Very Strong Infinite!
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- Опубліковано 20 гру 2024
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It's just one Sundial, Michael. How much energy can it be? 3?
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In this Slay the Spire gameplay, Baalorlord does an Ascension 20 run with Ironclad. First, he gives tips on choosing a path and a starting bonus. Later on, he explains his decision for each card he chooses and why it's important to the build. Towards the end, he gears up for an epic Heart fight you don't want to miss. Watch till the end to see if this deck wins it all!
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Seems Too Strong!
• Seems Too Strong!
Poor Bosses!
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Ranking EVERY Ironclad Card in Slay the Spire! (Tier List)
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I use a few mods for Slay the Spire. All of them are Quality-of-Life improvements and do not have any effect on the gameplay. Here are all of the mods I have active:
Slay the Relics Exporter, used for the live stream: steamcommunity...
Relic Stats, to keep track of how many times the relic effects happened: steamcommunity...
UI Sliders, to reposition the Discard and Exhaust piles, so that they are not hidden behind the camera: steamcommunity...
Run History Plus, giving us more info in the Run Summary screen about the run: steamcommunity...
Map Marks, for path highlighting - here, typically, Green means an easy, intended path, and Orange or Red means a harder path that I might take if I get good rewards: github.com/cas...
Even though I do not use it, I recommend Minty Spire for people looking for various Quality-of-Life improvements: steamcommunity...
I see a thumbnail with Pommel Strike and Sundial, I click like.
The rule should be like this: I see Baalorlord video - I like
I'm kinda surprised he actually did the math to conclude that a strike does six damage with weakened and vulnerable, lol.
Why, do you know it by heart?
I don't think a value judgement on his knowledge or playing ability was intended, just that given how much StS Baalor has played, you'd think it'd be second nature, just a little surprising he had to double check (but not very, in my opinion).
Yeah, sometimes we forget that weakened and vulnerable just cancel each other out.
@@njmontano1625 do they always? Isn't it different in depending on rounding?
@@gyorficserka Yes, you're totally right. It just cancelled each other out in this specific situation. But it's not always the case.
The reason why Pommel Strike+ draw 2 triggers sun dial twice is because any time you draw a card with an empty draw pile that triggers a discard shuffle. You don't actually have to have anything in the discard pile, you just have to trigger the condition that causes a shuffle.
1st draw, there is an empty draw pile, the discard pile (1 card) is shuffled into the draw pile (triggers sun dial) and that card is drawn
2nd draw, there is an empty draw pile, the discard pile (0 cards) is shuffled into the draw pile (triggers sun dial) and there's nothing to draw
About Sundial + Pommel Strike: It makes perfect sense! Explanation here:
1. Zero cards in Draw Pile, one Pommel Strike #1 in the Discard Pile
2. Play Pommel Strike #2 from your hand
3. No cards in the Draw Pile? *Shuffle #1*
4. Draw Pommel Strike #1
5. Have to draw one more card and with no cards in the Draw Pile to boot, again? *Shuffle #2*
6. But there's still nothing to draw. Oh well. No draw for you then.
7. Put Pommel Strike #2 into the Discard Pile
See?
Nice, I also had an ironclad pommel strike infinite a few days ago, with sundial and abacus
The double shuffle thing makes sense from a programming perspective. Drawing N cards when there might be fewer than N cards in deck is a problem that makes you want to use recursion:
draw(N):
if N < cards_in_deck:
put N cards into hand
else:
put cards_in_deck cards into hand
shuffle
draw(N - cards_in_deck)
This simple code doesn't account for having no cards in discard, though, so would keep infinitely trying to draw without cards left in discard, so you might do something like this as a simple bugfix:
draw(N):
if N < cards_in_deck:
put N cards into hand
else:
put cards_in_deck cards into hand
shuffle
if cards_in_deck > 0:
draw(N - cards_in_deck)
It's a one-line change that solves the issue in cases where shuffles don't matter, which is the vast majority of times, and the code was probably written either before abacus + sundial were imagined or at the very least before they were properly implemented in test.
Also note, the proper way to write this recursive function would be the following:
draw(N):
if cards_in_deck == 0 and cards_in_discard == 0: # Checks whether the draw is successful before shuffling
return false
if N < cards_in_deck:
put N cards into hand
else:
put cards_in_deck cards into hand
shuffle
draw(N - cards_in_deck)
uhh ironclad again. I love this character. especially when played by baalorlord.
Ueeeuuuuewwhhhhgeuhhgg
Wake up babe ! New Baalor Ironclad run on the youtube hell yeah !
I'm pretty sure pommel strike procks the sundial twice because pommel draws a card, shuffling the discard pile and tried to draw another card which then shuffles again. I could be wrong but that's my guess.
Yeah, coding "shuffle" into the "draw" function is a simple way to make drawing 5 cards with fewer than 5 in the draw pile nice & seamless. Pommel Strike likely shuffles the (1-card) discard pile due to empty draw pile, and then shuffles again for the second draw bc the draw pile is still empty (or rather bc it's empty again)
@justinmullins1112 naw guys the sundial infinite also works with 1 draw cards if I'm not mistaken
@@lukemarks3281 it does work with draw 1 cards. The only difference is you need to play shrug it off 3 times to get back 2 energy. The issue with that is it's not energy positive. 3 shrugs played will prock sundial once giving you back 2 energy. To go infinite with shrug you need something like a flash of steel or another 0 cost draw 1 effect. Or use madness. Pommel + sundial is kinda broken. Reboot and deep breath used to trigger the sundial twice as well but those cards were patched in the metamorphosis update.
Patiently waiting for the Berserk build
Can someone please explain why he exhausted Impervious here at 1:12:46 and the following seconds. I cannot for the life of me figure out why he played the line that he did
I believe it’s so he can get to a small deck as fast as possible to do infinite pommel strike asap?
to get rid of shame
It gets rid of two cards, which is important to set up the infinite more quickly. While Impervious is great and gives lots if block, the infinite gives infinite block, and there were too many cards in the draw pile for him to get back to impervious for the hyperbeam turn. Hope that made sense! Have a great day.
I called the Bag of Prep in the beginning
not buying the medical kit on a clad run seems nuts to me.
What's the 'Next [?] Floor' mod called?
Would love a video about how to go to infinite
Best dad joke ever 11/10
lol
Love me some Sundial + Pommel Strike infinite. I tried this seed, but I get different Whale options, pathing is the same & different relics as well. Also, taking path Baalor took in ACT 1 is straight up way too difficult when trying this seed.
I wonder what is different.
Are you using the RNGFix mod?
@@kibibu nope. I'm not using any gameplay enhancement mods.
RNGfix is gameplay altering, though strictly speaking it should not "enhance" gameplay. Jorbs has a video about the reason the mod is used; it attempts to fix "correlated RNG" (which is the phrase you can search to find his video)
@@justinmullins1112 Yes, but it changes how RNG works and therefore the same seed will result in different runs with and without it.
Very strong!
irondad
Posted 3 minutes ago heck yeah
Sts is probably my favorite game but Act III is just so unengaging and boring, becomes a slug at that point
Problem with act 3, for most players I'd wage is you already know if you're gonna make it to heart or not(barring insanely good/bad luck), so the whole thing feels like a formality in a lot of cases
Of course in my opinion those runs where it looks mad sketchy are super fun so that's, for me, when act 3 isn't cringe