Gatekeep what you find precious
what propably hapened - woke and stupid balance team
That's rlly true, a group of friends plays overwatch 2 and spend a lot of money in cosmetic bcs there's no other option like that and one thing u said, they just want to play a litte after a large day. And we know overwatch 2 its rlly bad...
The fact that someone a couple of years back could've bought D2+CoO+WM+Forsaken for more than AAA-prices and all of that stuff is just straight up gone is insane tbh.
Im that guy
Same.
I got the Murmuration during Forsaken
That's a lot of money for removed content
I started playing in 2020 during lockdown and I've got to experience most of that content for free, before they removed it. I just bought forsaken and shadowkeep. Honestly grinding these activities with new people from friends clan was fun.
Here
I think this is going to happen more and more in the industry. We saw it with Blizzard too. Some of these studios that live 20+ years start losing all the employees that made them what they are, and they just become a creature wearing the skin of the old studio.
BioWare and Dice hurt me the most. Idk if Bethesda has lost its talent, but the talent that was there never evolved, they’re stuck in 2008.
The next studio to get hit is going to be Larian. And Riot has been in steadily downhill for about 8 years now.
✨✨ CAPITALISMMM🥰✨✨
@@needy3535 do you imagine we would be sitting our fat asses around enjoying a wealth of artful video games in a communist utopia? Hey, there are A LOT of things wrong with capitalism, but I worry you youngsters just use the word “capitalism” as a bandaid fix that prevents you from having to look deeper into what causes individual issues. How about we hold Bungie’s specific upper management accountable instead of just letting them off the hook by regurgitating something Hasan said.
@@needy3535 do you imagine we would be sitting around on our butts enjoying a wealth of artful video games in a communist utopia? Hey, there are A LOT of things wrong with capitalism, but I worry you youngsters just use the word “capitalism” as a bandaid fix that prevents you from having to look deeper into what causes individual issues. How about we hold Bungie’s specific upper management accountable instead of just letting them off the hook by regurgitating something Hasan said on his last stream. You can do better!
You forgot to mention that the first "expansion" for D1 was already on the base game ason disc DLC. They always had the capacity to turn into what they are today.
Man, I feel like I was on crazy pills thinking am I the only one who feels this way about Bungie.
Like, Forsaken and Witch Queen showed us the massive potential this game has but lead development and directors keep wasting that potential for the sake of profit.
Idc what anyone says, D1 will always be special because that "Bungie magic" was somewhat there.
How Bungie fell and lost their Halo
Fun
How bungie kept their shadow and got forsaken
How Bungie Fell and Forfeit Their Marathon
How Bungie slipped and gaped themselves
Their second halo
D1 on PS3 has one of my favorite online gaming memory of all time. I had just finished the campaign and didn't even know that the VoG Raid was a thing. So one day while patrolling Venus I saw a group of Guardians were doing some activity and I jumped in to help. Once they opened the door, one of them sent me a message saying "thanks" and we went our seperate ways. So about 40 minutes later I got a random invite and thought it was for crucible but then I found myself in the raid. Thankfully the group I joined were really helpful since they were helping another friend through the raid and that was the 1st Raid Team, D1 friends and Raid I ever completed. I played HoW & the other following expansions with this group up until D2 released. Many of them moved to the PS4, others to PC and some just stopped following Destiny entirely.
I've never been able to get into the community or make friends like that again. The D2 community and game itself feels really isolated and unless you already have a group of friends that play the game it's almost impossible to meet people. Maybe it's my fault but funnily enough, about 2 years ago I randomly re-installed D1 on my PS4 to play through the campaign as a new Titan and on my 2nd day back, I got a random invite to play some crucible (which was fun) and then played one of the raids I never got to play before (WotM). It's so bizarre that D! doesn't have as many community features that D2 did, but somehow the community for it was much more welcoming.
I might check out the Final Shape just to see how the story "ends" but I don't know if it'll be the satisfying conclusion I and many fans are waiting for.
Please don't give those shitters any of your money, just forget about final shape just like Bungie forgot about their playerbase
This was similar to me. I was a solo player to start with and had heard the vault of glass being mentioned but had no idea what it was. One day at the tower I got a message asking if I wanted to join a vault of glass. So joined up and had an absolute blast till about 2am getting passed Templar. I was blown away by the loot! A solar primary weapon! Lol elemental weapons were only special and heavy before then. I loved it and went back in time and time again the started getting friends. Loved it
@deadliteplus9188 I know exactly what you mean. I played D1 from pretty much day 1, got all the expansions and loved it. Had few people at work who played it and then we got a clan but usually I played solo and would enjoy randomly helping people on public events. While waiting for my friend to join who was going to help me do the strike to finally get Thorn a stranger noticed me hanging around and when I said I was about to do final Thorn mission he joined us so we had 3 people (needed it to lol). Remember how much fun Thorn was before being nerfed? You were a god in crucible but after all the effort to get it I thought that was fair enough. Taken King was amazing, I think the biggest mistake was releasing D2. D1 was a game about collecting weapons and armour a FPS MMO RPG, I used to love checking out the phone app on the train home from work to see the daily bounties weekly resets, even moving weapons from the vault to my character in prep for a mission, reading Deej each week I really felt part of something. Then D2 came out and all D1 content was wiped from the app like it meant nothing! I struggled on and played D2 for a few months but then gave up the game just wasn’t as good. I stopped gaming for a while and while I went back to games I used to play before like Fallout and Skyrim I lost the hook of gaming. I tried D2 a few months back and the menus were all over the place and cluttered. I bought Witch Queen but never played it I re-installed D1 and been playing ever since. Doing solo NF, patrols, strikes etc and loving it. Lots of people are playing and I get quite a few invites in the Tower. Only downside is unless it’s a weekly activity not many people in the crucible so you get long wait times or it times out but lots of people are playing PVE. Hope to see you around guardian😊
It's so depressingly funny when I talk to people about the Final Shape, they all say the same thing: I'm excited because it'll finally be over
It’s true bro😭😭😭
I’ll just watch the lore videos, cause fkem
Fr, same, I'm just glad this entire series of wasted potential is finally over.
But then a year later, they announced Destiny 3.....
Sounds about right.
Personally, I don't plan on even playing Final Shape. Which is a shame.
I was never too huge on grinding everything in Destiny. I was mainly interested in the major updates.
I always liked the more interesting side stuff like cool exotic quests, raids, dungeons, secrets, etc. But never really into grinding for weapons or leveling to the max. It was a chore I only did for a short time before losing interest in that aspect.
So, while I used to be fairly addicted and play Destiny almost daily, I played it less and less as time went on.
I don't think I was ever interested in the seasonal content after the first few. I just completely left and ignored it.
But I always came back for the big expansions. I still love Destiny's world, vibe, and gameplay.
That is until Lightfall. That just made apparent how poorly Destiny's story is told despite the universe being so interesting.
Extremely disappointing for me. It felt like it took this super cool story build up and just threw itself on its face for no reason.
Lightfall was my biggest wakeup call. Even though I've already been barely touching Destiny outside of the big expansions for a while, this was the final straw.
I realized I didn't want to play the game anymore. Well, I did, but I wasn't willing to put up with it anymore.
Expensive monetization that has only gotten worse. A story that was poor when it should be at its strongest. The grindy addictive structure I had already lost interest in, etc.
I still like Destiny for all the things it's great at. But I don't plan on ever playing it again
But, not for the reasons you're thinking, though.. and no, it won't be over. They've basically confirmed Destiny 3 is coming.
Destiny was always like this: You had to give them another 100 bucks to get the content of a single-player game like Borderlands.
Lmao i was just playing borderlands and was like lemme try destiny and see if its any fun
dont insult Borderlands like that pls
;)
Borderlands aint nearly as bad as destiny now.
Very true
Destiny 2 wasn't like this in the beginning but soon after it grew in greed like a snow ball rolling down a mountain to become bigger and bigger
I gave up after Shadowkeep.
Destiny 2 was one of my favorite games of all time, but I refuse to be milked for dungeons sold separately...
Ok, but you can't deny that ever since we've started paying for Dungeon keys, they have gotten substantially better. Before dungeon keys, dungeons had no unique loot.
@@oxsila And now, they only have unique loot to force you to buy the key.
I think you have your connections backwards...
@@oxsila That's completely false. Every single dungeon including the very first one had it's own loot.
Wishender was the very first dungeon exotic in D2 and it's still a must have.
Not to mention the dungeons have NOT "gotten better"
It’s actually absurd the amount of things Bungie has gotten away with and still does. Other studios would just go bankrupt with one Bungie-like decision. One thing that still baffles me to this day is the false advertising with Lightfall. The guns shown in a lot of the art were nowhere to be found when the expansion released. The community complained (rightfully so) about the hand cannon in specific and we got it a season later. Still to this day that’s the only one we got and will probably ever get out of the ones that were shown.
Its insane how much false advertissing big corpos get away with in general and esp in games.
What guns that were not shown? What are you even talking about?
Bungie will never go under because a decent number of Destiny players will just buy the next season pass and dlc anyways. As someone who’s played it pretty substantially, there’s a lot of people talking about “destiny haters” whenever someone talks bad about the game or company instead of just looking forward to the next thing they put out, but we need to look at the destiny fanboys that won’t ever stop putting money into the slot machine
@@mackncheese1683 Epochal Integration is the hand cannon that was added. There is still a rocket launcher and machine gun (maybe others) missing. You can see these when you click on any Lightfall campaign mission, I think the art stays the same. The guardians are all holding them or have them on their backs.
Yeah, the amount of goodwill the playerbase has been and is showing towards Bungie is unfathomable. Like I literally don't understand how people are still interested in Destiny and still think Bungie is this stellar company that can do no wrong.
5:07 I’m only remembering this now but raids used to have all kinds of unique enemy models. These thrall r not seen anywhere else. Like the light eater knights in kings fall. Just shows how they used to put more attention on smaller things to make an area feel unique.
Maybe the real Destiny was the friends we made along the way
Stop. Please dear god, may I never see this stupid cliche ever again.
@@ManWhorse 🙁
@@ManWhorseMaybe the real stupid cliche was the friends we made along the way
Unironically, this statement is the most true shit ever when it comes to destiny. All the fun parts of this game came solely from the interactions and gamemodes when you played it every day with your friends. Without having anybody to play with, d1 and d2 suck ass.
@@sestomolestookay that was funny
You mention in the section about sunsetting weapons means you can no longer use them in PvE and PvP. Just flately wrong. Yeah, definitely can't use them in PvE, but you always could and still can to this day use any weapons in PvP, since power does not matter in PvP.
He’s getting a lot of shit wrong in this video
isnt that wrong? certain modes like trials or gambit give the overall advantage to players with higher light levels. while yes its a very minimal value, that matters a lot in a very competitive game mode like trials.
@@wokeuplikedis1500you act like sunsetting is still a thing
@@RavenUwU605 I wouldnt know, I dont play this boring game anymore.
@@wokeuplikedis1500That has been turned off, regardless, the point was that he said you couldn't them use them at ALL, you could use it in casual PvP and even competitive, only Iron Banner and Trials had light enabled, which in Lightfall, they disabled light advantage in Iron Banner... so only one single mode of PvP asks for you to level up, and now after the Final Shape, you can bring even some static roll from Year 1 to Trials at no level disadvantage, or even a Master raid or a GM Nightfall... you know, endgame content, not like those old weapons could keep up with the newer ones after Witchqueen
I stopped playing Destiny 1 when I grinded for Legendary marks, got the entire armor set...and then the next week, all that was replaced by a slightly better armor set. That I had to get more Legendary marks for. I played again two years later, played awhile, finally got the Icebreaker. Then, played Destiny 2 way too much, was still relatively disappointed, then finally quit before it went somewhat free to play. I'll never play this shit again, ever again.
Yeah. I know that sort of pain. Felt it with warframe. Used to love that game, but the grind in that game never ends. Also just like Destiny warframe nerfs weapons all the time and just like Ren said in the vid, nothing hurts more than having a weapon you love become a piece of trash.
@@JustacheeseFree new content is what keeping Warframe alive
@@JustacheeseI don't know how Warframe would end up after the release of The First Descendant.
Watching Renns Review right on release is MY Destiny
My PS4 is the Destiny White special edition. I played Destiny for maybe 15 hours and never touched it again.
Same I was excited and got the season pass on launch because I love bungie. I do not even passively like bungie anymore and have barely played. Its that mind numbingly dull even when its putting its best foot forward for me.
@blackjack4677 and it's once again bad to this day
I remember the first time I read about Destiny on IGN, where it was described as having the gameplay of Halo, the story and characters of Mass Effect, and the loot system of Borderlands. As a huge Mass Effect fan, the idea of combining perfect FPS gameplay with rich storytelling and rewarding loot was incredibly exciting. Unfortunately, what we received was better gameplay than Halo, but a weaker story and even worse loot.
This was such a valuable IP with great potential, but it seems Activision and Bungie chose to prioritize profit over quality, releasing games that didn't live up to their promise. As gamers, we also bear some responsibility for supporting these practices by buying the games. Right now, both Bungie and the Destiny IP need a revival. Sony's $3.6 billion acquisition of Bungie is a significant investment, and it raises the stakes for their next project. One could argue that Sony might have made more strategic purchases, like acquiring Crystal Dynamics for $300 million to gain the Tomb Raider and Deus Ex IPs, or even spending $6 billion to buy Square Enix outright.
Greed is rapidly harming the gaming industry, and it's disheartening to see.
My uncle had the same one and he never ever played it
beta was more fun honestly.
This is why I steer clear of live service games.
Sometimes it’s fun to check them out at the end of their lifecycle and just get everything for $5 that losers spent $5,000 on. 😂
Smart man@@deriznohappehquite
there are honest ones out there. I've tried most. Path of Exile and Warframe I would say are extremely generous, fair and fun with no paywalled content, and honest devs, with helpful mostly nice communities. Destiny showed their true colours when they vaulted all the content.
@@deriznohappehquite I remember back when I used to play WoW and I was severly disappointed with Warlords of Draenor that I decided not to buy the next expansion which was Legion.
Funnily enough, I only came back when they were offering huge christmas discounts and bonuses if you bought Legion and pre-ordered BfA at the time, something like that, total came out at something like 20-30$ or something due to them wanting to get people who quit back or something.
Anyways, you would assume that I didn't get to enjoy Legion that much because it was basically like 1 year until they released BFA, but quite honestly I got to experience like 70% of it and had my fun with it for esentially half the price of what it would've been at release, you don't need to grind if you don't intend to play the high difficulty modes. Either way and I got to exalted on several factions, got my main and 2-3 alts to max level (it was fun because of class specific content) and did the mage tower on my main as well.
Now I didn't play through BFA, not because I didn't like it, but because I had life going on and I esentially forgot about it (thank god)
HD2 is one
Tbh as a Warframe Player it is crazy to even hear that you have to pay for the new content/updates in another game...I just got so used to being treated well and being listend to by the Devs. Now I can apreciate it even more again how much the Devs are doing for us, thanks DE u are awsome :)
I will jever understand the success of destiny when looking at its massive failures.
D1 launch had little content.
Pay 15$ for 2 mini dlcs later.
Games dead until Taken King
taken king is good
Rise of Iron is bleh
D2 launch was a failure
Forskaen was good.
Shadowkeep bombed.
Beyond light was good once was stasis was fixed in crucible.
Witch queen was meh
Lightfall was awful.
The game has had about 2.5 good tike frames in its life.
People need to not accept mediocrity as an acceptable standard.
and people wonder why we can't have nice things anymore
"It'll still just be destiny 2" is a sad summary of this game
This is the one argument I don't understand. How is that supposed to be a bad thing? As if Destiny 1 had this "magic ingredient" that Destiny 2 never had, not even during Forsaken, and anything that is part of Destiny 2 is arbitrarily worse? Because RennsReviews sure does make it sound exactly like that. That even if The Final Shape is extraordinary in terms of quality, it still doesn't mean anything, even on top of multiple years of quality of life and gameplay improvements. He can just be burnt out, and there's no real reason why he should even play The Final Shape if he himself thinks it's because of sunk cost fallacy (viewing Destiny 2 as irredeemable).
@@commentingchannel9776 "waah if you dont like it leave it alone and never speak of it ever under no circumstances waaaaah i cannot handle criticism of the IP i spent way too much time on so i push it away waaaaaaah"
@@gaiatiful Obviously there are legitimate criticisms to be leveled against the game (where do I even start: sunsetting, the abandonment of Gambit, the ever-growing Eververse, the increasingly greedy monetization, the completely absurd levels of power-creep that have trivialized old content, the awful new player experience, THE LAYOFFS...), but none of this is inherent to Destiny 2's very existence, considering that it was quite literally in a close to identical state as Destiny 1 back in Forsaken. Renn does go over all of these kinds of specific criticisms in a very comprehensive and objective, and this takes up the great majority of the video, but the video ends on a rather strangely emotional note that doesn't really have much meaning as criticism, and seems to imply that the game is somehow beyond redeeming or even being improved in the slightest.
And again, isn't it nonsensical at a practical level to stick yourself to a franchise, let alone a single game, until an arbitrary date (which isn't even the end of the game itself) if you lost interest long ago? If your position is that you don't want to support the game and you don't really enjoy it anymore, why spend $50-100 on an expansion for the sake of "closure" in a fictional universe? That argument is in no way a defense of the game; I have better ways to do than to defend a multi-billion dollar company that treats its employees as it does. I, however, sure do prefer when the people playing a game I am passionate about actually get to feel like their time in it is worth it.
@@commentingchannel9776 his last statements are still accurate, to people like him who played the first destiny for years, and eventually 2 when it released. To them it doesn’t matter how many qol changes, or expansions are done because to them, the game has never been able to live up to what it should have been.
@@commentingchannel9776 My issue is just the amount of time put into it. They’ll gladly update the eververse store and tease a new expansion that’ll probably be mid, but hey! We can access the vault from orbit… how many years later..?
Its insane how gamers let themselves get fleeced just to not have to admit to themselves they bought a stinker. "Maybe it'll get good now if I throw more money at it!" NOOOOOOOOOOOOO will you never learn?!
But then y'all buy shit like FIFA and Madden, the actual jokes that actually steal from our money. Or perhaps your a Tarkov player in which case you bought an unreleased game for more than 2 fully released games......crazy, just crazy how y'all talk about destiny when worse shits happened and is still happening comparably.
@@keithpierce5686 you are making up an argument to get mad over "you probably play x game which is why your argument is bad"
@@keithpierce5686 ok so theyre both shit lmao
@@keithpierce5686does not change the fact that what bungie did with Destiny 2 is any less bad tho
@keithpierce5686 look up the "straw man fallacy" and stop arguing like this
The first Destiny disappointed me so hard, I never pre-ordered a game again and lost faith in ever believing anything a publisher said. Even ones that never disappointed me before. So even the first couplie sentences of this video were straight up wrong for me. I was expecting an open world RPG with Bungie's FPS combat mechanics. Instead, what I got was an MMO live service in a segmented world and horribly told story.
Real bro.
I know, right! Everyone was hyping it up so much leading up to its release and I was so confused as to what it would be. Then when it came out and I could finally see what it was I said “That sounds terrible, who would want to play that?!”
Silly me, that would become the games industry for the next 8 years 😅
L take
As someone who played the Destiny beta, it clicked with me immediately. It was a process warning people, "the is Borderlands the MMO with Halo multiplayer" but everyone I told, was sold on it and had a good time.
Everyone I know who wasn't told that, felt ripped off. Their own marketing didn't help, but I think whether or not you played that beta helped temper your expectations on what game you were getting.
That’s how I felt too
"If you love something in Destiny, it WILL be taken from you." This is the exact reason I fell off the game. 4000 hours on console, another 4000 on PC. The massive Glaive nerf they introduced last year was the final straw for me.
A lot of your complaints have been slowly addressed since the release of Witch Queen. The campaigns (despite the story missing out on explaining the Veil in Lightfall) gained the legend campaign difficulty which really upped the immersion and difficulty making the campaign actually feel like we were fighting legitimate enemies/gods. They actually consisted of neat missions that had mechanics to them.. instead of a ton of busy work like Beyond Light and Shadowkeep.
They added a TON of quality of life features that really improved the game. Loadouts so you could save entire builds and switch them on the fly including pulling weapons from the vault automatically. They added weapon crafting which although some hardcore players dislike… most of us long time players appreciate as we can slowly unlock the patterns and craft our awesome weapons rolls and have the ability to try out different rolls without being at the complete mercy of RNGesus.
They added Suclass 3.0 for all the light subclasses which increased build-crafting potential by a massive amount.
They added an in game LFG that’s decent enough that most people actually use it now.
They upped the difficulty in the game (addressing your concern with difficulty being underwhelming as we’ve grown more powerfull. Not only have they added new enemy types with new features like the shadow cabal with back pack shields and tormentors (with an entire new race in the final shape), but they also have slowly switch the light level difficulty system to set us a certain amount of points under light of the enemies so that we can’t over level for activities to reduce the difficulty. They also massively increased enemy density in all new PvE activities from strikes, battlegrounds, dungeons, and raids.
All in all… despite us being much more powerful now… I feel in endgame activities you actually need to play smart and with decent builds to be successful versus before you could just overlevel and run whatever.
The seasonal storylines while still drip fed have massively increased in their quality…. Both from writing, acting, consistency building the story from week to week and from season to season. The last 2 years of seasons since Witch Queen released has had a few off seasons but most of them have had really good stories and even some great activities with increasing difficulty (coil and deep dives).
They’ve also seriously decreased the grind required to keep up with the game. They stopped increasing light level from season to season and have limited it to only upon release of the yearly expansion. They added seasonal challenges that get done simply by playing the game that give tons of XP so that people can unlock all the artifact mods without needing to ever do any bounties if they don’t want too. They also ended sunsetting weapons which you mentioned in your video and have committed to only sunset seasonal content going forward and only at the end of each year.
They have been more improvements beyond that. I have a lot of friends that play destiny and have for years. We’ve all been sick of it and taken breaks for a couple months here and there but we’ve always been drawn back by the seasonal story, new dungeons, raids, loot,
We had felt the same way many times … however despite that the numerous massive improvements to all parts of the game (except for maybe pvp which I’m not big into these days, although I know they made a PvP strike team to focus solely on improving PvP and they just released a map pack of 3 new crucible maps) has helped us to see the glass half full.
I don’t know much beyond this coming year of D2… however I definitely am psyched for the Final Shape and coming episodes to see if the new content structure is better than seasonal.
I just wanted to point out to potential older D2 players that have been away from the game for awhile that feeling on it are truly subjective and that there has been a ton of quality of life and just great in general changes made since the release of Witch Queen.
no they havent
@@Aqsticgod that’s a lot of feedback there. Thanks
I just think its hilarious that they truly bungled the game the expansion before the last one, 10+ years to trip at the last moment.
Bungie’s executives are wiping away their tears with their billions of dollars. 😢
@@deriznohappehquite Yeah, imo the executives are 99% of the problem :P I feel like if the creative and dev teams were able to have full control over the game within the budget instead of constantly having ideas shot down by executives, then releases would be significantly better
@@xxjayymonroe96xx pretty sure you’d just see scope creep and worse outcomes overall. Destiny is already quantity over quality. If you don’t have people to shoot down ideas, then you don’t have the resources to successfully implement those ideas.
Personally, I never gave Destiny another chance when they downgraded their original game if you didn't buy the expansions. I bought D1 a few weeks after release and got that ugly orange emblem for being a "founder". I found out how they treated their founders years later, when I tried it again. I found out it removed missions, cutscenes, difficulty levels and more. It also made it impossible to get the Platinum Trophy because you couldn't get to max level anymore.
I'm glad I stayed away ever since. I never had an Xbox or played Halo, so Destiny was my first Bungie experience,. That's why I have no love for the company.
Bye.
Its crazy that they never got suee for that. People always sight the EULA but none of those agreements are legaly bineing or hold up in court.
Yep D1 was screaming at us for what was coming even at launch
@@robertharris6092
Well, I guess EULAS do protect you fully legally.
@@manuxx3543
Byeee.
Greed and laziness mixed with fanboy streamers.....thats why Destiny is in a horrible state🤔
@@lunarvvolf9606All of which you likely played once and then stopped.
Bingo
Hmmm… you critique bungie for greed and laziness… but you wouldn’t dare speak that way about other studios? You’re delusional.
Basically youtubers
@@isaiahkelly8955 We critique studios all the time? give me some names and will tell you my honest perception of them, I have a lot to say about studios and the state of "AAA(A)" gaming
Absolutely stunned that the lead composer got booted, a lot of those tracks had the same effect as the ones in Minecraft do, they really pulled me into the world where time would just fly by as my guardian got stronger and stronger. I’m still glad people are playing it at least
I have followed and played destiny off and on since house of wolves in destiny 1. This video perfectly, and I mean PERFECTLY, encapsulated all my feelings and thoughts for this game and how it has impacted me myself. From the expansions you were excited for and how this game got you through bad times. My own story with this game was almost beat for beat like yours, and now when my friends ask me “try this expansion out it seems to be awesome” I can’t help but feel an overwhelming tiredness and dread. Destiny has long been sunset in my heart but this video really gave me the closure I needed to really understand how I felt about this game. 10/10 thanks man
I played a bit too much Destiny 2 coming out of high school. Went cold turkey when they vaulted what was essentially 90% of the game.
Really feels like the old guard & Co. AAA companies have lost all connection with their playerbase. Haven't bought one in about 5 years.
Yep, I stopped playing that POS when they vaulted the DLCs that I just bought a few days earlier. Should have been criminally charged for that shit, I still don't know how they got away with removing content people paid for.
@@JohnDoeWasntTakenyeah shit pisses me off tremendously, like I get the quality of those expansions wasn’t great and the same goes for the og campaign, but if you can’t keep it together and you literally can’t ever play it again, why not just make a new game at that point🤦♂️why not just let people transfer their shit to the next game and carry on from there, oh wait they couldn’t come up with anything worth making a third game despite the rich universe they’re working with cause they’re fucking imbeciles, since d2 dropped literally everything in it has just been mid doodoo trying to keep people on the hook trying to get them excited about the next new big thing, shit is so assbackwards it’s painful, where ya know normally you get people’s anticipation after making a good thing that makes people look forward to more stuff they just make dogshit going oh it’s gonna be better it’ll be better I swear and so many nitwits keep fucking biting
@@JohnDoeWasntTakenbecause people took it and did nothing about it. No boycott. No lawsuits. Y’all just kept playing 😂
The Taken King was peak destiny imo. It's all been downhill since. I have so many fond memories from back then and playing modern destiny just makes me feel depressed.
forsaken was probably D2's taken king but since then its been actually ass and the fact most if not all the old dlc planets, and activities are vaulted and inaccessible
For me it was post rise of iron. That was thr best time.
Because Taken king was recycled from the og campaign and staff they fired before launch
In D2 it was entirely new bungie
Agreed the best times in destiny was taken king and post rise of iron with the age of triumph stuff
@@coolbreeze6207 specially considering that the only reason Rise Of Iron + Age of Triumpf even released was to Pad out the Destiny 2 Delay Gap
My younger brother was super into the first destiny. I remember when the second one came out and he barely played it, I never really thought anything of it. I tried to play it a few years ago and it's so incredibly confusing for new players. I have zero desire to try and figure out what everything means
Destiny 1 was unique and had a soul, DESTINY 2... it is sad
Doesn’t matter, still paid 🤡
@@joeb1185a soul??? Wtf 😂 they literally fired the composer and changed the soul of the game for what we got at launch lol must’ve been nice to have been a little kid when it dropped so you didn’t notice all that lol
@@CoercedJab played it for free on ps plus. Otherwise I never would have tried it.
The nostalgia goggles are glued to your head my friend. D1 was ok. The first 2 years of D1 were kinda trash. By the end of D1, there was enough content to keep playing. D2 year one was the worst it’s ever been and that says something given vanilla D1 was terrible. But let’s not act like D2 in its current state is worse than D1… like come one now.
I agree with bungie taking things to far in the monetization aspects, but saying witch queen was mid? Compared to everything else it was 10x better. I would however have liked to see D1 year 3 (in terms of gameplay, content, sandbox) be the start of D2. We took 1 step forward and 8 steps back with that one, but saying Destiny is worse now than it was is just a terrible opinion.
So this wasn't a video about a video game, it was a video about a man finding his freedom from an addictive game.
People who claim "cosmetics are ok to sell to us" are red flags. Cosmetics are part of the game, if they are gatekept by micro transactions that is a HUGE RED FLAG!
What the fuck are you talking about? It's a live service game are you still in the early 2000s where games were offline and the online was just raw multiplayer with the bare minimum of what most games have today? Team fortress 2 is a legendary game with microtransactions does this raise a red flag too? Don't be a moron.
Disagree, if there done right it’s fine to sell.
If a game is good enough I don’t mind helping developers making a extra buck or two
@@yeetus_the_feetus4858I disagree when it comes to games that are about loot.
@@yeetus_the_feetus4858 except they use it as an excuse to give no content aka call of duty
@@yeetus_the_feetus4858 when you pay gate content, it incentivizes the development of less interesting and more bland content as a means to funnel people into the store. Its psychology 101, not rocket science. They dont hire TEAMS of psychologists on to help design their games in the most predatory way possible for nothing, use your brain a little. When they add cosmetics into the store it AUTOMATICALLY means they are developing less interesting cosmetics available for grind.
This is why I never bothered with Destiny and stuck with Borderlands. Pretty much the same concept, but you wont miss out on anything or fear content being removed.
"To sunset Destiny."
Man, I really love how you make use of every word. Unlike Destiny, your track record is only getting better. Keep up the good work friendly neighborhood Ren with two Ns.
After he said "Black Armory added nothing but forges" I turned it off cause WHAT????? It just seems like he rage baiting...cause I was almost close to ending it when he bagged on Warmind just completely ignoring things on purpose
It's all about ignoring anything that might weaken the case he's trying to present. Nothing but a D1 glazer. It's really not hard to just give props to when Destiny 2 did things right.
Honestly, Destiny 1 came out at a time when I had no real path in my life. I finished College, applied for jobs, recently broke up with my gf, living with my parents. All of D1 was amazing to me even the crap DLCs cause I had fun with my clan and friends. Everything was a wow moment and a power trip that honestly I needed as I felt so hopeless and unguided with my life. D2 came out at a point when my life was on the up and up, so I had less time for it. It also helped that I found no enjoyment in the game anymore as I was busier and the game became more grindy. I finally stopped playing D2 when Witch Queen came out, this point in my life was the most hectic. Wife, house, trip to the hospital to find out I have a rare autoimmune, planning for a kid. It was fun but life took president. All this to say is that I loved Destiny and it will hold a place in my heart till the end of my life. That being said it is sad what happened to it and I wish it was better so we could have enjoyed it to the full potential it could of had.
I've had D1 since around 2017 when my dad bought it for me, but I never got into it then which is something I regret because I now realize I missed out on all the fun of D1. When I started grinding on D1 for real in around late 2022, I realized that I probably would've loved this game back then because it also would've been more active.
I hit max light level around the end of 2023, but even after that, I still kept playing the weekly raids and even the crucible. It was a unforgettable experience, although I stopped using my old Xbox because I got a new PS5. But believe me when I get a new Xbox, and hopefully D1 still has the same like 30 Xbox live posts, I'm going straight back to D1.
Quitting Destiny was one of the best decisions I've ever made. My mental health couldn't take anymore of it.
Yep. I started playing in Shadowkeep after quitting at the launch of Destiny 1. Then I quit in the last season of the Witch Queen. Couldn’t be happier
I quit playing it many years ago, and I have little memory of it. Just bullet sponges and grinding. Loved the atmosphere of the game but when they started establishing new currencies for specific things, it just felt needlessly complicated and I moved on. I think I was in my early teens when they did that. Don't miss it!
You’re such a pansy if you let a damn video game ruin your mental health
how do you let a fucking game ruin your mental health tho dawg thats just a skill issue
@@NaderVaderYTexactly what I was thinking imagine being so delusional u blame a game for your mental health problems😭
Your explanation of the changes between D1 and D2 made me have an epiphany on why I just couldn't get into D2.
And seeing what's happened since, I'm really glad I didn't stay. I'll just keep D1 as a sweet memory from days past.
D1 at the end was a fantastic game. Such a shame.
D2 was a sour experience from day 1. I was obsessed with D1 and it was a night-and-day difference
Yea I wondered for so long why I never could get into D2 when it came out, and when it went free to play and tried it. I don't have the best memory of launch D2 but this may have been why
D2 just looks like a sad husk of what D1 was.
I didn't play much Destiny 1 or 2 but my dad used to love 1 and played 2 up to some point, I remmeber he used to tell me in excitment of the Taken King and how much fun he was having with it back then, it seemed he loved D1 a lot, he talked about D2 and Forsaken but stopped talking about it sometime after, I asked him a few years ago one day why he stopped playing D2 and he said it felt like a 2nd job more than a game, so it must have gotten pretty bad for my dad to stop lmao.
D2 looks straight up horrendous these days after watching this video, I knew it was bad but I didn't realise it was this bad, and he has long left the game and now plays another game just as much as he did with D1 with one of his friends.
I tried Destiny The Taken King years ago and even back then, I felt underwhelmed (the levels all lacked the dynamic sandbox nature Halo was known for and even the weapon types outside the Fusion Rifle felt like boring retreads of the most basic FPS architypes, your loadout dividing up ammo in a way to limit what you can even use). It’s just the decision to finally just up and remove whole expansions people paid for that made me disinterested in supporting modern day “Bungie.”
You had me lost when you called whisper mission a dungeon
I feel like this is intentionally forgetting stuff. “All we got in black armory was forges”, didn’t mention world puzzles, Niobe Labs, or a whole raid.
Yea he is purposefully leaving stuff out to “make his point” unfortunately it’s a pretty crappy point especially now that final shape has dropped. Sure there’s been not great times in Destiny but as a whole the game is great.
The video is just a hate piece that's why he's not trying to be fair about things. It's intent is to glaze Destiny 1 as much as possible and only give the absolute bare minimum of props to D2
0:55 You really did do everything, including miss out on Zen Meteor because of Sony's Timed exclusivity deal with Activision being extended to last past D2s launch.
man, just stop buying the new expansions, you don't need to review it. At this point destiny benefits from people being reminded that it exists.
I cant with these gun references dude, "my trust has been dismantled"
30:39 even the vex was super com used and curious as to wtf happened to that grenade lmao
I
Hate
Micro transactions
So
Damn
Much
Bungie are responsible for the popular trend of monitising content that should have been included and other live service bullshit such as cash shops in full price games. Also season passes.
Nah Fortnite is overwhelmingly at fault for that one.
@@Juan-GC Fortnite is free to play and always has been.
@@DuggyDarkoHe's talking about battle passes which are definitely a product of fortnights success. There's a lot to dislike about destiny for sure, but they didn't invent monetization. I don't really think you can make a case that their model of monetization is particularly novel or inspiring. DLC has been a problem for years in that it allows half complete games to be sold to be finished at a later time and if the game does poorly to pull the plug before they invest too much into it. Sadly developers seem to not understand that half complete games being unfun to play longterm is often why their games fail. Although a big reason for some of this is likely the fact game prices really haven't increased along with the development costs and expectations for what the games offer. This continued decline in quality has lowered expectations and the cycle of lowering expectations to wow consumers with the new trash continues.
In general, I believe all content needs unsunset and we need to quit reintroducing old stuff into the game unless we are getting it all back permanently. I'm fine if they "update" old content, hell they can even rotate raids and dungeons weekly to help reduce the bloated file sizes. Same goes with strikes and so on. If world of warcraft and ffxiv can function with their amount of content I can't see what destiny has they don't.
@@jhemp fortnite battlepass is far better than destiny i haven't use real money to buy any fortnite battlepass for year now because they always give you more than enough v-bucks to buy the next Battlepass for free
@Dendyaryadi Of course, I'm not arguing that it isn't. My main point is that it is in fact the main reason so many games have one. Some games do it right and others leave much to be desired.
Everyone's losing their minds over Bungie putting out new PVP maps after 5 years waiting, so this video is the perfect antidote to that.
Really? 5 years for new PVP maps?
Game is really good at moment loln
Nah bro made that up 🤣
adding new PvP maps to a 5+ year old game that already had, what? 40 PvP maps? seems completely unnecessary to me.
@@deriznohappehquite hey, the perfect customer!
around 2022, my now husband who was an OG destiny 1 veteran showed me destiny 2 on pc, we started playing together but my god we had to stop after a few weeks it was so terrible. i really wanted to understand and get into the story and campaign but they removed so much of the past good content it was impossible to do so. why the hell would you remove major parts of campaign that people loved?! it feels actually impossible for newbies to get hooked, cuz theres NOTHING to get hooked on anymore. hearing my husband talk about old destiny and watching this video made me realize man i missed out on a good game and theres no way of playing it anymore lol
It's just so sad I fear the future of gaming
I have some very strong disagreements with this video. Fundamentally in every way D2 is so much better. And comparing seasons to DLCS from D1 is incredibly weak. There were real issues with D2 launch snd year 1. ( i stuck through it) Forsaken brought the game back, seasonal content progresses the story forward smd builds out the universe in a way larger expansions can only do in a portion of. The seasons are varied and give the side characters purpose that way when the DLC drops you actually give a fuck.
Worst argument for seasons I’ve ever seen. They do exactly none of that. They’re grindy annoying and boring. I can’t remember the last time I gave a fuck about anything a single character said in a season, why? Because the stakes are SO LOW. We got more character development of JUST Eris mourn in TTK than we have of all characters combined in any of the seasons. It’s impossible to care about a season because they’re SO nonsensical “oh we are going to align with the fallen, go kill a bunch of them for some data and come back.” “I see, so the kell of a random no name house is upset. Go kill some more fallen for a different random drop item”
Wow. Soooo intriguing. The expansions are SOOO much better at making you care about characters than season. For example. How much do you care about caitel or eramis? Probably basically nothing. Now how much conflict did you feel at the end of forsaken when you find out prince uldrin had his mind tampered with to be basically mind controlled into doing what he did? And THEN how you felt when you find out he’d been revived as a guardian by pulled pork, the unreasonably optimistic ghost that had spend uncountable years looking for the perfect guardian and scanning everything in his quest to find that guardian.
Or better yet, how about when you watched cayde get shot and die? You know WHY you cared about cause at all? Ohhh that’s right, it was THRE STORY MISSIONS FROM THE MAIN GAME WHERE HE WAS ACTUALLY IMPORTANT AND NOT JUST ON A HOLO CALL SAYING “good job guardian the vex incursion was stopped” IN FETCH QUEST PART 1/50 FOR A SEASON. Seasons don’t make you care about character at all. Actually interacting with them does. And you only do that by having an actual mission that you only get from an actual expansion. Look me in the eyes and tell me the missions chasing cayde around Nessus weren’t INFINITELY better than TALKING to a seasonal npc story character. Hell no not even talking to them, getting talked at with a vague gloss over of the stupid sized lore dump you have to read on the quest page. They say some vague lines and then you have to read several paragraphs of text DESCRIBING WHAT THE CHARACTER YOU’RE TALKING TO IS SAYING INSTEAD OF JUST HAVING VOICE ACTORS SAY THE LINES. For example;
Talking to ikora: *the hud gets hidden, ikora moves to the centre of the screen “good job guardian, the vex have been pushed back once again”
The hud reappears with a new quest step to claim, the flavour text reads: Ikora stares at the sky, her face darkened by the shadow of grief, eyes almost glazed as she speaks “guardian, today we lost a fireteam of friends to the vault of glass,” her eyes light up slightly as she looks to you with renewed vigour “though they are gone they provided invaluable information that I have no doubt will be crucial to solving the enigma of the vault. Additionally the fact time seems to flow differently in the vault it’s possible we might be able to save Praedyth, though I’m not sure how. Regardless, the fight does not end here, I’ve received intel of a planned vex incursion on mars. They’re planning on using the planet as a staging ground for a direct assault on earth and the traveller. Go guardian, protect the city”
Would that not have been 100000% better if she had ACTUALLY SAID ALL THAT instead of it being flavour text for the next step of the quest????? That’s all that seasons are, a vague barely relevant line followed by a written essay of what the character SHOULD have said in the first place. It’s hard to give a shit about them when that’s how the interaction with them are delivered. Let me again point out cayde, who you spoke to in real time while he was trapped in a teleporter. It was EXCELLENT because he was actually there, ACTUALLY talking, ACTUALLY giving you the next step, ACTUALLY interacting with you. Imagine how much less people would care about cause dying if it instead was “oh there you are guardian!” *flowery written essay of the exchange between cause and your ghost before he get teleported away*
If you can’t tell, I hate seasons.
TLDR: no tf they don’t. Seasons don’t make you care about anything because seasons suck horribly. The interaction with characters is non existent and boring. The gameplay for seasons is also mind numbingly repetitive and boring. It’s basically the live service fps version of fetch quests and collectathons, lazy, boring, and just there to give you JUST enough entertainment to get you from a to b.
Something real special about Destiny was the MUSIC.
The Taken King soundtrack is still legendary to this day.
Didn’t they fire the composer before d1 released? And y’all still bought the game and every dlc lol
Then you’re telling me they fired the other composer too 😂
No matter what anyone says, TTK was the peak of Destiny for me. It's when I started playing Destiny and even today I sometimes boot up D1 just to play it again.
D2 just feels.. Soulless. Like TFS was really good and I enjoyed the campaign, it just doesn't have the same magic D1 had, and that goes for the rest of D2 as well. And don't even get me started on PvP..
Bingo - well said. I bought the Final Shape to finish the fight, did it and uninstalled. I cannot go on with this game anymore.
Played since the D1 beta. Did most of the grinds, but I decided to only buy the lightfall expansion and not the seasonal content, because it was very monotonous and I wasn’t a fan of the company’s ideology.
This move made me realize just how much I didn’t care to play the game at all. It was a force of habit, and when I removed myself from it and only played when I wanted to, I couldn’t bring myself to touch the game most of the time. A lot of the wonder has been sucked out of it and the same old thing after ten years has left me tired as well.
This series started out greedy AF. People forget that basically all of the 1st few "Expansions" were found in the data by fans mostly complete, and the prices of all the DLCs even from the start was outrageous. I remember even being able to glitch through walls to access areas locked behind paywalls very early on. Bungie used to create complete experiences with tons of offline, and online content both. Destiny has stood for everything I hate about modern gaming since day 1 of the initial 1st game's release. The only reason I gave the first game a chance is because it was Bungie, and much like companies like Bioware, and others, I trusted them to create a new epic sci-fi IP. It's a shame what gaming has become, too mainstream for its own good. Everything is filled to the brim with trying to get more than your initial 60-70 dollars. One of the more recent examples is Diablo 4. It's just another online only cash shop disguised as a video game.
I agree wholeheartedly. I remember using the bike to glitch into the first DLC areas and they were complete.
Couldn’t have said it better
I'm done with destiny. I'm just glad you said it
Yep overall I agree. Destiny has established a functional profitable foundation, marred in excessive corporate manipulation. Fanbase made in general totality of yuppies known for lapping anything up, whom couldn't be bothered to stand up for something, goes for 'modern gaming' as a whole, paying more for lower quality and quantity.
I have fun with the game, every few months. Clearly the OLDER Bungie developers set up Destiny to resonate with the audience, be it gunplay, audio, gathering all equipment etc.
To think of only playing Destiny 2, is disheartening... constantly reminded of what a better product it COULD be, and all the fanbase musters up is praise for mediocrity at best, just a bunch of cowards!
I sunsetted their ass after lightfall. Also, if "sun-rising" all of the guns they sunset was supposed to bring me back, they should have did it before I DELETED THEM ALL.
Destiny 1 > 2. For me that is. So many fond memories playing Destiny, one of the reasons why I got a PS4.
Then again, I probably put in like 1000+ hours in Destiny. While Destiny 2 I only have 150 hours.
Destiny 2, wasn't the same. Still (somewhat)enjoyable at first but then I just got bored of it and now look at where Destiny 2 is at currently.
same destiny 1 was so good thinking about it
Comparing seasonal models with previous exspansions is inherently flawed. For starters the price discrepencies when you account for inflation are drastic. House of wolves retailed for $34.99 CAD on release in 2015, it'd be about $46.11 currently, comparative to the current seasons which cost 1200 silver or about $15.99 CAD
Also the claim that Dark Below or House of Wolves had more content than the current seasonal model is just a lie. We get more story missions, we get about the same amount of exotic weapons and more armor, we get exotic quests, we get more new core activities usually at 2-3 per season, and often we even get raids, the only thing that misses is crucible maps really.
@@buddybeas5237 Yeah overall total content is arguable as well, I think Renn should have focused more on his angle of it being less meaningful content, I agree with that point completely.
I like how Clever you are to include many gun names into your script.
People didn’t like the game we developed and designed? Better fire the fucking musical composer
The amount of false equivalence and bad faith arguments here is insane.
I've never played Destiny, but it was always one of those games I'd considered getting into. But once the news of Bungie sunsetting content dropped, any interest I had was completely gone. There's literally no reason for me to consider spending time or money on a game that takes paid content away like that, that takes away items people earned over hours and hours of playing, that pokes massive holes in its own story and lore so badly. Bungie can say all they want about how it was done to make the game more manageable. Maybe Bungie will never do it again. But, as a potential customer, I could never trust that my time or money would be well-spent now that they've set that precedent.
I started playing Destiny 2 a year ago, and it's one of my favorite games now. Everything is free to try right now. I recommend it.
Casuals are the cause of modern "gaming", good for companies, bad for people who really enjoy good games, props to the companies tho, for milking those sub tier humans dry, well deserved imo.
The way you include those guns names is really good and worth praising
The lead up to Deatiny one felt like a very grounded space mystery while fighting an alien force fighting for the remnants of Earth. The other planets felt like humans trying to take ground and explore. The beta felt like this too.
Once the game came out I realized it was not grounded and had a lot of pop. The mystery was just taken as is. I felt no purpose to hunt for deep lore and instead found surface value grinding for space fantasy items.
It was fun but not as engaging. It crushed me to log in and not feel anything but a chore.
i havent touched destiny since september of last year and my quality of life has been significantly improved
Ahhh destiny I continue to not play it enjoy rant videos about it and feel no sympathy to the addicts that continue to play it.
Never feel sympathy for d2 players. Bitch and moan constantly, are aware of all the predatory decisions bungie does, and what do they do? Forget about EVERYTHING as soon as the next dlc trailer launches... Bunch of fucking goldfish.
Agreed, Destiny 1 to me and my friends was a master piece of a game, and it had a soul, Destiny 2... I am glad i quit in time years ago.
Which queen was the same old destiny…. Huh? Literally changed the whole structure of how campaigns are added some of the best and memorable missions and story moments D1 nostalgia lords (me included) gotta stop
Cope
please tell me a memorable iconic moment of witch queen, genuinely curious because i cant think of a single one that was important enough or unpredicted that i remembered it
@@gaiatifulRhulk, fricking Rhulk dude, Savathun, her fight and her banger theme song, learning that the Hive was tricked and learning that all the franchise trickles down from the Witness deceveing the former krill, now hive, learning that Savathun is the sole reason why humanity and the Traveler weren't wiped off the frikkin galaxy with the parasite quest, also W gun too 🗿
Renwood , not Rennsreviews, was a player that won Myth World Cup in 1998 with his team. The next two years featured teams winning the Myth World Cup which would go on to help produce, design and develop Halo: Combat Evolved. The rest, is history.
I would like to promote this great game called, Warframe. You'll love it, you don't need to endure Destiny 2's poor choices...
It never felt like they had our best interest at heart to me. I love your optimism though. Good video
30:15 we then learnt it wasn't for the harddrive space excuse, but just so they could recycle the things in future "content" drops. Over and over again. A small sacrifice (temporarily losing player trust) for greater profits (less work)
Destiny 2 turned into another perfect example of fast foodification of games. Further than even call of duty, since at least CoD won't just disappear. Remember when people complained about recycled assets in games? For example back in mw3 (the original on 360/ps3) when people found that a bunch of assets were reused from past cod titles, especially mw2? People were mad. Now we've gotten accustomed to having games taking away content just to give it to us in snippets over and over again, us paying for the same stuff we've seen over and over again and people keep doing that as long as they get promised the potential
They're not selling a good game, they're selling the idea, the potential that the game have, but never giving us the carrot because that would ruin the whole marketing strategy. It's undeniably genuis and might be one of those unicorns that will probably not happen again in a long time. The reason other games fail to recreate it is because they fail to create the illusion of a game with promises and potential, they go in hoping to create a successful live service game and people see through the bullshit. Bungie made it just happen under the guise of "we didn't have enough time to finish the game", twice now. A lot of people have been hoping for destiny to be what they've always wanted it to be. So close yet so far away because we're never getting it
Tapioca Tundra by the Monkees tells the perfect story of Bungie's destiny. "It can not be apart of me, cause' now its part of you." It was what they wanted, until it was put into the hands of the public, it was no longer their creation, but all of our own creation.
Bro, I know I'm 2 months late on this but I am SO HAPPY to know there was at least 1 other person who had the EXACT SAME EXPERIECE AND THOUGHTS of the Destiny franchise as me as it went on throughout the years. As like you I started Destiny back in 2014 on release coming from Halo. And when it released I had a major addiction. It just pulled me in. It was all I did for years, but then Rise of Iron released. I HATED Rise of Iron. I didn't like the expansion itself, all the balancing changes they made REALLY rubbed me the wrong way, and it seemed like a shift in the franchise, visually as well. It just had a different vibe. Then D2 came out and it was OBISMAL. The game itself was AWEFUL but for me another part of it, which started with Rise of Iron, was the vibe change. See with Destiny 1 pre-ROI, the vibe (which was literally stated by Joe Staten) was a futuristic, Halo like, space magic, western. Everything was just so cool with such an awesome vibe. But D2 went from that to a "we don't know what tf we're doing but we're doing it" vibe. But after all the time I had loved of the first 2 years of the game I kept playing even tho I actively hated what I was doing. Then Forsaken released and it really seemed like a callback to Destiny 1 and their og players, I quite liked it, even tho it was still D2. Didn't do anything with the Annual pass thing tho until Season of Opulence which was really good. And then Shadowkeep came out and I IMMEDIATELY hated it, I went a couple season in, and like you, this was when I realized I didn't know why I was still here, if everything I was doing was making me miserable why was I doing it? So I left mid Shadowkeep and never came back. And that's when my life improved DRAMATICALLY. I started living and doing things I never knew I would enjoy or care about, and realized I'll never get those years I spent back and that saddens me. And unlike you I never came back, tho your reason might simply be the channel, my extent was just watching new trailers just so I can be happy knowing the game was still trash and be proud of myself for leaving. This was also when I realized I never even liked BUNGIE'S "Destiny" in the first place. What I liked about Destiny 1 was that it was scraps of what could have been. It was scraps of Joseph Staten's Destiny. What drawn me in was Joseph Staten's Destiny (the guy who wrote all the original Halo games and original Marathons). It was Joseph Staten who made the world's I wanted to explore, but that game never even came out because before release they said, "no, this has to much of a coherent story, I want to be able to go to any place at any time, rewrite it." And understandably he was like, "TF?! Are you high? Peace." and dipped. And when I realized that, and that this was never going to be the game I wanted it to be I felt like years of weight was removed. Thank you for your video.
P.S. Joseph Staten is working on a new triple A game with Netflix rn, excited to see what that will be, though I have no plans of throwing my life away to play it.
Video aged like milk since the final shake dropped
and comments full of people being like "I StOpPeD PlAyInG ThE GaMe 5 yEaRs aGo, ItS So sHiT NoW" like dude you are not even playing the game but are here to complain about it
and then i saw some comments about "they turned a shooter into a puzzle game" while others complain about it being "just a generic alien shooter, which any game could do better" like choose one guys....
like the game does have its problems, content vault was definitely very damaging for the reputation of the game and there where definitely decisions made by Bungie that left players shaking their head (even though those often also get reverted later, not worth any praise, but worth to point out)
but nonetheless its still a pretty popular game that never got outclassed by any of its competitors that came up in all those years (so much to "Any game could do that")
and yet people who didnt played the game in the last 5 years come here to comment how "bad" it is (yet, apparently, its still living rent free in their heads after all those years. its hilarious)
Give it two weeks, you'll be bored again. Like clockwork.
And now your comment has aged like milk 😂
Glazing Destiny 1 is like writing history.
Please stop.
the first games still functional and i would highly recomend deleting your charichtar and playing through again if you havent in a while and if your wondering if u should get into destiny ide say just play the first game
it also still has a somwhat active playerbase i mean you wont be loading into any crucible matches but randoms will be in your strikes and roaming around the tower and planets
I'll be honest, this just feels like those vids the angry "d1 good d2 bad" content creators do (there's at least like 2-3 of them). Destiny 1 can do nothing wrong and destiny 2 is the worst game ever created, rose tinted glasses to the extreme.
28:27 Destiny 2 fans have been delusional for a long fucking time. They’ve universally gaslit themselves into thinking D2 is better than D1 ever was, they continually praise any new dlcs Bungie drops even when they are more expensive and about half as big as forsaken. There is a huge portion of the fanbase who genuinely thinks the final shape is the best dlc Destiny has ever had despite the fact it doesn’t have anywhere close as much content as The Taken King or Forsaken. Not to mention the fact it’s just another reskin of old areas where already seen.
This review seems incredibly AI generated. I have no idea how you could come to the conclusions made in this video unless you had literally only played each expansion for like 10 hours at most.
I've had my fair share of problems with destiny, but this entire review is so one-sided and biased It's honestly funny.
1. You say that the seasons released at the same rate as the original expansions and just have less content. The first year of destiny 1 and destiny 2 both only had 2 expansions, and there are 4 seasons per year under the seasonal model. And yes, the drip feed of content can be annoying at times, but the whole seasonal model is a direct response to player complaints about the content droughts caused by the expansions, would you conveniently didn't mention.
2. Complaining about an annual pass not giving you all of the seasons content at once is so unbelievably stupid. You know exactly what you're paying for when you buy something called a "annual pass" so don't act like it's some big shock that you have to wait in between seasons.
3. You only talk about the worst aspects of each season to frame it as if they gave us absolutely 0 content. Like with the black armory you frame it as if the only content for the entire season were the forges, you conveniently leave out Niobe labs, scourge of the past, the new exotics, the entire weapon forging system the forged are based on, and the fact that they very quickly lowered the power requirement for the forges, even though you framed this as a huge issue for the whole season. You also conveniently forgot to mention the crown of sorrow raid from season of opulence, which was pretty universally loved by the community
4. Saying that subclass 3.0 gave the game "an illusion of depth" and that the customization is the same as the destiny 1 subclasses so unbelievably stupid. The builds that are possible right now with sub class 3.0 are so far beyond anything that was available in destiny 1. And what are you even talking about when you say subclass 3.0 has less perks than vanilla destiny? Vanilla destiny sub classes only had 8 columns, 4 of them were for your super, grenade, melee, and jump, and 2 of them were for stats only. This left you with only 2 columns of customization, meaning you could only have 2 special perks active at once, as opposed to the 4+ fragments you can have on 3.0 subclasses, plus the aspects which you also just ignored.
5. "All of the artifact and armor mods are so overwhelming and confusing that I just ignore them, good thing that ignoring them is totally fine because the game is too easy". Have you ever played anything beyond a heroic strike?
I completely agree. Hey but at least a lot of those people like this guy will be off of the game after this final expansion and then leave it be.
I think Destiny 2 is in a pretty good spot and is way better than Destiny 1 in terms of quality of life things and just the games systems in general.
The only thing that D1 has over Destiny 2 in my opinion is the art style but other than that I think that Destiny 2 is light years better than Destiny 1
@@ThePackman627 yeah D1 definitely had style to it, like the moon in d2 had nothing on the one from d1
I lost it when he started talking about the "horrible grind" of exotic quest and "grind-gating". Like bro did you really enjoy having a random 0.1% of getting a random exotic back in d1 that much. And also "grind-gating" bro mfs when they have to play a game to progress in said game like wtf. I get destiny ain't perfect by far but complaining about either stupid or even untrue stuff really doesnt help. Besides I don't think he mention a single game that does any of these things better than d2, so take that as you will.
Glad I wasn’t the only one who thought this
It's easy to make money by creating lazy, biased content that hates on Destiny.
I'm so glad I stopped playing destiny 2 back in 2020. No game deserves your time or your money when they remove PAYED content from the game. Pure trash.
The only good thing for me with Shadowkeep is that it finally allowed my friend to persuade me to try out FFXIV. After I completed the free trial at level 35, I bought the full game the following day and still play it to this day. Final Shape is exciting, but its merely an appetizer for me. The main course arrives on June 28th which is the release of Dawntrail early access. My friends know that I'm looking forward to Dawntrail as well so they all agreed to not bother me with Destiny 2 stuff once I can play Dawntrail
I don’t understand his critique of grind in this game given he praised base d1 so hard it’s pretty inconsistent
This is just so inconsistent, listened to the whole thing and it seemed like "haha D1 gud D2 bad" like he only mentioned positives (being opinions) about D1... while being overly negative about D2... like what?
@@jackr.t.4459hehe D1 good, D2 bad. Hehe Siva. Haha cabal sucks.
grinding in d1 gave unique swords that you couldnt get anywhere else, grinding in d1 gave out rewards that felt good to play around and use, grinding in d2 gives a gun that i wish was better and cant even keep for more than 3 months
@@gaiatiful I mean this is just not true but ok even when sunsetting was a thing it had 1 year to use it before it was sunset
@@jackr.t.4459 agreed I acknowledge both games have problems but it seems like some are problems in d2 but not d1 the major example being reissued weapons(some further examples being raid weapons and gjallerhorn)
Some of the timing of events was off in this video and you forgot about the raids that came with the seasons after forsaken. Also I played Destiny 1, I don't know that it really deserves the Halo you're giving it. I mean seriously rose tinted glasses. Destiny 1 was low FoV 30 fps hell and the perks on weapons used to suuuck. Idk man you're entraining to watch but this video is nothing but whining and gives no solutions to the real problems the game has and instead all you got to say is why not more Destiny 1
We here early bois
Lfg
“If you love something in destiny, it’ll get taken away from you"
Yeah I feel that one dude.
I’ve been playing since d1 year 1, and my favourite gun was pocket infinity. Still is. I miss it so much
It was hyped up to be a big thing, but I played it on day 1 got through to the final boss rather quickly and felt super disappointed for how unique and big it was supposed to be, there was almost NO story, the Peter Dinkle ghost being super flat in all his deliveries had to be redone entirely.
Good thing invested more in Warframe, but I am sad to see Destiny crash like this.
Destiny 2 now is in the best state that Destiny has ever been in, which is to say it’s pretty mediocre.
When youd get the chest at the end of the Prison of Elders you felt like you really achieved something, when you get a chest at the end of one of these 6-3 man glorified public events it feels like Im wasting my life.
Kinda strange that you didn’t mention into the light update which brought many qol improvements and tons of loot for both old and new players.
As someone who came back for ITL, it doesnt fix remotely enough. Only thing that got me engaged was the free DLC so I could play TWQ and BL. TWQ was ok, but as someone who preordered and played day 1 of TTK, it straight up was not as good. Not even remotely a question. I got what I paid for and extra with TTK. TWQ should have been $20-30 max, considering the seasonal battle pass updates, but they charged a solid $40 on release.
Bungie has done irreparable harm to their franchise since D2’s release. I mean ffs, even ROI was better than any of the most recent expansions
@@jaconator1245 as a player from the alpha times to now, I have no idea how anyone could say Taken King is better than Witch Queen on narrative.
@@basedoz5745 the narrative was better, but to act like TWQ is better than TTK in gameplay, especially at the time, is just not a serious take
@@jaconator1245 wait you think the gameplay in the taken king is better? You can’t seriously be saying the build crafting, player power, enemy density and the legend campaign are worse than taken king. That’s pure member berries.
I never liked Destiny and it seems like Bungie died with Destiny too.
you'll get many of this comment below but I will say it regardless: Please try Warframe. it's everything Destiny was and more, yet the devs over there have managed to keep their integrity and serve their players. No pay walled or deleted content. A true and fair free to play model. And beyond AAA quests with genuine passion, care and emotion. True art in some places.
Technically a few deleted content from like 8 years ago which makes it so there's huge gaps but they are actively trying to fix it. Legendary drops made a good video on it.
Wow, this is such a cringy video that offers such little insight. If you actually looked into some of the issues you would have more to say about these various issues rather than “for some strange reason”. Also you are extremely clouded by nostalgia, destiny 1’s story sucked, was extremely grindy, the dark below was a bad expansion and house of wolves was ok. So you what it seems like you are really saying is you miss the taken king, not all of destiny 1. There are so many issues you are neglecting about destiny 1 from content droughts to broken pvp metas, lack of cutscenes, voice acting, and story that is plentiful in destiny 2. I can definitely agree there was a certain magic of destiny 1 that feels lost, and the content vaulting really hurt the game especially for new players, but you don’t address all of the various things we have now we didn’t have in destiny 1.