It's a small one, but in Mario Odyssey, when people were learning new ways to break the game, someone managed to get to the top of a structure (they assumed it was previously impossible) There was a moderately large stack of coins waiting for them
@@anthonyiglesias1221 I'm not sure which one they're referring to, but I think it's the case for lost of structures. The one I know about is in the Bullet Bill maze in the Sand Kingdom.
I appreciate that you mentioned The Stanley Parable at the very beginning, since it's pretty much "predicting your nonsense" - the game. Which makes it even more fun to try and do nonsense the game didn't predict
To be fair the entire game is just "Try to find out". In an enclosed environment like Stanley Parabole there's heaps to predict hell it's crafted in a way that it puts you into those scenarios by saying what Stanley is doing.
In Portal the developers knew you would use the rocket launcher to destroy itself. So they made an achievement for trying that with the description “We thought of that.”
@@akumati86 In “Portal: Still Alive” the achievement is named “Saw That One Coming” and the description reads “Cause a rocket sentry to destroy its own rocket when the rocket has been redirected back towards it.” Hope that helps you find it.
@@antbojo I hope you get to play it someday. Xbox has great reverse compatibility. You can play older games on modern systems. Portal originally was on the 360 but I last played it on the Series S. Last year Portal got a port to the Switch. No idea if you can play it on the PS5.
The Prey one actually makes me think of Fable. Fable has the treasure hunt quest, that requires you to get clues from all over Albion, all of which lead to a frying pan, with OK stats, and 4 augmentation slots, the most of ANY weapon in the game. Unless you dig it up without having all the clues, then the thing has no slots, and does no damage.
I thought the thing had an additional "Hidden" 5th slot? I remember my brother telling me about how the Pan could become a powerful Mage item because one could fit Mana Augmentations into the 5 slots. @a@
@@Spirit_of_Yubel That is correct, in that if you put the fifth one in before leaving the screen when you put the others in, it'll still go in. Whether this is on purpose, or a glitch, isn't entirely clear, but considering the Anniversary Edition version had an actual glitch where it had one less proper slot, (but a fourth via this method), that got patched back to the original version after a while, means it's probably on purpose.
Fable’s pan definitely would’ve made a better example than just skipping a quick quest since it involves either getting the useless pan at the start of the game, or being patient to collect the superior version later…much MUCH later in the game…
At least, in the original The Stanley Parable, you could glitch your way to the bottom of the Mind Control Facility. Something that the game hadn't accounted for. In the Ultra Deluxe version however, that was turned into yet another ending.
For Arkham Knight, you can later talk to the police officer himself once the fear toxin wore off. He's either completely distraught about having killed people or comments on the game's current plot if he hasn't.
I feel like there were probably people who've just consumed way too much Batman media who were like: nope, not real. This is fear toxin, its always fear toxin. Jim Gordon wasn't dead, these aren't zombies.
For an honorable mention, in the RE4Remake the top floor of the tower in the village has a collapsing floor, since people would cheese the original game encounter by standing there the whole time.
In Batman Arkham Asylum, there's a timed challenge where you need to climb multiple stories and crawl through a lot of vents to save two orderlies that are tied up near a bomb. If you try to go through the vents without going downstairs to see the hostages first, Joker will use the intercom to call you out for "skipping ahead".
In the Find the Archaeologist quest in Fable, you come across the Witchwood Stones. Which are four towering rocks, that if struck in the correct order, spell out the name of the nearby Demon Door (aptly named HITS). Whacking the stones out of order to spell a dirty word results in a disembodied voice swearing, followed by your character being attacked by a pair of balverines.
The final demon door in TLC/Anniversary asks for all your silver keys and has special dialog if you don't have any And there's a special cutscene if you try to expose Lady Grey after marrying her to get the silver key and chest in Bowerstone Manor
Reminds me of way back in Runescape, some quests require you to get some items for npcs sometimes in super specific quantities, if you somehow have those exact items in the exact quantities before your character would know the game will call you out on it, paraphrased "I have exactly 28 spaces in my bag and in a world full of limitless possibilities I somehow have exactly the items you need what a coincidence!"
Happened in skyrim or fallout or outerworlds as well where of u have a item for a quest before needing to do the quest the gane will mention your bloodthirstyness
On the topic of the Standley Parable, there's an announcer pack for it in Dota 2 (Basically, narrates any events that happen through the game), and it's got 43 minutes worth of different calls. It's honestly one of my favorites.
This was not a time concerned ape knew actually! This was added *after* the shorts were because people kept trying to do things with the shorts it was ultimately added basically out of popularity So I would not consider this something concerned ape predicted
Saving the companion cube in Portal 2. There's a chamber where the emancipation grill (que blue force field thingy that destroys anything that you try to carry with you out of the test chambers) is broken, so you can actually rescue the companion cube you use to solve the puzzle there. Then Glados destroys it when you're carrying it to the elevator, alongside your hopes and dreams.
In the game Batman Arkham City, one of the side missions sees Batman team up with Bane to destroy the remaining titan canisters however there's nothing stopping the player from finding and destroying them before talking to Bane. As a result Batman's dialogue will change to say he's destroyed five of his six containers and that Bane has alot of catching up to do.
Andy couldn't have predicted the editors nonsense, who decided to not put any videos to click on at the end. Making Andy gesture at nothing. Well played
The swears on the typewriter reminds me of Spiderman and Spiderman 2 Enter Electro on PS1. If you went to the cheat code menu and entered a swear word or curse word Spiderman would pop up and punch the word you just entered, and the bad word would become an innocent word
Seeing Jane talk about Dungeons & Dragons and Prey at the same time just makes me want more of both (and also reminds me we haven't seen her DM a Vampires: The Masquerade game yet)
There is one thing the Narrator can’t predict or control: if you enter the Boss’s office, but immediately back away as the doors close, Stanley gets locked out and the Narrator completely disappears until you take the stairs to an escape pod
Deep Rock Galactic is chock full of these moments where the game politely chastises your messing around. Some of my favorites include: -spending too long dancing and listening to music in the in-game bar results in mission control saying "I hope you're better miners than you are dancers." -pinging a compressed gold chunk results in the line "We're rich!" From your miner. Say it enough and you'll get told to get a move on. -Pinging a certain mushroom makes your miner abruptly call out that it is indeed a mushroom. Spamming that causes mission control to say "Yes! We get it! It's a mushroom! Stop it!"
Sorry, my bad, I should have search before I comment : Coffee Stain Studios >published< Deep Rock and >developed< Goat Simulator - there comes my confusion x)
There's even an achievement for the clinically insane (especially when playing solo), which requires you to kick four barrels into the drop pod and arrange them into ths seats. And then there's a FURTHER achievement for kicking ALL the barrels in the base into the drop pod.
My first thought was the demon door in fable called hits, to open it you have to spell out its name by striking stones if you “inadvertently” curse while trying combinations of letters the game sends some balverines (werewolves) after you
Another one is how if you try to put in the code to Cartman's room in the Fractured But Whole and you didn't get the code the intended way, Eric will call you out on it and refer to you as Tom Brady for making your own rules.
There’s a thing in Dishonored 2 where you can use one of Emily’s powers (or Corvo, in NG+) to link two or more people together. As I found out on my first playthrough, if you do it with multiple guards and then hold one as a human shield, usually the other guard/s will shoot through your shield, killing all of them through the link. Which I thought was a weird little quirk I’d found until an achievement popped up for it.
In Dishonored 1, you were able to combine Stop Time and Possession so as to get shot at, stop time, possess a guard, and walk him in front of his own (or his buddy's) bullet. This to say, Arkane has form with that stuff 😅
Bugsnax had a part where you need to cross a bridge but it was gated off. At that point you can springboard yourself onto the bridge, but they patched that out so the bridge collapses if you try it.
The rocket launcher skips were epic! The gigante in the castle was so satisfying not to have to deal with. The wall can also be weakened with heavy grenades, as can the anti air gun, and you can (with good timing) take out the bridge switch guard with a well timed grenade.
In the first Fable there was a similar thing to the typewriter situation. You had to hit a few stones in the right order to spell out "HITS", however if you spelled out "SHIT" instead you were attacked by a couple of balverines 😂
House Flipper has an achievement in one of their DLC's called "You are too creative!" With the tagline "If we allowed you to do this, the game would crash" It's for attempting to sell a floating icon with the "Sell Object" gun lol
Toby Fox's games have a knack for commenting on everything you do, from taking more than one candy to trying to name the human canon names to datamining
Undertale is the single game that literally does this better than anything else. From failing a puzzle so many times you magically solve it, to washing your hands excessively, to speedrunning the wrong switch: it's nearly impossible to see every last thing in this game.
I like in breathedge you can drag bodies around in space. Naturally the first thing I did was see how many bodies I could fit in my spaceship. Later on you unlock a display case that has a discription saying something like 'Now you have something to show all the bodies you've been dragging into your base'
In Metroid Fusion, the developers actually caught a sequence break involving the Shinespark wherein you go back to the navigation room when what you're supposed to do is head to Sector 4 through a sidepath. You get a secret message and Adam tells you off, locking the door and making you get back on track. It gets even funnier when you realise that Adam tells you off for disobeying orders if you do go to Sector 4.
I feel like you guys already included this example in a different video... but Mass Effect 2, using a probe towards Uranus is always a favorite of mine 😂
@@Vinemaple Instead, they reused the one at 7:47 from another one of their videos- *"7 Times Games Mocked You for Cheating"* Btw, sorry if you got notified twice. I actually typed this comment twice, but it disappeared the first time. Since _I gave an actual link to the other video the first time,_ I'm guessing outsidexbox has this video set to auto-delete comments with links (which I can understand- helping to cut back on spam).
The best one ever was Mass Effect 2. It told you there was a time limit to go fight the end battle, but didn't actually give me any countdown clock so I didn't believe them. Then it turned half my team into human slurpees for ignoring that warning.
Ultima 7 has a cheat room that can only be accesses by teleporting. Added in by devs. Richard “Lord British” Garriot added Lord British to the room, where he promptly hits you with the “failed the copy protection” curse where everyone speaks in oinks. Also, he kills you with fire.
This is such perfect timing. Yesterday I played Hitman 2's Isle of Sgail for the first time, and disguised myself as Janus for the wake. Throughout the speech I had the option to "Stand up". Now, obviously this would cause chaos and have all the guards attack (Pause - Menu - Save game...) but would anything else happen other than the usual response of suddenly breaking out of "blending in"? Well, a whole lot of people started screaming in terror, someone cried something about zombies, and then I was shot to bits. Worth it.
The Goat Simulator one reminds me of an old Sega development trick. Basically for a while Sega wouldn’t let any game on their console if it could crash, so instead any crash state would be designed to default to something else, normally a soundtest, level select or just a ‘well done, you found the secret’ screen.
Reminds me of the first Wing Commander game. During development everything would work perfectly, but the game would always crash when you tried to close it. After all too many attempts to fix it, they instead rewrote the error message to "Thank you for playing Wing Commander!"
I know Metroid Fusion has a bit where, after getting the Gravity Suit, you could take a path out of Sector 4 without collecting the Diffusion Missile upgrade by executing a series of tricky Shinesparks. By doing so, you uncover a hidden message in the Navigation Room (but the game still forces you to get the upgrade anyway regardless).
Seen some people mention the stones in the first Fable, but there was a quest similar to the one in Prey that you can get the final loot immediately once you know where to dig it up. However, the game will know you didn't find it legitimately and so it's just an average pan that is utterly worthless, but can be oddly incredible if you find it legitimately.
For the RE4 rocket launcher part, you can accomplish some of these feats without one too. The goat head room, just throw a grenade over to where the guy usually pops out, or a mine attached to a bolt, and for the wall that Ashley smashes you can toss 2 heavy grenades to weaken it so it only takes her one hit to break it.
The anti aircraft gun is a major skip too. But also doable with two heavy grenades. They just know their audience which are, at least for RE4 are a looot of speedrunners 😁
I feel like there's a very niche example in the Beginner's guide (by the same guy as the Stanley Parable) - at one point in the 'going up the stairs really slow' section, if you go around the back of the structure instead then the narrator calls you out and tells you there's nothing to see over there which freaked me right the hell out 🤣🤣
Beginner’s guide is an amazing game. There have been a number of games where the narrator hates you, but Beginner’s Guide is the only one I know of where the game hates the narrator.
It's true, there's nothing to SEE there... Also, there's a trigger in the middle of the invisible maze just to make the narrator say "damn" if you get through it without help.
There are dozens of questions in the Jackbox game family that predicts specific answers, including a couple that predict *both players* putting the same specific answer, and have special voicelines for them. it's always fun to stumble into.
One of my favorite hidden options in all of gaming is in 3. Specifically, it's right before the fight with the End, where you can not only let him die of old age, but if you're canny and smart, you can get the sniper rifle just a little bit early and actually shoot him or his oxygen tank on the dock to kill him.
Another exploit with the rocket launcher in RE4 is that you can shoot the El Gigante that throws rocks and get rid of him for that segment instead of having to reach the cannon first
I'm surprised "High On Life" wasn't included. There's several potential points where you can get somewhere that you shouldn't be able to yet, and the game does let you know with quite some sass.
Riven has an interesting bit where, if you input a code at the telescope before you're supposed to know it, you get a different ending where no one shows up (for the actual ending).
In the original Paper Mario, in Lady Bow's Mansion, there's a ghost who needs your help by finding a certain item for him. However, if you already know to get the item and bring it to him without speaking to him first, he'll make a comment along the lines of "How did you know? I hadn't asked you to go get that yet!"
Another one for Resident Evil 4, most people when confronted by the Anti-Aircraft gun late in the game either go to the turret like instructed or throw grenades (or presumably rocket launchers) at the thing till it blows up, but you can actually snipe the person manning it if you back up along the path *just enough* to get the right angle with a good scope. Significantly less explody but still plenty satisfying that it's possible.
The Original Sierra game Hero's Quest I (renamed So You Want To Be A Hero, I think?), lets you play as a thief who can pick locks. You increase your skills by using them, so you can park in front of a locked door and enter 'pick lock' dozens of times, in theory, before you finally open it. However, you can, in this situation, enter the command 'pick nose', which will have one of two results: 1. "Congratulations, you now have an open nose." or 2. You inhale the lockpick and immediately die from the thing going up your sinus cavity and impaling your brain.
The original name of the game was Hero's Quest, and it was renamed to Quest for Glory because there was already a board game with the same name. So You Want to be a Hero was a subtitle. BTW you could actually raise your lockpicking skill by picking your nose, as long as you didn't die. And your character only died if you tried to do it when your skill level was too low.
@@Lovuschka You're welcome, the QFG series are some of my favorite PC games of all times (well, the first 4 at least...). The way Sierra mixed RPG mechanics with their usual point & click adventure games was revolutionary and made for addictive gameplay.
You started a new game on Arkham Knight? I outright knew it was Fear Toxin on my first playthrough and didn't shoot anyone 😆 I assumed that's what most people did?
I love that rocket launcher one lmao. Reminds me a bit of how Psychonauts 1 apparently had dialogue, as in voice lines for all characters, if you showed off Mr Pokey the Turtle well before you have the chance to actually meet him.
Something RE4R also does: if you use mines to keep genados away from ashley in the underground section to avoid quick shooting them and the regenerador over the bridge... They'll explode the moment you go over the bridge.
😂In Kings Quest 6, on the Cliffs of Logic (?), I remember making Alexander fall over and over from lower-than-fatal heights on the step-stones. Eventually he says “Hey! Stop making me fall!” It was quite a moment for me! Lol I had this happen because it was so funny at the time to me to make him fall from, like a foot off the ground. First the narrator would go: “Oh, no! Alexander loses his balance!!” all dramatically, then he’d flail his arms around a bit trying to regain his balance while some sparce dit-dut, dit-dut tension sounds/music would play until he fell.
The Dynamite Key Item Rocket Skip (need to workshop a better name for it) was present in the original RE4. And because the Special Rocket Launcher sells for more than a regular Rocket Launcher cost to buy, it was standard practice to bring a rocket to the last boss and keep the Special one to sell later.
You don't even need a rocket launcher to skip the bridge lowering sequence. I well thrown Stun Grenade will also disable the enemy and let you cross before he lowers the bridge.
In Fable (the first one) there is a spot where you have to open a Demon Door by hitting rocks to spell out the word "HITS", but if you make it say "SHIT", then it summons like 3 balverines.
I can remember a couple. Firstly, on Daytona USA (the original arcade one), if you turned round and drove backwards at a certain point you'd come across a sign saying "Congratulations! You just lost your sponsors!" Also in Duke Nukem 3D I was messing around with debug mode, flying around and such and found a small tunnel. On the wall was a message "You're not supposed to be here - Levelord"
I really wish everything didn't refer to RE4 Remake as just Resident Evil 4 (with the same logo and everything). I can't even find stuff about the original game on Google anymore because it keeps sending me to sites about the remake which aren't clearly labeled as such and it's not obvious which game the information pertains to. It's basically erasing the original game at this point which is really terrible because it's one of the best games ever made.
This is less that game devs "predicted" what you were going to do, and more that they observed multiple QA testers doing them in early builds and realized many more people were going to try them.
South Park: the Stick of Truth I guess the creators of South Park know completionists well enough to know that we would keep clicking the rock to see all of cartman's dialogue. They made the last dialogue that goes on repeat once you get to it "Now you're insane". Because of that Einstein quote about insanity.
One moment that surprised me was in old school RuneScape. In a game where the AI isn’t smart enough to walk around a fence when you’re killing them, they actually anticipated one scenario. In the Black Knights Fortress quest, a witch is creating an invincibility potion that requires a cabbage from Draynor Manor. You’re supposed to sabotage it by putting an ordinary cabbage in the potion instead. Now there’s a cabbage field nearby but if you do go out of your way to grab a cabbage from from Draynor Manor, it appears to be the exact same as every cabbage in the game. Try and put in the potion though and the game does recognise that the cabbage came from Draynor Manor, tells you you’re not supposed to be helping the witch, and doesn’t let you do it. Also if you eat the cabbage it does actually have slight magical properties, temporarily increasing your defense and the game tells you it tastes slightly better than regular cabbage.
In addition to all the Sierra and Lucas Arts games that *thrived* on this concept, Rogue and Nethack both have some pretty significant deterrents for trying too hard to cheese. Some cheese is good, even lightly encouraged, but too much and you get immortal liches and the like
When I was working at beta testing games some developpers had days reserved for us to try and break shit. Gameplay was recorded or they had some reps on site to watch us and ask what we were trying to achieve or what was the logic behind our attempts. A few rare times out "solutions" were added to the games as optional paths or completely replaced the official way to do it.
@@1Holbytla I can't mention anything game specific because you need to sign a NDA contract with the QA company that is valid for a very long time. Some companies have you sign a second contract for that specific game and a few times a third one if you had special hardware that you had to test on. Passed the front desk, we were not allowed to bring in computers, tablets, phones, storage devices, headphones, no container was allowed. The pay was about 10$ over the minimum wage here which is decent, the hours were good, over time was paid if you did more than 8 hours in 1 shift, unlike most companies where it's after X amount of hours. For overtime a meal was supplied, we had fresh fruit baskets 2 or 3 times a day, coffee (for the weak ones who needed it) was free, But it's work, so it's not very fun most of the times, it can get mind numbing quickly, sometimes you work on the same level for weeks. Luckily I spent a lot of time on the kinect, so even if it's boring at least you get to move and yell at the kinect because it almost never understood you.
Not quite nonsense, but I enjoyed a Fallout 4 raider hideout where you can enter stealthily through the Backdoor. Doing that will have the raiders argue about if the backdoor is well enough defended and such.
I don't think that cop would lose his badge even if he shot someone. Because 1 the people at the dinner were killing each other and attacking him, so self-defense. And 2 this is a world of super villains and fear toxins, and he was clearly poisoned.
I forget the name, but an RPG I recently got on steam had an intro level in a futuristic space ship terminal. In one area there are a bunch of coffin-like boxes that have corpses being shipped back to their families or, if poor, cremated. You just happen to find one that is open and unoccupied, and are given the option to leave it alone or... climb inside... If you do, and then spend enough time doing nothing, your character falls asleep, and wakes up to find the coffin being incinerated with you inside. You get a special achievement and ending for getting yourself axed so quickly.
A german game (which is also available in English) named "Edna bricht aus" let's you interact with everything in your inventory with the outside world. Or rather inside world. You play Edna - a patient from a mental assylm who tries to break out. She has help of her stuffed animal. Harvey the blue bunny. I highly recommend the game. It's wonderfully ridiculous.
We were playing (more like watching) Minecraft story mode one hangover sunday with some pals. The lever became a huge meme for us over the playthrough as wel were predicting the use of the lever all the time and talking about how OP the lever would be and solve all the problems if they just used it. You can imagine the roars it caused when they finally used it.
It's a small one, but in Mario Odyssey, when people were learning new ways to break the game, someone managed to get to the top of a structure (they assumed it was previously impossible)
There was a moderately large stack of coins waiting for them
which one?
@@anthonyiglesias1221 I'm not sure which one they're referring to, but I think it's the case for lost of structures. The one I know about is in the Bullet Bill maze in the Sand Kingdom.
@@williamjones5334 More famously is the one at the boss of sand kingdom, atop the giant gate you exit out of .
@@williamjones5334 wasn't there one spot in the water kingdom everyone thought was impossible?
@@SimuLordbut mario oddisey has a lot of seemingly unreacheable places with invisible coins as a failsave
I appreciate that you mentioned The Stanley Parable at the very beginning, since it's pretty much "predicting your nonsense" - the game. Which makes it even more fun to try and do nonsense the game didn't predict
To be fair the entire game is just "Try to find out". In an enclosed environment like Stanley Parabole there's heaps to predict hell it's crafted in a way that it puts you into those scenarios by saying what Stanley is doing.
In Portal the developers knew you would use the rocket launcher to destroy itself. So they made an achievement for trying that with the description “We thought of that.”
Can't find that achievement anywhere.
@@akumati86 In “Portal: Still Alive” the achievement is named “Saw That One Coming” and the description reads “Cause a rocket sentry to destroy its own rocket when the rocket has been redirected back towards it.”
Hope that helps you find it.
I've never played portal, but I just wanted to be your 500th like.
@@antbojo I hope you get to play it someday.
Xbox has great reverse compatibility. You can play older games on modern systems. Portal originally was on the 360 but I last played it on the Series S.
Last year Portal got a port to the Switch.
No idea if you can play it on the PS5.
@@ASLTheatre Wait Portal is on the switch? Nice
The Prey one actually makes me think of Fable. Fable has the treasure hunt quest, that requires you to get clues from all over Albion, all of which lead to a frying pan, with OK stats, and 4 augmentation slots, the most of ANY weapon in the game. Unless you dig it up without having all the clues, then the thing has no slots, and does no damage.
I thought the thing had an additional "Hidden" 5th slot? I remember my brother telling me about how the Pan could become a powerful Mage item because one could fit Mana Augmentations into the 5 slots. @a@
@@Spirit_of_Yubel That is correct, in that if you put the fifth one in before leaving the screen when you put the others in, it'll still go in. Whether this is on purpose, or a glitch, isn't entirely clear, but considering the Anniversary Edition version had an actual glitch where it had one less proper slot, (but a fourth via this method), that got patched back to the original version after a while, means it's probably on purpose.
Fable’s pan definitely would’ve made a better example than just skipping a quick quest since it involves either getting the useless pan at the start of the game, or being patient to collect the superior version later…much MUCH later in the game…
This video is proof of what Ellen and Luke said in the Kraken Wakes stream. Script writing is just a constant struggle to keep Mike in check.
Gas balls!
At least, in the original The Stanley Parable, you could glitch your way to the bottom of the Mind Control Facility. Something that the game hadn't accounted for.
In the Ultra Deluxe version however, that was turned into yet another ending.
The Stanley Parable literally went "A bug we couldn't predict? Let's exploit it to make a new ending!"
Wait, really?
How does the ending go?
@@addisonjudahIt’s best to go watch it. It is hilarious in my opinion and reading what happens will just be anticlimactic.
@@beckfenn5559 very correct, and you can get a variation on that ending, along with the ending shown in the video where you brought the bucket along
For Arkham Knight, you can later talk to the police officer himself once the fear toxin wore off. He's either completely distraught about having killed people or comments on the game's current plot if he hasn't.
I feel like there were probably people who've just consumed way too much Batman media who were like: nope, not real. This is fear toxin, its always fear toxin. Jim Gordon wasn't dead, these aren't zombies.
Also you can shoot and miss everyone and the dialogue will be different from not shooting or shooting someone
@@BonetheBakeri only knew about the two previous ones, gotta try doing thar
For an honorable mention, in the RE4Remake the top floor of the tower in the village has a collapsing floor, since people would cheese the original game encounter by standing there the whole time.
The floor only collapses when you go near the herb placed there. If you go up the ladder and stay there after you climbed, you can still cheese it.
Pretty sure the devs anticipated that in RE4('05) as well. The Ganado will toss Molotovs into the tower if you go up there.
Raven Night is right. At least in the PS2 version, if you climbed the tower the ganados would throw Molotov cocktails at you.
The molotov cocktails never kill you though so it only punishes you by using up a healing item
@@Spirit_of_Yubel the molotovs will reduce your health to 1hp but will never kill you
In Batman Arkham Asylum, there's a timed challenge where you need to climb multiple stories and crawl through a lot of vents to save two orderlies that are tied up near a bomb. If you try to go through the vents without going downstairs to see the hostages first, Joker will use the intercom to call you out for "skipping ahead".
I guess the curse of nonsense comes for us all in the end... 😅
Oh no it's the consequences of my actions
My God, it’s been a while since I played cod zombies. ‘Tis a pleasure to see you again after all these years.
Oh look it's zombie EE guides man, been a while
The ending of mob of the dead was pretty predictable
Help me do most of the ee what a legend
Arkham Knight also has some where Joker just loses his patience and yells at you to, "USE THE DAMN CAR!"
Happened to me
In the Find the Archaeologist quest in Fable, you come across the Witchwood Stones. Which are four towering rocks, that if struck in the correct order, spell out the name of the nearby Demon Door (aptly named HITS).
Whacking the stones out of order to spell a dirty word results in a disembodied voice swearing, followed by your character being attacked by a pair of balverines.
Came here for this, posted before I read it though
@@dougwarford1959 I did the same. Two other people got to it just before me.
Also the treasure hunt for the skillet. If you dig it up before findig all the clues it's completely worthless.
@@zulubunsen9067 Ohhh yeeeah, I totally forgot about that...
I think they've covered that on this channel before
The final demon door in TLC/Anniversary asks for all your silver keys and has special dialog if you don't have any
And there's a special cutscene if you try to expose Lady Grey after marrying her to get the silver key and chest in Bowerstone Manor
Reminds me of way back in Runescape, some quests require you to get some items for npcs sometimes in super specific quantities, if you somehow have those exact items in the exact quantities before your character would know the game will call you out on it, paraphrased "I have exactly 28 spaces in my bag and in a world full of limitless possibilities I somehow have exactly the items you need what a coincidence!"
Happened in skyrim or fallout or outerworlds as well where of u have a item for a quest before needing to do the quest the gane will mention your bloodthirstyness
On the topic of the Standley Parable, there's an announcer pack for it in Dota 2 (Basically, narrates any events that happen through the game), and it's got 43 minutes worth of different calls. It's honestly one of my favorites.
Also, when you place the mayor's shorts on the Stardew valley fair display... they knew a few evil minds would do it, and they were prepared!
You can also put it in the town soup and he'll say it tastes familiar. And you can also make it into wearable pants with the sewing machine.
@@samusx2175 and Ayaku Wow! LOL! 😂
@@samusx2175 Damn I should've worn his pants
This was not a time concerned ape knew actually! This was added *after* the shorts were because people kept trying to do things with the shorts it was ultimately added basically out of popularity
So I would not consider this something concerned ape predicted
You can also put them on a sign in the middle of town and the next day you'll get an angry letter and the sign in the mail
Saving the companion cube in Portal 2. There's a chamber where the emancipation grill (que blue force field thingy that destroys anything that you try to carry with you out of the test chambers) is broken, so you can actually rescue the companion cube you use to solve the puzzle there. Then Glados destroys it when you're carrying it to the elevator, alongside your hopes and dreams.
Yeah, there's even an achievement for it
In the game Batman Arkham City, one of the side missions sees Batman team up with Bane to destroy the remaining titan canisters however there's nothing stopping the player from finding and destroying them before talking to Bane. As a result Batman's dialogue will change to say he's destroyed five of his six containers and that Bane has alot of catching up to do.
Andy couldn't have predicted the editors nonsense, who decided to not put any videos to click on at the end. Making Andy gesture at nothing.
Well played
Aw. Lol. I missed that. They showed up just now for me correctly…😢😅
@@1Holbytla it can depend on what device you’re using, on my phone I get the pop ups while on my tablet I don’t
The swears on the typewriter reminds me of Spiderman and Spiderman 2 Enter Electro on PS1. If you went to the cheat code menu and entered a swear word or curse word Spiderman would pop up and punch the word you just entered, and the bad word would become an innocent word
I remember that! But now I feel old. Thanks?
That reminds me of the old Sierra games where you type in what you want to do. You get funny messages when you type in swear words.
Eel Nats
@@tbar67 Indeed, and it was Aunt may in the sequel
Seeing Jane talk about Dungeons & Dragons and Prey at the same time just makes me want more of both (and also reminds me we haven't seen her DM a Vampires: The Masquerade game yet)
There is one thing the Narrator can’t predict or control: if you enter the Boss’s office, but immediately back away as the doors close, Stanley gets locked out and the Narrator completely disappears until you take the stairs to an escape pod
Deep Rock Galactic is chock full of these moments where the game politely chastises your messing around. Some of my favorites include:
-spending too long dancing and listening to music in the in-game bar results in mission control saying "I hope you're better miners than you are dancers."
-pinging a compressed gold chunk results in the line "We're rich!" From your miner. Say it enough and you'll get told to get a move on.
-Pinging a certain mushroom makes your miner abruptly call out that it is indeed a mushroom. Spamming that causes mission control to say "Yes! We get it! It's a mushroom! Stop it!"
Isn't Deep Rock Galactic from same dev as Stanley Parable? 🤔
@@JiriJustra Stanley parable is by galactic café, and DRG is by ghost ship games.
Sorry, my bad, I should have search before I comment : Coffee Stain Studios >published< Deep Rock and >developed< Goat Simulator - there comes my confusion x)
There's even an achievement for the clinically insane (especially when playing solo), which requires you to kick four barrels into the drop pod and arrange them into ths seats.
And then there's a FURTHER achievement for kicking ALL the barrels in the base into the drop pod.
We're rich 🎉
My first thought was the demon door in fable called hits, to open it you have to spell out its name by striking stones if you “inadvertently” curse while trying combinations of letters the game sends some balverines (werewolves) after you
Also my first thought on watching this video
Another one is how if you try to put in the code to Cartman's room in the Fractured But Whole and you didn't get the code the intended way, Eric will call you out on it and refer to you as Tom Brady for making your own rules.
There’s a thing in Dishonored 2 where you can use one of Emily’s powers (or Corvo, in NG+) to link two or more people together. As I found out on my first playthrough, if you do it with multiple guards and then hold one as a human shield, usually the other guard/s will shoot through your shield, killing all of them through the link.
Which I thought was a weird little quirk I’d found until an achievement popped up for it.
In Dishonored 1, you were able to combine Stop Time and Possession so as to get shot at, stop time, possess a guard, and walk him in front of his own (or his buddy's) bullet. This to say, Arkane has form with that stuff 😅
Bugsnax had a part where you need to cross a bridge but it was gated off. At that point you can springboard yourself onto the bridge, but they patched that out so the bridge collapses if you try it.
The rocket launcher skips were epic! The gigante in the castle was so satisfying not to have to deal with. The wall can also be weakened with heavy grenades, as can the anti air gun, and you can (with good timing) take out the bridge switch guard with a well timed grenade.
I'm a little surprised A Link to the Past isn't on here. Somehow they knew you'd attack the chickens, and thus the Cucco Revenge Squad was born.
In the first Fable there was a similar thing to the typewriter situation. You had to hit a few stones in the right order to spell out "HITS", however if you spelled out "SHIT" instead you were attacked by a couple of balverines 😂
House Flipper has an achievement in one of their DLC's called "You are too creative!" With the tagline "If we allowed you to do this, the game would crash" It's for attempting to sell a floating icon with the "Sell Object" gun lol
Mike looked way too proud of that blurry pink thing.
You mean that pink tube? Why would they censor that in the first place?
That’s what she said
This comment appeared as soon as I started the video so I am seeing it entirely without context and am slightly concerned.
The world's strongest shape is a sight to behold.
@@animemanXLK I thought it was a double-ended pipe? Some people take "No smoking" a little too seriously.
Toby Fox's games have a knack for commenting on everything you do, from taking more than one candy to trying to name the human canon names to datamining
Undertale is the single game that literally does this better than anything else. From failing a puzzle so many times you magically solve it, to washing your hands excessively, to speedrunning the wrong switch: it's nearly impossible to see every last thing in this game.
I like in breathedge you can drag bodies around in space. Naturally the first thing I did was see how many bodies I could fit in my spaceship.
Later on you unlock a display case that has a discription saying something like 'Now you have something to show all the bodies you've been dragging into your base'
The bit in high on life where your space suit asks if you're speed running because it can tell you're skipping parts of the game.
In Metroid Fusion, the developers actually caught a sequence break involving the Shinespark wherein you go back to the navigation room when what you're supposed to do is head to Sector 4 through a sidepath. You get a secret message and Adam tells you off, locking the door and making you get back on track. It gets even funnier when you realise that Adam tells you off for disobeying orders if you do go to Sector 4.
I feel like you guys already included this example in a different video... but Mass Effect 2, using a probe towards Uranus is always a favorite of mine 😂
They did. I'm quite pleased they didn't reuse that!
"Really, Commander?"
(Sigh)
"Probing Uranus."
@@Vinemaple Instead, they reused the one at 7:47 from another one of their videos- *"7 Times Games Mocked You for Cheating"*
Btw, sorry if you got notified twice. I actually typed this comment twice, but it disappeared the first time. Since _I gave an actual link to the other video the first time,_ I'm guessing outsidexbox has this video set to auto-delete comments with links (which I can understand- helping to cut back on spam).
The best one ever was Mass Effect 2. It told you there was a time limit to go fight the end battle, but didn't actually give me any countdown clock so I didn't believe them. Then it turned half my team into human slurpees for ignoring that warning.
Ultima 7 has a cheat room that can only be accesses by teleporting. Added in by devs. Richard “Lord British” Garriot added Lord British to the room, where he promptly hits you with the “failed the copy protection” curse where everyone speaks in oinks. Also, he kills you with fire.
This is such perfect timing. Yesterday I played Hitman 2's Isle of Sgail for the first time, and disguised myself as Janus for the wake. Throughout the speech I had the option to "Stand up". Now, obviously this would cause chaos and have all the guards attack (Pause - Menu - Save game...) but would anything else happen other than the usual response of suddenly breaking out of "blending in"? Well, a whole lot of people started screaming in terror, someone cried something about zombies, and then I was shot to bits. Worth it.
Nice! 😂
The Goat Simulator one reminds me of an old Sega development trick. Basically for a while Sega wouldn’t let any game on their console if it could crash, so instead any crash state would be designed to default to something else, normally a soundtest, level select or just a ‘well done, you found the secret’ screen.
Reminds me of the first Wing Commander game. During development everything would work perfectly, but the game would always crash when you tried to close it. After all too many attempts to fix it, they instead rewrote the error message to "Thank you for playing Wing Commander!"
I know Metroid Fusion has a bit where, after getting the Gravity Suit, you could take a path out of Sector 4 without collecting the Diffusion Missile upgrade by executing a series of tricky Shinesparks. By doing so, you uncover a hidden message in the Navigation Room (but the game still forces you to get the upgrade anyway regardless).
Secret Message
Seen some people mention the stones in the first Fable, but there was a quest similar to the one in Prey that you can get the final loot immediately once you know where to dig it up. However, the game will know you didn't find it legitimately and so it's just an average pan that is utterly worthless, but can be oddly incredible if you find it legitimately.
The Stanley Parable's narrator may as well be omniscient
Personally a big fan of what the devs in Deep Rock Galactic did. They know damn well how much we like pinging Compressed Gold…
We're rich 🎉
They did something similar with the "Mushroom" voice line.
For the RE4 rocket launcher part, you can accomplish some of these feats without one too. The goat head room, just throw a grenade over to where the guy usually pops out, or a mine attached to a bolt, and for the wall that Ashley smashes you can toss 2 heavy grenades to weaken it so it only takes her one hit to break it.
NGL the segment title had me thinking someone tried actual rocket jumping.
The anti aircraft gun is a major skip too. But also doable with two heavy grenades.
They just know their audience which are, at least for RE4 are a looot of speedrunners 😁
@@inawinchester Yep, seen that skip too.
I feel like there's a very niche example in the Beginner's guide (by the same guy as the Stanley Parable) - at one point in the 'going up the stairs really slow' section, if you go around the back of the structure instead then the narrator calls you out and tells you there's nothing to see over there which freaked me right the hell out 🤣🤣
Beginner’s guide is an amazing game. There have been a number of games where the narrator hates you, but Beginner’s Guide is the only one I know of where the game hates the narrator.
It's true, there's nothing to SEE there...
Also, there's a trigger in the middle of the invisible maze just to make the narrator say "damn" if you get through it without help.
There are dozens of questions in the Jackbox game family that predicts specific answers, including a couple that predict *both players* putting the same specific answer, and have special voicelines for them. it's always fun to stumble into.
Kinda surprised MGS3 wasn't on the list. With the bit where you could double back and kill ocelot for a unique game over screen.
No list of this sort could ever be complete without MGS2 and MGS3. Together, they're practically the king of this trope.
One of my favorite hidden options in all of gaming is in 3. Specifically, it's right before the fight with the End, where you can not only let him die of old age, but if you're canny and smart, you can get the sniper rifle just a little bit early and actually shoot him or his oxygen tank on the dock to kill him.
The Stanley Parable one is even better when you have the bucket with you.
Everything is better with a bucket!
Dungeon quest (a text adventure) on the Amiga had responses to certain rude words including "pardon?!" And "not into the wind next time".
A lot of the RE:4 skips you can do with grenades instead of the rocket launcher.
Or what I'm just gonna call the Mine Thrower.
I always love these little moments within games, it shows that the devs are just as childish as their players
My favourites are the ones in Outer Wilds.
[Autopilots into the sun]
A new dialogue was unlocked to complain about the autopilot to the engineer.
The attention to detail in the Arkham series, especially Arkham Knight, is absolutely incredible.
Another exploit with the rocket launcher in RE4 is that you can shoot the El Gigante that throws rocks and get rid of him for that segment instead of having to reach the cannon first
This is like the entire premise of Stanley Parable
I'm a rule-follower and rarely try to "break" a game, personally--but watching others speed-run or whatever can be entertaining
Space cities aren't a sufficient trade off for people being randomly murdered by shadow monsters
Let's be honest people get randomly murdered by a lot of things. What we don't normally get is space cities so ya know.
Switch to controller 2 during the Screaming Mantis fight in MGS4 - and you'll get a message saying that old trick won't work here
I'm surprised "High On Life" wasn't included. There's several potential points where you can get somewhere that you shouldn't be able to yet, and the game does let you know with quite some sass.
Riven has an interesting bit where, if you input a code at the telescope before you're supposed to know it, you get a different ending where no one shows up (for the actual ending).
very bold of doublefine to stop me from swearing in psychonauts 2 when i very CLEARLY heard raz say "see you in hell" during the first game
In the original Paper Mario, in Lady Bow's Mansion, there's a ghost who needs your help by finding a certain item for him. However, if you already know to get the item and bring it to him without speaking to him first, he'll make a comment along the lines of "How did you know? I hadn't asked you to go get that yet!"
Oh, that's pretty cute :) Didn't know that.
Another one for Resident Evil 4, most people when confronted by the Anti-Aircraft gun late in the game either go to the turret like instructed or throw grenades (or presumably rocket launchers) at the thing till it blows up, but you can actually snipe the person manning it if you back up along the path *just enough* to get the right angle with a good scope. Significantly less explody but still plenty satisfying that it's possible.
The Original Sierra game Hero's Quest I (renamed So You Want To Be A Hero, I think?), lets you play as a thief who can pick locks. You increase your skills by using them, so you can park in front of a locked door and enter 'pick lock' dozens of times, in theory, before you finally open it. However, you can, in this situation, enter the command 'pick nose', which will have one of two results: 1. "Congratulations, you now have an open nose." or 2. You inhale the lockpick and immediately die from the thing going up your sinus cavity and impaling your brain.
Wasn't that Quest for Glory?
The original name of the game was Hero's Quest, and it was renamed to Quest for Glory because there was already a board game with the same name. So You Want to be a Hero was a subtitle. BTW you could actually raise your lockpicking skill by picking your nose, as long as you didn't die. And your character only died if you tried to do it when your skill level was too low.
@@MarkDeSade100 Thanks for the explanation!
@@Lovuschka You're welcome, the QFG series are some of my favorite PC games of all times (well, the first 4 at least...). The way Sierra mixed RPG mechanics with their usual point & click adventure games was revolutionary and made for addictive gameplay.
I'm just happy to see Prey 2017 get a mention anywhere. Really underrated game.
You started a new game on Arkham Knight?
I outright knew it was Fear Toxin on my first playthrough and didn't shoot anyone 😆 I assumed that's what most people did?
I knew it was fear toxin, but thought we were SUPPOSED to shoot everyone. Oops.
Oh I knew it was fear toxin when I was shooting them the first time...
I love that rocket launcher one lmao. Reminds me a bit of how Psychonauts 1 apparently had dialogue, as in voice lines for all characters, if you showed off Mr Pokey the Turtle well before you have the chance to actually meet him.
In Discworld Noir, a NPC directly asks if you are a beta tester after choosing some bizarre options in the conversation. I found that hilarious.
Something RE4R also does: if you use mines to keep genados away from ashley in the underground section to avoid quick shooting them and the regenerador over the bridge... They'll explode the moment you go over the bridge.
😂😂don’t normally enjoy the outro improv as much as I enjoyed this one, well done Andy
😂In Kings Quest 6, on the Cliffs of Logic (?), I remember making Alexander fall over and over from lower-than-fatal heights on the step-stones. Eventually he says “Hey! Stop making me fall!” It was quite a moment for me! Lol I had this happen because it was so funny at the time to me to make him fall from, like a foot off the ground. First the narrator would go: “Oh, no! Alexander loses his balance!!” all dramatically, then he’d flail his arms around a bit trying to regain his balance while some sparce dit-dut, dit-dut tension sounds/music would play until he fell.
I haven’t thought about that in many years. Haha. Great memory! That narrator’s dramatic voice throughout the game was a nice touch.
I love that it was Mike that got to present the rocket launcher bit!
The Dynamite Key Item Rocket Skip (need to workshop a better name for it) was present in the original RE4. And because the Special Rocket Launcher sells for more than a regular Rocket Launcher cost to buy, it was standard practice to bring a rocket to the last boss and keep the Special one to sell later.
You don't even need a rocket launcher to skip the bridge lowering sequence. I well thrown Stun Grenade will also disable the enemy and let you cross before he lowers the bridge.
God I'm so glad this channel is still making videos, I remember watching all their other stuff years ago
Another fine video from Andy, Mike and Stanley!
And Jane.
Y Jane...
And Jane.
In Fable (the first one) there is a spot where you have to open a Demon Door by hitting rocks to spell out the word "HITS", but if you make it say "SHIT", then it summons like 3 balverines.
Your background is so bright it made me clean my screen.
I can remember a couple. Firstly, on Daytona USA (the original arcade one), if you turned round and drove backwards at a certain point you'd come across a sign saying "Congratulations! You just lost your sponsors!"
Also in Duke Nukem 3D I was messing around with debug mode, flying around and such and found a small tunnel. On the wall was a message "You're not supposed to be here - Levelord"
I really wish everything didn't refer to RE4 Remake as just Resident Evil 4 (with the same logo and everything). I can't even find stuff about the original game on Google anymore because it keeps sending me to sites about the remake which aren't clearly labeled as such and it's not obvious which game the information pertains to. It's basically erasing the original game at this point which is really terrible because it's one of the best games ever made.
This is less that game devs "predicted" what you were going to do, and more that they observed multiple QA testers doing them in early builds and realized many more people were going to try them.
South Park: the Stick of Truth
I guess the creators of South Park know completionists well enough to know that we would keep clicking the rock to see all of cartman's dialogue. They made the last dialogue that goes on repeat once you get to it "Now you're insane". Because of that Einstein quote about insanity.
One moment that surprised me was in old school RuneScape. In a game where the AI isn’t smart enough to walk around a fence when you’re killing them, they actually anticipated one scenario.
In the Black Knights Fortress quest, a witch is creating an invincibility potion that requires a cabbage from Draynor Manor. You’re supposed to sabotage it by putting an ordinary cabbage in the potion instead. Now there’s a cabbage field nearby but if you do go out of your way to grab a cabbage from from Draynor Manor, it appears to be the exact same as every cabbage in the game.
Try and put in the potion though and the game does recognise that the cabbage came from Draynor Manor, tells you you’re not supposed to be helping the witch, and doesn’t let you do it.
Also if you eat the cabbage it does actually have slight magical properties, temporarily increasing your defense and the game tells you it tastes slightly better than regular cabbage.
Whoever chose to fight 100 baby zombies is an actual psychopath /lh
As opposed to murdering 10 zombie sized chickens ? Since when is killing innocent livestock more sane than killing zombies ?
I love that the new resi 4 anticipated what would happen when you get that kit.
And the Stanley parable continues to be just amazing
UA-cam app crashed in the middle of the Goat Simulator segment
5 years good luck
In addition to all the Sierra and Lucas Arts games that *thrived* on this concept, Rogue and Nethack both have some pretty significant deterrents for trying too hard to cheese. Some cheese is good, even lightly encouraged, but too much and you get immortal liches and the like
When I was working at beta testing games some developpers had days reserved for us to try and break shit.
Gameplay was recorded or they had some reps on site to watch us and ask what we were trying to achieve or what was the logic behind our attempts.
A few rare times out "solutions" were added to the games as optional paths or completely replaced the official way to do it.
Very cool. 🙂 Thank you for sharing. I’ve been curious what it must be like beta-/testing games.
@@1Holbytla I can't mention anything game specific because you need to sign a NDA contract with the QA company that is valid for a very long time. Some companies have you sign a second contract for that specific game and a few times a third one if you had special hardware that you had to test on.
Passed the front desk, we were not allowed to bring in computers, tablets, phones, storage devices, headphones, no container was allowed.
The pay was about 10$ over the minimum wage here which is decent, the hours were good, over time was paid if you did more than 8 hours in 1 shift, unlike most companies where it's after X amount of hours. For overtime a meal was supplied, we had fresh fruit baskets 2 or 3 times a day, coffee (for the weak ones who needed it) was free,
But it's work, so it's not very fun most of the times, it can get mind numbing quickly, sometimes you work on the same level for weeks. Luckily I spent a lot of time on the kinect, so even if it's boring at least you get to move and yell at the kinect because it almost never understood you.
1:55 plot twist: Stanley broke the 4th wall and fell into the OX studio 😛
haha the Stanley Parable makes me paranoid because my name is actually Stanley
Not quite nonsense, but I enjoyed a Fallout 4 raider hideout where you can enter stealthily through the Backdoor. Doing that will have the raiders argue about if the backdoor is well enough defended and such.
A great one is in "Unpacking" on the dorm room level. Toaster in the bathtub, then achievement 😂
Y'know, the absolute carnage and chaos of the infinite rocket launcher in resident evil 4 is just pure comedy
I don't think that cop would lose his badge even if he shot someone. Because 1 the people at the dinner were killing each other and attacking him, so self-defense. And 2 this is a world of super villains and fear toxins, and he was clearly poisoned.
And cops can just say "I was afraid of my life."
TV Tropes has a page for this "Developer's Foresight"
Like the Stanley Parable, I will stand in places or repeat stuff to see if I can get unique dialogue or something🤣
I love that storage closet.... a LOT!
I forget the name, but an RPG I recently got on steam had an intro level in a futuristic space ship terminal. In one area there are a bunch of coffin-like boxes that have corpses being shipped back to their families or, if poor, cremated. You just happen to find one that is open and unoccupied, and are given the option to leave it alone or... climb inside... If you do, and then spend enough time doing nothing, your character falls asleep, and wakes up to find the coffin being incinerated with you inside. You get a special achievement and ending for getting yourself axed so quickly.
A german game (which is also available in English) named "Edna bricht aus" let's you interact with everything in your inventory with the outside world. Or rather inside world. You play Edna - a patient from a mental assylm who tries to break out. She has help of her stuffed animal. Harvey the blue bunny. I highly recommend the game. It's wonderfully ridiculous.
We were playing (more like watching) Minecraft story mode one hangover sunday with some pals. The lever became a huge meme for us over the playthrough as wel were predicting the use of the lever all the time and talking about how OP the lever would be and solve all the problems if they just used it.
You can imagine the roars it caused when they finally used it.