Seems like pople here don't have eyes or are just blind. I, for one, see clearly, that Vulkan, though using far more draw calls, runs better at almost double or triple the fps. Pretty well done.
Vulkan exposes a lower-level api compared to OpenGL. The end result being faster performance with Vulkan but a harder api to program in because of its verbosity
What do we see here? Vulcan has more draw calls/s. Is Vulcan slower because the implementation uses more draw calls? Or is it faster because it can deliver draw calls more efficiently? What you can see is that OpenGL threads are faster than Vulcan threads (I didn't know OpenGL has or can be programmed with threads). I would assume because of faster threads OpenGL should have a higher throughput (in this installation) but it's not the case. To solve this (for me) an indicator for frames/s or ms/frame would be helpful. Watching the animation doesn't help. It's stuttering regardless if Vulcan or OpenGL is used. Both should be 250+ frames/s.
Seems like pople here don't have eyes or are just blind. I, for one, see clearly, that Vulkan, though using far more draw calls, runs better at almost double or triple the fps. Pretty well done.
is this using bildess descriptors on the vulkan side?
src is on the nvidia developer website
1. Vulkan is so much better? Why?
2. What are exactly the separate threads doing? Are they doing calculations for separate fishes?
Vulkan exposes a lower-level api compared to OpenGL. The end result being faster performance with Vulkan but a harder api to program in because of its verbosity
What do we see here? Vulcan has more draw calls/s. Is Vulcan slower because the implementation uses more draw calls? Or is it faster because it can deliver draw calls more efficiently? What you can see is that OpenGL threads are faster than Vulcan threads (I didn't know OpenGL has or can be programmed with threads). I would assume because of faster threads OpenGL should have a higher throughput (in this installation) but it's not the case. To solve this (for me) an indicator for frames/s or ms/frame would be helpful. Watching the animation doesn't help. It's stuttering regardless if Vulcan or OpenGL is used. Both should be 250+ frames/s.
fps counter is in the top right.
XDDDDD
seems like a poor implementation
compared to what?
@@mSparks43 vulkan code will be faster than opengl as long as the person implements it well
@@KingJangOng and there are like 10 times the number of draw calls on vulkan iirc, not to mention double the fps.