The Major Changes We Need for Space Marine 2

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  • Опубліковано 17 вер 2024

КОМЕНТАРІ • 1,2 тис.

  • @walkingDaLine100
    @walkingDaLine100 3 дні тому +847

    Survivability should come from being aggressive, not from dodge rolling away constantly because all your engagement options will kill you

    • @johnteixeira1791
      @johnteixeira1791 3 дні тому +121

      I agree, perhaps contested health should decay much, much slower in order to incentivize constant aggression?

    • @Tharosthegreat
      @Tharosthegreat 3 дні тому +43

      I agree there should be a LOT more invulnframes.. All jumps all dashes should make you not take damage... Like how does a termgaunt stop a dude jumping at him with a thunderhammer?

    • @theregularguy6475
      @theregularguy6475 3 дні тому +35

      true that spent a whole match just rolling away. I hate how majoris units can take almost 100 bolter rounds to the head and just walk it off, on higher difficulties.

    • @jamesygamesy5124
      @jamesygamesy5124 3 дні тому +3

      if you arr good thats how it works

    • @biggumstevens1784
      @biggumstevens1784 3 дні тому +25

      Good thing the ultramarines are blue, all that dodge rolling makes them look like sonic the hedgehog.
      The game needs serious combat reworks, I shouldn't be rolling like a fucking ball 99% of the game dodging trash hoping to get a shot off on a majoris enemy, and them taking an entire mag of bolter ammo to the face to even get stunned...

  • @lukewind13
    @lukewind13 3 дні тому +480

    Tzaangors are scarier than the Rubric marines. this is not ok.

    • @sirsilco
      @sirsilco 3 дні тому +1

      Bulwark could never.

    • @VanceMFStubbs
      @VanceMFStubbs 3 дні тому +16

      Tergmagaunts are scarier that Rubric Marines (aka the ranged powerhouses in the lore with their Inferno bolts). Who would have known?

    • @raptonsoul2557
      @raptonsoul2557 3 дні тому

      Tzaangor sweep

    • @PaddleTales24
      @PaddleTales24 3 дні тому +2

      I agree that they’re over tuned somewhat. A slight health reduction and or increase to get gunstrikes + executions would do a lot.
      The trick now is to just backpedal and not get into a melee fight with them.

    • @reddragon4482
      @reddragon4482 3 дні тому +45

      It's those fucking shields man. The block system they have in the game is BS. Literally shooting them in the head as well as the Tyranid Warriors and it still counts as a block lol.

  • @sirsilco
    @sirsilco 3 дні тому +353

    Why is it harder to kill the Tzaangor than it is to kill the chaos marines?! I swear it takes me 3 heavy attacks to incapacitate a chaos marine. The little shield bastards take about 7 hits and there's hundreds of them. It makes me not even want to play those levels.

    • @PaddleTales24
      @PaddleTales24 3 дні тому +13

      Are you light attacking them with their shield up? That’s not gonna do any damage.

    • @milkandcookiesTW
      @milkandcookiesTW  3 дні тому +189

      @@PaddleTales24 i think the point he's making is that a light attack from a Primaris Thunder Hammer absolutely SHOULD destroy a little Tzaangor and his shield lol

    • @tau-5794
      @tau-5794 3 дні тому +15

      Just make the thunder hammer's light attacks count as other weapons' heavy attacks.

    • @biggumstevens1784
      @biggumstevens1784 3 дні тому +44

      @@milkandcookiesTW a light attack from anything should knock the shield away, imagine being hit with a 2 ton fist swung by an angry incredible hulk and you just face tanking it with a dinner plate.

    • @cykablyat3680
      @cykablyat3680 3 дні тому +6

      ​@@biggumstevens1784yeah makes absolutelly no sense that a little guy can swat like 5 attacks from a 150kg warrior thats 2 handing a thunder hammer

  • @randomhero6365
    @randomhero6365 3 дні тому +712

    They need to change the basic shooters to not do so much fking dmg. Its insane how you can be fighting 10 elite and a single shooter across the map will absolutely melt your health bar with aimbot aim

    • @N11Ckk123472
      @N11Ckk123472 3 дні тому +79

      agreed. they brought back halo 2 jackal snipers

    • @hanklestank
      @hanklestank 3 дні тому +41

      Oh man so much this - especially in campaign where there’s no good movement options to close the gap, you just get absolutely shredded.

    • @MrWallerdog
      @MrWallerdog 3 дні тому +30

      The warriors with the shotguns will 2 shot u close to mid range with no armor if all their projectiles hit you.

    • @khiraas5656
      @khiraas5656 3 дні тому +8

      you can learn to dodge those shots while you close gap or while fighting melee enemies, or take those shooters out first, they are easy to kill even with bolt pistol

    • @PoorManatee6197
      @PoorManatee6197 3 дні тому +36

      This, the damage a single termagant can do is insane, let alone a full squad.

  • @Jknight416
    @Jknight416 3 дні тому +143

    I honestly think that armor needs a buff in general in SM2. The fact that one smaller enemy can take away a single bar of your armor leads to moments where your armor health gets absolutely deleted when facing hordes sometimes. It’s absolutely heretical how the elite enemies, such as the tyranid warriors and chaos space marines, feel way more tanky than you are when you’re supposed to be a goddamn Space Marine, not some paper tiger.

    • @TheHandofDestiny
      @TheHandofDestiny 3 дні тому +16

      Chaos Space Marines are pretty damn tanky, especially Rubric Marines who are super durable since they don't have an actual body nor vital organs

    • @Eclipsed_Embers
      @Eclipsed_Embers 3 дні тому +5

      @@TheHandofDestiny yeah, if there's one type of enemy that can very reasonably be excused as being more durable than a Space Marine it'd be the Rubric Marines (and by extension it fully makes sense for the Scarab Occult Terminators to be significantly more tanky than us). we should probably be about equal with the Lesser Sorcerers once their psychic shield is down.
      meanwhile Tyranid Warriors are somewhat less durable than a Space Marine (and do feel rather squishy when placed next to Rubric Marines) but are still supposed to be genuine threats to Space Marines in the lore, especially at short range/melee. I'd say the game handles this pretty well, if you just blindly charge up to a Warrior without thinking about it you will probably win but the Warrior will have hurt you a ton in return (and once there's multiple Warriors a group of 3+ very much should feel like fighting a blender in melee even when you're playing as a Space Marine).

    • @cykablyat3680
      @cykablyat3680 3 дні тому +5

      ​@@TheHandofDestiny doesnt matter, they are incredibly boring to fight, and melee attack you rarelly so you cant even pistol shot them often

    • @AQS521
      @AQS521 13 годин тому

      ​@cykablyat3680 and if you do melee them, they don't consistently stagger, attack you through your melee attacks while you are stuck in an animation, just teleport away, their shots deal wayyy too much damage, way too accurate, and have way too much health

  • @Ally5141
    @Ally5141 3 дні тому +111

    I love it when increasing difficulty means making enemies more spongy and taking away your ammunition.

    • @TheHandofDestiny
      @TheHandofDestiny 3 дні тому +5

      That's pretty standard everywhere

    • @Ally5141
      @Ally5141 3 дні тому +71

      @@TheHandofDestiny it's lazy af and frustrating

    • @porkerpete7722
      @porkerpete7722 2 дні тому +11

      Yeah, Helldivers 2 did it better, same health more enemies/variants. Atleast in the beginning.

    • @ganjahtron
      @ganjahtron 2 дні тому +9

      you can tell they did not test Op's mission past the easiest difficulty.

    • @skyblue2708
      @skyblue2708 2 дні тому +3

      @@porkerpete7722 Yeah before they nerfed everything fun into the ground lol.

  • @TheGravegiver
    @TheGravegiver 3 дні тому +367

    Bulwark needs that Tzaangor shield. Who is the smith they can contact.

    • @TheHandofDestiny
      @TheHandofDestiny 3 дні тому +16

      Joining Heresy, I like it

    • @firstchushingura
      @firstchushingura 3 дні тому +1

      they are really good to be honest

    • @EnigmaticRonin
      @EnigmaticRonin 3 дні тому +3

      Just wanted to say closing the game completely solved the matchmaking issues on operations for me on PS5. Sucks i hace to do it repeatedly but it works.

    • @shamanahaboolist
      @shamanahaboolist 3 дні тому

      Haha actually true

    • @Ciangottino
      @Ciangottino 2 дні тому +4

      Tzeentch: "Let's talk"

  • @peterlepper5199
    @peterlepper5199 3 дні тому +211

    Playing Chaos ops isn't necessarily *harder* than playing Tyranid ops, but it just *feels worse.* As a big Thousand Sons fanboy myself, there's something fundamentally depressing about the fact that the two most threatening enemies are Tzaangors and long-las cultists.

    • @TheHandofDestiny
      @TheHandofDestiny 3 дні тому +9

      Real

    • @YaboitheCadian
      @YaboitheCadian 3 дні тому +37

      its the lack of "impact" at shooting the marines. they dont recoil they dont ping they just sit there untill they flicker red and its painfully unsatissfying

    • @biggumstevens1784
      @biggumstevens1784 3 дні тому +14

      @@YaboitheCadian
      emptying two full bolter mags into them while they just "TINK TINK TINK TINK" feels like im shooting a beebee gun at a tin roof.

    • @stillcantbesilencedevennow
      @stillcantbesilencedevennow 3 дні тому +1

      ​@@biggumstevens1784tbf, ya kind of are. But yeah. Seems it all needs a bit more "flesh". Here's hoping they don't kill this meteorically like HD2 or COD.

    • @theredpillneo2296
      @theredpillneo2296 2 дні тому +1

      Bro its the god damn shields and sniperd

  • @StarcraftOakley
    @StarcraftOakley 3 дні тому +75

    Rebalance wishlist:
    - Normalised health for all enemies across all difficulties. Remove "bulletspongyness": If they want to increase difficulty, make more enemies spawn and weave in more special units to create chaos, not by increasing health. 4 hits with a power sword to kill a minoris demon is stupid.
    - More consistent enemy spawns, especially in the lower difficulties: Minimal and Average can sometimes cause hyperspawns without a sentry going off, and it kills the runs. Makes low levels and newbies feel really bad as it's no longer a challenge to overcome, but a tsunami of death.
    - Remove "homing" abilities where it doesn't make sense, like the spikes being shot by ranged warriors, or the globules fired by the Neurothrope. They put in dodge for a reason, let us actually dodge it.
    - Reduce damage dealt to armor by the minoris' "jump attack": This isn't the one marked by a blue circle, this is the one they just randomly do while in close range. It removes a whole node of armor each and is the cause of a lot of struggle when it comes to armor and keeping your health up. 3 minoris can completely strip your armor in a second, which is very hard to anticipate and counter while there's a swarm. Full armor node removal should be reserved for majoris only. The little ones need to do fractions of the damage. Having the blue circled attacked remove a whole armor node is fine, however.
    - Shield demons as mentioned just need to be overhauled. They tank too many shots, they tank from too wide of an arc, they remove entire armor nodes from you in a single hit, they are affected by the Heavy's stomp but not any other class using the chainsword for stomps. They just stand there compeltely unaffected. And they take too many hits to kill once the shield is even gone.
    - Some enemies have counter requirements that doesn't make sense. The lictors leap attack is a parryable attack, the lictors overhead stab attack in melee is a dodgeable only attack. It feels so reversed and weird and people are never prepared for it.
    - Some enemies triggers the counter circle mid animation for their attack and it's nearly impossible to counter: This one annoys me a lot about terminators especially. You see the circle but before you even have any frames to even trigger the correct counter the attack is already on its way and smacks you. Generally attacks are projected really badly and you never know what is coming, which is just compounding on top of every other survivability problem in the game.
    - The snipers Las Fusil: When you have a aggroed warrior in your sights and you charge your Las Fusil shot, the warriors are actually programmed to instantly sidestep dodge mid-charge. How do they know? It makes no sense, and it's frustrating AF to play against. You have a small ammo pool as a sniper to begin with, we don't need the game to start fucking with us on top of it.
    - Enemies need to stop coming in from the room you just cleaned out and progressed from: This is mostly a chaos map problem, especially in the reliquary. But it's annoying to progress into a new room and suddenly there's a whole army cramming itself up your behind. Being stuck in constant pincer engagements isn't fun, and needs to be a limited feature.
    - Ruthless reduces the amount of stims available AND reduces the amount of healing you receive on top of that. Again they are doing compounding problems which are anti-fun. If anything, stims should increase healing the higher up you go to make that one stim you get actually worthwhile.
    - Speaking of items, there needs to be personal item drops. Who hasn't been in a game where one guy just hoovers up everything and the rest of the team has to struggle? Especially true in Ruthless where you don't get ammo crates everywhere. Personal items are a staple in a lot of games for good reason. Maybe even just limit it to stims only or something.
    - We need to be able to zoom out a little so it's possible to see our legs at all. It's very difficult to see if you're standing in circles on the ground or not. SM1 was more zoomed out while not aiming and it worked fine. A bit more zoom would help with telling you there's a little guy nibbling at the back of your legs, too.

    • @darkminion2720
      @darkminion2720 2 дні тому +4

      Rework of some assault class's talent and give its backpack to function like how it does in PvP and campaign, and also lower the cd of the jetpack.

    • @Akrilloth
      @Akrilloth 2 дні тому +7

      I basically agree to every point here.
      The un-disclosed jumping attacks gaunts and gors do are ridiculous, and should only do chip damage. The telegraphed parryable/dodgeable attacks are justified mostly, with my only complaint there being what happens when 4 warriors decide to do the unblockable swingdown in row after one another.

    • @corsnake6959
      @corsnake6959 2 дні тому +6

      I swear, I hate shared resources so much.
      I get why they do it, it adds a tactical layer of choosing who picks it, and maximizing the benefit, but in practice it will only work in general for premades, and a significant amount of people will just hit quick play and pray for the best.
      In Darktide is a big issue, and my Veteran builds always go around trying to be ammo efficient, because more often than not, you will have one player on the team that thinks they are HIM, and we are NPCs of the story.

    • @GoToBedSheeva
      @GoToBedSheeva 2 дні тому +1

      Yeah, reducing the amount of healing while reducing the quantity found is pretty stupid. I rather they keep healing the same amount and reduce the level of the drops.

    • @Xander_Park
      @Xander_Park День тому

      Too many words

  • @CoolSmoovie
    @CoolSmoovie 3 дні тому +119

    Bolt weapons need to be more effective all around. I feel like I’m shooting nerf darts fighting Chaos. It shouldn’t be required to grind plasma just to fight chaos at higher difficulties

    • @biggumstevens1784
      @biggumstevens1784 3 дні тому +21

      I don't bother with any bolters, its melta or nothing. Sure I got no range, but since im already rolling on the ground like an autistic kid having a temper tantrum 99% of the map, I might as well roll towards enemies and obliterate the trash while doing so

    • @BMC867
      @BMC867 3 дні тому +7

      ​@@biggumstevens1784This is the meta.

    • @cykablyat3680
      @cykablyat3680 3 дні тому

      ​@@biggumstevens1784yeah melta steamrolls hordes and especially the annoying little shielded fucks

    • @stillcantbesilencedevennow
      @stillcantbesilencedevennow 3 дні тому +1

      ​@@biggumstevens1784 that's such a scuffed meta..... sigh. They need to put the roll on a cool down.

    • @theandice8152
      @theandice8152 3 дні тому +20

      @@stillcantbesilencedevennow They literally can't there's enemies with unparryable combos

  • @serioserkanalname499
    @serioserkanalname499 3 дні тому +50

    If Deeprock thaught me anything its that a common slogan (like "FOR THE EMPEROR) needs to be hot-keyed and combined with an emote.

    • @Arrestedrabbit
      @Arrestedrabbit 2 дні тому +3

      ROCK FOR THE ROCK GOD!
      STONE FOR THE STONE THRONE!

    • @brothertobias
      @brothertobias День тому +2

      We need the Taunt button from Boltgun
      "FOR ULTRAMAR"
      "I AM PROUD TO SERVE AND PROUD TO DIE"
      "FORGET NOTHING, FORGET NO-ONE!"

  • @XarkoCZ
    @XarkoCZ 3 дні тому +145

    One of the biggest mistakes they made is designing ALL bolt weapons to be headshot weapons.

    • @reddragon4482
      @reddragon4482 3 дні тому +33

      They feel really weak and they sound even weaker lol. They have feeble shooting sounds.

    • @XarkoCZ
      @XarkoCZ 3 дні тому +8

      @@reddragon4482 Yeah lot of them do, but give heavy bolt pistol a try. That one sounds great. Shame it's stuck in Assault's hands though.

    • @cykablyat3680
      @cykablyat3680 3 дні тому +11

      ​@@XarkoCZman some of these weapon limitations make 0 sense, i was very dissapointed that i couldnt use the plasma and power sword on tactical, or that the heavy bolt pistol and thunderhammer are limited only to assault, wtf is this bullshit

    • @shamanahaboolist
      @shamanahaboolist 3 дні тому

      ​@@reddragon4482The sound design defo needs improvement on the boltors.

    • @shamanahaboolist
      @shamanahaboolist 3 дні тому +10

      ​@@reddragon4482Darktides boltgun sound is peak

  • @joshydarroch
    @joshydarroch 3 дні тому +78

    At the basic level i wish they'd add more finishers for chaos marines and bosses. Ripping every enemy apart with your damn hands is pretty cool but you literally have a chain sword/other melee weapons which are much much cooler and more satisfying to see used in a finisher, looks more reasonable than going hand to hand with these terrors.

    • @Eclipsed_Embers
      @Eclipsed_Embers 3 дні тому +7

      yeah, the general lack of finishers is present on the Tyranids as well but it's just a bit less noticeable due to the Tyranids having much more variety in enemy units meaning that you see each enemy type (and therefore each execution animation) less often.
      as a general rule it seems like minoris enemies (Termagants and Hormagaunts. I've notably never seen a Tzaangor enter an executable state and the Cultists die even to you just running through them) get tons of execution animations and even some special counter-attack execution animations, Majoris Enemies (Warriors (notably ranged Warriors have a different set of execution animations from the melee Warriors) and Rubric Marines) get 1-2 per weapon and 1-2 bare-handed animations, and then there are Extremis (Raveners, Zoanthropes, Lictors, Sorcerers,and Terminators) and Terminus (Carnifex, Neurothrope, and Helbrute) level enemies that only seem to get 1 (Lictors might have 2, not sure) bare-handed animation.
      when you only kill 1 Ravener, 1-2 Zoanthropes, 1 Lictor, and either a Carnifex or a Neurothrope in a mission the animation repeats doesn't feel that notable since you're only really seeing each one once in each mission.
      when every Thousand Sons mission features multiple Sorcerers, multiple Terminators, and a Helbrute every single time the repeats become apparent much more quickly.

    • @Misterdino6984
      @Misterdino6984 3 дні тому

      ​@@Eclipsed_Embersde hecho el lictor tiene 3 ejecuciónes, 2 con manos desnudas y otra con el cuchillo

    • @cykablyat3680
      @cykablyat3680 3 дні тому +1

      ​@Eclipsed_Embers totally agree, chaos desperatelly needs more variety, it gets very old very fast fighting the boring ass rubic marines and the little shielded guys

    • @KickinRadTopHat
      @KickinRadTopHat 2 дні тому +1

      It feels so bad any time you have a game with cool finishers but there’s only like 2-3 variations for each enemy. It’s something that feels very satisfying the first few times but gets old fast.

    • @joshydarroch
      @joshydarroch День тому

      @@Eclipsed_Embers I'm specifically less of a fan about the fact that all bosses are finished in a hand to hand 'DOOM guy' type manner solely and that half of the chaos marine takedowns are that too. Like I didn't just take out this enemy with my power hammer/sword/chainsword, and want to see my melee weapon tear through them, just like the ones they have for Warriors and the good chaos marine finishers. TL.DR They should of added EVEN more variation in finishers, it's a huge aspect of PVE I don't know why that wasn't fleshed out a little more.

  • @Lancersilva
    @Lancersilva 2 дні тому +20

    If the stims are going to be as infrequent as they are, we need to regen health when no enemies remain. I don’t wanna start an engagement with the total health of a victorian child because my teammates took all the stims along the way.

    • @kingawesome5219
      @kingawesome5219 2 дні тому +7

      Just go back to executions giving health and base it on the enemy rank with terminus giving on or 2 bars back and shields regenerating without getting hit for a few seconds

  • @JustAPuffin
    @JustAPuffin 3 дні тому +107

    I think if the game's idea of being hard is just needing to constantly roll around and kite, then fuck it, make it easy. I want to be a Space Marine.

    • @jankragelj
      @jankragelj 3 дні тому +22

      seriously, rolling around like an overstimulated hedgehog is NOT supported by the Codex Astartes...

    • @porkerpete7722
      @porkerpete7722 2 дні тому +9

      Yeah at first i expected to hold my ground slaying enemies at range and in the thick of it. But im spam rolling away like a coward instead.

    • @caseyanders1601
      @caseyanders1601 2 дні тому +5

      Agreed. Seems to me like the idiots that want a souls-like need to find a different game.

    • @rasianket7220
      @rasianket7220 2 дні тому +9

      And even when rolling away, almost every enemy can still hit you mid roll so you'll be losing health no matter what

    • @onepunchbud1472
      @onepunchbud1472 2 дні тому +2

      On the other hand it feels incredibly rewarding, when you make a hard run always on the edge.
      To be fair - if you want the unstoppable space marine feeling play at an easy difficulty with your upgraded weapons.
      But somehow people want everything at once which is very hard to balance.

  • @emwZEEK
    @emwZEEK 3 дні тому +76

    Difficulty is whack. You should EITHER buff enemies or debuff the players, not BOTH. Its just wacky that your armor pips go down AND the enemies deal more damage as difficulty increases. Its also pretty crazy how even on minimal you can miss one parry in a horde and within half a second you lose all your armor and half your HP.
    I think the best way to fix that is to give like a half second of invulnerability when your armor pip breaks like how warframe does shield gating. Or just double the durability of armor.

    • @Wayne72LEVRAI
      @Wayne72LEVRAI 2 дні тому +7

      Or just fix the parry. The fact that you can't cancel an action to parry is absolutly WTF.

    • @RasAlXander
      @RasAlXander 2 дні тому +6

      ​@@Wayne72LEVRAIAgreed plus they should add animation cancels when you dodge. Would make gameplay feel better. Sucks getting knocked out of an attack by snipers and unblockable attacks because you are stuck in the animation.

  • @Michael-ib6ky
    @Michael-ib6ky 3 дні тому +156

    *The Servants of the Corpse God claim the Ob jec tive*

    • @userb3nje909
      @userb3nje909 2 дні тому

      😂😂😂😂
      They really should have recorded a few more voice lines for certain parts of MP.

    • @batolley7435
      @batolley7435 18 годин тому

      Oh God I hear it 😂

  • @ParxDerJaeger
    @ParxDerJaeger 3 дні тому +215

    The whole "only one class" system is hinged only on the fact that each class is a Hero character with static name and banter. I would REALLY not expect them to ever change that since they blocked themself in that system with their desicion.

    • @cartharax4308
      @cartharax4308 3 дні тому +42

      Facts, any vermintide player appreciates the random banter, what they need is the ability to curate your AI team.

    • @milkandcookiesTW
      @milkandcookiesTW  3 дні тому +121

      @@cartharax4308 the banter in Operations is a pale shadow of even Darktide banter, which is itself quite a few steps down from Vermintide banter. There really isn't much character or funny conversation between these guys. Maybe in campaign, certainly not in ops

    • @cartharax4308
      @cartharax4308 3 дні тому +13

      @@milkandcookiesTW oh no doubt, definitely wouldn’t argue that fact, I just kinda like the class lockout but I also understand that’s an opinion and most of the community doesn’t agree, I’m cool whatever either way because the game is a blast.

    • @minecraftkiller-sk6rg
      @minecraftkiller-sk6rg 3 дні тому +6

      @@milkandcookiesTWwell yea they’re space marines, I really don’t think they care about being funny, 80% of their personality is “kill things for the emperor “

    • @jpbde88
      @jpbde88 3 дні тому +6

      @@minecraftkiller-sk6rgand yet they show character, look at the campaign.

  • @pantenejesus9398
    @pantenejesus9398 3 дні тому +34

    I just wanted First-Born Armor/Weapons and the GODDAMN DEATHWATCH HELM THAT TITUS HAD

    • @JC-oq5ex
      @JC-oq5ex 3 дні тому +5

      Yeah this primaris helmet is doodoo

    • @baxticus2925
      @baxticus2925 2 дні тому +4

      dev replied on a twitter thread that GW are to approve certain items from the IP to be added to the game. And they have only approved mk10 primaris poo poo. even with mk3 and mk7 and mk8 modelled in the game already

  • @Nox117
    @Nox117 3 дні тому +86

    I'd like to see the campaign/ops take a page from Doom's book - executions give a small amount of HP in addition to armor, not just the bit you lost. This small change would make higher difficulties more fun and viable, while keeping that feeling of lore-accurate Astartes combat.

    • @80Elminster
      @80Elminster 3 дні тому +3

      there are perks that does exactly that

    • @armi999
      @armi999 3 дні тому +11

      ​@@80Elminster Yes but it would feel nicer if all classes could benefit from it and the current ones just get a little more.

    • @NvvYvvSvv
      @NvvYvvSvv 3 дні тому +9

      This is the easiest and most balanced fix to implement. As the damage models are right now, heal 10% from minoris, 20% from Majoris, 30% from extremius, and 50 to 100% from terminus. This would allow skilled play to excel with classes that don't get access to healing perks/abilities that the Bulwark or Vanguard have. Would also like to see more weapon variation in between classes. Let heavy and sniper bring a heavy bolt pistol? Maybe give assault and tactical a powersword? Perhaps even give assault a bolt carbine as a secondary?

    • @NvvYvvSvv
      @NvvYvvSvv 3 дні тому +3

      ​@@80Elminster​If I am remembering correctly there are only 2 perks and they are only for Vanguard. 1st a ~5% health on extremius execution, and 2nd is a whopping 1% on a majoris execution. That is negligible. 1 hit from anything does more than that

    • @Eclipsed_Embers
      @Eclipsed_Embers 3 дні тому +3

      @@NvvYvvSvv the idea of sharing the weapons out more has been brought to the devs and they've said that a lot of the current limits are there to stick to lore
      granted, following that logic they should at least give the Heavy Bolt Pistol to the Vanguard class

  • @rukeyazu8669
    @rukeyazu8669 3 дні тому +22

    My main issue right now, having played four hours of the campaign on normal difficulty is I don’t feel like a space marine. Having to be parrying and dodging around so much and trying to get hits in, I feel like an Eldar. Hormagaunts should not be a threat. You should be able to wade through them for at least half a minute before they kill you. You should be a walking tank that is really only threatened by Warriors and stronger.
    Like in the first game, normal Orks were barely a threat and Gretchen were basically health packs. The first game did great at making you feel like a Space Marine. This game just doesn’t…
    The guns also don’t feel right, it shouldn’t take 2-3 shots from a plasma gun to kill a ‘gaunt. I shouldn’t have to fire a sniper rifle into the head of a warrior 3-4 times to kill them…. Even the bolt guns feel far weaker than they should be. The first game did not have these issues, so I don’t understand why this one does…

    • @jankragelj
      @jankragelj 3 дні тому +6

      I think you nailed the problem on its head. This Batman combat system just doesn't work with being a Space Marine

    • @Marchochias
      @Marchochias 2 дні тому +3

      They should make it like the tabletop 3+ armour save rolls, make it so if a hormagaunt like enemy hits you they roll a dice and 2/3rds of the time you get your armour save and they do no damage
      Its the only way to make the armour feel useful and stop the massive hordes of tiny enemies just shredding you
      You shouldn’t have to be constantly losing and regenerating health or armour at all.

    • @joshuaquintero4817
      @joshuaquintero4817 День тому

      Different developer than the first game unfortunately. I’m enjoying it but not as much as the first.

    • @KingOfhearts72
      @KingOfhearts72 5 годин тому

      You know “””why”””

    • @KingOfhearts72
      @KingOfhearts72 5 годин тому

      @@joshuaquintero4817this. They made the guy apologize for his recent comments.

  • @Vulgarth1
    @Vulgarth1 3 дні тому +34

    Gun Strike is a reward for playing well. I shouldn't have to gamble on whether or not I get the reward.

    • @Squeeble00
      @Squeeble00 2 дні тому +2

      You can do them on demand with the majority of melee weapons, as opposed to executions which you *do* actually have to work for. If you were fully invulnerable while executing them horde combat would immediately devolve into dodge attack -> gunstrike repeated until everything threatening you is dead. It takes very little effort to evaluate how safe you are before doing one as is.

    • @Vulgarth1
      @Vulgarth1 2 дні тому +5

      @@Squeeble00 The thing is that Gun Strike doesn't work that way on anything but the Gaunts or shieldless crows. That's a lot when you're versus Tyranids, sure, but if you try it on Chaos missions you'll be ganked hard. The flamethrower Rubicans, for example. Their attacks are multihit and strip your newly-gained armour instantly.
      It would be better than the current gameplay of "roll until enemies drop off, then shoot/use class ability. Continue rolling." Plus, like I said, it's a reward for playing well. Could you spam it? Sure. Would anyone? No. Most people don't even use the Melta.

    • @wormysxl
      @wormysxl 2 дні тому

      Balance aside, forcing you into an animation that you can't cancel out of if something comes up that wasn't there before FEELS REAL BAD. Ex: you get a perfect parry, go to gunstrike, the warrior off screen that you couldn't see decides to do his unlockable heavy and knocks you out of the gunstrike. Not only do you not get the gunstrike (which wouldn't have given you any health or armor) but now you're missing even more health and are staggered and unable to input controls while being wailed on by gaunts.

  • @tsunderemerc2963
    @tsunderemerc2963 3 дні тому +40

    We need more health recovery options. Doesn't need to be a large amount, just a little bit, because while you can restore armor pips, that same armor will go away very fast if you're not chaining finishers together perfectly. Currently you just use stims or rely on an exploit with melta weapons or the las fusil to gain health. The game encourages you to be aggressive to stay alive, but oftentimes can just get you killed if you try to rush in and get armor back.
    Also don't lock armory data to difficulty, or at least provide some way to exchange it (like spending 3 greens to make a purple or something). I want to level my classes up, but I also don't really want to play the hardest difficulties every time just to keep progressing

    • @D4_Isnt_Real
      @D4_Isnt_Real 2 дні тому +4

      Executions should work like DOOM (2016) where it drops ampules of heath and armor, either that, or have my health slowly regen when I have full armor.
      The issue is, there’s so much damage potential that can be dished out to you, stims and trying to recover armor becomes actually useless.
      Either make the enemies weaker, or make me stronger. Even at “easier” difficulties some of the shit the game tells you to do is kinda impossible for the average player, and god nerf ranged enemies.

    • @corsnake6959
      @corsnake6959 2 дні тому

      One thing I read on reddit and liked, was that on top of armor, executions could give a small % of Contested Health.
      So you go in, execute the majoris and you get, idk "20%" contested health, so you can recover your HP but ONLY if you keep the pressure on the enemies.
      Doesn't feels like it needs a big damage rebalance, and reinforces the hyper-aggressive playstyle.

    • @tsunderemerc2963
      @tsunderemerc2963 День тому +1

      @@corsnake6959 Yeah, it's already a Vanguard skill where he can restore 100% contested health on an execution (and one that restores 10% health on Majoris or higher executions), so I think other classes could just have that as well by default, or a weaker version of it

    • @derekbateman7378
      @derekbateman7378 День тому

      I'd opt for a new perk that makes it so you slowly regen health when not in combat.

  • @Xman42635
    @Xman42635 3 дні тому +220

    I think the Thousand Sons need some kind of thematic rework. It's weird that the Tyranids have synapse mechanics, but the Rubric marines that work very similarly in lore don't have anything comparable. Maybe they move "Lesser Sorcerer" down to Majoris and add a new kind of Sorcerer (Terminator Armour?) to take the Extremis slot? Rubric Marines are bound through warp magic to a sorcerer that controls them and gives them commands. The constructs themselves should take some kind of backlash like the Tyranids do whenever that nearby sorcerer is killed.

    • @BoogieEmman
      @BoogieEmman 3 дні тому +10

      it feels empty how they jus teleport in. like bro we KNOW u did not get here urself😭

    • @lunardeathblade2570
      @lunardeathblade2570 3 дні тому +17

      @Xman42635 That's not how rubrics work in-lore. In the Ahriman novels, Ahzek kills a Thousand Sons sorcerer who came after him, who was accompanied by a few rubric marines. When the sorcerer was killed, the rubrics just stood motionless, having no orders to follow

    • @Willowo98
      @Willowo98 3 дні тому +9

      @@lunardeathblade2570yeah, and tyranids don’t just explode when their synapse dies, they go feral, but the effect is exaggerated for gameplay purposes

    • @StarcraftOakley
      @StarcraftOakley 3 дні тому +5

      Another issue with chaos is wildly inconsistent spawning across difficulties. I've done minimal and average runs where the game just decides to fuck us and spawn in 12 rubric marines as a followup to a melee terminator and we just get pelted from every angle and flamethrowers teleporting in to AoE blast. The game goes from minimal to at least substantial or even ruthless real fast. And level 1-10 people aren't going to be able to deal with that.
      On top of shielders being broken, on top of minions not despawning when the majoris dies, on top of having a million snipers forcing you to dodge roll and be distracted every second of the mission. Chaos missions are just stressful and sucks the fun out.

    • @Xman42635
      @Xman42635 3 дні тому +4

      @@lunardeathblade2570 That is true, but what I meant by as "very similar to Tyranids" was in the context of game mechanics. They've already gone a bit overboard with synapse backlash with the Tyranids outright dying instead of going feral, they even mention it as if it's happening properly a few times in campaign but everything is dead.
      Seeing as how it's a Thousands Sons plot with a cabal of Sorcerers at work, as in lesser ones serving Imurah, they could at least get away with any nearby Rubric's being opened up for a finisher. Even if this special Sorcerer death situation is shorter than if you shot them normally. It could be explained away that it takes a short time for another Sorcerer to realize active Rubrics aren't being ordered and taking up their commands from offscreen.

  • @WH40ktyranids
    @WH40ktyranids 3 дні тому +80

    Fix the damn jumpack in operations mode!!!! Its unacceptable that it works the same in campaign and pvp but is totally nerfed in operations mode...

    • @cykablyat3680
      @cykablyat3680 3 дні тому +8

      Yeah it should be strong to compensate the fact that it has 0 team utility

    • @cjs4363
      @cjs4363 2 дні тому +10

      Yeah if it recharged super fast like in campaign/eternal war it would contribute to the team with constant high ground superiority
      Anytime anyone is getting ganked, here comes a thunderhammer aoe to even the odds

    • @JeroenErven
      @JeroenErven 2 дні тому +1

      Yeah, I was really really dissapointed in playing assault in operations only to see he can just do about 1/5 of the height in the campaign. That it is lowered down I get it but just that little gay jump that it is now is just dumb. I stopped leveling my assault at level 9, it wasn’t fun anymore. :-(

    • @MasterBlast1337
      @MasterBlast1337 8 годин тому +1

      @@JeroenErven Same. I feel like the melee minions can hit my toes when i go up.

  • @AppleBiscuits
    @AppleBiscuits 3 дні тому +42

    There’s a fundamental disconnect between the mythos of space marines as two-ton unstoppable slaughter machines, versus the implementation of space marines as pirouetting gymnasts. I am so damn sick of the Dark Souls Dodge Roll pestilence taking over every single third person game

    • @jankragelj
      @jankragelj 3 дні тому +10

      agreed, this just doesn't feel like how space marines would fight.

    • @Wolf-Nyan
      @Wolf-Nyan 2 дні тому +4

      yeah i'm not sure why they didn't go with short dashes/jumpack boosts in a direction to act as dodges compared to rolling.
      accomplishes the same thing but looks much more "in-character", as even being walking tanks space marines would probably do a quick sidestep/backstep to avoid heavy attacks

    • @Marchochias
      @Marchochias 2 дні тому +5

      The problem is that it isn’t enough like a souls like, imo. In souls you can get away without every dodging or parrying if you don’t want to, like if you use a shield or block
      But in this the melee combat is ENTIRELY based around parry and dodge, your actual attacks are all garbage. So you have to wait for the enemy to do stuff and then react to it, which does not fit with how space marines fight at all. Both your ranged weapons and melee weapons feel weak unless you parry attack something then you can do good damage
      I wish this game had melee combat half as good as dark souls. As it is the combat is pretty bad imo

    • @lukewhitehouse4103
      @lukewhitehouse4103 13 годин тому

      @@jankragelj Depends what we have Space marine animated shows that show rolling and using cover.
      Would a Gears style cover mechanic have been good for the game?

  • @erih2934
    @erih2934 3 дні тому +56

    A small thing I would wish is that if I get bots those would be using my progression and appearences for those classes... just to not always run around with those default Ultramarines.

    • @Hunko115
      @Hunko115 3 дні тому +4

      I agree, would be nice

    • @cykablyat3680
      @cykablyat3680 3 дні тому +1

      Imagine if your customised classes in operwtions showed up in the main campaing

    • @Jansmaaa
      @Jansmaaa 3 дні тому +3

      And I wish the damn sniper picked up ammo. Got stuck with him on 2 ops and he empties his sniper rifle on trash in the first minute and shoots with his pistol for the remainder of the op.

  • @aidancampbell5644
    @aidancampbell5644 3 дні тому +55

    …. And here I thought that the power fantasy of the assault class was to live out the line from Dawn of War 2: “Assault Marines, taking heavy losses!!!”.

    • @Noah-es5iz
      @Noah-es5iz 3 дні тому +11

      You know what they say about Assault Marines, "first in, none of us are getting out."

    • @Edimonde
      @Edimonde День тому +1

      Right now the assault class feels like im playing a stormboy. I jump i land, and explode shortly after

  • @Okoii
    @Okoii 3 дні тому +28

    Perfect takes as usual Indy, i've had all of these conversations and thoughts playing Space Marine since launch and i couldn't have said it better my self, especially the stuff regarding Assault and the blunderhammer. The devs should study this video

    • @porkerpete7722
      @porkerpete7722 2 дні тому

      Yo! Cool seeing you here. I expect a good meme quality vid from this game

    • @Neockoen
      @Neockoen 2 дні тому +2

      Another big problem is that you can’t run a full squad of barbarian halflings or ogres

    • @Okayest_waffle
      @Okayest_waffle 2 дні тому

      Didn't expect you here.

  • @raz644
    @raz644 3 дні тому +23

    I would like dodge to cancel your current swing. Being stuck in a swing animation suck when the dodge timer is so small.

    • @TheHandofDestiny
      @TheHandofDestiny 3 дні тому +3

      Yeah, parry cancels it, I would like to see dodge do it as well

    • @AQS521
      @AQS521 13 годин тому

      The weird thing is, in Evil Dead (also made by Saber) you could dodge out of all of your swings and it felt so good in that game. I don't know why they don't have it in Space Marine 2.

  • @knavenformed9436
    @knavenformed9436 3 дні тому +71

    It's so funny how ingrained Darktide music is to the Warhammer scene by now, even when talking about a different game too

    • @YaboitheCadian
      @YaboitheCadian 3 дні тому +13

      its like Dawn of War finally passed the torch. Its beautiful

    • @milkandcookiesTW
      @milkandcookiesTW  2 дні тому +2

      its a fantastic ost, all hail jesper kyd!

  • @Chris-fd9hy
    @Chris-fd9hy 3 дні тому +14

    As a maxed out bulwark with a relic power sword I have found my self landing 4 strikes 2 heavy’s 2 gun strikes before some major-is get exacuteable. Personally feels like I’m swinging a wooden sword sometimes , same happens with shielded chaos minors.

    • @velvetxagenda9520
      @velvetxagenda9520 2 дні тому +1

      Power Sword straight up hits likes it’s a ballon sword

  • @thethanor
    @thethanor 2 дні тому +6

    Unless they fix the server matchmaking issues, all of them ideally, I don't think this game will be here for a long time. I expect a large part of the community will quickly grow tired of trying to get into games with their friends, or finding a replacement for someone who left mid mission. I enjoy the game a bunch, but it definitely isn't as polished as it should have been for a game that had the audacity to charge for early access.

  • @dpchamilion4915
    @dpchamilion4915 3 дні тому +9

    I'm not asking for things to be a cakewalk but our weapons should do more damage and enemies shouldn't be such a sponge

  • @josselinhuguet4418
    @josselinhuguet4418 3 дні тому +13

    As an assault, just give us the reactor dodge as a simple dodge that use no reactor charge (only in PvE). I think the overall damage and combo is ok, but man, when you go against Tzeentch, you can't fucking reach anyone ! Make us doing fast move

    • @Kastanja92
      @Kastanja92 День тому

      I was thinking the same. It is especially infuriating when you accidentally tap jump pack or don't hold it long enough and waste a charge for nothing.

  • @PWaldo-lw2ds
    @PWaldo-lw2ds День тому +2

    Something I don't think people are paying enough attention to is that you aren't just playing any random Marines, each Marine class is a dedicated character, and they're all canonically running missions while Titus is doing his campaign run. You can even see which three of the six are being sent out before each mission that has an associated side operation, if you play close enough attention. This is why we can't have 3 of the same. And honestly, that's fine. That should be fine. Just be thankful to the Emperor that PvP isn't locked to one-per-class only.

  • @NipplWizard
    @NipplWizard 3 дні тому +9

    I don't necessarily mind the resource scarcity. No space Marine has ever NOT run out of ammo in an extended battle but we do need to regain small chunks of health for executions like in SM1 instead of armor, which should ALWAYS recharge after a few seconds of not being damaged, NOT when you hit a checkpoint, stand on a banner, or get an armor pickup. The way that SM1 handled health and armor worked just fine. The combat ALREADY feels like Arkham Knight but it doesn't need to be this way. You know how many times my squadmates WOULD NOT pick up the gene seed and left it to ME the SNIPER to carry it out? HUNDREDS!, You know how many times I got out with it because my team was playing AS A TEAM? O-N-C-E. Sniper is a TON of fun BUT, you are always guaranteed to get swarmed and you are DONE, it doesn't matter how good you are at the melee system, it doesnt matter how good you are with your relic bolt pistol, YOU WILL DIE WITH THE GENE SEED because your Heavy and Bullwark simply will NOT carry it,
    On a side note as a sniper main, GIVE US THE GODDAMN HEAVY BOLT PISTOL.

    • @robertartigue5541
      @robertartigue5541 2 дні тому +1

      Sniper needs that heavy bolt pistol!

    • @NipplWizard
      @NipplWizard 2 дні тому

      @@robertartigue5541 It was such a dumb move to have assault be the ONLY class with the heavy bolt pistol

  • @discountdisco2273
    @discountdisco2273 День тому +2

    The fact we cannot regenerate health from executions is a crime. This was the sole premise of Space Marine 1. The only reason I do glory kills is to be invulnerable while doing it.

  • @id1800
    @id1800 3 дні тому +66

    Balancing around Ruthless is a terrible idea. 90% of players will never reach or constantly play on that difficulty, just like in Vermintide & Darktide, most players do not play on Cataclysm or Damnation difficulty. Weapon impact and lower difficulty hp for enemies needs a rework.

    • @milkandcookiesTW
      @milkandcookiesTW  3 дні тому +14

      for sure

    • @ferencangalet3053
      @ferencangalet3053 3 дні тому +1

      bruh since i finished every mission on the lower levels I only play Ruthless xdd tf u mean never reach or constantly playo nthat diff Im waiting for the new diff to be released this is too easy xd

    • @lisamemeson
      @lisamemeson 2 дні тому +16

      @@ferencangalet3053 tell me you're dense without telling me

    • @DraQox
      @DraQox 2 дні тому +5

      @@ferencangalet3053I guess you are not in the 90% then. But I am and I will not be touching ruthless any time soon

    • @Regianldo56
      @Regianldo56 2 дні тому

      Sorry this is a dumb take for me.
      You’re LITERALLY required to do ruthless to progress your weapons… how can y’all just be chill sitting with green weapons….
      90% is not the statistic. You’re highly over exaggerating.

  • @bradwhale8956
    @bradwhale8956 3 дні тому +41

    I don't think they should lock the higher weapon tiers behind the higher difficulties. Their should be some way you could grind to unlock them so everyone can use them without having to be a pro gamer. Darktide is a good example off this.

    • @tsunderemerc2963
      @tsunderemerc2963 3 дні тому +6

      Yeah, on one hand I appreciate the game encouraging you to improve your skills, on the other hand, SM2 is kinda a difficult game and it feels tedious just to play higher levels to get the gear i want, then return to whatever difficulty you actually want to play. Not everyone wants to play the hardest difficulty everything and plays like a god

    • @Maple_Cadian
      @Maple_Cadian 3 дні тому +5

      Darktide had RNG crafting through 3 different RNG generators. NOPE NOPE NOPE NO THANK YOU. Crafting and Fatsharks failures as a game dev drove me to this game. What SM2 do is turn the perk tree into a cod similiar gun smith instead.

    • @user-sd9dk5ir7v
      @user-sd9dk5ir7v 3 дні тому +3

      ​​@@Maple_Cadian
      No one is talking about using darktides rng.
      I think everyone agrees that the crafting system in that game is complete garbage BUT you can play in whatever difficulty you feel comfortable with and still get the same gear as auric players.

    • @ferencangalet3053
      @ferencangalet3053 3 дні тому +1

      get good mate.

    • @DraQox
      @DraQox 2 дні тому

      @@ferencangalet3053I have a better proposition - let people enjoy the game the way they want to not the way you want to 😉 I don’t want to „get good” because I don’t have time for that, I want to have fun.

  • @cartharax4308
    @cartharax4308 3 дні тому +12

    I want vermintide 2’s AI team setup, the game would be so much more fun and it would incentives leveling more stuff and trying different things out. Also the only “good” AI companion is the heavy and I feel like it’s because he lacks choices so his AI doesn’t really have to think, they need to work on them in general. Dumping rounds into a warrior as a heavy with a Giant damn bolter also feels absolutely terrible, they do not stagger, eat all your shots and then smack the dump truck out of you and laugh in your face while you roll backwards because you are too dumb and don’t wanna leave heavy stance, and their ability to block every ammo type in the game with two swords is hilarious infuriating.

    • @cartharax4308
      @cartharax4308 3 дні тому

      Also I like the class lockout but that take seems to be on the losing side

    • @cartharax4308
      @cartharax4308 3 дні тому

      I’m constantly adding more things to this but I do want to add a disclaimer that the game is an absolute blast and some of the most fun I’ve had in a while, I just want to see a great game thrive and prosper more.

  • @ThunderChild23
    @ThunderChild23 3 дні тому +6

    The fantasy factor of being a genetically engineered future soldier in armour comparable to that of a tank, that has a gun that fires jet propelled grenades that explode inside enemies is kinda off.
    It feels like everything has a bit too much health, a bit too much accuracy and does a bit too much damage for each difficulty level. We need a health regen on kill, because those fuckers are relentless in hordes and it genuinely feels like we are being punished when getting stuck in melee, most of the tiny feckers are melee based and chase you incessantly.Trying to thin them out with guns feels like we get punished because of the lack of ammo on map and the spongyness of the enemies, which is felt more so on lower difficulties with basic weapons oddly enough. Maybe also a trickle heal when out of combat to keep the pace up and to be more accurate to lore.
    Pvp wise we need parry to momentarily stun an attacker to allow the other to then press the attack. It shouldnt leave them helpless but a parry should make the aggressor role switch and make them have to choose to either parry back or roll away and reengage after a reset or risk taking damage.
    An out of combat health regen would again be great for the battle rhythm too. Because atm, if you win a close fight. You are just waiting for the next guy to finish you off, and with way things are now, the next fight you get in, is going to be at a severe disadvantage. Put in a cooldown after leaving combat for a decently short time so they enemy team has a chance ro finish you off in a weakened state and it should be fair enough.

  • @curtisbrockman2682
    @curtisbrockman2682 3 дні тому +44

    It needs healing between combat encounters.
    I can't complete level 3 difficulty missions consistently. I keep getting teams that constantly meet the failure screen. I have a few classes near max level, with all their weapons masterworked. There's enough chip damage between encounters that if you have a single encounter where your whole team doesn't play perfectly, you're probably going to need to scrub the mission.
    This has lead to a lot of kicking at battle barge, and a lot of people just quitting missions halfway in. The few times I have been able to get the missions done are when I'm carried by two people who already have relic equipment, or we "cheese" it by leaving missions and getting re-invited which joins you back at full life, grenades and ammo.
    All of this would go away if they bring over the same healing mechanic from pvp in pve. Outside of combat for 25 seconds? Heal to full in a few seconds.
    Alternatively, contested health could remain for a *LOT* longer. Thus allowing you to get it back more consistently.
    Nail on the head that the game incentivizes, and rewards cowardly caution and purposely dying for respawn to get around the extremely bad health and mortal wound economy.

    • @YaboitheCadian
      @YaboitheCadian 3 дні тому +11

      healing hp on executesNEEDS to return

    • @cykablyat3680
      @cykablyat3680 3 дні тому +2

      Bro if we were astra militarum running from enemies and rolling around our commisar woulf fk us up

    • @Wenzel368
      @Wenzel368 2 дні тому

      Even vanguard's 1% heal on executions is enough to sustain me on ruthless, it should be on every class.

    • @HerrmannThompson
      @HerrmannThompson 2 дні тому

      Stimms should always heal mortal wounds and all executions should give real HP back, full if its all contested just like it is now, way too many instances where you take 3 armor bars and half your HP from a single shot from a Majoris enemy, right before you fight the boss or the final stage.

    • @MS-du7ue
      @MS-du7ue 2 дні тому

      One word: Nope

  • @ELITESrBAMOFOS945
    @ELITESrBAMOFOS945 2 дні тому +3

    In my opinion, player health should Regen on its on. Not only do space marines have various augmented organs that help them heal, but power armor also automatically injects various chems and stimms to keep them combat effective. The med packs you pick up can just be be like Uber heals, that also still remove mortal wounds

  • @fangzor9851
    @fangzor9851 2 дні тому +3

    Ruthless isn't even the true endgame difficulty, Lethal is coming in season 2. if you need a maxed out coordinated team to do Ruthless something is already wrong.

    • @SleepySoviet
      @SleepySoviet 2 дні тому

      My group played and successfully finished the first two missions on ruthless without any relic weapons last night. People really need to just get good

  • @AlphariusCLH
    @AlphariusCLH 3 дні тому +6

    I just want to play as a space marine and not as a tarnished one. Like 70% of combat is dodging around to avoid ranged damage, red attacks from all enemies around me and worst of all: Those stupid Tyranid psykers. They stun, do heavy damage, are almost unkillable as a melee class and have such a high attack speed that I have can't attack back because there is no room to breathe. Give me carnifexes, give me Predator knockoffs and give me those underground dwellers but please nerf those fucking Neuro-shitheads. Also: I can only second what you said with weopen levels: To Hits with a power sword against basic tyranid fodder? Like 4 loaded headshots against warriors with plasma pistol? Every warrior is bullet sponge? Really? I got the game to play as a space marine not a guardsman. Me and my best friend got Spacehulk: Deathwing yesterday and had way more fun with that because it didn't feel like a dodging simulator and had way more atmosphere.
    Don't get me wrong: Space Marine 2 still can be fun but to quote Zanny: You have to unlock the fun. Or else you need to play the lowest difficultly and need to invest everything into skills and upgrades. That cosmetics and skills/weopens Upgrades have the same currency is also stupid to me but I guess thats a me problem.

  • @Omba6666
    @Omba6666 3 дні тому +8

    I really hope their next difficulity is not just tankier enemies, i hope its more enemies, more extremis and more bosses over the course of a single map, when things ends up becoming bulletsponges is when the gameplay gets real tedious. Darktide has done this super well, with damnation, enemies are not insanely tanky, there is just a TON of them

    • @Akrilloth
      @Akrilloth 2 дні тому

      Heresy is the perfect "feel like a badass" difficulty in that game, with Damnation being for people with specialized builds or people who want to work a sweat, especially the constant harassment from High Intensity Shock Troop Gauntlet, lmao.

    • @AQS521
      @AQS521 13 годин тому

      ​@@Akrillothyou really don't need to have a specialized build for damnation or damnation hi shock.

  • @zihkar
    @zihkar 2 дні тому +5

    If you are not getting a queue as host in Co-op PvE exit to main title screen then hop back in and start the search. I found it is a decently consistent way of fixing the issue.

    • @SuBz3r093
      @SuBz3r093 2 дні тому

      Literally had this bug happen to me last night. I was like, there are over 100k players in Steam, and I can't find a single game. This definitely did do the trick.

  • @roxstar5088
    @roxstar5088 3 дні тому +12

    The only QoL I really need is the "I need Ammo" or something like that for health packs etc in the command menu. (hold T)

  • @erikaicarman3184
    @erikaicarman3184 3 дні тому +8

    If youre not going to change the melee system, hit stun oneshots, or the grind for armory data at least make the marines like 10% faster so we can get ahead of a swarm if we sprint. Regular non primaris can run faster than cars

    • @nightshadeii9248
      @nightshadeii9248 3 дні тому +1

      One of my only complaints. The Astartes here feel hella slow.

    • @Regianldo56
      @Regianldo56 2 дні тому

      I don’t see how armory data is a ‘grind’. You get them so naturally from just playing. Once you at the point where you only play ruthless you’ll have stockpiles of them.

    • @erikaicarman3184
      @erikaicarman3184 2 дні тому

      @@Regianldo56 finding specific data absolutely turns into a grind, usually purple for me since you can get green for free with the trials and golds to your point. If youre trying to level up a new weapon after already clearing ruthless and maxing one out, and need more purple data, you have to roll rng that you get a boss or it spawns in one of three spots. If it didnt you wasted your time, especially playing solo.

    • @Regianldo56
      @Regianldo56 2 дні тому

      @@erikaicarman3184 hmm… I dunno, I just never felt it. I progressed linearly - aka, if I start with a lvl 1 class, I’d start in average. Then substantial, then ruthless. I’d never jump ruthless level 1.
      I managed to upgrade all weapons to relic without feeling like ‘gosh, I need more purples/golds’ etc.
      Maybe just an each to their own experience thing.
      Plus you only need like 12 data for each tier to cover all weapons.

  • @nahagliv9887
    @nahagliv9887 3 дні тому +18

    The hammer in PVP also feels bad when is comes to melee battles because it is so slow you almost always lose to a faster swinging melee weapon because they are recharging their armor twice as fast. I get that it has a cleave which hits multiple enemies but the hammer swings so slow that most people can just dodge out of the way before you finish your swing.

    • @TheHandofDestiny
      @TheHandofDestiny 3 дні тому +9

      If you're talking about PvP, armour doesn't matter in melee since melee just hits directly at health, and whoever has more health and/or strikes first will win, regardless of weapon

    • @TurbanCatMccoy
      @TurbanCatMccoy 2 дні тому +1

      Odd, I get one tapped by it out of nowhere. I see people wreck lobbies with it, but I'm also pretty bad at PvP

    • @porkerpete7722
      @porkerpete7722 2 дні тому +1

      Ehh, some people with the hammer destroy in pvp. I consistently get 1-2 tapped when they get the jump on me.

    • @nahagliv9887
      @nahagliv9887 2 дні тому

      @@TheHandofDestiny Armour does matter a lot when you have other people shooting at you. If its a 2v2 and you are in melee with each other and the other teammates are shooting at you guess who wins every time. the guy with faster melee. On top of that they can get it more strikes with it before i recover from my first swing. There is no downside to the faster melee because the dmg difference does not make up for the slow swinging hammer.

    • @nahagliv9887
      @nahagliv9887 2 дні тому

      @@porkerpete7722 Any player with decent reaction can literally roll out of the first hammer swing and shoot you to death in the time it takes you to recover from the first swing

  • @Aetrion
    @Aetrion 2 дні тому +2

    The biggest problem I have with this game is that the only way to play aggressively is to efficiently chain perfect blocks, gun strikes and executions. Anything you do that doesn't give you armor back is liable to deplete your limited health and have your doomrolling just to stay alive.
    It doesn't feel good when you compare it to something like Darktide where the more of your moveset you utilize the more you master the system. In Space Marine 2 you just master a very narrow set of moves and repeat them over and over.

  • @KazakBen-w1c
    @KazakBen-w1c 2 дні тому +3

    Honestly I don't think Tyrannids require any balancing.
    CHAOS HOWEVER NEED TO COOL THEIR SHIT

  • @andreaferri5335
    @andreaferri5335 3 дні тому +2

    Enemies' sponginess is frustrating : your marine should have become stronger, but, as a matter of fact, he has become weaker.

    • @modernwarhero8447
      @modernwarhero8447 2 дні тому

      Im pretty sure lore wise the tyranid enemies you fight are actually op and slay many marines, so game design wise it is kind of logical lol. The game is already easy once you max lvls and know how to play

  • @80Elminster
    @80Elminster 3 дні тому +7

    gun strikes should heal a little bit. Healing problem solved

  • @adamn3048
    @adamn3048 День тому +1

    Developers, if you see this video, please heed at least some of this advice. None of the suggestions in this video are hot takes, and your game will live or die based on how well you're able to smooth out some of these rough patches and sore spots that have been reiterated by the community for a while now.
    You've had amazing success with initial sales, but don't let it go to your head like Helldivers did. Your main priority now should be on player retention, the honeymoon phase will end and when it does, if the community doesn't see you taking some of this feedback into account (especially fixing the egregious server issues) you will fall off hard just as Helldivers did. Take notes, and don't make the same mistakes; do not nerf everything just because the melta is a top pick for higher difficulty. This game is great, it has great potential, but it is riddled with flaws and we need to see some changes sooner rather than later. By all means, adjust your roadmap accordingly to allocate the time to deal with these issues, but show that you're listening to what the community is telling you.

  • @WartyFingleBlaster
    @WartyFingleBlaster 3 дні тому +8

    Animation cancelling is NECESSARY if this game is to stay populated.

  • @Rooster_0451
    @Rooster_0451 12 годин тому +1

    I think healing from drop pods should 100% be a thing, - honestly, I think that allone would be enough to fix the health economy on ruthless.

  • @rain89skarlet80
    @rain89skarlet80 3 дні тому +17

    other problems:
    1. Colors/customizations: give us all colors for all colorable parts! its so annoying that i for example cant use "khorne red" for shoulder trims or symbols, let us color the fixed symbols on some armor parts, let us color hands/cloaks/leg brace and more decal positions.
    2. why do i lose genseed when i got revived?!? remove this bs
    3. Combat knife for all classes
    4. Give us chaos coop (later) where we fight also tyranids and imperium.
    5. TTK is way to quick in pvp ...just a slight nerf not to much and give us proper parry mechanics

    • @TheHandofDestiny
      @TheHandofDestiny 3 дні тому +3

      Wow pretty good

    • @porkerpete7722
      @porkerpete7722 2 дні тому +1

      TTK in PvP is fine. Sometimes i think its too long, sometimes i think its too short. Screw Bulwarks tho.

    • @Okayest_waffle
      @Okayest_waffle 2 дні тому

      Also there's a huge bug thats going around in operations mode where it doesn't save progress, I've lost at least 8 hour's of progress, I've suffered from it twice in one day, it's ruining my experience, and im thinking about dropping the game till they fix it.

    • @rain89skarlet80
      @rain89skarlet80 2 дні тому

      @@Okayest_waffle damn that sucks...on what platform are you playing?

    • @Okayest_waffle
      @Okayest_waffle 2 дні тому

      @@rain89skarlet80 PS5, it's odd because that's the only bug I've encountered in the entire game.

  • @theonetruedoge6375
    @theonetruedoge6375 2 дні тому +2

    The biggest change is to allow my Titus and my Bulkwark to grap power/chainsword in both hands like the latest Company champion minis.

  • @henrikaskavaliauskas6639
    @henrikaskavaliauskas6639 3 дні тому +4

    Would be nice if classes would have bigger differences from each other with like bigger perk trees and etc. So you can make like real builds and people could experiment much more. Some would say that it would take too much work for devs or etc. I mean if Darktide devs somehow completely reworked whole perk system for 4 character who can each choose from 3 huge perk trees it would be a piece of cake for Saber if they would put some work into that. Now all classes feel too same. All guns and weapons have like similar perks and theres nothing much to choose from. Only difference classes has is different ability and few weapons/guns.

  • @gabeperras3711
    @gabeperras3711 2 дні тому +1

    The game currently feels so bad to play at low level that the allure of "the game gets fun after 30 hours" doesn't seem very appealing.

  • @thelegionisnotamused8929
    @thelegionisnotamused8929 3 дні тому +18

    I can't find competent teams to go beyond green item upgrades. When I get a team, everyone bails the first death.

    • @TheSimpleCitizen
      @TheSimpleCitizen 3 дні тому +9

      Bails at 1st death?? Lol its as if they wiped in real life or something 😅 hopefully they put more effort than that into ACTUAL real world struggles 😏😆

    • @null5489
      @null5489 3 дні тому +4

      It can be hit or miss, but I've found good groups that can consistently clear the higher difficulties without much difficulty.

    • @strawhat_cotafitness1260
      @strawhat_cotafitness1260 3 дні тому

      I haven't found 1 group and the one time I got the chance to get the purple one the other player left then I died and lost. My biggest problem is literally not being able to play with other people at any difficulty. If you don't have a team of 3 already you might as well stay at average difficulty unless you're one of these UA-camrs. They seem to be able to solo shit. I'm just ass

    • @Tyrgalon
      @Tyrgalon 3 дні тому +7

      The difficulty spike is massive, it goes from normal to very hard atm, they need to add more steps and tune the numbers.

    • @Whatsuppbuddies
      @Whatsuppbuddies 3 дні тому +1

      The game can be completed with bots quite straightforwardly with bots to acquire the item upgrades beyond green. Don't give up.

  • @Frosty-kz4om
    @Frosty-kz4om 2 дні тому +1

    I think some of the complaints about class incompatibility in operations would go away if you weren't able to pick your class before joining a party. People would still get annoyed, but they wouldn't feel like they got the choice they definitely picked prior to joining the match taken away. I think having one of each keeps the game much more varied, especially since I find all the classes enjoyable anyway.

  • @Cornerboy73
    @Cornerboy73 3 дні тому +12

    I need double key binding for my mouse and keyboard setup. Having block and parry on the same button is causing my bulwark issues. I don't find hitting C comfortable and mapping it to my mouse is costing me my ability to shield bash. I'd also like a button to hit for power sword style; I keep switching it by accident in the middle of fighting.

    • @Utgarman
      @Utgarman 3 дні тому

      I changed my parry to F to compensate. Feels a lot better than C

    • @avalokiteshvara113
      @avalokiteshvara113 3 дні тому

      Yeah I can see how mapping to a whole house would cause problems

    • @PoorManatee6197
      @PoorManatee6197 3 дні тому

      I interchanged Q and C, it feels more natural.

    • @JC-oq5ex
      @JC-oq5ex 3 дні тому +1

      The button mapping on console is so counter intuitive it's mind boggling that it got released like this.
      To use an ability you have to press triangle or Y, which requires you to take your thumb off the right stick.. which means you can no longer aim. So when using the vanguard for example you have to hope you get it perfectly lined up for when you press triangle because all you can do for that time is strafe left & right.

    • @Squeeble00
      @Squeeble00 2 дні тому

      Bulwark should honestly just get parry frames during the startup of a block, its baffling that the melee duelist class is harder to parry with than anyone else. I have my parry on right click with my melee on a thumb button and it feels great outside of bulwark.

  • @Slanderbot
    @Slanderbot 2 дні тому +1

    They won't remove class conflict b/c they gave each class an identity with voice lines, banter, etc. Similar to Vermintide. HOWEVER, a solution could be to have ppl spawn as a generic space marine for duplicate classes w/ generic banter to interact with the other established class characters.

  • @PhD-Fiasco
    @PhD-Fiasco 3 дні тому +8

    Battle Brother you make some great points but i must had that its kinda dumb that pistols arent available for all classes some only have acess to one which feels bad they should all be available for all classes and the same goes for the primary weapons that are only available for Tactical which should be available to more classes. But by far the worst problems are health and armor and how squishy we are alongside the crazy ranged dmg and lack of bigger numbers of minoris enemies.

  • @Neknesch
    @Neknesch День тому +1

    The passive health regen was something I thought was really odd from the start, there we have the ONE FRANCHISE, where it would make sense for health to passively regenerate and that is the one where it doesn't 🤣

  • @simpforsigmar8332
    @simpforsigmar8332 3 дні тому +17

    its not a difficult game i mean you can solo ruthless with melta the reason for this is that nothing changes between difficulty enemy density doesn't increase with difficulty only thing that changes are hl and dmg, trust me when you've run 30 ruthless missions it becomes very apparent theirs very little depth here, most of the gameplay loop revolves around the grind.

    • @cartharax4308
      @cartharax4308 3 дні тому

      Take the melta off and try using a different weapon, the game still isn’t hard but the melta in any variety makes it easy. Not sure if it’s a bug or a feature that it can “cheat heal” you or not, a few other things I’ve noticed can do it but nothing comes close to the melta or multi melta.

    • @TheHandofDestiny
      @TheHandofDestiny 3 дні тому +3

      ​@cartharax4308 The melta just fits perfectly with how contested health works, it's high spread and burst damage perfectly fill contested health well

    • @cartharax4308
      @cartharax4308 3 дні тому +3

      @@TheHandofDestiny Yes it is a fantastic weapon, but its also bugged, it recovers non contested health also.

  • @milkman6685
    @milkman6685 13 годин тому

    Shock grenades having flash, spam rolling, bulwark infinite shield and the heretic not having the same customizability as the space marine side are the main things I would like to see changed

  • @lastdefenderofxhotl
    @lastdefenderofxhotl 3 дні тому +9

    This is what I'd like to see to buff melee in PvP in general and in doing so buff Assault and Bulwark meaningfully if indirectly.
    1. Being hit with a melee attack while shooting staggers the shooter. I'm open to the idea of this only affecting ADS and not hipfire, but I also think that leaves a lot of room for some classes to still burst down in Hipfire.
    2. Melee Damage damages armor as well as health. There is a very real problem with melee TTK in the fact that it is potentially long enough that you can basically win a melee fight but not confirn the kill and your opponent can just skedaddle out before you can kill them off with your sidearm in the case of Bulwark and Assault, and honestly if they're skilled enough they can skedaddle make it a ranged fight and then burst you down with their ranged weapons or even a grenade. For Assault and Bulwark their ability to confirm kills will skyrocket because just running away when you're all but finished off will be much harder and they will have to take less risks after already winning the melee engagement. It also follows the design philosophy they've already set in wanting melee to be more damaging and dangerous for all classes.
    3. Stagger on Perfect Parry with Bulwark and Assault having bigger perfect parry windows.
    4. Some intangibility leeway for dodging around other players in melee. Currently dodging in melee range goes one of two ways. You either execute your dodge well and manuever around your opponent to get a solid positioning advantage (in the case of the game often avoiding getting bursted down by their ranged weapon), or more often you get caught on the enemy's body and are helpless as you get bursted down. Making space for some intangibility to allow some of your body to go through the enemies when you dodge to account for the power fantasy of space marine manueverability. I don’t know how you would code it, but it's immensely frustrating when your toes are the reason your dodge failed and you got shredded. If they do this well I actually wouldn't mind melee not staggering on hipfire only ADS because now melee is a bit more of a skill check but a rewarding one.

    • @TheHandofDestiny
      @TheHandofDestiny 3 дні тому +1

      The only thing I think should change for PvP melee is make parry actually do something, I'm honestly fine with how everything else works in melee

    • @lastdefenderofxhotl
      @lastdefenderofxhotl 2 дні тому

      @TheHandofDestiny Just fixing parries is only a feel-good change, and would functionally just be an indirect nerf to Bulwark and Assault who are the only classes really incentivized to go into melee.
      Right now, Ranged TTK for many guns is so high it can functionally invalidate melee even in the scenario where the melee character has the initiative advantage. For most people they're legitimately better off just not going into melee because the advantage the devs want it to have over ranged isn't fully there. Like the sheer fact that a Vanguard when it grapnels into an enemy is entirely better off just spraying them rather than meleeing with little room for debate is emblatic of the problem (outside of Bulwark). Staggering ADS enemies fixes that without making melee have oppressive TTK. The damage to armor and health fix makes Melee across the board more dangerous and less ignorable because you kind of have to commit to melee if you get caught in it.

  • @origamiknife7556
    @origamiknife7556 3 дні тому +2

    The complete lack of the ability to stagger enemies at lower levels is my biggest complaint, it is literally the foundation of any good action combat system

  • @1Kelvar
    @1Kelvar 3 дні тому +3

    bolters feel like assault rifles firing bullets i want my boom boom

  • @biggumstevens1784
    @biggumstevens1784 3 дні тому +2

    Bad AI team mates:
    Bulwark-is gonna throw his flag as far away from the fight as possible and stay no where near the front.
    Sniper: will not snipe a single time during the match, will only use his pistol and never go invis to take out specialist enemies
    Decent AI team mates:
    Heavy- will absolutely obliterate everything, but will use his shield at the most inappropriate time when no ranged is targeting him.
    assault- at least fights and shoots at stuff.
    The rest: never seen once in PVE

    • @Buffalo9975
      @Buffalo9975 2 дні тому

      I've seen Vanguard several times in PVE when playing with 2 players as Bulwark and Heavy respectively. It falls into the decent category as it will spam the hell out of its grapnel launcher and stun Majoris enemies, and also shoots quite a bit.

  • @MrHappyBoomer
    @MrHappyBoomer 3 дні тому +4

    I have a 3080 and i have a constant 90+ fps so thats not a problem i have

    • @milkandcookiesTW
      @milkandcookiesTW  3 дні тому +4

      whats your processor?

    • @worstgraphics3998
      @worstgraphics3998 3 дні тому +1

      yeah i have a 2080 with a i9 9900k myself and i have 60+ fps on high settings

    • @MrHappyBoomer
      @MrHappyBoomer 3 дні тому

      @@milkandcookiesTW My processor is 11th Gen Intel(R) Core(TM) i9-11900

    • @xavierpeele4048
      @xavierpeele4048 3 дні тому

      He might be on 4k

    • @MrHappyBoomer
      @MrHappyBoomer 3 дні тому

      @@xavierpeele4048 True! im just on 1920x1080 not 4k

  • @TikoPiko
    @TikoPiko 3 дні тому +2

    The Assault also has a huge issue of the jetpack randomly not working AND a hude delay to go from an attack to jump. So in a swarm as you finish your swing, the jump should have NO delay. Because the 2 seconds it actually takes will get you killed.

  • @null5489
    @null5489 3 дні тому +3

    Guess I'll be the guy to say I'm overall happy with how it currently is. It's not too hard, ya just gotta play in tandem with the game's mechanics, and not work against the way the game is designed. You can dislike what the game expects from the player, but I personally like parry and i-frame dodge centric combat. Once you learn what the game expects, enemies don't feel so spongy anymore, as you stack buffs from gun strikes and dodges. If everyone in the squad is at least half-way competent, the game feels great on the higher difficulties.

    • @kaijuslayer3334
      @kaijuslayer3334 2 дні тому

      As someone coming from Sekiro, I absolutely love that style. Especially since it’s often mixed in with guns and pistol shots. It’s a very fun dynamic especially with classes like Vanguard.

  • @angrymarine7974
    @angrymarine7974 3 дні тому +2

    I wish difficulty wasn't just tripled enemy health and damage...
    What if they had made it just increased enemy numbers and variants.

  • @akumaking1
    @akumaking1 3 дні тому +19

    Here’s a fun idea:
    Shut up the Alphabet people/Slaanesh mob by including Slaaneshi cultists in a horde mode. The final boss is a Keeper of Secrets with blue hair and nose rings.

    • @Gretstarret
      @Gretstarret 3 дні тому

      Or just the Keeper of Secrets from the daemons index. Holy shit that art goes hard (spoiler: its smoking hookah from one of its titties and that titty is a noise marine)

    • @MustangGT4
      @MustangGT4 3 дні тому +17

      Weird

    • @GriffyGood
      @GriffyGood 3 дні тому

      What are you yapping about? People like you are why this community gets a bad rep.

    • @mikkelangelokers9965
      @mikkelangelokers9965 3 дні тому +3

      I love how those people are real life Slaanesh cultists. It's so insane to me.

    • @Rogantheokay
      @Rogantheokay 3 дні тому +19

      What an utterly bizarre comment to make

  • @akirious
    @akirious 4 години тому

    i remember streaming this game to the homies on discord and all i remember is. “bro why do you always have no armor and low health” thats just the game baybeeeeee. small mobs decimate shields

  • @TheIceDragon225
    @TheIceDragon225 2 дні тому +1

    The thunder hammer feels carried by perks from the class not because it ever becomes a good weapon

  • @Opachki69420
    @Opachki69420 2 дні тому

    -Lower the armor recovery timer
    -Give 5-10% hp back depending on the class of enemy when executed and remove the armor regen from executions

  • @hmpang4996
    @hmpang4996 2 дні тому +1

    We need a cover system, suppressing fire to make ranged enemies less accurate or more random boxes in maps for more cover as chaos enemies have so many shooters, it just tells bad that the only way to survive is roll around.

  • @Ultrajamz
    @Ultrajamz 2 дні тому +2

    I would go apeshit if we ever got a “table top proxy campaign designer” sort of pvp, where the matches have meaning for taking certain planets etc, sort of tournament, with sides balanced by points or something.

  • @Ballagorn_Ironblood
    @Ballagorn_Ironblood 3 дні тому +1

    "Suqad requires presence of Apothecary"
    -Reclusiarch Merek Grimaldus of Black Templars during Helsreach Crusade

  • @Abracadaniels
    @Abracadaniels 2 дні тому

    I think the most important is to focus on PVE, new levels, enemies, rewards etc. is what will keep the game alive. PvP is niche and the campaign is essentially the tutorial for Online play.

  • @twoshieldsandsomemilk
    @twoshieldsandsomemilk 5 годин тому

    Literally all they need to do is let you ACTUALLY heal off executions like in the first game and it fixes pretty much all the survivability issues

  • @albertjester
    @albertjester 2 дні тому

    All I ask is they give the Heavy Bolt Pistol to The Vanguard and The Sniper. That, and if they DO add a Medic class, they make it a Helix Adept, rather than a full on Apothecary, for the sake of keeping the "Generic troops" theme going instead of adding "hero" units.
    (Also, the only way they could allow multiple of the same class at this point, since they've locked in the classes with specific named characters, would be to COMPLETELY revamp the characters to be seperate from classes. IE, recording new "every class" voice lines for each character and letting you pick class and character individually, with the Vermintide style "Order of Preference" so if someone already has your prefered voice when you join, you move on the the next one. Or of course the simple option of just, removing the limiter and there being no "banter" because every character is just barking the same voice lines. Which, isn't ideal but would get the job done mechanically. Honestly, I don't realistically see them doing either, given they've already said if something isn't in line with their vision of the game, they won't do it regardless of demand, which I think is fair.)

  • @thecrimsonfucker6999
    @thecrimsonfucker6999 2 дні тому

    Counterpoint to Gun Strike: Its certainty does have SOME I-frames. However, you can be hit out of it, and the biggest problem is enemies hitting you in that time when the camera moves back after the shot hits. If you have multiple enemies around you, you need to either dodge or parry as soon as the gun strike is over; otherwise you'll be chunked down and/or killed. The only times I have died have been from me using gun strike and being punished for it.
    Me personally, I only use gun strikes if it fires into the horde with no enemies behind or beside me. This lets me dodge backwards safely and see an enemy attack coming.

  • @Ko12395
    @Ko12395 2 дні тому

    My favourite PVE assualt moment was when I jumped above a Tyranid horde and began charging my groundslam, only for a warrior to use his lashwhip unblickable to pull me out of the sky where I promptly got destroyed.
    Isn't the point of being in the air to not get hit by melee attacks? Assualt absolutely needs campaign/PVP jetpack mechanics.

  • @Hatecrewdethrol
    @Hatecrewdethrol 2 дні тому

    I'm baffled at the vocal minority of people who think the combat system is a downgrade from the first game. My first 30 min were a bit frustrating but once you get the hang of parries it's one of the most satisfying horde combat games

  • @kingawesome5219
    @kingawesome5219 2 дні тому

    9:00 fighting the Tyranid swarm as Vanguard
    13:00 fighting the Chaos horde as Assault
    Guys, he’s playing on easy, the enemies are shredding his health and armor, look at the weapons he’s using, and the amount of aggro on him, what the hell is he supposed to do in these situations? Rely on teammates? He can’t one is an ai in the Tyranid clip and they are likely dealing with their own enemies. Darktide and other horde shooters encourage team play but you’re also expected to fight off a horde with specials with little difficulty on your own. What else can he do? Run away, dodge, occasionally dodge attack into the horde to get gunshots until he chips away at a major for the WiFi kill on Tyranid? Jetpack away or slam into the Chaos minors for big damage? No matter what you would do you would still take damage and die if there wasn’t an armor charge, mobility ability, or grenades to use

  • @weslynch2052
    @weslynch2052 2 дні тому

    Level 1 you are still a Fn space marine. You are the most dangerous weapon in the galaxy, but the Smurf holding a shield will go toe to toe with you.

  • @moistsock5847
    @moistsock5847 2 дні тому

    Chaos enemies in general feel so much more tankier and more annoying to handle than tyranids, because with nids you can kill the big one by parrying or dodging then the minoris get staggered or straight up die. It makes the flow of combat a bit more dynamic.

  • @ratchex
    @ratchex 26 хвилин тому

    I think hitting 2 parries consecutively should give you a stun window similar to the grapnel launcher's stun, that way you can bait out the parry if you know someone's going to go for it and introduce mind games, but you can reliably punish braindead melee spam.

  • @Rottooth
    @Rottooth 21 годину тому

    Termangaunts surviving a single bolter shot is what gets me.

  • @Cristov123
    @Cristov123 5 годин тому

    As far as the eternal war PVP, I think there are A LOT of changes that need to be made. Short list:
    - Nerf staggering; I should not ever be unavoidably staggered from full hp/armor with no way to escape or deflect damage. That is ridiculous.
    - Fix the team randomizing; I played THIRTY TWO matches in different lobbies over several days and got put on Heretic Marines every single time
    - Add customization to Heretic Marines; It's really dumb that I put all the time and effort into customizing my Loyalist marines, only to get stuck playing chaos with no ability to update the appearance of those classes
    - Bulwark shields are BS
    - Melee needs a small nerf; I get why it deals direct health damage, but getting two shot while playing a heavy and spraying headshots from a chain gun is kind of bullshit
    - Fix spawn camping; nuff said
    - This is just a nitpick, but the flash bang is kind of broken
    - They need to add counters or escapes to ults; idk how, maybe make it a skill mechanic kind of like a perfect parry, but there's gotta be a way to allow skillful players to get out of something like a grappling hook attack, which essentially means certain death at the moment. Another example might be a grenade that temporarily puts other ults on cooldowns or shuts down things like the iron halo? Idk
    - Add more maps
    - Make party chat work during loading screens and in the lobbies and shit. Having to wait five minutes between the lobby and game start is kind of dumb. I cant even coordinate with my team when choosing classes which is absurd. That's kind of a strategy killer imo
    Just my thoughts currently.

  • @MudkipsAreEpicWin
    @MudkipsAreEpicWin 2 дні тому

    There is actually a bug with matchmaking where if you fill a lobby with randoms, then one of them leaves, you have to start your mission, complete it or return to the battle barge, then queue again in order to have it begin searching for a replacement.

  • @FROSTYNARWALL
    @FROSTYNARWALL День тому

    Assault's jump pack gets fixed when you invest in the class perk where dodging using the pack recharges 1 charge. Effectively allowing unlimited used when perfect dodging. If you get away from using the vertical slam very frequently and instead use it as a CC effect, the class becomes overly survivable and maneuverable. The additional charge efficiency provided by this playstyle allows you to then be an off tank for skirmish breaker for your team, you can also hunt down back line combatants with ease because regular close combat does not diminish your charges.
    So, I think that the fantasy does not match the mechanical "build" that most players aim for - However the mechanical fantasy present is very very potent, especially against boss enemies.

  • @GREENBEAST2425
    @GREENBEAST2425 2 дні тому

    Suprised switching shoulders/camera side wasn't mentioned. It definitively needs to be added, especially for PvP.