in Little Big Planet. 1, across multiple worlds youd see characters getting abducted in the game and it genuinely shook me to my core as a kid, that and the mummified bodies in "The Wedding" chapter
Those mummified bodies were so creepy. Don't even get me started on the monster pack in LBP1, with the spinning blades that was terrifying to me as a kid.
Bro says silent hill isn't a horror game, and then immediately starts glazing Cry of Fear again even though it's basically just first-person Silent Hill. All "pyro sucks" memes aside, I can't with this dude sometimes.
@@bananabread2137 Also the fact there are Jumpscares in Silent Hill. The Mannequins and Laying Figures constantly jump out from around corners and under furniture/scenery to scare the player. The first encounter with the Mannequins is a jumpscare immediately after you finish inspecting Mary's clothes. And that's all just SH2.
For the thing you said at the end, the Batman Arkham Asylum 3rd Scarecrow section is what traumatized me. I was a little 7-8 year old playing this cool batman game that I rented out from the library (my family wasn't in the best financial situation so this is how I got most of my games as a kid). So, imagine my fear when the game seemingly "breaks" when you're almost done the game. I didn't know it was going to happen, I didn't have a computer or anything for a walkthrough. I thought the game legitimately broke and that I would have to explain it to the library and somehow pay them back. As an adult now, I love that scene. I love how the developers didn't just use Batman's fears, but also you, the players fears against you. It's honestly 1 of my favorite parts of replaying Arkham Asylum. However as a kid? That part absolutely terrified me.
Same but creeper. I went into Minecraft mostly blind, so the first time I saw a creeper was terrifying. It was raining in game when I saw it emerge from the storm. It slowly walking towards me was scarier than any jumpscare lmao
I remember in skylanders, there was a bossfight where the boss hid inside the skylander portal, meaning you had to lift your current skylander to find her. That scared the shit out of me cus she popped up on the screen as i tried switching characters. Broke the 4th wall for me
Know which boss you mean, can’t remember the name of the boss but they were basically a giant floating head of a girl with pink bows, braces, long hair and green skin. Don’t think it ever scared me but I remember playing Trap Team and managing to beat them. Game franchise was goated btw
A game moment that scared me as a kid was in Super Paper Mario. During Chapter 2 you meet a young girl called Mimi who, at first, seems innocent. However, at the end of the chapter you watch as she snaps her own neck, spider legs sprout from her head and she chases you throughout the maze-like basement level. It was terrifying
I remember playing the Madagascar (2005) for the ps2 and there was one level, the baobab tree level, where you have to clean out the tree from these parasitic worms. And the sounds they made and the atmosphere just creeped me out. Especially at the end of the level where you have to play as Melman and avoid Alex and keep him away from eating Mort.
oh dude i remember that, i was less spooked and more like, disgusted by all the red larva. but yeah the "avoiding alex" part is straight up unnerving. But i think by far the worst part of the game is the spider level, that is just straight up advanced arachnophobia
There was a marvel game where in one of the chapters, you had the option to either do all the small fights that would debuff the boss, or just skip straight to the boss with all of its buffs still active, and if you skip straight to the boss you get a small bit of dialogue where he essentially says 'You're bold, but you're a goddamn idiot and we're not going to go easy on you, we're going to rip you to shreds' and that shit terrified me as a kid
I very much remember being terrified of not only one, but two bosses from the Ice Age 2 Video Game. 1. The giant ass spider boss 2. At one point in the game, you get swallowed by one of the two dinosaurs (Maelstrom I believe). You have to get out of his body, so you go through an entire level based around this, and at the very end you arrive at an arsehole basically, that has several tentacled eyeballs that you need to shoot in order to get out. I have no idea what gave them that idea for a boss.
I had forgotten this already, but this just reminded me of that. Ice Age games were some of my favorites back in the day but they had some really uncanny stuff.
That second part is strangely familiar to a boss in Dead Space 3 where you get eaten and have to fight tentacle eyeballs and leave through what I think is the ass.
14:25 The Neverhood. '96 claymotion point-and-click adventure video game. There was a moment when you have to spin a mysterious music box a couple of times, just for a monster to break a wall behind it and start chasing you. Most terrifying moment of my life at the time.
Grabbed by the Ghoulies was a big childhood game for me and there were several sections where severed heads on mantles would suddenly scream at you, and you'd have to complete a QTE to not lose HP. I would hide in another room during lvl2 waiting until I heard the scream to come back in and do the QTE
Resident evil 4 regenerator first encounter is absolutely terrifying. Before this point of the game enemy shows hurt animation when we shot them, because of this we know they died eventually. While regenerator body parts is blown up when we shot it , it regenerate back that body parts giving us a sense of "unkillable" enemy. Until we got the scope. The very same thing happened when we first encounter iron maiden, we know its weakness thanks to the scope but it doesn't died when all of the parasites dead."wait why its not dead yet?" That brief moment is terrifying , until we shot a couple of times and its explode.
Just to clarify. Jumpscares dont define Horror. You can make a Horror movie without cheap ass jumpscares, just like you can make a horror game without jumpscares. Big shocker.
Back around 2007 or so I remembered I played this series of games called "yetisports" and I can only remember how SCARED I was of the yeti character model in all of the games😭😭 The games on their own weren't actually scary at all but rather super silly and I hope there is at least SOMEONE ELSE who knows anything about them too T_T
I very fondly remember seeing all the promotional videos for Luigi's Mansion when I was a kid. The clip of Luigi's hollow face in front of the Mansion was one of the strangest and scariest video game moments I can recall.
A game that scared me is Fellowship of the Ring for the Xbox. And the moment - and I think everyone who played it will know where I’m going - is when you get caught by the Nazgul when trying to escape the shire. When one of the Nazgul catches you, there’s a sudden jump as he does a screech and a cutscene plays of the rider with him and his horse’s glowing red eyes as lightning blaring in the sky and he points his sword at you and shouts something in a demonic voice - “show me the ring!” I think, I’m not sure what he said even to this day. As I think a six year old when I first played this game, that terrified me. I had no idea about LOTR, I think the only other games I’d played at that point were the Harry Potter Xbox games, which were overall very child friendly. And so was Fellowship for the first level. The Shire was serene, idyllic, peaceful, and I don’t think I really understood what the game’s story was as I wasn’t paying that close attention. So when the night level came on, and the Nazgul were patrolling the shire, it created such a memorable uncomfortableness in me, but getting caught? That jump and cutscene traumatised me. Especially since this was a game with no autosaves, so I had to play through the whole game again. And I just remember being SO freaked out as I was replaying the happy Shire level with memories of that black rider and the dread of trying to get past him again.
it's so cool to see everyone bringing up this piglet game, it was crazy when i was young. an early scary video game memory for me is the knaarens in Rayman 3. those invincible angry creatures spewing awful lines about sticking bamboo under rayman's nails and other means of torture was insane. that's a core memory for me as you're pretty damn rocking the whole game, until this point. you're sat on your ass and told you're nothing now.
Holy heck those guys literally made me unable to progress further into the game, I was just stuck in some like cage and couldn't do anything to progress (I think you were supposed to lure them around and stuff, so you can walk past), pretty sure I actually knew what to do, but because it was just so damn scary I couldn't bring myself to play any further. I never completed the game because of that one level.
I remember those lines, the bamboo line and "salt his flesh" scared me as a kid, but today the scariest line from the Knaaren is "Make him write bad cheques".
I remember when i was a kid, me and my cousin had Nancy Drew and the Crystal Skull installed on my pc and the beginning cutscene where the main antagonist of that story shows up in a skeleton costume and jumpscares you. I got so scared i physically repulsed back and fell with the chair.
I played a game called Drawn to life the next chapter. It's for sure a kids game, designed for kids, but the ending involved a car crash that kills the mc's parents and it was... something...
A game that traumatized me as as a kid was Michael Jackson’s Moonwalker, I used to play it on my dad‘s arcade cabinet in the basement and there was one specific level in that game where instead of fighting thugs like you do in the majority of the game you’re in a graveyard, fighting zombies. And since the arcade cabinet was in the basement, this terrified the shit out of me because the zombies also made horrible noises and having to play the arcade cabinet with my back to a bunch of dark rooms always made me uneasy, and I could never play it alone
used to play this madagascar game on the PS3 where there was a stage that requires players to play as the penguins and trying to reach the goal by avoiding detection from humans. it was super scary to me because of how large the humans were in the penguins' POV and if you get caught they literally let out a shriek and grab you
1. Endless Ocean. It’s odd because it’s pretty calm for the most part, but there are times where there’s just no music and it’s just you, your breathing, and the sea which creates a very uneasy feeling. There are times when the game actively tries to scare you ghost ships and with notes you find about someone being cursed. 2. Another Code R (Wii). I don’t remember much from this game but I do remember getting a weird creepy feeling watching family playing it. The soundtrack added a lot to the creepy feeling, the soft pianos sounded pretty isolating.
Something that unironically scared me when I was like 5 years old was Shadow The Hedgehog more specifically the box cover of his game and intro which is really funny looking back considering what that game was trying to do.
Crash Tag Team Racing gave me weird vibes as a kid. Especially since most characters were stiff as a statue until interacted with or the underwater and dinosaur themed stuff.
14:23 I swear playing minecraft alone at night in my dark room and the music would make me feel lonely and also when the music stop while I'm mining at night and there would be scary sounds at random and this freaked me into a cold shiver and I always thought minecraft was just a kids game
I recently revisited Finding Nemo for the PS2/Gamecube, the moment that might've frightened me, was when the Travellers Tale's logo would rise up from the water. It was mostly due to the sounds of the waves moving, as it pans down to watch the logo rise from the water before fading away to a loading screen of Nemo's model looking around on a black background before thrusting us onto the title screen. I also remember being kinda scared of the later levels, where you needed to catch up to Bruce as Dory, but if you failed then Bruce would go into a frenzy, before it instantly cuts back to the start of that level segment like nothing happened. Such a weird game from one of my favorite movies.
What scared me was the first cutscene from Resistance retribution on the PSP (I know I should have not been playing this as a child), where the MC has to kill his brother because he is turning into a monster.
For anyone wondering, there's background music playing at this time 2:15 and more. This is Rust from the Hotline Miami soundtrack. I think it's the second game.
Why question this blessing of this Brit? I hope you no longer find the results of a song you hear and want to keep in your heart for 3 days bro 👎 @@TheSpaceMacaroni
Usually people say that Super Mario 64 is a unnerving game because its all a bit weird and has creepy undertones. But for me Super Mario Sunshine scared me sometimes. There is a level called Noki Bay which is really relaxing with nice music. The issue is that the water is dirty and Mario needs to fix it, so the locals figured out that the dirty water comes from the depth and you need to go down there to check it out. When you go through the level transition you will be greeted by a underwater city that is quite dark and deep, deep below there is a giant eel with four glowing eyes. And since its a bit far away and dark you can barely make out what it looks like so you just stare at this void looking back at you. Its basically babies first Subnautica Leviathan encounter.
This game legit made me learn to face my fear when I was a kid, it was legit the best horror game for me as a kid, when I completed the game I really change in some of my behavior in a good way, legit the pep talk of that the human give piglet is a little print inside me ! We hear mostly the bad/traumatized review because it what we want to search, anyway have a good day !!!
14:19. For me. Spyro 1 the og ps1 one. Those tree creatures that would eat you in misty bog. I replayed the game every moment I got as a kid, but I refused to go into that level specifically because of them
When I was younger I played a game called Skyblazer (SNES 1994) the final boss in that game creeped me out. to be honest a lot of the bosses in that game were weirdly designed. I still remember finally beating the final boss and bawling my eyes out.
14:30 I played Shrek 2 for the PlayStation 2. One of the last missions took place when Shrek, Donkey, Puss, and Mungo (the big gingerbread man) were breaking into Far Far Away to save Fiona from kissing Prince Charming. The specific level I’m referencing involved shooting down balloons full of milk that were meant to subdue Mungo. I recall the how intimidating it was to look out upon the sky full of evil balloons descending scored to panic-inducing music as the situation becomes increasingly dire for the main characters. I would always have my dad complete the level for me because I was too scared.
14:14 Funnily enough, the game that did this for me was Pixel Guns 3D. The one level in that game that scared me wasn't the Slenderman level, but rather the Silent Hill School. That level had a bunch of creepy and freaky stuff happening like classroom desks frozen mid air, the word "HELP" written in blood on one of the blackboards, and a library that looks fresh out of the Otherworld. Those factors accompanied by a great level soundtrack really creeped me out because PG3D isn't even a horror game and is the farthest from it. My knowledge of Silent Hill was very limited back then and I didn't know much about the franchise, so this one moment in the game stood out to me a lot
Two games scared me as a kid. One of them was The Legend of Zelda: The Wind Waker, more specifically The Forsaken Fortress. You lose your weapon, so you must rely on stealth to get past the guards. The way you would do this is by hiding in a barrel and moving when they're not looking at you. If they catch a glimpse of you moving, the game plays an audio stinger that is very sudden and fairly loud compared to the dead silent hallways. If you get caught, the enemy charges at you while sirens blare, and you get tossed back in your cell. Very nerve-wracking for a little kid. The other game was Splinter Cell: Pandora Tomorrow (my favorite Splinter Cell game, BTW.) The first two Splinter Cell games are very eerie. The soundtracks are especially unsettling. What scared kid me was a combination of pitch blackness due to me not knowing how to turn on the night vision goggles, and once again, the audio stinger that plays when a guard is suspicious of you, followed immediately by compressed audio of the guard going "Hey, what was that?!" Then the music gets tense as the guards search for you. I couldn't progress anyway due to landmines I couldn't see that kept blowing me up. I didn't know they were mines, so I thought they were either gusts of wind or blasts of boiling hot steam. This was all on the first level, BTW. As for trauma, it wasn't a game I played as a kid, but I saw a video of the top 10 scariest bosses in video games, and Piggsy from the first Manhunt game found his way onto the list. His appearance terrified me as a kid! I literally screamed and covered my eyes as I cried. I had to sleep with my grandmother that night because I was sure I was going to have a nightmare. Nowadays I love the guy and would love to see him in 4k HD in a Manhunt remake. Too bad Rockstar will never do that...
14:30 Endless Ocean Blue World on the Wii, open water exploration game about finding treasure and fish and stuff. Gave me a fear of open water because you would turn and see giant shadows in the deep that would always turn out to sharks or whales, but without fail I'd about drop dead every time I'd turn my character around and see a shark the size of a trailer house flying at me with its mouth open
I remember there was a location that was like a massive cliff with a dark abyss beneath. There was a crazy audio queue for it too. Freaked me out as a kid
@jaimayy I think that's the big in the Red Sea where you find the entrance to the old ruins. I remember wanting to find the mythical whale that can spawn out in the open and being so scared shitless that I could barely even look at the screen while I was tryna find it lol
@@jaimayyI've since refreshed my memory of this game on UA-cam and I think that's literally just called the Abyss in game..has a whalefall at the bottom called Whalebone Chasm. It's been years and I knew exactly what you meant with the fucking audio cue.
Rayman 3 was Traumatic for me. In the Level "Desert of the Knaaren" you are stealthing through an area to avoid these large indestructible creatures to reach the other side of the maze. All the while, the creatures are talking about ways they want to hurt you. The audio clip that still, to this day, live rent-free in my head in "Place Bamboo Shoots under his Nails" and it puts a shiver down my spine every time I hear them say it. It took me forever to beat that section of the game, so I was there for several days hearing these things, while I failed at stealth because I was losing my nerves whenever I saw one of them creep around the place. Rayman 3 is still one of my favorite games of all time, and in my Top 5 Best Soundtrack as well.
14:23 When I was a kid, I played Cabela's Dangerous Hunts 2011. There were a couple of levels in that game that terrified me. One of them is the 2nd level called Full Moon, where you were in a cold forest alone at night, surviving from mountain lions and Wolves. The forest itself was dark, with the full moon shining over the forest covered in snow. And while you walk around in the forest, all you hear is sounds of animals making noises, Wolves Howling, and sounds that will put a chill up your spine. And to top it off with the cherry on top, the ambiant music (which they also used in the main title screen) absolutely made the level more terrifying. Oh yeah and they made the Wolves scary by darkening their fur with Dark Grey and black and made their fucking eyes glow red.
13:02 Believing people's "core memory" on twitter is pretty bold considering they'd tweet something like "WHO DID THIS??!?" and it's them it's them who did it. they forgot they did it themselves.
i remember when, as a kid, i played a zelda game on my DS, phantom hourglass in the game you returned to this one dungeon that, after beating one of the games bosses, allowed you to traverse deeper inside to look for the next map (what was basically a map) to find the next dungeon and progress the game however, in that dungeon, there were these unkillable enemies known as phantoms, that would chase you endlessly until you broke line of sight or stepped onto a glowing floor tile. i remember being so tense any time i had to step out of that safe zone to complete any sort of puzzle, literally whimpering when i got spotted and trying to duck back into a safe zone
my core memories about games are not as much about games being scary, but them being uneasy and liminal. like i remember playing this Pink Panther game and it always felt too empty. like there were other characters and all, but in the lobby of the game you were all alone and it felt kind of uncomfortable. some of the levels felt empty too, and feel so to this day tbh. also i was both fascinated and terrified of the carnivore plant level. the other "empty" one was Syberia, it's an awesome game, and it is giving off that kind of liminal and lonely feel on purpose, i think. as a kid i kind of thought it was about dying alone, and it made me feel weird. both uneasy and sorta comfortable. idk
Here's what got stuck in my oldhead memory. The Bad Ending in Chrono Trigger, and getting "BUT, THE FUTURE REFUSED TO CHANGE" followed by the chilling Godzilla screech.
I remember as a kid, in Super Mario 64, in Peach's castle, there was a locked door and if you interacted with it, it would play Bowser laughing and Peach crying for help. Idk why but it scared me as a kid. The pokemon games did this too with the hex girl scenes in pokemon X and Y or Black and White 2. Also, my parents had the game Myst on their old box computer and I tried playing it. I was interested because my parents said they couldn't figure it out as adults and little kid me was baffled by this. When I played it, the feeling of isolation really set in. Its just a point and click game, but the setting of the abandoned island with the only record of people there being the machines and these books that showed stylized holograms of real people telling you to escape the island. It introduced a unique sense of dread for me and I think its why I appreciate horror like this.
There was this one level in Sly cooper 3 near the end of the game, which was Dimitri's scuba diving mission. You had to go into the water and search for parts, as sharks would wander the waters and chase you if they saw you. HOWEVER, When I tell you that even today the models for these sharks are on par with shit you'd see in Subnautica I'm *not* lying, and that isn't helped by the fact that they were VERY FAST and VERY SMART. Even last year when I went through the entire trilogy again I was still decently terrified even after having beaten it. You wouldn't think a game like Sly cooper would have some kind of scary or horrific element to it especially with how they portray the characters but that mission alone was one of the most unexpected things in gaming for me. Terrifying sea creatures already scared me enough, but I genuinely think that mission is what cemented my fear of them.
Suprisingly - the game, that got me scared, was Monolith's Alien vs Predator 2 (it's a 2001 game - you commented it briefly in Condemned), when I was 9-10. Marine Campaign specifically. Upon Level 5: Price of Admission, fighting Predator, there's a moment, where two marines are killed by two Xenomorphs and start fighting you. What was so startling or scary? You see - a xenomorph, leaping right into my face/monitor, causing the game to temporarly freeze, while "Frosty" (main character) explodes in gibs of gore. I remember not sleeping and dreading to progress further. What's interesting - the engine this game is made, Lithtech Talon, is pretty much compareable to Quake (back then) or Cruelty Squad (present). The aliens, depending on distance or difficulty, can run, crawl on walls, leap, stun you with their tail or bug out like a STALKER npc.. But that moment - head of a xeno, taking whole screen of a old monitor, freezing and then suddenly exploding my character in bits of blood and flesh. Was. Scary.
Sly cooper 2, there is a horror area where you had to capture ghosts. Dude, the sound the ghosts made and how they could go through walls and just be there. As a kid I put the game down and I finished it later as a teen. Then I was like why was I afraid of this? But this sticks in my memory
I used to watch "Macko Uško" all the time on the TV when I was little. There was this episode called "Zlý deň" where the main character went into a forest at night and got lost. The trees had eyes and were doing scary sounds and the music was horrible. I remember it to this day and I think I will never forget.
When I was a kid (probably around 5 or 6 years old or so), I really loved detective games and puzzle games (I probably played every 'I Spy' game from Scholastic), but my favorite ones were the Nancy Drew games released in early 2000s. I don't think I was ever spooked by any of those games quite as much as I was by the 'Nancy Drew: Message in the Haunted Mansion'. It's rated E for Everyone, but the music there, the old style of the house, the empty halls, the occasional 3D models of people that looked so out of place and moved unnaturally... really creeped me out. The game didn't really have "jumpscares" from what I remember, but sometimes things would move randomly, or you'd hear strange whispers, or a phone would ring, and when you picked it up, some garbled speech came through... I remember that the only time I shut down a game out of fear when I was a kid was when I played this game for the first time, and at one point a wooden statue of a swan nodded its' head in the corner of my screen. I could've expected anything from a game called 'Message in the Haunted Mansion', but somehow a moving decoration scared me the most. I stopped playing that game for a month before I could come back to it. I really want to revisit it now, if any games have that 2000s nostalgia, it's the early Nancy Drew games
If I had to say one thing that didn’t traumatize me as a kid but really creeped me out was the game over screen for Banjo Kazooie. The whole goal of that game was to save Banjo’s sister, Tootie, from the witch Gruntilda since she wanted to steal her essence and make herself beautiful. With the game over screen, it’s implied that the Bird Bear duo are dead and Grunty begins the process to transfer Tooties beauty to herself. The machines are whirring very loud and zapping while an eerie song is playing and Tootie yelling for Banjo to please save her, only for Grunty’s assistant to laugh and say they’re dead. The process is completed and Grunty steps out and she admittedly looks like a baddy, but Tootie steps out and she’s been transformed from a cute little bear into this grotesque monster. It’s not the scariest thing in the world, but 5 year old me was creeped out by it for sure.
14:18 when i was young i played alot of Angry Birds and i remember i got my hands on Angry Birds Seasons and i thought it was a good idea to play the Halloween levels. There was a level in one of the Halloween worlds where it took place in some abandoned house and in the walls there was a painting of the pigs that was referencing the iconic Scream painting by Edvard Munch, but the screaming character was replaced with a distorted green pig that had his jaw fully opened. What traumatized me the most about that was that the Pigs eyes were blinking.
As a kid, I was terrified of the soundbites that played in Oregan Trail 5 over compressed photographs whenever a wagon tipped over or someone got hurt. I had that compressed image of people standing around a grave lodged in my head for quite a few nights.
The game that traumatized me the most as a kid was Snowy the Polar Bear. It is a simple platformer, but the bosses and the boss music were terrifying to me at the time. But that one thing that really kept me on my toes was the flying clock. This bastard, if you spend too much time on the level, straight up chases you through the walls and kills you, forcing to try again and be faster next time. I once started crying when the clock guy showed up and was begging him to spare me, because the level was too hard and I didn't want to start all over again.
There was a game called "The tuttles madcap misadventures", each family member had their own level, I was playing the level underwater with the boy, the level itself wasnt scary but the moment I died from electric eels (because i never had died in that game) I fell in such a panic i can't explain that i just slammed the laptop shut, but what traumatized me was after a second of the laptop being shut the soundtrack from the level started playing in a lot louder volume, I thought that thing was possessed and ran upstairs, hiding in my bathroom and bawling my eyes out, I was like 5 and I was the only one home, the volume was so loud i could heard the soundtrack from the level playing all the way from the 2nd floor.
When I was a kid, I was playing Max Payne 1. In that game there was a dream level where you have to go through a mage of blood and the only way to find out where you have to go is by getting closer to the baby's crying voice. I played that game around 2003 I think and I was 9 years old. and now I am 30 and that image of that level is still fresh in my mind and still gives me chills.
Back then when I played the original Spyro The Dragon, I was weirdly terrified at the side boss Toasty for some reason. The aura of the of hidden portal, the burnt orange skybox in the level, the rabid dogs guarding the area, and the spooky pumpkin man with a giant scythe; it was all packaged into something surprisingly terrifying for me as a kid. And with the low graphics back then, I didn't even realize that the boss was just a sheep on stilts under a scarecrow costume. Low graphics really does enable your brain for horror.
I remember playing Super Mario 64 DS a lot as a kid (literal 5 year old) and I was absolutely terrified of Jolly Roger Bay in that game. The deep, dark waters made me feel really uneasy and scared me so much that I pretty much got every other star except for the ones in that level. I think that experience has manifested into me being scared of the deep ocean irl lol. Btw Mr Cynical, PLEASE make more videos like this. They may not get as many views as the daily drama slop, but they are actually on an interesting topic that people (including yourself) seem to care about. I can see that this is something you genuinely want to talk about, and that shows in your commentary and how you relate your personal experiences to the game. Much love man.
There were 2 games that I guess somewhat traumatized me as a kid. One was in Halo 2 when you play as the Arbiter in the mission Sacred Icon. The dark and eerie atmosphere made me scared to continue the mission until I asked my dad to play co-op with me so I could of overcome that fear I had. And the 2nd was playing the first F.E.A.R. game. I was scared to finish the whole game cause in some segments, random stuff would move or your hud and lights would flicker in scripted moments. And the introduction of the invisible assassin's that ran at you super quick to melee you and then hide just as quickly. Until later on I finished those games and love them dearly.
14:30 in Ratchet and Clank (2002) for the PS2 there was a planet called Aridia and a space station level that absolutely terrified me. The eerie music and the enemies always gave me an unsettling feeling when playing that as a kid, regardless it's my favourite game of all time
The Monster-Ock final 'boss' in Spider man ps1 scared the shit out of me. The fixed camera chase section where you couldn't always see him combined with the distance bar at the bottom and his blood-curdling screeches really gave you a massive rush of anxiety and terror.
my horrifying gaming moment of my childhood were: - metroid prime 1 on the gamecube: the room where you get the thermal visor is a tall cylinder shaped room, where the item is at the very bottom. when you finally unlock the visor, all lights go off and you HAVE to use the new thermal visor, making every enemy and thermal source visible and fight a good chunk of enemies. the combination of the light going out and having to fight while using thermal vision, which i have never really seen before. was terryfying.. i died for the first time in the game during this encounter and didnt turn the game on for 2 weeks. - the final boss of Mario & Luigi: Partners in time on the DS. the final boss is a 2 staged boss fight separated by cutscenes.. i reccomend you just watch the final boss.. you battle the princess of the alien shroob race and defeat her.. just to set free her imprisoned older sister which has a HORRIFYING design, not suited for kids.. also the music and the fact all main character are super frightened themselves... i lost the this second stage and i think i didnt try again until i could use my friends action replay to cheat the boss fight with max hp and max atk power
When I was young I loved playing Spyro on PS1, but was terified of falling out of the map. There was this feeling of just falling into the void that scared me as a kid. But the real trauma I had is playing 'Scary Maze' because my brothers told me to play it, and were standing behind me encouraging me to go on. I know I should expect it back then, but I was a kid and they were keep telling me 'See, there's nothing scary in this game' that made me continue. Was crying like crazy after that.
The giant Fish from Ty the Tasmanian Tiger. The way their attention snaps to you as they slowly swim closer and closer to then suddenly eat you terrified me of that level for years after. Runner up being turning around and suddenly seeing a Deathclaw behind you mid attack in Fallout 3 and NV.
What scared me wasn't a game itself, but when my PS2 wasn't able to read the scratched CD so the game froze, leaving no sounds or just repeating the sound, then leaving to unnerving at that time PS2 menu
I played this live action blue’s clues game for the pc when I was a kid. We’re talking way back in the day. The goal was to find three clues so you could go to the thinking chair at the end. But, If you exit out of the game, when you came back, Steve would say something like, “Oh! There you are, we’ve been waiting for you to come back!” I couldn’t find the 3rd clue. I’d keep coming back, but I couldn’t find it. So I stopped all together. All I could think about for weeks was that Steve was just waiting for me, forever stuck and disappointed in me that wouldn’t come back and help them find the 3rd clue. Fucked me up man.
14:19 I got slightly traumatized when i was playing a Ratchet and Clank psp spinoff Size matters. There is like a section where Ratchet was captured and experimented on a operating table with like needles and saws and shit. The entire level is an escape from the medical base. You have to fight these doctor robots with needles inside some F.E.A.R 1 ah rooms.
Team Fortress 2, Upward, alone. Had an internet outage at that time, and it was late at night. Something eerie about being alone in Team Fortress 2, just hearing the ambient noises and your own footsteps. Feels more like a horror game, despite the bright colorful style.
*it was 2011, playing PC Minecraft for the first time after seeing all my favourite UA-camrs play it, and at 11pm at night alone in my house, young age, my dirt house, played Minecraft for 2 days alone in my world, sunny day, no music was playing, just me in the forest walking about, no mobs in sight, just this dark forest with moody light inside it and then I heard a cave sound for the very first time ever. I threw my headset off and unplugged my PC and jumped in my bed and cried while clutching my stuffed animals* 😭😭 *If I remember what the name of that specific cave sound effect was, I will reply here with it.*
A traumatic memory I have is the asylum part in psychonauts. Playing it on a barely lit tiny CRT tv in an attic. There was a character that made high pitch squeaky noises and ambience where the rats or bugs attacked you, but it was too dark too see. It was just horrifying.
That one scene with Mörkö (The groke) in moomins winter adventure episode from the moomins animated TV show from the 90's. The scene after it was creepy too but it's the first appearance of the groke in that episode which left a core memory for me and my younger brother.
The scariest thing for me as a kid was just Resetti in (Earlier) animal crossing games. For some reason, big and disoriented text in dialog boxes unsettle me.
as a kid, I used to played Winnie The Pooh's Rumbly Tumbly's Adventure on the Gamecube. that game had one level where u needed to avoid heffalumps and the sound design, while goofy in retrospect, was actually terrifying for me. I was too scared to finish the level because the heffalumps made their stumping noises louder the closer they were to you
when i was a kid, anything that has a stealth mechanic is basically a horror game for me. the feeling of being found out and being chased is just scary for me as a kid.
I played ZombiU, that intro sequence where you have to run while being chased by 3,000 zombies genuinely terrified me. I ended up playing through the game months after and its genuinely fun and tense.
Please drop a 3 hour long review on piglets big game on the main channel
30 hour analysis
How do you farm likes on every video
@@sowish I turn myself into a pickel motry I’m pickel rick
yes
Is that the xbox 360 catgirl profile pic? 💀
Just like piglet, we’re all little piggies for slop
We're all piggies for Pyro 🤤🤤
@@bigsmoke4385 wtf
Was that an Angry Birds reference?
No
🐷🐷🐷
in Little Big Planet. 1, across multiple worlds youd see characters getting abducted in the game and it genuinely shook me to my core as a kid, that and the mummified bodies in "The Wedding" chapter
Those mummified bodies were so creepy. Don't even get me started on the monster pack in LBP1, with the spinning blades that was terrifying to me as a kid.
The LBP games were goated
the LBP jeff the killer and jason levels were enough for me
@@rbrd_clan5944 me and some guys I know played those all the time
real
pyrocynical can’t comprehend the fact that a horror game can have no jumpscares
Bro says silent hill isn't a horror game, and then immediately starts glazing Cry of Fear again even though it's basically just first-person Silent Hill.
All "pyro sucks" memes aside, I can't with this dude sometimes.
which is even funnier considering the fact that he made a video about darkwood, a horror game without jumpscares
@@warbossgegguz679 sounds like a big cope, just as big as his commissions
@@thelegalmexican9860 one joke andy
@@bananabread2137 Also the fact there are Jumpscares in Silent Hill. The Mannequins and Laying Figures constantly jump out from around corners and under furniture/scenery to scare the player.
The first encounter with the Mannequins is a jumpscare immediately after you finish inspecting Mary's clothes. And that's all just SH2.
For the thing you said at the end, the Batman Arkham Asylum 3rd Scarecrow section is what traumatized me. I was a little 7-8 year old playing this cool batman game that I rented out from the library (my family wasn't in the best financial situation so this is how I got most of my games as a kid). So, imagine my fear when the game seemingly "breaks" when you're almost done the game. I didn't know it was going to happen, I didn't have a computer or anything for a walkthrough. I thought the game legitimately broke and that I would have to explain it to the library and somehow pay them back.
As an adult now, I love that scene. I love how the developers didn't just use Batman's fears, but also you, the players fears against you. It's honestly 1 of my favorite parts of replaying Arkham Asylum. However as a kid? That part absolutely terrified me.
Imagine being the devs of Piglet's Big Game and suddenly seeing the game gain so much traction online because of the SH2 Remake.
I still remember the first time I saw an enderman chasing me
that must've been vile
Same but creeper. I went into Minecraft mostly blind, so the first time I saw a creeper was terrifying. It was raining in game when I saw it emerge from the storm. It slowly walking towards me was scarier than any jumpscare lmao
Lol fr
@@the_real_and_only_kaori😂
@@mfcx3438 fr😂🎉
I remember in skylanders, there was a bossfight where the boss hid inside the skylander portal, meaning you had to lift your current skylander to find her. That scared the shit out of me cus she popped up on the screen as i tried switching characters. Broke the 4th wall for me
Oh ma god
Core memory rediscovered
Skylanders…. Swap Force. That’s the one.
Know which boss you mean, can’t remember the name of the boss but they were basically a giant floating head of a girl with pink bows, braces, long hair and green skin.
Don’t think it ever scared me but I remember playing Trap Team and managing to beat them.
Game franchise was goated btw
those zombies in skylanders were the freakiest thing when I was young and they still look pretty off even now
I totally forgot about that boss.
A game moment that scared me as a kid was in Super Paper Mario. During Chapter 2 you meet a young girl called Mimi who, at first, seems innocent. However, at the end of the chapter you watch as she snaps her own neck, spider legs sprout from her head and she chases you throughout the maze-like basement level. It was terrifying
Super paper Mario is fire
I remember playing the Madagascar (2005) for the ps2 and there was one level, the baobab tree level, where you have to clean out the tree from these parasitic worms. And the sounds they made and the atmosphere just creeped me out. Especially at the end of the level where you have to play as Melman and avoid Alex and keep him away from eating Mort.
oh dude i remember that, i was less spooked and more like, disgusted by all the red larva. but yeah the "avoiding alex" part is straight up unnerving. But i think by far the worst part of the game is the spider level, that is just straight up advanced arachnophobia
I thought I was the only one who was afraid of that level. I hated going through it. Just the look of the worms and the strange bulbs they come from
holy shit im not the only one who thought this!!
There was a marvel game where in one of the chapters, you had the option to either do all the small fights that would debuff the boss, or just skip straight to the boss with all of its buffs still active, and if you skip straight to the boss you get a small bit of dialogue where he essentially says 'You're bold, but you're a goddamn idiot and we're not going to go easy on you, we're going to rip you to shreds' and that shit terrified me as a kid
Marvel ultimate alliance?
I very much remember being terrified of not only one, but two bosses from the Ice Age 2 Video Game.
1. The giant ass spider boss
2. At one point in the game, you get swallowed by one of the two dinosaurs (Maelstrom I believe). You have to get out of his body, so you go through an entire level based around this, and at the very end you arrive at an arsehole basically, that has several tentacled eyeballs that you need to shoot in order to get out. I have no idea what gave them that idea for a boss.
I LITERALLY SAID THAT A MOMENY AGO! The whale section was so fucking gross, I was like 10 years old at the time! 😅
I had forgotten this already, but this just reminded me of that. Ice Age games were some of my favorites back in the day but they had some really uncanny stuff.
Ah you unzipped me, it’s all coming back
That second part is strangely familiar to a boss in Dead Space 3 where you get eaten and have to fight tentacle eyeballs and leave through what I think is the ass.
vore
14:25
The Neverhood.
'96 claymotion point-and-click adventure video game.
There was a moment when you have to spin a mysterious music box a couple of times, just for a monster to break a wall behind it and start chasing you.
Most terrifying moment of my life at the time.
So addicted to anything psychological horror related bro didn’t capitalize on the fresh Tyson vs. Paul fight slop
GOD FORBID men do anything
Slop redemption
One joke andy
....Priorities
Stale news
Grabbed by the Ghoulies was a big childhood game for me and there were several sections where severed heads on mantles would suddenly scream at you, and you'd have to complete a QTE to not lose HP. I would hide in another room during lvl2 waiting until I heard the scream to come back in and do the QTE
Pyro's is in the GamesGround event in Berlin today and he still manages to feed his piggies their daily slop, respect.
Resident evil 4 regenerator first encounter is absolutely terrifying. Before this point of the game enemy shows hurt animation when we shot them, because of this we know they died eventually. While regenerator body parts is blown up when we shot it , it regenerate back that body parts giving us a sense of "unkillable" enemy. Until we got the scope.
The very same thing happened when we first encounter iron maiden, we know its weakness thanks to the scope but it doesn't died when all of the parasites dead."wait why its not dead yet?" That brief moment is terrifying , until we shot a couple of times and its explode.
Just to clarify. Jumpscares dont define Horror. You can make a Horror movie without cheap ass jumpscares, just like you can make a horror game without jumpscares. Big shocker.
Which is funny cuz he made a vid on darkwood
0:20 press x to doubt
That silent hill part at the beginning was nice. Pyro should do a video on it he could do the game justice.
yes pls
Agreed I'd love to see a main channel video on it, similar to the utopia one where he does different sections on the remake and originals
Back around 2007 or so I remembered I played this series of games called "yetisports" and I can only remember how SCARED I was of the yeti character model in all of the games😭😭 The games on their own weren't actually scary at all but rather super silly and I hope there is at least SOMEONE ELSE who knows anything about them too T_T
I very fondly remember seeing all the promotional videos for Luigi's Mansion when I was a kid. The clip of Luigi's hollow face in front of the Mansion was one of the strangest and scariest video game moments I can recall.
A game that scared me is Fellowship of the Ring for the Xbox.
And the moment - and I think everyone who played it will know where I’m going - is when you get caught by the Nazgul when trying to escape the shire. When one of the Nazgul catches you, there’s a sudden jump as he does a screech and a cutscene plays of the rider with him and his horse’s glowing red eyes as lightning blaring in the sky and he points his sword at you and shouts something in a demonic voice - “show me the ring!” I think, I’m not sure what he said even to this day.
As I think a six year old when I first played this game, that terrified me. I had no idea about LOTR, I think the only other games I’d played at that point were the Harry Potter Xbox games, which were overall very child friendly. And so was Fellowship for the first level. The Shire was serene, idyllic, peaceful, and I don’t think I really understood what the game’s story was as I wasn’t paying that close attention. So when the night level came on, and the Nazgul were patrolling the shire, it created such a memorable uncomfortableness in me, but getting caught? That jump and cutscene traumatised me. Especially since this was a game with no autosaves, so I had to play through the whole game again. And I just remember being SO freaked out as I was replaying the happy Shire level with memories of that black rider and the dread of trying to get past him again.
it's so cool to see everyone bringing up this piglet game, it was crazy when i was young. an early scary video game memory for me is the knaarens in Rayman 3. those invincible angry creatures spewing awful lines about sticking bamboo under rayman's nails and other means of torture was insane. that's a core memory for me as you're pretty damn rocking the whole game, until this point. you're sat on your ass and told you're nothing now.
Holy heck those guys literally made me unable to progress further into the game, I was just stuck in some like cage and couldn't do anything to progress (I think you were supposed to lure them around and stuff, so you can walk past), pretty sure I actually knew what to do, but because it was just so damn scary I couldn't bring myself to play any further. I never completed the game because of that one level.
I remember those lines, the bamboo line and "salt his flesh" scared me as a kid, but today the scariest line from the Knaaren is "Make him write bad cheques".
I remember when i was a kid, me and my cousin had Nancy Drew and the Crystal Skull installed on my pc and the beginning cutscene where the main antagonist of that story shows up in a skeleton costume and jumpscares you. I got so scared i physically repulsed back and fell with the chair.
Was fully gonna mention the old Nancy Drew games like Curse of Blackmoor Manor. Rated E by the way, some terrifying moments
I played a game called Drawn to life the next chapter. It's for sure a kids game, designed for kids, but the ending involved a car crash that kills the mc's parents and it was... something...
A game that traumatized me as as a kid was Michael Jackson’s Moonwalker, I used to play it on my dad‘s arcade cabinet in the basement and there was one specific level in that game where instead of fighting thugs like you do in the majority of the game you’re in a graveyard, fighting zombies. And since the arcade cabinet was in the basement, this terrified the shit out of me because the zombies also made horrible noises and having to play the arcade cabinet with my back to a bunch of dark rooms always made me uneasy, and I could never play it alone
used to play this madagascar game on the PS3 where there was a stage that requires players to play as the penguins and trying to reach the goal by avoiding detection from humans. it was super scary to me because of how large the humans were in the penguins' POV and if you get caught they literally let out a shriek and grab you
I'm with you on this, that was terrifying to 5 year old me.
That was my favorite level!
Oh my god i played this briefly as a kid on the wii, i stopped playing lol
1. Endless Ocean. It’s odd because it’s pretty calm for the most part, but there are times where there’s just no music and it’s just you, your breathing, and the sea which creates a very uneasy feeling. There are times when the game actively tries to scare you ghost ships and with notes you find about someone being cursed.
2. Another Code R (Wii). I don’t remember much from this game but I do remember getting a weird creepy feeling watching family playing it. The soundtrack added a lot to the creepy feeling, the soft pianos sounded pretty isolating.
Something that unironically scared me when I was like 5 years old was Shadow The Hedgehog more specifically the box cover of his game and intro which is really funny looking back considering what that game was trying to do.
Crash Tag Team Racing gave me weird vibes as a kid. Especially since most characters were stiff as a statue until interacted with or the underwater and dinosaur themed stuff.
Damn I remember that game. Looking back on it, it had such a strange atmospehere.
0:48 pyro in witness protection 🗣️🗣️🗣️
The intro of Epic Mickey when he gets dragged into the painting terrified me so bad, I cried myself to sleep after witnessing it
Broo sameee, had to run out the room when it played and ask my mom to see if it was over lol
14:23 I swear playing minecraft alone at night in my dark room and the music would make me feel lonely and also when the music stop while I'm mining at night and there would be scary sounds at random and this freaked me into a cold shiver and I always thought minecraft was just a kids game
Dude this is what exactly what I was gonna say, completely agree
I would be scared to play minecraft because of the cave sounds bro 😭
I have it in my le Head too...also I remember some scary teletubbies😭😭
@ slendertubbies??
@@WWNbroadcasts oh no don't Ruin my childhood 😭😭😭😭💀
I recently revisited Finding Nemo for the PS2/Gamecube, the moment that might've frightened me, was when the Travellers Tale's logo would rise up from the water. It was mostly due to the sounds of the waves moving, as it pans down to watch the logo rise from the water before fading away to a loading screen of Nemo's model looking around on a black background before thrusting us onto the title screen. I also remember being kinda scared of the later levels, where you needed to catch up to Bruce as Dory, but if you failed then Bruce would go into a frenzy, before it instantly cuts back to the start of that level segment like nothing happened. Such a weird game from one of my favorite movies.
This game traumatized me as a kid. Grew up playing it with my cousin and thought the elephants were gonna pop out and eat my ass.
The “Garfield’s Scary Scavenger Hunt” flash games scared me a bit as a kid. Especially that painting jumpscare in the 2nd game.
Bro will do anything besides petscop 2
What scared me was the first cutscene from Resistance retribution on the PSP (I know I should have not been playing this as a child), where the MC has to kill his brother because he is turning into a monster.
For anyone wondering, there's background music playing at this time 2:15 and more.
This is Rust from the Hotline Miami soundtrack. I think it's the second game.
who asked
@@TheSpaceMacaronime actually, I wanted to know this
Why question this blessing of this Brit? I hope you no longer find the results of a song you hear and want to keep in your heart for 3 days bro 👎 @@TheSpaceMacaroni
@@TLVids1 Rust by El Huevo
hm is the greatest game ever
Usually people say that Super Mario 64 is a unnerving game because its all a bit weird and has creepy undertones.
But for me Super Mario Sunshine scared me sometimes. There is a level called Noki Bay which is really relaxing with nice music. The issue is that the water is dirty and Mario needs to fix it, so the locals figured out that the dirty water comes from the depth and you need to go down there to check it out.
When you go through the level transition you will be greeted by a underwater city that is quite dark and deep, deep below there is a giant eel with four glowing eyes. And since its a bit far away and dark you can barely make out what it looks like so you just stare at this void looking back at you.
Its basically babies first Subnautica Leviathan encounter.
This game legit made me learn to face my fear when I was a kid, it was legit the best horror game for me as a kid, when I completed the game I really change in some of my behavior in a good way, legit the pep talk of that the human give piglet is a little print inside me ! We hear mostly the bad/traumatized review because it what we want to search, anyway have a good day !!!
14:19. For me. Spyro 1 the og ps1 one. Those tree creatures that would eat you in misty bog. I replayed the game every moment I got as a kid, but I refused to go into that level specifically because of them
The “Game That Shouldn’t Be Scary” situation is crazy
When I was younger I played a game called Skyblazer (SNES 1994) the final boss in that game creeped me out. to be honest a lot of the bosses in that game were weirdly designed. I still remember finally beating the final boss and bawling my eyes out.
4:49 HARD R PYRO
Pyro saying *igger challenge.
Level: Impossible
2016 pyro is back
14:30 I played Shrek 2 for the PlayStation 2. One of the last missions took place when Shrek, Donkey, Puss, and Mungo (the big gingerbread man) were breaking into Far Far Away to save Fiona from kissing Prince Charming. The specific level I’m referencing involved shooting down balloons full of milk that were meant to subdue Mungo. I recall the how intimidating it was to look out upon the sky full of evil balloons descending scored to panic-inducing music as the situation becomes increasingly dire for the main characters. I would always have my dad complete the level for me because I was too scared.
I saw Coraline at 8 years old and omg. It changed me
14:14
Funnily enough, the game that did this for me was Pixel Guns 3D. The one level in that game that scared me wasn't the Slenderman level, but rather the Silent Hill School. That level had a bunch of creepy and freaky stuff happening like classroom desks frozen mid air, the word "HELP" written in blood on one of the blackboards, and a library that looks fresh out of the Otherworld. Those factors accompanied by a great level soundtrack really creeped me out because PG3D isn't even a horror game and is the farthest from it. My knowledge of Silent Hill was very limited back then and I didn't know much about the franchise, so this one moment in the game stood out to me a lot
3:11 funny sound from pyro
Two games scared me as a kid. One of them was The Legend of Zelda: The Wind Waker, more specifically The Forsaken Fortress. You lose your weapon, so you must rely on stealth to get past the guards. The way you would do this is by hiding in a barrel and moving when they're not looking at you. If they catch a glimpse of you moving, the game plays an audio stinger that is very sudden and fairly loud compared to the dead silent hallways. If you get caught, the enemy charges at you while sirens blare, and you get tossed back in your cell. Very nerve-wracking for a little kid.
The other game was Splinter Cell: Pandora Tomorrow (my favorite Splinter Cell game, BTW.) The first two Splinter Cell games are very eerie. The soundtracks are especially unsettling. What scared kid me was a combination of pitch blackness due to me not knowing how to turn on the night vision goggles, and once again, the audio stinger that plays when a guard is suspicious of you, followed immediately by compressed audio of the guard going "Hey, what was that?!" Then the music gets tense as the guards search for you. I couldn't progress anyway due to landmines I couldn't see that kept blowing me up. I didn't know they were mines, so I thought they were either gusts of wind or blasts of boiling hot steam. This was all on the first level, BTW.
As for trauma, it wasn't a game I played as a kid, but I saw a video of the top 10 scariest bosses in video games, and Piggsy from the first Manhunt game found his way onto the list. His appearance terrified me as a kid! I literally screamed and covered my eyes as I cried. I had to sleep with my grandmother that night because I was sure I was going to have a nightmare. Nowadays I love the guy and would love to see him in 4k HD in a Manhunt remake. Too bad Rockstar will never do that...
14:30 Endless Ocean Blue World on the Wii, open water exploration game about finding treasure and fish and stuff. Gave me a fear of open water because you would turn and see giant shadows in the deep that would always turn out to sharks or whales, but without fail I'd about drop dead every time I'd turn my character around and see a shark the size of a trailer house flying at me with its mouth open
I remember there was a location that was like a massive cliff with a dark abyss beneath. There was a crazy audio queue for it too. Freaked me out as a kid
@jaimayy I think that's the big in the Red Sea where you find the entrance to the old ruins. I remember wanting to find the mythical whale that can spawn out in the open and being so scared shitless that I could barely even look at the screen while I was tryna find it lol
@@parallelbotanist61 it might’ve been yeah, it’s a beautiful game but man did it also make me afraid of dark waters lmao
@@jaimayyI've since refreshed my memory of this game on UA-cam and I think that's literally just called the Abyss in game..has a whalefall at the bottom called Whalebone Chasm. It's been years and I knew exactly what you meant with the fucking audio cue.
@@klimpomp YEAH THAT'S WHAT THAT WAS GOODLORD WHY WAS THAT EVEN IN THE GAME
What I'm going through mentally: Silent Hill/Resident Evil
What everyone sees what I'm going through: Piggle's Big Adventure
14:30 Petscopp 2
Rayman 3 was Traumatic for me. In the Level "Desert of the Knaaren" you are stealthing through an area to avoid these large indestructible creatures to reach the other side of the maze. All the while, the creatures are talking about ways they want to hurt you. The audio clip that still, to this day, live rent-free in my head in "Place Bamboo Shoots under his Nails" and it puts a shiver down my spine every time I hear them say it. It took me forever to beat that section of the game, so I was there for several days hearing these things, while I failed at stealth because I was losing my nerves whenever I saw one of them creep around the place. Rayman 3 is still one of my favorite games of all time, and in my Top 5 Best Soundtrack as well.
14:09 So was Rebirth good or mid?
14:23
When I was a kid, I played Cabela's Dangerous Hunts 2011. There were a couple of levels in that game that terrified me. One of them is the 2nd level called Full Moon, where you were in a cold forest alone at night, surviving from mountain lions and Wolves. The forest itself was dark, with the full moon shining over the forest covered in snow. And while you walk around in the forest, all you hear is sounds of animals making noises, Wolves Howling, and sounds that will put a chill up your spine. And to top it off with the cherry on top, the ambiant music (which they also used in the main title screen) absolutely made the level more terrifying.
Oh yeah and they made the Wolves scary by darkening their fur with Dark Grey and black and made their fucking eyes glow red.
**Spongebob on a tiny rollecoaster gif**
I normally despise this meme but I'll use it once because it's Pyro
13:02 Believing people's "core memory" on twitter is pretty bold considering they'd tweet something like "WHO DID THIS??!?" and it's them
it's them who did it.
they forgot they did it themselves.
Le old man scared of le spooky game
i remember when, as a kid, i played a zelda game on my DS, phantom hourglass
in the game you returned to this one dungeon that, after beating one of the games bosses, allowed you to traverse deeper inside to look for the next map (what was basically a map) to find the next dungeon and progress the game
however, in that dungeon, there were these unkillable enemies known as phantoms, that would chase you endlessly until you broke line of sight or stepped onto a glowing floor tile. i remember being so tense any time i had to step out of that safe zone to complete any sort of puzzle, literally whimpering when i got spotted and trying to duck back into a safe zone
Each time I see a new video, it's a treat!
my core memories about games are not as much about games being scary, but them being uneasy and liminal. like i remember playing this Pink Panther game and it always felt too empty. like there were other characters and all, but in the lobby of the game you were all alone and it felt kind of uncomfortable. some of the levels felt empty too, and feel so to this day tbh. also i was both fascinated and terrified of the carnivore plant level.
the other "empty" one was Syberia, it's an awesome game, and it is giving off that kind of liminal and lonely feel on purpose, i think. as a kid i kind of thought it was about dying alone, and it made me feel weird. both uneasy and sorta comfortable. idk
I've been waiting, another upload from you!
Here's what got stuck in my oldhead memory.
The Bad Ending in Chrono Trigger, and getting
"BUT, THE FUTURE REFUSED TO CHANGE" followed by the chilling Godzilla screech.
how do you play all sorts of horror games but cant watch horror movies. Games are infinitely more scary than movies
I remember as a kid, in Super Mario 64, in Peach's castle, there was a locked door and if you interacted with it, it would play Bowser laughing and Peach crying for help. Idk why but it scared me as a kid. The pokemon games did this too with the hex girl scenes in pokemon X and Y or Black and White 2.
Also, my parents had the game Myst on their old box computer and I tried playing it. I was interested because my parents said they couldn't figure it out as adults and little kid me was baffled by this. When I played it, the feeling of isolation really set in. Its just a point and click game, but the setting of the abandoned island with the only record of people there being the machines and these books that showed stylized holograms of real people telling you to escape the island. It introduced a unique sense of dread for me and I think its why I appreciate horror like this.
There was this one level in Sly cooper 3 near the end of the game, which was Dimitri's scuba diving mission. You had to go into the water and search for parts, as sharks would wander the waters and chase you if they saw you. HOWEVER, When I tell you that even today the models for these sharks are on par with shit you'd see in Subnautica I'm *not* lying, and that isn't helped by the fact that they were VERY FAST and VERY SMART. Even last year when I went through the entire trilogy again I was still decently terrified even after having beaten it. You wouldn't think a game like Sly cooper would have some kind of scary or horrific element to it especially with how they portray the characters but that mission alone was one of the most unexpected things in gaming for me.
Terrifying sea creatures already scared me enough, but I genuinely think that mission is what cemented my fear of them.
Suprisingly - the game, that got me scared, was Monolith's Alien vs Predator 2 (it's a 2001 game - you commented it briefly in Condemned), when I was 9-10. Marine Campaign specifically.
Upon Level 5: Price of Admission, fighting Predator, there's a moment, where two marines are killed by two Xenomorphs and start fighting you. What was so startling or scary? You see - a xenomorph, leaping right into my face/monitor, causing the game to temporarly freeze, while "Frosty" (main character) explodes in gibs of gore. I remember not sleeping and dreading to progress further.
What's interesting - the engine this game is made, Lithtech Talon, is pretty much compareable to Quake (back then) or Cruelty Squad (present). The aliens, depending on distance or difficulty, can run, crawl on walls, leap, stun you with their tail or bug out like a STALKER npc.. But that moment - head of a xeno, taking whole screen of a old monitor, freezing and then suddenly exploding my character in bits of blood and flesh. Was. Scary.
Sly cooper 2, there is a horror area where you had to capture ghosts. Dude, the sound the ghosts made and how they could go through walls and just be there. As a kid I put the game down and I finished it later as a teen. Then I was like why was I afraid of this? But this sticks in my memory
14:10 "rebirth was painfully mid" followed by: "they clutched it with rebirth"
I used to watch "Macko Uško" all the time on the TV when I was little. There was this episode called "Zlý deň" where the main character went into a forest at night and got lost. The trees had eyes and were doing scary sounds and the music was horrible. I remember it to this day and I think I will never forget.
When I was a kid (probably around 5 or 6 years old or so), I really loved detective games and puzzle games (I probably played every 'I Spy' game from Scholastic), but my favorite ones were the Nancy Drew games released in early 2000s. I don't think I was ever spooked by any of those games quite as much as I was by the 'Nancy Drew: Message in the Haunted Mansion'. It's rated E for Everyone, but the music there, the old style of the house, the empty halls, the occasional 3D models of people that looked so out of place and moved unnaturally... really creeped me out. The game didn't really have "jumpscares" from what I remember, but sometimes things would move randomly, or you'd hear strange whispers, or a phone would ring, and when you picked it up, some garbled speech came through... I remember that the only time I shut down a game out of fear when I was a kid was when I played this game for the first time, and at one point a wooden statue of a swan nodded its' head in the corner of my screen. I could've expected anything from a game called 'Message in the Haunted Mansion', but somehow a moving decoration scared me the most. I stopped playing that game for a month before I could come back to it. I really want to revisit it now, if any games have that 2000s nostalgia, it's the early Nancy Drew games
If I had to say one thing that didn’t traumatize me as a kid but really creeped me out was the game over screen for Banjo Kazooie.
The whole goal of that game was to save Banjo’s sister, Tootie, from the witch Gruntilda since she wanted to steal her essence and make herself beautiful. With the game over screen, it’s implied that the Bird Bear duo are dead and Grunty begins the process to transfer Tooties beauty to herself. The machines are whirring very loud and zapping while an eerie song is playing and Tootie yelling for Banjo to please save her, only for Grunty’s assistant to laugh and say they’re dead. The process is completed and Grunty steps out and she admittedly looks like a baddy, but Tootie steps out and she’s been transformed from a cute little bear into this grotesque monster. It’s not the scariest thing in the world, but 5 year old me was creeped out by it for sure.
14:18 when i was young i played alot of Angry Birds and i remember i got my hands on Angry Birds Seasons and i thought it was a good idea to play the Halloween levels. There was a level in one of the Halloween worlds where it took place in some abandoned house and in the walls there was a painting of the pigs that was referencing the iconic Scream painting by Edvard Munch, but the screaming character was replaced with a distorted green pig that had his jaw fully opened. What traumatized me the most about that was that the Pigs eyes were blinking.
As a kid, I was terrified of the soundbites that played in Oregan Trail 5 over compressed photographs whenever a wagon tipped over or someone got hurt. I had that compressed image of people standing around a grave lodged in my head for quite a few nights.
The game that traumatized me the most as a kid was Snowy the Polar Bear. It is a simple platformer, but the bosses and the boss music were terrifying to me at the time. But that one thing that really kept me on my toes was the flying clock. This bastard, if you spend too much time on the level, straight up chases you through the walls and kills you, forcing to try again and be faster next time. I once started crying when the clock guy showed up and was begging him to spare me, because the level was too hard and I didn't want to start all over again.
6:40 Petscop
There was a game called "The tuttles madcap misadventures", each family member had their own level, I was playing the level underwater with the boy, the level itself wasnt scary but the moment I died from electric eels (because i never had died in that game) I fell in such a panic i can't explain that i just slammed the laptop shut, but what traumatized me was after a second of the laptop being shut the soundtrack from the level started playing in a lot louder volume, I thought that thing was possessed and ran upstairs, hiding in my bathroom and bawling my eyes out, I was like 5 and I was the only one home, the volume was so loud i could heard the soundtrack from the level playing all the way from the 2nd floor.
When I was a kid, I was playing Max Payne 1. In that game there was a dream level where you have to go through a mage of blood and the only way to find out where you have to go is by getting closer to the baby's crying voice. I played that game around 2003 I think and I was 9 years old. and now I am 30 and that image of that level is still fresh in my mind and still gives me chills.
Back then when I played the original Spyro The Dragon, I was weirdly terrified at the side boss Toasty for some reason. The aura of the of hidden portal, the burnt orange skybox in the level, the rabid dogs guarding the area, and the spooky pumpkin man with a giant scythe; it was all packaged into something surprisingly terrifying for me as a kid. And with the low graphics back then, I didn't even realize that the boss was just a sheep on stilts under a scarecrow costume. Low graphics really does enable your brain for horror.
I remember playing Super Mario 64 DS a lot as a kid (literal 5 year old) and I was absolutely terrified of Jolly Roger Bay in that game. The deep, dark waters made me feel really uneasy and scared me so much that I pretty much got every other star except for the ones in that level. I think that experience has manifested into me being scared of the deep ocean irl lol.
Btw Mr Cynical, PLEASE make more videos like this. They may not get as many views as the daily drama slop, but they are actually on an interesting topic that people (including yourself) seem to care about. I can see that this is something you genuinely want to talk about, and that shows in your commentary and how you relate your personal experiences to the game. Much love man.
There were 2 games that I guess somewhat traumatized me as a kid. One was in Halo 2 when you play as the Arbiter in the mission Sacred Icon. The dark and eerie atmosphere made me scared to continue the mission until I asked my dad to play co-op with me so I could of overcome that fear I had. And the 2nd was playing the first F.E.A.R. game. I was scared to finish the whole game cause in some segments, random stuff would move or your hud and lights would flicker in scripted moments. And the introduction of the invisible assassin's that ran at you super quick to melee you and then hide just as quickly. Until later on I finished those games and love them dearly.
14:30 in Ratchet and Clank (2002) for the PS2 there was a planet called Aridia and a space station level that absolutely terrified me. The eerie music and the enemies always gave me an unsettling feeling when playing that as a kid, regardless it's my favourite game of all time
The Monster-Ock final 'boss' in Spider man ps1 scared the shit out of me. The fixed camera chase section where you couldn't always see him combined with the distance bar at the bottom and his blood-curdling screeches really gave you a massive rush of anxiety and terror.
my horrifying gaming moment of my childhood were:
- metroid prime 1 on the gamecube: the room where you get the thermal visor is a tall cylinder shaped room, where the item is at the very bottom. when you finally unlock the visor, all lights go off and you HAVE to use the new thermal visor, making every enemy and thermal source visible and fight a good chunk of enemies. the combination of the light going out and having to fight while using thermal vision, which i have never really seen before. was terryfying.. i died for the first time in the game during this encounter and didnt turn the game on for 2 weeks.
- the final boss of Mario & Luigi: Partners in time on the DS. the final boss is a 2 staged boss fight separated by cutscenes.. i reccomend you just watch the final boss.. you battle the princess of the alien shroob race and defeat her.. just to set free her imprisoned older sister which has a HORRIFYING design, not suited for kids.. also the music and the fact all main character are super frightened themselves... i lost the this second stage and i think i didnt try again until i could use my friends action replay to cheat the boss fight with max hp and max atk power
When I was young I loved playing Spyro on PS1, but was terified of falling out of the map. There was this feeling of just falling into the void that scared me as a kid. But the real trauma I had is playing 'Scary Maze' because my brothers told me to play it, and were standing behind me encouraging me to go on. I know I should expect it back then, but I was a kid and they were keep telling me 'See, there's nothing scary in this game' that made me continue. Was crying like crazy after that.
The giant Fish from Ty the Tasmanian Tiger. The way their attention snaps to you as they slowly swim closer and closer to then suddenly eat you terrified me of that level for years after. Runner up being turning around and suddenly seeing a Deathclaw behind you mid attack in Fallout 3 and NV.
What scared me wasn't a game itself, but when my PS2 wasn't able to read the scratched CD so the game froze, leaving no sounds or just repeating the sound, then leaving to unnerving at that time PS2 menu
I played this live action blue’s clues game for the pc when I was a kid. We’re talking way back in the day. The goal was to find three clues so you could go to the thinking chair at the end. But, If you exit out of the game, when you came back, Steve would say something like, “Oh! There you are, we’ve been waiting for you to come back!” I couldn’t find the 3rd clue. I’d keep coming back, but I couldn’t find it. So I stopped all together. All I could think about for weeks was that Steve was just waiting for me, forever stuck and disappointed in me that wouldn’t come back and help them find the 3rd clue. Fucked me up man.
14:19
I got slightly traumatized when i was playing a Ratchet and Clank psp spinoff Size matters. There is like a section where Ratchet was captured and experimented on a operating table with like needles and saws and shit. The entire level is an escape from the medical base. You have to fight these doctor robots with needles inside some F.E.A.R 1 ah rooms.
Btw. The game probably blows ass if I replay it some day
Team Fortress 2, Upward, alone. Had an internet outage at that time, and it was late at night.
Something eerie about being alone in Team Fortress 2, just hearing the ambient noises and your own footsteps.
Feels more like a horror game, despite the bright colorful style.
*it was 2011, playing PC Minecraft for the first time after seeing all my favourite UA-camrs play it, and at 11pm at night alone in my house, young age, my dirt house, played Minecraft for 2 days alone in my world, sunny day, no music was playing, just me in the forest walking about, no mobs in sight, just this dark forest with moody light inside it and then I heard a cave sound for the very first time ever. I threw my headset off and unplugged my PC and jumped in my bed and cried while clutching my stuffed animals* 😭😭
*If I remember what the name of that specific cave sound effect was, I will reply here with it.*
A traumatic memory I have is the asylum part in psychonauts. Playing it on a barely lit tiny CRT tv in an attic. There was a character that made high pitch squeaky noises and ambience where the rats or bugs attacked you, but it was too dark too see. It was just horrifying.
That one scene with Mörkö (The groke) in moomins winter adventure episode from the moomins animated TV show from the 90's.
The scene after it was creepy too but it's the first appearance of the groke in that episode which left a core memory for me and my younger brother.
The scariest thing for me as a kid was just Resetti in (Earlier) animal crossing games. For some reason, big and disoriented text in dialog boxes unsettle me.
as a kid, I used to played Winnie The Pooh's Rumbly Tumbly's Adventure on the Gamecube. that game had one level where u needed to avoid heffalumps and the sound design, while goofy in retrospect, was actually terrifying for me. I was too scared to finish the level because the heffalumps made their stumping noises louder the closer they were to you
The fish that swallows you whole when youre in deep water in Jak and Daxter. The fucking beating sound as it closes in on you is anxiety provoking
when i was a kid, anything that has a stealth mechanic is basically a horror game for me. the feeling of being found out and being chased is just scary for me as a kid.
I played ZombiU, that intro sequence where you have to run while being chased by 3,000 zombies genuinely terrified me. I ended up playing through the game months after and its genuinely fun and tense.