Building with the Shipyard block and some uses for it - Starship EVO (Early Access)
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- Опубліковано 6 вер 2024
- In this video I introduce using the shipyard block as well as a few different ways of using it.
There's normal static landing pads, ship-based landing pads and then examples of larger ship docking areas. A dry dock and a gantry type.
Overall, shipyard blocks are useful for having somewhere to park your ship without it falling out the sky when you power it down.
Oh, and they can be attached to rails and stuff!
I've uploaded some of the vehicles and buildings used in this video to the steam workshop:
Medium sized cargo ship:
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Dry dock - medium sized:
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Docking Gantry:
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Starship EVO is in early access and is available on Steam: store.steampow...
AC Clarke Station = Arthur C Clarke, one of the greatest sci-fi writers in our lifetime (2001: A Space Odyssey, for starters). He's also considered the father of space telecommunication and also formalized the type of ship that could be built for long distance travel (an ark).
Oh cool, thanks for pointing that out. I think I've read 2001 and the follow up to it, but I do need to read more of the classic sci-fi books.
I've been into Neil Asher books these last few years with his Polity storylines.
I have lost count of the sheer number of times when I've got stuck, your channel has helped me move forwards. You are my Starship EVO MVP. Long may your videos continue.
Thank you, glad my videos help! I really need to get round to making some more at some point
Good ship designs.
When I get around to actually making working stuff I would like to try a landing pad set with a rotor to flip the oad about to reveal a turret on the other side.
Or the "Landing denied" enforcement turret :)
This is cool!
I want to build the Quasar from Star Wars Rebels using these shipyards :D
U the Best thank alot
OK, I cant make itt work, idk what I am misising
R is for Rocket. S is for Shipyard
Eh?
@@curioinventorium It was more of a Ray Bradberry ref. I just want to be part of the conversation man! lol
Nice video. Well put together with no time wasted :-)
Do you know if Hover vehicles can use Shipyards? If so, I'm wondering if you could use them to transport ground vehicles from one place to another onboard your ship?
I think someone has tried and it doesn't work. It was raised as an issue on the Github for this game. The work around was to use maglocks on the bigger ship, to lock in place the hover vehicle once you've parked on the bigger ship.
@@curioinventorium I tried it and you're right, it doesn't work. You don't get the option to target/interact with other objects when in a hover vehicle like you do in a spaceship.
Hopefully it's a feature that will get added eventually.
Can you make a tutorial about how to use logic?
I've an earlier video where I show how to do lighting systems.
Is there a specific aspect of logic you want to see?
Here's the link to it: ua-cam.com/video/4uzMGCKPIGM/v-deo.html
I really want to get this game, videos like this only make it seem cooler. Is it possible to make builds that are bound by gravity, lets say for example you wanted to use a bunch of of pistons and rotators to make a walking mech
I've not gone so far as to try making a mech, the logic just to get it walk would be crazy. There are gravity blocks for defining areas same as with defining the size of shipyards.
The starting "tutorial" area demonstrates this by changing the direction of gravity a few times.
@@curioinventorium
There was also a dedicated mech computer block(like for the spaceship, but for mechs), but is for the moment not in the game, likely being worked on.
@@gohunt001-5 I remember seeing screenshots when it was called Skywanderers. I do hope mechs get put back in!
I'd missed out on the Kickstarter and completely lost track of the game when it's name was changed.
Only reason I found out it was in early access was because I got a random email from Steam.