Modular Control Rigs - Unreal Engine 5.4 Tutorial
Вставка
- Опубліковано 30 тра 2024
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Timestamps
Intro 0:00
Creating A Control Rig 0:38
Adding Extra Modules To A Control Rig 3:41
Control Rig Settings 6:35
Creating An Animation With The Control Rig 7:37
Outro 9:05
Thank you for simplifying this, documentation is overwhelming as hell
Looking forward to the animation tutorial for 5.4 changes, gonna be huge.
if people could use a character besides the default out of the box working character that would be great I am using a character that has a naming structure that breaks the modular control rig and no one NO one is trying a custom character
Thanks for showing a quick animation at the end. Can you also add a bow and arrow to bone sockets? I want to make archery animations and in the past it has been brutal trying to do that.
Before you can do this the mesh must have a skeletal rig right? Does ue have a way to import a mesh, and give that mesh the standard ue rig?
Basically simplified all the backend node creation and made it front end and visually editable... Very nice.
I slogged making and figuring out my old control rig and even then had this weird rotation bug with my arms.
Once the modular rig is done, I try to load animsequence on the character and convert it to layered control rig to modify the animation but arms and shoulders won't move when animating the spine, is there a way to correct that?
I would love to see the animation tutorial!
Could you do a video on making a private multiplayer lobby? I’m having some trouble and other videos aren’t helping.
So if i already have a rigged skeleton on my character but want to create animations for him, i have to make a control rig first ? Im just confused because im still learning the processes and never used a control rig..
High can you do a tutorial on how to make visuals like anyma and the afterlife? Any example to do it in unreal would be awesome and helpful, thanks!
Hi*
Can you make weapon system like laracroft Game you find gun and you have 4 slots every number on keboard 1234 have gun With equip and unequip... Please and ammo system
I assume you have to start with a rigged skeletal mesh? Not just a static mesh in an Apose. ?
yeha it has to be rigged
Mocap?