To be fair, RCE is generally putting out videos a few behind. So he _might_ understand what he's been doing wrong with sluices by now. I'm not necessarily _betting_ on it, of course...
@@keithduthieThe beta for update 6 has been around for a while. I know he balked out some episodes, but the fact that he didn't bother to learn about him before going into it was interesting
@@BiffaPlaysCitiesSkylines also, if you build a bridge section over a line of construction, the beavers can all build down under the bridge (speeding up building and avoiding needing to build a bunch of ladders 👀👀)
It's a bit late now, but when building aqueducts you should always leave the row of impermeable floors closest to the source on a lower priority than the others (or just paused entirely until the others are built for a final safety check). That way you don't get rolling flooding over everything; the water will continue on its original path until the end, when it redirects to the aqueduct entirely when that row is built.
I built a row of waterwheels in that badwater aquaduct with a line of gears along one levee wall and some gravity batteries over the river for the maximum drop to save up power for the droughts. I'm not playing on hard mode so I'm not sure it'll be enough for you, but on easy mode it gave me a good power boost.
I'm proud you have tamed the sluices! :D Please, give RCE some help regarding them, because his inner architect cannot understand how they work xD I think you can squeeze more windmills on that cliff to better utilize the space and power production. You'd still build ladders so why not put more windmills there too. I usually build as many of them as possible and with batteries they work like a charm. Good episode! I can see in the lower part of the map you can rise water to level 2 and have some area underwater for water food-type plants.
Great to see the beavers back again and they survived ❤ Not sure if you noticed you accidentally disconnected the windmills from the factories, when putting the power wheels in. A few different ways you could reconnect them, good luck and ty keep up the good work 🎉
Two tips, put floodgates or dams on top of the sluices, sluice on the bottom and dam on the top(you can use levies in the middle to gain water height), overflowing water will flow trough your river, can be used for extra power, no need to waste it by sending it of the map. Second tip is you can build underground power, some building and all power generators can be build on top of the horizontal power connection and it will transfer power, even though its not lit when building, just dynamite the ground, you don't lose any walking space plus it looks better.
Overhangs are good for the batteries, because you can put multiple overhangs on one long overhang and keep going up making platforms for many batteries.
I ran water along that top bridge into a reservoir on top of that plateau and made that the tree area, as most of the major building projects on this map are going to be elevated, it helps to have the logs already stored in a high area. plus there's space for a combination of mindmills and batteries, which is all the power you'll need.
@@BiffaPlaysCitiesSkylines Next step, automating your badtide changeover with sluices. And with dams at the top so you don't need to worry about overflowing everywhere during normal tides.
16:29 nooo biffaaaaa😢😢😢 if you just continue the ladder to the top and then put a one high scaffolding above the platform so the beavers can get across you can make all projects accessible. Though i'm proud you finally get how the sluices works. 😊
What I appreciate about you is that you do read the comments and take them into consideration, it’s so refreshing I enjoyed the series, please upload more
Hey Biffa, quick suggestion for the reservoir area. If you replace the flood gates that are letting water into the reservoir with sluices, I think you could put the flood gates that are letting bad water out of the map on 0.8-ish depth and completely automate the reservoir by setting up the sluices to close both when the reservoir is full and when the water source is contaminated so that bad water and excess water both get pushed out the flood gates. Your control area around the water source is so small that it should quickly become decontaminated after a bad tide, so I think this setup would set you up forever so long as the droughts and bad tides don’t become so long that you run out of water in your reservoir well before they end. Glad to see the beavers back, though! Timberborn is one of my favorite series to watch!
Excellent work on the sluices! Great to see your water situation mostly run itself (next step is automating the badtide switchover!). Glad to see more Timberborn! One point of feedback for setting up your impermeable floors on the badwater aqueduct, you should probably have had the furthest floors (out by the edge of the map) at the highest priority and come down in priority so that the last ones you sealed up are the closest ones (that drained the badwater into the river), so that once those were impermeable, the rest of the bridge would have already been made impermeable and then you wouldn't have been overrunning all your healthy land with badwater in that interim period. You are already completed with it, so the feedback is not super practical for this map anymore, but just something to keep in mind for order of operations in the future -- if you have a workable drainage solution for some situation you are working on improving or changing, you should build the supporting/fixed stuff first, then plug the drain last.
Such great planning. Lovely video. I'm impressed, there is always so much going on mid game that when i play I make so many mistakes. Still loads of fun though! One great thing about this game is there are so many different play styles so everyone can have fun!
I would say.. love the video, it's why I came back :D With a few strategic platforms, you can massively increase the size of your water storage area.. then with a little engineering, bypass the extra water and bad water along the edge of map, wrapping around the map, and lining it with water wheels and batteries ;)
😂 I've missed my giggles with you on this game!! Giggled about the water and CS! I flood everything when I mess with water! Great job getting it all accomplished! Can't wait to see more 🤩
once you get the booms, you can lower the bottom of the river to add more water storage. i put the grav batteries on the bad water bridge and moved my industrial block to the top of the hill. you should also bridge the good water across to the depression at the top of the hill to make a little pond. grow lots of food up there.
For Power always build on a 1 high platform, so build batteries, windmills and power conectors on a 1 high platform. Yes it does use more planks but it worth it for the ease of access cause beavers can build from below. It does stop alot of the faffing that biffa is doing building temporary ladders. For batteries ontop of dams, use a 2x1 overhang then you can build 1 battery hanging off the outside and 1 battery hanging off the inside (water doesn't effect battery storage).
Now that you've got the badwater canal in place you could fill it with water wheels and then drop the power shafts to run along the river, as they work underwater, up to where the gravity batteries are. Might help to smooth out the gaps when the wind drops.
Biffa, can I suggest that you have one of each of the sluice gates per section desynchronised from the others, and have that set to a higher water level (X.95 depending on block depth) as that will give you more of a gradual/consistent top up and allow just a little more storage in the river.
If you need more trees, just pop a fluid dump at the top of the map near the metal scraps... fill up that big hole with water and you'll be able to plant more oak trees than you can shake a stick at!
You should put dams at the top layer above the sluices on the main reservoir, that way the river will flow during the wet season and you can generate power from it.
You should consider building things overtop of the river. Things like the forester and lumberjacks can be put on platforms and the leaves more space for trees and crops.
Also 'power pole' things can go straight into the bottom. So your original gravity battery was fine you could have done one next to it that sat half on the dam and half on the power shaft.
@BiffaPlaysCitiesSkylines THANK YOU FOR MORE TIMBERBORN! @Grato537 has a great idea with building over the river, but you should do it with gravity batteries so you aren't blocking farmland and you can drop power into any spot you need in the future.
The all daytime mod is one of those mods I feel kinda needs to be a base game option. The daytime all the time, the height shower, and the pipette (pika-pika) tool just feel like they are too useful to not have, but dont change the gameplay enough to not be in the base game.
Well done! - What about planting trees on the mountain next to the water source? You now have a forester down below that could take care of that. And you definitely need to extend the reservoir, the droughts are getting up to 30 days long.
A tip when it comes to sluices in the game. They are not meant for non drought water throughput. Instead put a dam piece as the top piece of your reservoir where you want the normal through flow while still keeping sluices at the bottom.
Enjoy the video. Enjoying the series. I know you have the ladder mod to get them up and down, I've seen others build temporary Bridges like a scaffolding to have them build from above. I would consider going to larger storage tanks for the water. Adding that extra pump. Is it going to help you? If you don't remember to turn them on. It would be nice if you could set that to automate when your water stored reached a certain capacity.
It might almost be time to create a second district hub, because i don't think that your main will reach all the way to Circle Lake. Also, a suggestion: build platforms and overhangs, with ladders attached, and start stacking big water tanks. You're going to need SO much more water after a couple more droughts.
Only in the comments to see people moaning about the windmills not being connected anymore 😂 Great to have Teamberborn back, Biffa 👌🏼 keep it up, mate!😊
Ah, Timberborn continues - finally. 😊 I tried to play this map on hard mode myself and all my beavers died. Bad combination of growing my colony too quickly and having two bad water tides back to back. 😶🌫️ Ah well, it was a lovely challenge. 😂
Missing an opportunity for a giant waterfall XD. Instead of pushing the extra reservoir water off the map put floodgates or dams on the top wall above the sluices. Then u can setup the downstream system(would need some changes to work right) to only need to operate when there is a drought or bad tide.
Folktails badwater dome only seals or opens it. it will not keep it running in a drought. Also, the FT contamination barrier only stops contamination. the Ironteeth badwater dome keeps the souuce running in a drought, and their barrier stops contamination and irrigation. Also be careful with sluices. they can cause devastating flooding by water oscillation. the devs keep saying they've fixed it, yet I keep seeing it in every playthrough I have currently. If you're using sluices, be mindful of 3x speed. for some reason, the 3D water physics doesn't really like max game speed if sluices are used. something about the stop and go of the automation.
Building the impermeable floors from end to start would have avoided the badwater flood. You're going to need to build more sluices to properly manage your new fresh water river. You should be able to place levees at the end though, as the sluices will manage the level for you.
Sluices are supposed to be on the bottom FYI. Being on the top is pointless. Now you need water wheels up with the poo water. Capping the poo hole will give you all around poo water. So infinite power.
It may be better to have 1 or more sluice not synchronized per dam and set to *.95 (or less for each additional after the 1st) so the filling of the next reservoir slows as it water level tops up. For example, during a temperate cycle, from map edge to the last dam it would be 3x @0.95, 3x @0.90(or lower), 3x @ 1.8 & 1x @0.95, 3x @ 0.8 & 1x @0.95, and 3x 1.8 & 1x @1.95,
26:47 is there not a vertical T section? You could turn the horizontal to vertical section to the right of the screen at the timestamp into a vertical T section, go up one more, put the shaft on platforms over the path to allow the path to remain for access.
No vertical T section - only change from horizontal to vertical or going straight up. Technically. There *is* a 5-way (vertical-to-horizontal X-section) if you consider windmills to be connectors, and route power into them from below
The one thing with the bad water viaduct that makes me wonder is why didn't you just catch it as it fell, a couple of blocks up maybe, and then route it around like that? Seems like this took a very long time because you built it up to full height. Just wondering, I am sure there is a reason.
1:34 See that BLUE line above the sluice. That's the level of water it is set to on that side of the sluice. 9.0 DOWNSTREAM...What you NEED to do is set that between 1.0 to 1.95. Watch where that BLUE line goes as you lower the number.
RCE still does not understand how Sluices work Biffa, you are ahead of him at least allready! ^^
To be fair, RCE is generally putting out videos a few behind. So he _might_ understand what he's been doing wrong with sluices by now. I'm not necessarily _betting_ on it, of course...
@@keithduthieThe beta for update 6 has been around for a while. I know he balked out some episodes, but the fact that he didn't bother to learn about him before going into it was interesting
he's learning (maybe)
Could Biffa be objectively better at engineering?
@@keithduthie To be unfair to RCE he was a civil engineer, so should really know how they work or at least understand how they work.
To bad Biffa isn't using the power from the wind anymore since he disconnected it when he put in all the power wheels
Oops! Had to be one mistake everyone could tell me about 😅
Man, I thought that pile of rubble looked out of place...oh well...more drama for next video!
Helping out the power by adding power wheels and diconnecting the wind power.
@@BiffaPlaysCitiesSkylines also, if you build a bridge section over a line of construction, the beavers can all build down under the bridge (speeding up building and avoiding needing to build a bunch of ladders 👀👀)
Came looking for this comment. 😂 32:14
Wow, so long since the last Timberborn video, I was getting worried about the people, I mean the beavers!
It's a bit late now, but when building aqueducts you should always leave the row of impermeable floors closest to the source on a lower priority than the others (or just paused entirely until the others are built for a final safety check). That way you don't get rolling flooding over everything; the water will continue on its original path until the end, when it redirects to the aqueduct entirely when that row is built.
So happy for your Timberborn return - I had to watch Real Civil Engineer messing up the sluces on his Timberborn series
I built a row of waterwheels in that badwater aquaduct with a line of gears along one levee wall and some gravity batteries over the river for the maximum drop to save up power for the droughts.
I'm not playing on hard mode so I'm not sure it'll be enough for you, but on easy mode it gave me a good power boost.
So glad this series is back!!! Unlock dynamite and blast the reservoir and the river deeper.
Yaaaay!
I can't put into words how excited I am for the return of this series. There was a void in my week 😂
FINALLY more Timberborn
This is how I feel. I’ve been checking everyday for it. lol
🦫 Hooray! The beavers are back! I was missing this series.
I'm proud you have tamed the sluices! :D
Please, give RCE some help regarding them, because his inner architect cannot understand how they work xD
I think you can squeeze more windmills on that cliff to better utilize the space and power production. You'd still build ladders so why not put more windmills there too. I usually build as many of them as possible and with batteries they work like a charm.
Good episode! I can see in the lower part of the map you can rise water to level 2 and have some area underwater for water food-type plants.
Great to see the beavers back again and they survived ❤
Not sure if you noticed you accidentally disconnected the windmills from the factories, when putting the power wheels in.
A few different ways you could reconnect them, good luck and ty keep up the good work 🎉
I've been waiting for ages, but my patience has been rewarded ❤
Two tips, put floodgates or dams on top of the sluices, sluice on the bottom and dam on the top(you can use levies in the middle to gain water height), overflowing water will flow trough your river, can be used for extra power, no need to waste it by sending it of the map. Second tip is you can build underground power, some building and all power generators can be build on top of the horizontal power connection and it will transfer power, even though its not lit when building, just dynamite the ground, you don't lose any walking space plus it looks better.
Overhangs are good for the batteries, because you can put multiple overhangs on one long overhang and keep going up making platforms for many batteries.
Oooooooooooh!
I ran water along that top bridge into a reservoir on top of that plateau and made that the tree area, as most of the major building projects on this map are going to be elevated, it helps to have the logs already stored in a high area. plus there's space for a combination of mindmills and batteries, which is all the power you'll need.
It looks like you disconnected your production buildings from the windmill power grid.
Yeah he did, i noticed it immediately too
👍
I'm glad to see more Teamberborn. I'm looking forward to what you do with the colony expansion out to the east now the badwater has cleared
It's great to see someone use the sluices correctly! :D
Yay!
@@BiffaPlaysCitiesSkylines Next step, automating your badtide changeover with sluices. And with dams at the top so you don't need to worry about overflowing everywhere during normal tides.
16:29 nooo biffaaaaa😢😢😢 if you just continue the ladder to the top and then put a one high scaffolding above the platform so the beavers can get across you can make all projects accessible. Though i'm proud you finally get how the sluices works. 😊
What I appreciate about you is that you do read the comments and take them into consideration, it’s so refreshing
I enjoyed the series, please upload more
👍😁
Excellent, the return of teamberborn, just what my week has been missing.
Yoohoo !!! Timberborn is back !!! Great job with the sluices, it might be the first time I see someone make them work correctly.
Hey Biffa, quick suggestion for the reservoir area. If you replace the flood gates that are letting water into the reservoir with sluices, I think you could put the flood gates that are letting bad water out of the map on 0.8-ish depth and completely automate the reservoir by setting up the sluices to close both when the reservoir is full and when the water source is contaminated so that bad water and excess water both get pushed out the flood gates. Your control area around the water source is so small that it should quickly become decontaminated after a bad tide, so I think this setup would set you up forever so long as the droughts and bad tides don’t become so long that you run out of water in your reservoir well before they end. Glad to see the beavers back, though! Timberborn is one of my favorite series to watch!
I think the Sluices have an option to auto-close for bad water
Excellent work on the sluices! Great to see your water situation mostly run itself (next step is automating the badtide switchover!). Glad to see more Timberborn!
One point of feedback for setting up your impermeable floors on the badwater aqueduct, you should probably have had the furthest floors (out by the edge of the map) at the highest priority and come down in priority so that the last ones you sealed up are the closest ones (that drained the badwater into the river), so that once those were impermeable, the rest of the bridge would have already been made impermeable and then you wouldn't have been overrunning all your healthy land with badwater in that interim period. You are already completed with it, so the feedback is not super practical for this map anymore, but just something to keep in mind for order of operations in the future -- if you have a workable drainage solution for some situation you are working on improving or changing, you should build the supporting/fixed stuff first, then plug the drain last.
Such great planning. Lovely video.
I'm impressed, there is always so much going on mid game that when i play I make so many mistakes. Still loads of fun though!
One great thing about this game is there are so many different play styles so everyone can have fun!
I would say.. love the video, it's why I came back :D With a few strategic platforms, you can massively increase the size of your water storage area.. then with a little engineering, bypass the extra water and bad water along the edge of map, wrapping around the map, and lining it with water wheels and batteries ;)
😂 I've missed my giggles with you on this game!! Giggled about the water and CS! I flood everything when I mess with water! Great job getting it all accomplished! Can't wait to see more 🤩
once you get the booms, you can lower the bottom of the river to add more water storage. i put the grav batteries on the bad water bridge and moved my industrial block to the top of the hill. you should also bridge the good water across to the depression at the top of the hill to make a little pond. grow lots of food up there.
Love your videos man! Keep em coming. I need more beavers in my life
For Power always build on a 1 high platform, so build batteries, windmills and power conectors on a 1 high platform. Yes it does use more planks but it worth it for the ease of access cause beavers can build from below. It does stop alot of the faffing that biffa is doing building temporary ladders.
For batteries ontop of dams, use a 2x1 overhang then you can build 1 battery hanging off the outside and 1 battery hanging off the inside (water doesn't effect battery storage).
Love seeing more Timberborn, ignore any criticism, just keep having fun with it!
21:00 - instead of ripping up your paths to place batteries, put the batteries on a platform, and you can keep your path 😎
Timberborn is back baby, thanks Biffa. 🥳
Yay! I can finally tell what day of the week it is 😂 glad to see you back! 🎉
Yess Timberborn! We are so back!!
Hurray! 🎉🎉🎉 Great to see you back at it Biffa. Still smashing it
Now that you've got the badwater canal in place you could fill it with water wheels and then drop the power shafts to run along the river, as they work underwater, up to where the gravity batteries are. Might help to smooth out the gaps when the wind drops.
Good morning Biffa. Thank you for Timberborn on the weekend. I really enjoy watching this while having my breakfast.
My pleasure 😊
Biffa, can I suggest that you have one of each of the sluice gates per section desynchronised from the others, and have that set to a higher water level (X.95 depending on block depth) as that will give you more of a gradual/consistent top up and allow just a little more storage in the river.
Now, that's a nice way to finish my Sunday! Thanks Biffa!
Really love this series along with city skylines. Thanks for your awesome videos!
If you need more trees, just pop a fluid dump at the top of the map near the metal scraps... fill up that big hole with water and you'll be able to plant more oak trees than you can shake a stick at!
Yay!! The beavers are back!!!
You should put dams at the top layer above the sluices on the main reservoir, that way the river will flow during the wet season and you can generate power from it.
You should consider building things overtop of the river. Things like the forester and lumberjacks can be put on platforms and the leaves more space for trees and crops.
Also 'power pole' things can go straight into the bottom. So your original gravity battery was fine you could have done one next to it that sat half on the dam and half on the power shaft.
@BiffaPlaysCitiesSkylines THANK YOU FOR MORE TIMBERBORN! @Grato537 has a great idea with building over the river, but you should do it with gravity batteries so you aren't blocking farmland and you can drop power into any spot you need in the future.
Not me YELLING at my TV saying "BIFFA See what you did!" When he was hovering and talking about the power at the end
😅 nooooooooooooo
Watching you build the most overly complicated scaffolding and ladders will always be entertaining 😂
Finally!!! You kept us waiting this time! Too many pots of tea in the middle one assumes 😉
27:51 oh nooo biffa you destroy your power connection 😂😂😂😂😂😂😂
And he's back in the game! bring on them beavers
Please more episodes and longer vids. The whole 9 yards. Thanks 🙏
Second
The all daytime mod is one of those mods I feel kinda needs to be a base game option. The daytime all the time, the height shower, and the pipette (pika-pika) tool just feel like they are too useful to not have, but dont change the gameplay enough to not be in the base game.
Ayy, always glad to see how our beavers are getting along
Well done! - What about planting trees on the mountain next to the water source? You now have a forester down below that could take care of that. And you definitely need to extend the reservoir, the droughts are getting up to 30 days long.
Biffa please make more videos of Timberborn i love that series i looked every day if you upload a new video😂
A tip when it comes to sluices in the game. They are not meant for non drought water throughput. Instead put a dam piece as the top piece of your reservoir where you want the normal through flow while still keeping sluices at the bottom.
Boom! You got there in the end. Well done!
Good Video Biffa 👍.
I have missed these vids, I hope your back to posting weekly again 👍
Enjoy the video. Enjoying the series. I know you have the ladder mod to get them up and down, I've seen others build temporary Bridges like a scaffolding to have them build from above.
I would consider going to larger storage tanks for the water. Adding that extra pump. Is it going to help you? If you don't remember to turn them on. It would be nice if you could set that to automate when your water stored reached a certain capacity.
Biffa, just put a few dam blocks in place of the top layer of levees above the main reservoir's sluices.
Biffa's back! The weekend is saved
Welcome back Biffa, good work mate.
It might almost be time to create a second district hub, because i don't think that your main will reach all the way to Circle Lake.
Also, a suggestion: build platforms and overhangs, with ladders attached, and start stacking big water tanks. You're going to need SO much more water after a couple more droughts.
There's no district limit any more
You should route water to that plateau where you harvesting metal. There is a large basin for a lake already there.
Large water tanks and deep water pumps. Fill up your water storage faster and store more in evaporation proof tanks as well as the mega resovoir.
Only in the comments to see people moaning about the windmills not being connected anymore 😂 Great to have Teamberborn back, Biffa 👌🏼 keep it up, mate!😊
😅👍
Ah, Timberborn continues - finally. 😊
I tried to play this map on hard mode myself and all my beavers died. Bad combination of growing my colony too quickly and having two bad water tides back to back. 😶🌫️
Ah well, it was a lovely challenge. 😂
I can’t wait for the next kettlewick episode
Missing an opportunity for a giant waterfall XD. Instead of pushing the extra reservoir water off the map put floodgates or dams on the top wall above the sluices. Then u can setup the downstream system(would need some changes to work right) to only need to operate when there is a drought or bad tide.
You could try and put in some water wheels into the aqueduct and generate some power? the small wheels should fit and it´s free power :)
Now we are so well prepared. Great!
Folktails badwater dome only seals or opens it. it will not keep it running in a drought. Also, the FT contamination barrier only stops contamination. the Ironteeth badwater dome keeps the souuce running in a drought, and their barrier stops contamination and irrigation.
Also be careful with sluices. they can cause devastating flooding by water oscillation. the devs keep saying they've fixed it, yet I keep seeing it in every playthrough I have currently. If you're using sluices, be mindful of 3x speed. for some reason, the 3D water physics doesn't really like max game speed if sluices are used. something about the stop and go of the automation.
The Beavers are back!!!! ❤🎉
Building the impermeable floors from end to start would have avoided the badwater flood.
You're going to need to build more sluices to properly manage your new fresh water river. You should be able to place levees at the end though, as the sluices will manage the level for you.
Glad to see more beavers.
BIffa you got it done, good job! :)
Thanks! 😁
"The wind starts and stops" describing me are ye Biffa?
😅
10:56 this was so satisfying
use ledges to put your batteries on. you can have one on the inside and one on the outside of the tank.
Yeah, Timberborn is back!
Sluices are supposed to be on the bottom FYI. Being on the top is pointless. Now you need water wheels up with the poo water. Capping the poo hole will give you all around poo water. So infinite power.
It won't, these aren't ironteeth, they don't keep the cap open at all times.
It may be better to have 1 or more sluice not synchronized per dam and set to *.95 (or less for each additional after the 1st) so the filling of the next reservoir slows as it water level tops up.
For example, during a temperate cycle, from map edge to the last dam it would be 3x @0.95, 3x @0.90(or lower), 3x @ 1.8 & 1x @0.95, 3x @ 0.8 & 1x @0.95, and 3x 1.8 & 1x @1.95,
Most definitely can drop the batteries through the water. It also doesn't displace or cause any water loss.
New tshirt idea Biffa...."OH Pants!"
Big WIN, Biffa!!!
🍵
Another week of Biffa proving the critics wrong.
💪
Try adding four dam pieces at the top layer of the dam above the sluices, should stop the over flow issue
Glad to be back
Excellent video. Thank you.
Always can add windmills along long power connections - because why not
Next project for you. As power is your big issue, maybe it’s time to harness the power of bad water.
The windmills aren't connected anymore😂
Biffa needs an Observatory for more Science/hour/beaver. 1k Science early
wen you deepen the reservoir you're going to have to rebuild the Sluices
26:47 is there not a vertical T section? You could turn the horizontal to vertical section to the right of the screen at the timestamp into a vertical T section, go up one more, put the shaft on platforms over the path to allow the path to remain for access.
No vertical T section - only change from horizontal to vertical or going straight up. Technically.
There *is* a 5-way (vertical-to-horizontal X-section) if you consider windmills to be connectors, and route power into them from below
I was missing this so bad!
The one thing with the bad water viaduct that makes me wonder is why didn't you just catch it as it fell, a couple of blocks up maybe, and then route it around like that? Seems like this took a very long time because you built it up to full height. Just wondering, I am sure there is a reason.
18:56 at this point the small tanks are just a waste of space
👍
1:34 See that BLUE line above the sluice. That's the level of water it is set to on that side of the sluice. 9.0 DOWNSTREAM...What you NEED to do is set that between 1.0 to 1.95. Watch where that BLUE line goes as you lower the number.
OMG... Finally. Augh......
Now that you have a clue, replace the gates up top with sluices.