2023's worst optimized PC port: DLSS 3 added, but is the performance fixed? Star Wars Jedi Survivor
Вставка
- Опубліковано 8 вер 2024
- Star Wars Jedi Survivor on PC had an extremely troubled launch, and despite numerous patches the game has still been quite stuttery, especially in town areas. Patch 7 has introduced DLSS and Frame Generation as well as claiming "Performance & optimization improvements for PC". It also sounds like this may be the final major patch given the lack of a mention of future patches being worked on. So is the game still a stuttery mess that can't stay over 60 FPS on a midrange PC? Let's find out!
What equipment do I use to make my videos?
Camera: Sony a6100 amzn.to/3wmDtR9
Camera Lens: Sigma 16mm f/1.4 amzn.to/36i0t9t
Camera Capture Card: Elgato CamLink 4K amzn.to/3AEAPcH
PC Capture Card: amzn.to/3jwBjxF
Mic: My actual mic (AT 3035) is out of production but this is a similar mic (AT 2020) amzn.to/3jS6LEB
Portable Mic attached to camera: Rode Video Micro amzn.to/3yrT0R4
Audio Interface: Focusrite Scarlett 2i2 3rd Gen: amzn.to/3wjhlad
Greenscreen: Emart Collapsable amzn.to/3AGjQXx
Lights: Neewar Dimmable USB LED amzn.to/3yw4frD
RGB Strip Backlight on desk: amzn.to/2ZceAwC
Sponsor my channel monthly by clicking the "Join" button:
/ @danielowentech
Donate directly to the channel via PayPal:
www.paypal.com...
Disclaimer: I may earn money on qualifying purchases through affiliate links above.
One thing that I really hate about CPU limits are that they "feel" way worse than GPU limited scenarios. When the CPU can't keep up you end up with huge stutters. When the GPU is the limiting factor you just run at a lower frame rate most of the time
kohoh town is stutter city.
@@Guoenyi stutter town
And with a GPU you have many options to adjust graphics or resolution. With CPU there's very little you can adjust to make the game run smoother.
That is one of the reason i always go with a strongest on nearly the strongest CPU for a given platform even if it means slightly weaker GPU. Upgrading GPU is faster and easier than upgrading CPU.
if cpu bound cases happen a lot@@Raivo_K
@@Guoenyiyeah the town is definitely the worst offender. In most other areas it seems to run a lot better
I find it so weird that once Respawn made one of the best looking and most optimized game in history with Titanfall 2. It still runs like a dream (60fps on Steam Deck, no problem) with the source2 engine that has been heavily modified in-house. Once they switched to Unreal they have had so much issues with shader stutters, I/O stutters, frame pacing etc. I am quite honestly afraid of AAA studios switching from their own purposely-built engines to generalized engines like UE5. It feels like it's the end of an era in which games had highly optimized graphics, with both top-tier visuals AND performance to boot.
it was with the source 1 from 2004
The people who coded it have retired...
Somehow their secrets died with them 😢
There is something seriously wrong with frame pacing in this game. Even VRR can't clean it up at higher "ish" framerates.
VRR doesn't clean up bad frame pacing, that's not it's job and that's not what it does.
UE4 is simply very single-thread limited and wasn't made with streaming a huge number of high quality assets in mind, let alone ray-tracing. Respawn is just not as competent as studios like the coalition with optimization and planning. Both the devs but also the tech leads should have known that what they aimed for in this game wasn't achievable (esp since fallen order still has similar stutters even now with much smaller areas). The fact that they developed this with ray-tracing in mind (there are no cubemap fall backs for ssr, which proves this) shows insufficient knowledge about these aspects.
Lastly, both this (from what I've heard, as I haven't bought this broken mess) and the previous game suffer from crazy shader compilation stutter, which leads me to believe that I'm right about them lacking knowledge. They had time to patch this, and after the last game they should have developed their game with collecting the shaders in mind. Sometimes I just wonder if those devs think it's still 2006 where nobody looked at frametimes and stutters were accepted. I feel like they develop this thinking "ah, nobody will notice besides digital foundry, so who cares?".
Same problem the last one had...
The game, on PC, in general I just oddly broken
@@pcgamingftw5694so as a developer, what would be the best consistent platform to play unreal 4 games on?
Studios seem to think that slapping DLSS/Frame gen covers their lazyness when it comes to optimization. The solution is dear gamers to stop buying games like J:S, Starfield etc.
More devs need to also start using directstorage to shift some of the cpu decompression load to the gpu. atleast you will be able to use DLSS upscaler then when the load is lower on the cpu.
Seriously. People complain so much about the games bring badly optimized and then go and buy them.
@@theaveragecactus Exactly bro, now its even more funny watching bethesda fanboys defending starfield. The amount of copium is unbeliveble.
And its gonna be even worse cause so many big studios are chasing Unreal engine 5 hype trends and already using it in their games
How is Starfield when it comes to optimization anywhere close to
Jedi Survivor, Cyberpunk, Stranger of Paradise, Remnant 2 and more?
My 12700k hit almost 80 degrees when I played this game tonight, while enjoying lots of stutterings with or without DLSS.
It doesn't seem like a whole lot of games really suffer from being GPU-bound for playability these days. I wish optimization was a bigger priority for developers. Pretty graphics are definitely a draw, but time has proven over and over that graphical fidelity takes a back seat to a smooth and polished experience, whether that's framerate, load times, or controls.
The funny thing is that this game isn’t really that good looking like it looks fine i guess but it still looks identical to the last installment which came out in 2018 or 2019 this game should run wayyyy better because it’s so average looking for example cyberpunk 2077 looks 10x better and I get a shit ton more fps on that but on this game it’s like 30-40 like wtf 😨
The silly thing is this game doesn't LOOK much different from Jedi Fallen order (which looks pretty gorgeous)
They used so much more hardware effort to get a product that is visually not that much better and cant be played by even slightly older systems.
I’ve always said fast internet and patches are just an excuse for questionable studios and publishers to stretch the quality of what they release and I’ve had multiple people tell me that’s wrong, how is that wrong when that’s the only thing that happens with games anymore :(
Just don’t buy this crap and ESPECIALLY DON’T PREORDER IT. I got starfield with my gpu and I’m waiting at least a year or so to play it
This isn’t a problem with the game, it’s a problem with unreal engine.
@@vlxxrd4866so its a problem with the game?
And DLSS / FSR, yet another crutch for developers to use as an excuse, though in this case I think it's more the publisher's fault for pushing respawn to release an unfinished game to appease stockholders (Titanfall / Fallen order are amazing games which probably attests that its more an EA problem than a Respawn problem).
After 4 months, with 7 patches, with DLSS 3.5, it still crashes on Jedha on my RTX 4070 TI. Unbelievable.
I got 1 crash near the beginning of the game, then never had a problem since.
Ryzen 7 7800x3d, 4080s and its still crashing 👍
Would have loved to see some high or medium testing. In many modern unreal games, those stutters are caused in large part by the CPU having to stream in or build higher quality assets and effects, which is mitigated with a lower graphics preset. It's not a fix, but it can be absolutely worth doing.
So simply going down to high from ultra might help quite a lot, and let's be honest, we have to stand still and stare at the screen to have a chance of actually picking up on the fact that we are at high setting.
@@ipotato95 Not only is it months later, but what I'm talking about will likely never be addressed.
Tbh I don't see why you're bringing up purchasing practices on a post about engine technology though, it's very tiring to see the same advice I've been preaching for years in places where it's entirely irrelevant.
@@Shatterfury1871 Yeah, ultra / epic settings are usually not really observable. As much as I love cool graphics tech, nothing impacts how good a game looks more than how poorly it runs.
@SyntaxDaemon
I remember playing Halo Infine on an ancient GTX 980, I think at low.
I was very much pleased with how it looked.
Now I have a different build, far more potent but from the top of my head, I don't think the difference was that big.
Maybe it would be apparent if I had two screens side by side.
by going from ultra to low just give you bigger gap between GPU busy and frametimes.
you suppose to push settings as high as you can so the GPU is not bottlenecked by the CPU. this should explain why you usually see Jedi Survivor testing always with the epic settings in place... now with the new intel overlay you just can display what the actual issue is: cpu too slow for gpu in this game. beside raytracing there is no option to lower the CPU load in this game by a significant amount.
It's reported that dlss upscaling doesn't work in this game, just frame gen. Patch 7 made the game a little better. It doesn't drop to a slideshow in the canteen and when selecting a destination on the ship now. The problems with the weird ray tracing, memory leaks increasing the vram and ram usage more and more the longer you play a session, and constant stuttering (traversal and otherwise) are still there.
Yeah, I noticed that, I played on Ultra/high 1440P, now with 4k @DLSS Quality that is supposed to be 1440p, went from 70fps-90fps to 40fps.
Dlss upscaler seems to not work properly in fullscreen mode
I ended buying this game at launch but then ended up waiting for the stuttering issues to get fixed. I am on a 4090 and a i7 13700k (DDR5) and my 1% lows were hitting as low as single digits in some areas. This patch may get me to check out the game again, since I only got 3 hours unto it originally.
What stuttering issues? Those that lasted like 2 days? I got it with EA Play Pro, I had like one time that it dipped under 60 fps in the first episode. That's it. I haven't had any issued in any of my PCs (4090, 7900xtx and 3080-12) that I have played the game.
This game is not broken, never was. If a PC game is considered broken because it dips bellow 60 fps in a few instances, console games that can't keep 30 fps, are way beyond broken. But nobody said anything because Zelda TOTK, the probable GOTY, runs at 20fps every time you use your powers.
@@valrond Stop sticking up for un optimised PC ports. If it was so fine then why was it called one of the worst PC ports of 2023 by people that actually know their shit?
Pre-ordered player gamer here, played for two and half hours then deleted on steam due to all the bugs and terrible optimizations, saw an new patch came out and now downloading as I writing this comment, what a coincidence I just saw Daniel posted this.
@@valrond Averafe fps and 1% lows are vastly different, you don't necessarily see anything wrong with the reported fps even if it stutters like crazy. Even in this video if you look purely at the frame rate it's pretty solidly around 40 but the 1% lows go below 20.
Also, you're literally basing your statement on both companies top tier cards lol
SAME. I can finally go and jump in again. It was one of those moments where I felt like losing faith in PC gaming. and i am on a 4080.
looking at this "populated city" and how bad the performance is, is still really sad. There's almost nothing going on and the performance is still terrible. I'd like to see how the individual settings effect this. You had it all set on Epic
yeah true, fortunately unreal engine 4, which this game was based on, finally getting phased out by UE5, although so far, ue5 wasnt impressive either. I guess we will need a bit more time for devs to get used to it and utilize it properly
I've tried messing with the settings, and fps doesn't change for me. It's probably like he mentioned that the cpu is the bottleneck, so any graphics settings you change will only affect the GPU load, not the CPU.
@@CyberRelic280 yeah, some settings typically impact cpu performance as well, sometimes even in big ways
Settings related to asset quality could affect CPU performance.
Game is now running really well on my rig (5800x3d with 7900XT) . Getting 130-160 fps mostly on ultra 1440p quality FSR2
Thanks, I will have the same setup by November and by then would also want to have that game in my rig.
In presentmon, when you have multiple graphs overlaid within a single graph element, you should have each graph use a different color. e.g. Blue for one and yellow for the second.
Best not use yellow and blue, there are people that are colourblind and can't differentiate between those colours.
@@MrDelord39Ahh, thanks. I was mostly thinking complementary colors which stand out against each other. Daniel was using blue/cyan thus is went yellow.
On my intel presentmon, the gpu busy line is yellow, so it's easier to distinguish the two (even though it's already easy to see as is), I'd suggest looking into that :)
Good idea! This was my first time downloading and playing around with it so I'm sure I could get it looking better.
@@danielowentech 5600x no longer relevant. in this weak point - 3600 memory cycles, which is about 50-60 GB / s, you need DDR5 so that at the central point the polygons have time to reach the processor and the processor itself must draw them faster than the video card, at least by 25%.
@@robot_0121 Funny that the consoles don't require that and run better :)
@@ama9385-w2g GDDR5-GDDR6 makes itself felt, despite the horse delays there.
I can't seem to get the two lines on one graph, how do you do it?
The incomplete running animation- I just can’t unsee it know I have seen it
What is the CPU even doing in these scenes? There is barely any characters or pathing that's being calculated. The CPU doesn't calculate foliage, does it?
At this rate, there is no hope of this game of getting optimised for the PC 😢.
Back in the day, you walked to your bricks & mortar store, got your game on floppy disc, cd or dvd, installed and the game just worked. Why!!
I imagine when you had to ship a physical copy of a game that was basically "final" with no expectation of downloading patches, there was probably a different level of quality assurance before printing all the discs.
infinitely less complex then now. both the game itself as the available hardware combinations where it has to run on.
Techs come with bot helps and damages I guess.
@@shagohoddsbut wouldn't infinitely more tools & resources help to solidify the development?
it was rarely the case unless you had some lucky hardware combinations! going with processor clocks in old DOS games, to which Voodoo card you were trying to run Quake on, to whether Doom 3 would run at all, to whether your GPU could handle the dynamic lighting in S.T.A.L.K.E.R., to whether you had hyperyhreading at all, to now the vast differences between different cores (E, P, Cuda, ect) between all sorts of varying hardware.
I decided to run Jedi Survivor for the first time since I finished it in May and after the last update, and it still runs like shit. Random FPS drops, stutters, galaxy map still causes slideshow, when I press ESC, menu comes up sometimes after 2 seconds, game is still blury in native 1080p and mod i made some days after launch still provide much more sharp image. Game still works like on launch only patch actually fixed something was that first one that improved performance on Coruscant . In comparison, I finished Resident Evil 4 Remake two days ago (I also completed RE1R, RE2R, and RE3R earlier amazing games) and it ran perfectly from start to finish at high settings in 1080p60fps, with no stutters, fps drops, no glitches, or any other weird stuff. I wouldn't agree that Jedi is the worst port on PC, this title probably go to launch TLOU, Immortals of Avenum, Forspoken or Hogwarts Legacy.
My game was severely CPU limited since at a certain point an NVIDIA driver enabled RESIZABLE BAR for this game.
I manually turned it off, and got like a 30-40 % performance boost.
Really?
You get better FPS without ReBAR?
I need to test this!
@@MaxxPlay99 Do take note that my experience is on a 4080 an I513600k with Raytracing enabled.
With raytracing disabled it may be a different story.
@@oropher1234 I play with Ultra settings (no RT) DLSS Balanced and FG @4k.
With rBAR I get >100FPS
Without I get
@@MaxxPlay99 I play at native 1440p with RT enabled, and with REBAR enabled i get 45-70 fps, with REBAR disabled i get 60-90 fps
Enabling FrameGen gets me at about a 120 fps average.
Of course i get some stutters still, but much more with REBAR on.
I think you should leave REBAR on if you don't use RT, but set it to off if you do use RT.
Whoa!
Hey Daniel, edit the colors of the gpu busy and frame time...Set them to different colors so that it's more easy to distinguish :)
Finally pulled the trigger on this game at around $20. Wouldn't pay any more than that because of the CPU performance issues.
More and more games are CPU-limited lately, even with processors from only a few years ago. Gone are the days when the GPU was basically all that mattered and a quad-core i5 with no hyper-threading was enough.
As polarizing as it might be for some, I think that FSR 3 frame generation will be great for stretching out hardware longer. My i5-10400F is already starting to be a bit long in the tooth, with some sections of Resident Evil 4 Remake hitting 100% on one thread and tanking the framerate as a result.
Good point. And it sucks, because with the price of GPUs alone, PC gaming is already an extremely expensive hobby. Now it seems PC gamers are expected to have the latest and greatest (and most expensive) GPUs *and* CPUs if they want decent performance in games. This entire PC gaming thing is becoming seriously fucking lame and almost not even worth it.
An i-5 13600k is still enough. Your shit is just old.
@@DeadPixel1105it's not worth it. We are just playing games lol.
on pc they havent optimised shit and performance is still the same , they just added dlss 3 and called it a day
Does the game seem to run better on AMD CPUs than Intel?
Also, in your opinion, are the CPU limitations in the town parts mainly just due to graphics, or are there more moving parts and general things to process in those areas?
no, it does not.
My 5800x3d is shitting it's pants and cannot hold stable frames.
The cpu utilization in this game is crap
your videos are so good that i watch every single one you make regardless of my interest in the subject matter of the video. great stuff!
I have a 4090 + 7800x3d+64gb ram+pcie4 nvme. Tried the game yesterday in uwqhd,frame generation is broken,dlss 3 works (kinda,no fps difference between quality and balanced preset),but the game was dipping fps so much on koboh,it was just a stutter festival. If it’s their final patch,then rip
I have hard traversal stutters too even more with dlss3. So im playing in pure 4k around 60-80 fps with sometimes a stutter especially on Koboh. Nothing was fixed. 4090/13900ks
Just when you thought you’d solve all your problems by just brute-forcing everything with TOTL hardware. lol These nasty ass ports go crazy.
HINT Fun Fact. You didn't check your Disk usage during Gameplay. HWINFO is useful and is compatible with the RTSS Overlay making it easy to monitor HD usage during Traversal Stuttering.
I've been waiting and finally got the game about 5 days ago. My PC specs are Ryzen 7800x3D, RTX 4080, 32gb of DDR5 RAM, and a high speed NVMe. I'm running a 3440x1440p monitor.
My results: It still doesn't run great, but it's playable. It stutters pretty frequently when you're running around the world, but it's not bad when you're in one area doing puzzles or fighting in combat.
But, I found that if I manually use Rivia to limit my fps to 48fps, it stutters way less than if I target 60fps. I didn't do extensive testing with frame generation because the ghosting artifacts around some HUD elements and the character model are just way too distracting for me personally. And yeah, I had to completely give up on ray tracing. It tanks my stability so much.
Overall, it sucks that the game still runs poorly, but the game itself is so amazing that I'm over 30 hours into it and loving it. I've found the stutters to not be a deal breaker as they never really affected my gameplay. Like, I'm not getting killed because a parry input didn't go thru due to a stutter or anything like that. So overall, I'm still happy I got the game. It's just such a real shame it doesn't run better because so much love was put into many of the details of the game and the story.
Because you are reducing CPU load by limiting the framerate.
Having to drop ray tracing while playing at 1440p on a 4080/7800x3d is unacceptable. They need to stop trying to fix this game with bandaids and start addressing the actual problems.
You have a 7800x3d and 4080, you shouldn't be targeting 60 fps, much less 48. That's a 120fps rig at that resolution
The frame time graph auto resizing makes it hard to actually see the intensity of the frame time spikes.
DLSS Upscaling is not working in this game, Only frame generation is working.
It's such a shame. This game has so many good things and is plagued by all the performance bugs and stuttering. I don't know if this game will EVER be fixed.
Same issue on my PS5. Koboh around the town and watery areas hit the CPU hard. I will have to test turning off ray tracing and enabling VRR in performance mode to test now that they have been added.
I'm curious whether and how much VRR will help you. I'm considering buying an PS5, but my TV doesn't support VRR. Though it's also personal, internet seems 50/50 about whether a TV with VRR is a must-have.
bro there's screen tearing on ps5 even with vrr on. vrr in this game is broken. the screen tearing is really bad in koboh.
While I'm glad FSR3 is coming to the masses and ppl generally seem excited, I have no clue as to why anyone would use FG. It looks like garbage - even in a 60hz youtube video. Why the hell would anyone CHOOSE to INCREASE your already high latency just to have garbled images between your actual frames.
Makes no sense to me, and I don't think it ever will.
Koboh town where you spend 40% of your time in the game has the most stutters. It sucks
Just started playing it tonight and it seems a lot better than before. I'm getting close to 60fps at 4k with DLSS 3 set to balanced and the settings all maxed, other than visual effects set to high. Hard to tell what exactly "visual effects" refers to, but I do seem to get a slightly better framerate turning it down from epic.
I'm running a 3700X and a 4070 and it seems pretty alright. I do wish I could get a more consistent 60fps, but the fact that it runs as well as it does at 4k makes me fairly happy, and it definitely seems less stuttery than it did before this patch. Had been waiting for a patch that "fixed" the performance, and while this didn't totally fix it, it definitely improved it as far as I can tell. It definitely fixed a lot of the weird visual artifacts I saw before at least.
Yeah! I play it on Debian with a 1070 and... Even with FSR Balanced and all Low at 1080p, it still looks good and runs well .-.
@@omercurial5919 "runs well" 27fps
@@jayrpg__2226 Look at you, you probably never paid a bill in your life, have you? :3
I bought the first game several months ago on a Steam sale. I really like the game, but there are still a good number of bugs. Not game breaking, but a little sloppy. This game may be even worse in some cases looking at the reviews? But it's Star Wars and will and probably has sold loads? I'll will buy it when it's greatly reduced in the future.
Did another playthrough after hearing about the patch 7 fixes, and finished in 3 days. I’ll tell you that RAM usage would spike from 16gb to 23gb of RAM usage sometimes even up to 24GB of RAM, while VRAM would hover from 7-9GB on 1080p Epic Settings no DLSS/FSR.
I have no idea why this game utilizes so much RAM…
I see you're running on "Epic" settings... did you find that reducing to high or medium doesn't effect CPU load in this title?
I wonder what these UE4 Games are doing with the CPU in the Background.
They dont look overwhelmingly good compared to Starfield or Cyberpunk and are way heavier on cpu.
Hellblade, Jedi Survivor, Hogwarts all UE4 Games have unmormal high cpu load.
Tested DLSS upscaler. Can confirm the FPS is not improved. I just get benefit on temperature (dropped by about 10C on quality mode). GPU fans are not even on at below 60C. It remains underutilized. FG does improve FPS but heavy stutters still mess the game up.
They launched the patch 8 recently... however, many of us are having problems with the controller now, I own it by Steam, and if I don't add the EA app on Steam, run it and then launch the game, then the controller is gonna be recognized like a keyboard, so it will clash with it. Thank you EA for screwing up big time.
What about using DSR factors to render in 4k, in order to reduce cpu burden? Obviously, this would be for higher end GPU's, but just a thought.
Why is this area CPU demanding? There are hardly even any npcs walking around. What is actually taxing it?
Frametime spikes can be memory amount, memory bandwith, on pc or gpu, or cpu - not allways a cpu.
Just bought this game like a week ago because I liked Fallen Order so much. I played Fallen Order on the same setup. 14900k and 4080 Super. Fallen Order ran great with everything maxed out. Maybe a stutter or two during the whole game. I load this game up and it stutters like crazy and spikes my GPU temps in certain areas. Especially when I'm on Kobah. Holy shit. I thought it was something wrong with my PC. Nah, just shitty optimization. Even turning everything to low doesn't seem to help once the stutters start. Weird thing is, it doesn't do it when I first start the game up and have played for only an hour or so. After a couple of hours or more, stuttering is worse even when I run MSI Afterburner to control fan curve to keep temps in check. Absolutely mind boggling.
Unico jeito de parar a gagueira, é ativando o DLSS3, mas ainda sim você tera gagueiras, porém extremamente reduzidas..
Isso em 4k.
TLOU took almost a year for it to be fixed, it's the new standard
no man "good quality" with frame generation? wtf, look the towers and Turn the camera sideways... The vertical lines do not match...
My man, you got referenced by both Digital Foundry AND linus techtips. Welcome to the club.
Looking to try this game, so this preview was incredibly helpful! Thank you Daniel!
tl;dr is it fixed or not?
@@majormomo7401 From the video, the game is clearly still not fixed.
@@xerxesmontes9828 Unfortunate
Hopefully this eventually gets DRM completey removed so we can see how large a role DRM and the CPU checks it is likely doing factor into the poor performance and frame pacing on PC
3:41 based Steam Friend
Sometimes games are just so bad that CPUs and GPUs don't want to run them. The rise of the Sentient Silicon.
My 3060 Ti manages 60 fps on avg with DLSS balanced which I never managed to get before with traditional rendering. But the frame drops still remain.
Games like these are what make me feel that upgrading my hardware is pointless.
Nvidia released driver optimization for Starfield. Might be worth a video looking at the improvement if any
DLSS3 frame generation on this title is just horrible, i can't believe they shipped the patch like this, plus there still low gpu usage on my i9 12900k + 4090
The launchday quality of games, went down hill, when they hadn't to burn the games on CD's anymore.
UE4 is simply very single-thread limited and wasn't made with streaming a huge number of high quality assets in mind, let alone ray-tracing. Respawn is just not as competent as studios like the coalition with optimization and planning. Both the devs but also the tech leads should have known that what they aimed for in this game wasn't achievable (esp since fallen order still has similar stutters even now with much smaller areas). The fact that they developed this with ray-tracing in mind (there are no cubemap fall backs for ssr, which proves this) shows insufficient knowledge about these aspects.
Lastly, both this (from what I've heard, as I haven't bought this broken mess) and the previous game suffer from crazy shader compilation stutter, which leads me to believe that I'm right about them lacking knowledge. They had time to patch this, and after the last game they should have developed their game with collecting the shaders in mind. Sometimes I just wonder if those devs think it's still 2006 where nobody looked at frametimes and stutters were accepted. I feel like they develop this thinking "ah, nobody will notice besides digital foundry, so who cares?".
Well, I barely noticed, so on some level, they were right. I'd have to go to videos like this to understand what people are talking about.
I wanted to wait for 15th gen intel to upgrade my 8600k but may upgrade to 14th gen instead.
Unless I just hold off playing these new unoptimized games.
Do yourself a gargantuan service and go AM5.
Go AMD.
You really need to lock the framerate with frame generation for good frametimes. or just lock it without frame generation.
locking framerate on pc is underated. Consoles always does this.
You can lock framerate in nvidia control panel. Without vsync.
This is the video we are looking for, not the video with expensive 4090 that a few people have . out of which most of them are used for rendering .
I use upscaling only in Quality-Mode and in this game with the latest patch I found FSR to be better than DLSS.
That stuttering REALLY looks like streaming going on, especially as the textures on the houses in the settlement look very blurry indeed. Is the 8gb enough?
I got this game for free with my 7600x, and was waiting for a few more patches. It’s still not great by the looks of it, so I hope it’s not the last patch!
My major issue with Jedi is the thing they are doing with their free hand when fencing. You don't want this hand anywhere forward! You will cut it off if nobody else will.
I caved and just capped my fps to 40 and learned to live with it. Such a shame.
I've already played through the game 3 times, but since the patch it's absolutely unplayable on an RTX 3080 and a Ryzen 5900X...as is so often the case, a game has been "broke patched" again...an absolute shame
I had a rough but playable experience with 6.5, 7 completely broke the game. Crashes every 15 min now with insane stuttering.
No more RT enabled crashing.. Now I have crashes when going to map or menu.
I've had this game for a while, played a few hours some patches ago @1440p, and got some noticeable stuttering, on a 4090, 7950x system.
Got a new 4K monitor, and played many hours on that, with no noticeable stutters, getting around 85-90 fps. Might try to turn off RT to see if it makes any difference, but no point really, since I am happy with the product now and can enjoy the game without an overlay (like RTTS).
amd sponsored, thats all
@@laszloradl7287 I really hate the trend of titles being sponsored by the GPU manufacturers. Look at Starfield, a 4090 is pointless compared to high-end AMD cards
Traversal stutter and shader compilation stutter can't be fixed with a better CPU sadly. It's simply a flaw in the programming of the game. A better CPU can make the stutters smaller, but they'll never go away. There's no brute forcing poorly optimized data streaming.
What application is Daniel using that shows “Gpu Busy” and the other performance metrics?
This is the first time I've seen the GPU-busy graph used appropriately. It's good for snooping on one aspect of how a specific game chokes on a non-high-end setup.
Can you make the Frame time vs GPU busy lines less identical colors?
Surely they could have turned off DLSS when in menus?
What do you use to monitor performance while playing? All I know how to do is add the Steam frame counter in the corner.
I wish you had also checked out the medium and high presets to see if they're reducing the CPU bottleneck. Ultra settings usually don't make sense.
Need to update the frame gen and dlss DLL files to get them to work properly
People spend thousands of dollars on a high end PC just for shitty developers to stifle them down to console levels of performance.
I never buy games at launch (except for multiplayer games). Better to wait until they get fixed, all content is released, and they have a lower price.
What settings will you recommend for 3060? For smoother gameplay?
This game probably won't ever be truly fixed. Doesn't help it is also still a buggy mess outside of all the performance woes. I'm glad I stayed well clear of this turd.
what grade do you teach? ... great video as always
3:25 - thank you for making my day by keeping this 🤣
Wow... it can't hit 60fps EVEN WITH FRAME GENERATION. Insane.
This is with raytracing.
@@MaxxPlay99it still should be able to hit 60fps minimum
i bought his for 24 dollars on epic store my GPU was at 88 c at low setting in 1080p with dlss . I quickly quit the game and got my money back . PC is still enough to play at max setting in 1080 p
I was waiting to purchase this on my 4090 powered PC despite having access to the PS5 version.
It's looking like i will play on PS5 performance mode where the framerate is pretty stable and doesnt have the PC stutters that would drive me mad.
you have to use an older version of frame generation to fix the menu garble issue
Of course Jedi Survivor gets a new patch including DLSS support right after I finish the game.... smh.
Ty for the video Daniel!! Anyone recommend Returnal? Its been on my radar, heard it was a solid PC port.
What monitoring tool are you using on this video? I don't know that overlay
Have you tested these differences on AM5 platform with DDR5 yet, Daniel? If the frame times are not caused by GPU, could it be a RAM bandwidth issue?
I have tested it with 4090, 7950x3d and 2x16gb 6000CL30. Still having some stutters when running at Koboh.
@@HoangDucNuyen That's good to know, Looks like it's purely software and/or drivers then.
its funny how the devs literally just gave up after this patch realizing its impossible to fix the performance
Is it the capture card or your video card's memory that occasionally has a "flash distortion" on the screen?
(I hope it's not the video card.)
I've noticed with frame generation the flaws in it can be examined somewhat with ease when editing the footage in a video editor going frame by frame but while playing it actually does a pretty good job if implemented properly I suppose. For example in Immortals of Aveum frame gen isnt't very good. In this game and in Starfield specifically with the mod it actually works quite well. I think a good per pixel motion blur goes well with frame generation.
Wasn't DLSS super resolution supposed to be broken in this game and not actually work? Or was that fixed/a different game
Subbed because I like this kind of content - testing the performance of ports and getting the message out there that the optimization was and still is garbage. I'd like to see the same type of video done for Dead Space if possible - I heard it was a stuttery mess on PC but I don't know if they ever fixed it. Thanks.
One of the best technical analysis video, as good as Digital Foundry video if not better
you can also limit FPS with Riva Tuner Statistics!