Should we make a game dev competition with all 6 FINALISTS from the first 3 game dev competitions? The Clash of Titans. Also, here's a free game dev course if you also want to make video games: www.gamedevrocket.com/launchpad
Would love to see this format, but in pairs or teams, it would be refreshing to see how two developers work together to compete to make a game with no previous experience together🍎
Instead of elliminations, you should have a grand-prix styled scoring system, where people get points each round for how well they've done, and you don't have to eliminate contributors, with a prize for each placement.
hard facts, i had no idea where the criticism was coming from. it sounded like the two particle idea was going to be another gameplay switch too, it would've been a nice little trilogy about momentum
@@bennettcox1857Right?? It captured momentum in the best way possible. It reminds me greatly of a relaxing beautiful game called Exo One. Something that's very simple, but so engaging. Also looked really good visually too, If he could've polished up the 3d part as like a big badass transition (maybe it's a power/ability to gain more points) with a huge music change for a min... Then bring it back to the beginning with the 2d. Nice fun loop
I disagree. I felt like he did have something special with the base game and the 2D aspect. I think what the judges critiqued him on was within reason. Different style of blocks and a clear objective. It needed those things. He also could have incorporated the story idea he had into it with that initial base idea and the things the judges critiqued him for.
Yeah, I agree. SlobbyMonk’s game kept on being criticized for its core gameplay loop going stale, while Joe Sullivan’s game was criticized for not adding enough. Sullivan’s game did something unique with the dimension shift, while Slobby’s never improved on the core gameplay loop. I can’t speak for how fun either are, however I think Sullivan’s game would’ve been a better contender for the final. I think the judges might use a lot of visual elements to judge this, as one advantage Slobby’s game had was its stylization.
4 місяці тому+191
Joe Sullivan's game's simplicity and that 3D transition... DUDE ITS POPIN
I was pretty sure from the get go, that the frog game was going to be the winner, it took the theme, it created a unique look and created a world that could expand... having said that, the particle game was so well done in it's first iteration that it just feels like a fun game to load and and play for 10 or so minutes as a time killer, and requires almost no more refinement....At the same time, the amount of work the car game guy did in the third week is tremendous.... it almost feels like he put just enough effort to show he was trying for two weeks, and then realized he might actually win this thing, and went overboard on improving his game... this is not an insult or a compliment, it's pretty much how I would have approached it to be honest. but the fact that he turned it around is impressive on his ability.
In the first round, he established the basics of the game, including controls, environment, and player purpose. In the second round, he expanded it into an full open-world game with new character designs, a larger world, and a plot. Then, in the third round, he focused on polishing the entire game and add an ai. If you ask me, the guy was working his ass off.
@@Gugfdjokoyrrnnk9633 This is how i feel as well. Its also my approach - get all the functioning parts functioning, then expand it. No point designing an open world if your character controller doesn't interact with anything properly
@@Gugfdjokoyrrnnk9633 I would definitely agree with you. I don't think he phoned it in at any point. It's not a lot of time to work, and he progressed at a very logical rate
If the Frog gram would be a 5-10 hr long game in terms of content it would legit have indie game of the year potential. Its implements its themes so well and you can iamgine so much more possibilites for it to develop. This creative thing is exactly what indie games are for, we dont need the low effort copies of succesful games a lot of devs make nowadays
I think even 5 hours would be a stretch, I don’t really know what would keep the game interesting and fresh for that long. However, something like 2 hours with potential replayability seems perfect
@@lumi-lumi-lumi Different weapons, new levels that arent a swamp, some upgrade progression, a real story. Many games you repeat the exactly same thing, but the context and story carries the game, Red Dead for example.
@@erichdegurechaff9515 it's not a fair comparison. The whole novelty here is the bizarre movement of the frog. And it's not gonna last for long. Unless you can figure out a new mechanic (which would feel equally as good) to spice up the gameplay, whatever you add to simply stretch the duration of the game would just make it feel stale and ubisofty.
Had a blast participating! So proud of what everyone was able to make in the time they had.🔥🔥 Can't wait to keep working on my game, thanks for inviting me!
Oh dang, thanks for the Disinherited shoutout at the end!! You even got it recently enough that it has the new art and screenshots 😮 This was a tight contest, GREAT work to all these devs
Holy heck -- this was an amazing video! So glad y'all put all this together -- thank you! And thank GOD y'all did not split this up into a different video for each round -- the cliffhanger would have made me vomit, lol -- definitely appreciate that!
Right from the go, GunFrog was the most original and striking idea. Not to mention how it's really the only one that actually stuck with the momentum theme. The redt of the games felt like they confused momentum with movement and treated them like the same thing. GunFrog not only runs with momentum as the core for its gameplay, but it also feels like a game you can really master and have a blast with.
I mean Joe's game was literally *just* momentum n movement. Reminded me of Exo one if you ever played it. Relaxing but yet engaging, always gotta keep the momentum up
Zoteling had my full confidence the moment it was revealed that he was a participant. Seriously go play his already released game, it’s free on steam and is extremely fun and polished, my friends and i have spend entire nights just messing around in it, amazing developer. Sloppymonk also did incredible, i was rooting for him the entire time aswell, glad to see the game turn out so exciting. Mind blowing what some devs are able to get done in 3 weeks, i can’t even remotely compare
i was kinda shocked when the raccoon game made it to the finals, but seeing the improvements from week 2 - week 3 really made it feel like it should be there
@@JosephSullivan-ly3wk Your idea of going into the 3th dimension was so unique and cool. But I agree with the judges there was so much more potential to expand on the already excisting gameplay with new blocks enemies. I would have loved to some kinda of mechanic like pac man where the points turn into blocks and blocks into points maybe based on music like when a beat drops idk your game just really inspired me.
this was such a great episode, all the devs absolutely popped off. I’m insanely impressed by all the creative concepts they made in such a short time during the first phase
This is exactly how i imagined the results would be after the first round and i totally agree with all the judges decisions. Both the finalist games seemed really fun tho
I hope Zoteling can take gun frog further in the future, like adding a level where the water is acid or a level where there are no lily pads so you need to “bounce” on enimies using your gun.
They did feature Thomas Brush, someone who likes to invite Gavin "Two Star" Eisenbeisz to his podcast, but Thomas does use Unity Ngl I would love to see Gavin contribute to the 100 devs game tho
imho it would be smoother to split the prize money between first and second places (like 4k/1k or any other proportion), this takes 3 weeks of dev time with sleepless nights into account. At the end both are an appealing near-finished projects
@@AHandleWasAlreadyTaken there are no guidelines on prizes by global competition committee, it is entirely decided by party which holds the competition. i.e. olympic silver is awarded with cash prizes to athletes by their countries.
I find that when out under shorter timed conditions people always create more content, but can only do it in a short period. It would be good to have a huge competition where loads of devs start out with maybe 1-2 weeks to create a game and then the twist is that they have a lot longer (multiple months) to compete and win a prize. Though it might conflict with their own games and probably wouldn’t happen
It's a competition that they chose to join for the prize they also get a large audience to watch their work and will boost their subscribers and viewers
Dude both the games were soooo goood. In the first 2 rounds i definitely found the GunFrog to be the better game but man slobymank really pushed his Game to the limit on the last round he added so much. At the end of the day I really loved both the trully heart breaking that there can only be 1 winner. ❤❤❤
Its great how you have brought the field of game development to this big audience. Its so fun to watch their creative and thinking processes in the way they are ideating and implementing the stuff. Too good!
I'm not a game developers, but as I watched I had this idea for like a 2d game similar to linerider where you're trying to get a train from the through a bunch of level screens by placing three of a random selection of 2d track pieces. And like the challenge comes in the track bits having jumps and tricks and stuff. You get a score based on how many level screens your train survives through, and momentum is preserved from the end of track bit. The thing is it's primarily downhill, and there's no speed cap, so you could have some insane speeds.
Joe was robbed. He deserved to be in the final. I think his game followed the theme the most. Sorry but the racoon car game was just an open world and had nothing to do with it. Joe Sullivans was the best imo! But the frog game was definitely up there too.
@@ImmAaronn yeah wasn’t a big fan of the car game but it’s a nice concept. I just think joes game had more to offer especially with the potential he had if it made the finals. I hope he doesn’t stop updating
@@JosephSullivan-ly3wk I think you should have made the final. I also think you needed to add an actual particle accelerator, i.e. a big ring you enter and loop around to get ULTRA MOMENTUM before firing out.
The particle game was my favorite throughout this video! Just seems like a game I’d play for hours messing around with. It was so original and different. Gunfrog was great too, but it was obvious from the start that it was going to get to the finale.
I think a cool idea for this prompt would be a snowball rolling down a mountain and it gets biggers and faster as it goes and you have to try to avoid obstacles to preserve your momentum and size. At the end of the mountain theres a baricade or village or something you have to try to gain enough momentum to smash through. At the begining of each run you can buy upgrades that increase your top speed, acceleration, and health of your snowball.
I think seeing where the critiques were aimed like “did it match the theme?, how does the game feel and is there some JUICE to it?, what’s the mood and atmosphere of the game?” Its good tips as any artist to take in. There was seemingly a necessity of intention in decisions behind the games play and visuals
This was one of the best videos on this channel! All the devs did amazing work and the judging felt like it lined up with what viewers and players would want. I think gunfrog has such a fun basic concept that it'd be great in any iteration. I think it'd be amazing to have a variety of different weapons, each with quite limited ammo, that move the frog around differently - both with recoil and weight - as it moves around. I also can imagine it being even more satisfying if its physics were a bit less floaty and a bit faster and tighter. It really captured my imagination, sad to hear that it won't be developed too much further, but it's already in such a good spot that I can understand why.
I don't like how you gave each dev a different second theme to incorporate based on what you felt fit best. They should be free to design their game into their own direction.
I thought it was comparison about one game made using different budget. Like one must not spend money on anything, and the other have to use all or almost $5000, and see how both turns out. But this is so cool as well.
Should we make a game dev competition with all 6 FINALISTS from the first 3 game dev competitions? The Clash of Titans.
Also, here's a free game dev course if you also want to make video games: www.gamedevrocket.com/launchpad
Yes you should
absolutely
Maybe the 6 first eliminated instead.
No you should... you must !
100%
Would love to see this format, but in pairs or teams, it would be refreshing to see how two developers work together to compete to make a game with no previous experience together🍎
That sounds so cool!
That'd be really cool!!
dude, thats actually so smart lmao
I second that ✊
Idk, some pairs would be OP like AIA + DualWielded
Thanks for the opportunity! I had a great time participating and seeing what everyone else made! Gun Frog will be released very soon! 🐸
You are a great dev
your game looks so fun, I'm so excited to try it
You are my actuall goat
king
MAKE THE TRAIN MOVE!!!
"His game gave me very Hollow Knight feelings."
Guy named after HK boss: "You don't say"
"boss"
@@devilsblade2543 Dream Zote is def a boss
@@devilsblade2543 Zote IS the boss
You are all wrong because a Zoteling is actually a type of enemy from The eternal ordeal and the Zote dream fight.
And has a HK profile picture
Instead of elliminations, you should have a grand-prix styled scoring system, where people get points each round for how well they've done, and you don't have to eliminate contributors, with a prize for each placement.
Thanks for having me on! You guys were one hell of a tough competition, everyone made some incredible stuff. 🙏
you did good
@@HolyNamed Thanks!
Really liked your one. Looked really polished
Was so great to see you in one of these-fantastic work man!
@@LighthoofDrydenWas just an honor to be here haha
I loved the 3D aspect of Joe Sullivan’s game, instead of keeping it generic he actually did something with the game and got punished for it
100% agree - did not follow the critique there
hard facts, i had no idea where the criticism was coming from. it sounded like the two particle idea was going to be another gameplay switch too, it would've been a nice little trilogy about momentum
@@bennettcox1857Right?? It captured momentum in the best way possible. It reminds me greatly of a relaxing beautiful game called Exo One. Something that's very simple, but so engaging. Also looked really good visually too, If he could've polished up the 3d part as like a big badass transition (maybe it's a power/ability to gain more points) with a huge music change for a min... Then bring it back to the beginning with the 2d. Nice fun loop
I disagree. I felt like he did have something special with the base game and the 2D aspect. I think what the judges critiqued him on was within reason. Different style of blocks and a clear objective. It needed those things. He also could have incorporated the story idea he had into it with that initial base idea and the things the judges critiqued him for.
Yeah, I agree. SlobbyMonk’s game kept on being criticized for its core gameplay loop going stale, while Joe Sullivan’s game was criticized for not adding enough. Sullivan’s game did something unique with the dimension shift, while Slobby’s never improved on the core gameplay loop.
I can’t speak for how fun either are, however I think Sullivan’s game would’ve been a better contender for the final. I think the judges might use a lot of visual elements to judge this, as one advantage Slobby’s game had was its stylization.
Joe Sullivan's game's simplicity and that 3D transition... DUDE ITS POPIN
right?? I was so surprised when it didn't make it to the last round--it was absolutely stunning!
I was pretty sure from the get go, that the frog game was going to be the winner, it took the theme, it created a unique look and created a world that could expand... having said that, the particle game was so well done in it's first iteration that it just feels like a fun game to load and and play for 10 or so minutes as a time killer, and requires almost no more refinement....At the same time, the amount of work the car game guy did in the third week is tremendous.... it almost feels like he put just enough effort to show he was trying for two weeks, and then realized he might actually win this thing, and went overboard on improving his game... this is not an insult or a compliment, it's pretty much how I would have approached it to be honest. but the fact that he turned it around is impressive on his ability.
In the first round, he established the basics of the game, including controls, environment, and player purpose. In the second round, he expanded it into an full open-world game with new character designs, a larger world, and a plot. Then, in the third round, he focused on polishing the entire game and add an ai. If you ask me, the guy was working his ass off.
@@Gugfdjokoyrrnnk9633 This is how i feel as well. Its also my approach - get all the functioning parts functioning, then expand it. No point designing an open world if your character controller doesn't interact with anything properly
@@Gugfdjokoyrrnnk9633 I would definitely agree with you. I don't think he phoned it in at any point. It's not a lot of time to work, and he progressed at a very logical rate
yeah it was pretty clear from the start
Gun frog genuinely looks fun
imo the best one here
All look fun tho
If the Frog gram would be a 5-10 hr long game in terms of content it would legit have indie game of the year potential. Its implements its themes so well and you can iamgine so much more possibilites for it to develop. This creative thing is exactly what indie games are for, we dont need the low effort copies of succesful games a lot of devs make nowadays
fax, reminds me of another crabs treasure in a way
I think even 5 hours would be a stretch, I don’t really know what would keep the game interesting and fresh for that long. However, something like 2 hours with potential replayability seems perfect
@@lumi-lumi-lumi Different weapons, new levels that arent a swamp, some upgrade progression, a real story. Many games you repeat the exactly same thing, but the context and story carries the game, Red Dead for example.
@@erichdegurechaff9515 it's not a fair comparison. The whole novelty here is the bizarre movement of the frog. And it's not gonna last for long. Unless you can figure out a new mechanic (which would feel equally as good) to spice up the gameplay, whatever you add to simply stretch the duration of the game would just make it feel stale and ubisofty.
the style and mechanics remind me a lot of risk of rain, maybe could use roguelite upgrades
Had a blast participating! So proud of what everyone was able to make in the time they had.🔥🔥
Can't wait to keep working on my game, thanks for inviting me!
I liked your game it was really cool
@@crazyutumasasi Thanks mate I really appreciate that!
randy the raccoon is such a good game, loved your vision!
your game looks super fun
Tbh I think your game had more charm loved it
Thanks for having me ! Was very fun participating with everyone 👍
…. Bruh
@@macoustic3833 ???
9:22 the zipper sound bro 😭
i was looking for this
“That’s a beautiful looking hole… 😏” *unzips*
@@crunchmonkey407 yas
Randy the racoon feels like the newest addition in Goat-Simulator type games, open world, whacky, and a blast with humor!
Oh dang, thanks for the Disinherited shoutout at the end!! You even got it recently enough that it has the new art and screenshots 😮
This was a tight contest, GREAT work to all these devs
The work you've done on the game after the competition is absolutely INSANE
@@zigzag1071 oh, thank you!! That means a lot!!
Disinherited looks so goooood
@@jaysolo8256if they do that battle of the titans idea your going to win this one for sure
DISINHERITED IS TOO UNDERRATED MANNN
Joe Sullivans game was such a vibe. I would play that all day.
Thanks! My comment keeps getting removed, but Particle Accelerator is out now on Steam!!
same
It was snake xenxia
Ay thank you! It’s actually out now 🎉
NO WAY ITS THE GUY!1!2! 🤯☝️
Gun Frog was definitely my favorite throughout the competition
Was super awesome participating! The quality of all the other contestant's stuff & what they made in a week blew me away 💪
What is the color of your toothbrush🪥🤔?
@@CasperHøjslet what do you mean?
Your voice does not match your face! Great Job though!
your shooting game with orange is great
Holy heck -- this was an amazing video! So glad y'all put all this together -- thank you! And thank GOD y'all did not split this up into a different video for each round -- the cliffhanger would have made me vomit, lol -- definitely appreciate that!
Right from the go, GunFrog was the most original and striking idea. Not to mention how it's really the only one that actually stuck with the momentum theme.
The redt of the games felt like they confused momentum with movement and treated them like the same thing. GunFrog not only runs with momentum as the core for its gameplay, but it also feels like a game you can really master and have a blast with.
I mean Joe's game was literally *just* momentum n movement. Reminded me of Exo one if you ever played it. Relaxing but yet engaging, always gotta keep the momentum up
Zoteling had my full confidence the moment it was revealed that he was a participant. Seriously go play his already released game, it’s free on steam and is extremely fun and polished, my friends and i have spend entire nights just messing around in it, amazing developer. Sloppymonk also did incredible, i was rooting for him the entire time aswell, glad to see the game turn out so exciting. Mind blowing what some devs are able to get done in 3 weeks, i can’t even remotely compare
i was kinda shocked when the raccoon game made it to the finals, but seeing the improvements from week 2 - week 3 really made it feel like it should be there
I need that particle accelerator gameeee
Same.
@@Psychimera Thank you so much! It's actually out right now👍
@@JosephSullivan-ly3wk that game looks so satisfying man, great work! Gonna get it as soon as I'm home haha
@@JosephSullivan-ly3wk Your idea of going into the 3th dimension was so unique and cool. But I agree with the judges there was so much more potential to expand on the already excisting gameplay with new blocks enemies. I would have loved to some kinda of mechanic like pac man where the points turn into blocks and blocks into points maybe based on music like when a beat drops idk your game just really inspired me.
this was such a great episode, all the devs absolutely popped off. I’m insanely impressed by all the creative concepts they made in such a short time during the first phase
this>>>devs without communicating
Redmatch 2 mentioned?! Congrats to both finalists, both Gun Frog and Randy the Raccoon are insane for 3 weeks of work!
Gun frog was absolutely insane, I can't wait to be able to play it when it comes out
These are my favourite types of videos because at the end we get some awesome games that we can actually play and that show great promise
this type of competition also helps the devs who are stuck with no ideas on what to make
This is exactly how i imagined the results would be after the first round and i totally agree with all the judges decisions. Both the finalist games seemed really fun tho
Always cheering everyone on here and thanks so much to the Blackthorn brother hosts for putting all of this together, they are a terrific team 🤩🤩
This new series is so good! You guys are really creative with your stuff haha
I hope Zoteling can take gun frog further in the future, like adding a level where the water is acid or a level where there are no lily pads so you need to “bounce” on enimies using your gun.
you guys should get "Two Star" on this thing sometime. I'd love to see what he ends up making
He's too big for this
They usually only contact unity developers for these things so I doubt it would happen
They did feature Thomas Brush, someone who likes to invite Gavin "Two Star" Eisenbeisz to his podcast, but Thomas does use Unity
Ngl I would love to see Gavin contribute to the 100 devs game tho
Oh yeah didnt think about that@@BurberB1ng
@revengearena4055 yeah but they've also had Lixian on this before who has like twice the subs that Two Star does
19:00 this concept gave me chills. This is the kind of game that just makes you happy
imho it would be smoother to split the prize money between first and second places (like 4k/1k or any other proportion), this takes 3 weeks of dev time with sleepless nights into account. At the end both are an appealing near-finished projects
That’s not how competitions work
@@AHandleWasAlreadyTaken there are no guidelines on prizes by global competition committee, it is entirely decided by party which holds the competition.
i.e. olympic silver is awarded with cash prizes to athletes by their countries.
@@AHandleWasAlreadyTaken A lot of them work that way actually
@@dudeweedlmao8519 there are no prizes for second place
@@AHandleWasAlreadyTaken what is a silver medal then? Who gets it?
I find that when out under shorter timed conditions people always create more content, but can only do it in a short period. It would be good to have a huge competition where loads of devs start out with maybe 1-2 weeks to create a game and then the twist is that they have a lot longer (multiple months) to compete and win a prize. Though it might conflict with their own games and probably wouldn’t happen
Love the idea of the proton/particle one. Hope to see it continued.
It’s out on Steam now! Particle Accelerator :)
I like how this was entertaining without being in ur face yelling and stuff
boy i SURE hope that all the contestants got paid for their time and labor, with both making the games and editing the video for you :)
Yeahhhhhhhh
To be fair, someone still has to edit together all the segments including the judging with gameplay examples.
They agreed to do that, whatever thay are getting out of it seems to be enough
It's a competition that they chose to join for the prize they also get a large audience to watch their work and will boost their subscribers and viewers
is their a history with them not paying people?
Can't believe Risk of Rain 3 won! Joe Sullivans particle game looked epic
Yall did joe sulivan dirty wtf
Gun frog goes unbelievably hard
Dude both the games were soooo goood. In the first 2 rounds i definitely found the GunFrog to be the better game but man slobymank really pushed his Game to the limit on the last round he added so much. At the end of the day I really loved both the trully heart breaking that there can only be 1 winner. ❤❤❤
I'm digging Gun Frog, Randy the Racoon which seems like Goat simulator mixed with wobbly life and the Particle Accelerator. Good job guys, great video
"Oh no! He had 2 kids" is brutal
6:48 bro this guy always throws so bad 😭
Slobbymonk's game personally looked the best to me! He created a whole 3D game in just a short period!!
This game is great, but there’s no way I would pay $5,000 to play it!
24:17 not the guy on the right lip syncing the script 😭😭
I love that the only complaint for gun frog was “it wasn’t super easy, I hope they make it easier”
Frog game dev is fire. Good game dev thinking
Dude the last 4 games were all so good. Can't imagine how hard it was to choose the finalists.
I would like to see something similar to the 100 devs no communication but have a small team with no communication but all working simultaneously
Its great how you have brought the field of game development to this big audience. Its so fun to watch their creative and thinking processes in the way they are ideating and implementing the stuff. Too good!
I love that Joe Sullivan posted him game on steam still, easily my favorite game out of the bunch. I really hope to see him in future projects
19:12 HOLLOW PURPLE-
I'd like to see 3 dev teams (each team consisting of two indie devs) compete in another competition in the future
I'm not a game developers, but as I watched I had this idea for like a 2d game similar to linerider where you're trying to get a train from the through a bunch of level screens by placing three of a random selection of 2d track pieces. And like the challenge comes in the track bits having jumps and tricks and stuff. You get a score based on how many level screens your train survives through, and momentum is preserved from the end of track bit. The thing is it's primarily downhill, and there's no speed cap, so you could have some insane speeds.
frog game is peak
The randy raccoon game has so much potential
zoteling sweeped every stage of the challenge fr
nobody stood a chance against the frog 🤦♂️
Literally the best content on youtube
Polarity shift had nothing to do with momentum. None of the elements had actual momentum incorporated.
just at the start of the video, out all the devs shown at the beginning bottom right has the "dev look", im rooting for him
If the devs setup a bundle on steam of all the games we've seen made as part of this series so far. I will buy all of them.
The moment I saw Gun Frog I called it. However, I will be buying Randy the Raccoon.
I really enjoy these! Please continue creating more. I am learning a lot
I'm honestly surprised no one has made a game about someone trying to escape Death
Shout out to the devs who didn't make it to the finals. You did great too!
This is like the Hells Kitchen of game devs its amazing
Love your content! Keep it up!
Nice video and games / developers as always, cheers from Germany
JUSTICE FOR JOE SULLIVANS PARTICLE ACCELERATOR. SUCH A GREAT GAME AND THE COMMENTS CAN BACK ME UP
Thank you so much! It's actually out right now on Steam! 🎺
@@JosephSullivan-ly3wk gotchu man
Joe was robbed. He deserved to be in the final. I think his game followed the theme the most. Sorry but the racoon car game was just an open world and had nothing to do with it. Joe Sullivans was the best imo! But the frog game was definitely up there too.
@@ImmAaronn yeah wasn’t a big fan of the car game but it’s a nice concept. I just think joes game had more to offer especially with the potential he had if it made the finals. I hope he doesn’t stop updating
@@JosephSullivan-ly3wk I think you should have made the final. I also think you needed to add an actual particle accelerator, i.e. a big ring you enter and loop around to get ULTRA MOMENTUM before firing out.
The particle game was my favorite throughout this video! Just seems like a game I’d play for hours messing around with. It was so original and different. Gunfrog was great too, but it was obvious from the start that it was going to get to the finale.
I think a cool idea for this prompt would be a snowball rolling down a mountain and it gets biggers and faster as it goes and you have to try to avoid obstacles to preserve your momentum and size. At the end of the mountain theres a baricade or village or something you have to try to gain enough momentum to smash through. At the begining of each run you can buy upgrades that increase your top speed, acceleration, and health of your snowball.
The particle game got screwed they said it was simple then he literally managed to throw in another dimension and they complained. Smh
why did he say "Momentuhhmm" like that 0:19
Numburr fifteenhnnh Burger King Foot Letuhsss
The $0 game in the thumbnail looks much better than the $5000. Just two colours.
You should upload these in three videos, it would build some hype
13:45 exactly the 4 I would have picked great judging
The way you guys make game dev look very easy.
Insulting gun frog in the thumbnail, that frog is cute and the concept is interesting
I see no insult though
This is my favorite format from you guys!
00:29 hit me with that trauma music
Amazing video! Would love to be in one of these challenges in the future
I really am impressed by the runner up's improvement but that frog game was dope!
All these games are so inspiring! An amazing job by literally everyone involved!
Thank you blackthorn for inspiring future game devs!
A well deserved win❤❤
I think seeing where the critiques were aimed like “did it match the theme?, how does the game feel and is there some JUICE to it?, what’s the mood and atmosphere of the game?” Its good tips as any artist to take in.
There was seemingly a necessity of intention in decisions behind the games play and visuals
Man that must be really hard to judge! Those games were all very different. I really like gingers game, thought it was pretty unique and different
This was one of the best videos on this channel! All the devs did amazing work and the judging felt like it lined up with what viewers and players would want.
I think gunfrog has such a fun basic concept that it'd be great in any iteration. I think it'd be amazing to have a variety of different weapons, each with quite limited ammo, that move the frog around differently - both with recoil and weight - as it moves around. I also can imagine it being even more satisfying if its physics were a bit less floaty and a bit faster and tighter. It really captured my imagination, sad to hear that it won't be developed too much further, but it's already in such a good spot that I can understand why.
Man these are the best games made in this channel , they are well polished and I loved all of them!
I don't like how you gave each dev a different second theme to incorporate based on what you felt fit best. They should be free to design their game into their own direction.
I thought it was comparison about one game made using different budget. Like one must not spend money on anything, and the other have to use all or almost $5000, and see how both turns out. But this is so cool as well.
0:22 WHAT IS BROS NAME 💀
😂😂😂😂
💀😭
Fr 😂
I take it we all had to double check?
Fr
Given the theme of momentum, few of these games have any sort of momentum building mechanic
Really wish the frog game had more biomes and environments. Would really make the progression feel super nice.