Unbelievably, I was the Producer on this game when I worked for the Learning Company back in the day. I designed the entire thing, from beginning to end. I came up with the names Disasteroid, Sun Drop and Star bucks. I named Queen Astral and wrote the entire beginning story. Thank you so much for this runthrough -- running through it again made me cry! I only wish they allowed people to make games like this that emphasized education over assets.
Also, I have worked on educational games within the past 5 years as well. It's really difficult to get anything done anymore creatively. The funding all comes from big wealthy government or medical companies and there's too many stakeholders trying to make the game very specifically accessible by literally anyone. It also has to have analytics in it and be super cut and dry. People want 'realistic' and photos of real kids for them to relate to. Good luck creating original characters or text for stories or making the game not easy enough for "all kids". Again, loved this game, and if you really worked on it, go you. Any other games you work on?
@@starogre Yeah... that was me! This was the last in the Treasure Series and I was tasked with finding additional "Math" subjects that weren't covered in Treasure Mountain, Cove and MathStorm (on which I was the Associate Producer). I tossed Temperature as a subject because, obviously, it didn't work well with a computer environment. At the Learning Company, I also made Reader Rabbit: Ready for Letters. Here's a silly tidbit -- Shortly before I left TLC, I was doing all the upfront work for a new series that eventually was known as the Cluefinders Adventures. The last thing I did was do some character testing -- the artists on my team designed girls and boys from different ethnicities (Asian, Hispanic, Black, etc). As a joke, they designed a character that looked like an old picture of me I kept on my desk -- white, red-haired girl with braids and glasses. The company didn't know that was a joke and they tested it, it scored really high and THEY USED IT! So, if you look at the cover of most of the Cluefinders, you'll see my younger self!! I've not really been able to design any educational software after that. That's the most disappointing thing about all this. I'm glad to see you have the itch -- good luck!
This game was fantastic! I have extremely fond memories of it, and I played it all the time when I was about 5-10 or so. I feel like it helped me a ton with math in ways I'm sure I can't even remember at this point. I still love the art style to this day, it's perfectly eye-catching and fun for kids. Thank you so much for such a great educational game! By the way, did you have anything to do with Treasure Cove? Because I loved that game too!
@@CoolRobbit No. I wasn't the Producer on Treasure Cove. It was released while I was working on Treasure Mathstorm, the 3rd game in the series. After that, I produced Treasure Galaxy. It's so satisfying to hear that you enjoyed it so much. One of the most profound moments of my professional life was watching a bunch of 5-9 year olds play my game and tell me how they made it theirs. It could have been you! I modeled the outer space art style on the Jetsons cartoon series (that's why I code named the project "Astro") We were limited at that time by disk space (it was before CDs!), so the art had to be creatively designed. Let me know if you'd like to hear more -- otherwise, I really appreciate your comment! Take care...
THIS TOOK ME SO LONG TO FIND!! I remember this being super hard and I'd play it for hours as a kid until my dad kicked me off the computer. This and Eggbert were my jam
Time flew by way too fast. Even though I am an adult now, I still remember playing these games with my siblings when we were kids. They really helped give us like a edge when we were in school. The learning company made lots of amazing educational computer games.
Hey Trevor! I was the producer/ designer on Treasure Galaxy (I posted some other comments here as well). I totally agree with you! I designed the Shape Shack to be a Tangram puzzle! I was addicted to them when I was a kid and I felt they would be a great introduction to Geometry for younger kids.
I remember playing this game at school when I was around 6 years old and thinking to myself, "hey they named that after the coffee place?" whenever I saw that "Star Bucks" title. This was back around 1998 and I'm from Seattle. I also remember "Treasure Mountain!" I'll be turning 25 soon... damn, time flies... thanks for the memories.
Morg206 Yeah that makes sense 'cuz that's where Starbucks came from. Seattle, WA. Mostly 'cuz it rains A LOT there and most people there get depressed and/or sleepy from constant rainy days and so they got Starbucks to help out with coffee and such. ^^
I noticed that also. I remember playing this game and my mom thought Starbucks weren't real, but when a Starbucks was opening in the area where I live, my mom found out they were.
It's so funny coming back to this game after all these years! For one, I'm surprised to find that others remember it, and for two, I noticed quite a few similarities between this game and Super Mario Galaxy! Queen Astral - Rosalina (Princess), the Sun Drops - Luma, Master of Mischief - Bowser, the Crystal Palace - Rosalina's Spaceship. Not everything's a perfect one to one, but it's just something I found amusing!
Dude, I’ve literally been looking for this game for 2 decades. I always got lead to Math Blaster but I knew I wasn’t crazy. I remember playing this game on the computers at school in kindergarten
I somehow remember in kindergarten when the class was alternating turns playing this and another kid wouldn’t get off when it was my turn so I bit him bad and got on like nothing happened while the adults started panicking because there was lots of blood, don’t know what I was thinking but I got in a good few seconds
You know, the Code Satellites part of this game can also teach spelling, because one can figure out the code by guessing the word by guessing all 26 letters until they get the right one space by space. In the beginning levels, one may not need to zap a sundrop to get the code-just guess the word in the Code Satellites by guessing all 26 letters until they get the right one space by space, then at later levels zap the sundrop first, then obtain the rest of the code by guessing the letters to the words in the Code Satellites by guessing all 26 letters until they get the right one space by space.
That may be true, but, as the one who created this, I can tell you that kids 5 - 9 don't generally have that kind of patience! And besides, capturing the Sundrops is fun!
Did this game's Windows version ever receive an update with fully animated intro and all-audio narration instead of onscreen text and still pictures that required the player to click the mouse to go on?
Unbelievably, I was the Producer on this game when I worked for the Learning Company back in the day. I designed the entire thing, from beginning to end. I came up with the names Disasteroid, Sun Drop and Star bucks. I named Queen Astral and wrote the entire beginning story. Thank you so much for this runthrough -- running through it again made me cry! I only wish they allowed people to make games like this that emphasized education over assets.
Seriously? What have you been up to since then? I loved this game!
Also, I have worked on educational games within the past 5 years as well. It's really difficult to get anything done anymore creatively. The funding all comes from big wealthy government or medical companies and there's too many stakeholders trying to make the game very specifically accessible by literally anyone. It also has to have analytics in it and be super cut and dry. People want 'realistic' and photos of real kids for them to relate to. Good luck creating original characters or text for stories or making the game not easy enough for "all kids". Again, loved this game, and if you really worked on it, go you. Any other games you work on?
@@starogre Yeah... that was me! This was the last in the Treasure Series and I was tasked with finding additional "Math" subjects that weren't covered in Treasure Mountain, Cove and MathStorm (on which I was the Associate Producer). I tossed Temperature as a subject because, obviously, it didn't work well with a computer environment. At the Learning Company, I also made Reader Rabbit: Ready for Letters. Here's a silly tidbit -- Shortly before I left TLC, I was doing all the upfront work for a new series that eventually was known as the Cluefinders Adventures. The last thing I did was do some character testing -- the artists on my team designed girls and boys from different ethnicities (Asian, Hispanic, Black, etc). As a joke, they designed a character that looked like an old picture of me I kept on my desk -- white, red-haired girl with braids and glasses. The company didn't know that was a joke and they tested it, it scored really high and THEY USED IT! So, if you look at the cover of most of the Cluefinders, you'll see my younger self!! I've not really been able to design any educational software after that. That's the most disappointing thing about all this. I'm glad to see you have the itch -- good luck!
This game was fantastic! I have extremely fond memories of it, and I played it all the time when I was about 5-10 or so. I feel like it helped me a ton with math in ways I'm sure I can't even remember at this point. I still love the art style to this day, it's perfectly eye-catching and fun for kids. Thank you so much for such a great educational game!
By the way, did you have anything to do with Treasure Cove? Because I loved that game too!
@@CoolRobbit No. I wasn't the Producer on Treasure Cove. It was released while I was working on Treasure Mathstorm, the 3rd game in the series. After that, I produced Treasure Galaxy. It's so satisfying to hear that you enjoyed it so much. One of the most profound moments of my professional life was watching a bunch of 5-9 year olds play my game and tell me how they made it theirs. It could have been you! I modeled the outer space art style on the Jetsons cartoon series (that's why I code named the project "Astro") We were limited at that time by disk space (it was before CDs!), so the art had to be creatively designed. Let me know if you'd like to hear more -- otherwise, I really appreciate your comment! Take care...
THIS TOOK ME SO LONG TO FIND!! I remember this being super hard and I'd play it for hours as a kid until my dad kicked me off the computer. This and Eggbert were my jam
Oh my god FINALLY, I looked and looked for this game! Also it's really cool that the producer was commenting on it. Thank you for the upload.
I've been searching for this game for yeaaaaars. I knew it existed but I could only remember random images.
This was one of my favorite games as a kid. I’m in my 30’s and I would still play the hell out of this. And math blaster.
I adored this game as a child of the 90’s. Hearing that opening theme was incredibly nostalgic!! Thanks for this play though.
So pleased to have found this after all these years. Thank you for sharing!!
"Hello Super Seeker, Choose an Item you'd like to buy"........."You already have all of thooooose"..... This brings back so many memories.
Time flew by way too fast. Even though I am an adult now, I still remember playing these games with my siblings when we were kids. They really helped give us like a edge when we were in school. The learning company made lots of amazing educational computer games.
The Shape Station was always my jam back in the 90's
Hey Trevor! I was the producer/ designer on Treasure Galaxy (I posted some other comments here as well). I totally agree with you! I designed the Shape Shack to be a Tangram puzzle! I was addicted to them when I was a kid and I felt they would be a great introduction to Geometry for younger kids.
I played this in school in the 90s.
Funny how they call it "Star bucks" back then 'cuz it's a coffee place now. XD
hahahhaha
I remember playing this game at school when I was around 6 years old and thinking to myself, "hey they named that after the coffee place?" whenever I saw that "Star Bucks" title. This was back around 1998 and I'm from Seattle. I also remember "Treasure Mountain!" I'll be turning 25 soon... damn, time flies... thanks for the memories.
Morg206
Yeah that makes sense 'cuz that's where Starbucks came from. Seattle, WA. Mostly 'cuz it rains A LOT there and most people there get depressed and/or sleepy from constant rainy days and so they got Starbucks to help out with coffee and such. ^^
I noticed that also. I remember playing this game and my mom thought Starbucks weren't real, but when a Starbucks was opening in the area where I live, my mom found out they were.
i like the sound of the FM synth from the Adlib/Sound Blaster cards
Good old days! Finally there's a decent video at least containing the end of treasure galaxy on YT!
I remember everything about this game except the spelling. I probably couldn’t read yet lolol
when the computer-guy did that heavy sigh i was mildly afraid and pleased
It's so funny coming back to this game after all these years! For one, I'm surprised to find that others remember it, and for two, I noticed quite a few similarities between this game and Super Mario Galaxy! Queen Astral - Rosalina (Princess), the Sun Drops - Luma, Master of Mischief - Bowser, the Crystal Palace - Rosalina's Spaceship. Not everything's a perfect one to one, but it's just something I found amusing!
I've looked for this game for so long and I'm so happy to see it again! We had it on the computers at my elementary school and all the kids loved it.
I loved this game so much as a kid!!! Thank you for sharing!!!
Dude, I’ve literally been looking for this game for 2 decades. I always got lead to Math Blaster but I knew I wasn’t crazy. I remember playing this game on the computers at school in kindergarten
This game is like Super Mario Galaxy and Super Mario Sunshine rolled into one.
Omg my childhood!!
I totally remember this game as a kid, Childhood memories dude 😆
Ah the nostalgia.
Used to play this in school!
I somehow remember in kindergarten when the class was alternating turns playing this and another kid wouldn’t get off when it was my turn so I bit him bad and got on like nothing happened while the adults started panicking because there was lots of blood, don’t know what I was thinking but I got in a good few seconds
You know, the Code Satellites part of this game can also teach spelling, because one can figure out the code by guessing the word by guessing all 26 letters until they get the right one space by space. In the beginning levels, one may not need to zap a sundrop to get the code-just guess the word in the Code Satellites by guessing all 26 letters until they get the right one space by space, then at later levels zap the sundrop first, then obtain the rest of the code by guessing the letters to the words in the Code Satellites by guessing all 26 letters until they get the right one space by space.
That may be true, but, as the one who created this, I can tell you that kids 5 - 9 don't generally have that kind of patience! And besides, capturing the Sundrops is fun!
*_I R E M E M B E R_*
My CHILDHOOD
The top title reminds me of Windows 3.1.
Did this game's Windows version ever receive an update with fully animated intro and all-audio narration instead of onscreen text and still pictures that required the player to click the mouse to go on?
Yes it did, as that’s the version l remember playing.
@@crazyloverofcats If it hasn't already been uploaded, can somebody please upload it?
@@mcpeanutful I found a version with a narrator for the whole opening sequence, but no animation.
ua-cam.com/video/Z20lrfOW2V4/v-deo.html
Before there was Starbucks, there were star bucks
do you have the 1997 windows version?
There is no enhanced version of this game, unforutnately.
***** can you please upload the talkie version
StFidjnr Talkie version?
***** yes please
StFidjnr I can look into it, but I won't guarantee I'll do a video gameplay of it.
Does the game punish you somehow if you try typing swear words in the code satellites? :)
PITCHER