2023's worst optimized PC port: DLSS 3 added, but is the performance fixed? Star Wars Jedi Survivor

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  • Опубліковано 8 вер 2024
  • Star Wars Jedi Survivor on PC had an extremely troubled launch, and despite numerous patches the game has still been quite stuttery, especially in town areas. Patch 7 has introduced DLSS and Frame Generation as well as claiming "Performance & optimization improvements for PC". It also sounds like this may be the final major patch given the lack of a mention of future patches being worked on. So is the game still a stuttery mess that can't stay over 60 FPS on a midrange PC? Let's find out!
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КОМЕНТАРІ • 506

  • @jackoberto01
    @jackoberto01 Рік тому +130

    One thing that I really hate about CPU limits are that they "feel" way worse than GPU limited scenarios. When the CPU can't keep up you end up with huge stutters. When the GPU is the limiting factor you just run at a lower frame rate most of the time

    • @Guoenyi
      @Guoenyi Рік тому +9

      kohoh town is stutter city.

    • @jules_huh
      @jules_huh Рік тому +3

      @@Guoenyi stutter town

    • @Raivo_K
      @Raivo_K Рік тому +16

      And with a GPU you have many options to adjust graphics or resolution. With CPU there's very little you can adjust to make the game run smoother.
      That is one of the reason i always go with a strongest on nearly the strongest CPU for a given platform even if it means slightly weaker GPU. Upgrading GPU is faster and easier than upgrading CPU.

    • @Guoenyi
      @Guoenyi Рік тому

      if cpu bound cases happen a lot@@Raivo_K

    • @itsaUSBline
      @itsaUSBline Рік тому

      ​@@Guoenyiyeah the town is definitely the worst offender. In most other areas it seems to run a lot better

  • @PixelShade
    @PixelShade Рік тому +42

    I find it so weird that once Respawn made one of the best looking and most optimized game in history with Titanfall 2. It still runs like a dream (60fps on Steam Deck, no problem) with the source2 engine that has been heavily modified in-house. Once they switched to Unreal they have had so much issues with shader stutters, I/O stutters, frame pacing etc. I am quite honestly afraid of AAA studios switching from their own purposely-built engines to generalized engines like UE5. It feels like it's the end of an era in which games had highly optimized graphics, with both top-tier visuals AND performance to boot.

    • @MultiJuanito5
      @MultiJuanito5 8 місяців тому

      it was with the source 1 from 2004

    • @user-eh1vp3ev3c
      @user-eh1vp3ev3c 5 місяців тому

      The people who coded it have retired...
      Somehow their secrets died with them 😢

  • @alyx4436
    @alyx4436 Рік тому +159

    There is something seriously wrong with frame pacing in this game. Even VRR can't clean it up at higher "ish" framerates.

    • @retrowrath9374
      @retrowrath9374 Рік тому +46

      VRR doesn't clean up bad frame pacing, that's not it's job and that's not what it does.

    • @pcgamingftw5694
      @pcgamingftw5694 Рік тому +28

      UE4 is simply very single-thread limited and wasn't made with streaming a huge number of high quality assets in mind, let alone ray-tracing. Respawn is just not as competent as studios like the coalition with optimization and planning. Both the devs but also the tech leads should have known that what they aimed for in this game wasn't achievable (esp since fallen order still has similar stutters even now with much smaller areas). The fact that they developed this with ray-tracing in mind (there are no cubemap fall backs for ssr, which proves this) shows insufficient knowledge about these aspects.
      Lastly, both this (from what I've heard, as I haven't bought this broken mess) and the previous game suffer from crazy shader compilation stutter, which leads me to believe that I'm right about them lacking knowledge. They had time to patch this, and after the last game they should have developed their game with collecting the shaders in mind. Sometimes I just wonder if those devs think it's still 2006 where nobody looked at frametimes and stutters were accepted. I feel like they develop this thinking "ah, nobody will notice besides digital foundry, so who cares?".

    • @megadeth8592
      @megadeth8592 Рік тому +4

      Same problem the last one had...

    • @teddyholiday8038
      @teddyholiday8038 Рік тому +2

      The game, on PC, in general I just oddly broken

    • @JeskidoYT
      @JeskidoYT Рік тому

      ​@@pcgamingftw5694so as a developer, what would be the best consistent platform to play unreal 4 games on?

  • @Mtrix3345
    @Mtrix3345 Рік тому +268

    Studios seem to think that slapping DLSS/Frame gen covers their lazyness when it comes to optimization. The solution is dear gamers to stop buying games like J:S, Starfield etc.

    • @bb5307
      @bb5307 Рік тому +17

      More devs need to also start using directstorage to shift some of the cpu decompression load to the gpu. atleast you will be able to use DLSS upscaler then when the load is lower on the cpu.

    • @theaveragecactus
      @theaveragecactus Рік тому +45

      Seriously. People complain so much about the games bring badly optimized and then go and buy them.

    • @Mtrix3345
      @Mtrix3345 Рік тому +24

      @@theaveragecactus Exactly bro, now its even more funny watching bethesda fanboys defending starfield. The amount of copium is unbeliveble.

    • @stylie473joker5
      @stylie473joker5 Рік тому +5

      And its gonna be even worse cause so many big studios are chasing Unreal engine 5 hype trends and already using it in their games

    • @akirajkr
      @akirajkr Рік тому +2

      How is Starfield when it comes to optimization anywhere close to
      Jedi Survivor, Cyberpunk, Stranger of Paradise, Remnant 2 and more?

  • @cheungchingtong
    @cheungchingtong Рік тому +14

    My 12700k hit almost 80 degrees when I played this game tonight, while enjoying lots of stutterings with or without DLSS.

  • @HurricaneSparky
    @HurricaneSparky Рік тому +32

    It doesn't seem like a whole lot of games really suffer from being GPU-bound for playability these days. I wish optimization was a bigger priority for developers. Pretty graphics are definitely a draw, but time has proven over and over that graphical fidelity takes a back seat to a smooth and polished experience, whether that's framerate, load times, or controls.

    • @dauntedcacti3713
      @dauntedcacti3713 10 місяців тому +1

      The funny thing is that this game isn’t really that good looking like it looks fine i guess but it still looks identical to the last installment which came out in 2018 or 2019 this game should run wayyyy better because it’s so average looking for example cyberpunk 2077 looks 10x better and I get a shit ton more fps on that but on this game it’s like 30-40 like wtf 😨

    • @lesigh1749
      @lesigh1749 10 місяців тому +1

      The silly thing is this game doesn't LOOK much different from Jedi Fallen order (which looks pretty gorgeous)
      They used so much more hardware effort to get a product that is visually not that much better and cant be played by even slightly older systems.

  • @opticalsalt2306
    @opticalsalt2306 Рік тому +30

    I’ve always said fast internet and patches are just an excuse for questionable studios and publishers to stretch the quality of what they release and I’ve had multiple people tell me that’s wrong, how is that wrong when that’s the only thing that happens with games anymore :(

    • @quintit
      @quintit Рік тому +3

      Just don’t buy this crap and ESPECIALLY DON’T PREORDER IT. I got starfield with my gpu and I’m waiting at least a year or so to play it

    • @vlxxrd4866
      @vlxxrd4866 Рік тому

      This isn’t a problem with the game, it’s a problem with unreal engine.

    • @ThunderingRoar
      @ThunderingRoar Рік тому

      ​@@vlxxrd4866so its a problem with the game?

    • @nocturneuh
      @nocturneuh 10 місяців тому

      And DLSS / FSR, yet another crutch for developers to use as an excuse, though in this case I think it's more the publisher's fault for pushing respawn to release an unfinished game to appease stockholders (Titanfall / Fallen order are amazing games which probably attests that its more an EA problem than a Respawn problem).

  • @NickNathanson
    @NickNathanson Рік тому +15

    After 4 months, with 7 patches, with DLSS 3.5, it still crashes on Jedha on my RTX 4070 TI. Unbelievable.

    • @Krenisphia
      @Krenisphia Рік тому

      I got 1 crash near the beginning of the game, then never had a problem since.

    • @strobelightstrobelight
      @strobelightstrobelight Місяць тому +2

      Ryzen 7 7800x3d, 4080s and its still crashing 👍

  • @SyntaxDaemon
    @SyntaxDaemon Рік тому +62

    Would have loved to see some high or medium testing. In many modern unreal games, those stutters are caused in large part by the CPU having to stream in or build higher quality assets and effects, which is mitigated with a lower graphics preset. It's not a fix, but it can be absolutely worth doing.

    • @Shatterfury1871
      @Shatterfury1871 Рік тому +12

      So simply going down to high from ultra might help quite a lot, and let's be honest, we have to stand still and stare at the screen to have a chance of actually picking up on the fact that we are at high setting.

    • @SyntaxDaemon
      @SyntaxDaemon Рік тому +3

      @@ipotato95 Not only is it months later, but what I'm talking about will likely never be addressed.
      Tbh I don't see why you're bringing up purchasing practices on a post about engine technology though, it's very tiring to see the same advice I've been preaching for years in places where it's entirely irrelevant.

    • @SyntaxDaemon
      @SyntaxDaemon Рік тому +5

      @@Shatterfury1871 Yeah, ultra / epic settings are usually not really observable. As much as I love cool graphics tech, nothing impacts how good a game looks more than how poorly it runs.

    • @Shatterfury1871
      @Shatterfury1871 Рік тому

      @SyntaxDaemon
      I remember playing Halo Infine on an ancient GTX 980, I think at low.
      I was very much pleased with how it looked.
      Now I have a different build, far more potent but from the top of my head, I don't think the difference was that big.
      Maybe it would be apparent if I had two screens side by side.

    • @ahmusedf
      @ahmusedf Рік тому +3

      by going from ultra to low just give you bigger gap between GPU busy and frametimes.
      you suppose to push settings as high as you can so the GPU is not bottlenecked by the CPU. this should explain why you usually see Jedi Survivor testing always with the epic settings in place... now with the new intel overlay you just can display what the actual issue is: cpu too slow for gpu in this game. beside raytracing there is no option to lower the CPU load in this game by a significant amount.

  • @pf100andahalf
    @pf100andahalf Рік тому +15

    It's reported that dlss upscaling doesn't work in this game, just frame gen. Patch 7 made the game a little better. It doesn't drop to a slideshow in the canteen and when selecting a destination on the ship now. The problems with the weird ray tracing, memory leaks increasing the vram and ram usage more and more the longer you play a session, and constant stuttering (traversal and otherwise) are still there.

    • @mrxcs
      @mrxcs Рік тому

      Yeah, I noticed that, I played on Ultra/high 1440P, now with 4k @DLSS Quality that is supposed to be 1440p, went from 70fps-90fps to 40fps.

    • @sontran2085
      @sontran2085 Рік тому

      Dlss upscaler seems to not work properly in fullscreen mode

  • @tristanweide
    @tristanweide Рік тому +38

    I ended buying this game at launch but then ended up waiting for the stuttering issues to get fixed. I am on a 4090 and a i7 13700k (DDR5) and my 1% lows were hitting as low as single digits in some areas. This patch may get me to check out the game again, since I only got 3 hours unto it originally.

    • @valrond
      @valrond Рік тому +5

      What stuttering issues? Those that lasted like 2 days? I got it with EA Play Pro, I had like one time that it dipped under 60 fps in the first episode. That's it. I haven't had any issued in any of my PCs (4090, 7900xtx and 3080-12) that I have played the game.
      This game is not broken, never was. If a PC game is considered broken because it dips bellow 60 fps in a few instances, console games that can't keep 30 fps, are way beyond broken. But nobody said anything because Zelda TOTK, the probable GOTY, runs at 20fps every time you use your powers.

    • @lilpain1997
      @lilpain1997 Рік тому +86

      @@valrond Stop sticking up for un optimised PC ports. If it was so fine then why was it called one of the worst PC ports of 2023 by people that actually know their shit?

    • @cheungchingtong
      @cheungchingtong Рік тому +7

      Pre-ordered player gamer here, played for two and half hours then deleted on steam due to all the bugs and terrible optimizations, saw an new patch came out and now downloading as I writing this comment, what a coincidence I just saw Daniel posted this.

    • @Suilujz
      @Suilujz Рік тому +14

      @@valrond Averafe fps and 1% lows are vastly different, you don't necessarily see anything wrong with the reported fps even if it stutters like crazy. Even in this video if you look purely at the frame rate it's pretty solidly around 40 but the 1% lows go below 20.
      Also, you're literally basing your statement on both companies top tier cards lol

    • @alyx4436
      @alyx4436 Рік тому

      SAME. I can finally go and jump in again. It was one of those moments where I felt like losing faith in PC gaming. and i am on a 4080.

  • @Wonkanator2
    @Wonkanator2 Рік тому +8

    looking at this "populated city" and how bad the performance is, is still really sad. There's almost nothing going on and the performance is still terrible. I'd like to see how the individual settings effect this. You had it all set on Epic

    • @h1tzzYT
      @h1tzzYT Рік тому +1

      yeah true, fortunately unreal engine 4, which this game was based on, finally getting phased out by UE5, although so far, ue5 wasnt impressive either. I guess we will need a bit more time for devs to get used to it and utilize it properly

    • @CyberRelic280
      @CyberRelic280 Рік тому

      I've tried messing with the settings, and fps doesn't change for me. It's probably like he mentioned that the cpu is the bottleneck, so any graphics settings you change will only affect the GPU load, not the CPU.

    • @Wonkanator2
      @Wonkanator2 Рік тому

      @@CyberRelic280 yeah, some settings typically impact cpu performance as well, sometimes even in big ways

    • @dapope3673
      @dapope3673 Рік тому

      Settings related to asset quality could affect CPU performance.

  • @wakingfromslumber9555
    @wakingfromslumber9555 Рік тому +4

    Game is now running really well on my rig (5800x3d with 7900XT) . Getting 130-160 fps mostly on ultra 1440p quality FSR2

    • @urielnascimento3567
      @urielnascimento3567 Рік тому

      Thanks, I will have the same setup by November and by then would also want to have that game in my rig.

  • @normanblack4005
    @normanblack4005 Рік тому +6

    In presentmon, when you have multiple graphs overlaid within a single graph element, you should have each graph use a different color. e.g. Blue for one and yellow for the second.

    • @MrDelord39
      @MrDelord39 Рік тому

      Best not use yellow and blue, there are people that are colourblind and can't differentiate between those colours.

    • @normanblack4005
      @normanblack4005 Рік тому

      @@MrDelord39Ahh, thanks. I was mostly thinking complementary colors which stand out against each other. Daniel was using blue/cyan thus is went yellow.

  • @vtrhbr
    @vtrhbr Рік тому +13

    On my intel presentmon, the gpu busy line is yellow, so it's easier to distinguish the two (even though it's already easy to see as is), I'd suggest looking into that :)

    • @danielowentech
      @danielowentech  Рік тому +9

      Good idea! This was my first time downloading and playing around with it so I'm sure I could get it looking better.

    • @robot_0121
      @robot_0121 Рік тому

      @@danielowentech 5600x no longer relevant. in this weak point - 3600 memory cycles, which is about 50-60 GB / s, you need DDR5 so that at the central point the polygons have time to reach the processor and the processor itself must draw them faster than the video card, at least by 25%.

    • @ama9385-w2g
      @ama9385-w2g Рік тому

      @@robot_0121 Funny that the consoles don't require that and run better :)

    • @robot_0121
      @robot_0121 Рік тому

      @@ama9385-w2g GDDR5-GDDR6 makes itself felt, despite the horse delays there.

    • @technologicalelite8076
      @technologicalelite8076 Рік тому +1

      I can't seem to get the two lines on one graph, how do you do it?

  • @TheBottleneckedGamer
    @TheBottleneckedGamer 8 місяців тому +2

    The incomplete running animation- I just can’t unsee it know I have seen it

  • @hjge1012
    @hjge1012 Рік тому +4

    What is the CPU even doing in these scenes? There is barely any characters or pathing that's being calculated. The CPU doesn't calculate foliage, does it?

  • @sudip6630
    @sudip6630 Рік тому +5

    At this rate, there is no hope of this game of getting optimised for the PC 😢.

  • @neilstack4194
    @neilstack4194 Рік тому +33

    Back in the day, you walked to your bricks & mortar store, got your game on floppy disc, cd or dvd, installed and the game just worked. Why!!

    • @danielowentech
      @danielowentech  Рік тому +34

      I imagine when you had to ship a physical copy of a game that was basically "final" with no expectation of downloading patches, there was probably a different level of quality assurance before printing all the discs.

    • @shagohodds
      @shagohodds Рік тому +11

      infinitely less complex then now. both the game itself as the available hardware combinations where it has to run on.

    • @cheungchingtong
      @cheungchingtong Рік тому

      Techs come with bot helps and damages I guess.

    • @gtx1650max-q
      @gtx1650max-q Рік тому

      ​@@shagohoddsbut wouldn't infinitely more tools & resources help to solidify the development?

    • @seanmaclean1341
      @seanmaclean1341 Рік тому +6

      it was rarely the case unless you had some lucky hardware combinations! going with processor clocks in old DOS games, to which Voodoo card you were trying to run Quake on, to whether Doom 3 would run at all, to whether your GPU could handle the dynamic lighting in S.T.A.L.K.E.R., to whether you had hyperyhreading at all, to now the vast differences between different cores (E, P, Cuda, ect) between all sorts of varying hardware.

  • @Extreme96PL
    @Extreme96PL Рік тому +4

    I decided to run Jedi Survivor for the first time since I finished it in May and after the last update, and it still runs like shit. Random FPS drops, stutters, galaxy map still causes slideshow, when I press ESC, menu comes up sometimes after 2 seconds, game is still blury in native 1080p and mod i made some days after launch still provide much more sharp image. Game still works like on launch only patch actually fixed something was that first one that improved performance on Coruscant . In comparison, I finished Resident Evil 4 Remake two days ago (I also completed RE1R, RE2R, and RE3R earlier amazing games) and it ran perfectly from start to finish at high settings in 1080p60fps, with no stutters, fps drops, no glitches, or any other weird stuff. I wouldn't agree that Jedi is the worst port on PC, this title probably go to launch TLOU, Immortals of Avenum, Forspoken or Hogwarts Legacy.

  • @oropher1234
    @oropher1234 Рік тому +3

    My game was severely CPU limited since at a certain point an NVIDIA driver enabled RESIZABLE BAR for this game.
    I manually turned it off, and got like a 30-40 % performance boost.

    • @MaxxPlay99
      @MaxxPlay99 Рік тому +1

      Really?
      You get better FPS without ReBAR?
      I need to test this!

    • @oropher1234
      @oropher1234 Рік тому +1

      @@MaxxPlay99 Do take note that my experience is on a 4080 an I513600k with Raytracing enabled.
      With raytracing disabled it may be a different story.

    • @MaxxPlay99
      @MaxxPlay99 Рік тому +1

      @@oropher1234 I play with Ultra settings (no RT) DLSS Balanced and FG @4k.
      With rBAR I get >100FPS
      Without I get

    • @oropher1234
      @oropher1234 Рік тому +1

      @@MaxxPlay99 I play at native 1440p with RT enabled, and with REBAR enabled i get 45-70 fps, with REBAR disabled i get 60-90 fps
      Enabling FrameGen gets me at about a 120 fps average.
      Of course i get some stutters still, but much more with REBAR on.
      I think you should leave REBAR on if you don't use RT, but set it to off if you do use RT.

    • @InfiniteDarkMass
      @InfiniteDarkMass Рік тому +1

      Whoa!

  • @iLLusiveMan82
    @iLLusiveMan82 Рік тому +7

    Hey Daniel, edit the colors of the gpu busy and frame time...Set them to different colors so that it's more easy to distinguish :)

  • @Whoshotmyrifle
    @Whoshotmyrifle 8 місяців тому +1

    Finally pulled the trigger on this game at around $20. Wouldn't pay any more than that because of the CPU performance issues.

  • @TheEnhas
    @TheEnhas Рік тому +15

    More and more games are CPU-limited lately, even with processors from only a few years ago. Gone are the days when the GPU was basically all that mattered and a quad-core i5 with no hyper-threading was enough.
    As polarizing as it might be for some, I think that FSR 3 frame generation will be great for stretching out hardware longer. My i5-10400F is already starting to be a bit long in the tooth, with some sections of Resident Evil 4 Remake hitting 100% on one thread and tanking the framerate as a result.

    • @DeadPixel1105
      @DeadPixel1105 Рік тому +1

      Good point. And it sucks, because with the price of GPUs alone, PC gaming is already an extremely expensive hobby. Now it seems PC gamers are expected to have the latest and greatest (and most expensive) GPUs *and* CPUs if they want decent performance in games. This entire PC gaming thing is becoming seriously fucking lame and almost not even worth it.

    • @CS-pl8fc
      @CS-pl8fc Рік тому

      An i-5 13600k is still enough. Your shit is just old.

    • @zmb5501
      @zmb5501 Рік тому

      ​@@DeadPixel1105it's not worth it. We are just playing games lol.

  • @artoriuscastus5404
    @artoriuscastus5404 Рік тому +3

    on pc they havent optimised shit and performance is still the same , they just added dlss 3 and called it a day

  • @lazerbungalow
    @lazerbungalow Рік тому +3

    Does the game seem to run better on AMD CPUs than Intel?
    Also, in your opinion, are the CPU limitations in the town parts mainly just due to graphics, or are there more moving parts and general things to process in those areas?

    • @krzysiekj2522
      @krzysiekj2522 Рік тому +1

      no, it does not.
      My 5800x3d is shitting it's pants and cannot hold stable frames.
      The cpu utilization in this game is crap

  • @noahb7947
    @noahb7947 Рік тому +2

    your videos are so good that i watch every single one you make regardless of my interest in the subject matter of the video. great stuff!

  • @ManGamez87
    @ManGamez87 Рік тому +5

    I have a 4090 + 7800x3d+64gb ram+pcie4 nvme. Tried the game yesterday in uwqhd,frame generation is broken,dlss 3 works (kinda,no fps difference between quality and balanced preset),but the game was dipping fps so much on koboh,it was just a stutter festival. If it’s their final patch,then rip

    • @sirgareth5283
      @sirgareth5283 Рік тому +1

      I have hard traversal stutters too even more with dlss3. So im playing in pure 4k around 60-80 fps with sometimes a stutter especially on Koboh. Nothing was fixed. 4090/13900ks

    • @terencea.2748
      @terencea.2748 Рік тому

      Just when you thought you’d solve all your problems by just brute-forcing everything with TOTL hardware. lol These nasty ass ports go crazy.

  • @Chiefgeargrinder
    @Chiefgeargrinder Рік тому +3

    HINT Fun Fact. You didn't check your Disk usage during Gameplay. HWINFO is useful and is compatible with the RTSS Overlay making it easy to monitor HD usage during Traversal Stuttering.

  • @Trio3224
    @Trio3224 Рік тому +2

    I've been waiting and finally got the game about 5 days ago. My PC specs are Ryzen 7800x3D, RTX 4080, 32gb of DDR5 RAM, and a high speed NVMe. I'm running a 3440x1440p monitor.
    My results: It still doesn't run great, but it's playable. It stutters pretty frequently when you're running around the world, but it's not bad when you're in one area doing puzzles or fighting in combat.
    But, I found that if I manually use Rivia to limit my fps to 48fps, it stutters way less than if I target 60fps. I didn't do extensive testing with frame generation because the ghosting artifacts around some HUD elements and the character model are just way too distracting for me personally. And yeah, I had to completely give up on ray tracing. It tanks my stability so much.
    Overall, it sucks that the game still runs poorly, but the game itself is so amazing that I'm over 30 hours into it and loving it. I've found the stutters to not be a deal breaker as they never really affected my gameplay. Like, I'm not getting killed because a parry input didn't go thru due to a stutter or anything like that. So overall, I'm still happy I got the game. It's just such a real shame it doesn't run better because so much love was put into many of the details of the game and the story.

    • @terencea.2748
      @terencea.2748 Рік тому +1

      Because you are reducing CPU load by limiting the framerate.

    • @thomasjames5757
      @thomasjames5757 Рік тому

      Having to drop ray tracing while playing at 1440p on a 4080/7800x3d is unacceptable. They need to stop trying to fix this game with bandaids and start addressing the actual problems.

    • @Kira-qc4qi
      @Kira-qc4qi Рік тому +1

      You have a 7800x3d and 4080, you shouldn't be targeting 60 fps, much less 48. That's a 120fps rig at that resolution

  • @quintit
    @quintit Рік тому +1

    The frame time graph auto resizing makes it hard to actually see the intensity of the frame time spikes.

  • @bingchilling177
    @bingchilling177 Рік тому +1

    DLSS Upscaling is not working in this game, Only frame generation is working.

  • @Ssquire11
    @Ssquire11 11 місяців тому +2

    It's such a shame. This game has so many good things and is plagued by all the performance bugs and stuttering. I don't know if this game will EVER be fixed.

  • @Mopantsu
    @Mopantsu Рік тому +1

    Same issue on my PS5. Koboh around the town and watery areas hit the CPU hard. I will have to test turning off ray tracing and enabling VRR in performance mode to test now that they have been added.

    • @Obsidian281
      @Obsidian281 Рік тому

      I'm curious whether and how much VRR will help you. I'm considering buying an PS5, but my TV doesn't support VRR. Though it's also personal, internet seems 50/50 about whether a TV with VRR is a must-have.

    • @rishav_566
      @rishav_566 3 місяці тому

      bro there's screen tearing on ps5 even with vrr on. vrr in this game is broken. the screen tearing is really bad in koboh.

  • @TheIndulgers
    @TheIndulgers Рік тому +3

    While I'm glad FSR3 is coming to the masses and ppl generally seem excited, I have no clue as to why anyone would use FG. It looks like garbage - even in a 60hz youtube video. Why the hell would anyone CHOOSE to INCREASE your already high latency just to have garbled images between your actual frames.
    Makes no sense to me, and I don't think it ever will.

  • @shadeis9276
    @shadeis9276 Рік тому +1

    Koboh town where you spend 40% of your time in the game has the most stutters. It sucks

  • @itsaUSBline
    @itsaUSBline Рік тому +1

    Just started playing it tonight and it seems a lot better than before. I'm getting close to 60fps at 4k with DLSS 3 set to balanced and the settings all maxed, other than visual effects set to high. Hard to tell what exactly "visual effects" refers to, but I do seem to get a slightly better framerate turning it down from epic.
    I'm running a 3700X and a 4070 and it seems pretty alright. I do wish I could get a more consistent 60fps, but the fact that it runs as well as it does at 4k makes me fairly happy, and it definitely seems less stuttery than it did before this patch. Had been waiting for a patch that "fixed" the performance, and while this didn't totally fix it, it definitely improved it as far as I can tell. It definitely fixed a lot of the weird visual artifacts I saw before at least.

    • @omercurial5919
      @omercurial5919 Рік тому +1

      Yeah! I play it on Debian with a 1070 and... Even with FSR Balanced and all Low at 1080p, it still looks good and runs well .-.

    • @jayrpg__2226
      @jayrpg__2226 Рік тому

      @@omercurial5919 "runs well" 27fps

    • @omercurial5919
      @omercurial5919 Рік тому

      ​@@jayrpg__2226 Look at you, you probably never paid a bill in your life, have you? :3

  • @davidbanner9001
    @davidbanner9001 11 місяців тому +2

    I bought the first game several months ago on a Steam sale. I really like the game, but there are still a good number of bugs. Not game breaking, but a little sloppy. This game may be even worse in some cases looking at the reviews? But it's Star Wars and will and probably has sold loads? I'll will buy it when it's greatly reduced in the future.

  • @GamingLovesJohn
    @GamingLovesJohn Рік тому

    Did another playthrough after hearing about the patch 7 fixes, and finished in 3 days. I’ll tell you that RAM usage would spike from 16gb to 23gb of RAM usage sometimes even up to 24GB of RAM, while VRAM would hover from 7-9GB on 1080p Epic Settings no DLSS/FSR.
    I have no idea why this game utilizes so much RAM…

  • @thedreadedgman
    @thedreadedgman Рік тому +1

    I see you're running on "Epic" settings... did you find that reducing to high or medium doesn't effect CPU load in this title?

  • @residentCJ
    @residentCJ Рік тому +1

    I wonder what these UE4 Games are doing with the CPU in the Background.
    They dont look overwhelmingly good compared to Starfield or Cyberpunk and are way heavier on cpu.
    Hellblade, Jedi Survivor, Hogwarts all UE4 Games have unmormal high cpu load.

  • @Guoenyi
    @Guoenyi Рік тому

    Tested DLSS upscaler. Can confirm the FPS is not improved. I just get benefit on temperature (dropped by about 10C on quality mode). GPU fans are not even on at below 60C. It remains underutilized. FG does improve FPS but heavy stutters still mess the game up.

  • @bensan1990
    @bensan1990 7 місяців тому +1

    They launched the patch 8 recently... however, many of us are having problems with the controller now, I own it by Steam, and if I don't add the EA app on Steam, run it and then launch the game, then the controller is gonna be recognized like a keyboard, so it will clash with it. Thank you EA for screwing up big time.

  • @claytondanyluk6872
    @claytondanyluk6872 8 місяців тому

    What about using DSR factors to render in 4k, in order to reduce cpu burden? Obviously, this would be for higher end GPU's, but just a thought.

  • @Dratio
    @Dratio Рік тому +2

    Why is this area CPU demanding? There are hardly even any npcs walking around. What is actually taxing it?

  • @michahojwa8132
    @michahojwa8132 Рік тому

    Frametime spikes can be memory amount, memory bandwith, on pc or gpu, or cpu - not allways a cpu.

  • @LeadRakFPS
    @LeadRakFPS 3 місяці тому

    Just bought this game like a week ago because I liked Fallen Order so much. I played Fallen Order on the same setup. 14900k and 4080 Super. Fallen Order ran great with everything maxed out. Maybe a stutter or two during the whole game. I load this game up and it stutters like crazy and spikes my GPU temps in certain areas. Especially when I'm on Kobah. Holy shit. I thought it was something wrong with my PC. Nah, just shitty optimization. Even turning everything to low doesn't seem to help once the stutters start. Weird thing is, it doesn't do it when I first start the game up and have played for only an hour or so. After a couple of hours or more, stuttering is worse even when I run MSI Afterburner to control fan curve to keep temps in check. Absolutely mind boggling.

    • @jetsp
      @jetsp 2 місяці тому

      Unico jeito de parar a gagueira, é ativando o DLSS3, mas ainda sim você tera gagueiras, porém extremamente reduzidas..
      Isso em 4k.

  • @ryanb.4920
    @ryanb.4920 Рік тому +2

    TLOU took almost a year for it to be fixed, it's the new standard

  • @ulyseslibois1819
    @ulyseslibois1819 Рік тому +1

    no man "good quality" with frame generation? wtf, look the towers and Turn the camera sideways... The vertical lines do not match...

  • @djmccullough9233
    @djmccullough9233 Рік тому

    My man, you got referenced by both Digital Foundry AND linus techtips. Welcome to the club.

  • @xerxesmontes9828
    @xerxesmontes9828 Рік тому +1

    Looking to try this game, so this preview was incredibly helpful! Thank you Daniel!

    • @majormomo7401
      @majormomo7401 11 місяців тому

      tl;dr is it fixed or not?

    • @xerxesmontes9828
      @xerxesmontes9828 11 місяців тому

      @@majormomo7401 From the video, the game is clearly still not fixed.

    • @majormomo7401
      @majormomo7401 11 місяців тому

      @@xerxesmontes9828 Unfortunate

  • @e2rqey
    @e2rqey Рік тому +1

    Hopefully this eventually gets DRM completey removed so we can see how large a role DRM and the CPU checks it is likely doing factor into the poor performance and frame pacing on PC

  • @winni2701
    @winni2701 Рік тому +1

    3:41 based Steam Friend

  • @christophermullins7163
    @christophermullins7163 Рік тому +5

    Sometimes games are just so bad that CPUs and GPUs don't want to run them. The rise of the Sentient Silicon.

  • @LinhNguyen-im4uu
    @LinhNguyen-im4uu 11 місяців тому

    My 3060 Ti manages 60 fps on avg with DLSS balanced which I never managed to get before with traditional rendering. But the frame drops still remain.
    Games like these are what make me feel that upgrading my hardware is pointless.

  • @ij6708
    @ij6708 Рік тому +1

    Nvidia released driver optimization for Starfield. Might be worth a video looking at the improvement if any

  • @Core2
    @Core2 Рік тому

    DLSS3 frame generation on this title is just horrible, i can't believe they shipped the patch like this, plus there still low gpu usage on my i9 12900k + 4090

  • @Matze96DAK
    @Matze96DAK Рік тому

    The launchday quality of games, went down hill, when they hadn't to burn the games on CD's anymore.

  • @pcgamingftw5694
    @pcgamingftw5694 Рік тому +2

    UE4 is simply very single-thread limited and wasn't made with streaming a huge number of high quality assets in mind, let alone ray-tracing. Respawn is just not as competent as studios like the coalition with optimization and planning. Both the devs but also the tech leads should have known that what they aimed for in this game wasn't achievable (esp since fallen order still has similar stutters even now with much smaller areas). The fact that they developed this with ray-tracing in mind (there are no cubemap fall backs for ssr, which proves this) shows insufficient knowledge about these aspects.
    Lastly, both this (from what I've heard, as I haven't bought this broken mess) and the previous game suffer from crazy shader compilation stutter, which leads me to believe that I'm right about them lacking knowledge. They had time to patch this, and after the last game they should have developed their game with collecting the shaders in mind. Sometimes I just wonder if those devs think it's still 2006 where nobody looked at frametimes and stutters were accepted. I feel like they develop this thinking "ah, nobody will notice besides digital foundry, so who cares?".

    • @lexiconprime7211
      @lexiconprime7211 Рік тому

      Well, I barely noticed, so on some level, they were right. I'd have to go to videos like this to understand what people are talking about.

  • @Argedis
    @Argedis Рік тому +1

    I wanted to wait for 15th gen intel to upgrade my 8600k but may upgrade to 14th gen instead.
    Unless I just hold off playing these new unoptimized games.

  • @EnzoBergstrom
    @EnzoBergstrom Рік тому +1

    You really need to lock the framerate with frame generation for good frametimes. or just lock it without frame generation.
    locking framerate on pc is underated. Consoles always does this.

    • @EnzoBergstrom
      @EnzoBergstrom Рік тому

      You can lock framerate in nvidia control panel. Without vsync.

  • @vmafarah9473
    @vmafarah9473 Рік тому

    This is the video we are looking for, not the video with expensive 4090 that a few people have . out of which most of them are used for rendering .

  • @Oneath
    @Oneath Рік тому

    I use upscaling only in Quality-Mode and in this game with the latest patch I found FSR to be better than DLSS.

  • @andrewdodd8777
    @andrewdodd8777 Рік тому

    That stuttering REALLY looks like streaming going on, especially as the textures on the houses in the settlement look very blurry indeed. Is the 8gb enough?

  • @MarioGoatse
    @MarioGoatse Рік тому

    I got this game for free with my 7600x, and was waiting for a few more patches. It’s still not great by the looks of it, so I hope it’s not the last patch!

  • @HanSolo__
    @HanSolo__ Рік тому

    My major issue with Jedi is the thing they are doing with their free hand when fencing. You don't want this hand anywhere forward! You will cut it off if nobody else will.

  • @beeeev
    @beeeev Рік тому

    I caved and just capped my fps to 40 and learned to live with it. Such a shame.

  • @Riot_Rob
    @Riot_Rob Рік тому

    I've already played through the game 3 times, but since the patch it's absolutely unplayable on an RTX 3080 and a Ryzen 5900X...as is so often the case, a game has been "broke patched" again...an absolute shame

  • @MaxNakfoor
    @MaxNakfoor 11 місяців тому

    I had a rough but playable experience with 6.5, 7 completely broke the game. Crashes every 15 min now with insane stuttering.

  • @buckiesmalls
    @buckiesmalls Рік тому

    No more RT enabled crashing.. Now I have crashes when going to map or menu.

  • @acidcrow4051
    @acidcrow4051 Рік тому

    I've had this game for a while, played a few hours some patches ago @1440p, and got some noticeable stuttering, on a 4090, 7950x system.
    Got a new 4K monitor, and played many hours on that, with no noticeable stutters, getting around 85-90 fps. Might try to turn off RT to see if it makes any difference, but no point really, since I am happy with the product now and can enjoy the game without an overlay (like RTTS).

    • @laszloradl7287
      @laszloradl7287 Рік тому +1

      amd sponsored, thats all

    • @acidcrow4051
      @acidcrow4051 Рік тому

      @@laszloradl7287 I really hate the trend of titles being sponsored by the GPU manufacturers. Look at Starfield, a 4090 is pointless compared to high-end AMD cards

  • @Poptartsicles
    @Poptartsicles Рік тому

    Traversal stutter and shader compilation stutter can't be fixed with a better CPU sadly. It's simply a flaw in the programming of the game. A better CPU can make the stutters smaller, but they'll never go away. There's no brute forcing poorly optimized data streaming.

  • @jeremyf1901
    @jeremyf1901 Рік тому

    What application is Daniel using that shows “Gpu Busy” and the other performance metrics?

  • @rhoharane
    @rhoharane Рік тому +1

    This is the first time I've seen the GPU-busy graph used appropriately. It's good for snooping on one aspect of how a specific game chokes on a non-high-end setup.

  • @skyltdockan
    @skyltdockan Рік тому +1

    Can you make the Frame time vs GPU busy lines less identical colors?

  • @tyrand
    @tyrand Рік тому

    Surely they could have turned off DLSS when in menus?

  • @MatthewMortensen1
    @MatthewMortensen1 Рік тому

    What do you use to monitor performance while playing? All I know how to do is add the Steam frame counter in the corner.

  • @THU31
    @THU31 Рік тому +2

    I wish you had also checked out the medium and high presets to see if they're reducing the CPU bottleneck. Ultra settings usually don't make sense.

  • @pyramidschemer4083
    @pyramidschemer4083 Рік тому

    Need to update the frame gen and dlss DLL files to get them to work properly

  • @ragnnohab
    @ragnnohab Рік тому +2

    People spend thousands of dollars on a high end PC just for shitty developers to stifle them down to console levels of performance.

  • @nossy232323
    @nossy232323 Рік тому

    I never buy games at launch (except for multiplayer games). Better to wait until they get fixed, all content is released, and they have a lower price.

  • @123456789janak
    @123456789janak 6 місяців тому

    What settings will you recommend for 3060? For smoother gameplay?

  • @PoopinAndScoopin
    @PoopinAndScoopin Рік тому

    This game probably won't ever be truly fixed. Doesn't help it is also still a buggy mess outside of all the performance woes. I'm glad I stayed well clear of this turd.

  • @ibrahimalkadi9941
    @ibrahimalkadi9941 Рік тому

    what grade do you teach? ... great video as always

  • @NlHlLlEN
    @NlHlLlEN Рік тому

    3:25 - thank you for making my day by keeping this 🤣

  • @aweigh1010
    @aweigh1010 Рік тому +2

    Wow... it can't hit 60fps EVEN WITH FRAME GENERATION. Insane.

  • @arslanmalik151
    @arslanmalik151 8 місяців тому

    i bought his for 24 dollars on epic store my GPU was at 88 c at low setting in 1080p with dlss . I quickly quit the game and got my money back . PC is still enough to play at max setting in 1080 p

  • @Coxy-b34
    @Coxy-b34 11 місяців тому

    I was waiting to purchase this on my 4090 powered PC despite having access to the PS5 version.
    It's looking like i will play on PS5 performance mode where the framerate is pretty stable and doesnt have the PC stutters that would drive me mad.

  • @uploadinstuff
    @uploadinstuff Рік тому

    you have to use an older version of frame generation to fix the menu garble issue

  • @Krenisphia
    @Krenisphia Рік тому

    Of course Jedi Survivor gets a new patch including DLSS support right after I finish the game.... smh.

  • @pano3232
    @pano3232 Рік тому

    Ty for the video Daniel!! Anyone recommend Returnal? Its been on my radar, heard it was a solid PC port.

  • @erubalu
    @erubalu Рік тому

    What monitoring tool are you using on this video? I don't know that overlay

  • @richardsmith9615
    @richardsmith9615 Рік тому

    Have you tested these differences on AM5 platform with DDR5 yet, Daniel? If the frame times are not caused by GPU, could it be a RAM bandwidth issue?

    • @HoangDucNuyen
      @HoangDucNuyen Рік тому

      I have tested it with 4090, 7950x3d and 2x16gb 6000CL30. Still having some stutters when running at Koboh.

    • @richardsmith9615
      @richardsmith9615 Рік тому +1

      @@HoangDucNuyen That's good to know, Looks like it's purely software and/or drivers then.

  • @Arnisho
    @Arnisho 11 місяців тому +1

    its funny how the devs literally just gave up after this patch realizing its impossible to fix the performance

  • @JamesSmith-sw3nk
    @JamesSmith-sw3nk Рік тому

    Is it the capture card or your video card's memory that occasionally has a "flash distortion" on the screen?
    (I hope it's not the video card.)

  • @TerraWare
    @TerraWare Рік тому +1

    I've noticed with frame generation the flaws in it can be examined somewhat with ease when editing the footage in a video editor going frame by frame but while playing it actually does a pretty good job if implemented properly I suppose. For example in Immortals of Aveum frame gen isnt't very good. In this game and in Starfield specifically with the mod it actually works quite well. I think a good per pixel motion blur goes well with frame generation.

  • @sinom
    @sinom Рік тому

    Wasn't DLSS super resolution supposed to be broken in this game and not actually work? Or was that fixed/a different game

  • @Kyvhy666
    @Kyvhy666 Рік тому +1

    Subbed because I like this kind of content - testing the performance of ports and getting the message out there that the optimization was and still is garbage. I'd like to see the same type of video done for Dead Space if possible - I heard it was a stuttery mess on PC but I don't know if they ever fixed it. Thanks.

  • @CalmusStoicusHQ
    @CalmusStoicusHQ 11 місяців тому

    One of the best technical analysis video, as good as Digital Foundry video if not better

  • @Teh-Penguin
    @Teh-Penguin Рік тому

    you can also limit FPS with Riva Tuner Statistics!