Paintings in Motion | David Ferreira | Houdini HIVE Worldwide
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- Опубліковано 14 чер 2024
- In Paintings in Motion David will be doing a detailed walkthrough the process he used to explore the idea of paintings in motion. He'll try to cover everything from the artistic drive and inspiration to the technical solutions he came up with to bring the idea to life.
David Ferreira is a naked monkey born by the sea in Portugal. After graduating in Biology the monkey kept on searching and eventually went on to study Architecture, when he first came in contact with 3d Studio Max and the CG world. He was always a curious monkey. Eager to learn, searched for knowledge and taught himself how to render his first architecture scenes which allowed him to build his first portfolio and eventually get his first 3d position at Arqui300 back in 2008. But he kept on exploring and learning other fields of this CG world, going from tracking, VFX, rigging, animation… And in 2011 the monkey went off on his own and started working as a freelancer, in search of new adventures. Today he is a very happy and very busy monkey, who besides teaching, has done almost every type of cg job there is. Experienced, excited and still as eager to learn as when he first started. - Фільми й анімація
Fantastic! So well explained. Thank you very much, David.
Fantastic presentation! Muito obrigado, David!
Absolutely great presentation! These type of presentation makes me itch to try Houdini as it's very well and calmly explained, which makes it easy and enjoyable to follow.
That's a great one, thanks for the clarity on each step, it's really easy to follow and understand how to customize.
Sorry to be off topic but does anyone know a method to get back into an instagram account?
I somehow forgot the account password. I would appreciate any assistance you can offer me
@Yehuda Jacob instablaster :)
@Timothy Yosef thanks for your reply. I got to the site on google and Im trying it out atm.
Takes quite some time so I will get back to you later when my account password hopefully is recovered.
@Timothy Yosef It worked and I actually got access to my account again. I am so happy!
Thanks so much, you saved my ass!
@Yehuda Jacob Glad I could help =)
Thank you : D
amazing
nice one
holy moly...
simple and elegant, is there a way to cache as vdb?
This is amazing tutorial!!! love it I have question: how can I slow down the velocity of the particle, I mean render it out as the slow motion shots? Thanks
No the creator, but you could try to re-time the final simulation. Check the retime SOP.
Amazing Tutorial, I don't have redshift, can i render particles with karma? Also i am not able to edit pscale value after caching the sim😐!
Very nice presentation, I am looking for a quite similar rendering project, with a difference that I do have table of positions and the corresponding velocities. I did download then using tableimport but I'm looking for connecting them. How should I proceed?
I can't get the "Calculate Distance" node to generate a non-zero result, so I'm getting a "Non-Zero Scale values required" error in my volume nodes. Capitalization is correct for the three lines of code. The Copy and Transform node can't use "dist" to add the additional grids unless I fix this. Houdini 20.
How can I make it on loop. Never ending motion
Hi, if i dont own redshift what can i use instead? for Houdini 18.5.351
Octane
Silly question, distance doesn't change, it is always 0,0 and when I added density, it is not in the list. Any clue?
Exact same problem here! You already found a solution for this, @kareem Nems? Cheerz!
@@jochenbijnens7019 Man, Apßparently it is something with the code you have to type the code correct ( take care of the capital and small letters )
@@Arcki_Plage Yeah, I found that out as well! Apparently, in the calculate_dist Attribute Wrangle you have to make sure the "P" is capital :D
@@jochenbijnens7019 Great, good luck !
The expression `opinputpath(“..”,0)` at 23:25 does not work for me. I press enter and it just disappears. Can someone help me?
im trying this with 19.5.493. viscosity goes to 0. giving me a lot of black(empty spots) any clue?
vector white = {1,1,1};
f@density = clamp((length(white) - length(v@Cd)) * 1000, 200, 999999);
f@viscosity = v@Cd.x * chf("max_viscosity");
f@mass = detail(0, "dist", 0);
can i do this with houdini 17???
yes
which is David's twitter handle?
You should do this in blender!