Very Strong Infinite!

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  • Опубліковано 20 гру 2024
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    It's just one Sundial, Michael. How much energy can it be? 3?
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    In this Slay the Spire gameplay, Baalorlord does an Ascension 20 run with Ironclad. First, he gives tips on choosing a path and a starting bonus. Later on, he explains his decision for each card he chooses and why it's important to the build. Towards the end, he gears up for an epic Heart fight you don't want to miss. Watch till the end to see if this deck wins it all!
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    Seems Too Strong!
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    I use a few mods for Slay the Spire. All of them are Quality-of-Life improvements and do not have any effect on the gameplay. Here are all of the mods I have active:
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КОМЕНТАРІ • 40

  • @CrownlessKingIX
    @CrownlessKingIX Рік тому +55

    I see a thumbnail with Pommel Strike and Sundial, I click like.

  • @afbanjagjafdbxcvbrtjwsasdg2825
    @afbanjagjafdbxcvbrtjwsasdg2825 Рік тому +51

    I'm kinda surprised he actually did the math to conclude that a strike does six damage with weakened and vulnerable, lol.

    • @gyorficserka
      @gyorficserka Рік тому +2

      Why, do you know it by heart?

    • @origamitraveler7425
      @origamitraveler7425 Рік тому +5

      I don't think a value judgement on his knowledge or playing ability was intended, just that given how much StS Baalor has played, you'd think it'd be second nature, just a little surprising he had to double check (but not very, in my opinion).

    • @njmontano1625
      @njmontano1625 11 місяців тому +2

      Yeah, sometimes we forget that weakened and vulnerable just cancel each other out.

    • @gyorficserka
      @gyorficserka 11 місяців тому +1

      @@njmontano1625 do they always? Isn't it different in depending on rounding?

    • @njmontano1625
      @njmontano1625 11 місяців тому +1

      @@gyorficserka Yes, you're totally right. It just cancelled each other out in this specific situation. But it's not always the case.

  • @hom-sha-bom
    @hom-sha-bom 11 місяців тому +2

    The reason why Pommel Strike+ draw 2 triggers sun dial twice is because any time you draw a card with an empty draw pile that triggers a discard shuffle. You don't actually have to have anything in the discard pile, you just have to trigger the condition that causes a shuffle.
    1st draw, there is an empty draw pile, the discard pile (1 card) is shuffled into the draw pile (triggers sun dial) and that card is drawn
    2nd draw, there is an empty draw pile, the discard pile (0 cards) is shuffled into the draw pile (triggers sun dial) and there's nothing to draw

  • @N1ghthavvk
    @N1ghthavvk Рік тому +3

    About Sundial + Pommel Strike: It makes perfect sense! Explanation here:
    1. Zero cards in Draw Pile, one Pommel Strike #1 in the Discard Pile
    2. Play Pommel Strike #2 from your hand
    3. No cards in the Draw Pile? *Shuffle #1*
    4. Draw Pommel Strike #1
    5. Have to draw one more card and with no cards in the Draw Pile to boot, again? *Shuffle #2*
    6. But there's still nothing to draw. Oh well. No draw for you then.
    7. Put Pommel Strike #2 into the Discard Pile
    See?

  • @ExEvolutionGaming
    @ExEvolutionGaming Рік тому +15

    Nice, I also had an ironclad pommel strike infinite a few days ago, with sundial and abacus

  • @dragonspight
    @dragonspight 11 місяців тому +4

    The double shuffle thing makes sense from a programming perspective. Drawing N cards when there might be fewer than N cards in deck is a problem that makes you want to use recursion:
    draw(N):
    if N < cards_in_deck:
    put N cards into hand
    else:
    put cards_in_deck cards into hand
    shuffle
    draw(N - cards_in_deck)
    This simple code doesn't account for having no cards in discard, though, so would keep infinitely trying to draw without cards left in discard, so you might do something like this as a simple bugfix:
    draw(N):
    if N < cards_in_deck:
    put N cards into hand
    else:
    put cards_in_deck cards into hand
    shuffle
    if cards_in_deck > 0:
    draw(N - cards_in_deck)
    It's a one-line change that solves the issue in cases where shuffles don't matter, which is the vast majority of times, and the code was probably written either before abacus + sundial were imagined or at the very least before they were properly implemented in test.
    Also note, the proper way to write this recursive function would be the following:
    draw(N):
    if cards_in_deck == 0 and cards_in_discard == 0: # Checks whether the draw is successful before shuffling
    return false
    if N < cards_in_deck:
    put N cards into hand
    else:
    put cards_in_deck cards into hand
    shuffle
    draw(N - cards_in_deck)

  • @tomsommer5118
    @tomsommer5118 Рік тому +21

    uhh ironclad again. I love this character. especially when played by baalorlord.

  • @cirlu_bd
    @cirlu_bd Рік тому +4

    Wake up babe ! New Baalor Ironclad run on the youtube hell yeah !

  • @andjustice4a11x8
    @andjustice4a11x8 Рік тому +2

    I'm pretty sure pommel strike procks the sundial twice because pommel draws a card, shuffling the discard pile and tried to draw another card which then shuffles again. I could be wrong but that's my guess.

    • @justinmullins1112
      @justinmullins1112 Рік тому +1

      Yeah, coding "shuffle" into the "draw" function is a simple way to make drawing 5 cards with fewer than 5 in the draw pile nice & seamless. Pommel Strike likely shuffles the (1-card) discard pile due to empty draw pile, and then shuffles again for the second draw bc the draw pile is still empty (or rather bc it's empty again)

    • @lukemarks3281
      @lukemarks3281 Рік тому

      ​@justinmullins1112 naw guys the sundial infinite also works with 1 draw cards if I'm not mistaken

    • @andjustice4a11x8
      @andjustice4a11x8 Рік тому

      @@lukemarks3281 it does work with draw 1 cards. The only difference is you need to play shrug it off 3 times to get back 2 energy. The issue with that is it's not energy positive. 3 shrugs played will prock sundial once giving you back 2 energy. To go infinite with shrug you need something like a flash of steel or another 0 cost draw 1 effect. Or use madness. Pommel + sundial is kinda broken. Reboot and deep breath used to trigger the sundial twice as well but those cards were patched in the metamorphosis update.

  • @avonthefoxboi1391
    @avonthefoxboi1391 Рік тому +1

    Patiently waiting for the Berserk build

  • @roodog1
    @roodog1 Рік тому

    Can someone please explain why he exhausted Impervious here at 1:12:46 and the following seconds. I cannot for the life of me figure out why he played the line that he did

    • @solsticeblack790
      @solsticeblack790 Рік тому +1

      I believe it’s so he can get to a small deck as fast as possible to do infinite pommel strike asap?

    • @birthdayzrock1426
      @birthdayzrock1426 Рік тому +1

      to get rid of shame

    • @tripwire202
      @tripwire202 11 місяців тому +1

      It gets rid of two cards, which is important to set up the infinite more quickly. While Impervious is great and gives lots if block, the infinite gives infinite block, and there were too many cards in the draw pile for him to get back to impervious for the hyperbeam turn. Hope that made sense! Have a great day.

  • @BloodWolf227
    @BloodWolf227 Рік тому

    I called the Bag of Prep in the beginning

  • @monkey314159
    @monkey314159 Рік тому +2

    not buying the medical kit on a clad run seems nuts to me.

  • @TigerEyeVA
    @TigerEyeVA Рік тому +1

    What's the 'Next [?] Floor' mod called?

  • @spearolife8820
    @spearolife8820 5 місяців тому

    Would love a video about how to go to infinite

  • @Mark_R_
    @Mark_R_ Рік тому +2

    Best dad joke ever 11/10
    lol

  • @SSmitar
    @SSmitar Рік тому +1

    Love me some Sundial + Pommel Strike infinite. I tried this seed, but I get different Whale options, pathing is the same & different relics as well. Also, taking path Baalor took in ACT 1 is straight up way too difficult when trying this seed.
    I wonder what is different.

    • @kibibu
      @kibibu Рік тому +1

      Are you using the RNGFix mod?

    • @SSmitar
      @SSmitar Рік тому

      @@kibibu nope. I'm not using any gameplay enhancement mods.

    • @justinmullins1112
      @justinmullins1112 Рік тому +3

      ⁠​⁠RNGfix is gameplay altering, though strictly speaking it should not "enhance" gameplay. Jorbs has a video about the reason the mod is used; it attempts to fix "correlated RNG" (which is the phrase you can search to find his video)

    • @kibibu
      @kibibu Рік тому +1

      @@justinmullins1112 Yes, but it changes how RNG works and therefore the same seed will result in different runs with and without it.

  • @MrHemmozChannel
    @MrHemmozChannel Рік тому +1

    Very strong!

  • @catmouthmcbleeb6421
    @catmouthmcbleeb6421 Рік тому +2

    irondad

  • @ZoeyZwee
    @ZoeyZwee Рік тому

    Posted 3 minutes ago heck yeah

  • @miguelmackay4851
    @miguelmackay4851 Рік тому

    Sts is probably my favorite game but Act III is just so unengaging and boring, becomes a slug at that point

    • @enigmaticheart666
      @enigmaticheart666 Рік тому +4

      Problem with act 3, for most players I'd wage is you already know if you're gonna make it to heart or not(barring insanely good/bad luck), so the whole thing feels like a formality in a lot of cases
      Of course in my opinion those runs where it looks mad sketchy are super fun so that's, for me, when act 3 isn't cringe