NVIDIA fish vulkan vs opengl

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  • @Jurkox26
    @Jurkox26 Рік тому +4

    Seems like pople here don't have eyes or are just blind. I, for one, see clearly, that Vulkan, though using far more draw calls, runs better at almost double or triple the fps. Pretty well done.

  • @ipotrick6686
    @ipotrick6686 2 роки тому

    is this using bildess descriptors on the vulkan side?

    • @mSparks43
      @mSparks43  2 роки тому

      src is on the nvidia developer website

  • @plrc4593
    @plrc4593 2 роки тому +1

    1. Vulkan is so much better? Why?
    2. What are exactly the separate threads doing? Are they doing calculations for separate fishes?

    • @Nick-lx4fo
      @Nick-lx4fo Рік тому +8

      Vulkan exposes a lower-level api compared to OpenGL. The end result being faster performance with Vulkan but a harder api to program in because of its verbosity

  • @wWvwvV
    @wWvwvV 2 роки тому +4

    What do we see here? Vulcan has more draw calls/s. Is Vulcan slower because the implementation uses more draw calls? Or is it faster because it can deliver draw calls more efficiently? What you can see is that OpenGL threads are faster than Vulcan threads (I didn't know OpenGL has or can be programmed with threads). I would assume because of faster threads OpenGL should have a higher throughput (in this installation) but it's not the case. To solve this (for me) an indicator for frames/s or ms/frame would be helpful. Watching the animation doesn't help. It's stuttering regardless if Vulcan or OpenGL is used. Both should be 250+ frames/s.

  • @KingJangOng
    @KingJangOng Рік тому +1

    seems like a poor implementation

    • @mSparks43
      @mSparks43  Рік тому +1

      compared to what?

    • @KingJangOng
      @KingJangOng Рік тому

      @@mSparks43 vulkan code will be faster than opengl as long as the person implements it well

    • @mSparks43
      @mSparks43  Рік тому +2

      @@KingJangOng and there are like 10 times the number of draw calls on vulkan iirc, not to mention double the fps.