Rebel Galaxy Outlaw (Zero Punctuation)
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- Опубліковано 7 лис 2024
- This week Yahtzee reviews Rebel Galaxy Outlaw on Zero Punctuation.
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Watch this week's Zero Punctuation episode covering Control at the link: www.escapistmagazine.com/v2/2019/08/28/control-zero-punctuation/
Escapist without citing other games what would make a perfect game to you?
@@jackjensen9975 Ride to Hell: Retribution.
Yahtzee did you ever review a Tony Hawk game in an old video? I'm new to Zero Punctuation by the way.
Why isn’t this on the Escapist channel?
@@joeyparkhill8751 It doesn't look like it. He's referred to THPS Underground before in other videos but seemingly no reviews
So if you're an outlaw in a rebel galaxy... Are you a law abiding citizen?
Wouldn't they cancel each other out? That makes you a non-entity probably...
A Star Citizen, perhaps?
@@tikatuwa So a glorified tech demo?
You see, it's like that pirate town from Sly 3. Everyone's a pirate, but if you piss of the wrong person you get strapped to the front of the ship to drown, or get your organs sucked out in the case of space.
Well you're a model citizen of whatever entity they're rebelling against, probably. It's a bit like being a privateer.
Although privateers were really just government-sponsored pirates though, so the lines between rebel and outlaw hunted by the rebels are probably pretty thin.
"Magenta Game"
Why are you so good at coining terms Yahtzee?
Shame for the really good terms that gets abandoned like spectacle fighter
Spectacle fighter is an awful term because it calls to mind fighting games, but the genre Yahtzee tried to coin that term for are more akin to beat-'em-ups. Spectacle brawler would be LOADS better.
John Paul Quevedo Sometimes coining these terms can backfire, i.e. PC Master Race
I still think of them as spectacle fighters!! *sniff*
@@Waffletigercat it's still better than "character action game."
@@armorfrogentertainment I'm sorry but character action game is better than spectacle fighter, because at least character action game doesn't seem to be referencing a non-relevant genre.
Here is hoping we will get to see more of Yahtzee's flying waterslide spaceship in the future!
Make like Nintendo and recycle those animations
369 likes,just saying
We don't...
Honestly, I'm not sure why Rebel Galaxy ditched its old playstyle. I haven't gotten around to playing this one, but I liked the more capital-ship focused version. Sure, you couldn't go up or down, but there was something appealing about warping into a pirate's nest and dumping a hot steaming broadside of lasers up their ass. Also, the one thing I will say without any question is that the music was better. Soooo much better. It committed to the sort of western vibe it had going on with some neat Southern rock. Seriously, why not just build on that game? The only things really wrong with it was that there wasn't enough meat in certain places. Just flesh it out more and you've got an awesome and unique space game, not discount Elite Dangerous, Borderlands Edition.
Apparently, this is the game the devs originally wanted to make but changed it when they saw Star Citizen and No Man's Sky on the horizon but after they saw how different they were to their original idea, Double Damage devs decided to retry their attempt for the sequel.
I do agree that the first was better while I like the customization features of outlaw, I do miss the capital ships and ramming maneuvers of the first one :(
I’ve gotta agree, particularly on the music front. Whenever a song that was in the original came on in Outlaw I’d be simultaneously happy that it’d come on and saddened that it was by far better than any of the music Outlaw had added
@@ZZMonkeysUncleZZ says the one that said piloting is for droids.
I loved the giant capital ship broadsides of the original and hope they revisit that as well but I'm also happy to get a modern Privateer style game. Calling it a discount Elite Dangerous is disingenuous as it was trying to be Privateer/Freespace (depending on which control scheme you opt for) and it succeeded at that, perhaps copying Privateer a little TOO closely at times to its detriment. I think there's a place for more casual space fighters. Don't get me wrong I spent hundreds of hours in Elite Dangerous but there's only so much of it one can take.
@@SeekerLancer THIS, so much THIS. (also have a stupid amount of hours in Elite: Dangerous)
I'm Commander Shepard, and this is my favorite channel in the Citadel.
I'm really enjoying this game. The combat is quite fast paced, the ships feel good to pilot and there's enough diversity in the world to not feel burned-out.
And as for the auto pursuit: there's a reason it has its own button to toggle on and off. It's meant for newbies to get used to the controls.
That bebop reference made me happy.
Planetes is my choice of space anime from the 2000s as it showed normal everyday people picking up trash in space instead of jet setting bounty hunters.
@@Thuazabi Planetes might finally get the exposure it deserves, what with all the noise around Vinland Saga, which is by the same author.
And that noise is well-deserved because both the manga and anime for Vinland Saga are really really good.
It's funny, I just got done listening to Will Save The Galaxy For Food and now every time I hear Yahtzee say space, I expect to hear from Jacques Mckeown. I loved that story, I really hope he continues the Interstellar Bum Pirates series.
Now back to Elite and “Space Commander Yahtzee, Hero of Space.”
"Will save galaxy for food: the game"
He died, isn't he now just an explorer? Christopher Yahtzee
Only on CNNITVHGTV.
Indie double dive (Because its that time of year):
1.Streets of Rogue
2.Dicey Dungeons
Yahtzee namedropping Cowboy Bebop makes me happy 👍
Tristan Bennett
Check out episode 8 of Dev Diary too
Mass Effect but with an average Joe
?
Mass effect but it's steamed hams
more like Freelancer for a new generation
Mass Effect but we follow the life and downfall of "Marauder Shields." From the third game.
As opposed to with Angry Joe?
Heavily armed postal worker? So you can play as Courier 6?
Man the first Rebel Galaxy was fun and this on is a good add on
I love the commitment to keeping the waterslide as the ship model throughout.
"These Haribos please Commander Shepherd" is a vastly underrated line
Which I preferred when it was called Borderlands, which I preferred when it was called Firefly, which I preferred when it was called Outlaw Star.
Firefly took a lot of cues from Outlaw Star.
Agreed.
Ya this game would be a lot more Outlaw Star than Cowboy Bebop. And now I have to go rewatch it. Thanks
Love me some Outlaw Star
Poor, poor Outlaw Star. I mean, there's misfortune, and then there's seeing another show introduced four months into your run that not only competes in your genre, but utterly outclasses you on every level.
Mind, Outlaw Star and Cowboy Bebop were very different shows with their own unique appeals. It's just that Cowboy Bebop is a timeless classic and Outlaw Star... isn't.
Aww... The title made me think of a now older Action RPG I quite liked playing called Rogue Galaxy.
Game is available on ps4 through playstation now
Also, anyone else who remembers that game, and later watched RWBY and thing Jaster Rogue(Your main character), looked a lot like Jeane Arc?
That was my 2nd favorite action RPG from the ps2 era
@@SageofStars Ha, yes!
@@xanabomb0 Ohhh, good to know! My hard copy died when I was close to the end of the game.
I m surprized how accurate his reviews are. This is 100% my experience 👍
This game is basically a Wing Commander Privateer remake. That game was a more cinematic Elite with more enphasis in combat. So out the Truck Simulator in space, in skirmishes and being chased by pirates. Also the colorful graphics are imitating in 3D the feel of the old pixel art used in the game rather than following the borderlands trend.
"Heavily armed postal worker"
Oh hi yahtzee.
Uncle Meth Wings is going to be my new account name in Star Citizen...
"Down came the volume slider and up came the podcast" describes my gameplay behaviour all too well these days. It's the primary reason why I have hundreds of hours in Slay the Spire.
You need your own channel. I always miss these.
He already has one.
His explaination for the appeal of flight games is exactly how I feel and why I love these sort of games.
Also a nice old school Privateer reference.
the 'rubber duck, duck, swan' threat meter is incredible
Man, those minion ships are really reminding me of the ships in Galaxy of Fantabulous Wonderment
Are you really looking forward to Borderlands 3 or do you just not want 2K to send evil goons to your house?
Looking forward to borderland's 3
Given the fact that he hate the last two Borderlands games - look it up - it's hilarious - I would say NO, he probably isn't looking forward to them
Plus, he lives in the middle of bum-fuck nowhere. Good luck even finding him 2K :P
2Scribble Eh I mean he hated them as much as he hates most games. They weren’t particularly negative by Yahtzee standards given that there’s probably 10-20 games he actually likes.
@@2Scribble He lives in California now.
I can't be the only one who enjoyed Yahtzee's surprisingly painless admission to enjoying American history, despite his general contempt for us.
Joshua Zane I assumed he meant the dollop, a history podcast with plenty of contempt for America
I loved the original Rebel Galaxy myself (for those who don't know, this is actually the second game, which hilariously, is a prequel to the previous one), and I wonder how much this is one improves or changes upon the original formula.
Sadly, it's EPIC exclusive, so I'll either wait one year for the Steam release, or honor this game's theme and get it from the Red Devil Cartel :P
Its also on the switch btw
The impatient spacecraft shown at 1:32 is a human starfighter from Unreal Tournament 2004 (AS-Mothership mission). You may do with this information as you please.
Thank you for your tireless servace nerdboi. Also: great name
I enjoyed the original Rebel Galaxy, this saddens me.
Nothing quite like making a ship made for ramming and drilling enemy ships with mining lasers.
Yeah, me too. At least first one had capital ships...
if you actually pay attention to what he's saying he's exactly describing the first game only with dogfighting instead of naval combat. He just doesn't like it, presumably because he's forgotten how games like X-Wing and Wing Commander actually played.
Also it's pretty hilarious that he describes the soundtrack as generic rock, it shows how out of touch he is with 'the kids these days' he's pretending they're pandering to.
Mm yes all the fellow kids listen to dark country these days don't they
I downloaded the first one on PS4. I was in love at first but fell out fast. I diligently ground resources and upgraded my ship, but soon found that the enemy ships in story missions were far too powerful for me to possibly fight. I figured that I needed to upgrade more but the next best ship cost something like 130 billion credits, which I estimated would take literal hundreds of hours to grind out. After I had sunk over 80 hours in and maximized most of my systems, I still wasn't nearly strong enough to do missions in the latest solar system, and I was only three solar systems in. I was finally like, "What the hell am I doing?" and uninstalled.
@@netzachTM This one has npc capital ships
The art in this game reminds me of Heavy Metal 2000 but with less nudity
Too bad. More nudity the better.
Yup, that sounds about like an accurate assessment of the game.
Knowing that Yahtzee will one day review *HuniePop*
it fills me with determination!
I'm proud that you haven't given up 🤠
I would've gotten here sooner if I wasn't busy playing that game for my own ZP-style review of it.
Thank god a couple of hours of mining can finance you the most expensive ship with upgrades - otherwise I would have put the game down long ago.
Now I'm just breezing through the main missions. Ok game, but not one of those space sims I'll feel the need to reinstall.
I like X3 for my "space trucker broken up by occasional dogfights" fun
This review reminded me how good Elite Dangerous is.
@@Texelion Star Citizen will be what we all hope the next space game is/was if they can actually make it all work. I've backed it in the hope that it is.
@@McLoven-vm1ck Hell yeah brother, i will buy that new $675 ship as soon as the nigerian prince that emailed me will transfer all my savings back
I see Yahtzee has recently been to a playground and thought "How many metaphors can I concoct with all these various objects?"
Must be the hidden object clicker gamer in him. Though, an object clicker in where you have to make metaphors out of the objects isn't the worst idea...
Damn, an uncle wiggly wings reference. Thats a deep cut.
I don't understand why Space Sim games keep trying to cut out all the transport and docking procedures. Star Control 3 made this mistake all the way back in the 1990s! Players like travelling from place to place under their own steam rather just pressing one button to auto-dock, it makes them feel in control of their own destiny and exploring rather than just tapping on a list in a bar chart-filling simulator. The journey is the experience, so the shortcut defeats the point of playing in the first place. Elite Dangerous is the only space Sim that seems to understand this - as much as lining up your ship to the landing pad is a "chore" you're always engaged and paying attention each time you dock. Every other game, like Rebel Galaxy Outlaw, No Man's Sky etc. forgets that you've got to truck to have a trucker persona and fast travel destroys it.
Because most of people find those parts annoying, almost every major 3D spacesim in the 90s (except Wing Commander but even then you just had to line up and press a button) had autolanding because in the original Elite it was the part most people hated or couldn get the hang of. And make no mistake: I like landing in Elite: Dangerous and I find it easy while most people seem to find it awkward regardless of the controller they use. But Elite is almost a job in more ways than one, I haven't touched it since January because it takes a lot of time to go anywhere because everything must be in real time and real life takes too much time. Wing Commander Privateer and this game follow the simple fact that a lot of people just don't like or just don't have the time to stay staring at a screen pointing in a direction. Because note: this is basically a remake of Wing COmmander Privateer (the first one, the second one was shit), it doesn't want to be a full sim (though it's a bit more sim-ish than the original, combat is more like Freespace than Wing Commander) but just a fun open-ended space romp.
YAY! It's Captain Meth Wings! XD
Ace Combat 7! You'll love it, or not... just play it.
I smell a contender for the “Bland 5” at the end of the year. If he even remembers it for that long.
"Outlaw Galaxy Rebel" (as in "one Rebelling against a Galaxy filled with Outlaws) sounds like an amazing way to overhyping being a new space sheriff.
1:27
"...Or a perplexingly heavily-armed postal worker."
Nice Pete the P.O'd Postal Worker reference!
Now I can't get the idea that all of life is summed up with "I HAVE BEEN DIVERTED" out of my head
On one hand - I played the game and found it a ton of fun. On the other all the points made in the video are pretty much spot on. In conclusion - RGO is by no means a bad game, but it's definitely "smaller" than the other sims... and priced accordingly, so I can't fault it, really. Play it in batches and you'll have fun. Try to complete it in one sitting and you'll get bored.
"Us Spider Nebula folk don't take kindly to rolled-up newspapers, boy."
I never cease to laugh at the end-credit quips.
Yahtzee, try Starsector, it's kinda like this but more deep yet less energetic. Even fighting is more like tactically moving your ships than fighting and you can only directly control your flagship. At first you're flying to black holes to find some old crashed ship for a pair of bucks to hold your trash heap with wings together and the next thing you know, you're a warlord with drug addicted miner colonies, which are all controled by illegal HAL clones, you've carpet bombed your competitor in lobster marketshare back to the stone age and your relatives now consider you commatose due to the lack of movement or communication. So yeah, if Yahtzee saw this, try it.
The day Yahtzee reviews Roller Coaster Tycoon
Marks the day I sold my soul for a cupcake.
it just occurred to me that the "which I preferred when it was called Borderlands" was the most positive thing Yahtzee has ever said about that entire franchise.
1:54 "Couldn't figure out how to stop." Not sure if the game had this on release but there is a flight training option on the main menu screen. Picked up this game finally and having a lot of fun during this time of Wuhan lock down. That's what gaming is all about. Having fun. Space, trading, adventuring, fighting and big explosions. What more can one ask for. It's a modern Privateer/wing commander with Firefly thrown in for good measure. I've played all the space games back in the 90's so controls aren't an issue for me and this is such a nostalgia rush as well. It's not Elite Dangerous and it's not trying to be thank god. The cut scene cartoon animation reminds me so much of the Heavy Metal movie. Oh crap, pirates on my six! See ya. :)
not sure why but the sitting on the middle part of a see-saw had me dying
Trivia: Firefly ripped off scene-for-scene key plot points from Outlaw Star. It did different things with them later, on the account of not being a harem anime, but it's still intellectual theft with the subtlety of ramming a truck into a bank.
Ok you got me at "harem anime".
Every story is rip off of other stories, get over it.
Pan Limak note to self : fiiirrre flllyyy issss nnnooottt a hhaaarrrreemmm annniimmmayyy
Alright, thanks
@@flyingfree333 It's one thing to make the kind of story that already exist. It's another to see someone put a woman in a briefcase, recreate that scene moment for moment, and then carry your advertising on it, among other things.
I hope someone steals some patent or artistic work from you one day, so you learn what I mean. Unoriginality is fine, theft is not.
That Columbo reference was a pleasant surprise. I feel validated.
You can tell Yahtzee doesn't like a game when he spends a good part of the video talking about how good another game is.
Yahtzee never played the original Rebel Galaxy, I see. The way to increase and decrease speed feels just like the first game: "Full Stop", "One-Quarter Impulse", "Half Impulse", "Three-Quarters Impulse", "FULL SPEED AHEAD!".
And then there's the option of boosters, which I personally call "DAMN THE TORPEDOES" speed setting
I felt very similar about the first Rebel Galaxy, which I got as a free PS plus game (Which I should say probably flavored how I felt about it). However, I eventually found myself thinking about the game and going back to it for exactly these reasons. It feels like very low-risk gaming and there is something freeing and relaxing about that. I hate mediocre media more than "bad" media, because I think mediocrity is far more dangerous to creativity. This game's predecessor was the exception to my rule, I found its mediocrity appealing.
The studio is tiny. If I remember right 2 persons plus some contractors. For a studio of that size, it is far from mediocre work. And the game is also not risk-free in any way.
so it's not just me that unwinds with truck simulators and podcasts?
if i'm making a long journey, it'll be truck simulators and audiobooks
And at 3:14 Yatzee's little minion strikes again! Good job!
"Its uncle meth wings!" A WWII reference I see
This title made me think of his last book, I guess because they have galaxy in the title as well. The audiobook of his second in that series comes out soon, I can't wait :D !
That first line about SE8 GoT fucking NAILED IT.
I'm having a blast with the game. It's pretty relaxing.
My next FTL Ship shall now be named "Uncle Meth Wings."
Bounty hunter with a roll of paper towels! 😆😆😆 You are genius, man!!
Came here to see if Yahtzee's still got it after all these years
"Back before mass effect finished itself off with all the grace and elegance of the last season of game of thrones wanking into a bin"
He's still got it.
I always maintained that Elite Dangerous could've used some space saloons
Creativity award : Bonus points for straping Rafale wings on a waterslide
I never did understand the criticism against auto-docking in space games. I mean you COULD dock into space port manually, possibly very reliably, but if you're running a space station, do you REALLY want to leave docking up to the pilot? It's entirely more realistic to have an automated docking system to avoid damage to ships, the station, and loss of life. Ever watch Babylon 5? Whenever someone docks in B5, they surrender control of their ship to Babylon 5 command and control, and are guided into the docking bay, and there is a scene where a pilot attempts to divert course within the docking bay due to a computer error, blows out his cargo, damages the docking bay requiring days of repair, kills a dock worker, and indirectly causes a dock worker strike over safety concerns. It's better for everyone involved to leave docking maneuvers up to a computer.
I know, right? Even in the real world, a lot of the large ships are brought in and docked by tugboats and port-paid captains who take over. It ain't exactly a stretch to assume auto-docking would be a real thing. (Not to mention Yahtz seems to be thinking this is more of a simulator than it actually is. It's more of a space sim lite.)
That bit about ship docking I didn't know.
@@mystbunnygaming1449 Yeah it's for some of the huge cruisers and also some of the trickier/smaller ports, there's places where they have their own people who will be ferried over to the ship and their sole job is to dock it up. Can't for the life of me remember what their job titles are, but it's done to avoid major disasters to the ports and also avoid damage to some very large and expensive ships.
Logically speaking could be simulating the space travel part as well because in the future complicated things like docking in a space station could be incredibly hard especially if your multitasking or are using the cheapest model available for your needs because your boss is skimpy so you have an auto dock I kind of docking V.I. that recognizes when you enter a specific area of a space station or planet and it sets everything up so you can you know dock or land. The vi could also be monitoring you to prevent you from going off the script and taking the company vehicle for a joyride
Thought everyone forgot about that little Columbo line from you and Gabe drowning out E:D did ya, Yahtz? Admirable try.
It came out on the Xbox last week. I’m really enjoying it. Elite was too damn fiddly for me, so this fits the bill nicely.
I preferred this game when it was called Tachyon: The Fringe
Can't watch Zero Punctuation with Zero Subtitle. Will they be added later? Or is there a button I missed? Not too familiar with UA-cam's features.
I’d be interested in your take on the original Rebel Galaxy. A Broadside based capital ship space game.
4:59 That threat level wasn't above mild, it was above mallard
☝️😃
Me... I play a bounty hunter in e elite: dangerous. But sometimes, you know, you have to take advantage of the boom economies, or take passengers on sight seeing tours; swapping my additional fighter hanger for a first class passenger cabin.
Firefly wasn't called Cowboy Bebop, it was called Outlaw Star.
Seriously look it up, Whedon basically ripped off everything about Outlaw Star right down to the victim of experimentation girl lying in a suitcase
Also if you're complaining about the controls of Rebel Galaxy Outlaw then it's REALLY BEEN A WHILE since you've played an actual space dogfight sim, eh Yahtzee?
Everything is gonna look like it rips off Outlaw Star, simply because Outlaw Star didn't have anything it wanted to say besides "Look at how cool space is, please like me"
It's basically flypaper for hacks, I wouldn't be surprised one bit if Whedon made Firefly the way he did without seeing a single episode of Outlaw Star. (Even with that weird fetishization of chinese symbology going on between those two. So oddly specific)
Endless Sky is my preferred bumming around in space game, but that's only because EV Nova isn't really supported anymore.
Whenever I dock or autopilot, I get a badass (skippable!) cutscene for a couple of seconds showing my ship swooping in to land or swishing past the camera, which is very immersive without being tedious.
Honestly, my only gripe with this game is that the random encounters trigger just a little bit too often. Elite Dangerous handles this well by only having randoms target you when you've got cargo (which is the only thing that makes cargo runs a challenge), whereas RGO will have them constantly interrupt you no matter what you're doing. That can get aggravating when what you're doing is flying back out to a mission you've already died on several times, or just trying to get back to a base so you can dock and save the game before going to bed at 2:00am. :p
Game of Thrones burn! So topical yet so satisfying
Still have that controller, most immersive experience ever
I was honestly surprised to hear they'd even *made* a sequel to Rebel Galaxy. I picked up *that* game for free on a PS Plus subscription a while back, and from the time I spent with it, can confidently state that 'free' is precisely what I would've payed -- being firmly on board with the Elite: Dangerous crew, the game just felt like a half-hearted wannabe in a halfway-decent-but-still-boring sci-fi frontier.
(...Speaking of unexpected sequels, this video was followed up for me by an add for Kerbal Space Program 2. ...Wwwwwhy?)
It's very disappointing that the story-missions do not provide any reward credits. It forces the player to grind the same side-missions over and over, whose threat levels are meaningless. There were times I would be insta-gibbed in a "low" threat level mission and would dominate an "average" threat level mission (I never even tried the higher threat level missions as it never seemed worth it. As a result, I spent the majority of my time in the game just grinding credits to buy the Coyote ship and outfitting it with four of the most expensive weapons (I can't remember the name) and two of the ammo-based long-range mass driver weapon things, with two swarm missile launchers. By that time, I had about 15 more story missions and never upgraded ever again.
The game could have used several more ships other than the "secret" modified models that I didn't even know about until after I was done with the campaign. There are also not anywhere near enough types of weapons or weapon classes and far too much limitation with power usage. I feel like if I earn $500,000 credits even after I have the Coyote upgraded to its maximum, I should be able to do something more with the money other than buying that stupid trade port in Enterprise (I think that's the name of the system...).
Anyways, I - by no means - dislike this game, I was just super disappointed, burned out, bored and ready for it to be over by the end.
Glad He's still in the boat with elite dangerous.
I loved Rebel Galaxy.
Don't know what that says about me, but there it is.
Now I'm wondering what he's going to do when Outer Worlds gets released.
Hey now. Some of us like plain chips. The pure deliciousness of potatoes and salt. Wonderful salt, as it washes over me and fills my being.
I really want space trucking missions. Do I have to replay elite dangerous?
So in short, Perfectly Balanced... as all things should be
"Perplexingly heavily armed postal worker." Before cars and armored cash transports, postal workers were absolutely packing heat. Shotguns, pistols, knives, pistols that are also knives... If you can't send something through the magical electro-wires or the Arcane Aether, it has to go by the post, and by golly that makes a tempting target for people who also have shotguns, pistols, knives and pistols that are also knives.
One of the main things I liked about Rebel Galaxy was the way it simplified spaceflight games. It was kept on one plane of varying altitudes, but you forgot that when you really got into the crux of combat. Zoomin about to rock n roll music without my inability to figure out 3D realism space sims being an issue.
RG:O's core game just feels like a lesser-grade Elite Dangerous clone- complicated and disorienting. RG was its own unique thing, fast-paced and easy to figure out. C'est la vie
Calling something an ED close makes you sound like a 12-year-old. If you at least call it a "clone" of the original Elite or Privateer or Freelancer. Some games are a clone of something that created or defined a genre, but not the 20th game in that genre.
If you play RGO on higher difficulty, where you don't have the noob proof assists than it is way more of an old-school space sim.
You kind of hit the nail on the head though. That's my whole point. It's been done 20 times. What makes this any better or any worse than the next game in the line?
~Weird video game knowledge elitism makes you sound like a hipster 30-year-old.~ I don't give a fuck about what era of space sim we're talking about, 'old-school', 'new-school', it's all the same meandering bullshit.
ED is just a topical comparison- 'clone', yea, maybe is a misnomer, but who gives a fuck. My point was that Rebel Galaxy had momentum. Though that's personal opinion, since when you were playing Freelancer, I was playing shit like Escape Velocity. (Which, like RG, is only on one plane.) The point is that it's now just one more in the line of a rapidly growing archetype. At least the 'one plane' thing didn't feel overdone.
Didn't even know Privateer was a Wing Commander spin off, it wasn't promoted that way here.
Man, it's a shame this game was worse than the original and that they went to epic. I really liked the first one.
@@BJGvideos complaints vary person to person. For me, it's a distaste for the console approach to making games exclusive to a platform, liking to have all my games in one place, and a general distaste for how epic likes to conduct buisness. I'm sure others will have different complaints however.
My coworker and I were just talking about Mass Effect. I wish they came out with another game that wasn't the pile of shit Andromeda was. It would be awesome to play as a Krogan during the Rachni Wars, or a post-Genophage Krogan trying to be diplomatic while being the typical punch-now-ask-questions-later character.
As much as I hate DLC's sometimes for being the bits and pieces cut out to squeeze money out of consumers, I think Mass Effect fans would flock to a game exploring what happened to the original Normandy crew members during the 2 years Shepard was missing in action (dead). Wrex became a Krogan leader, Garrus became the vigilante Archangel, and tons of other stuff with established characters and lore.
Actually getting a Mass Effect game pre-first human contact(in other words without humans) would be actually awesome.
ME is dead and gone, it'll 10 years minimum before anything new, anything sooner will only be "spiritual" successors.
I'm probably in the minority, but I like the concept and idea of starting your own civilization from scratch and meeting a totally different cast of species that you have to somehow ingratiate yourself into.
Bioware Montreal just did such an abhorrent irredeemable job of trying to bring it to life with their hackneyed story (a revenge plot, seriously?!), mediocre character writing, and incredibly lazy use of the incredible tech at their disposal that it fell apart and collapsed in on itself.
@@thedatatreader to quote Yahtzee "Now, that was the good idea. And this is how they fucked it up..." It had so much potential. I could have overlooked some bugginess and uncanny animation if the storyline wasn't such a disappointment.
"Perplexing heavily armed postal work" 😂
What podcasts do you listen to?