Funny thing about krampus in don't starve: you actually WANT him to spawn, because then you can pull an uno reverse card, and mug him for his sack, which is important because it has the highest capacity storage of all the backpacks!
It’s also shown that the Chancellor is clearly up to no good if you can prove your innocence during the trial, as when he tells the Warden to prep for your execution in three days, the Warden will question the Chancellor over this as he only received word of Crono being given solitary confinement for three days, causing the Chancellor to abuse his authority and chastise the Warden into doing his bidding regardless.
@Jolis_Parsec That's because if you go back to the castle later in the game, you learn that wasn't the real Chancellor that ordered your imprisonment. Chrono Trigger is a game about time travel... your actions in the past affect your present. A careless move can wipe out characters between the eras. I recall in one run I wiped out... my cat?!
I don’t know how you could possibly get the bad ending with Hewie in Haunting Ground. It’s so heartbreaking when you accidentally kick him and he lets out a whimper that you have to immediately praise and pet him to make up for any minor wrongdoing done to him.
for completion's sake the best way to get this over with is to wait until the forest outside the castle before you get separated from Hewie and just go to town kicking and scolding so the bad ending kicks in after the next short segment and then restart pretending you never did such a horrible thing
It's also the most fucked up ending too. The other endings have minor changes, but are essentially "you leave and live another day". The worst ending is full on "a deranged, probably partially undead, old man has sex with you day in, day out, using you as his own personal spawn point to be reborn over and over endlessly until you lose your mind and wish the psycho maid actually caught you and cut out your womb like she wanted to". It is VERY fucked up, so I feel they kinda wanted you to learn that abusing your dog will be punished severely by scarring you for life.
I love the double -meaning of Alex's talk with Morgan at the start "I know the test is unconventional...just do whatever comes natural." It's not just what Alex probably said to Morgan at that point, but Alex talking DIRECTLY to the Typhon he's been running the genetic experiments on.
Also if you take his hand at the end he says "let's shake things up like we used to" which is what he said to Morgan at the beginning. I always assumed that meant the protagonist is Morgan who turned into a Typhon after using too many neuromods. God I want Prey 2.
@timelessnugget I want the prey 2 we were promised before it got changed to this prey, the new one is good but the original where you have spirit powers and steal alien tech was great!
Yeah, I ended up getting a pretty solid approval rating from Alex and pals at the end, myself - hell, at the end of the game, I ended up using the Nullwave on the Apex Typhon not because I was desperate to save the station and its research, but solely because I, the player, hadn't yet received any confirmation that the survivors from the station had gotten clear of the blast radius of the station's destruction and I figured I should at least give them that chance first. If only the game tracked THAT, eh?
@@nikik5567 yeah you’re supposed to have to go out of your way significantly in the game to get the good ending because it is definitely not the canon ending
I never did finish the playthrough where I was going to hold on to her shield until that point. In my headcanon, her late husband's shield should get a massive stat boost and become the best shield in the game...
On a replay through, I made sure not to sell the shield and just put it in storage so I’d never accidentally sell it. When the time came to give her the gift shield, she commented on how we had left her husband’s shield collect dust and cobwebs in storage. Can’t win lol.
A great example is Disco Elysium. While yes, Kim will judge you throughout the game, it doesn’t seem to have too much bearing on the endgame itself. _But_ when you get to your _own_ sort of tribunal you have the chance to answer for everything you did. Whether or not you reported your badge and gun missing, helping the kids start a night club, solving a different death, how much you helped Everart or not, if you let certain suspects walk free or not, etc… You can be kicked off the force, welcomed back in, and even convince Kim (or Cuno) to join you at your precinct.
@@mdhasiburrahaman4074 _ALL OF THE SPOILERS_ The best ending depends on your politics, obviously. But in general it’s: •Solved the missing drunk’s death and delivered the news •Didn’t drink •Didn’t do drugs •Took a bath •Discovered _AND_ took a photo of the Phasmid •Convinced Kim to join you at the station •Collected all of the armor •Got the best outcome from the Tribunal •Made a nightclub _without_ drugs •Discovered the 2mm hole
@@Jessie_HelmsIn my experience, the most important parts to getting a good ending is ensuring Kim does not get shot during the Tribunal through the Authority check (which you will likely pass if you have a good relationship with Kim) or if Kim does get shot (after all, it is still a check you can be very unlucky to fail) being on good terms with Cuno and letting him tag along with you, because he stands up for you during your evaluation.
I believe you can only yell at the dog and you should only do it if he disobeys a command more than once like asking him to retrieve a item. It's a mechanic in the game where you basically train him while praising and reprimanding respectively
tbf to get the bad ending in Haunting Ground, u have to actively try and be mean to Hewie. so technically the only way to 100% the game is to, in at least one playthrough, be really really mean to Hewie. but its actually almost impossible to do on accident, because u have to choose EVERY bad interaction with Hewie throughout the entire game
In Dragon Age: Inquisition, the game secretly tracks your responses to Leliana. If you’ve encouraged her to show mercy and not regard her agents as expendable tools, then she will obey your order to not kill a Chantry sister during her advisor quest “The Left Hand of the Divine.” This hardening/softening mechanic was around in Dragon Age: Origins but it was a bit more obvious. Notably, whether or not Leliana is hardened or softened affects the epilogue screens if she is made Divine. A hardened Leliana will be a lot more quick to kill her enemies as Divine.
What's interesting is that a softened Leliana is arguably the best choice for Divine, whereas hardened Leliana is the worst. I'm trying for Leliana (softened) on my current playthrough, and I think she should technically have the most points but I'm not sure whether that can be overridden just by saying certain things to Cassandra and Vivienne. It sounds like Leliana's a lot harder to make Divine than the other two.
Hewie must be praised, given all the treats, & protected at all time. It has to be impossible & absolutely heartbreaking to get the bad ending in the game because even accidentally kicking him once results in him deserving not just praise but also many treats to apologize for hurting such a good boy
I remember that one speedrun of Haunting Ground where the speedrunner fails the run because Hewie, despite being abused, refused to let the speedrunner get the bad ending. While you could say that's just the game being spiteful, I think it's cute, poor Hewie is too good a boy.
And if you're Johnny, you apologize to every dead body throughout the entire game of Prey usually by name. There should have been an achievement for that.
15:58 i know many wouldn’t believe me but I actually did this and when I heard andy I said “what” and then andy said this, I laughed so much. You guys made my day😊
Hah! I was washing dishes while watching this on my phone and didn't pause once ... mostly because I didn't want to get dirty dishwater on my phone but even if I had to go to the bathroom, I still wouldn't have had to pause cause I could ... just bring my phone with me,
There is a "choose your own adventure"-style app called "Choices that matter". I so far have only gone through their first story "And then the sun went out". Not only does it have multiple chapter paths depending on your choices but what I didn't know was that the whole time your AI companion was learning from and judging your decisions. In the end it depended on you setting a good example if he would help to save the world or work against you since you aren't worth saving.
Life is Stange 2. The game remembers if you encourage Daniel to be selfish/impulsive or moral and selfless. This record has nearly no effect on anything until the final choice, where the outcome of either option is radically altered depending on how you've taught Daniel to act.
IIRC there are actually two separate things being tracked: Daniel's morality, like you said, but also how much he trusts you/willing to listen to you, and it's the combination of those two things that will decide if he goes along with your decision at the end
It doesn't make much difference towards the beginning other than Daniel verbally disagreeing when you go against what you taught him, but in the later chapters Daniel can outright ignore your choices and do what he feels is correct even before the final choice. I think the first notable time is during the finale of the drug farm chapter, but the final decision of the church chapter is also pretty much out of your hands if Daniel doesn't trust you enough. During the final chapter pretty much any decision you make with Daniel is already decided unless your trust is extremely high.
A cool judgement mechanics instead of the typical morality system is the weather in Ghost of Tsushima. The further Jin goes in the Ghost path, the storms become more frequent and the ambient light become a bit darker.
Right? I paused exactly twice and went to the bathroom once. What the heckems Andy? Do you know if I peed or pooped too? What sandwich I made? You have to use these powers only for good and/or funny.
I don't think you *have* to kill Dr Friedlander - I think the game just continues on if you let him go (although I'm pretty sure the "letting him go" part comes after finding out he's been selling Michael's therapy secrets to reality TV or something, so it's understandable that you'd want to take revenge). He shows up in the most recent set of missions in GTA Online so presumably Michael was canonically fine with the betrayal.
@@Gamer3427 It's kind of become both at this point. I believe they did say it takes place before GTA V, but there are parts that have to take place after the main story like the Diamond Casino Heist given Lester straight up references the Union Depository Heist from the end of the game.
@@Gamer3427 It definitely doesn’t. Franklin is older, Ron no longer works for Trevor, and many characters often describe the events of the story in past tense.
@@Leith_Crowther Ron is working with Trevor during the Serie A Heist, so it seems to just sort of take place around the single-player game however they need it to.
In the video game adaptation of the Blair Witch Project what kind of ending you get is determined by how many cursed statues are in your possession and how many of the stick figures you have destroyed as well. The game also keeps track of your bond with Bullet the german shepard giving him dog treats praising him for good behaviour and staying close by at all times will also determine your ending as well.
@@SimuLord I'm talking about the character. The book mostly consists of him following people who know a lot more than he does and occasionally nearly being killed by weird shit nobody can explain.
Wait what was the good ending? All i renember is getting chased by a spooky man before getting a pistol by the man in the wall and then launching some nukes.
@@massgunner4152 If you have enough good points, when confronting the Dark One at the Tower, you can pull you gun to the side and "miss" shooting them. And you end up not blowing them up.
For Chrono Trigger I think you can also win the drinking contest for positive points (albeit with the cost of carpal tunnel syndrome for the trouble, that button mash is brutal). You get free Ethers for being declared innocent, the more jurors who declared you innocent, the more Ethers you get, up to 7 (which is a lot early on as they are worth quite a bit and not obtainable for a while)
Oh wow, I never noticed that about the ethers, I'm one of them item hoarders, so by the New Game+ I usually maxed them out before trying all the permutations of the court scene. Nice factoid!
The reasoning behind the morality points in 2033 is that you're showing that Artyom is open-minded and thoughtful, sparing the innocent and learning more about the world. Thus, if you have enough Morality Points at the end, Artyom realises that he doesnt know enough about the Dark Ones to destroy them.
It's still bs that you get punished for not interacting with random items or when you die in a fight and then don't wait another 5 minutes for a dialogue you've already heard to play out.
I was tripped up by how games normally handle hallucinations. In most games, the more you interact with hallucinations, the more you disappear into your own head, and you get a bad ending where you become mad or comatose. In Metro 2033, interacting with hallucinations is a good thing.
@@minstrelofmoria plus the nazis. Apparently shooting people that are eager to have slaves and hang anyone who doesn't look aryan enough is a bad thing.
Andy will be pleased to know that I DID in fact pause twice, and go to the bathroom once, and was a little panicked when he called me out on it. Really enjoyed the video, guys, thanks for doing what you do!
I literally JUST started watching it when that happened. I saw like 5 seconds of the intro then it went poof and on refresh was marked as private. It really weirded me out! But I'm big happy that I can watch it now. :)
Dragon Quest 8 for the PS2. When you pause the game King Trode will, every so often, judge you for the actions and progress you've done so far. Whether you go on a monster killing rampage every chance you get or to spare monsters unless absolutely necessary that warms his heart. There's also Star Wars Jedi Knight II where you actions will either turn your good or evil at a certain moment in the game.
In The Witcher 3 the game silently judges all of your interactions with Ciri and it directly effects the end of the game. If you’re too hard on her, treat her poorly, or say too many wrong things she’ll straight up die.
@@Jimmyvdpost Well, you still need to treat her like your daughter. Having the snowball fight with her instead of just drinking during Blood on the Battlefield is one of the moments that gives a +1 weight to get her good ending.
Genuinely did pause it twice and went to the restroom, so I hope you feel super pleased with yourself, genuinely! I had a brief second of impressed near-panic on what sheer insanity of coding you must've done to figure out how much I paused it... before figuring it out.
Ogre 64 had hidden moral point which decide ending and who can recruit to your party, also the romancing saga had hidden meter in the OG PlayStation 2 version that not only decided ending but what quests you can do and when.
The Chrono Trigger one ironically is one I've learned to finesse. Why? No reason, I just find it amusing when the best they can get is like one or so judges to vote guilty, and they're like, "ugh...fine hold him for a bit while we process him." It still amounts to about the same, i.e. "execution" by the chancellors order, but still it's amusing.
Right? And you know what? While I've played both the SNES and PlayStation versions, I've never played the DS version, even though I own it! It's in a dresser, right over there! I think this is finally my sign haha "If my fate is to binge Chrono Trigger re-releases, then I must simply laugh!"
Suikoden IV is still my suggestion. The short explanation is that killing your traitorous best friend Snowe during one of the many chances the game gives you locks you out of completing your roster of characters, thus locking you out of some upgrades to the main character's powers and the good ending. Also, (from my understanding), if you decide to be particularly unforgiving to characters during the game, (including a repeatable minigame on your ship where you judge them), the game removes the option to spare Snowe and you're forced to execute him.
Suikoden I had a choice I chose poorly the first time and I killed someone for killing another character. If you do keep the bastard alive your friend will come back as long as you've got all 108 characters recruited before the final section of the game
@@darthcravus Most of the Suikoden games are like that. Worst is that you won't get all 108 if you accidentally get one killed in the strategy battles, because they are gone for good then (yup, not all the cast has plot armor). And yeah, in the series there's a couple optional duels that end with a dead party member if you pick them. (In the 1st, 2nd and 5th games). Suikoden V could actually be a candidate for play judging because not only did it grade you for keeping everyone alive, but its best ending is determined by how you treated your little sister at the start of the game...
I'm so glad you talked about Don't Starve! It's one of my favorite games! The one good thing regarding the naughtiness level is that, as it starts to get high, a strange sound starts to happen when you do "naughty" things, so at least you're getting something of a warning before Krampus comes. Because honestly, as much as you try to be good, some resources are most reliably obtained from "naughty" actions. For example, gaining Nightmare Fuel is easiest by killing trapped bunnies while insane, and I tend to need to murder a lot of birds when I want to make signs to organize my storage chests. At least, having that warning sound helps you not to overdo those sometimes necessary resource gathering tasks.
Also that summoning and Killing Krampus is a good thing if you're prepared. You get to have his sack if you beat his ass, which is the biggest backpack in the game.
If you ever make another list there are two games I would also consider: The banner saga: At the end of the third game your actions throughout the trilogy help to decide which ending you get during the discussion with Eyvind. Disco Elysium: Where at the end Kim judges your choices and moral inclinations before your police colleagues
Mike: "What? I'm unpredictable." Are you Mike? Are you really? There is a reason why you are the only one of the crew who has a Hitman tactic named after themselves.
When the best part is Andy calling you out for pausing the video twice. Damn Andy I feel called out. Though it wasn’t a bathroom break but more of everyone deciding to press my doorbell right when I’m trying to chill.
I would really love to hear you guys talk about which game got you into gaming! Not necessarily the first one you played, but the one that made you love the art form.
I can’t remember what the game is called but in day care while we watched a movie there was a guy who would sit in this hand chair and play a game were you play as bugs bunny and in one part you have to get past elmur fud who a security guard while dressed up as a hola girl and another one where he was going up big loop on a snowy mountain to fight a boss not elder scrolls cause it was on ps2 but that got me into gaming.
Gotta toss out Code Vein again. When you make your way to the four major Successor bosses, you can find their vestiges through the area. When you defeat the boss, you cannot save them unless you've recovered all of their vestiges in the area, and there's usually 5. If you do not save any of the 4 successors that can be saved, you are locked into the worst ending where the Queen uses you to reincarnate, and you get ran through by your companion Louis, killing you and subjecting your other companions to replacing the lost successors. Code Vein doesn't tell you this is the only way to save them. Your biggest hint is that each successor has an attendant to restore their specific vestiges.
It would be cool to have a game that rates your behavior across multiple axes, like it could determine that you're a bit of a dick but always do the right thing, or you're extremely pleasant and agreeable but always take every chance to get ahead at the expense of others. Lol okay I just gave myself a terrible idea: the political compass test but it's a fallout style rpg. You're welcome.
I paused this video twice, and on resuming the second time after visiting the bathroom, it was exactly at the point saying so. That really freaked me out!
In Ogre Battle 64 there is a mechanic called the Chaos Frame that is modified by liberating or capturing villages, killing enemy squads or letting them live after taking out their leader, various dialogue choices, or being under or over-leveled. The Chaos Frame affects the characters you can recruit and the endings, but you only know your cumulative Chaos score at the end of the game. It's my favorite game, btw lol.
I need to give that game another chance. I rented it, twice, in my youth, but I think I was just a tad too young to grasp it, at the time. It sounds like it would be worth, at least, another chance!
Dragon's Dogma also has a trial similar to the Chrono Trigger trial where you gets various quests that can be shortened by doing the wrong things, but you ultimately get judged guilty later on for doing so. For example, a bunch of minor quests, some which are required to complete some Story quests prior to the trial, require you to get your hand on some royal document. Those document are official document from the King that can be exchange for something without having to pay the huge amount of gold it would, otherwise, required. For example, it can be used to acquire some land to live it or exchange for the pardon for a crime or exchanged for a service like gaining citizenship for your family in the Kingdom. There's a limited number of those documents that can be found or gained in the game. Some optional quests which reward that document require you to do something relatively "bad" for a corrupted official. While, at first, it feels like you typical "Do X, Get Y. Use Y for Z and get the real reward", it ends up being an huge pain and dilemma on both the moral compass (which the game does take notice of where doing the good thing rewards you with a good reputation which gives you access to better prices, some hidden quests, etc.), but also on the reward side. The game does gives you access to 1 "free" document like that in the previously mentioned corrupted official's house as 1 of such document is laying in his house for the taking, but taking that document will bite back during your trial later as one of the crimes you committed. (And, yes, some of the quests you might have done previously for gaining the document can also bite you back at this point.) It's also possible to produce a counterfeit copy of the document for a relatively (for that part of the game) big sum of gold, but while doing so might "help" you complete the quest it's needed for, it can also not only bite you back at the trial, but also make a NPC who might gives you a quest later to just hate you and refuse to talk to you. The game offers you the ability to copy a bunch of quests item or rare items by paying for a Counterfeit Copy from a certain NPC and while it, sometimes, works in your favor (for Quest item are equipment or can be exchanged for a 2nd reward elsewhere), sometimes ends up with the NPC hating the player (refusing to speak to him/her), becoming hostile or just dying due to that nature of the Counterfeit not having any of the magical properties of the original. The game has an insane level of layering in its quests system where completing or failing a quest can result in cutting you off from accessing a line of quests later on. Counterfeit quest item sometimes allows you to get a reward for a quest, but still cut off the remaining quests as if the NPC isn't just killed, said NPC can still get in hot water (supposedly from what's told as you speak to him/her later in the game) from attempting to use the fake item instead of the original.
Hey there! Sorry to bother you with this late comment, but I have to ask: Is Dragon's Dogma worth the "clunk"? I attempted to play the PC version, very recently, but I just couldn't, in good faith, get into it, because it felt so... weirdly-clunky? I don't know how to describe it, but I just couldn't get into it. Are there any mods or anything for the PC version that smooths it all over? I was pretty hyped to finally play it after all this time, after recently buying it on the Steam Summer Sale, but... it was weird. I don't even know how to explain it. At any rate, sorry to bother you! You just sound like someone who knows a lot about this game, and I just wanted to put what I said out there, just in case there's some kind of solution!
@@RedSpade37 Hey. no problem from asking. In short, the clunkyness won't really fully go away, but later in the game, you gain access to abilities (passive and active) that makes some of the early "slow & clunky" feel somewhat less present. Especially with the ranged/daggers using classes and some of the ability of the melee classes are also making combat kinda more fluid later on. But the game will never be as "fluid" as, for example, certain quick build in Dark Soul/ Elden Rings. It will always feel like a middle ground between Dark Souls and a MMORPG, but also with an heavy dash of Shadow of the Colossus (especially later on). I can still remember the first time I hanged onto a griffon as it was taking off and, yes, you get to basically unwillingly get a ride and you can make it crash by hitting it while it's high in the sky. (This is one of the really rarely seen/talk about feature in the game: There game has a "sky" level which you enter if you're holding onto a beast that can fly and take off. It's extremely hard to time/plan it, but it's quite special.)
'Chronotrigger' sure surprised me how much influence I can have. I didn't even notice the 'Metro' points hints, and I only killed what I couldn't stealth, yet I got the bad ending. TBF, my stealthing could use improvement (for 1, I can get sorta impatient) but I didn't just rampage.
You also need to play all the guitars and hear every NPC tell their story and say no when you are offered military grade ammunition. You have to play pretty much perfectly to get the good ending, or so I understand (I finished the game three times, getting the bad one each time even when I was trying my hardest). It's not like Dishonoured where you can create quite a lot of 'chaos' and still get the good ending.
As a person who has never played a Silent Hill game, I love the idea that Pyramid Head cuts a cake in an ending, for all I know, they probably just wanted to help, but because their blade was so heavy, they accidentally ruined it.
I think my favorite one of these secret judgement mechanics is in Epic Mickey, since the game doesn't entirely make it clear that you've been judged. Uh, Spoilers. You have two attacks, either paint to control enemies or thinner to destroy them. The game keeps track of which one you use more often, and when Mickey gets surprise attacked at the end of the game, he'll instinctively reach for the one you used more often, and that determines what ending you get.
At which part exactly? I can't remember such a cutscene and I've played the first part a lot. The only thing I remember it judges you is at the very end when the game shows you how you handled the bosses. You either help them to get back to their former self (which expands your paint gauge) or straight up kill them (expands your thinner gauge). And the music that gets creepier thoughout the whole game if you erase lots of toons and stack up terp guardians.
@@avereynakama9854 You're correct and thats something I actually noticed on my last playthrough. The tintdrop effect becomes more stable the more tints you stack up, but worsens the more terps follow you. One of the sideeffects of turning evil, am I right?
What about Disco Elysium? Not only does Kim keep track of all your decisions during the final interview of the game, but you gain honor points based on some of your actions.
don't know if you already did shin megami tensei strange journey yet, but i remember that the dialogue option and alignment system was so complex there are full page gamefaq guides on what each dialogue option aligns to
15:57 - I literally left my bedroom, pausing the video to switch to watching on my phone, to use the toilet. Then paused again in the middle of the Silent Hill entry to wash up and return to my bedroom. This was in fact startling.
15:30 "Damnit Pyramid Head, that cake looked delicious. I'd kill you if I wasn't trying to get the best ending." Wasn't there a list video where Jane used those exact lines regarding Silent Hill: Downpour?
When I saw Chrono Trigger on the list I immediately thought of the multiple endings you can get based on different conditions including whether you’ve recruited different characters and from what point in time you accessed the final boss. For instance if you beat it without playing through the sequence that dooms the race of dinosaur people in the prehistoric era, you’ll get an ending where everyone in the present is a dinosaur person except the PCs.
Yeah, those ending aren't a morality check so much as "What if the Story ended at this specific point?" The one where you cause Reptites to become the dominant species on the planet is definitely the most memorable, I'm actually pretty sure even the PCs become Reptites - doesn't the intro sequence happen again but when Chrono gets out of bed he's a Reptite?
A good game for third video is VAMPYR- in vampire the kind of ending you get depends on how many humans you kill - to get the best ending you can’t kill anyone but killing gives you lots of xp or blood point , something like that - also the situation in any village depends on the number of healthy persons living in it - to keep a village healthy you have to regularly treat the residents and the more you kill the unhealthier the village becomes and eventually zombies, vampires take over the village…
Star ocean till the end of time. Every multiple choice secretly raises / lowers character favor points based on your choices, and in some cases your actions. By the time you leave the world only the characters who like you enough will follow you. This was early PS2 time.
I think anyone who gets the bad ending in Haunting Ground must be going for it deliberately because otherwise how could you be mean to Hewie? :( Also I am still hilariously amazed at how bad-ass the cutscene for the dog coming to help you in RE4 is. Like, damn, they gave that dog's appearance there a glow-up.
I'm pretty sure the reason why the devs used the bad ending of the first Metro game for the sequel game is because that is the actual ending that happens in the book. As those games are based on a book series.
I brought back that little girl's cat and somehow that still counted against me...can never get a perfect "not guilty" verdict. P.S. Yes, I know that it's glitched.
WOW! I paused exactly twice, and once to go to the bathroom and grab a cup of coffee. The other pause was to go into the other room to add a shot of whiskey to the coffee I'm drinking at 8:00 am. I work overnight, please don't judge me.
Final Fantasy 8 has this system with the SeeD rankings. During the SeeD exam in the Doilet raid, your actions will affect your initial rank. Disobeying Seifer will deduct points since he is your group's leader and hiding in the cafe will severely impact your score. Some actions during the story will also directly affect your SeeD rank. Some NPCs will ask Squall to show off his gunblade or perform some magic. Indulging in unprofessional behavior will negatively impact your SeeD rank. Some feats will raise your rank like like completing the train heist without getting caught or defeating Ultima Weapon. But what really affects your SeeD rank is how you deal with battles. Defeating enemies will grant you 0.1 SeeD experience. You need 100 to rank up and every paycheck you get will deduct 10 SeeD experience. Something the game doesn't tell you is that enemies that are defeated by Guardian Forces (Summons) will grant you zero experience. It is very easy to spam GFs to win battles effortlessly but this will ultimately drop your SeeD rank over time as your aren't defeating enemies yourself.
I remember playing Venetica, and during final confrontation, I unknowingly choose the "I did it for revenge" dialog. I got called out for being a goody-two-shoe and was told "No, you did it because you thought it's the right thing."
My first playthrough of Silent Hill Downpour, I got the best ending :) Had to kill some monsters, though... In one part you're on an elevator descending into the depths of the Otherworld version of the prison, and the lift stops at intervals to let monsters on. It won't start moving again until you kill them. And in the Silent Alarm/The Bank side quest, you have to kill the monsters to get the bank vaults to open and the alarm to stop sounding.
16:07 : you paused the video twice and went to the bathroom once. (It would be really cool if someone actually did that. Me: HOW THE HELL DID YOU FIND OUT!! Are you watching me through my camera?! Well lucky you, you found that one person. Now I need to bo to the toilet again because I just shit myself! 16:24 : going to the bathroom again, taking a note of that. Me: *heart just stops out of fear* man I’m dead!
Actually, Silent Hill Downpour is pretty generous with its judgement on endings. You have "positive, spare" which is the best, "negative, spare" which is second best and canon, "positive, kill" which makes the game loop in endless torture, "negative, kill" which ends with execution, "easter egg" which is... Well, an easter egg. And "Reversal", where you die as the Boogieman and now the woman chasing you is in your place as the criminal. And also, several other Silent Hill games judge you based on killing monsters, with 3 and Origins being linear (often requiring two playthroughs. Getting high kill points results in bad endings) and Book Of Memories judges you based on if you pick Light or Blood paths, with only the lesser light path being good (destroy the book, save yourself), as the rest as sacrificing your life for everyone else, keeping the book but being drawn to it one day, or outright going mental thinking you were a god with it but you're just bonkers. In fact, the only really weak moral judgement Silent Hill is Homecoming, which equates to "just forgive and help everyone to get the best ending". No real secret judgement there.
I did legitimately pause it twice while going to the bathroom because i thought the toilet was making a weird noise while flushing. That definitely got me for a second.
For Haunting Ground, the thing is, you have to have Hewie actually want to listen to you for a puzzle just before the last area, the Chaos Forest, and if that's the case, Hewie's friendship level has to be at least neutral. To get the worst ending described, you need to INTENTIONALLY abuse the poor dog after completing that puzzle, but before entering the Chaos Forest, so Hewie's friendship level hits rock bottom.
Holy crap, it took me a second to think about it, but Andy was actually right about that for me 😂 but then he claimed I was going to the bathroom again when I was just laying in bed so I was kind of just like "Oh... So you can't see me after all"
I paused the video at one point when I got distracted, and then just before the last game I paused for many hours during which I went to the bathroom once. I just finished the video and Andy made my heart race!
Did they ever cover the original Resident Evil? The old Resident Evil games had multiple endings, including the Remake of 1. Choices are very clear in the remake, though. Choices in the original were so subtle I had no idea I was even making choices that influenced the ending. Simple things like falling down a hole and walking away when Barry tells you to wait for him. How was I supposed to know I was supposed to actually wait for Barry to come back??
Wing Commander 3: Heart of the Tiger - keeps track of how good you are at the game. Fail one too many mission objectives and you'll be locked into a no win scenario that you won't know about til the very end. Good times.
9:50 I recall when I played it, I got an ending where Alex commented something along the lines of "It used a lot of typhon neuromods, but it also identified with the crew". In my playthrough I was detected as a typhon by turrets but I saved everyone who was saveable. I think I recall it also giving me the good ending (wherein I was asked to take Alex's hand). It's been speculated though that the experiment was flawed, and that every ending takes into consideration the fact that you're a typhon first, examining your actions only as a secondary goal. Humans are very capable of being self-serving and doing bad things, both with and without guilt (though survivor's guilt comes in eventually in most cases, under one form or another). So, if playing in the style of "only I matter", it's wrong to say that it's because you're a typhon - there are plenty of reasons a human would react that way, especially Morgan Yu, given the recordings you can find of your previous memories and the knowledge that only you and Alex are the real smart ones, so everyone else is expendable. Similarly, doing only good can just be seen as self-preservation, since you do get rewards for saving people, and installing typhon neuromods will make turrets fire on you. If not self-preservation per se, it can also be seen as just protecting / teaming up with anything that looks like you, which is xenophobic and not quite the same as empathy. This all means that in the bad ending, they may have been successful in making a typhon behave like a human, just not a particularly heroic, selfless one. In the ending where you kill Alex, that may just be anger at being lied to about who you are, which is a perfectly human reaction, one even Morgan might have taken given the recordings you can find. Meanwhile, choosing to take Alex's hand in the end can just be interpreted as being brainwashed into thinking that you are human, and seeing humans as your kin and thus the kind you associated with (xenocentrism, which seems to apply to Typhons by default since they don't attack each other), and not that you have successfully integrated the mirror neuron transplant. It's a really interesting game that I don't feel can be easily explained as "judging you", since every ending can be interpreted in different ways. Hell, you can probably install only the necessary neuromods and let all humans die. You then can't really be judged as "identifying more with the typhon" or "missing the typhon powers", you're just a human who's only focused on their own survival, damn everyone else. Honestly, if I was a human aboard that station I'd be injecting all t he neuromods I could find just to survive, and I might not risk my life to save anyone - only those who are very easy to save at basically no risk to myself, and that'd probably be later on when I'm so mutated by neuromods that I'm half-typhon and basically have superpowers. Anyone seeing my full list of decisions then would infer just the same: that I'm a self-serving coward who only saves other people if it's not inconvenient for themselves. They'd hardly judge me typhon, and they'd hardly judge me as particularly empathetic.
Ah, the old Hammersmith & CIty Line. One minute it's the next train to arrive and then suddenly it morphs into a Circle Line train instead. Even more fun when it happens whilst you're riding it.
Funny thing about krampus in don't starve: you actually WANT him to spawn, because then you can pull an uno reverse card, and mug him for his sack, which is important because it has the highest capacity storage of all the backpacks!
He is super strong though... risk getting kicked to death
@@poop8701it’s don’t starve what do you expect
@@Robotmudkip99 sunshine and rainbows!🥰
@@poop8701 lol
@@poop8701Honestly, if you know how to dodge, most things aren't that hard to beat.
15:35 "I'd kill you if I wasn't trying to get the best ending."
This needs to be on a T-shirt.
One note about the Chrono Trigger trial sequence: if you're found innocent, you do actually get some bonus items you find in your cell.
It’s also shown that the Chancellor is clearly up to no good if you can prove your innocence during the trial, as when he tells the Warden to prep for your execution in three days, the Warden will question the Chancellor over this as he only received word of Crono being given solitary confinement for three days, causing the Chancellor to abuse his authority and chastise the Warden into doing his bidding regardless.
@@Jolis_ParsecWhat a crazy foreshadowing lmao
@Jolis_Parsec That's because if you go back to the castle later in the game, you learn that wasn't the real Chancellor that ordered your imprisonment. Chrono Trigger is a game about time travel... your actions in the past affect your present. A careless move can wipe out characters between the eras. I recall in one run I wiped out... my cat?!
I don’t know how you could possibly get the bad ending with Hewie in Haunting Ground. It’s so heartbreaking when you accidentally kick him and he lets out a whimper that you have to immediately praise and pet him to make up for any minor wrongdoing done to him.
for completion's sake the best way to get this over with is to wait until the forest outside the castle before you get separated from Hewie and just go to town kicking and scolding so the bad ending kicks in after the next short segment
and then restart pretending you never did such a horrible thing
@@Feasco or you can just eat him.
It's also the most fucked up ending too. The other endings have minor changes, but are essentially "you leave and live another day". The worst ending is full on "a deranged, probably partially undead, old man has sex with you day in, day out, using you as his own personal spawn point to be reborn over and over endlessly until you lose your mind and wish the psycho maid actually caught you and cut out your womb like she wanted to".
It is VERY fucked up, so I feel they kinda wanted you to learn that abusing your dog will be punished severely by scarring you for life.
Yeah I couldn’t do it. I unlocked the ending via cheat code disk. Just so I could see it.
Is he a German Shepard though?
I love the double -meaning of Alex's talk with Morgan at the start
"I know the test is unconventional...just do whatever comes natural."
It's not just what Alex probably said to Morgan at that point, but Alex talking DIRECTLY to the Typhon he's been running the genetic experiments on.
Also if you take his hand at the end he says "let's shake things up like we used to" which is what he said to Morgan at the beginning. I always assumed that meant the protagonist is Morgan who turned into a Typhon after using too many neuromods. God I want Prey 2.
9:59 Talk about double meaning. This one is "on the right track" for being a solid double entendre.
@timelessnugget I want the prey 2 we were promised before it got changed to this prey, the new one is good but the original where you have spirit powers and steal alien tech was great!
Yeah, I ended up getting a pretty solid approval rating from Alex and pals at the end, myself - hell, at the end of the game, I ended up using the Nullwave on the Apex Typhon not because I was desperate to save the station and its research, but solely because I, the player, hadn't yet received any confirmation that the survivors from the station had gotten clear of the blast radius of the station's destruction and I figured I should at least give them that chance first.
If only the game tracked THAT, eh?
@@YukaTakeuchiFan i believe it does if you capture the pilot for his piloting neuromod, but i also did the Nullwave route, so i don't know for sure
The reason why Metro Last Light begins with the "bad ending" is most likely because it is the canonical ending in the books.
It is. Idk who told them it’s cuz of the bad ending being “most common”, but it’s cuz that’s the ending metro was always gonna have.
@@nikik5567 yeah you’re supposed to have to go out of your way significantly in the game to get the good ending because it is definitely not the canon ending
@@k1llez4fun65 which for me it’s the easier ending
Was about to post this
What are books?
10:10 "You're on the right track" when talking about trains.
13:25 "Saint Nick-All-Your-Stuff"
Man, these puns are great.
Came here to say this
One I remember catching me off guard was Dragon Age 2 where when gifting her a new shield, Aveline told me off for selling her old "special" one
I never did finish the playthrough where I was going to hold on to her shield until that point. In my headcanon, her late husband's shield should get a massive stat boost and become the best shield in the game...
On a replay through, I made sure not to sell the shield and just put it in storage so I’d never accidentally sell it. When the time came to give her the gift shield, she commented on how we had left her husband’s shield collect dust and cobwebs in storage. Can’t win lol.
I have held on to it (and also done the storage thing, as below).
Look, Aveline is just judgmental, is all I have to say about that. ;)
Aveline is accusing herself more than you.
If you ever equip it on another character she gets mad at you for passing it around.
A great example is Disco Elysium.
While yes, Kim will judge you throughout the game, it doesn’t seem to have too much bearing on the endgame itself.
_But_ when you get to your _own_ sort of tribunal you have the chance to answer for everything you did.
Whether or not you reported your badge and gun missing, helping the kids start a night club, solving a different death, how much you helped Everart or not, if you let certain suspects walk free or not, etc…
You can be kicked off the force, welcomed back in, and even convince Kim (or Cuno) to join you at your precinct.
It was published for a few minutes then went private. I was most of the way through it when it disappeared
So I got the best ending , feels so good to know😊
@@mdhasiburrahaman4074
_ALL OF THE SPOILERS_
The best ending depends on your politics, obviously.
But in general it’s:
•Solved the missing drunk’s death and delivered the news
•Didn’t drink
•Didn’t do drugs
•Took a bath
•Discovered _AND_ took a photo of the Phasmid
•Convinced Kim to join you at the station
•Collected all of the armor
•Got the best outcome from the Tribunal
•Made a nightclub _without_ drugs
•Discovered the 2mm hole
@@Jessie_HelmsIn my experience, the most important parts to getting a good ending is ensuring Kim does not get shot during the Tribunal through the Authority check (which you will likely pass if you have a good relationship with Kim) or if Kim does get shot (after all, it is still a check you can be very unlucky to fail) being on good terms with Cuno and letting him tag along with you, because he stands up for you during your evaluation.
I'm with a commentator on Hunting Ground. Why would you ever be mean to a dog, saving your skin?
I believe you can only yell at the dog and you should only do it if he disobeys a command more than once like asking him to retrieve a item. It's a mechanic in the game where you basically train him while praising and reprimanding respectively
You would have to be an absolute bastard to get the bad ending
tbf to get the bad ending in Haunting Ground, u have to actively try and be mean to Hewie. so technically the only way to 100% the game is to, in at least one playthrough, be really really mean to Hewie. but its actually almost impossible to do on accident, because u have to choose EVERY bad interaction with Hewie throughout the entire game
In Dragon Age: Inquisition, the game secretly tracks your responses to Leliana. If you’ve encouraged her to show mercy and not regard her agents as expendable tools, then she will obey your order to not kill a Chantry sister during her advisor quest “The Left Hand of the Divine.”
This hardening/softening mechanic was around in Dragon Age: Origins but it was a bit more obvious.
Notably, whether or not Leliana is hardened or softened affects the epilogue screens if she is made Divine. A hardened Leliana will be a lot more quick to kill her enemies as Divine.
What's interesting is that a softened Leliana is arguably the best choice for Divine, whereas hardened Leliana is the worst. I'm trying for Leliana (softened) on my current playthrough, and I think she should technically have the most points but I'm not sure whether that can be overridden just by saying certain things to Cassandra and Vivienne. It sounds like Leliana's a lot harder to make Divine than the other two.
Hewie must be praised, given all the treats, & protected at all time. It has to be impossible & absolutely heartbreaking to get the bad ending in the game because even accidentally kicking him once results in him deserving not just praise but also many treats to apologize for hurting such a good boy
St. Nick-All-Your-Stuff was a perfect pun, and yet another example of Andy having the perfect deadpan pun delivery.
I remember that one speedrun of Haunting Ground where the speedrunner fails the run because Hewie, despite being abused, refused to let the speedrunner get the bad ending. While you could say that's just the game being spiteful, I think it's cute, poor Hewie is too good a boy.
And if you're Johnny, you apologize to every dead body throughout the entire game of Prey usually by name. There should have been an achievement for that.
15:58 i know many wouldn’t believe me but I actually did this and when I heard andy I said “what” and then andy said this, I laughed so much. You guys made my day😊
I did too. I think we're getting the bad ending.
Same my dude, tho in my defense I accidentally hit the pause button
Hah! I was washing dishes while watching this on my phone and didn't pause once ... mostly because I didn't want to get dirty dishwater on my phone but even if I had to go to the bathroom, I still wouldn't have had to pause cause I could ... just bring my phone with me,
I paused twice but I didn’t go to the restroom so… almost there. 😅
My second pause was when I stopped to write a comment XD
There is a "choose your own adventure"-style app called "Choices that matter". I so far have only gone through their first story "And then the sun went out". Not only does it have multiple chapter paths depending on your choices but what I didn't know was that the whole time your AI companion was learning from and judging your decisions. In the end it depended on you setting a good example if he would help to save the world or work against you since you aren't worth saving.
Life is Stange 2. The game remembers if you encourage Daniel to be selfish/impulsive or moral and selfless. This record has nearly no effect on anything until the final choice, where the outcome of either option is radically altered depending on how you've taught Daniel to act.
IIRC there are actually two separate things being tracked: Daniel's morality, like you said, but also how much he trusts you/willing to listen to you, and it's the combination of those two things that will decide if he goes along with your decision at the end
It doesn't make much difference towards the beginning other than Daniel verbally disagreeing when you go against what you taught him, but in the later chapters Daniel can outright ignore your choices and do what he feels is correct even before the final choice. I think the first notable time is during the finale of the drug farm chapter, but the final decision of the church chapter is also pretty much out of your hands if Daniel doesn't trust you enough. During the final chapter pretty much any decision you make with Daniel is already decided unless your trust is extremely high.
A cool judgement mechanics instead of the typical morality system is the weather in Ghost of Tsushima. The further Jin goes in the Ghost path, the storms become more frequent and the ambient light become a bit darker.
Lmao Andy, you actually called me out on my two pauses & a rest-stop.
I hope you feel good about yourself.
He’s THE ACE…he’s AMAZING…!
Right? I paused exactly twice and went to the bathroom once. What the heckems Andy? Do you know if I peed or pooped too? What sandwich I made? You have to use these powers only for good and/or funny.
Paused twice, but no bathroom break. Did give me pause in the first half though.
Paused, lost the video completely, brought it back, paused when I got off the bus, watching on the toilet.
Andy, how?
Same!
I don't think you *have* to kill Dr Friedlander - I think the game just continues on if you let him go (although I'm pretty sure the "letting him go" part comes after finding out he's been selling Michael's therapy secrets to reality TV or something, so it's understandable that you'd want to take revenge). He shows up in the most recent set of missions in GTA Online so presumably Michael was canonically fine with the betrayal.
I thought I heard at one point that GTA Online takes place prior to the main story?
@@Gamer3427 It's kind of become both at this point. I believe they did say it takes place before GTA V, but there are parts that have to take place after the main story like the Diamond Casino Heist given Lester straight up references the Union Depository Heist from the end of the game.
@@Gamer3427 It definitely doesn’t. Franklin is older, Ron no longer works for Trevor, and many characters often describe the events of the story in past tense.
@@Leith_Crowther when it came out it was happening before the main story but as updates released it started to go past the main story timeline wise
@@Leith_Crowther Ron is working with Trevor during the Serie A Heist, so it seems to just sort of take place around the single-player game however they need it to.
In the video game adaptation of the Blair Witch Project what kind of ending you get is determined by how many cursed statues are in your possession and how many of the stick figures you have destroyed as well. The game also keeps track of your bond with Bullet the german shepard giving him dog treats praising him for good behaviour and staying close by at all times will also determine your ending as well.
Don't forget that if you kill any of the creatures that can attack you, you're locked out of the best ending.
I thought the Metro 2033 bad ending was canonical because that's the one that happens in the book the game is based on.
Yeah that's what I thought. I always saw the good ending as a "what if" ending
It is. Artyom in the book is mostly yanked around barely knowing what's going on so he doesn't really make many choices.
@@SimuLord I'm talking about the character. The book mostly consists of him following people who know a lot more than he does and occasionally nearly being killed by weird shit nobody can explain.
Wait what was the good ending? All i renember is getting chased by a spooky man before getting a pistol by the man in the wall and then launching some nukes.
@@massgunner4152 If you have enough good points, when confronting the Dark One at the Tower, you can pull you gun to the side and "miss" shooting them. And you end up not blowing them up.
For Chrono Trigger I think you can also win the drinking contest for positive points (albeit with the cost of carpal tunnel syndrome for the trouble, that button mash is brutal). You get free Ethers for being declared innocent, the more jurors who declared you innocent, the more Ethers you get, up to 7 (which is a lot early on as they are worth quite a bit and not obtainable for a while)
No more brutal than Mario Party mashers...and less brutal than the "spin the stick" minigames.
Oh wow, I never noticed that about the ethers, I'm one of them item hoarders, so by the New Game+ I usually maxed them out before trying all the permutations of the court scene. Nice factoid!
Consider it practice for recruiting Aya later on. 😅
I cheated btw... rapid fire controller.
The reasoning behind the morality points in 2033 is that you're showing that Artyom is open-minded and thoughtful, sparing the innocent and learning more about the world. Thus, if you have enough Morality Points at the end, Artyom realises that he doesnt know enough about the Dark Ones to destroy them.
It's still bs that you get punished for not interacting with random items or when you die in a fight and then don't wait another 5 minutes for a dialogue you've already heard to play out.
I was tripped up by how games normally handle hallucinations. In most games, the more you interact with hallucinations, the more you disappear into your own head, and you get a bad ending where you become mad or comatose. In Metro 2033, interacting with hallucinations is a good thing.
@@minstrelofmoria plus the nazis. Apparently shooting people that are eager to have slaves and hang anyone who doesn't look aryan enough is a bad thing.
Andy will be pleased to know that I DID in fact pause twice, and go to the bathroom once, and was a little panicked when he called me out on it. Really enjoyed the video, guys, thanks for doing what you do!
Bullshit there's no friggin way. This is another attention seeker.
So glad this popped up again! I clicked on it when they first uploaded and it said it was private. I was big sad. 😢
I literally JUST started watching it when that happened. I saw like 5 seconds of the intro then it went poof and on refresh was marked as private. It really weirded me out! But I'm big happy that I can watch it now. :)
Dragon Quest 8 for the PS2. When you pause the game King Trode will, every so often, judge you for the actions and progress you've done so far. Whether you go on a monster killing rampage every chance you get or to spare monsters unless absolutely necessary that warms his heart.
There's also Star Wars Jedi Knight II where you actions will either turn your good or evil at a certain moment in the game.
In The Witcher 3 the game silently judges all of your interactions with Ciri and it directly effects the end of the game.
If you’re too hard on her, treat her poorly, or say too many wrong things she’ll straight up die.
ye you need to trust her and let her make her own stories, and not act like she is your daughter. I made that mistake the first time lol
Pretty sure they covered it in some other video
@@Jimmyvdpost Well, you still need to treat her like your daughter. Having the snowball fight with her instead of just drinking during Blood on the Battlefield is one of the moments that gives a +1 weight to get her good ending.
Man, if only real life worked like that.
@@Jimmyvdpost Same. I decided to rp Geralt as an overprotective father figure and was knocked for a loop when it netted me the bad ending.
Glad to see this video back up!
Torment 1 & 2 also had a morality system that judged your actions throughout the game. Was a good horror series few years back.
Genuinely did pause it twice and went to the restroom, so I hope you feel super pleased with yourself, genuinely! I had a brief second of impressed near-panic on what sheer insanity of coding you must've done to figure out how much I paused it... before figuring it out.
This channel keeps my love and interest going up and up with the state of games nowadays
Ogre 64 had hidden moral point which decide ending and who can recruit to your party, also the romancing saga had hidden meter in the OG PlayStation 2 version that not only decided ending but what quests you can do and when.
The Chrono Trigger one ironically is one I've learned to finesse. Why? No reason, I just find it amusing when the best they can get is like one or so judges to vote guilty, and they're like, "ugh...fine hold him for a bit while we process him." It still amounts to about the same, i.e. "execution" by the chancellors order, but still it's amusing.
Hearing 5 notes of Chrono Trigger's theme... I'm now compelled to play again. It's been ages.
Right? And you know what? While I've played both the SNES and PlayStation versions, I've never played the DS version, even though I own it! It's in a dresser, right over there!
I think this is finally my sign haha
"If my fate is to binge Chrono Trigger re-releases, then I must simply laugh!"
“Saint knick all your stuff” is a close contender for “dude where’s my jarl”
Suikoden IV is still my suggestion. The short explanation is that killing your traitorous best friend Snowe during one of the many chances the game gives you locks you out of completing your roster of characters, thus locking you out of some upgrades to the main character's powers and the good ending. Also, (from my understanding), if you decide to be particularly unforgiving to characters during the game, (including a repeatable minigame on your ship where you judge them), the game removes the option to spare Snowe and you're forced to execute him.
Suikoden I had a choice I chose poorly the first time and I killed someone for killing another character. If you do keep the bastard alive your friend will come back as long as you've got all 108 characters recruited before the final section of the game
@@darthcravus Most of the Suikoden games are like that. Worst is that you won't get all 108 if you accidentally get one killed in the strategy battles, because they are gone for good then (yup, not all the cast has plot armor). And yeah, in the series there's a couple optional duels that end with a dead party member if you pick them. (In the 1st, 2nd and 5th games).
Suikoden V could actually be a candidate for play judging because not only did it grade you for keeping everyone alive, but its best ending is determined by how you treated your little sister at the start of the game...
I'm so glad you talked about Don't Starve! It's one of my favorite games!
The one good thing regarding the naughtiness level is that, as it starts to get high, a strange sound starts to happen when you do "naughty" things, so at least you're getting something of a warning before Krampus comes. Because honestly, as much as you try to be good, some resources are most reliably obtained from "naughty" actions. For example, gaining Nightmare Fuel is easiest by killing trapped bunnies while insane, and I tend to need to murder a lot of birds when I want to make signs to organize my storage chests.
At least, having that warning sound helps you not to overdo those sometimes necessary resource gathering tasks.
Also that summoning and Killing Krampus is a good thing if you're prepared. You get to have his sack if you beat his ass, which is the biggest backpack in the game.
If you ever make another list there are two games I would also consider:
The banner saga: At the end of the third game your actions throughout the trilogy help to decide which ending you get during the discussion with Eyvind.
Disco Elysium: Where at the end Kim judges your choices and moral inclinations before your police colleagues
Mike: "What? I'm unpredictable."
Are you Mike? Are you really? There is a reason why you are the only one of the crew who has a Hitman tactic named after themselves.
He's a Typhon.
When the best part is Andy calling you out for pausing the video twice. Damn Andy I feel called out. Though it wasn’t a bathroom break but more of everyone deciding to press my doorbell right when I’m trying to chill.
Turns out Pyramid Head was the real monster all along.
I would really love to hear you guys talk about which game got you into gaming! Not necessarily the first one you played, but the one that made you love the art form.
I can’t remember what the game is called but in day care while we watched a movie there was a guy who would sit in this hand chair and play a game were you play as bugs bunny and in one part you have to get past elmur fud who a security guard while dressed up as a hola girl and another one where he was going up big loop on a snowy mountain to fight a boss not elder scrolls cause it was on ps2 but that got me into gaming.
So happy to see haunting grounds on a video! Such an underappreciated gem...
Gotta toss out Code Vein again.
When you make your way to the four major Successor bosses, you can find their vestiges through the area. When you defeat the boss, you cannot save them unless you've recovered all of their vestiges in the area, and there's usually 5. If you do not save any of the 4 successors that can be saved, you are locked into the worst ending where the Queen uses you to reincarnate, and you get ran through by your companion Louis, killing you and subjecting your other companions to replacing the lost successors.
Code Vein doesn't tell you this is the only way to save them. Your biggest hint is that each successor has an attendant to restore their specific vestiges.
Jane really dissing our boy Crono's cut. I am shook.
the prediction you made at the ending was correct. That was eerie. I wigged out for a second.
It would be cool to have a game that rates your behavior across multiple axes, like it could determine that you're a bit of a dick but always do the right thing, or you're extremely pleasant and agreeable but always take every chance to get ahead at the expense of others.
Lol okay I just gave myself a terrible idea: the political compass test but it's a fallout style rpg. You're welcome.
I paused this video twice, and on resuming the second time after visiting the bathroom, it was exactly at the point saying so. That really freaked me out!
When you're so early you see the video before it goes up lol
Why did it go private?
Gg
"Tries to do the right thing - poor judgment as to what that is," is my favorite of Dr. Friedlander's notes.
I was so confused when I clicked on this video 30 minutes ago and then it was just...gone.
In Ogre Battle 64 there is a mechanic called the Chaos Frame that is modified by liberating or capturing villages, killing enemy squads or letting them live after taking out their leader, various dialogue choices, or being under or over-leveled. The Chaos Frame affects the characters you can recruit and the endings, but you only know your cumulative Chaos score at the end of the game. It's my favorite game, btw lol.
I need to give that game another chance. I rented it, twice, in my youth, but I think I was just a tad too young to grasp it, at the time.
It sounds like it would be worth, at least, another chance!
Dragon's Dogma also has a trial similar to the Chrono Trigger trial where you gets various quests that can be shortened by doing the wrong things, but you ultimately get judged guilty later on for doing so.
For example, a bunch of minor quests, some which are required to complete some Story quests prior to the trial, require you to get your hand on some royal document. Those document are official document from the King that can be exchange for something without having to pay the huge amount of gold it would, otherwise, required. For example, it can be used to acquire some land to live it or exchange for the pardon for a crime or exchanged for a service like gaining citizenship for your family in the Kingdom.
There's a limited number of those documents that can be found or gained in the game. Some optional quests which reward that document require you to do something relatively "bad" for a corrupted official. While, at first, it feels like you typical "Do X, Get Y. Use Y for Z and get the real reward", it ends up being an huge pain and dilemma on both the moral compass (which the game does take notice of where doing the good thing rewards you with a good reputation which gives you access to better prices, some hidden quests, etc.), but also on the reward side.
The game does gives you access to 1 "free" document like that in the previously mentioned corrupted official's house as 1 of such document is laying in his house for the taking, but taking that document will bite back during your trial later as one of the crimes you committed. (And, yes, some of the quests you might have done previously for gaining the document can also bite you back at this point.) It's also possible to produce a counterfeit copy of the document for a relatively (for that part of the game) big sum of gold, but while doing so might "help" you complete the quest it's needed for, it can also not only bite you back at the trial, but also make a NPC who might gives you a quest later to just hate you and refuse to talk to you.
The game offers you the ability to copy a bunch of quests item or rare items by paying for a Counterfeit Copy from a certain NPC and while it, sometimes, works in your favor (for Quest item are equipment or can be exchanged for a 2nd reward elsewhere), sometimes ends up with the NPC hating the player (refusing to speak to him/her), becoming hostile or just dying due to that nature of the Counterfeit not having any of the magical properties of the original.
The game has an insane level of layering in its quests system where completing or failing a quest can result in cutting you off from accessing a line of quests later on. Counterfeit quest item sometimes allows you to get a reward for a quest, but still cut off the remaining quests as if the NPC isn't just killed, said NPC can still get in hot water (supposedly from what's told as you speak to him/her later in the game) from attempting to use the fake item instead of the original.
Hey there! Sorry to bother you with this late comment, but I have to ask:
Is Dragon's Dogma worth the "clunk"? I attempted to play the PC version, very recently, but I just couldn't, in good faith, get into it, because it felt so... weirdly-clunky? I don't know how to describe it, but I just couldn't get into it.
Are there any mods or anything for the PC version that smooths it all over? I was pretty hyped to finally play it after all this time, after recently buying it on the Steam Summer Sale, but... it was weird. I don't even know how to explain it.
At any rate, sorry to bother you! You just sound like someone who knows a lot about this game, and I just wanted to put what I said out there, just in case there's some kind of solution!
@@RedSpade37 Hey. no problem from asking.
In short, the clunkyness won't really fully go away, but later in the game, you gain access to abilities (passive and active) that makes some of the early "slow & clunky" feel somewhat less present.
Especially with the ranged/daggers using classes and some of the ability of the melee classes are also making combat kinda more fluid later on.
But the game will never be as "fluid" as, for example, certain quick build in Dark Soul/ Elden Rings. It will always feel like a middle ground between Dark Souls and a MMORPG, but also with an heavy dash of Shadow of the Colossus (especially later on).
I can still remember the first time I hanged onto a griffon as it was taking off and, yes, you get to basically unwillingly get a ride and you can make it crash by hitting it while it's high in the sky. (This is one of the really rarely seen/talk about feature in the game: There game has a "sky" level which you enter if you're holding onto a beast that can fly and take off. It's extremely hard to time/plan it, but it's quite special.)
@@creationsmaxo Thanks, very much! I will almost certainly give the game another chance!
'Chronotrigger' sure surprised me how much influence I can have.
I didn't even notice the 'Metro' points hints, and I only killed what I couldn't stealth, yet I got the bad ending. TBF, my stealthing could use improvement (for 1, I can get sorta impatient) but I didn't just rampage.
You also need to play all the guitars and hear every NPC tell their story and say no when you are offered military grade ammunition. You have to play pretty much perfectly to get the good ending, or so I understand (I finished the game three times, getting the bad one each time even when I was trying my hardest).
It's not like Dishonoured where you can create quite a lot of 'chaos' and still get the good ending.
@@SvenElven Ah, in that case I won't even dream getting the good ending.
7:05 "So maybe be nice to the dog I would." Someone forgot a period on the teleprompter. 😂😂😂
No, that's just a sentence that makes sense in British English in a way that doesn't in American English.
The teleprompt was very well britain.
@@FirebladesSong Thanks for the info! 😊
As a person who has never played a Silent Hill game, I love the idea that Pyramid Head cuts a cake in an ending, for all I know, they probably just wanted to help, but because their blade was so heavy, they accidentally ruined it.
I think my favorite one of these secret judgement mechanics is in Epic Mickey, since the game doesn't entirely make it clear that you've been judged.
Uh, Spoilers.
You have two attacks, either paint to control enemies or thinner to destroy them. The game keeps track of which one you use more often, and when Mickey gets surprise attacked at the end of the game, he'll instinctively reach for the one you used more often, and that determines what ending you get.
At which part exactly? I can't remember such a cutscene and I've played the first part a lot.
The only thing I remember it judges you is at the very end when the game shows you how you handled the bosses. You either help them to get back to their former self (which expands your paint gauge) or straight up kill them (expands your thinner gauge). And the music that gets creepier thoughout the whole game if you erase lots of toons and stack up terp guardians.
I think Mickey also looks a bit goopier if you opt to go the thinner route, but it's been awhile since I've played it.
@@avereynakama9854 You're correct and thats something I actually noticed on my last playthrough. The tintdrop effect becomes more stable the more tints you stack up, but worsens the more terps follow you.
One of the sideeffects of turning evil, am I right?
Pyramid head after cutting the cake and table in half "uh sorry guys I keep forgetting my own strength I'll uh I'll have the half that's on the floor"
Now time to play spot why they re-uploaded the video😊
they accidentally used a High Quality Rip in the chrono trigger part. you could hear the flintstones theme during the festival part
What about Disco Elysium?
Not only does Kim keep track of all your decisions during the final interview of the game, but you gain honor points based on some of your actions.
don't know if you already did shin megami tensei strange journey yet, but i remember that the dialogue option and alignment system was so complex there are full page gamefaq guides on what each dialogue option aligns to
"Unjolly Saint Nick-all-your-stuff" is now my favorite name for Krampus
No Deus Ex? Those games judge you *a lot*.
15:57 - I literally left my bedroom, pausing the video to switch to watching on my phone, to use the toilet. Then paused again in the middle of the Silent Hill entry to wash up and return to my bedroom.
This was in fact startling.
15:30 "Damnit Pyramid Head, that cake looked delicious. I'd kill you if I wasn't trying to get the best ending."
Wasn't there a list video where Jane used those exact lines regarding Silent Hill: Downpour?
When I saw Chrono Trigger on the list I immediately thought of the multiple endings you can get based on different conditions including whether you’ve recruited different characters and from what point in time you accessed the final boss. For instance if you beat it without playing through the sequence that dooms the race of dinosaur people in the prehistoric era, you’ll get an ending where everyone in the present is a dinosaur person except the PCs.
Yeah, those ending aren't a morality check so much as "What if the Story ended at this specific point?" The one where you cause Reptites to become the dominant species on the planet is definitely the most memorable, I'm actually pretty sure even the PCs become Reptites - doesn't the intro sequence happen again but when Chrono gets out of bed he's a Reptite?
A good game for third video is VAMPYR- in vampire the kind of ending you get depends on how many humans you kill - to get the best ending you can’t kill anyone but killing gives you lots of xp or blood point , something like that - also the situation in any village depends on the number of healthy persons living in it - to keep a village healthy you have to regularly treat the residents and the more you kill the unhealthier the village becomes and eventually zombies, vampires take over the village…
It was me, Andy. I paused twice and used the bathroom once. And I was more than a little creeped out when you mentioned it. Thanks for that.
That was a quick reupload
Star ocean till the end of time. Every multiple choice secretly raises / lowers character favor points based on your choices, and in some cases your actions. By the time you leave the world only the characters who like you enough will follow you. This was early PS2 time.
I genuinely did pause this video twice, but not because I went to the bathroom. I was in the kitchen making my dinner instead
I hope for your sake it wasn't a series of QTE prompts.
I think anyone who gets the bad ending in Haunting Ground must be going for it deliberately because otherwise how could you be mean to Hewie? :( Also I am still hilariously amazed at how bad-ass the cutscene for the dog coming to help you in RE4 is. Like, damn, they gave that dog's appearance there a glow-up.
I wonder if Mario uses morel points on how many mushrooms he eats?
Get out. That was awful, get out lol
I see what you did there...>.
I'm pretty sure the reason why the devs used the bad ending of the first Metro game for the sequel game is because that is the actual ending that happens in the book. As those games are based on a book series.
Reupload?
Andy's welcome to horrorland shirt is amazing
I don't know how he knew but I actually did go to the bathroom once and pause twice. Am I locked into the bad ending now?
Nah, just an extra Andy bossfight! It's hard but fun (beware the Burning Roasting attack, it's his fave).
Attention seeker #3 seriously no way possible it's 16 minutes long pausing twice then going to bathroom not possible
Saint Nick-all-your-stuff is the best pun I've ever heard 😄
I brought back that little girl's cat and somehow that still counted against me...can never get a perfect "not guilty" verdict.
P.S. Yes, I know that it's glitched.
WOW! I paused exactly twice, and once to go to the bathroom and grab a cup of coffee. The other pause was to go into the other room to add a shot of whiskey to the coffee I'm drinking at 8:00 am. I work overnight, please don't judge me.
Final Fantasy 8 has this system with the SeeD rankings. During the SeeD exam in the Doilet raid, your actions will affect your initial rank. Disobeying Seifer will deduct points since he is your group's leader and hiding in the cafe will severely impact your score.
Some actions during the story will also directly affect your SeeD rank. Some NPCs will ask Squall to show off his gunblade or perform some magic. Indulging in unprofessional behavior will negatively impact your SeeD rank.
Some feats will raise your rank like like completing the train heist without getting caught or defeating Ultima Weapon.
But what really affects your SeeD rank is how you deal with battles. Defeating enemies will grant you 0.1 SeeD experience. You need 100 to rank up and every paycheck you get will deduct 10 SeeD experience. Something the game doesn't tell you is that enemies that are defeated by Guardian Forces (Summons) will grant you zero experience. It is very easy to spam GFs to win battles effortlessly but this will ultimately drop your SeeD rank over time as your aren't defeating enemies yourself.
Its pretty easy once you know to just kill 10 enemies and then GF kill the rest though.
Or you could just either cast Aura on yourself or let your HP get low enough and just spam Limit Breaks all day.
I remember playing Venetica, and during final confrontation, I unknowingly choose the "I did it for revenge" dialog.
I got called out for being a goody-two-shoe and was told "No, you did it because you thought it's the right thing."
My first playthrough of Silent Hill Downpour, I got the best ending :) Had to kill some monsters, though... In one part you're on an elevator descending into the depths of the Otherworld version of the prison, and the lift stops at intervals to let monsters on. It won't start moving again until you kill them. And in the Silent Alarm/The Bank side quest, you have to kill the monsters to get the bank vaults to open and the alarm to stop sounding.
If I remember correctly, there are several monster that don't count against you, like the bank ones
16:07 : you paused the video twice and went to the bathroom once. (It would be really cool if someone actually did that.
Me: HOW THE HELL DID YOU FIND OUT!! Are you watching me through my camera?! Well lucky you, you found that one person. Now I need to bo to the toilet again because I just shit myself!
16:24 : going to the bathroom again, taking a note of that.
Me: *heart just stops out of fear* man I’m dead!
Actually, Silent Hill Downpour is pretty generous with its judgement on endings. You have "positive, spare" which is the best, "negative, spare" which is second best and canon, "positive, kill" which makes the game loop in endless torture, "negative, kill" which ends with execution, "easter egg" which is... Well, an easter egg. And "Reversal", where you die as the Boogieman and now the woman chasing you is in your place as the criminal.
And also, several other Silent Hill games judge you based on killing monsters, with 3 and Origins being linear (often requiring two playthroughs. Getting high kill points results in bad endings) and Book Of Memories judges you based on if you pick Light or Blood paths, with only the lesser light path being good (destroy the book, save yourself), as the rest as sacrificing your life for everyone else, keeping the book but being drawn to it one day, or outright going mental thinking you were a god with it but you're just bonkers.
In fact, the only really weak moral judgement Silent Hill is Homecoming, which equates to "just forgive and help everyone to get the best ending". No real secret judgement there.
I did legitimately pause it twice while going to the bathroom because i thought the toilet was making a weird noise while flushing. That definitely got me for a second.
I paused the video twice and went to the bathroom for this reupload
For Haunting Ground, the thing is, you have to have Hewie actually want to listen to you for a puzzle just before the last area, the Chaos Forest, and if that's the case, Hewie's friendship level has to be at least neutral. To get the worst ending described, you need to INTENTIONALLY abuse the poor dog after completing that puzzle, but before entering the Chaos Forest, so Hewie's friendship level hits rock bottom.
Holy crap, it took me a second to think about it, but Andy was actually right about that for me 😂 but then he claimed I was going to the bathroom again when I was just laying in bed so I was kind of just like "Oh... So you can't see me after all"
I paused the video at one point when I got distracted, and then just before the last game I paused for many hours during which I went to the bathroom once. I just finished the video and Andy made my heart race!
Did they ever cover the original Resident Evil? The old Resident Evil games had multiple endings, including the Remake of 1. Choices are very clear in the remake, though. Choices in the original were so subtle I had no idea I was even making choices that influenced the ending. Simple things like falling down a hole and walking away when Barry tells you to wait for him. How was I supposed to know I was supposed to actually wait for Barry to come back??
Wing Commander 3: Heart of the Tiger - keeps track of how good you are at the game. Fail one too many mission objectives and you'll be locked into a no win scenario that you won't know about til the very end. Good times.
I paused the video twice, once to go to the bathroom and once to walk the dog. I freaked out when Andy said that
Imagine if he'd said you walked your dog!! 😰
Alex Yu: "I need to know if you see us. Give me your hand if you do." *Gives foot* Alex: "Results...inconclusive"
I literally paused it twice and went to the bathroom once while watching this one, Andy made my heart drop for a sec lmao
9:50 I recall when I played it, I got an ending where Alex commented something along the lines of "It used a lot of typhon neuromods, but it also identified with the crew". In my playthrough I was detected as a typhon by turrets but I saved everyone who was saveable. I think I recall it also giving me the good ending (wherein I was asked to take Alex's hand).
It's been speculated though that the experiment was flawed, and that every ending takes into consideration the fact that you're a typhon first, examining your actions only as a secondary goal. Humans are very capable of being self-serving and doing bad things, both with and without guilt (though survivor's guilt comes in eventually in most cases, under one form or another). So, if playing in the style of "only I matter", it's wrong to say that it's because you're a typhon - there are plenty of reasons a human would react that way, especially Morgan Yu, given the recordings you can find of your previous memories and the knowledge that only you and Alex are the real smart ones, so everyone else is expendable.
Similarly, doing only good can just be seen as self-preservation, since you do get rewards for saving people, and installing typhon neuromods will make turrets fire on you. If not self-preservation per se, it can also be seen as just protecting / teaming up with anything that looks like you, which is xenophobic and not quite the same as empathy.
This all means that in the bad ending, they may have been successful in making a typhon behave like a human, just not a particularly heroic, selfless one. In the ending where you kill Alex, that may just be anger at being lied to about who you are, which is a perfectly human reaction, one even Morgan might have taken given the recordings you can find. Meanwhile, choosing to take Alex's hand in the end can just be interpreted as being brainwashed into thinking that you are human, and seeing humans as your kin and thus the kind you associated with (xenocentrism, which seems to apply to Typhons by default since they don't attack each other), and not that you have successfully integrated the mirror neuron transplant.
It's a really interesting game that I don't feel can be easily explained as "judging you", since every ending can be interpreted in different ways.
Hell, you can probably install only the necessary neuromods and let all humans die. You then can't really be judged as "identifying more with the typhon" or "missing the typhon powers", you're just a human who's only focused on their own survival, damn everyone else. Honestly, if I was a human aboard that station I'd be injecting all t he neuromods I could find just to survive, and I might not risk my life to save anyone - only those who are very easy to save at basically no risk to myself, and that'd probably be later on when I'm so mutated by neuromods that I'm half-typhon and basically have superpowers. Anyone seeing my full list of decisions then would infer just the same: that I'm a self-serving coward who only saves other people if it's not inconvenient for themselves. They'd hardly judge me typhon, and they'd hardly judge me as particularly empathetic.
"[...] imagine the Hammersmith & City Line and you're on the right track" - Damn. That is grim.
Ah, the old Hammersmith & CIty Line. One minute it's the next train to arrive and then suddenly it morphs into a Circle Line train instead. Even more fun when it happens whilst you're riding it.