Where do I even begin?! You are COMPLETELY uninformed about this game, this project, this studio, the guns, the gunplay, it's founder, the developers, their philosophies--nice intentionally misleading hit piece. This is the most ill-informed review I think I've EVER seen regarding DEADROP. You did almost ZERO research into the game, you have no idea how any mechanic works, you haven't read into the NFT / Crypto philosophy from the Developers, and there's so much more. If you're going to review something, maybe take the time required to get to know what you're actually talking about by getting involved in the Community minimally, and at the very least, learn how to actually play the game before ignorantly making a video, disingenuously misleading your audience with zero information. You don't know why you respawn, you have no idea about ANY mechanics of the game, zero discussion as to the maps, no explanation of the gunsmith--All you did, was literally drop 20+ bucks, hopped into a game, and made a video off the recording of said game, and that's it. NFT Weapons?? What are you even talking about...yikes.
This is the best comment I've ever read on UA-cam. I couldn't tell if this was comedy or not until I went to your channel and realized it absolutely is not. 11/10 simping for a game that is never releasing out of pre-alpha because the NFT market (as we all predicted) is in a crater.
@@kithoo God you're not only uninformed, but ignorant too. What NFT? The ONLY NFT portion of the game were the Founder's Passes that have the initial NFT collection tied to the Founder's Passes. In fact, they're the ONLY NFT collection in gaming that worked successfully as it gave the NFT what it was missing, intrinsic value--that being the Founder's Pass itself. Other than that collection, there is literally ZERO NFT requirements for this game. You could never touch a single Crypto "thing" and still have the same access as someone who is into all that. It's entirely optional and doesn't put the player at a disadvantage. With DEADROP, it's the GAME first, which is why it won't go belly up like all of these other projects.
I think you need to follow your own philosophy, as he literally does what you ask and shows it in this and the last video. As for NFT weapons, he also shows Dr talking about it. like, dude, I can't tell if your actually lying to yourself or your just baiting.
@@Arctix bro trying to cope so hard its getting sad XD. With so many new games released that are actually good why in hell would i play a unfinished game that has 0 inovation or resemblance of a good and fun game?
@@soundrogue4472the point is that the player is less likely to look up than any other direction. You don't look up with every in-game step you take right?
Doctor Disrespect will regularly yell on about how game developers have no idea what theyre doing, and that he could do it better. But he chooses an nft extraction shooter, with a focus on verticality, built off of the built in ue shooter template, with *perfect* audio. Well, good luck doc!
This is reality hiting you like a brick Before i started working on my game i had no clue how hard ir actually is to make a game even simple mechanics can take months to implement and many times you just have to trust your gut that something is good because the animations and effects are usually done last and you have this mechanics that has no visuals, feedback or audio during development
and let alone making a game with such an unfun mechanic as it is loosing 10k in a sec. What will most often happend is that skill people will drop with nothing and kill those unsuspected ones and then sell the gains
@@some-replies Right, not everyone speaks the language of the gods. I did make one mistake though. It should have been "mv Disrespect.doc Disrespect.pdf" for renaming.
So the idea of verticality in a battle royale could work just fine, I think- if you just flipped the whole design over. If players all started at a wide top and then climbed DOWN to a base, then they'd all be on equal footing to start, and be giving up the high ground if they chose to move downward. The ice mechanic could stay, but would start from the top and move downward. That would discourage people from leaving the top too early, as they'd be giving up the high ground and become sniper fodder.
Personally I would also make better loot the deeper you get, and if you must keep an extraction gameplay escape is reaching the bottom alive. Fall damage would need a lot of careful tuning, and movement skills would need to be balanced around it, but it's not a bad idea, especially if it narrows the deeper you get.
Everyone would eventually stay on the top and probably 90% of the players will be dead before even hitting the next floor, since you pretty much have no tactical advantage for being lower. Big red flag if you cannot mantain a match for at least 5 minutes, because you won't have any time to make monetization have meaning, nor will be able to create an "at least" enjoyable experience, since everything will happen to fast. On paper it sounds like a good idea. But design-wise, it is just horrible and senseless. Hard to create, hard to balance, hard to mantain, hard to make it fun and, ultimately, hard to monetize (without bringing agressive or predatory monetization)
I dont think that will work since gravity is constantly pulling you toward the goal. That's a solvable design. By manipulating the slide mechanic and momentum calculations, you could avoid fall damage while dropping to the bottom like a rock. That means that each map will have a single path that is faster than any other, and that the only viable strategy is to follow that route exactly everytime.
I like how they chose verticality as the main feature of their FPS, when experienced level and gun play designers avoid it like the plague. For obvious reasons
and they made it so that the environmental threat goes... UP from the bottom of the map, which means that if you're at the top of the map... with a scoped rifle... all that's going to do for you is force everyone else to move up into your sights. Then again, this is an extraction shooter with a respawn mechanic, so maybe in practice that gets balanced out by the fact that (depending on how the deathcam works) anyone you do pick off could very well beeline for your position after respawning and finding a better weapon.
Because he wanted to make something original instead of safe boring formula that most developers stick to. If you like copycat boring game - go play them, but don't try to bash original ideas, 'cause you look and sound like fucking looser idiots.
I’ve never watched him live and I’m not subscribed but I do sometimes watch clips of Disrespect for laughs. Whenever he dies in a game he rants about “the game I’m making is doing this better! These devs have no idea how to make a game this is ridiculous!” Is…is this that game?
This game is in proxy stage and at this point its far to early to need criticism. its more than 2 years away from beta and they said nothing is finished or finalized at this state. Its like me criticizing a painter on his fifth brush stroke.
@@RogueXV Eh, this is true to some extent, but I think it starts to be fair to critique something when you're charging $25 for it. Like sure, a lot of the issues (no push to talk, bad audio mixing, unbalanced gunplay) were obvious low priorities for the dev team and will be updated over time, so I think it wasn't particularly helpful to focus on those. But the core idea and gameplay loop has some serious flaws, and that's not the sort of thing which changes from alpha to release.
@@RogueXV I've been painting with enamels, acrylics and oil paints for years. If you can't load the brush with paint properly, the paint is not diluted properly or the brush is going bad, I can tell on the third stroke. Game concept is stroke 1, releasing it this early stroke 2, Dr.D and his attitude at the helm stroke 3, using a default UE FPS kit stroke 4. If that's still painting a picture of good game development for you, maybe you should look more into painting / game development. Most of us know what it looks like to draw a dick and the balls here are already clearly visible...but they are not even using a brush on a canvas, but a marker in a toilet booth. Thank you so much for that painter comparison. This was a joy :D Seriously tho, if they think their game will be different and successful, why are they raising the same red flags as every other NFT early access game these days? We've seen the same crap dozens of times, so why shouldn't we be highly critical of NFT games released into pre-alpha? BTW you're completely right. This isn't even close to beta and doesn't need feedback. Why can we buy it now to give our feedback then? Shouldn't they first establish a complete "vertical slice"? Maybe that's just me, with my outdated thinking.
I had one madlad blast me with arabic music(..don't think I can say what kind it is, without risking a ban), as he teabagged me in DMZ. Funniest shit I saw all June this year. Prox chat and mic are a gift from heaven.
Train wreck, honestly. I always thought Dr. Dis was an actual dev, since he brags about having worked on CoD whenever given the chance, but having looked him up a few months ago when I got curious I saw that he only worked in PR. Unless I missed something it seems like he only ever worked as community manager and such, and never actually truly worked on the game. It's crazy to think that anyone would be proud about being a PR person. Dr. Dis didn't work on the game, he merely acted as intermediary between the customers and the developers.
Careful with all that disrespect the 2x 5’8” champ will find you and cheat on his wife with your girlfriend. Also he was an assistant level designer on 2 of the worst cod maps for the worst cod game in addition to being a PR guy
I had the misfortune of working with this game's design lead Quinn DelHoyo when he was the absent and apathetic "sandbox lead" on Halo Infinite. The fact the core mechanics on this are bottom of the barrel is no surprise here.
A man who made a career out of being melodramatic and playing dress up is launching a nft project and people are really wondering whether or not it's going to be good?
Using a lot of prebuilt assets to speedup prototyping is likely not only common but a good idea. What *IS* less common is selling access to these prototype builds.
I remember an anecdote about a games journalist playing an early build and accidentally getting into an area the dev didn't mean to show off, which was just full of untextured cubes of various sizes. The dev was naturally very embarrassed, but that's part of a good development process. Establishing how things should be positioned, moved, etc. I imagine many of these games are made by dropping in assets that *look fine* without laying an intentional foundation of how they should move and function. Building outside-in rather than inside-out?
It's a wild rebuttal, isn't it? Reminds me of RiceGum getting mad whenever someone mentioned how trash his music is/was, so he'd just throw a temper tantrum and call them irrelevant. It's not even an actual defense and just serves to highlight how completely out-of-touch with reality they are. In short, I love it
Funny story I had a similar idea for a game to this called "Anarchy City" where it was essentially GTA except it's multiplayer, you have 1 life, and you bet a certain money amount before you begin and if you die you drop it all
@@williamdrum9899 This is actually a very solid idea. It's just too bad that nowadays playing multiplayer FPS is so risky considering the amount of cheaters.
Possible just a single mode from the entire game, but then again anyone that buys this garbage to support a washed up streamer turned scam artist deserves the garbage they get.
Don't get it twisted, this game was 89% finished, just like every other NFT shovelware project, built off the tutorial map with minimal investment, optimization or care. It's playable, mission accomplished, collect money then pull the rug.
I didn't know proximity chat was on by default so I played a few matches with American Dad and Family Guy playing max volume and they heard me laughing every now and again ☠️
This game would not have so many defenders if it wasn't for the name attached to it. I get the "proof of concept" argument but what is the concept exactly?
its not our yet. how is it dead? they are releasing segements to public to test. a game cant be dead when its not even complete and no one has actually played completedd game. im starting to think that dr disrespect ghosted ur mom or some shit 10 years ago and u still mad @@jauwn
A way a game like this could work much better is by making it heavily incentivize extremely close quarters gunfighting by just having super heavy damage falloff and removing snipers altogether. That would pretty much immediately remove the issue of someone sniping you from the top of the tower and encourage more actual PvP instead of one-sided pickoffs
Or add bullet physics, and turn sniping into a skill of its own. You want to snipe someone from the top of the map? Sure, but you better be ready to estimate distance and calculate the bullet drop between you and the target using the reticules on your scope. This also means that, for mid-range sniping it's still basically just point-and-shoot (since you'll likely still hit your target's torso or body), to which end players are only peanalised if they're trying to do what'd otherwise be cheap shots.
For example, in TF2 maps with big sniper sightlines are considered the worst, and there aren't that many maps like that. A game more than a decade old made in an engine that barely works did everything better than this "AAA" game. Of course, the games are very different
Yea I was thinking of commenting with similar thoughts. Snipers are not necessary for shooters and only meat head traditionalists think they are. I like the idea of a vertical extraction shooter. Vertical fighting is one of the reasons I spent so much time playing Overwatch and Overwatch 2. No offense to the Jauwn, but he doesn't seem very creative. He also seems to have trouble entertaining ideas or trying to hink of how things can be improved instead of simply saying "Nooo other shooters don't do that kuz it's bad".
@@VampiricBard most braindead shit i have read,Verticality is a problem in a game where if you die you lose money,in overwatch you die and respawn,also you have tools to either level the playing field or completely cancel out someones vertical advantage,what tools do you have here? Look up like a twat for 90% of the game? dart towards the top of the map as soon as you spawn?? There is a reason why skill based shooter games dont have huge vertical points.
Man this game really aged as well as doc's entire career, like a frozen block of saukraut taken straight from the fridge and left outside on reeking garbage pile on a hot day.
In order for something to actually have its $100k price realized, you need more than a price, you need a buyer. Crypto bros can list their NFT for any amount they want but I never understand where they think that money is gonna come from. You really think the game dev is gonna reinvest their own profit back into a secondary market? You’re somebody’s exit plan when you buy into one of these projects. Every NFT gun would be a wash trading fiasco until someone stupid enough buys in thinking it’s real.
Yeah but the people investing in these sort of things fail to understand even the most basic principles of a market. I had a serious argument with someone who did not know that every buyer has to have a seller, he thought it was possible to sell something to nobody. Can't make this stuff up
@@jauwn Honestly, that's a truly impressive lack of understanding. Really the only monetization scheme I can see "working" for a game like this is if it becomes nothing more than obfuscated gambling. Where entry into different game lobbies requires a certain rarity value of the loadout, and the rarity of the loot is only proportional to the total rarity of all players' equipment. But like... god, that sounds so dystopian. People buying NFTs either from the dev or on secondary markets thinking it's a golden ticket into a rare lobby, only to be sniped in two seconds by obvious colluding players. Player base would be dead in a week, and the dev and big players would have already cashed out.
Well I think part of it comes from a bit of an exploitation of people who simply don't know better, either because they're from a nation with poor education or they're just young and naive. Axie infinity comes to mind, where it may have seemed like a cute little game at the surface, it actually was a massive (albeit potentially unintentional) ponzi scheme that left thousands of "investors" with nothing. To someone like you or me, who has an education in business or finance, and just general experience investing, it seems obvious. But to others, they might have no idea, and they're swayed by the deceptive marketing and stories of people making 100x their investments.
A good litmus test for the shittiness of a person is how much they rely on "woke cancel culture" as a crutch for their own shortcomings and disgusting behaviors
Extracting with a 100k lottery ticket must be tons of fun to watch, but playing it sucks. You lose its over, you get frustrated, you break your stuff and then quit. I dont think those nfts will ever ever reach that value, at most a few dollars. And even if you extract one, why would you ever enter a match with that skin again just to risk losing it.
OMG I honestly expected much better from someone who critisized games left and right about their game design, terrible audio and so on. But I guess in a sense it's just karma for the doc. Now he sees that designing a quality game isn't just about coming up with good ideas. Hope they manage to turn this into something fun.
This is the main/key takeaway I think people need to have from this whole ordeal- there's so much work that goes into developing a game that it takes way, way, way more than just a vision of what we think a fun game concept could be. Any idea (even really simple ones) can be turned into an amazing game if the concept is implemented well enough. Coming up with a cherry-picked list of game mechanics that would make for a fun game concept cocktail is NOT the hard part, I think everyone kind of has a "dream game" idea in their head. The hard part is making your melting pot of ideas connect together in a cohesive way that presents the game as having a unique niche that it dutifully serves rather than a game that has no real niche due to having an apparent identity-crisis with its mechanics. Then, from there, tweaking your unique gameplay loop to be engaging, polished, and replayable enough to be felt as worth investing time into- that's the "Step 3: ???" step before the "Step 4: Profit" with game dev lol
Well he was only a PR guy so he never actually had anything to do with making a game work. Turns out that if you actually look into how a gane is made and the amount of work required it's not that easy. That's why for me a game has to be really, really, really bad for me to trash the devs. Most people that talk shit can't even write a single line of functioning code.
You do know like 70% of whatever Dr. Disrespect says is just his persona, right? Sometimes he gets genuinely mad at games and shit but I think most of his shit talking game devs is just part of the thing. It's nothing new anyway, this was always the case.
You can do a vertical single player shooter, because you can design the ai, guns, and powers around it, although downwards motion would be easier. But not an upwards pvp, as nobody has the time and energy to check every site lineto perfection as would be needed, and the extraction makes it worse. I was expecting a raid a vult and get out type of gameplay, with fixed entry exit zones, like a co-op or team based game, because that could work (eventually) with enough effort on balancing.
Unreal dev here, it's actually really common to start with one of the "tutorial" projects. It gives you a few premade placeholders to test game mechanics with.
I've never used unreal engine but I'm inclined to agree. Why reinvent the wheel? This is like saying "Why use the C standard library, shouldn't a professional remake it in assembler?"
Yup, depends what you're building but many projects will take advantage of the pre-made character controller assets and others to speed up the process of getting started.
Nobody is mad he is using placeholders and inbuild mechanics. But as someone who made his way criticizing FPS shooters he might've tweaked some of the values a little before he made people pay 25 dollars to test it. 'Pay 25 dollars to test placeholder mechanics with placeholder items in a custom map" basically means "Pay 25 dollars to test my map." There is no testing the graphical qualities or mechanics when they were released years ago for literally every beginning gamedev wanting to make a game. They've been tested.
Great to start with, not so great to just push out as the product. Looks like ...every other junkware NFT scam ever released. If you wanted to show you're different, showing you're the same is a questionable option.
The genre title makes sense. It's an "Extraction Shooter" because it's just a way to extract money from his fanbase, and "Vertical" because it'll probably end up being a pyramid scheme.
I will say, verticality in shooters can work, it's just usually better to have that verticality constrained. A great example is Prisoner from Halo 1; it's very tall but not very wide, so a sniper has to virtually look straight down to snipe, and the bridges still provide cover for people below, and launch pads mean reaching the top quickly is easy.
I personally think that a vertical extraction shooter can work well. But the huge problem with Deadrop is really how the game is designed. You can copy Call of Duty but when designing a vertical shooter, you need to keep in mind that players don't often look up. Old school arena shooters like quake and unreal sort of mitigates this type of problem by making the maps much smaller and tighter in scale and adding things like jump pads, teleporters while also accounting for things such as rocket jumping and bhop. As well for the extraction portion of the game, it's really important to have about 3 or more rotating extraction spots in a map because of how these type of games are so relied on camping
this mightve worked if they had a "low-risk" casual mode and a "high-risk" competitive mode in high-risk youd be forced to wager some of your collected items for a chance to go get significantly better ones. aww shoot... thats just gambling.
Exactly why play this over any other game, for +5 bucks i got BF 2042 ,1 and 4 on steam like what?Why?. The game looks better on your video tho give him that... But if you take the NFT's out and the game didn't have the Doc name attached to it, i bet no one would talk good about the game. That's what sad to see really
This is the problem with all NFT games. Even the best of them are just worse versions of other games. There isnt a single nft game currently out that would see any play if they didnt have nfts, and even then they are only played by NFT bros hoping to be "early" and make a bunch of money.
@@Lasthope06 Agree, it's all about the money not the game. And the game will be unplayable a "F2P" game where you can earn money cheaters will rule the game.
@@NgsGameer yup. Pay to earn is a catch-22. If the games fun people wont be spending a ton of money on the nfts, and if the games not fun no one will play it. This dream fantasy nft bros have of being able to make a living off of playing pay to earn games is legitimately impossible. Every pay to earn game inevitably has an hourly pay rate far under minimum wage.
Jauwn i just want you to know that i would give my liver to fund your NFT game, could other players pick it up and carry it around like a bag if they kill me in game? Will the mic quality be good? These are my burning questions Jokes aside amazing content as always, you are on a roll pumping out these amazing reviews
wasn't this game supposed to be free to play? But the alpha costs money? Usually it would be a free alpha/beta test for a paid game, not the other way around.
@@notoriousf.a.b.428 I know I’m 5 months late but he doesn’t need funding he’s a millionaire and he got a bucket full of sponsors for the game. Well he claimed to anyway.
@@notoriousf.a.b.428and this normally only happens for indie companies that actually need funding and are selling the concept through early access to show the games core values, like subnautica and hello neighbour.
As a rising Game Designer in Uni, Free Asset Store packs are amazing to use when it comes to prototyping. It can make your first few tests look better than some default shapes. Although, the fact they were still there in the final version is pretty weird.
The pemise of the game seem okay enough I guess. I could see it working anyways. I can't wrap my head around spending hundreds of monies for purely cosmetic items. There are so many good games out there that aren't trying gouge their players at every turn.
i give the premise a 70/100 but the execution is like if you just answered the first 3 questions on the test and then handed it in and started tweeting about how you're the best and fastest test taker on the planet
@Jauwn Could you take a gander at Cornucopias Game? They have the Racing part of their game coming out in the next couple months, with sign-ups for testing on their website now. Just wondering your thoughts on it, it's built in UE5.
It'll be interesting to see how many people try this out, call it out for being garbage, and how Doc takes it. Surely he isn't dumb enough to think this game will live beyond a week. Even with kernal based anti-cheat the game will have people using wall hacks or flying within a day
@@BLVN7S "its not released. its being build and they are letting us play" is the same thing as "they released an unfinished game under the false pretense of an open beta, and we have the privilege of playing!" Gullible people like you are their main target audience. You might not remember this if you grew up on fortnite and ps4 spiderman but it used to be a principle to release finished games before the live service model got popular.
That guy reviewing the game on a webcam mic had me in stitches. But yeah, because of the design, it's just going to be full of hackers. If huge AAA studios can't even snuff them out, what chance does this company have? And what's worse, you have actual money on the line.
I'll be honest, if this game comes out I'll be cheating on it for sure. Why wouldn't I be? It's an NFT scam so I'll actually enjoy ruining it, and the people throwing money at it deserve to lose said money for being the kind of pathetic pieces of garbage that prop up scams like this , everyone involved are the kind of people dragging society down. I'll take advantage of that situation any day of the week.
I watched a video of Tim the Tatman playing this game and Doc LITERALLY says, when asked by Tim about if enemies could see his laser, "good question." Fucking GOLD.
Interestingly even quake1(!!!) had a code to prevent sound overlap: // if an identical sound has also been started this frame, offset the pos // a bit to keep it from just making the first one louder This was such an interesting comment and solution that I still remember it after more than a decade: I'm not even interesting in sound programming.
I think the original map design could work with these changes; 1. Narrower sections 2. Actual nerfs a real life Sniper would have 3. Domed off/ protected sections With the map being so open is a horrible idea for this game, the idea of having harder to find/ shoot at sections would work much better.
I agree. I feel like most of the map should be internal, with medium-sized rooms so it isn't just all halls (players are even more likely to look up when entering a room, as long as they can tell that room has verticality - thus solving a major issue), but with the best items outside so it becomes a high-risk-high-reward area. Also, obviously, the extractions would have to happen from outside, which could create interesting circumstances where the player has to ask themselves if they're in a position to risk extracting then, or they want to wait for the helicopter to come closer / things to clear up. If this game has one thing going for it - at least on a conceptual level - it's that it does well at forcing players into risk/reward situations. It should honestly just own this, and lean the rest of the way in.
Not to do work for free, but I think it would be a better system if you dropped like shards of a particular weapon skin on death and they could be combined into a full weapon eventually. Then the more shards you put into the weapon, the closer it gets to factory new like in CS GO, and the way to curb inflation in the system could be the durability dropping some on death and at the end of a game. Then players could buy and sell the shards for particular skins going back and forth, and you could implement a reroll system based on the rarity of the skin shard as well to "trade up" for a random skin shard of a higher tier, like 3-1 for a shard of the next higher tier. You could even add like a headhunter mechanic where you try to and are incentivized to hunt down players that have the weapon shards you want, and those players receive situational buffs to their stats perhaps based off of how many people marked them as their target, so to speak. There's a lot of potential for gamifying a system like this where it could be fun. Doesn't need nfts to work though, and using an nft seems really bad for the environment and inefficient + slow so I'm not a big fan of the implementation.
I could see this game concept actually working if you made some designed the mechanics in such a way that gives less of a high ground advantage, or at least giving everyone an equal shot to get the high ground, but that would take some creative thinking and I doubt the devs and the Doc are really into thinking critically about their work. And of course there's also the whole toxic NFT thing.
@@jimmylittle200 What? "Not even pre-alpha" would be an internal test build, the fact that people outside the dev team automatically means it's at least in pre-alpha.
A lot of what you mentioned about the feel/play of the game can be fixed with tweaks/adjustments (which most games go through to get to a polished state). But considering it's a looter/shooter the only way they could make it so you'd HAVE to (or be pressured to) bring in your NFT guns is to make the guns you pick up unusable until you extract with them. But then you'll just get people who go in with nothing, die, spawn with a second life with the handgun and go kill people that way until they get a single gun and then hide/extract. They've not thought out the meta progression on this (not even deep meta, this is like 30 seconds of forethought). So people are paying money for things they will never use because the risk/reward is too high. The only people who will are streamers doing it for content and people who inevitably figure out how to duplicate items.
They could make the guns weaker until you extract them, like half-damage or something. Or half-range, considering the game seems so keen on verticality. Or, alternately, if you spawn in without any items you automatically get the "respawn pistol". By all means, if you can get in, grab stuff, and get out using only a starter pistol, you've earned the items - if anything, it's create an interesting player type, and reward skill that would be required to pull that off.
My big criticism for this game is the visuals. DrDisrespect went on and on about how games like CoD look terrible and his will be so much better but so far this games graphics looks like ass
Well to be fair all of the assets are just pre-made assets mixed with placeholders, I really didn't put too much criticism on that since that will change. My issues are more with the entire concept being not well thought out
@@jauwn The assets aren't really the main issue with the visuals. The lighting is the real problem. It looks cheap. Unless they majorly overhaul it then it doesn't matter what assets they use
@@BLVN7S Well then why are people being charged 20 quid to play it? If he can't be bothered to actually put out an even marginally finished version of his product, it's inane for him to demand I send him my hard-earned money. You're basically saying someone can't judge a product they paid for off the way it currently runs and plays, because the devs were too cheap to pay in-house testers.
@joedav67 usually only one time consumable stuff like food and etc. Are not refundable but other stuff are in majority of countries required to be refundable.
It's common to start with a template specifically in Unreal. BUT! When you have decades of time in the industry...the fact you don't have a premade FPS controller with basics down as a programmer is a sin. Even in college I would create premade assets that were generic that I could slap into any project then modify. Like when we had a bunch of 2D game projects to make. I made a basic 2D controller and no matter what the game was I had a jumpstart on it. I'd imagine the game should feel smoother even at this stage with the vets they have.
The biggest fundamental flaw in Dr. Disrespect logic about an NFT extraction game, is supply, demand, and all formalities about the "agreed" worth of the items. never, NEVER, fight with a naked man that has nothing to lose, or better yet, has everything to gain. They will collect every weapon, ammunition type, anything worth of value that can be monetized. There is a reason why people say "Don't fear the weapon, fear the user", a fully experienced "arms dealer" going into the virtual warzone with just a pistol is CHEAP, but PROFITABLE, and besides, I think this kinda fits: A: "I move weapons, I profit from circulation; you get a ceasefire [...], both sides disarm, you think they slag two thousand tons of guns? No. They sell them to me. I resell them wherever the next war is starting." B: "So some of these guns are very old? They have been sold, bought, and sold repeatedly?" A: "They aren't bio-degradable. Only the dead are bio-degradable."
So first off the game has nfts. Secondly why does it look like an abandoned mobile game. There is no way this game will ever take off and I think the doc is aware of this just by seeing him play the game recently you can see it on his face that the game is garbage.
As a software dev we start new services from templates and quickly delete the starter files before building things. The free assets and what not should be placeholder assets to allow them to quickly prototype playable builds for the community.
Its way harder than people make it out to be and when there are people like doc and companies like Act / Blizz making such similarly bad games at way different skill levels you really see it. Even making a simple pixel art game can be a pain and there are so many things available to help you do that especially if you don't want to learn UE or Unity.
Where do I even begin?! You are COMPLETELY uninformed about this game, this project, this studio, the guns, the gunplay, it's founder, the developers, their philosophies--nice intentionally misleading hit piece. This is the most ill-informed review I think I've EVER seen regarding DEADROP. You did almost ZERO research into the game, you have no idea how any mechanic works, you haven't read into the NFT / Crypto philosophy from the Developers, and there's so much more. If you're going to review something, maybe take the time required to get to know what you're actually talking about by getting involved in the Community minimally, and at the very least, learn how to actually play the game before ignorantly making a video, disingenuously misleading your audience with zero information. You don't know why you respawn, you have no idea about ANY mechanics of the game, zero discussion as to the maps, no explanation of the gunsmith--All you did, was literally drop 20+ bucks, hopped into a game, and made a video off the recording of said game, and that's it. NFT Weapons?? What are you even talking about...yikes.
Doing tricks on it💀
This is the best comment I've ever read on UA-cam. I couldn't tell if this was comedy or not until I went to your channel and realized it absolutely is not. 11/10 simping for a game that is never releasing out of pre-alpha because the NFT market (as we all predicted) is in a crater.
@@kithoo God you're not only uninformed, but ignorant too. What NFT? The ONLY NFT portion of the game were the Founder's Passes that have the initial NFT collection tied to the Founder's Passes. In fact, they're the ONLY NFT collection in gaming that worked successfully as it gave the NFT what it was missing, intrinsic value--that being the Founder's Pass itself. Other than that collection, there is literally ZERO NFT requirements for this game. You could never touch a single Crypto "thing" and still have the same access as someone who is into all that. It's entirely optional and doesn't put the player at a disadvantage. With DEADROP, it's the GAME first, which is why it won't go belly up like all of these other projects.
I think you need to follow your own philosophy, as he literally does what you ask and shows it in this and the last video. As for NFT weapons, he also shows Dr talking about it. like, dude, I can't tell if your actually lying to yourself or your just baiting.
@@Arctix bro trying to cope so hard its getting sad XD. With so many new games released that are actually good why in hell would i play a unfinished game that has 0 inovation or resemblance of a good and fun game?
I remember playing Portal's developer's commentary and at one point they mention how rare it is for players to look up.
Yup I was thinking of that exact quote when playing this game.
I'm a fucking weirdo then.
Thats why bungie moves the cross hairs to the lower third, it allows the player to see above them which makes them look up
@@soundrogue4472the point is that the player is less likely to look up than any other direction. You don't look up with every in-game step you take right?
@@justpassingby298 I'm a fucking weirdo then; no I don't but I do look up a lot, having to deal with Rocket jumping trolliders made this habit for me.
Doctor Disrespect will regularly yell on about how game developers have no idea what theyre doing, and that he could do it better. But he chooses an nft extraction shooter, with a focus on verticality, built off of the built in ue shooter template, with *perfect* audio. Well, good luck doc!
This is reality hiting you like a brick
Before i started working on my game i had no clue how hard ir actually is to make a game even simple mechanics can take months to implement and many times you just have to trust your gut that something is good because the animations and effects are usually done last and you have this mechanics that has no visuals, feedback or audio during development
@@valletas there is that one time i wanted to rip my hair out for every bug i fix 2 more where created
@@valletasAnd to think this is just as true on Unreal Engine as it is on 8086 Assembler! 40 years of computer science and it's still a headache
Dr. Dis is the worst.
Never gave him even Clicks on YT.
He just a bad person
and let alone making a game with such an unfun mechanic as it is loosing 10k in a sec. What will most often happend is that skill people will drop with nothing and kill those unsuspected ones and then sell the gains
Congrats to Dr. Disrespect doing something even worse than an NFT game.
@@Chinothebad PDF game 😀
How do you @ someone without them on the reply section @@Nomnomnom165
Fr
@@Nomnomnom165 bro went DOC. to .PDF
This aged very very well
sudo cp Disrespect.doc Disrespect.pdf
@@pmester228Actually having a stroke reading this
@@some-replies Right, not everyone speaks the language of the gods. I did make one mistake though. It should have been "mv Disrespect.doc Disrespect.pdf" for renaming.
@@pmester228 fellow nerd internet addict, where did you get your PhD in comedy?
@@some-replies good
So the idea of verticality in a battle royale could work just fine, I think- if you just flipped the whole design over. If players all started at a wide top and then climbed DOWN to a base, then they'd all be on equal footing to start, and be giving up the high ground if they chose to move downward. The ice mechanic could stay, but would start from the top and move downward.
That would discourage people from leaving the top too early, as they'd be giving up the high ground and become sniper fodder.
Actually good idea
Personally I would also make better loot the deeper you get, and if you must keep an extraction gameplay escape is reaching the bottom alive. Fall damage would need a lot of careful tuning, and movement skills would need to be balanced around it, but it's not a bad idea, especially if it narrows the deeper you get.
Everyone would eventually stay on the top and probably 90% of the players will be dead before even hitting the next floor, since you pretty much have no tactical advantage for being lower. Big red flag if you cannot mantain a match for at least 5 minutes, because you won't have any time to make monetization have meaning, nor will be able to create an "at least" enjoyable experience, since everything will happen to fast.
On paper it sounds like a good idea. But design-wise, it is just horrible and senseless. Hard to create, hard to balance, hard to mantain, hard to make it fun and, ultimately, hard to monetize (without bringing agressive or predatory monetization)
I dont think that will work since gravity is constantly pulling you toward the goal. That's a solvable design. By manipulating the slide mechanic and momentum calculations, you could avoid fall damage while dropping to the bottom like a rock. That means that each map will have a single path that is faster than any other, and that the only viable strategy is to follow that route exactly everytime.
this was immediately my first thought, why the fuck did they think climbing was fun?
"When you die and respawn there's this weird little filter added to the game for the rest of the match."
I think the technical term is "scam lines".
damn it i have to pin your comment on this video too
Well played.
Oh that's beautiful!
10:43 "How did you kill me?"
*Proceeds to turn into a computer demon*
orbital laser activated
*Proceeds to turn into a computer demon Rotterdam - Bald Terror*
This made me laugh so fucking hard
I just in vision like a cybernetic Siren losing her shit 😂😂
"Dude that sounds crazy"
Before anyone even considers ignoring this review because its "in early access"; if its for sale its open for review
They raised the price to $55 apparently
@@jauwnno way, so now they're just trying to make as much money as possible before it gets abandoned? It's just so blatant.
@@titusgroen
Are we really surprised? These guys only see profit....
@@artsyscrub3226yup. Who makes a video game about NFT’s 😂😂😂
@titusgroen i mean, dr disrespect never seemed like a business person. He just insults people and then give an average gameplay.
the algorithm pushing this after he got cancelled is wild
I like how they chose verticality as the main feature of their FPS, when experienced level and gun play designers avoid it like the plague. For obvious reasons
And they centered the cross hairs, instead of moving them to the bottom third to give the player a higher line of sight.
and they made it so that the environmental threat goes... UP from the bottom of the map, which means that if you're at the top of the map... with a scoped rifle... all that's going to do for you is force everyone else to move up into your sights.
Then again, this is an extraction shooter with a respawn mechanic, so maybe in practice that gets balanced out by the fact that (depending on how the deathcam works) anyone you do pick off could very well beeline for your position after respawning and finding a better weapon.
As someone who used to play r6, tower comes to mind 🥲
Verticality can work, look at the finals, lots of verticality and great gameplay. Verticality is doable just difficult to execute properly
Because he wanted to make something original instead of safe boring formula that most developers stick to. If you like copycat boring game - go play them, but don't try to bash original ideas, 'cause you look and sound like fucking looser idiots.
1:23 The CEO putting his height in with his name and title has a level of poetry to it that no fiction could ever match
5'11
What happens when your ego is leaps and bounds higher than your IQ.
It's obviously a joke you cretin
@@williamdrum98997'3 smegma male did indeed fuck 10 thousand online mons.
Seems pretty weird..
I’ve never watched him live and I’m not subscribed but I do sometimes watch clips of Disrespect for laughs. Whenever he dies in a game he rants about “the game I’m making is doing this better! These devs have no idea how to make a game this is ridiculous!” Is…is this that game?
Ye
@@jauwnhuh. No shit
@@DiamondCatAimerYe.
@@DiamondCatAimerye
Yes disrespect is that out of touch
I actually really hope this reaches Dr Disrespect, this is just brutal honesty and good criticism.
This game is in proxy stage and at this point its far to early to need criticism. its more than 2 years away from beta and they said nothing is finished or finalized at this state. Its like me criticizing a painter on his fifth brush stroke.
@@RogueXV Eh, this is true to some extent, but I think it starts to be fair to critique something when you're charging $25 for it. Like sure, a lot of the issues (no push to talk, bad audio mixing, unbalanced gunplay) were obvious low priorities for the dev team and will be updated over time, so I think it wasn't particularly helpful to focus on those. But the core idea and gameplay loop has some serious flaws, and that's not the sort of thing which changes from alpha to release.
@@RogueXVthis would be true if he wasn’t charging people 25 bucks to test his game. Also it really should be better than this a year in.
@@RogueXV I've been painting with enamels, acrylics and oil paints for years. If you can't load the brush with paint properly, the paint is not diluted properly or the brush is going bad, I can tell on the third stroke.
Game concept is stroke 1, releasing it this early stroke 2, Dr.D and his attitude at the helm stroke 3, using a default UE FPS kit stroke 4.
If that's still painting a picture of good game development for you, maybe you should look more into painting / game development. Most of us know what it looks like to draw a dick and the balls here are already clearly visible...but they are not even using a brush on a canvas, but a marker in a toilet booth.
Thank you so much for that painter comparison. This was a joy :D
Seriously tho, if they think their game will be different and successful, why are they raising the same red flags as every other NFT early access game these days? We've seen the same crap dozens of times, so why shouldn't we be highly critical of NFT games released into pre-alpha?
BTW you're completely right. This isn't even close to beta and doesn't need feedback. Why can we buy it now to give our feedback then? Shouldn't they first establish a complete "vertical slice"? Maybe that's just me, with my outdated thinking.
@@RogueXVi promise you i will give you a car in 5 years, today i send you a bicycle if you send me a million dollars. is it worth it?
The proximity chat shit is funny AF.
yeah you just hear people in discord calls since there's no way to mute your mic in game besides unplugging your mic
Ikr that section had me cackling
If somebody played "Eggman's Announcement" into the mic I would have pissed myself laughing
@@williamdrum9899 On the moon, I would hope.
I had one madlad blast me with arabic music(..don't think I can say what kind it is, without risking a ban), as he teabagged me in DMZ.
Funniest shit I saw all June this year. Prox chat and mic are a gift from heaven.
Train wreck, honestly. I always thought Dr. Dis was an actual dev, since he brags about having worked on CoD whenever given the chance, but having looked him up a few months ago when I got curious I saw that he only worked in PR. Unless I missed something it seems like he only ever worked as community manager and such, and never actually truly worked on the game. It's crazy to think that anyone would be proud about being a PR person. Dr. Dis didn't work on the game, he merely acted as intermediary between the customers and the developers.
Careful with all that disrespect the 2x 5’8” champ will find you and cheat on his wife with your girlfriend.
Also he was an assistant level designer on 2 of the worst cod maps for the worst cod game in addition to being a PR guy
@@jauwn assistant 😂😂😂 he probably was the coffee boy of the office lols
@@jauwn Bro out here hating hard. I cant wait for him to play your game...........oh wait.
@@RogueXV Found the Doctor Simp LMAO.
From what I've read, he wasn't just PR but also helped design some of the COD multiplayer maps.
I had the misfortune of working with this game's design lead Quinn DelHoyo when he was the absent and apathetic "sandbox lead" on Halo Infinite. The fact the core mechanics on this are bottom of the barrel is no surprise here.
A man who made a career out of being melodramatic and playing dress up is launching a nft project and people are really wondering whether or not it's going to be good?
Ye
How could you abandon the JawDrop community like this? I'm starting to think you NEVER intended on making a game.
Using a lot of prebuilt assets to speedup prototyping is likely not only common but a good idea. What *IS* less common is selling access to these prototype builds.
8man
I remember an anecdote about a games journalist playing an early build and accidentally getting into an area the dev didn't mean to show off, which was just full of untextured cubes of various sizes. The dev was naturally very embarrassed, but that's part of a good development process. Establishing how things should be positioned, moved, etc.
I imagine many of these games are made by dropping in assets that *look fine* without laying an intentional foundation of how they should move and function. Building outside-in rather than inside-out?
"It's probably best you avoid going outside at all"
Solid advice for the NFT community.
Kind of a useless advice, they never go outside anywyas
Im glad you are checking these trash fires out. As someone super intrigued by awful games.
Glad you enjoy the videos!
you don't understand NFT *_-ck-_**_-#381cd31-_*
I like how most of the fanbase that sent hate comments talks about how you're either low in subs or poor so your opinions don't matter.
It's a wild rebuttal, isn't it?
Reminds me of RiceGum getting mad whenever someone mentioned how trash his music is/was, so he'd just throw a temper tantrum and call them irrelevant. It's not even an actual defense and just serves to highlight how completely out-of-touch with reality they are.
In short, I love it
Theres also people upset that jawn makes fun of dr disrespect (which from what ive heard he does as well, so)
UA-camrs buying something niche and obscure and also very stupid then saying "It's a business expense" will always be funny.
i dont think there was anything stupid about the purchase considering the 600k views probably more than paid it back
Normal game: use your cosmetics and show off your style
Deadrop: use your cosmetics and lose all your money because you got shot out of nowhere
Funny story I had a similar idea for a game to this called "Anarchy City" where it was essentially GTA except it's multiplayer, you have 1 life, and you bet a certain money amount before you begin and if you die you drop it all
It's like real life, wear brand stuff and get mugged
@@williamdrum9899 This is actually a very solid idea. It's just too bad that nowadays playing multiplayer FPS is so risky considering the amount of cheaters.
Wait, doesn't respawning completely go against the point of an extraction shooter?
Possible just a single mode from the entire game, but then again anyone that buys this garbage to support a washed up streamer turned scam artist deserves the garbage they get.
Not really, since its just one extra life. I think that's a great idea.
It all ties into the lore of the game. You respawn as a clone of your original guy or something like that. It's basically the gulag concept in warzone
Damn this unreal tournament game looks nice.
@@misterymisterio8778 not really this might kill all the tension
ahem
welp.
this is officially not the worst thing he's done.
Turns out a scam nft game was the least of his worries
This is exactly why you don't see games this early in development. First impressions are everything.
Don't get it twisted, this game was 89% finished, just like every other NFT shovelware project, built off the tutorial map with minimal investment, optimization or care. It's playable, mission accomplished, collect money then pull the rug.
Dr. Disrespect would probably be the kind of guy to say that Hacker's aren't an issue, they are a feature.
Yes
i really want to see him play his game
wonder what he gonna say when he die
They're a minor issue to the doc
I didn't know proximity chat was on by default so I played a few matches with American Dad and Family Guy playing max volume and they heard me laughing every now and again ☠️
"ohhh petah ooohh peeettahh ohh loisss"
Any game with NFTs is an automatic avoid.
Every nft game is just a worse version of existing games
"How did you kill me?"
Decepticon noises
I love you for making that comment 😂
ARE YOU LADIESMAN217!?
I only have one thing for this game..
*insert tf2 cast using the laugh taunt*
the fact that people are paying money for a uberstrike looking game from 2010 facebook is crazy
having a big name like doc with a loyal fanbase will do wonders
its not completed. its literally pre alpha. researrrrcchhh
@@BLVN7Syeh these idiots and this idiot who made the video didn't know what are they talking.they just using doc name to help their clout views
Bro it looks like shit thats not gonna change with "reseaech" you fucking npc
@@BLVN7S and it's still gonna be DOA dumbaaaaasssss.
The disrespect increased with every "dead-rop"
Wait, is it Dead rop or is it Dea Drop?
@@joemamr710 pretty sure its supposed to be dead drop but its stylized as deadrop
@@Zero-pe7db It's not really clear whether it's Dead Rop or Dea Drop, but it's certainly clear it's not Dead Drop, there is only one D.
This game would not have so many defenders if it wasn't for the name attached to it. I get the "proof of concept" argument but what is the concept exactly?
I don't think there's any defenders left. The game has pretty much died already, so I guess the concept proved that this was a bad idea.
its not our yet. how is it dead? they are releasing segements to public to test. a game cant be dead when its not even complete and no one has actually played completedd game. im starting to think that dr disrespect ghosted ur mom or some shit 10 years ago and u still mad
@@jauwn
@@BLVN7SNFTs are dead
The same could be said of game's attackers... only attacking because of name attached.
@@jdeastmanWe're looking at the same footage, right?
A way a game like this could work much better is by making it heavily incentivize extremely close quarters gunfighting by just having super heavy damage falloff and removing snipers altogether. That would pretty much immediately remove the issue of someone sniping you from the top of the tower and encourage more actual PvP instead of one-sided pickoffs
honestly this. that sounds like thatd improve the gameplay a lot
Or add bullet physics, and turn sniping into a skill of its own. You want to snipe someone from the top of the map? Sure, but you better be ready to estimate distance and calculate the bullet drop between you and the target using the reticules on your scope.
This also means that, for mid-range sniping it's still basically just point-and-shoot (since you'll likely still hit your target's torso or body), to which end players are only peanalised if they're trying to do what'd otherwise be cheap shots.
For example, in TF2 maps with big sniper sightlines are considered the worst, and there aren't that many maps like that. A game more than a decade old made in an engine that barely works did everything better than this "AAA" game.
Of course, the games are very different
Yea I was thinking of commenting with similar thoughts. Snipers are not necessary for shooters and only meat head traditionalists think they are. I like the idea of a vertical extraction shooter. Vertical fighting is one of the reasons I spent so much time playing Overwatch and Overwatch 2. No offense to the Jauwn, but he doesn't seem very creative. He also seems to have trouble entertaining ideas or trying to hink of how things can be improved instead of simply saying "Nooo other shooters don't do that kuz it's bad".
@@VampiricBard most braindead shit i have read,Verticality is a problem in a game where if you die you lose money,in overwatch you die and respawn,also you have tools to either level the playing field or completely cancel out someones vertical advantage,what tools do you have here? Look up like a twat for 90% of the game? dart towards the top of the map as soon as you spawn?? There is a reason why skill based shooter games dont have huge vertical points.
Man this game really aged as well as doc's entire career, like a frozen block of saukraut taken straight from the fridge and left outside on reeking garbage pile on a hot day.
In order for something to actually have its $100k price realized, you need more than a price, you need a buyer. Crypto bros can list their NFT for any amount they want but I never understand where they think that money is gonna come from. You really think the game dev is gonna reinvest their own profit back into a secondary market?
You’re somebody’s exit plan when you buy into one of these projects. Every NFT gun would be a wash trading fiasco until someone stupid enough buys in thinking it’s real.
Yeah but the people investing in these sort of things fail to understand even the most basic principles of a market. I had a serious argument with someone who did not know that every buyer has to have a seller, he thought it was possible to sell something to nobody. Can't make this stuff up
@@jauwn Honestly, that's a truly impressive lack of understanding.
Really the only monetization scheme I can see "working" for a game like this is if it becomes nothing more than obfuscated gambling. Where entry into different game lobbies requires a certain rarity value of the loadout, and the rarity of the loot is only proportional to the total rarity of all players' equipment. But like... god, that sounds so dystopian. People buying NFTs either from the dev or on secondary markets thinking it's a golden ticket into a rare lobby, only to be sniped in two seconds by obvious colluding players. Player base would be dead in a week, and the dev and big players would have already cashed out.
Well I think part of it comes from a bit of an exploitation of people who simply don't know better, either because they're from a nation with poor education or they're just young and naive. Axie infinity comes to mind, where it may have seemed like a cute little game at the surface, it actually was a massive (albeit potentially unintentional) ponzi scheme that left thousands of "investors" with nothing. To someone like you or me, who has an education in business or finance, and just general experience investing, it seems obvious. But to others, they might have no idea, and they're swayed by the deceptive marketing and stories of people making 100x their investments.
Shout out to the guy doing his damn best at singing fireflies
This Aged Even More Well Now That He’s Come Back. Blaming “Wokeness” for why he’s been cancelled. The Term has nothing to do with what happened
A good litmus test for the shittiness of a person is how much they rely on "woke cancel culture" as a crutch for their own shortcomings and disgusting behaviors
The kinda people who blame "woke" for something would be the kinda people to cheat on their wives with a child
Extracting with a 100k lottery ticket must be tons of fun to watch, but playing it sucks. You lose its over, you get frustrated, you break your stuff and then quit. I dont think those nfts will ever ever reach that value, at most a few dollars. And even if you extract one, why would you ever enter a match with that skin again just to risk losing it.
The game is trash cuz Doc was too busy talking to minors
@@r-ddle lol
From .DOC to .PDF
he was busy grippin
OMG I honestly expected much better from someone who critisized games left and right about their game design, terrible audio and so on. But I guess in a sense it's just karma for the doc. Now he sees that designing a quality game isn't just about coming up with good ideas. Hope they manage to turn this into something fun.
This is the main/key takeaway I think people need to have from this whole ordeal- there's so much work that goes into developing a game that it takes way, way, way more than just a vision of what we think a fun game concept could be.
Any idea (even really simple ones) can be turned into an amazing game if the concept is implemented well enough. Coming up with a cherry-picked list of game mechanics that would make for a fun game concept cocktail is NOT the hard part, I think everyone kind of has a "dream game" idea in their head.
The hard part is making your melting pot of ideas connect together in a cohesive way that presents the game as having a unique niche that it dutifully serves rather than a game that has no real niche due to having an apparent identity-crisis with its mechanics.
Then, from there, tweaking your unique gameplay loop to be engaging, polished, and replayable enough to be felt as worth investing time into- that's the "Step 3: ???" step before the "Step 4: Profit" with game dev lol
Well he was only a PR guy so he never actually had anything to do with making a game work. Turns out that if you actually look into how a gane is made and the amount of work required it's not that easy. That's why for me a game has to be really, really, really bad for me to trash the devs. Most people that talk shit can't even write a single line of functioning code.
@@easternrebel1061i thought he helped make some of the maps in call of duty advanced warfare
@@animality102he had other ppl with him
You do know like 70% of whatever Dr. Disrespect says is just his persona, right? Sometimes he gets genuinely mad at games and shit but I think most of his shit talking game devs is just part of the thing. It's nothing new anyway, this was always the case.
7:27 “in fact, it’s actually, probably best to avoid going outside at all” dead drop players rejoicing at this news rn
You can do a vertical single player shooter, because you can design the ai, guns, and powers around it, although downwards motion would be easier. But not an upwards pvp, as nobody has the time and energy to check every site lineto perfection as would be needed, and the extraction makes it worse. I was expecting a raid a vult and get out type of gameplay, with fixed entry exit zones, like a co-op or team based game, because that could work (eventually) with enough effort on balancing.
At the very least, having downwards motion would let the end-of-match-ice-storm force people to give up the high ground.
@@cainprescott4937 yep
If a game incorporates NFT, its gonna fail no matter what
Unreal dev here, it's actually really common to start with one of the "tutorial" projects. It gives you a few premade placeholders to test game mechanics with.
I've never used unreal engine but I'm inclined to agree. Why reinvent the wheel? This is like saying "Why use the C standard library, shouldn't a professional remake it in assembler?"
@@williamdrum9899 Exactly.
Yup, depends what you're building but many projects will take advantage of the pre-made character controller assets and others to speed up the process of getting started.
Nobody is mad he is using placeholders and inbuild mechanics. But as someone who made his way criticizing FPS shooters he might've tweaked some of the values a little before he made people pay 25 dollars to test it. 'Pay 25 dollars to test placeholder mechanics with placeholder items in a custom map" basically means "Pay 25 dollars to test my map."
There is no testing the graphical qualities or mechanics when they were released years ago for literally every beginning gamedev wanting to make a game. They've been tested.
Great to start with, not so great to just push out as the product. Looks like ...every other junkware NFT scam ever released. If you wanted to show you're different, showing you're the same is a questionable option.
The genre title makes sense. It's an "Extraction Shooter" because it's just a way to extract money from his fanbase, and "Vertical" because it'll probably end up being a pyramid scheme.
I will say, verticality in shooters can work, it's just usually better to have that verticality constrained. A great example is Prisoner from Halo 1; it's very tall but not very wide, so a sniper has to virtually look straight down to snipe, and the bridges still provide cover for people below, and launch pads mean reaching the top quickly is easy.
I personally think that a vertical extraction shooter can work well. But the huge problem with Deadrop is really how the game is designed. You can copy Call of Duty but when designing a vertical shooter, you need to keep in mind that players don't often look up. Old school arena shooters like quake and unreal sort of mitigates this type of problem by making the maps much smaller and tighter in scale and adding things like jump pads, teleporters while also accounting for things such as rocket jumping and bhop. As well for the extraction portion of the game, it's really important to have about 3 or more rotating extraction spots in a map because of how these type of games are so relied on camping
this mightve worked if they had a "low-risk" casual mode and a "high-risk" competitive mode
in high-risk youd be forced to wager some of your collected items for a chance to go get significantly better ones.
aww shoot... thats just gambling.
Looks like drdisrespect did something even worse than making this game
Exactly why play this over any other game, for +5 bucks i got BF 2042 ,1 and 4 on steam like what?Why?. The game looks better on your video tho give him that...
But if you take the NFT's out and the game didn't have the Doc name attached to it, i bet no one would talk good about the game. That's what sad to see really
This is the problem with all NFT games. Even the best of them are just worse versions of other games.
There isnt a single nft game currently out that would see any play if they didnt have nfts, and even then they are only played by NFT bros hoping to be "early" and make a bunch of money.
@@Lasthope06 Agree, it's all about the money not the game. And the game will be unplayable a "F2P" game where you can earn money cheaters will rule the game.
@@NgsGameer yup. Pay to earn is a catch-22. If the games fun people wont be spending a ton of money on the nfts, and if the games not fun no one will play it.
This dream fantasy nft bros have of being able to make a living off of playing pay to earn games is legitimately impossible. Every pay to earn game inevitably has an hourly pay rate far under minimum wage.
This aged..interestingly..
Well? I mean this game isn't the worst thing he did.
@@jermu8706 What? The joke was that that was worse than this bad game.
Unlike doctor's tastes in women
Jauwn i just want you to know that i would give my liver to fund your NFT game, could other players pick it up and carry it around like a bag if they kill me in game?
Will the mic quality be good?
These are my burning questions
Jokes aside amazing content as always, you are on a roll pumping out these amazing reviews
all audio will be recorded through an iphone plugged into a boss metal zone guitar pedal
@@jauwn giving the boss metal zone a mention is a sign of a good NFT game creator, thank you !
wasn't this game supposed to be free to play? But the alpha costs money?
Usually it would be a free alpha/beta test for a paid game, not the other way around.
No, ths happens with early access all the time. It sucks, but it is a common practice to fund developement
@@notoriousf.a.b.428 I know I’m 5 months late but he doesn’t need funding he’s a millionaire and he got a bucket full of sponsors for the game. Well he claimed to anyway.
@@notoriousf.a.b.428and this normally only happens for indie companies that actually need funding and are selling the concept through early access to show the games core values, like subnautica and hello neighbour.
dunking on dr. pedo is even funnier now
As a rising Game Designer in Uni, Free Asset Store packs are amazing to use when it comes to prototyping. It can make your first few tests look better than some default shapes. Although, the fact they were still there in the final version is pretty weird.
The pemise of the game seem okay enough I guess. I could see it working anyways. I can't wrap my head around spending hundreds of monies for purely cosmetic items. There are so many good games out there that aren't trying gouge their players at every turn.
i give the premise a 70/100 but the execution is like if you just answered the first 3 questions on the test and then handed it in and started tweeting about how you're the best and fastest test taker on the planet
@Jauwn Could you take a gander at Cornucopias Game? They have the Racing part of their game coming out in the next couple months, with sign-ups for testing on their website now. Just wondering your thoughts on it, it's built in UE5.
@Joe Davidson looks like a scam
@@jauwn oof, not so sure bout that. Lots of development from what I've seen
Also they've planted over 100k trees between Africa and British Columbia
It'll be interesting to see how many people try this out, call it out for being garbage, and how Doc takes it. Surely he isn't dumb enough to think this game will live beyond a week. Even with kernal based anti-cheat the game will have people using wall hacks or flying within a day
the only way to prevent cheating in this scenario is to have a little robot that physically assaults you if you cheat
2023: Try to release a finished game challenge (IMPOSSIBLE)
its not released. its literally being built and they are letting us play as they build it. how hard of a concept is this to understand.
@@BLVN7S "its not released. its being build and they are letting us play" is the same thing as "they released an unfinished game under the false pretense of an open beta, and we have the privilege of playing!" Gullible people like you are their main target audience. You might not remember this if you grew up on fortnite and ps4 spiderman but it used to be a principle to release finished games before the live service model got popular.
So why are they charging full price? Whens it gonna leave alpha? Oh right it wont ever leave alpha so they can justify it being shitty
love how you used the FPS microgame template for the ending joke. Makes it at least 3x funnier.
Went from Dr.Disrespect: The Scammer to Dr. Disrespect the Age of Consent 😂
What if you die and nobody gets the 100.000$ item on your body.
Is it just going to be deleted?
It'll be even funnier when this game is out of early access and Jauwn can just re-releasr this review for the "real release" product
That guy reviewing the game on a webcam mic had me in stitches. But yeah, because of the design, it's just going to be full of hackers. If huge AAA studios can't even snuff them out, what chance does this company have? And what's worse, you have actual money on the line.
Kinda makes the "inconvenient for greater security" aspect of blockchains pointless doesn't it?
I'll be honest, if this game comes out I'll be cheating on it for sure. Why wouldn't I be? It's an NFT scam so I'll actually enjoy ruining it, and the people throwing money at it deserve to lose said money for being the kind of pathetic pieces of garbage that prop up scams like this , everyone involved are the kind of people dragging society down. I'll take advantage of that situation any day of the week.
I watched a video of Tim the Tatman playing this game and Doc LITERALLY says, when asked by Tim about if enemies could see his laser, "good question." Fucking GOLD.
did he ever answer that question 😂
Bro this aged great since dr disrespect is held in high regard nowadays
This is the game where you have to be under 18 to play it right?
Interestingly even quake1(!!!) had a code to prevent sound overlap:
// if an identical sound has also been started this frame, offset the pos
// a bit to keep it from just making the first one louder
This was such an interesting comment and solution that I still remember it after more than a decade: I'm not even interesting in sound programming.
Sound programming is so difficult!
The open mic is so funny what a fantastic idea with no possible way to go wrong
I think the original map design could work with these changes;
1. Narrower sections
2. Actual nerfs a real life Sniper would have
3. Domed off/ protected sections
With the map being so open is a horrible idea for this game, the idea of having harder to find/ shoot at sections would work much better.
I agree. I feel like most of the map should be internal, with medium-sized rooms so it isn't just all halls (players are even more likely to look up when entering a room, as long as they can tell that room has verticality - thus solving a major issue), but with the best items outside so it becomes a high-risk-high-reward area. Also, obviously, the extractions would have to happen from outside, which could create interesting circumstances where the player has to ask themselves if they're in a position to risk extracting then, or they want to wait for the helicopter to come closer / things to clear up.
If this game has one thing going for it - at least on a conceptual level - it's that it does well at forcing players into risk/reward situations. It should honestly just own this, and lean the rest of the way in.
i love the dedication to pronouncing it as Dead Rop
"You couldn't pay me 25$ to play this"- Boy do I have news for you!
Look at it from the bright side, if he works on NFT games maybe he won't have time to film children in bathrooms anymore.
He's not filming them anymore, he's just going for them now
Not to do work for free, but I think it would be a better system if you dropped like shards of a particular weapon skin on death and they could be combined into a full weapon eventually. Then the more shards you put into the weapon, the closer it gets to factory new like in CS GO, and the way to curb inflation in the system could be the durability dropping some on death and at the end of a game. Then players could buy and sell the shards for particular skins going back and forth, and you could implement a reroll system based on the rarity of the skin shard as well to "trade up" for a random skin shard of a higher tier, like 3-1 for a shard of the next higher tier.
You could even add like a headhunter mechanic where you try to and are incentivized to hunt down players that have the weapon shards you want, and those players receive situational buffs to their stats perhaps based off of how many people marked them as their target, so to speak. There's a lot of potential for gamifying a system like this where it could be fun. Doesn't need nfts to work though, and using an nft seems really bad for the environment and inefficient + slow so I'm not a big fan of the implementation.
I could see this game concept actually working if you made some designed the mechanics in such a way that gives less of a high ground advantage, or at least giving everyone an equal shot to get the high ground, but that would take some creative thinking and I doubt the devs and the Doc are really into thinking critically about their work. And of course there's also the whole toxic NFT thing.
I mean that's the goal right now it's not even pre alpha
Un center the crosshairs, put them lower on the screen. Allowing the player to see higher with out looking up, and making it harder to look down.
@@jimmylittle200 What? "Not even pre-alpha" would be an internal test build, the fact that people outside the dev team automatically means it's at least in pre-alpha.
I can't wait for Gordon Ramsey's NFT game, EGGROP.
A lot of what you mentioned about the feel/play of the game can be fixed with tweaks/adjustments (which most games go through to get to a polished state). But considering it's a looter/shooter the only way they could make it so you'd HAVE to (or be pressured to) bring in your NFT guns is to make the guns you pick up unusable until you extract with them. But then you'll just get people who go in with nothing, die, spawn with a second life with the handgun and go kill people that way until they get a single gun and then hide/extract. They've not thought out the meta progression on this (not even deep meta, this is like 30 seconds of forethought).
So people are paying money for things they will never use because the risk/reward is too high. The only people who will are streamers doing it for content and people who inevitably figure out how to duplicate items.
They could make the guns weaker until you extract them, like half-damage or something. Or half-range, considering the game seems so keen on verticality.
Or, alternately, if you spawn in without any items you automatically get the "respawn pistol". By all means, if you can get in, grab stuff, and get out using only a starter pistol, you've earned the items - if anything, it's create an interesting player type, and reward skill that would be required to pull that off.
5:21 this line has a whole new meaning for the Doc now
It’s still hilarious when last year zlaner was hyping the game up in a demo saying it feels amazing lmao what a tool
I love that the first player you see immediately just says "this game is gonna *die"*
My big criticism for this game is the visuals. DrDisrespect went on and on about how games like CoD look terrible and his will be so much better but so far this games graphics looks like ass
Well to be fair all of the assets are just pre-made assets mixed with placeholders, I really didn't put too much criticism on that since that will change. My issues are more with the entire concept being not well thought out
@@jauwn The assets aren't really the main issue with the visuals. The lighting is the real problem. It looks cheap. Unless they majorly overhaul it then it doesn't matter what assets they use
consdering its not even released as a game yet. makes sense...
@@BLVN7S Well then why are people being charged 20 quid to play it? If he can't be bothered to actually put out an even marginally finished version of his product, it's inane for him to demand I send him my hard-earned money.
You're basically saying someone can't judge a product they paid for off the way it currently runs and plays, because the devs were too cheap to pay in-house testers.
I will give them this --- I do really like that skybox. It deserves to be in a better game.
"strictly non-refundable" is straight up illegal in most of the world. LMAO
Not really. There's many things in life that aren't refundable for various reasons
@@joedav67 digital games are not part of that though.
@joedav67 usually only one time consumable stuff like food and etc. Are not refundable but other stuff are in majority of countries required to be refundable.
@@robloxmythsandlegend I think he just wanted to say something.
It's common to start with a template specifically in Unreal. BUT! When you have decades of time in the industry...the fact you don't have a premade FPS controller with basics down as a programmer is a sin.
Even in college I would create premade assets that were generic that I could slap into any project then modify. Like when we had a bunch of 2D game projects to make. I made a basic 2D controller and no matter what the game was I had a jumpstart on it.
I'd imagine the game should feel smoother even at this stage with the vets they have.
OPEN mic is same as in FALLOUT 76 and we all know what a good idea it was in Fallout
The biggest fundamental flaw in Dr. Disrespect logic about an NFT extraction game, is supply, demand, and all formalities about the "agreed" worth of the items.
never, NEVER, fight with a naked man that has nothing to lose, or better yet, has everything to gain.
They will collect every weapon, ammunition type, anything worth of value that can be monetized.
There is a reason why people say "Don't fear the weapon, fear the user", a fully experienced "arms dealer" going into the virtual warzone with just a pistol is CHEAP, but PROFITABLE, and besides, I think this kinda fits:
A: "I move weapons, I profit from circulation; you get a ceasefire [...], both sides disarm, you think they slag two thousand tons of guns? No. They sell them to me. I resell them wherever the next war is starting."
B: "So some of these guns are very old? They have been sold, bought, and sold repeatedly?"
A: "They aren't bio-degradable. Only the dead are bio-degradable."
The audio quality of the in game voice chat has to be on purpose😂😂
Aged like milk 🥛
That one dude got so pissed when he died that he had to fire up the circular saw in rage
the crunchy voice chat is so funny. reminds me of old CoD lobbies.
Honestly, the idea of an extraction shooter where you only get the items you extract with, like, the very base concept, sounds good!
Too Bad it's Not Well executed
Hunt: showdown does this. I love this game !
You got Tarkov, DMZ from cod
So first off the game has nfts. Secondly why does it look like an abandoned mobile game. There is no way this game will ever take off and I think the doc is aware of this just by seeing him play the game recently you can see it on his face that the game is garbage.
did you forget this game is 2 years away from release and that this is an early prototype of the game or did you lose all your brain cells?
@@MMK86 Have you lost your brain cells being a Doctor Dis simp?
@@MMK86are we not allowed to criticize something that costs money?
@@MMK86then why charge people money for a unfinished piece of shit game
the fucking voice chat had me laughing so hard i almost cried
The worst part is, I don't hate a vertical extraction shooter as an idea, at all. In fact, I'd love to play a game like that.
As a software dev we start new services from templates and quickly delete the starter files before building things.
The free assets and what not should be placeholder assets to allow them to quickly prototype playable builds for the community.
Its way harder than people make it out to be and when there are people like doc and companies like Act / Blizz making such similarly bad games at way different skill levels you really see it. Even making a simple pixel art game can be a pain and there are so many things available to help you do that especially if you don't want to learn UE or Unity.