Check out Lost in Cult and Make Us Whole: The History of Dead Space at bit.ly/EurothugLIC AND GET 5% OFF SITE-WIDE until Dec 31st by using my code EUROTHUGSPACE Thanks for watching everyone!
Thank you! It was a bit surreal to click on a video and see my book being advertised! Hope you enjoy it! Also, FWIW, if you want another good accidental horror game, look into Star Wars: Droidworks! It starts off as "Make your own droid! Learn physics!" and then suddenly out of nowhere turns into E10-rated Outlast, with Assassin Droids hunting you ruthlessly down!
It’s genuinely so cool to get confirmation from one of the actual devs that their goal was to make “Resident Evil for kids”. It makes me wonder how many other good games are hidden under the wave of shovelware licensed games of the time!
@ I don’t think the dev interviewed is the source of the hype around this game - The hype iirc came from a Twitter post made by someone completely different. But the interview with the dev mentioned was conducted by eurothug, it’s a little later in this video ^^
A movie tie in game in the 2000s where: -The director had a strong idea with an unusual concept. -The disney people believed in them because they valued a quality game over a cheaply made tie in. -The developers felt creatively fulfilled and believed in their product. -It released *a month* before the movie to great reviews. This sounds like a one in a million scenario. Having the GBA port follow the console game so closely, rather than being a completely different game, feels like the cherry on top.
Game Devs: "Why are we adding so many horror elements"? Lead Dev: "Oh you will see in due time". *Game Releases* *Company Bankrupts* *20 years pass* *Piglet's BIG Game makes the internet goes crazy* Lead Dev: *sips wine, rubs hands* "...in due time."
I was thinking the same thing!! I remember when Home Run Derby was this huge meme because of its crazy difficulty and Christopher Robin being this eldrich baseball god
Ah, I remember when Home Run Derby was viral back then in the early 2010’s and a lot of people including some big content creators would play it just to experience the difficulty. It was a popular rage game during the time when rage games were big. It got so many great memes from both the English and Japanese community for Winnie-the-Pooh. Love how they portrayed Christopher Robin as this overpowered infernal or eldritch god. It’s nice to see another Winnie-the-Pooh game become viral and one that was in my childhood nonetheless. It’s surreal watching it become this popular now when it was originally niche and underrated.
Stuff like this is what kinda makes me miss the Michael Eisner days, bc although he famously bluntly stated that Disney's only goal is to make money and not art, he seemed to be more open to taking risks and throw anything at the wall to see what stuck as long as any product was being made at all. (which is how you get hidden gems like Cinderella 3 within a heap of other direct-to-video-sequels) You'd get alot of low-quality stuff but they also ended up a whole lot more unique due to a lack of oversight, while these days it feels like Disney's got an iron grip on it's formula and is terrified of experimenting and any time they do allow experimentation they seemingly self-sabotage by not promoting it properly and then be like "see, nobody liked it! now let's all agree to never be creative again."
I think there's an argument to be made that their grip on the formula is so strong that they just have literally no idea how to market anything that's creative, but the result stays the same, I guess
Part of the Eisner quote about "making money not art" gets reflected into "making art makes us money." Allowing Disney's creators to be creative was his idea of maximizing profits. Disney as a font of art was the way to fortune. The Eisner era has a lot of flops, but many of the experiments have payed off either in money or adoration for the company. Compared to Iger, who is extremely low risk, which means little experimentation. It's still making money, but it's not meeting the brand identity as a source of creativity, and people are responding to that.
The moment when an official Disney licensed game based on _Winnie the Pooh_ did a great job at keeping everyone on the edge of their seats with such a dark content than the entirety of _Winnie the Pooh: Blood and Honey._
Blood and Honey is weak sauce. I feel like with Winnie the Pooh it does so much better with playing around with surrealism and staying within the realms of spooky. Even the Tigger Game has elements of this in certain levels.
Well, those movies are basically shitposts whose only purpose is thumbing its nose at Disney and those who think Disney does, or ought to, own stories like _Winnie-the-Pooh_ or _Peter Pan_
You cannot understand how happy I was seeing someone talk about this game from my childhood. I remember being terrified of this game as a kid, not just cuz it hits that childhood style of fear just right, but the skill level increases so steeply I couldn't finish it till I revisited it in my late teens, dragging my friends for the ride. Love this weird game, probably why I love horror today haha
24:28 GOD it warms my heart hearing a game dev feel proud and happy about their work and having complete freedom to make something good that THEY want to play
“Piglets Big Survival Horror Game! Gain courage in the darkest of times for this little stuffed pig and his friends. Traverse the eerie dreamscapes of the dwellers of the 100 acre woods whilst protecting their waking lives from the shadow realm monster.” This is actually so good and interesting
It's incredible that a kids game like Piglet's Big Game. Has now became a internet horror meme all of a sudden. Seriously whoever gave this 2003 PS2/GameCube game lots of recognition, needs to be credited for it. Cause this game alone should be rename Silent Pooh or Silent Acres.
It reminds me of SpongeBob: Revenge of the Flying Dutchman because of how uncanny it is. The main difference is that Piglet's Big Game doesn’t shy away from genuine creepiness while RotFD has uncanny movements from every character and happy music that tries to lull you into a false sense of safety.
Some people have made the point that this probably wouldn't be too far off of how a character like Piglet, who is a very small timid person who is theorised to be a representive of anxiety personified, would see the world. Its large, frightening, confusing, and things that shouldn't be scary seem much more intimidating to experience. Especially in a nonsensical liminal space in a dream world.
The fact that this even exists, and that Disney signed off on it, is a miracle. I mean, it's *Winnie the Pooh survival horror.* ...I guess I should have expected this from the devs behind "There Is No Game", but still. They were handed the opportunity to make a tie-in game, and they made a mould-breaking, out-of-left-field experience in response. I hope it provides inspiration for budding horror devs, because this blend of endearing and creepy is such a salted caramel experience. In a way, it's kind of like a combination of Psychonauts and Silent Hill 4, especially regarding the final fight. Also, can we give this game props for being baller enough to have the options menu itself be an explorable level?
My friend has been talking about this game FOR DAYS because of my love for Silent Hill 2, and won't stop spamming me with Piglet's Big Game memes 😭 Thank you for this timely video, and congrats on your interview with Yoshirō Kimura in the Mansion book, that's amazing!!
Sort of wild that this sort of escaped our notice because of its outer trappings. It reminds me of Ecco the Dolphin, which was one of the only Sega Genesis games I had. What my parents thought was a game about being a dolphin was a sci-fi game that was hard as hell, as well as some very H.R. Giger-esque designs for late game enemies. Horror doesn't have to have jumpscares or gore to make us afraid, especially as kids, but journeying through that fear is how we grow up and make peace with the world.
I think it was pretty common for games to come out before their films. There's always this weird otherness to them because of it, because the devs have had to just guess and get creative with it, lmao. I remember the Harry Potter games would always come out before, and they tended to rely on the books. I didn't play much else in that vein, though I do remember an Ice Age game that also felt different, and I'm pretty sure the Narnia game was as well, though I didn't personally play more than the beginning of it.
That’s why a lot of those old adaptations were honestly fun? They had to get really creative based on little to no information. A lot were still bad though (obviously lol)
Profound characters, rich and layered. A story and lore that cut deep into the soul. Scenarios so unsettling they linger in your mind long after. Gameplay crafted with precision and depth, immersing you in its haunting embrace. Sound design that grips your ears, pulling you deeper into the abyss. Piglet is so deep, his pain became mine (I will never recover from this). Final rating: 10/10 (Even Silent Hill wished it was this good)
I was so engrossed by the video that I completely forgot to hit Like, but when I heard, "Oh yeah, I'mma steal that one actually, that's pretty good, yeah" I was instantly reminded to do so. Hilarious.
Even as a little kid who could not get enough of the bear and friends in toddlerhood, I remember the Piglet movie being surprisingly moody. The game is strangely apt.
Piglet goes missing and they have to try and find all his diary pages again right? The visual of Pooh drawing Piglet’s face in a foggy window and the condensation making the drawing’s eyes cry is stuck in my mind.
Piglet’s big movie was my fav movie as a kid bc I was Piglet’s #1 fan bc I was constantly scared of everything just like him. To my horror, my little sister was playing around the cd, sat on it, and broke it. It felt like my heart broke with it as a child and I’ve never been the same since. A canon event; one might call it.
As a child the heffalumps and woozles song gave me nightmares and made me cry in fear. My babysitter would not stop playing the movie it’s from so I was tormented by it 😭. It’s such a surreal, menacing, creepy moment for no reason.
Thanks for this genuine analytical look at this game! No needless exaggeration about its memed horrifyingness while fully analyzing and acknowledging why and how this game is scary... And it looks and sounds so well-made and unique, it was a treat to hear from the developer and that they really focused on making a quality game for their young audience! That's so cool!
NO WAY I WAS GENUINELY JUST TALKING ABOUT THIS AND THE NOTIFICATION POPPED UP!!! Edit: I had NO idea this was making the rounds, but I've talked about this game to my partner so much, I've scrolled through walkthroughs to find the woozle laugh sound because I try to imitate it sometimes
so glad you managed to snag a scoop with that interview, you have no idea! not only this video met my expectations but it exceeded them and on such a short notice no less, truly phenomenal!
After all these years, I'm so happy this game is getting awnowledged as being a great, kid-friendly introduction to horror. I remember having a blast playing it when I was young and 95% of the reason was the creepy vibe so many of the levels gave off. I recently got a copy for the PS2 after losing the GameCube copy a long time ago, and I loved revisiting everything, childish as it may seem. Thanks for the video, so glad this is getting on people's radar after all these years :D
Im genuinely impressed with the amount of thought and creativity on display in a *movie tie-in game*. Even the user experience of representing the rumble setting as a machine in-game is clever and very charming. Thanks for exploring this game I had no idea existed.
GBA version owner here. The graphics alone made it frightening. Piglet's faces? Absolutely terrifying when I saw them for the first time. The level design was impeccable, though, each nightmare was harder and longer than the last. I think it's the game that made me a puzzle-game lover in the first place. The fact I came back to it more than once as a pre-teen can attest to that. And the fact Eeyore's level was my favourite was foreshadowing for my goth tastes.
Ehhhhh its ya boi covering the scariest game in decades! Edit: Wow, I'm still amazed at your ability to hunt down developers for old games and wow they did "there is no game!" Thats really cool
What a delight! Thank you so much for examining one of my childhood games as well as going out of your way to contact a developer for it. Knowing it was intended to be „Resident Evil for kid‘s“ explains so much about the game‘s structure.
Seeing this game go viral makes me happy because I had this game as a kid and really liked the world designs and story. Ironically, the part that scared me so bad I couldn't play was just the enemy encounters, since little me had a tendency to panic when faced with anything that could "kill" me if I didn't react quickly enough in a video game. I had to get my brother to play it for me, but maybe now I could give it another go... As a grown woman...
I initially thought this was a joke review as I had no idea what the game was about outside of Piglet, and was shocked that it is both clever and creepy. It's always amazing when there are dev interviews, too. Your work and channel is such a gem, Maria, thank you for all you do!
god i loved that this got popular because i finally feel vindicated on how spooky it is, and how scary it was as a tiny child. this was one of my first games and my button coordination was very poor, so that plus not remembering 'strategies' (being able to reset fights, etc) made this really terrifying! I hated when enemies would approach and look at me, but maybe part of that was the social anxiety talking lmao. this game felt bigger and more limitless when i was younger, but now it feels more polished and contained.
hear me out. This is how children's horror should be done. Not something like poppy playtime, but something that genially tests kids to be brave. Being educational in a way. Only it should be a bit easier. I also like how the loosing state isn’t death.
I'm so happy this stumbled into my recommended videos. Piglet's Big Game was probably the first video game I every played, and I still have the occasional nightmare about it (I'm 25). Hearing a review from another survival horror enjoyer was amazing. And getting conformation that this game was intended to contain horror elements has made all my years yapping about this game I played on the PS2 so valid. Thank you so much for this, and your interview with a game dev.
I played the game on GBA as a kid and LOVED it. I was always freaked out by all of the enemies. So my 4 year old self feels a little valid by people claiming that it freaked them out too :)
I've heard of this Game Several Years Ago & it didn't really think much about it! When I saw it recently trending, I was expecting it to just be an Okay or Medicore Kids Game that was likely getting Viciously Memed On for just having Some Unintentionally Scary Moments! I'm... REALLY Glad to see this was actually just another Good 6th-Gen Licensed Game like FOP: Shadow Showdown, SB: Lights Camera Pants & Shrek 2: Team Action! And not only was it nice to find out that the Horror Aspect was actually Intentional, but it's Wonderfully Done in a Way that truly respects & utilizes it's Source Material!
On the subject of games targeted for kids and creativity, Hulabee entertainment also made a game called Ollo in the Sunny Valley Fair which had a claymation feel to it as the characters and the backgrounds' design were done with clay sculpting. It used to be an obsession of mine when I was a kid. Kinda funny how they don't feel like they came out off the same studio especially after showing Hulabee's version of Piglet's Big Game.
I honestly think you did a good job at reviewing the game, especially the combat aspect. You mentioned how different monsters have different mechanics, and often times other people and "funny youtubers" dont really talk about this core mechanic. They just play for the meme and forgot to appreciate the game's quality and the developer's passion even if it was for an exrteemely niche audience.
Love that you clarifiedd the samples in the soundtrack of this 2003 game are the same as the ones used in the Silent Hill 2 Remake that came out in 2024 or else I would never have figured that out
Pig thanks for doing a video on this, the stuff I was seeing and hearing on twitter about this game was getting so wild I had no clue what was or wasn't real anymore
This game was my Childhood! It was pretty creepy back when I played it as a kid when it came out. And even many years later, it still has its unsettling vibe. I still have my copy to this day and would sometimes play it every once in awhile. Both Piglet's Big game and Epic Mickey are some of my favorite Disney games and one of the reasons is because they both experimented with dark vibes and creepy atmospheres.
i had no idea this game became a meme recently but i had it as a child and loved it! i was so young that the horror elements kind of flew over my head, some things i found strange but i wasnt frightened... the final boss was really frustrating though, i needed my dads assistance there (he actually helped a lot throughout the whole game). it was great to hear in your interview that the devs really enjoyed making the game!! i played a couple licensed games as a child that were usually all disappointments... it was great that they had the opportunity to make a quality game. thank you for the great video eurothug!!
Wow, you got this out quick! Piglet's big game has been one of my favorite games for years. It scarred me as a kid and it fascinates me as an adult. For a long time I would bring it up to people and they'd blow it off. It's great that people are now finding about it.
As someone who played this game when I was 6 when it came out, it makes me so happy to see it finally being recognised for the gem it is. I used to play it for hours, but always needed my mum or dad to help me during Eeyore or Owl's levels cause the spooks got a bit too much for me. Makes me want to pick the game up again.
Honestly glad this piece of media gets its own video. The devs clearly put a lot of passion into it and it does not deserve to be forgotten other than the occasional remembering the game from when you were a kid.
I remember my half brother watching the movie. One morning he got up, put it in the DVD player and seemed determined to watch all of it, even if he was scared too. He didn't get upset when he got scared. Something the two of us had in common when I was much smaller. This is a truly fascinating game.
Super easy subscription here! Such an incredibly insightful and well made video on such a cool topic! Will definitely be checking out more of your videos!
I love that the Heffalumps and Woozels get a prominent role in this game! They were the coolest part of the movie! (The first Pooh movie. I don't know if they're in the movie the game is named after.) Even if it once made me run out of the room as a kid! Scratch that - especially if it made me flee; that's just plain fitting for the game's themes!
I never played this and so I’m impressed when I first saw this game in your vid. Even now it looks so polished! I also love the wonderful reminiscence the dev told you.
Check out Lost in Cult and Make Us Whole: The History of Dead Space at bit.ly/EurothugLIC AND GET 5% OFF SITE-WIDE until Dec 31st by using my code EUROTHUGSPACE
Thanks for watching everyone!
Thank you! It was a bit surreal to click on a video and see my book being advertised! Hope you enjoy it!
Also, FWIW, if you want another good accidental horror game, look into Star Wars: Droidworks! It starts off as "Make your own droid! Learn physics!" and then suddenly out of nowhere turns into E10-rated Outlast, with Assassin Droids hunting you ruthlessly down!
I stared into the abyss, and the abyss replied, "Oh, bother."
Best comment award goes to this. I’m so dead.
🤣
😂😂😂
Then i threw. A bunch of hunny at it.
The abyss never came back.
😂
It’s genuinely so cool to get confirmation from one of the actual devs that their goal was to make “Resident Evil for kids”. It makes me wonder how many other good games are hidden under the wave of shovelware licensed games of the time!
oh a dev has responsibility to all the hype around it? Where’s the source?
@ I don’t think the dev interviewed is the source of the hype around this game - The hype iirc came from a Twitter post made by someone completely different. But the interview with the dev mentioned was conducted by eurothug, it’s a little later in this video ^^
Seems more like Silent Hill for kids
I love it when Disney isn't afraid to fuck around. I love Mr. Boogedy
Disney has a few good liscensed games. Look up Maui Mallard and Alladin for Sega Genesis
A movie tie in game in the 2000s where:
-The director had a strong idea with an unusual concept.
-The disney people believed in them because they valued a quality game over a cheaply made tie in.
-The developers felt creatively fulfilled and believed in their product.
-It released *a month* before the movie to great reviews.
This sounds like a one in a million scenario. Having the GBA port follow the console game so closely, rather than being a completely different game, feels like the cherry on top.
The last point about the GBA genuinely surprised me. Usually these GBA ports are entirely disconnected from the console games.
Game Devs: "Why are we adding so many horror elements"?
Lead Dev: "Oh you will see in due time".
*Game Releases*
*Company Bankrupts*
*20 years pass*
*Piglet's BIG Game makes the internet goes crazy*
Lead Dev: *sips wine, rubs hands* "...in due time."
5D Chess
He was playing the *long* game
W Comment right here
Checkmate, silly ol' bear.
This isn't just a horror game. It's a horror game about overcoming fear. Which i think makes it a wonderful fit for a kids' first horror game
I can’t believe piglet killed his wife
He smothered her with a piglow :(
@@VanBurenPhilips he drowned her in honey
@@cinnamon_biscuit08its piglett
@@cinnamon_biscuit08My name... Is pigria.... I don't look like a ghost do I?
Piglet killed Winnie the Pooh
Fun Piglet Facts: The shadows are here. An era of never-ending darkness is upon us, and all hope is lost.
Took them long enough...
The start of a New century
real
Thats not a fun fact ,
in fact thats not fun at all😭
grass grows birds fly and brother, the darkness is coming
"They looked like Jars of Honey to you?"
rotfl
Underrated comment lmfao 🤣🤣🤣
It's interesting to see how the franchise experimented with the survival horror genre before they perfected it with Winnie the Pooh's Home Run Derby
I was thinking the same thing!! I remember when Home Run Derby was this huge meme because of its crazy difficulty and Christopher Robin being this eldrich baseball god
Ok we know the next video we need
*Silly old bear...*
There's no god here today. Just me.
Ah, I remember when Home Run Derby was viral back then in the early 2010’s and a lot of people including some big content creators would play it just to experience the difficulty. It was a popular rage game during the time when rage games were big. It got so many great memes from both the English and Japanese community for Winnie-the-Pooh. Love how they portrayed Christopher Robin as this overpowered infernal or eldritch god. It’s nice to see another Winnie-the-Pooh game become viral and one that was in my childhood nonetheless. It’s surreal watching it become this popular now when it was originally niche and underrated.
Stuff like this is what kinda makes me miss the Michael Eisner days, bc although he famously bluntly stated that Disney's only goal is to make money and not art, he seemed to be more open to taking risks and throw anything at the wall to see what stuck as long as any product was being made at all. (which is how you get hidden gems like Cinderella 3 within a heap of other direct-to-video-sequels)
You'd get alot of low-quality stuff but they also ended up a whole lot more unique due to a lack of oversight, while these days it feels like Disney's got an iron grip on it's formula and is terrified of experimenting and any time they do allow experimentation they seemingly self-sabotage by not promoting it properly and then be like "see, nobody liked it! now let's all agree to never be creative again."
I think there's an argument to be made that their grip on the formula is so strong that they just have literally no idea how to market anything that's creative, but the result stays the same, I guess
Lion King 2, Bambi 2 and Cinderella 3 were testaments to the fact that direct to video sequels could be amazing when the studio was genuinely trying.
Part of the Eisner quote about "making money not art" gets reflected into "making art makes us money." Allowing Disney's creators to be creative was his idea of maximizing profits. Disney as a font of art was the way to fortune. The Eisner era has a lot of flops, but many of the experiments have payed off either in money or adoration for the company.
Compared to Iger, who is extremely low risk, which means little experimentation. It's still making money, but it's not meeting the brand identity as a source of creativity, and people are responding to that.
He shall be missed. Remind me again, who originally played Piglet in the game and films?
actual legend for getting an interview with the developers
aw hell nah, Piglet was forced to reconcile with his selfish actions and battle through a personification of his own trauma
This really IS Silent Hill.
The moment when an official Disney licensed game based on _Winnie the Pooh_ did a great job at keeping everyone on the edge of their seats with such a dark content than the entirety of _Winnie the Pooh: Blood and Honey._
Oh the Irony
Blood and Honey is weak sauce. I feel like with Winnie the Pooh it does so much better with playing around with surrealism and staying within the realms of spooky. Even the Tigger Game has elements of this in certain levels.
Well, those movies are basically shitposts whose only purpose is thumbing its nose at Disney and those who think Disney does, or ought to, own stories like _Winnie-the-Pooh_ or _Peter Pan_
Missing an important content warning for heffalumps and woozles but I'll let it slide!!
“A Machine for Pigs” may not be a great game but the title is killer and I’m glad to see the reference.
It's one of the best stories in gaming though. Very good visuals too. And the soundtrack is just incredible.
The fact they went in this game with the intention of making a "Resident Evil for kids" Explains a whole lot about this game.
You cannot understand how happy I was seeing someone talk about this game from my childhood. I remember being terrified of this game as a kid, not just cuz it hits that childhood style of fear just right, but the skill level increases so steeply I couldn't finish it till I revisited it in my late teens, dragging my friends for the ride.
Love this weird game, probably why I love horror today haha
The interview with the developer made me smile. You can sense their passion and pride even so many years removed.
Baby's first Silent Hill/ Survial Horror game.
...this game was made with so much quality and care that it puts a lot of newer releases to shame
12:27 LOL
this video is so good
I knew you'd appreciate that bit LMAO
dont forget the doll
24:28 GOD it warms my heart hearing a game dev feel proud and happy about their work and having complete freedom to make something good that THEY want to play
“Piglets Big Survival Horror Game! Gain courage in the darkest of times for this little stuffed pig and his friends. Traverse the eerie dreamscapes of the dwellers of the 100 acre woods whilst protecting their waking lives from the shadow realm monster.”
This is actually so good and interesting
It's incredible that a kids game like Piglet's Big Game. Has now became a internet horror meme all of a sudden. Seriously whoever gave this 2003 PS2/GameCube game lots of recognition, needs to be credited for it. Cause this game alone should be rename Silent Pooh or Silent Acres.
It reminds me of SpongeBob: Revenge of the Flying Dutchman because of how uncanny it is. The main difference is that Piglet's Big Game doesn’t shy away from genuine creepiness while RotFD has uncanny movements from every character and happy music that tries to lull you into a false sense of safety.
'Silent Acres' as a title goes hard.
Some people have made the point that this probably wouldn't be too far off of how a character like Piglet, who is a very small timid person who is theorised to be a representive of anxiety personified, would see the world. Its large, frightening, confusing, and things that shouldn't be scary seem much more intimidating to experience. Especially in a nonsensical liminal space in a dream world.
In my restless dreams, I see that forest........ Hundred Acre Woods
3:50 "You must not fear, Piglet. Fear is the mind killer."
My forest, my hundred acres, my woods
@DatBoiRacc this made me laugh out loud, thanks a lot for your reply!
@@VoidVagabond Happy to make a fellow dune fan laugh!
The worst thing is the crushing anxiety and depression I deal with every day, so I do relate to piglet.
And I do like cookies.
my eyes almost rolled into the back of my skull looking at the thumbnail but i realized it was a eurothug video and had to lock in
this is the exact reaction I was going for hehe
After seeing the Tweet, i prayed for someone to make a video about this game, and i'm so glad it was you !
The fact that this even exists, and that Disney signed off on it, is a miracle. I mean, it's *Winnie the Pooh survival horror.* ...I guess I should have expected this from the devs behind "There Is No Game", but still. They were handed the opportunity to make a tie-in game, and they made a mould-breaking, out-of-left-field experience in response.
I hope it provides inspiration for budding horror devs, because this blend of endearing and creepy is such a salted caramel experience. In a way, it's kind of like a combination of Psychonauts and Silent Hill 4, especially regarding the final fight.
Also, can we give this game props for being baller enough to have the options menu itself be an explorable level?
My friend has been talking about this game FOR DAYS because of my love for Silent Hill 2, and won't stop spamming me with Piglet's Big Game memes 😭 Thank you for this timely video, and congrats on your interview with Yoshirō Kimura in the Mansion book, that's amazing!!
Sort of wild that this sort of escaped our notice because of its outer trappings.
It reminds me of Ecco the Dolphin, which was one of the only Sega Genesis games I had. What my parents thought was a game about being a dolphin was a sci-fi game that was hard as hell, as well as some very H.R. Giger-esque designs for late game enemies.
Horror doesn't have to have jumpscares or gore to make us afraid, especially as kids, but journeying through that fear is how we grow up and make peace with the world.
I think it was pretty common for games to come out before their films. There's always this weird otherness to them because of it, because the devs have had to just guess and get creative with it, lmao. I remember the Harry Potter games would always come out before, and they tended to rely on the books. I didn't play much else in that vein, though I do remember an Ice Age game that also felt different, and I'm pretty sure the Narnia game was as well, though I didn't personally play more than the beginning of it.
That’s why a lot of those old adaptations were honestly fun? They had to get really creative based on little to no information. A lot were still bad though (obviously lol)
@@johnsmith2875 Yeah exactly :P
4:12 you didnt have to say that man 😭
Why's the game so creepy? Because Piglet is the main star, and we're seeing everything from the perspective of someone who’s scared of everything.
the??? the pIGLET GAME DEVELOPERS MADE THERE IS NO GAME WRONG DIMENSION????? Absolutely amazing.
Profound characters, rich and layered. A story and lore that cut deep into the soul. Scenarios so unsettling they linger in your mind long after. Gameplay crafted with precision and depth, immersing you in its haunting embrace. Sound design that grips your ears, pulling you deeper into the abyss. Piglet is so deep, his pain became mine (I will never recover from this).
Final rating: 10/10 (Even Silent Hill wished it was this good)
I was so engrossed by the video that I completely forgot to hit Like, but when I heard, "Oh yeah, I'mma steal that one actually, that's pretty good, yeah" I was instantly reminded to do so. Hilarious.
Even as a little kid who could not get enough of the bear and friends in toddlerhood, I remember the Piglet movie being surprisingly moody. The game is strangely apt.
Piglet goes missing and they have to try and find all his diary pages again right?
The visual of Pooh drawing Piglet’s face in a foggy window and the condensation making the drawing’s eyes cry is stuck in my mind.
Piglet’s big movie was my fav movie as a kid bc I was Piglet’s #1 fan bc I was constantly scared of everything just like him. To my horror, my little sister was playing around the cd, sat on it, and broke it. It felt like my heart broke with it as a child and I’ve never been the same since. A canon event; one might call it.
As a child the heffalumps and woozles song gave me nightmares and made me cry in fear. My babysitter would not stop playing the movie it’s from so I was tormented by it 😭. It’s such a surreal, menacing, creepy moment for no reason.
Thanks for this genuine analytical look at this game! No needless exaggeration about its memed horrifyingness while fully analyzing and acknowledging why and how this game is scary... And it looks and sounds so well-made and unique, it was a treat to hear from the developer and that they really focused on making a quality game for their young audience! That's so cool!
NO WAY I WAS GENUINELY JUST TALKING ABOUT THIS AND THE NOTIFICATION POPPED UP!!!
Edit: I had NO idea this was making the rounds, but I've talked about this game to my partner so much, I've scrolled through walkthroughs to find the woozle laugh sound because I try to imitate it sometimes
We rented this game when I was young and I was always too scared to play it, I made my mom do it. And now I watch no commentaries of horror games lmao
@@BriarorZev oooo did you play it as a kid? I loved the movie but i had no idea about this game until like last week.
so glad you managed to snag a scoop with that interview, you have no idea! not only this video met my expectations but it exceeded them and on such a short notice no less, truly phenomenal!
15:06 Whoa, that' a wholesome mechanic for a game! Loved it :)
After all these years, I'm so happy this game is getting awnowledged as being a great, kid-friendly introduction to horror. I remember having a blast playing it when I was young and 95% of the reason was the creepy vibe so many of the levels gave off. I recently got a copy for the PS2 after losing the GameCube copy a long time ago, and I loved revisiting everything, childish as it may seem. Thanks for the video, so glad this is getting on people's radar after all these years :D
I need the Piglet's Big Game devs to be hired by Konami. If the Silent Hill Ascension devs could get hired, the PIGLET'S BIG GAME DEVS SHOULD!
Imagine being the developers of this game, and seeing this game suddenly get so much traction online due to how creepy it is for a kid's game.
In my restless dreams, I see that bear...
Im genuinely impressed with the amount of thought and creativity on display in a *movie tie-in game*.
Even the user experience of representing the rumble setting as a machine in-game is clever and very charming.
Thanks for exploring this game I had no idea existed.
My brain suddenly registering "A Machine for Piglets" was like getting punched and flinching the next day
GBA version owner here. The graphics alone made it frightening. Piglet's faces? Absolutely terrifying when I saw them for the first time. The level design was impeccable, though, each nightmare was harder and longer than the last. I think it's the game that made me a puzzle-game lover in the first place. The fact I came back to it more than once as a pre-teen can attest to that.
And the fact Eeyore's level was my favourite was foreshadowing for my goth tastes.
Ehhhhh its ya boi covering the scariest game in decades!
Edit: Wow, I'm still amazed at your ability to hunt down developers for old games and wow they did "there is no game!" Thats really cool
What a delight! Thank you so much for examining one of my childhood games as well as going out of your way to contact a developer for it.
Knowing it was intended to be „Resident Evil for kid‘s“ explains so much about the game‘s structure.
Seeing this game go viral makes me happy because I had this game as a kid and really liked the world designs and story.
Ironically, the part that scared me so bad I couldn't play was just the enemy encounters, since little me had a tendency to panic when faced with anything that could "kill" me if I didn't react quickly enough in a video game. I had to get my brother to play it for me, but maybe now I could give it another go... As a grown woman...
Thanks for bringing me on for this video! I hope you all come out of the 100 acre woods alive 😺
thank you for sharing your firsthand experience, homie.
Never thought in my life I would ever say the phrase "Silent Hill 2 with Piglet" but here we are.
New Eurothug video!!! LETS GO!
I initially thought this was a joke review as I had no idea what the game was about outside of Piglet, and was shocked that it is both clever and creepy. It's always amazing when there are dev interviews, too. Your work and channel is such a gem, Maria, thank you for all you do!
god i loved that this got popular because i finally feel vindicated on how spooky it is, and how scary it was as a tiny child. this was one of my first games and my button coordination was very poor, so that plus not remembering 'strategies' (being able to reset fights, etc) made this really terrifying! I hated when enemies would approach and look at me, but maybe part of that was the social anxiety talking lmao. this game felt bigger and more limitless when i was younger, but now it feels more polished and contained.
hear me out. This is how children's horror should be done. Not something like poppy playtime, but something that genially tests kids to be brave. Being educational in a way. Only it should be a bit easier. I also like how the loosing state isn’t death.
Silent Hill: Hundred Acres
Eurothug and tangomushi fans are being fed well 🥰 i was just thinking about how i would like to see an essay on this game!
In my restless dreams, I see that forest. Hundred Arce Wood.
I'm so happy this stumbled into my recommended videos. Piglet's Big Game was probably the first video game I every played, and I still have the occasional nightmare about it (I'm 25). Hearing a review from another survival horror enjoyer was amazing. And getting conformation that this game was intended to contain horror elements has made all my years yapping about this game I played on the PS2 so valid.
Thank you so much for this, and your interview with a game dev.
I played the game on GBA as a kid and LOVED it. I was always freaked out by all of the enemies. So my 4 year old self feels a little valid by people claiming that it freaked them out too :)
My favourite part was whenever Eurothug would do a very British impression of Piglet.
12:20 lol i love the little character break moments in the video narration. they're always my fav
Absolutely perfect thumbnail lol
And with this, no one else’s video on this game will be nearly as good as Eurothug’s.
I would like one of those white rooms with a confidence boosting Christopher Robin, that would be nice.
New eurothug video, let's go!!
BRO THE END CREDIT SCENE IS SO GOOD
Holy crap you finished this one quickly!! Great work!
LOVED the delivery at 12:28
honestly this might be the best video analysis for piglets big game, subbed!
I've heard of this Game Several Years Ago & it didn't really think much about it! When I saw it recently trending, I was expecting it to just be an Okay or Medicore Kids Game that was likely getting Viciously Memed On for just having Some Unintentionally Scary Moments! I'm... REALLY Glad to see this was actually just another Good 6th-Gen Licensed Game like FOP: Shadow Showdown, SB: Lights Camera Pants & Shrek 2: Team Action! And not only was it nice to find out that the Horror Aspect was actually Intentional, but it's Wonderfully Done in a Way that truly respects & utilizes it's Source Material!
The “machine for piglets” in the title was genuinely funny, love the callback
You low-key insulting piglet at every turn gets me
On the subject of games targeted for kids and creativity, Hulabee entertainment also made a game called Ollo in the Sunny Valley Fair which had a claymation feel to it as the characters and the backgrounds' design were done with clay sculpting. It used to be an obsession of mine when I was a kid. Kinda funny how they don't feel like they came out off the same studio especially after showing Hulabee's version of Piglet's Big Game.
The narrator giving you hints is so cute. I always loved the narrator in the films interacting with the characters on occasion
finally another eurothug banger (need more 1hr+ videos to sleep to)
I honestly think you did a good job at reviewing the game, especially the combat aspect. You mentioned how different monsters have different mechanics, and often times other people and "funny youtubers" dont really talk about this core mechanic. They just play for the meme and forgot to appreciate the game's quality and the developer's passion even if it was for an exrteemely niche audience.
Its official.. we need a Piglet Remake now lol
Love that you clarifiedd the samples in the soundtrack of this 2003 game are the same as the ones used in the Silent Hill 2 Remake that came out in 2024 or else I would never have figured that out
The resurgence of this game makes my inner child so happy, thank you for such a great video!
Pig thanks for doing a video on this, the stuff I was seeing and hearing on twitter about this game was getting so wild I had no clue what was or wasn't real anymore
Ha! That save screen ending. Great video!
This game was my Childhood!
It was pretty creepy back when I played it as a kid when it came out. And even many years later, it still has its unsettling vibe.
I still have my copy to this day and would sometimes play it every once in awhile.
Both Piglet's Big game and Epic Mickey are some of my favorite Disney games and one of the reasons is because they both experimented with dark vibes and creepy atmospheres.
Gurl I was so scared of tiggers honey hunt I absolutely would have passed away if I played this
Super good script, commentary, and analysis, as always! Great video!
i had no idea this game became a meme recently but i had it as a child and loved it! i was so young that the horror elements kind of flew over my head, some things i found strange but i wasnt frightened... the final boss was really frustrating though, i needed my dads assistance there (he actually helped a lot throughout the whole game). it was great to hear in your interview that the devs really enjoyed making the game!! i played a couple licensed games as a child that were usually all disappointments... it was great that they had the opportunity to make a quality game. thank you for the great video eurothug!!
Wow, you got this out quick! Piglet's big game has been one of my favorite games for years. It scarred me as a kid and it fascinates me as an adult. For a long time I would bring it up to people and they'd blow it off. It's great that people are now finding about it.
As someone who played this game when I was 6 when it came out, it makes me so happy to see it finally being recognised for the gem it is. I used to play it for hours, but always needed my mum or dad to help me during Eeyore or Owl's levels cause the spooks got a bit too much for me. Makes me want to pick the game up again.
Honestly glad this piece of media gets its own video.
The devs clearly put a lot of passion into it and it does not deserve to be forgotten other than the occasional remembering the game from when you were a kid.
Congrats on winning the timing lottery, but I still hate how a handful of tweets blowing up pushed the game to Rule of Rose prices on ebay.
I remember my half brother watching the movie. One morning he got up, put it in the DVD player and seemed determined to watch all of it, even if he was scared too. He didn't get upset when he got scared. Something the two of us had in common when I was much smaller. This is a truly fascinating game.
Super easy subscription here! Such an incredibly insightful and well made video on such a cool topic! Will definitely be checking out more of your videos!
I love that the Heffalumps and Woozels get a prominent role in this game! They were the coolest part of the movie! (The first Pooh movie. I don't know if they're in the movie the game is named after.) Even if it once made me run out of the room as a kid! Scratch that - especially if it made me flee; that's just plain fitting for the game's themes!
I never played this and so I’m impressed when I first saw this game in your vid. Even now it looks so polished!
I also love the wonderful reminiscence the dev told you.