Timberborn Update 7 Teaser!

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  • Опубліковано 21 січ 2025

КОМЕНТАРІ • 46

  • @itszeeeti
    @itszeeeti  16 днів тому +5

    Happy New Year everybody! And we start of 2025 with a newly made video about Timberborn. Been sick for a month but I'm back now. What's your thought about 3D terrain and Tubeways?

    • @GwionWilliams
      @GwionWilliams 16 днів тому

      Very interesting. I'm guessing that you don't need platforms to hold up the roof on that passageway, because if you were to later delete the platforms, there'd be no supports, so you'd either delete the ground above too, or have a collapse as things move around. So, odds are good that you just need buildings and platforms to help place them. I may be wrong. It may just be impossible to delete the buildings. Rather looking forward to seeing it in more detail though.

  • @aaavellone
    @aaavellone 16 днів тому +33

    Tubeways are very unexpected. I don't like to do districts so I will be using them to get my beavers going faster over longer distances.

    • @HungryLoki
      @HungryLoki 16 днів тому +9

      The main reason I avoid doing separate districts is the sheer number of beavers you need to dedicate to delivering goods between them. Tubeways might actualy alleviate that.
      Then again, they might very well eliminate the need for separate districts altogether.

    • @itszeeeti
      @itszeeeti  14 днів тому +1

      That's a good idea. Lots of interesting things can be done with tubeways

    • @magnumhocus
      @magnumhocus 10 днів тому +1

      Bots make districts actively detrimental, because you'd need to constantly micromanage population migration, when it would just be easier to build charging stations or the other necessary facilities near work, and refrain from assigning living beavers to building or hauling.
      In the late-game, when you're squeezing every drop of resources and space out of a map, for no other reason than that you can, it's the distance that slows everything down. Bots don't have that problem, if their stations are next to the job. They don't sleep, so no big walking trip wasting all the time they're awake. 24 hours of labor, broken by brief periods of the various faction specific refueling.
      And, with the live beavers not assigned to building or hauling, they stay near the water, food, and rest they need, without having to micromanage anything else about them. Bots simply don't care, if they got their juice.
      Question:
      Instead of tubes, why not boats? We already got the immigration gate stuff between districts. Why not make that system useful again, by making a utility that moves significant storage in a timely manner?
      Dang, just make it able to ship materials AND passengers, and you've got something 10 times more useful than anything shown in the video, with the exception of verticality (which, would be part of the fun).
      Could you imagine advanced floodgates to build locks and raising/lowering water levels to get the ship uphill, like it's the Panama Canal? Totally on brand with the current gameplay philosophy.
      -It's easy to justify, cuz beavers.
      -Making it an entity, and attaching values, while following the current path making system would be beyond easy.
      -It would be thematic as all heck.
      I like this game, but I hate it when games get bloated and just keep adding stuff that makes features irrelevant or detrimental. Like with bots and districts. It needs SOMETHING to make those elements important and useful again.

  • @lChronosl93
    @lChronosl93 16 днів тому +12

    They keep finding ways to make the game even better!

    • @itszeeeti
      @itszeeeti  14 днів тому +2

      Devs are amazing! They always have surprise for us

  • @IamHattman
    @IamHattman 16 днів тому +11

    The setup at 3:00 is using the left wall being all dirt to transfer the irrigation vertically.
    That works in Update 6 currently. You can drop single columns down from aqueducts to irrigate below.

    • @itszeeeti
      @itszeeeti  14 днів тому

      I didn't know about that. Thanks man

    • @IamHattman
      @IamHattman 14 днів тому

      @itszeeeti Happy to help!

  • @Namo_4242
    @Namo_4242 16 днів тому +5

    I'm glad there is finally a way to transport beaver faster up and down. Until now it always felt so difficult with just the stairs in game to bring them up and down.

    • @itszeeeti
      @itszeeeti  14 днів тому

      🤔 difficult to take stairs? I honestly never had problem with stairs

  • @TJ-dh2sr
    @TJ-dh2sr 16 днів тому +4

    The tubeways are great ... has a real Futurama-vibe 👍

    • @itszeeeti
      @itszeeeti  14 днів тому

      Hahaha definitely building futurama city

  • @pixxa37
    @pixxa37 3 дні тому

    Great video as usual, friend! I am waiting for an updated video about crazy optimised buildings, just like the one you did a couple of years ago, this time taking advantage of the overhangings and the new platforms :)

    • @itszeeeti
      @itszeeeti  2 дні тому

      Thanks Pixxa, i should make a crazy optimized buildings video for Update 6

  • @TJ-dh2sr
    @TJ-dh2sr 16 днів тому +6

    With vertical farming i fear the small maps are getting too simple ... but let's see how it turns out

    • @itszeeeti
      @itszeeeti  14 днів тому

      That is a problem. Let's hope map builders can find a different challenge

    • @Creeperboom60
      @Creeperboom60 2 дні тому

      @@itszeeeti They(developers) could just make it so crops can’t grow when a dirt tile is above it.

  • @josephdickson3531
    @josephdickson3531 16 днів тому +2

    Tubeways are surprising. I honestly was thinking of log flumes or log toboggans to make sense to me [Something that travels on the water], but figured that would take from the spirit of the game. Guess we will see how it plays out.

    • @itszeeeti
      @itszeeeti  14 днів тому

      Very surprising, but it will be interesting to se how it all plays out

  • @magnanimus9692
    @magnanimus9692 16 днів тому +1

    Kinda cool. Either you can do an underground GLA tunnel system or just go full Futurama and have sky tubes on overhangs zig-zagging ever which way.

    • @itszeeeti
      @itszeeeti  14 днів тому

      Hahahaha I'd love to do Futurama world

  • @ZeehcTunococ
    @ZeehcTunococ 16 днів тому

    Welcome back! Hope to see more Timberborn content soon!

    • @itszeeeti
      @itszeeeti  14 днів тому

      Thanks 🙃. Hope Timberborn is coming

  • @birbcaptorcarrey1883
    @birbcaptorcarrey1883 16 днів тому

    i cant wait for this update 7

    • @itszeeeti
      @itszeeeti  14 днів тому

      It's going to be amaaaazing

  • @Bill_Bogan
    @Bill_Bogan 16 днів тому

    I was hoping tunneling was coming.
    I'm happy with what's in Update 7 so I will keep my fingers crossed for tunneling in the future.

    • @itszeeeti
      @itszeeeti  14 днів тому

      I wouldn't be surprised if they add tunnel soon. Having 3D terrain is part of it

  • @ZaPirate
    @ZaPirate 16 днів тому

    Can't wait to play update 7 on Diorama map.

    • @itszeeeti
      @itszeeeti  14 днів тому

      I feel like that would be less challenging but more fun and creative

    • @ZaPirate
      @ZaPirate 14 днів тому

      @@itszeeeti I watched the series "Silo" recently. Might as well create something inspired by that.

  • @Hugh_Janus_jDavis
    @Hugh_Janus_jDavis 12 днів тому

    cant wait, when do u guess it may be comibng ?

    • @itszeeeti
      @itszeeeti  11 днів тому

      They usually release an update every 6 months. My wild guess is that Update 7 is coming April or May

  • @marxmaiale9981
    @marxmaiale9981 16 днів тому

    Coming soon to the Timerborners...

  • @stue2298
    @stue2298 15 днів тому

    Update 7 we can beavers who live like hobbits in the Futurama universe.

    • @itszeeeti
      @itszeeeti  14 днів тому +1

      Haha that will be amazing

  • @Alfreduss
    @Alfreduss 16 днів тому +2

    Tubes could have been done better as regular trains.

    • @Gustavo-vs6qy
      @Gustavo-vs6qy 16 днів тому

      Not really, trains would be a lot more complicated and require wait time

    • @itszeeeti
      @itszeeeti  14 днів тому

      I'm guessing they didn't want to just copy the mod and wanted to create something different

  • @marcdesalis7860
    @marcdesalis7860 5 днів тому

    I don't like that you can grow crops without light 😕

    • @itszeeeti
      @itszeeeti  2 дні тому +1

      thats a good point but if you dont want to grow crops without light you shouldnt build that type of building

  • @vinx1230
    @vinx1230 15 днів тому

    At this rate by 2027 there will be 4x4 maps 😂

    • @itszeeeti
      @itszeeeti  14 днів тому

      Hahaha the only challenge map