The 6 damage throw comes from Chikara crush lvl 2 + curse on special move. (3 dmg x 2 on thrown enemy) Not from backstab. You can see their icons flash when it activates.
The smoke-bomb Shadow Dash combo is as cool and strong as I was hoping. Guaranteed set-up for the dash is very good, and the synergy with back-stab and Sai is awesome, especially with curse. I think Chakram is also pretty cool. I like that you can start stacking the damage while it's on cooldown, which makes waiting for it less of a pain and more of a benefit. Also, you had sooo much range in this set-up. Ki Push, Smoke Bomb, Shadow Dash, and Chakram are all any range, which is pretty cool. This game feels like it can get pretty complex with mixing tiles, which is very good for replayability, which is the thing I was most concerned about with the lack of other variation in gameplay. There's not that many bosses or enemies, with the only real changes coming from corruption/elite effects, and obviously the only mechanical difference in stages is size, so having so much variety in skills and tiles is very welcome. Nice run! I don't mind the misplays at all, since the only way to learn is trial and error, and it can sometimes be disorienting to try and plan moves when there's so much fluidity and movement going on in the turn system.
Can the back shadow dash be used on multiple enemies if they form a line? Like the "first available slot to teleport" being between you amd 3 enemies all take damage?
The 6 damage throw comes from
Chikara crush lvl 2 + curse on special move. (3 dmg x 2 on thrown enemy)
Not from backstab. You can see their icons flash when it activates.
Hey man just want to say i've been enjoying your shogun showdown videos. Please keep them up.
Trap is great with this character. When you use your special throw while standing on a trap it triggers it. I had good fun with that on a run.
The smoke-bomb Shadow Dash combo is as cool and strong as I was hoping. Guaranteed set-up for the dash is very good, and the synergy with back-stab and Sai is awesome, especially with curse. I think Chakram is also pretty cool. I like that you can start stacking the damage while it's on cooldown, which makes waiting for it less of a pain and more of a benefit. Also, you had sooo much range in this set-up. Ki Push, Smoke Bomb, Shadow Dash, and Chakram are all any range, which is pretty cool. This game feels like it can get pretty complex with mixing tiles, which is very good for replayability, which is the thing I was most concerned about with the lack of other variation in gameplay. There's not that many bosses or enemies, with the only real changes coming from corruption/elite effects, and obviously the only mechanical difference in stages is size, so having so much variety in skills and tiles is very welcome. Nice run!
I don't mind the misplays at all, since the only way to learn is trial and error, and it can sometimes be disorienting to try and plan moves when there's so much fluidity and movement going on in the turn system.
It hurt to see the “hit” counter go up when hit with that 0 damage attack
Can the back shadow dash be used on multiple enemies if they form a line? Like the "first available slot to teleport" being between you amd 3 enemies all take damage?
Sure can!
back shadow dash 4:22