If a toothless, shotgun-carrying guy in a space suit came knocking on your door during winter time; saying they came falling out of the sky in a defective landing pod hundreds of kilometres from where he was supposed to be, asking for shelter from the snow, would you trust him?
omg that poor Boris guy... I can imagine him landing and being like "holy crap I can't believe I'm still alive! Wow can't get any worse than that" *Opens hatch* *middle of Siberia*
lol yes,Boris was an Albanian,and that poor thing landet on serbia,hes just suffering now,im an Albanian too and the thing i wold have done was to call another rocket with high armed and shoot the crap out of serbia
If anyone's seen Red Dwarf then you might be thinking of a certain scene where Rimmer becomes a real person, eats a sandwich, and accidentally blows himself up by thumping his fists on some Dynamite; "I, AM, ALI-" *Boomz*.
Funny story, when Venera 11 landed the first photos showed nothing more than the melting lens cap, the camera designer remarked 'perhaps we have landed in some viscous liquid' another team member replied, 'yes we have landed in deep shit!'
Falls from space so hard he knocks out all his teeth, then he gets out with shotgun in hand and treks to civilization?! Astronauts are so freaking cooool. Seemingly especially russian ones.
Mostly just the Soviets. You only every hear about badassery from spacemen with the cosmonauts. And that's just the shit the KGB released to the public or the "Guys, KGB is kill, we swear" modern Russian government has declassified.
noxabellus Thats totally true! Bad-Ass does not cover it anymore. It is something more...somethign knowone has a name for yet. Once read that the russian approach to Venus-Probes dying inside the atmosphere during decent was to build them consecutively bigger till they would survive to the ground! Thats some really cool brute forcing physical problems approach! Edit: also reminds me of my KSP sollutions to lots of problems! :-D
Man, using this mod TOTALLY changes your game. And for those people saying it makes the game too hard, you can say hello to my Duna Express mission, my 3 Kerpollo landings, my complex comms system, and my orbital space station. You just need bigger rockets, and to be quite honest, it really was too easy to get to orbit in default KSP...
HELLOW ITS SCOTT MANLEY HERE AND TODAY.... damn THAT'S a manley voice... even by scottish standards lol is there a video where he shouts... "FREEDOM!" "FUS RO DAH!" "THIS IS SPARTAAAAA!"
Scott, I watch your channel partly for the great info on Kerbal Space Program, but mostly for the occasional stories you tell us about the real space program. I didn't know that little tale about Soyuz 4 and 5 so thanks for sharing that. It was a lot more entertaining than reading it on Wikipedia, that's for sure!
I'm just happy to see him stepping in to maintain all these realism mods, even though module fuel didn't work properly for me. (I didn't have time to investigate).
In the book "In the Shadow of the Moon" by Francis French it says that the landing rockets did go off, but the capsule was wobbling, so it pushed sideways, no slowing down to much, which explains why he was thrown forward into his dash, breaking his teeth. Also, story says he did not leave his capsule and only had to wait an hour. Later though, he did narrowly escape an assassination attempt on Brezhnev during the return parade.
I love watching this now. That one time when Kerbin was the furthest and probably the biggest planet of all! ... with swamps. :D I'm not sure how the runway managed to be swampy too, but here we are. hehe
Scott Manley I understood the context, I'm just of the opinion that getting a working 64-bit program that allows you to run with more than four gigs of RAM should be a bit of a priority, partly because very VERY little 32-bit hardware is sold anymore, and partly because once you start including a large number of mods, you hit the RAM barrier very quickly, even with lo-res texture packs. In testing, I've found that the 64-bit version of KSP actually uses a significantly larger amount of RAM per mod than the 32-bit version, which is a bit of an issue when you still can't go over four gigs of RAM. I've heard that the next KSP release is going to be built on a newer version of Unity that *hopefully* will have corrected the 4-gig RAM limit in the 64-bit binaries. On the other hand I do realize that the issue isn't with KSP itself but rather with Unity, which makes Squad unable to fix things short of using a new game engine. But the point I was really going for is that the 64-bit bugs, are REALLY BIG bugs, and have serious repercussions on gameplay, whereas the other bugs I've seen are typically edge-case bugs. I'd like to see them get the game stable before adding new features to it, otherwise you end up with a fancy house built on a shoddy foundation.
You can go into the config and reduce the maxsubdivisions for the oceans to 3. I think the default is like 6. You want to keep it at defaults for the land (otherwise you'll sink into it like Scott did at the end of this video, and have other glitches) but it's no problem doing it for the ocean since you don't drive on oceans and sink in them naturally. I've done that and reduced lag, but otherwise had no problems with it.
How does making it earth-sized make it realistic? maybe it was supposed to be smaller, it is a whole other planet anyway, so it could be bigger or smaller. I mean, not very habitable planet is the same size as earth.
Remember that the gravitational pull on planet Kerbin is the same as on planet Earth (~9.81km/s^2). The same goes for the Mun's gravity compared to our moon, etc. If you'd then take into account that the planet Kerbin is *significantly* smaller than even our moon; that would mean that it, as well as all other celestial bodies in KSP are made up of unrealistically dense materials.
The earths size is the bare minimum for a habital planet. Any smaller and the earths core will solidify, and the magnetosphere will cease to exist, thus giving cosmic winds the opportunity to blow away our atmosphere. That's what happened to mars. An ideal size for a habital planet is 2-3 times the size of earth, as the magnetosphere is much stronger.
SMJ Except that a gravity of 2-3 times that of planet Earth isn't particularly healthy for humans. Think breaking bones when you trip over. I suppose that with time, colonists would evolve to be short, sturdy, strong dwarves, which in turn would be quite funny.
Scott..... You have gotta create a series using Real Solar System and the mods you need to go along with it. (Like stretchy tanks, etc) The series could just be you developing a real world soace orogram, from sub orbital hops to a manned mission to mars, with return. I for one would love to see this. Kerbal space program has given me a lot of aerospace knowledge, but real solar system could be even more informative to space-lovers like me.
I think an easy way to do that with FAR would be to attach one of those 1x1 structural plates to the bottom of the capsule since FAR gives them slight aerodynamic properties.
If you want ksp to be harder then try it unmodded and without things like manuever nodes and career mode. Then turn up the reentry heat. Its going to be fucking difficult.
ajr993 I already got an orbit around kerbin while in the atmosphere on 120 re-entry heating Except that the entire craft is made of heat shields and antimatter generators and alcubierre drives (the stuff from Ksp interstellar)
The issue was that after converting to realistic fuels I had some fuel types duplicated so my tanks would end up with the wrong mix. I didn't have time to fix it to be honest.
38° Centigrade (celsius) is not cold at all. AT ALL. 38 degrees is like living hell. Not quite but it is hot. So it does matter if you say centigrade or fahrenheit
Dude, it's not 38°c, it's -38°c... . And -38°c is -36.4°f... so, yeah, not much of a difference since, either way, that's just about cold enough to freeze your eyeballs solid.
He was talking about negative mate. -40 is when F and C are exactly the same temperature. Thus -38 would be very close to one another regardless of if it was F or C.
Kerbol all challenge: You must visit, and land on every KSP body other than gas giants and stars, For gas giants you must get reentry effects at least. Then, Once you do all that, You must return to kerbin safely. There are no rules other than no ALT+F12 or hyperedit. Hard mode (in case its too easy as it is): Get several mods that adds planets to the kerbol system, And do the exact same challenge. Here are the mods i recommend (also, dont remove the other extra systems): Planetfactory:CE, Kopernicerous, Sido-urania system, Outer planets mod,WOT system mod, ketbal galexy, and kerbol+. IF you can get in compatible. If you cant get them compatible, Get as many more bodies as possible. (I havnt tested compatibility, Nor this concept) Did i mention it must be in one mission? Remember i said MISSION, So its perfectly fine to have one space craft that launches a bunch of other crafts. Also, warp drive mods are acceptable. But only for reaching other star systems. You can use hyperedit if the orbits of different celestial bodies get bugged by the mods, Just make sure that you have the most persise orbital charactoristics.
+Black Hole Making one gigantic spacecraft that launches probes to every body and lands on them is fairly easy if you split them up. Abyssal Lurker did that (on a mission to collect ALL THE SCIENCE) several versions ago, and even did it with a single craft launched from Kerbin and not assembled in orbit. A more interesting challenge is to first build fueling stations around every planet (not necessarily every moon) and then build a single craft that can launch from Kerbin, tour every body in the system while refueling along the way, and then return to Kerbin WITHOUT ever splitting up. The main goal can be something like plant a flag on every solid body so it's legit. I'm fairly sure launching a single craft with enough fuel to do this on its own is beyond possibility, but then again I'm not Scott Manley.
Dude, the real earth has way more than that, 100 km is just defined as space, there is still a very small amount of pressure there, i would say that the detectable atmosphere may be up to roughly 500 km
The ISS orbits around 400KM up, and is still affected by the atmosphere. they have to periodically (once every week or two) do some station keeping and burn into a higher orbit.
TheMrgrr They don't do it that often, I believe. I read, or heard, once that they usually do it when they get resupplied by Progress spacecraft, using its RCS (i pressume).
The earth Has a Thermosphere And exosphere I Belive those are the furhest ones and They Do Get Tiny Amounts of drag and They are in the thicker Thermosphere
(part 3) last thing: you may notice that the radius in the equation is squared (r^2). that means that if you get away from earth's center of mass of 1 unit of distance, you'll feel, let's say, 5% less gravity. but if you get away from earth of 2 units of distance, you'll feel 25% less gravity (5^2). the point is, since kerbin is way smaller than the earth is, you get away from it's center of mass much faster, and you fell a reduction in gravity way earlier than if you try that over the earth.
Well you can always ask if he's every played Kerbal space program :) But maybe you can ask him what scientific value was delivered by being in space in person, what things he observed that would have gone unnoticed in an autonomous experiment.
Also helps with docking as it takes more time for your target ship to lose its orientation if you want to dock parallel to the the orbit of your target craft.
Scott, a suggestion that I dont recall seeing thru the comments: Use the Texture Reduction packs. As of today, they haven't been updated to .22 yet, but it does cover the vast majority of all the Stock, B9 and KW packs as well. Simply by stripping alpha channels, it results in massive RAM usage reductions!
Might be too early in the works to make a series out of this. That's one of the best parts of KSP, I find. Everything is still so new and in development. The best is yet to come! We just have to be patient.
Found your video on KSP's facebook page. I'm not really interested in messing with KSP mods personally, but I like seeing what people are doing with them and enjoyed your story about the worst re-entry experience ever.
The ISP compensation makes the game much easier to play for casual players because they don't have to think about changing thrust with altitude (except with jet engines for some reason). Also probably improves the physics computation efficiency since the forces are constant.
Hahah. Thanks, that was really helpful! I'm trying to learn to program, your comments just gave me a "kick to start" my "gravity-thing simulator". It's kinda hard to find content that is understandable in the internet about it. Mainly that r^2 part, THAT was where I was doing things wrong :p. My orbits were always ellipses with the gravity body exactly in the center. Thank you for taking your time to teach us about that. You're awesome! :D
Scott, it seems that the atmosphere was, in fact, modified. It ends at around 100km, the atmosphere meter gets into the lightest blue part at around 80km, at least that what it seemed like during your re-entry.
To give the appearance of axial tilt, put Kerbin in an inclined orbit, and change the inclination of the other planets in the same way, but keep the moons flat; or, at least, don't change their inclination along with the planet. Change the inclination of the moons accordingly, I should say. This will produce the effects needed, right down to the seasonal daytime length difference.
SpaceX's Falcon Heavy will have some sort of asparagus staging. The reason why it isn't being used much is because rocket engines burns huge amounts of fuel so much they even have to use engines that runs the pumps to fuel them add to that you want to pump over to another rocket you will have to put an even bigger pump to feed the rocket and the other.
Scott Manley! You're such a GOOD story teller evenbetter you have a head full of knowledge and can transform it into being interesting combined with your epic acent! NR.1 youtuber. much love to your work and personality! Thanks for making my coffee time! just got of 10 houres ambulance shift.
(part 4 - final) so yeah, that's why scott needed a ginormous rocket just to get into "fake-earth's" orbit, but in ksp you can get in orbit around kerbin in a much easier way.
it will probably make you lose controll of your rocket, and you'll have to somehow manage to put the magnet exactly on the centerpoint of the thing you're hauling
Actually there was an incident with the Soyuz, where after a failed third stage ignition the capsule ballistically reentered with the astronauts experiencing an excess of 20g's. You might try out the soyuz fg addon for orbiter where various launch abort modes are simulated.
Actually at 160 the orbit decay is pretty rapid and even the ISS at its minimum altitude of 330km (iirc) still takes care to decrease the air resistance and it has to do some burns every once in a while to keep its orbit. I'd say they should put the atmosphere at around 250km or maybe a bit less. Sputnik 1 had a perigee of 215 and an apogee of 939 and it came down in 3 months.
Modular fuels is quite helpful from my experiences with the rescale. It adds some complexity to rocket design like what fuel is best for launching and which is best for circularizing. The UI is kinda tricky to figure out but if you just use the auto configure for engines it works quite easily. I also use Ioncross for my life support since it's not a WIP like TAC. Just keeping stuff safe for my one Kerbal who has been to space (Jeb, of course!)
Since the radius is larger, you need to get into a wider orbit relative to the center of the planet, while having the same gravity influence at the same altitude relative to the surface..
No. Gravity is mostly set in space, not during reentry and shows no docking at all. Pretty much the only thing they have in common is that astronauts are involved and that they are landing in an uncivilized region.
Well you could fly in an orbit around earth with the velocity that is used to escape Kerbin... but the problem would be that your orbit would go through the surface. See it like this: If you wanted a satelite to orbit earth in a particular altitude... let's say 120km it would be the same as letting the satelite orbit Kerbin at 120km+ the distance (imagen now that we'd put Kerbin into the planet earth) from planet earths surface to Kerbins surface. I hope this was understandable
well, technically if you were to get to the center of any spherical body, you would experience 0G of acceleration, since you're pulled in every direction at the same time (the mass of the body surrounds you), and forces cancel each other out. the fact that kerbin is denser than earth is just a side effect of the fact that the developers set kerbin's gravity at 0 meters above sea level equal to earth's one. (continues...)
i'm guessing 'editor extension' mod, very useful to have, the engines then might have been put under five small cubic thingies below the fuel tank, which is how we did it before the large 2x,3x,4x adapters came with an update.
bcz you have more surface area to cover. regardless the gravity, the more distance you have to cover, the more vel you need. think of it this way, this mod ONLY affects size, being 10x larger. If you were to launch it off regular kerbin, u would need around 2000m/s to orbit (being a 10x smaller). But lets say you launch off normal kerbin and all of a sudden the opposite side of the planet becomes 10x larger. u would need much more delta-v than normal to extend your orbit out to the other side
Yeah, everyone seems to just accept that the Kerbol system is 10x smaller than real life, likely as a gameplay design choice to prevent it being boring.
Depends on your orbit. (example if you were orbiting at 1 million miles no if you were much closer yes.). I dont know how close but if you were close enough yes you could.
well that's kind of the goal with this. they wanted realism. Once it's had atmosphere and terrain rescaled, I might give it a shot just to see if I can actually get stuff out there anymore.
If a toothless, shotgun-carrying guy in a space suit came knocking on your door during winter time; saying they came falling out of the sky in a defective landing pod hundreds of kilometres from where he was supposed to be, asking for shelter from the snow, would you trust him?
Only if he brought vodka with him.
PirateFunk Fair enough.
why toothless and shotgun-carrying?
***** nvm
HAHA thats fucking great.
omg that poor Boris guy... I can imagine him landing and being like "holy crap I can't believe I'm still alive! Wow can't get any worse than that" *Opens hatch* *middle of Siberia*
I'M ALIVE! *spitting teeth everywhere*
MityLite I AWIWE!
MityLite That thought made me feel terrible... xD
lol yes,Boris was an Albanian,and that poor thing landet on serbia,hes just suffering now,im an Albanian too and the thing i wold have done was to call another rocket with high armed and shoot the crap out of serbia
If anyone's seen Red Dwarf then you might be thinking of a certain scene where Rimmer becomes a real person, eats a sandwich, and accidentally blows himself up by thumping his fists on some Dynamite; "I, AM, ALI-" *Boomz*.
7:18 "The atmosphere of course disappears above about 100km/s" - Well, that would be an interesting glitch.
In game it stops at 75km
+Brandon Rabbitt Sorry for my mistake
@@sinecosine7493 did you two notice that he said kilometers per second? It would make it a lot easier for orbit
@@smakkacowtherealone It would... except I think 100km/s is way above exscape velocity for Kerbol, never mind Kerbin. :D
Where's the curvature!!? Where!?
+KigreTheViking Don't you know KSP planets are all actually cubes? ua-cam.com/video/mXTxQko-JH0/v-deo.htmlm
+KigreTheViking Kerbin is actually flat
+Aleksei Knyazev actually it's a triangle
ksp is a bottle of vodka
when u play csgo u just say rush b and go
oh shit. its proven, the earth is flat.
Funny story, when Venera 11 landed the first photos showed nothing more than the melting lens cap, the camera designer remarked 'perhaps we have landed in some viscous liquid' another team member replied, 'yes we have landed in deep shit!'
Falls from space so hard he knocks out all his teeth, then he gets out with shotgun in hand and treks to civilization?! Astronauts are so freaking cooool. Seemingly especially russian ones.
Mostly just the Soviets. You only every hear about badassery from spacemen with the cosmonauts. And that's just the shit the KGB released to the public or the "Guys, KGB is kill, we swear" modern Russian government has declassified.
noxabellus Thats totally true! Bad-Ass does not cover it anymore. It is something more...somethign knowone has a name for yet. Once read that the russian approach to Venus-Probes dying inside the atmosphere during decent was to build them consecutively bigger till they would survive to the ground! Thats some really cool brute forcing physical problems approach!
Edit: also reminds me of my KSP sollutions to lots of problems! :-D
Boris Volynov, the baddest badass of spaceflight.
Bobby Siecker CHEEKI BREEKI !
I love them stories about real life space adventures you sometimes weave into your video commentary :) Great job Scott! Keep those ksp vids coming!
Man, using this mod TOTALLY changes your game. And for those people saying it makes the game too hard, you can say hello to my Duna Express mission, my 3 Kerpollo landings, my complex comms system, and my orbital space station. You just need bigger rockets, and to be quite honest, it really was too easy to get to orbit in default KSP...
HELLOW ITS SCOTT MANLEY HERE AND TODAY....
damn THAT'S a manley voice... even by scottish standards lol
is there a video where he shouts...
"FREEDOM!"
"FUS RO DAH!"
"THIS IS SPARTAAAAA!"
Mattfuzzy
...Did someone say Fus Ro Dah?!
He should review the most recent update of this great mod. Anyone agree?:)
samsamsammy2013 two years on and he is still left hanging.
@@summbuddie9120 yup....now 5 years later
No that's a bad idea
Scott, I watch your channel partly for the great info on Kerbal Space Program, but mostly for the occasional stories you tell us about the real space program. I didn't know that little tale about Soyuz 4 and 5 so thanks for sharing that. It was a lot more entertaining than reading it on Wikipedia, that's for sure!
He wasn't in space for months like the crews these days.
Besides, clearly he's made of tougher stuff.
13:52 turn those captions on XD
hahaha XD
ahaha.
hehe.. heh. hehehehe. hehehehHEHEHEHEHEHHEHEHEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUEHUE MWAHAHAHAHAHAHAHAHAH see titties
What did he say? Captions aren't working for me.
Jacob Chernyak Push to see tities. ^_^
I'm just happy to see him stepping in to maintain all these realism mods, even though module fuel didn't work properly for me. (I didn't have time to investigate).
I love Ferram's new joint stiffener mod for big tall rockets, it seems like it'd be a godsend for this mod.
Really enjoying the history lessons in these, more so then the actual mod review. :)
That shot at 7:17... There's something compelling about the low curvature. It just feels so different from the normal Kerbin...
Yeah I just saw that mod this morning, Ferram doing great things to the basic game.
That's if you're sitting vertically, laying down is easier on the body.
They made Kerbin bigger, now they have to make all the other stuff bigger too.
Kamren Keller Ya think?
"Negative 38 Degrees centigrade and 38 Degrees Fahrenheit are basically the same."
-Scott Manley 2013
Deadly Reentry is a great mod
Aaaaand it's stock...
In the book "In the Shadow of the Moon" by Francis French it says that the landing rockets did go off, but the capsule was wobbling, so it pushed sideways, no slowing down to much, which explains why he was thrown forward into his dash, breaking his teeth. Also, story says he did not leave his capsule and only had to wait an hour. Later though, he did narrowly escape an assassination attempt on Brezhnev during the return parade.
Nice to see some old scott videos
OOps meant to include a smiley :)
Wow, that Boris guy is a badass, Jeb in IRL. Way to go.
It's hard to do the fuel pumping, the only rocket I know that's doing this is the Space X Falcon.
Actually that's a good point, it really should help with the phantom rotation during docking.
Amazing story with the Soyuz 5, those little tid-bits are some of my favorite parts of your channel.
"except people who have died, hehehehe"- Scott Manley 2013.
Classy as fuck.
Experiencing 14g's in a seat is probably preferable to experiencing destruction of the rocket up close.
Why do I get this eerie feeling that the shotgun for suicide purposes?
I love watching this now. That one time when Kerbin was the furthest and probably the biggest planet of all! ... with swamps. :D I'm not sure how the runway managed to be swampy too, but here we are. hehe
The game devs might have made kerbin smaller to help with performance.
Mostly just so that it's more of a game than a sim.
They made it smaller so that it would be an easier game and your rockets wouldn't need to be so large and complex.
This is a reason why kerballs get soo frustrated in Human Space Program, HSP haves a massive solar system with massive planets
the line about wanting to improve the game before "porting" it to 64-bit made me twitch a little bit.
I don't think you understood the context then.
Scott Manley I understood the context, I'm just of the opinion that getting a working 64-bit program that allows you to run with more than four gigs of RAM should be a bit of a priority, partly because very VERY little 32-bit hardware is sold anymore, and partly because once you start including a large number of mods, you hit the RAM barrier very quickly, even with lo-res texture packs. In testing, I've found that the 64-bit version of KSP actually uses a significantly larger amount of RAM per mod than the 32-bit version, which is a bit of an issue when you still can't go over four gigs of RAM. I've heard that the next KSP release is going to be built on a newer version of Unity that *hopefully* will have corrected the 4-gig RAM limit in the 64-bit binaries.
On the other hand I do realize that the issue isn't with KSP itself but rather with Unity, which makes Squad unable to fix things short of using a new game engine. But the point I was really going for is that the 64-bit bugs, are REALLY BIG bugs, and have serious repercussions on gameplay, whereas the other bugs I've seen are typically edge-case bugs. I'd like to see them get the game stable before adding new features to it, otherwise you end up with a fancy house built on a shoddy foundation.
Hunter Wall
You can go into the config and reduce the maxsubdivisions for the oceans to 3. I think the default is like 6. You want to keep it at defaults for the land (otherwise you'll sink into it like Scott did at the end of this video, and have other glitches) but it's no problem doing it for the ocean since you don't drive on oceans and sink in them naturally. I've done that and reduced lag, but otherwise had no problems with it.
How does making it earth-sized make it realistic? maybe it was supposed to be smaller, it is a whole other planet anyway, so it could be bigger or smaller. I mean, not very habitable planet is the same size as earth.
This is an old version of the mod. The new version retextures all the planets to be the real planets so it is more realistic.
Remember that the gravitational pull on planet Kerbin is the same as on planet Earth (~9.81km/s^2). The same goes for the Mun's gravity compared to our moon, etc. If you'd then take into account that the planet Kerbin is *significantly* smaller than even our moon; that would mean that it, as well as all other celestial bodies in KSP are made up of unrealistically dense materials.
The earths size is the bare minimum for a habital planet. Any smaller and the earths core will solidify, and the magnetosphere will cease to exist, thus giving cosmic winds the opportunity to blow away our atmosphere. That's what happened to mars. An ideal size for a habital planet is 2-3 times the size of earth, as the magnetosphere is much stronger.
SMJ
Except that a gravity of 2-3 times that of planet Earth isn't particularly healthy for humans. Think breaking bones when you trip over. I suppose that with time, colonists would evolve to be short, sturdy, strong dwarves, which in turn would be quite funny.
***** Anything that evolved there and could jump 3 feet in the air, would get severe bone and muscle issues on planet earth.
Scott..... You have gotta create a series using Real Solar System and the mods you need to go along with it. (Like stretchy tanks, etc) The series could just be you developing a real world soace orogram, from sub orbital hops to a manned mission to mars, with return. I for one would love to see this. Kerbal space program has given me a lot of aerospace knowledge, but real solar system could be even more informative to space-lovers like me.
TURN ON CAPTIONS ON 13:52
XD
Michael Bennett XD!!!!!!!!!!!!
UA-cam IS NOT FOR CHILDREN!!!
LOL
Korey Laughren Bellefeuille i know right?
I think an easy way to do that with FAR would be to attach one of those 1x1 structural plates to the bottom of the capsule since FAR gives them slight aerodynamic properties.
Wouldn't the moon catch minmus, the orbits come very close at a point.
Kerbin looks so much better in real scale. Suddenly its not small rock/ball but huge planet covering whole view. Awsome.
If you want ksp to be harder then try it unmodded and without things like manuever nodes and career mode. Then turn up the reentry heat. Its going to be fucking difficult.
ajr993 I already got an orbit around kerbin while in the atmosphere on 120 re-entry heating
Except that the entire craft is made of heat shields and antimatter generators and alcubierre drives (the stuff from Ksp interstellar)
Mist ist
The issue was that after converting to realistic fuels I had some fuel types duplicated so my tanks would end up with the wrong mix. I didn't have time to fix it to be honest.
38° Centigrade (celsius) is not cold at all. AT ALL.
38 degrees is like living hell. Not quite but it is hot. So it does matter if you say centigrade or fahrenheit
Dude, it's not 38°c, it's -38°c... . And -38°c is -36.4°f... so, yeah, not much of a difference since, either way, that's just about cold enough to freeze your eyeballs solid.
I've survived 41°C one day. it was the hottest day I've ever survived.
He was talking about negative mate. -40 is when F and C are exactly the same temperature. Thus -38 would be very close to one another regardless of if it was F or C.
Kelvin would be a different story
A O'Neal
Yea.... Thirty eight degrees Kelvin would be an impossible tempurature on earth. Considering Pluto Averages about 33. You'd be dead.
I think it is quite realistic. Physics seems to behave as excepted in a planet like Kerbin. Kerbin may be unfamiliar, but it's quite realistic.
"Soyuz manned modules - Torturing humans the Russian style."
exactly xD
Kerbol all challenge: You must visit, and land on every KSP body other than gas giants and stars, For gas giants you must get reentry effects at least. Then, Once you do all that, You must return to kerbin safely. There are no rules other than no ALT+F12 or hyperedit.
Hard mode (in case its too easy as it is): Get several mods that adds planets to the kerbol system, And do the exact same challenge. Here are the mods i recommend (also, dont remove the other extra systems): Planetfactory:CE, Kopernicerous, Sido-urania system, Outer planets mod,WOT system mod, ketbal galexy, and kerbol+.
IF you can get in compatible.
If you cant get them compatible, Get as many more bodies as possible. (I havnt tested compatibility, Nor this concept)
Did i mention it must be in one mission? Remember i said MISSION, So its perfectly fine to have one space craft that launches a bunch of other crafts.
Also, warp drive mods are acceptable. But only for reaching other star systems.
You can use hyperedit if the orbits of different celestial bodies get bugged by the mods, Just make sure that you have the most persise orbital charactoristics.
+Black Hole
Making one gigantic spacecraft that launches probes to every body and lands on them is fairly easy if you split them up. Abyssal Lurker did that (on a mission to collect ALL THE SCIENCE) several versions ago, and even did it with a single craft launched from Kerbin and not assembled in orbit.
A more interesting challenge is to first build fueling stations around every planet (not necessarily every moon) and then build a single craft that can launch from Kerbin, tour every body in the system while refueling along the way, and then return to Kerbin WITHOUT ever splitting up. The main goal can be something like plant a flag on every solid body so it's legit. I'm fairly sure launching a single craft with enough fuel to do this on its own is beyond possibility, but then again I'm not Scott Manley.
dude the real earth has an atmosphere of 100 kilometers
Dude, the real earth has way more than that, 100 km is just defined as space, there is still a very small amount of pressure there, i would say that the detectable atmosphere may be up to roughly 500 km
The ISS orbits around 400KM up, and is still affected by the atmosphere. they have to periodically (once every week or two) do some station keeping and burn into a higher orbit.
TheMrgrr
They don't do it that often, I believe. I read, or heard, once that they usually do it when they get resupplied by Progress spacecraft, using its RCS (i pressume).
The earth Has a Thermosphere And exosphere I Belive those are the furhest ones and They Do Get Tiny Amounts of drag and They are in the thicker Thermosphere
(part 3) last thing: you may notice that the radius in the equation is squared (r^2). that means that if you get away from earth's center of mass of 1 unit of distance, you'll feel, let's say, 5% less gravity. but if you get away from earth of 2 units of distance, you'll feel 25% less gravity (5^2). the point is, since kerbin is way smaller than the earth is, you get away from it's center of mass much faster, and you fell a reduction in gravity way earlier than if you try that over the earth.
Well you can always ask if he's every played Kerbal space program :) But maybe you can ask him what scientific value was delivered by being in space in person, what things he observed that would have gone unnoticed in an autonomous experiment.
Also helps with docking as it takes more time for your target ship to lose its orientation if you want to dock parallel to the the orbit of your target craft.
Scott, a suggestion that I dont recall seeing thru the comments: Use the Texture Reduction packs. As of today, they haven't been updated to .22 yet, but it does cover the vast majority of all the Stock, B9 and KW packs as well. Simply by stripping alpha channels, it results in massive RAM usage reductions!
And yes, they did rescale the atmosphere, and they did mention it in the development thread
Might be too early in the works to make a series out of this.
That's one of the best parts of KSP, I find. Everything is still so new and in development. The best is yet to come! We just have to be patient.
Found your video on KSP's facebook page. I'm not really interested in messing with KSP mods personally, but I like seeing what people are doing with them and enjoyed your story about the worst re-entry experience ever.
The ISP compensation makes the game much easier to play for casual players because they don't have to think about changing thrust with altitude (except with jet engines for some reason). Also probably improves the physics computation efficiency since the forces are constant.
This mod looks amazing, I want the world to be more like Earth and the Sol system.
Hahah. Thanks, that was really helpful! I'm trying to learn to program, your comments just gave me a "kick to start" my "gravity-thing simulator". It's kinda hard to find content that is understandable in the internet about it. Mainly that r^2 part, THAT was where I was doing things wrong :p. My orbits were always ellipses with the gravity body exactly in the center.
Thank you for taking your time to teach us about that. You're awesome! :D
Scott, it seems that the atmosphere was, in fact, modified. It ends at around 100km, the atmosphere meter gets into the lightest blue part at around 80km, at least that what it seemed like during your re-entry.
To give the appearance of axial tilt, put Kerbin in an inclined orbit, and change the inclination of the other planets in the same way, but keep the moons flat; or, at least, don't change their inclination along with the planet. Change the inclination of the moons accordingly, I should say. This will produce the effects needed, right down to the seasonal daytime length difference.
lots of things that KSP does now are 'impossible' I fully expect to see things become possible.
Trying to find and install this is like bashing your head against a wall.
SpaceX's Falcon Heavy will have some sort of asparagus staging. The reason why it isn't being used much is because rocket engines burns huge amounts of fuel so much they even have to use engines that runs the pumps to fuel them add to that you want to pump over to another rocket you will have to put an even bigger pump to feed the rocket and the other.
Scott Manley! You're such a GOOD story teller evenbetter you have a head full of knowledge and can transform it into being interesting combined with your epic acent! NR.1 youtuber. much love to your work and personality! Thanks for making my coffee time! just got of 10 houres ambulance shift.
this tutorial is awesome it took forever to get a circular orbit around kerbin
(part 4 - final) so yeah, that's why scott needed a ginormous rocket just to get into "fake-earth's" orbit, but in ksp you can get in orbit around kerbin in a much easier way.
That would be a subsurface sample.
it will probably make you lose controll of your rocket, and you'll have to somehow manage to put the magnet exactly on the centerpoint of the thing you're hauling
Scott Manley you are very very good at KSP. Good job keep making vids man!
Hurray! You took our suggestions on here and on Facebook~ Mr. Manley, you're the man. :)
The mod is called Kerbol x10, and works with kopernicus.
Actually there was an incident with the Soyuz, where after a failed third stage ignition the capsule ballistically reentered with the astronauts experiencing an excess of 20g's.
You might try out the soyuz fg addon for orbiter where various launch abort modes are simulated.
Actually at 160 the orbit decay is pretty rapid and even the ISS at its minimum altitude of 330km (iirc) still takes care to decrease the air resistance and it has to do some burns every once in a while to keep its orbit. I'd say they should put the atmosphere at around 250km or maybe a bit less. Sputnik 1 had a perigee of 215 and an apogee of 939 and it came down in 3 months.
K2 means a lot to you eh? Do you have fond memories of crashing rockets into it?
There already are, we call them Kerbals.
UA-cam has rescaled its failure rate by a factor of 10.
As he said, the rockets and parts are now not to scale with the size of the solar system. They were designed for the smaller size of everything.
Atm. is now about 103,500m. or 103.5km.
+Dani Paunov Actually, the atmosphere is approximately 0.1035 Mm. GET IT RIGHT.
Thrust doesn't change with altitude in Kerbal, fuel efficiency does. They want to implement a better system in the future.
Modular fuels is quite helpful from my experiences with the rescale. It adds some complexity to rocket design like what fuel is best for launching and which is best for circularizing. The UI is kinda tricky to figure out but if you just use the auto configure for engines it works quite easily.
I also use Ioncross for my life support since it's not a WIP like TAC. Just keeping stuff safe for my one Kerbal who has been to space (Jeb, of course!)
Since the radius is larger, you need to get into a wider orbit relative to the center of the planet, while having the same gravity influence at the same altitude relative to the surface..
I wish every planet was in real scale and distance and you make series out of it :) that would be sooo awesome :D
Soyuz T-10-1 one of two times that the escape tower was needed. Peak Accel was 17g for a few seconds. It caused no problems.
No. Gravity is mostly set in space, not during reentry and shows no docking at all. Pretty much the only thing they have in common is that astronauts are involved and that they are landing in an uncivilized region.
Docking ports. Or as they are normal-sized (nor jr. or sr.) likely the part that's described as a damaged docking port resold as vertical attachment
And so.... It begins
Well you could fly in an orbit around earth with the velocity that is used to escape Kerbin... but the problem would be that your orbit would go through the surface. See it like this: If you wanted a satelite to orbit earth in a particular altitude... let's say 120km it would be the same as letting the satelite orbit Kerbin at 120km+ the distance (imagen now that we'd put Kerbin into the planet earth) from planet earths surface to Kerbins surface. I hope this was understandable
well, technically if you were to get to the center of any spherical body, you would experience 0G of acceleration, since you're pulled in every direction at the same time (the mass of the body surrounds you), and forces cancel each other out.
the fact that kerbin is denser than earth is just a side effect of the fact that the developers set kerbin's gravity at 0 meters above sea level equal to earth's one. (continues...)
i'm guessing 'editor extension' mod, very useful to have, the engines then might have been put under five small cubic thingies below the fuel tank, which is how we did it before the large 2x,3x,4x adapters came with an update.
bcz you have more surface area to cover. regardless the gravity, the more distance you have to cover, the more vel you need. think of it this way, this mod ONLY affects size, being 10x larger. If you were to launch it off regular kerbin, u would need around 2000m/s to orbit (being a 10x smaller). But lets say you launch off normal kerbin and all of a sudden the opposite side of the planet becomes 10x larger. u would need much more delta-v than normal to extend your orbit out to the other side
Can make like a series about this. I'm very interested in it
YES!!! I want to see a whole series dedicated to the up-sized/realism added KSP mod/s. Plz!
SWEET! I wanted to send you message so that you gave this a look! :D
Nathan is doing an amazing job with this!
Humans can take 20g temporarily (see ejector seat trials) but causing serious compression on the spine (many inches).
I don't believe FAR lets you fly the capsule, although I may be wrong.
Yeah, everyone seems to just accept that the Kerbol system is 10x smaller than real life, likely as a gameplay design choice to prevent it being boring.
Depends on your orbit. (example if you were orbiting at 1 million miles no if you were much closer yes.). I dont know how close but if you were close enough yes you could.
well that's kind of the goal with this. they wanted realism. Once it's had atmosphere and terrain rescaled, I might give it a shot just to see if I can actually get stuff out there anymore.