My Peculiar Super Mario 64 DS Experience
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- Опубліковано 6 вер 2024
- Super Mario 64 DS was an extremely important game to me growing up, moreso than most other games I owned at the time. However this did mean that once I beat the game, I was a little stuck for things to do, so I wanted to share a strange experience I had with the game growing up that's really stuck with me over the years.
This is a VERY silly video but was still a lot of fun (:
Twitter: / bigyellowsilly
Patreon: / thebigyellow
Twitch: / bigyellowyt
Music Used:
Trucy's Theme ~ Child of Magic - Apollo Justice: Ace Attorney
Edge of Spring ~ Mystical Forest - Tekken 6
Funky Bay ~ Theme of Ken - Street Fighter III: 2nd Impact
Goomba's Greedy Gala - Mario Party 4
Lamiroir ~ Landscape Painter in Sound - Apollo Justice: Ace Attorney
It's Gotta Be You - Mother 4
#mario #sm64
This is a very silly video even by my standards but I've been sitting on this idea forever and I thought now would be a great opportunity for something smaller in scope like this cause I gotta leave for France in a few days for Arcamelee 4 so I can lose at Melee and appreciate the vibes, hope you enjoy regardless, had a lot of fun with this!
And of course let me know if you had any kind of similar experiences to what went down with me and this game, would love to see if anyone else was also up to shenanigans (:
Loved this! More personal experience and connections with various media 😭
This one's a banger Yellow. When u were like "you may be wondering how I tied all this into practice" I was like "yes absolutely" and I could not have predicted the answer lmao
"Meteor%" should absolutely be a speed category also u should have just smashed your DS after they were hidden that would have been climactic
i broke my DS when i was a teenager so it would only be fair
Great to see mention of marble blast gold! I feel like no one ever talks about it but as a kid it felt like it was everywhere. I'd love to see you do a video on it, if you feel like it's something you'd want to do.
@@8saiharamasukoi I pour one out to you. I remember when I was little the fan on my Wii stopped working and then the disk reader got fried.
You joke about how this is silly and pointless but this is unironically so valuable. People debate the quality of old games endlessly but completely forget what it was actually like to engage with them as children. For me, beating a game hardly mattered. It was all about having cozy spaces to explore and make up funny little stories and games. This video brings a lot of those feelings back.
For me that was the beach level of galaxy 2, which is really funny to me now as I’m terrified of the ocean now. But I loved that stage.
@@Blaze-nm1uh i had that experience with beach bowl galaxy in galaxy 1! same hat!!
@readyorgormotti46952 i messed around like this in the beach levels in both games! but the thing that really activated that feeling of childlike wonder for me in galaxy 1 was flying around the observatory with the red star. it felt so magical, i wish that powerup was used more in actual levels
@@readyorgormotti4695 Maybe this is a universal experience because me and my sister adored that level as well. Just vibing with the penguins
@@readyorgormotti4695 okay beach bowl is genuinely the single best level in any game, can we all agree on that?
In the beginning of Super Mario Sunshine, there's a part where Shadow Mario escapes into a statue at the center of Delfino Plaza; you're SUPPOSED to jump into the painting after him to start the game's first world and end the tutorial... but because this was one of the first video games I had ever played, I thought that I had "lost" the game and rendered it unwinnable by letting him escape, so I carried fruit to the fruit vendor NPCs to pretend I was some sort of delivery man. I basically played this game like it was Animal Crossing for about a year collecting and carrying fruit until my sister told me that I was supposed to chase Shadow Mario by jumping into the graffiti; she only knew this because she happened to watch a friend's older brother play the game at a sleepover.
One time I played Mario Sunshine with my TV's color and brightness turned down to zero. Then every time Mario got a Shine, I'd raise one of them a little. Wanted to really lean into the idea of the island being swallowed by darkness, and the Shine Sprites restoring life to the land. Made it hard to see early in the game, but that was half the fun. Had to kinda plan around that.
That's a really neat idea! And with all the options with streaming and video editing and all that, you could reproduce that, if you really wanted.
1:53 Yoshi can't go in Big Boo's Haunt because he's canonically afraid of ghosts (see: Super Mario World ghost houses.)
Yes, that's the real reason. What do you mean Nintendo wouldn't use decade-old lore to inform their design choices?
I feel as if I actively know less about Mario 64 DS exiting this video.
you posted this like a minute after the video came out
yeah, that’s the fun part. you get to brainrot while someone else does some infodumping.
Wym now we know where to hide when the meteor comes
Can we all agree that waluigis hiding spot was s tier no meteor is ever getting him.
On a more serious note i remember making up reasons as to why characters would fight each other in melee, and id create basically wrestling storylines about all the characters before each match.
I wounder why the Ice Climbers would be trying to beat up Captain Falcon
@@linodolphin7948
He’s probably eaten a vegetable idk, anything’s gotta be easier than climbing a mountain to steal them from pterodactyls
He tried to kiss popo on the mouth crazy-style
Of course Mario had the best hiding spot. He is an expert at running away from his responsabilities.
But Yoshi evades taxes tho
i dont think you understand how surprisingly common this was.
I did shit like this with BOTH versions of the game. I wrote like an entire list of objectives for Bob-Omb battlefield in notepad that Mario had to complete by launching to destinations from the many cannons on that level, and my gf said she had a similar experience with DS
Mario 64 is such a playground game that it lends you to invent goals
Every copy of SM64 is personalized.
I definitely did stuff like this in Super Smash Brothers Brawl. There is a way to completely close the stages you can make in the stage builder so that it becomes near impossible to get out and I used to create these “castles” where I made up stories about the characters living there as one big family.
Stuff like this is probably why the “Smash Mansion” was very popular in Smash fanfiction. We all wanted more character interactions like the ones we saw in the cutscenes so we made them ourselves.
Oh yeah, I remember working out how to do that too. It's actually possible to completely wall in the characters by creating an enclosed space with no exits and lining spikes across the top of the outside to ensure the characters spawned inside.
I used to make those kind of stages, but to make my own DBZ-styled Smash stories as a kid and to simulate what a ''proper'' smash fighting game would look like. It was pretty fun because I would turn on the percentages to ''kill'' my enemies when they reach down to zero, or bump them up to 999% just to feel like they were hitting each other with such tremendous force they would obliterate each other against the walls
I USED TO DO THIS TOO!! I used to watch “Not exactly Royalty”, which was a Smash Brawl series here, as a kid (horrible) and I would make schools, homes, parks in Brawl and just sit there with 4 WII REMOTES and make a family LMAO, I really wanted to make a series like that
I recall trying to make my own “story” in Brawl, basically just amounting to making dozens of stages on the creator and then playing on them with the characters who were supposed to be there in whatever nonsense narrative I had going on in my head. Stopped around the time I started getting to the Pokémon characters, though that led to the one stage idea that was maybe passable: a stage split into four quadrants that attempt to use the available gimmicks to represent types (ice blocks for ice of course, I think I used the spinning platform wheel for flying, etc.).
I remember playing my own "story" with the same methods in Super Smash Bros Melee. I'd pretend the characters were interacting in various ways, it was very fun
The castle felt very un-homely to me. The sofa in the Mario painting room seemed so unique for being one of the few pieces of furniture. I liked leaving the characters alone on than sofa until they fell asleep as a treat
Also, I liked sneaking in the flower beds too!!
I left them sleeping on the furniture too!
The reason Yoshi can't go to Big Boo's Haunt is probably a crappy method to prevent you from going there before unlocking Mario
Turns out it's because Boo moonlights as a lawyer for the IRS.
I always saw it as a reference to Super Mario World moreso
Hey Big Yellow, I just want to thank you for continuing to make my day.
My dad is in a rehab facility, and it's been fricking hard for me. I have no friends, so seeing someone like you with such similar interests to me is a blessing.
Just... thanks for existing, is what I'm tryna say.
I'm really happy what I get up to can help any bit at all, hope everything goes the best it can for the both of you.
Alot of people don't have something they earned and you earned peace.
I wish you the best of luck 🛐
Big Yellow, if you still got that child like wonder while being 13 things aren't going wrong, they are going right.
When listing benefits to playing Wario you forgot to mention that if you somehow land a jump kick on a miniature goomba in little big world you can send it flying across the entire map
I'm still shaken at what I did
Reminds me of how I would play the creature stage of spore, but while playing I'd narrate the game to myself in the style of a nature documentary
This is a really neat one, I remember I basically only played the creature phase when I played Spore
Dude, I've been playing Spore again lately, and at one point I realized I had just picked up the last part. As in, I had all the creature stage parts. I had actual thousands of DNA points to spend. Creature phase is so much more addicting than it has any right to. People rave about space stage, but that always felt too empty and distant for me. I want to see the things up close!
That reminds me, I should get into making Galactic Adventures again.
@@BigYellowSillyMe too. Everyone talks about how the space stage was the only fun one apparently, but you could give me a game of just the creature stage and I think I’d be pretty happy.
Speaking of Spore this reminds me of my first time experiencing Spore at a friend's place and then wanting the game for myself just to wind up being super excited when I got the DS version for Christmas just to find out upon playing it that the 2 games are only barely alike with the DS game being a story based one with a lot less parts and freedom then the PC based one, but it did have its own interesting charm to it even if it wasn't anywhere near as replayable as the OG Spore on PC, though it did have that old school games unlockable 'cheats' system for getting enough of certain collectables or doing things in some of the levels in certain ways to unlock some of those old features like big head mode or other such silly graphical changes, one of the challenges that was pretty hard that I recall would reward you with the parts that belong to the Final Boss that you could use for your creature and they were super busted in terms of stats.
I'm 35 and this vid made me remember what it feels like to be a kid again.
Thank you from the bottom of my heart.
I love how your videos have you get progressively more yellow.
But speaking of Mario 64DS memories, this was the first 3D Mario I’ve played and one of the memories I’m fond of is falling for the Waluigi screenshot and trying my best to unlock him by using vanish Luigi and shooting into the peach mural outside the castle
You didn't try the hole in the outside castle's wall? The one that shows up in the save file screen but doesn't appear in-game, it's in the right wall (or left in the castle's perspective)
Another thing that's gotten progressive is Yellow's transormation into literally Prince Charming. Man's looking real fine
@@mariotheundyingshooting into that black box was my childhood
That’s probably the most convincing idea I’d heard tbh. When I was a kid the method I fell for was “collect the power flowers outside of Wario’s painting in an upside down L pattern, enter the level, get all the coins, wait until a mega mushroom is knocked out of chief chilly to beat him (which physically cannot happen) after which a bunch more stuff happened that I don’t remember, but it was all really silly”
@@mariotheundying I tried that but I caught on early that it’s an error. The Waluigi screenshot however took about a year and a half for me to realize it was fake cause I actively 100% completed the game just to see if I’d get him
I had something similar with Mario Galaxy. The Comet Observatory was such a comforting place for me when I was little. I'd remember, I'd always try to get all the 1-ups around there, between going to all the areas that made me feel safe and comfortable. Like the blue house where you start the game, the storybook room, and even the fountain, which my brother and I would always call the bathroom.
I loved the Comet Obseratory so much, I played Galaxy 2 before 1 and was so mad that the hub was so small in Galaxy 2
yeah Galaxy 2 had a worse hub tho I did like the door to swap to luigi it had@@BigYellowSilly
Fun fact: the fountain is actually called the Bathroom in other languages (I forget which ones).
I did this all too, I loved the observatory so much and around the same time we got a family dog which i named Luma
I love the Observatory too! It made me feel like I was in another home.
You go off about this being very silly and weird, but I remember doing the exact same kind of bizarre emergent play-pretend with Banjo-Tooie, so this is weirdly relatable in its own way.
it's a lot more common than people would think. After all, when you boil it down, speedrunning is just playing a game within a game too.
That's interesting cause I've never played Banjo-Tooie but the original never quite made that feeling click with me, kinda makes me want to try Tooie
@@BigYellowSilly I think it was in part because Tooie has these much bigger worlds that all connected to each other in some way, plus the fact that there's a mechanic where you can split Banjo and Kazooie up to play as them separately. (I actually think Kazooie is the better game overall, B-T has some flab, but I owned B-T and was stuck repeatedly renting B-K for the longest time, so. :P)
But yeah, the entire video was like "oh, yeah I remember doing that exact thing!",-- except instead of a meteor, it was Kazooie having to escape from the mean tribe of cavemen from the the dinosaur level, who (if I recall correctly) I had imagined wanted to turn her into fried chicken, so I had to find hiding places in every level as they got "chased" through the game. I think a meteor makes about as much sense!
I was going to say the same thing too. I used to play-pretend in Jolly Rogers Lagoon and WitchyWorld.
So proud of big yellow for completing this video, despite the pits of hell opening outside their window. Incredible dedication for a video consisting about talking about wario for a half hour. Very cool.
This style of imaginatively reinterpreting games, or making up new things to do in them, is something I've been reflecting on a lot myself. When I was a kid I remember always trying to find secret bases, the small cozy parts of levels, and pretending they were like my home in whatever game it was. Like for instance, in Sunshine I remember claiming the weird prison-looking room under one of the bell towers, while my brother liked the area near the corona mountain entrance.
yes! I did this too! in nearly every single game I played, including Crash 2 and 3, I'd find little places in levels that I'd "claim" for myself and roleplay with my friends or sisters
I remember hating this game as a kid because I kept trying to get to the peach painting but falling into the bowser world and it made me so mad I basically never continued until years later…
Nice pfp
what they shouldve done is just let you go thru the painting only for it to still take you into bowser in the dark world
That is actually one of my earliest memories, with the n64 version. I'm pretty sure it's the first video game I ever played, I couldn't have been older than 4. I remember getting so scared at the big monster face showing up that I cried and didn't play any more!
8:18
for any of those curious the video they're talking about is "Is it Possible to Beat Super Mario 64 While Carrying a Box the Entire Time?" by Swankybox.
Ty I saw it ages ago idk how I remembered the pizza but not the video
It's so much harder to find now because the UA-cam algorithm thinks you're looking for Pizza Tower mods.
I think we all did stuff like this as kids. For me one example is pretending Mario is the president of Isle Delfino in Sunshine and he’s hosting the Olympics. So he has to go to all the worlds and get them ready by cleaning and inspecting them
18:50 I love that as soon as I saw Wario teleport back to the castle I was like "Oh shit he's still there, he's just sending a message to say he's safe" and then you speak my mind exactly. Stay cool 13yr old Yellow, your ideas are sick
Big yellow has made such a community moment here just by being brave enough to honestly talk about the weird shit they did as a kid. Most people would be too embarrassed to put this out there, but they went for it and now the comments are full of people sharing really cute experiences in the comments here.
When playing Kirby: Nightmare in Dreamland as a kid, I'd pretend Kirby was some sort of vigilante who only attacked enemies who were actually doing bad things. Waddle Dees were just going about their day. Those witches with the broom were just sweeping the floor, so they were good. I only fought enemies that actively attacked Kirby. With the Cappies, I specifically remember inhaling their mushroom cap to reveal their face, but otherwise leaving them alone. I guess I figured that they were in disguise or planning something devious.
I would always mess around in the Stage Builder in Brawl's training mode, where I would make stages for the settings of my epic stories (most of them had that dark purple background with the brown brick tiles, cause it was so dark and edgy, and all of them would feature at least one of those silly green trampolines that bounced you extra high), and then I would go into Training Mode at 1/4x speed and then act out the characters being epic: I remember using a lot of Smart Bombs because they reminded me of the boss explosions from Mario and Luigi, and I especially remember doing the thing where you spawn 3 CPUs, then grab them with Ganondorf's side-B and try to despawn the CPUs with the menu at the exact same time he hits them so it looked like they were being completely disintegrated
Watching this made me so happy. I used to do this kind of stuff all the time as a kid. I actually did this with Worms 3D! I remember discovering that if you activated "worms can only die by drowning", then brought a worm into shallow enough water to trigger a slower death animation but launched them out with an explosion before it completed, the worm would survive but in a glitched state with weird buggy animations. I would create two groups of worms, both controlled by me, one team of which was supposed to be vampire worms (for some reason). I would perform the glitch on one member of the "good" team so that they would become "undead", and bring them to the other side as if they'd been kidnapped (I usually poisoned them too so they'd look green). Then I would use the 5 "good guy" worms fight the 6 "vampires" to save their teammate (with various dramatic outcomes). So yeah, thanks for posting this video!
Wait I've never heard of this bug I gotta try this out tomorrow this sounds so cool
The easiest way I found was to turn on sticky grenades, flip a girder upside down so it makes a U shape and lower it as deep as possible into the water. Then I'd use a high force explosive like a holy hand grenade on the side facing away from the level and throw the worm in the center of the U where the water was just deep enough. It doesn't always work but it was fairly consistent with the right timing. "Death by drowning only" has to be on or the worm will just die when it lands. It does weird stuff like keeping the worm locked in its backflip position even after landing, and preventing you from aiming horizontally for some reason. I was playing this on PS2. I hope it works for you! I'd love to hear if it does!
Again, thanks for the video! I don't think I ever would have talked about this otherwise!
I was dealing with a lot of shit when i was younger (around 10) because of my mom and her friends who hurt me in many ways. My dad for my Christmas that year got me a Alpha Sapphire for the 3ds and it served as my only real escape from it all at the time. I came up with names for all my pokemon and silly little personalities they would have, came up with stories for them that were simple but that I cared a lot for. I spent a lot of time customizing my super secret base and showing it to my siblings and friends at school, battling them during recess. And when I couldn't go outside to play because of how physically sick I was (I couldn't be outside for more than 10 mins between outside a certain temperature range). I would battle people online or wonder trade and see what I could get. I even managed to get a moltres from the gts by offering a lvl 2 poochyena. I ended up getting as close as to finishing the pokedex in that game as I could.
Then when I was around 11 the next year that Christmas I got splatoon. At first I didn't get super into it, not until like 6 months later. Where things got really really rough again, I still enjoyed playing oras but I wanted to play something on the wii u and gave splatoon another shot. It was magical for me, the music, the idols, the way the inklings had their own language, the way they had such attitude. the colorful and vibrant fun vibe of not just the game but the very fleshed out world was what I really needed. When I played I imagined myself not as someone playing a game, but as the inkling in the match. I actual got good at splatoon as well which was nice, and i played like 2000 hours of it. I would come home and play splatoon, when It wasnt my turn on the tv, play oras on my 3ds, and then when my 3ds died, talk to people about the games.
The Little stories of the pokemon I made and the world building of splatoon inspired me to start writing my own stories and I credit with really saving my life during those dark times. Watching this video reminded me of how dear those memories are. So thank you.
Your content invokes a childlike appreciation for art that I idolize and relate with greatly. We would be great friends
You know what? I do remember an experience like this. In Pikmin 2, my friend and I used to pretend the Piklopedia was like a pet simulator. We would go visit our pets and feed pikpik carrots (okay, my pet shot the carrots with explosives and his crushed them with rocks, but you know what? They sure looked happy destroying those carrots).
One day my friend's mom printed out pet adoption forms for us (I think she just threw together something in Word) and we had so much fun filling out those forms for our pets!
THIS traumatizing lonely ass liminal space game was one of the Very Few I had cheats for when I was like 5 and somehow I made Mario thin as paper and kept falling off the map into the void every time I tried to enter the castle with Bowser laughing in my face. I'm STILL not over it.
i actually immediately learned something from this video. i played a ton of this as a kid and i never knew mario was the only character who could wallkick
10:32 I have a few propositions.
1) It's ok bc the Toads were wearing helmets so the big rock falling from the sky wouldn't hurt them
2) Peach just hired new Toads
3) Similar to irl lore, the asteroid was racist and only killed the dinosaurs (Yoshi), and Mario, Luigi, and Wario were in Fiji spreading their beloved friend's ashes to fulfill his final wish
4) Rock Slide missed
5) They were hoarding all the 1-ups and forgot to give a few to the heroes
Glad to know I wasn't the only one making up weird scenarios while playing mario games as a kid. Any level where you can play Yoshi in Sunshine became Yoshi's habitat in a nature documentary I directed lol
I absolutely love how this channel is a perfect mish mash of all of the random things I enjoy varying from comp pokemon to lego to just exploring nostalgia as well as your editing style and sense of laid back comedy, so thank you so much for these vids Yellow, love ya!
Luigi might be able to survive in the same way a cockroach would survive that. too small for the residue or something
This is actually adorable and it's so great that you had this little cozy game to comfort yourself during your early years.
Well it's official. Between this and the Lego video, I now realize that I can listen to you talk about anything.
Peak content, we love to see it.
I kinda did something like that in Sonic Adventure 2 when I was a kid. I made up this little story that Sonic and Shadow challenged each other to race across the world and get to the Space Colony Ark where they would fight to see who the ultimate life form really is. So I would play all the Sonic and Shadow levels starting from the left side of the stage select map going all the way to the other end, and then I would go to the story mode to play the final Sonic and Shadow boss fight. I usually had Shadow win because he was my favorite lol.
This video is extremely cute and reminds me of all the weird stuff I'd do as a kid in games. The biggest one I remember is when my friends and I would play Donkey Kong 64 multiplayer and we would claim different parts of the map as "our house"? And we would just hang out and goof off instead of fighting? I honestly can't really explain what we did, but it was sort of just vibing.
also you made me feel old in my bones so thanks for that
16:20
I was always under the impression that the most of the levels inside Peach's Castle were literally inside the paintings and not just being transported to some other location. I swear there's a sign somewhere that explains that the reason there are invisible walls is because you're hitting the border of the painting.
64 DS was one of the first video games I ever completed around age 6 or so. For a while my stupid child brain thought video games didn't have endings or you were never meant to actually finish them and be stuck playing certain stages forever. I didn't even unlock Luigi or Wario until I was like 11, at times I thought it was just a trick by Nintendo to get people to buy the game. It annoyed me too because they had Mini-games associated with them that I could never unlock but could play in New Super Mario Bros DS.
My sibling and I did a thing with Kirby's Epic Yarn when we were younger, where we acted like Kirby and Prince fluff were some kids on the beach in one of the water levels, and just sort of gave a story to that level where they turned into dolphins (one of the transformations) and were save when they fell into the water and were separated from their parents. It's a rather specific example, but I feel like we did other things like that in some other games too, this is just the one I remember clearly
I'm so glad I'm not the only one who did shit like this in my favourite games as a kid! I remember in Simpsons Hit and Run I used to take the school bus and drive around pretending I was a bus driver - but not a school bus driver, just a regular public bus driver. I would designate various points around the map as bus stops and go around in a loop pretending that I was dropping people off and picking people up.
A weird story for me is Tak & the Great Juju challenge. Being a co-op 3D platformer, my older brother and I would play it pretty often, and we even beat it, despite me not remembering that at all. What I ended up remembering was all the good times we had, so as he grew up and eventually left home, the game became a way for me to spend time with my big brother whenever I wanted. Even though I was playing it by myself and could never get anywhere until 10 years later, I still had so much fun booting it up and feeling like my brother was right there with me.
Games really can mean the world to anyone, for any reason.
With how seriously games are taken nowadays, it's nice to go back to a time where having fun was the only thing that mattered
The brown lego video was the first video of yours I saw and I immediately thought "oh fun she's doing brown lighting since she's talking about brown lego, I wonder what the teal lighting in this teal lego video in the recommended is gonna look like"
Then I found out that your lighting is just bad lmao
It's just part of the package now it helps tie everything together
@@BigYellowSilly big yellow lore piece confirmed, i gotta take notes
the big yellow yassification drives me insane every time its so good
also i DID learn something from this video, wario killing eyerock in 2 hits is such a niche fact that its driving me insane given how much i played this game as a kid
I don't know if you've played Outer Wilds, but that's one of my top favorite games just because it's also a 3D world that gives you the freedom to explore pretty much right from the start. It FEELS like it should be a linear game, like the world is laid out in a very specific way and it has a story that it clearly wants to tell you about it, but it lets you find that story in any order and at your own pace. It's very cool.
Weirdly I own it but still haven't tried it out I really need to get on yhat
I remember I used to find my own “cozy” spots as well. Often it would be that small fenced in area with the Goomba’s and fire in Snowman’s Land! I remember just setting my DS down and eating snacks, watching the Goombas go about their day.
I love hearing about stories like this! My friend and I used to play the versus mode in Pikmin 2, but we'd work together to kill all the enemies and collect everything instead of fighting each other. In hindsight, there really should have been a co-op mode in that game.
omg I definitely did stuff like this as a kid.
one game that I returned to time and again was Kirby Air Ride. The City Trial free run mode allowed my imagination to go wild, coming up with silly little scenarios and acting them out. I'd even do it with friends sometimes -- we'd come up with these elaborate stories and set aside different parts of the map as our "houses".
Yooo I remember doing this with my siblings!
I was especially good at finding the little flowers, and getting on top of strange locations like the lighthouse haha
The white flower by the volcano mountain was my favourite :)
this makes me remember playing with my skylander toys with my little brother
we had so many little stories and bits that made little to no sense thinking back, but the characters meant everything to us.
Whirlwind and Wrecking Ball were a couple, Terrafin was a single dad who would do everything with his son Terrabite, the first of each element we got was part of 'The Council,' Tree Rex was always flexing in front of people, Stealth Elf would randomly ninja stab anybody causing problems. Man, I really wish we had recorded it so I could remember it better
The idea that the root of the mario as evil and fucked up in the melee tier lists is the matpat video is truly wild
Wait I've never actually made that connection but it makes so much sense Matpat really planted those seeds in my brain
@@BigYellowSilly Not really surprising, MatPat planted that seed in A LOT of people's brains. Making Mario out to be a horrid, psychopath when in reality and in the canon, he's the exact opposite of all that. Instead his just a genuinely pure and wholesome boi
Hearing about your meteor story made me remember I used to avoid Viridian City in LeafGreen at all costs because I made up a story in my head that the main character would die if he heard the town song for too long (the hard limit was the second part of the song) lmao
I remember making my own Pokémon fight each other in Platinum during double battles because I imagined they hated each other and that I couldn't control them. Also remember making my own DBZ-styled Smash stories as a kid. It was pretty fun because I would turn on the percentages to ''kill'' my enemies when they reach down to zero, or bump them up to 999% just to feel like they were hitting each other with such tremendous force they would obliterate each other against the walls. That would happened while I made them fight in a closed space (thanks to the stage builder feature)
I feel like I connect with you spiritually whenever you talk about Super Mario 64 DS. It was a BIG game for kid me and as a dumb kid who didn't understand any English for a bit, it was just this endless world of stuff to do.
I specifically remember my older cousin mentioning how there were 120 stars in super mario 64, and even though he meant the n64 version I thought it applied to the ds version as well, so I was very proud when I managed to get to that number myself. Then one day, I managed to find another star and my mind was completely blown, because the entirety of what i thought was the games limits had been shattered before my feeble child brain. I think I ended up with 146 stars in total, and it was just a magical experience all the way through.
Even though I didn't think up any fucked up meteor doomsday scenarios, I did think way too much about where the characters would live and how they would exist whenever I wasn't playing the game for some reason. I think youtubers like smg4 were to blame for this, although the obsession with the personal life of mario characters may have existed before that as well. I would just think up scenarios in my head of mario and the gang having casual conversations with the toads or just "going home" to whatever location in a level I felt like they lived in. I was also very afraid of big boos haunt for some reason, and felt a looming sense of dread whenever I entered that stage. Especially the cellar area with the boo carousel, that place scared the hell out of me.
Anyways banger video, Mario 64 DS is so special to me I can't even describe it
I had a similar thing with Pokémon Ranger 2 where I'd take certain Pokemon to an NPC, and imagine that they asked me for it. This is because I completed all sidequests of that game, then restarted my game around 10 times and just wanted something new to do. Happy to hear it wasn't just me haha
Really interesting as someone who is older than you (I assume based on context) to hear you talk about the ways SM64 DS immersed you in an explorable 3d world like you never had been before. Really rang true as the same experience SM64 64 gave me
I remember playing Kirby’s epic yarn multiple times and having a story with my brother where Prince Fluff was taking care of Kirby because he acted like how he does in Right Back At Ya! It’s my personal comfort game and I plan on replaying it when Christmas break rolls around. Absolute banger of a video!
That is actually so sweet! I was also a fan of epic yarn as a kid and would spend a very long time arranging and re-arranging kirby's room
I love this, this is so relatable as a way to play the limited games we had as children
Edit- this is my favourite video of yours + i remember doing this in banjo kazooie nuts and bolts. That game had this gorgeous world with nothing to do in it so i made my own fun and that game still has special memories to me because of that
silly personal experience of my own: i would replicate locations in mario maker to explore them, never actually uploading them, like my house and places i saw from shows, i did the pizza thing in mario 64 alot but i also just vibed in the castle courtyard lake and would always visit the secret aquarium despite never getting that star. i also loved just chillin in the vanish cap course for no reason at all, along with the king boo level in DS
“It’s fun” and “Wario is in it” can be applied to other games as well.
I'm so glad this video resonates with me and my siblings. It specifically reminded me of the time, around 2006, me and my sister were playing Worms Forts Under Siege on the original Xbox. We were playing the 50s Diner Stage and we wanted to make up a story of teens at the diner having milkshakes, but by the time we sat them all at the booth we decided to just shut it off and go to bed.
This whole video was incredibly relatable to me. I have no idea why this is, but as a kid I always loved hiding characters in games (that, and I strangely I really liked "domestic"((?)) stuff. I remember going back to the players home in PKMN a lot, mainly with the mindset of 'well, I really like being home, so I like this too :)'. I think the game systems in the players room also helped. Or in TTYD I always got excited at getting a card for a hotel because the sleeping animation made me feel really comforted. I was a weird kid).
The whole hiding thing reminds me of when I first played splatoon 1, I’d sometimes go to the weapons test, drop a sprinkler on one of the racks, and go under it to- I guess - shield myself from 'rain‘, or something. (For some reason young me was obsessed with the imagery of characters taking refuge from rain. I have no idea why.)
Also 14:22 was relatable as all hell to me because the second I saw the model nearly perfectly clip into that patch I felt a tingle in my brain
-Hey God, what's up?
-Hey Angel, did you give Mario, Luigi, Yoshi and Wario more muscle like i asked?
-What?
-I asked to make them meatier
-Make them... A meteor
12:10 my name is big yellow, yo? i’m hiding yoshi in a ship, yo?
I LOVE THIS KIND OF CONTENT
I have a lot of games with which I’d make my own stories after beating them 600 times as a stupid 10 yr old
Seeing a content creator that I greatly enjoy have a similar experience is so awesome
Banger vid as always yellow
You're definitely not alone in this no. For me it was the first three Pokemon generations that had me make up all of these extra activities. I think that makes some sense, those games were made to spark kids' imagination after all. In Yellow I imagined that the Silph co. building was a Hogwarts-esque magical academy where you had to get to class on time, owing to its multiple floors and teleporter puzzles. Then in Silver I got myself a job cutting the grass in National Park, which is I guess the best you can expect with a Silph co. Academy degree. The grass there was pretty special since you had extra tall grass that you could Cut down to ordinary tall grass. I was never sure about the pay, but it was nice and meditative. Then in Sapphire I got promoted to secret agent in the employ of Mr. Stone. I went all over the map performing random innocuous missions, taking advantage of all the little random areas in Hoenn. Usually ending with catching a specific but unremarkable Pokemon like a wild Medicham or something. After this I got more serious about the actual games, but it was a fun time definitely.
I don't know if I ever made up something as specific as this but in Mario & Luigi Partners in Time and Bowser's Inside Story, a common thing I would do after I had beaten most or all of the content in those games is I would go around the world just kind of exploring and doing tasks while talking to myself, acting out conversations between Mario, Luigi and the Babies (in the case of Partners in Time) or Mario, Luigi and Bowser (in the case of Bowser's Inside Story). I don't remember any specific storylines I did with these conversations but I do distinctly remember that I had it in my head that Bowser knew Mario & Luigi were in his body when he spoke to them in my playing and he was chill about it and stuff, so when I finally beat the final boss for the first time and Bowser was like "wtf you guys were in my body???" I was so confused for like a few minutes until I finally realised that I had just completely made up that specific detail.
I would also sometimes put Bowser in like specific locations in the Overworld and then go into the Overworld as Mario & Luigi and try to look for where I put him and I remember I definitely had like, a reason as to why Bowser was never there when you went to the same spot he was in in the overworld but I can't remember the specific reason I gave.
I was 7 when the original SM64 was released, i had a similar kind of imaginative play experience with it. the most salient in my memory was my sister holding up stuffed animals next to the screen and puppeteer them to like, interact with mario, and her stuffed animals and mario would go on adventures that i would guide to the different worlds and have conversations and such where i voiced mario and she voiced the animals. sometimes just running around the castle and playing hide and seek or tag.
Such a good video. I don't think I ever did something like this in 64 DS, most of my time was spent trying to get on top of the castle early or play the gambling minigames I think. But I had fun little games I played in other videogames.
In Ocarina of Time, you could hookshot onto the roofs of certain buildings, specifically the ones in Kakariko Village, so I loved to put on the red tunic and hookshot from house to house and pretend Link was spider-man. You could also hookshot onto a pole in the windmill which was like, the coolest thing ever to me. This is especially funny since I already had spider-man 2 on the gamecube but I preferred doing it this way LOL
In wind waker, you had this little island with a house on it, and you eventually get a deed for the house through a side-quest. So I decided to play out scenarios where Link had defeated ganon and just decided to live out the rest of his life on this small island. There really wasn't much to do on there but my imagination found a way to spend hours on that island somehow.
I also used to play Brawl, plug in multiple controllers and then play on either the big stages or my own custom stages. Then proceed to like, play out skits, kinda like those old machinima videos lmao.
Whenever a game had a big world with fun movement where I could just do whatever I wanted to, it really stuck with me. So yeah, this video def felt quite relatable to me. I think I would've been in love with all the open world games that are available today (especially tears of the kingdom) and I can imagine lots of kids that'll be grown up in 15-20 years will have lots of similar stories to tell. Hope to see more silly videos like this!! :D
Being able to use your video games just as toys is truly a magical experience.
you make me remember playing mario 64 all day and night, what a game. thank you.
this video honestly had me pondering about something i used to do. i remember when i was like 5 about 11 years ago, me, my brother and my cousins would boot up mk64 and go to block fort, and have each of us just driving around and roleplaying as the characters, and treating the forts as our houses. we even did "sleepovers" by going to another person's "house" and acting as though we were sleeping.
this video encapsulates really well that feeling of having a game that has its set rules and environments, but letting your imagination go buck wild despite the limits, creating a game within the game, as you said.
great video, and thanks for sharing your story!
sidenote: i really enjoy these videos of yours where you just rant about stuff, your breakdown videos are very detailed and well done, but nothing beats someone just yapping about something they like, it's good stuff.
I really love the pure unfiltered joy coming from this video
This is describing what we now call Strange and Unremarkable locations kinda
I used to absolutely do this in Super Mario Sunshine and the Sonic Adventure games. Death Chamber as Knuckles felt like the coziest place to me.
Love the sweater it feels like you're metamorphosing into Arcueid
reminds me of the Brawl stage builder where me and a friend would make an absolutely unplayable level that was two "houses" next to each other and we'd set the rules to infinite stock and time with all the items on and just "play house" as neighbours with wacky shenanigans ensuing; i couldnt possibly imagine getting even a lick of entertainment out of it today but at the time it was just an irreplaceable magical experience
When I was little and got all the stars, I used to pretend that the characters were going camping in the various painting worlds. So I needed to find places where they'd need access to food and water as well as places to safely sleep. My favorite place to do this was cool cool mountain because of the various campfires.
I did this too as a kid, but with the original Mario 64. I pretended Mario was a secret agent infiltrating the castle and he had to hide from the bad people. I even hid in the same hazy maze cave places as you.
This video was honestly so cute. Nothing like the wonder of a childhood.
I remember you talking about this on stream and being completely enamored with it. Weirdly enough hearing these kinds of childhood make-believe stories made me think of Mario Odyssey. That game is basically Mario 64, but with a whole bunch of goofy sidequests like growing acorns, showing enemies to different people and exploring niche areas. Almost makes you wonder if hearing people talk about stories like these are what inspired the devs to make Odyssey the way they did.
big yellow video about a game i cherish we WILL be watching immediately
This was a super fun watch, I love it
Dude this unlocked some deep gaming memories for me. I used to make up stories and modes in all kinds of games. My friends and i used to do free play in kirby air ride's city trial, and we'd build bases of air rides where we'd race to take all the good ones. Usually theyd be in hard to get places like in the volcano, on a tall building, etc. And then we'd raid each others bases and steal the rides from each other. Good times 😅
I did this with my cousins! We had an elaborate storyline, with each of us giving our preferred Kirby color a name/backstory, and of course a preferred location for their house. There was a whole ass family tree with fake relationship drama and everything lmfao, shit coulda been a soap opera with how much we got into it.
As a kid I used to gather up every item/enemy in the levels of SMB2 (The All Stars version) that had waterfalls and throw them into the waterfalls as "ingredients" for a giant soup
Closest thing for me would probably be my experience with the gen 3 Pokemon games, which were my first. I'd spend a lot of time I think just going on walks in routes and towns just to enjoy the scenery. I'd try to find the place on the route with the best view but also the most hidden place. Like you said it just made me feel cozy, I liked imagining I was there in that forest, or out in that country side, or on that beach, or in that cave, and I think that inspired a lot of my love for being out in nature as an adult
I also fell for pretty much all the playground rumors (mainly getting to go to space to fight deoxys after beating the elite 4 100 times) but I think I just wanted any excuse to spend more time in the games. I'd always be training random pokemon on random routes just to get to know them and the areas better, and when I was grinding the aforementioned 100 elite 4 victories I'd always bring a few different pokemon with me to see how they'd do. At one point I think I tried to beat the elite 4 with an overleved Spheal using only sheer cold. I just couldn't conceive that the game would ever stop having things to offer me
I was a huge sucker for the playground rumors you know I spent hours upon hours looking for Waluigi
@@BigYellowSilly forget L is real, W is real (ignore the fact that Wario also starts with W)
Justice for my mans Waluigi, he doesn't deserve to be sidelined the way he has been
As child i liked to build secret bases or vaults in minecraft imagining some world ending scenario. It was like cozy little places where i had everything i wanted and full control without need to leave outside.
my personal experience
I maxed out the playtime in Paper Mario 64 as a child. After I beat the game I loaded the save right before the final boss and backtracked all the way back to toad town and then would just sorta hang out in various locations in the game and make up new adventures for Mario. Eventually I printed out all the character sprites and cut them out so they could be real, I still have them for some reason.
Anyways now the game has a randomizer so it's kinda like I get to live that for real
Fun video, being a child is whimsical
i played paper mario way too much and id reach the chapter 2 pyramid get stuck and restart
The reason why Yoshi can't enter Big Boo's Haunt likely is because then you could unlock Luigi before unlocking Mario
12:09 big yellow dreamworks face
While it isn’t a video game, some of my most vivid childhood memories are playing with dozens of Mario plushes or Pokémon cards and just sitting on the floor, telling whatever story I wanted to hear that day. I was particularly attached to my Iggy plush, he was just my absolute favorite for no good reason so he got to be the main character all the time, and for the Pokémon cards I would draw one at random from a massive pile and whoever I picked up got to be the main character that day (except for Arcanine, I played favorites and would just decide they got to be the focus that day). I could sit on the floor dreaming up dozens of stories at a time without a care in the world and I’m hardly embarrassed to admit that sometimes when I’m feeling down; I’ll still bring out my plushes or cards for just one more story
I love how you rate your own made up hiding places based on your own made up, very underdeveloped rules of en event that will never ever happen.
This is the kind of stuff only children can come up with and it is super fun.
When i was like 8 years old i played in a lot of chess tournaments. It was very common in between matches to play ds games in a group. People would often swap cartridges so you could play games you didn't own. I was borrowing a copy of mario 64 and really enjoying it until the fire alarm went off. I had to evacuate with my parents and go home. Still have the cartridge to this day. So sorry Tyler, i still feel bad when i think about it
Damn Yellow’s approaching maximum yellow aw beans
I never did anything quite like this, but I did have a comfort game that I played very wrong.
I was absolutely obsessed with Majora's Mask on N64 as a kid. My parents were separated and I spent some weekends with my dad, when he would do his errands. The checkout lane at the grocery store was right next to an integrated video rental store, and while my dad was checking out, I would run in there, grab the rental copy of Majora's Mask, and just stare at the back of the box in wonder. I did this for months, I think, every time we went to the store.
It was easy to buy me a birthday gift that year. I got an N64 with Majora's Mask, which I absolutely loved and played all the time. But I found the game really scary, and would not leave Clock Town. I was perfectly content with just doing everything inside Clock Town over and over on loop. As I got older I would venture out a little more, but was still too scared to face the 4th area with all the undead enemies. I didn't actually beat the game until I was an adult and got the 3ds remake.
Also, at the start of the game you play through a section where Link runs through a forest and Link does these cool jumps off some logs that he doesn't do anywhere else in the game Sometimes I would make a new file to play the opening over just to see those jumps.