What strikes me is that Richard is essentially all of us who asked: "Why isn't this so?" "Why didn't they do this instead?" and "Oh! You know what would be a really good idea?" but unlike a lot of us, without reservation, he then followed through with actual manufacturing. LOL This all looks awesome! 😎😃🤘
Those are the outputs we've actually been wanting. Nobody else is listening We need more controllers with trackballs, hopefully those can be made in bulk
It looks like one of those artist's impression mock-ups of a next gen console that would be published as a grainy photo in the gaming press of the 90s. I mean that in a good way.
The original Street Fighter required you to physically hit these comically big buttons, they could detect 3 different pressure levels - light, medium and heavy (or strong). This wasn't too popular as the implementation wasn't very fun, so they revised the machine to use 6 buttons instead, 3 for punch and 3 for kick. To cover all six, they needed to create a new harness to connect those button to the game board, hence the kick-harness was born.
The giant pressure-sensitive buttons ALSO required extra wiring. The JAMMA spec does not have provision for analog inputs. According to the service manual, the giant pneumatic buttons actually bypass the JAMMA harness completely and are connected directly to the main board, which is not what I was expecting. That said, Street Fighter 2 was extremely popular, and used the three JAMMA fire buttons for punches and the auxillary non-JAMMA input was for kicks. Thus, kick harness enters the nomenclature as a standard term for "the extra wiring harness to get more than one digital joystick and three fire buttons per player". Street Fighter 1 just was not popular enough to be responsible for naming auxillary input harnesses
I've been using RGB-Pi for my primary retro gaming setup for a few years now and it's easily my favorite front-end. Love what Richard and Heber are putting together here!
All very nice stuff, but the trackball and spinner might be the most interesting things of the whole video (they could be combined in a single controller). After all these years, it's still incredibly difficult to find a user-friendly solution for emulated arcade spinner and trackball games. They've been preserved, but surely not enjoyed by the majority of players, and that's a pity.
We need a modern monitor that is affordable and behaves like a pro RGB monitor. Not all of us had the chance of getting a Sony Pro Monitor. Some 21 inches and works with a light gun. I will keep dreaming. Cheers from Brazil.
Surely you can still find a nice 17 inch PCM somewhere, sucks if not, at least OLED with BFI is a reasonable alternative now days, especially with an OSSC 1.8 or OSSC Pro if you're fancy.
It's never going to happen. No one has the facilities to make the tube or cathodes anymore. It's logistically a nightmare and would costs thousands of dollars to make a single device.
Its down to some luck and of searching to find these days. I'm lucky to have quite a few, but I dont know long they will last. Good luck in your search.
@@MrBorderdown There are record players that sell for thousands of dollars today. Assuming the demand for CRTs will continue to exist while stocks dwindle over time, there'll inevitable be a time where the surviving CRT TVs and monitors will be so worn out and expensive that it will become viable to produce new CRTs. Besides, simply producing a modern screen with a high quality analog input builtin so as to not have the hurdle to have it converted to HDMI in the process for minimal response time would already be a massive improvement, specially now that lightguns have been sorted out.
Would love a Console8 Plus with integrated hdmi, usb keyboard support, external gpio like the original Agon, and an upgraded single speaker. Build in the stuff the community all add on to the original. Hey, maybe even a way to plugin those new controllers.
Always love seeing what Richard and Heber are up to! Lovely well thought out products! I did have half a mind to wonder if they'd consider doing a second gen Multisystem that is a clone, now that we're seeing other manufacturers like QMTech and Taki put them out. I feel like Richard/Heber could really knock it out of the park!
For the arcade games that could be "networked" (with something typically more crude than the internet) I wonder if there is a way to emulate that connection with the internet so a venue with multiple jammas could have a multiplayer night or even play against cabinets elsewhere
I still have to say, You partnering woth Heber was the BEST thing that could have ever happened to you. Ya really need to put up a picture of your old landlord for enabling this :)
Wouldn't that have also been used for the revised SF1 cabinets as well (with the six attack buttons replacing the original pneumatic solution that was unreliable in the original version)? Did you mean this in the sense that SF2 is where it became a standardised solution and not something that would need to be fabricated in house? If I'm mistaken and SF1 was using some other, more esoteric way to add more buttons (such as having oscillators that modulated the current on some of the buttons so that the game registers an inhumanly fast series of inputs as the extra button, meaning that the same pin could register two or more distinct inputs from the same circuit, or just adding resistors to a button to alter the voltage registered by the board, which would be plausible as a means to replicate the way that the pressure sensors would have provided a different level of voltage to the board) I'd be interested in learning how they did it.
He's a bit behind the times with the Pi saying things have gradually been ported over to the Pi 4 from the Pi 3 as if it's a recent thing. Well, we are on the Pi 5 now and the Pi 4 emulation systems, that have been ported for over a year now, work without porting on the Pi 5. Also the Pi 4 Compute module is always hard to come by so making a console device that relies on a hard to buy device is not that wise. As the Pi 5 has PCIe they could make a version of this for the Pi 5 which is more available than the Pi 4 Compute module.
You can get a lit of what he is talking about by getting a Deskpi Lite, and remove the audio connector from it. Put in the right scripts, and you can use the front USB on the board, and works fine with the Pi 5. It's what I did with mine. They talk about their product being used as a desktop computer, but the Raspberry Pi 5B is far superior to what they are selling, at least as a desktop option. I have used a Raspberry Pi as a desktop for five years now, and trust me... the fifth generation is miles better than the fourth. You can also vastly neaten the build, too. I am sticking with my Raspberry Pi 5B, thank you.
Would love to be able to buy this as a prebuilt plug and go console. Its why i've avoided the MiSTer. I just want an idiot proof box that runs anything from 8 to 32 bit era (ps1 and n64, dreamcast and beyond is a bonus) without having to jury rig a PC.
You can buy ready-made MiSTer builds, MiSTer consoles, even MiSTer Arcade cab drop in builds, the MiSTer Pi Turbo build is ready to go out of the box for $160, you also have the Analogue Pocket with the Analogizer, so you have options for FPGA, this however does Dreamcast & DS, and eventually when CM5 drops, PS2 OGXB & GC.
From the video, it looks like you have to reenforce the top plastic part of the arcade sticks. When you move the stick, the top part looks fragile, moves up and down.
Hi, is it possible to get a device that offers everything that the "arcade" version does but is powered normally, like the "console" version? I'd like to make a few mini/micro arcade cabs, and this would be very convenient. Thanks.
Look like a good item and I am sure it will sell well for people that need it. It's not for me. I am perfectly happy with my Laptop running emulation software and hooking it up to my telly via HDMI. But, for people that are into Arcade systems and that type of thing I am sure it will sell. Thank you Nell for showing it to us. And good luck with it.
The windows and Linux environment is awash with attractive and responsive front ends, not to mention higher compatibility across the range of retro platforms
@@845H1R Responsive is not the word I'd use for Windows and Linux based frontends, convenient yes, low latency? No, even with a Windows build with 90% of the backend removed you are looking at 40ms on the video chain, and at least a couple frames for input fidelity (despite having 1000Hz polling). You can cut audio, and run everything in RAM, but even then timing sensitive games are just not fun to play in that environment), and using a CRT or OLED monitor just exposés these flaws even more.
No CPS2 kick connector on the JAMMA board is a huge miss. It's a de-facto standard for B4-B6 and would've made for a much cleaner setup. Pretty much every single similar product on the market uses a CPS2 kick connector (DF1BZ-34DP-2.5DSA or equivalent). PS - To answer the question in the video, yes, it's called a "kick harness" because B4-B6 carry the kick button inputs for SF2 and other games that use the connector.
There are pretty common 6-button JAMMA to CPS kick adapters out there, in the situation of a CPS cabinet. They’re not too expensive, either - I know a lot of clone boards just use the 6-button on the JAMMA pinout these days.
It's very simple to make an adaptor - we plan to make these, we have many more connections on the Kick expansion connector including analogue inputs for special machines that need an analogue joystick for example. If we just added a CPS2 connector we would have limited what we can do in the future.
Yes, we did a lot of testing. You will need a different USB cable as the original DE10-nano used USB micro and the Mister Pi uses a USB A - so a short USB A to UAB A gets the USB Hub on the Multisystem working.
those controllers look great, it would be interesting to have a mod for the jamma to allow the arcade machine to have a rack of controllers and/or button configurations next to it, and we just slide the proper joystick into the controller deck, and maybe the 6button module, or swap it out for a trackball, etc. im thinking replacing those worn out joystick modules or cleaning the track balls.. extending that to a steeringwheel vs yoke.. (given the pedals are pretty similar anyway), hotas may be probably a step too far :)
Pretty sure the term “kick harness” was used to describe the extra kick buttons needed for street fighter II. Thats what I remember reading in magazines back then. I don’t suppose Heber would consider doing a production run of Dexter Laserdisc Replacement now it’s open source and Matt isn’t making them anymore?
@@bionicgeekgrrl Even in the unlikely event that they do, and I'm calling those odds almost zero, they would release a legacy adapter for the previous format like they did with the CM4.
Forgive my naivety, how much does this differ from the likes of a Nespi case? I got some Pi's and cases to try out, not fully got around to using them or figuring them out yet, but like the look of this as much as the Mister Multisystem.
When I suggested that Gamer's were slowly redescovering the golden age of retro gaming in preference to the modern grifting grindfest of the games world, I was laughed at by many Gamer's.. Look at us now... We can't get enough of it... Go! Go! Retro!! 🎮🕹️👾😉
With the QMTech MiSTer FPGA out now, is it time to unleash that portable you showed a while back? The price makes sense now. Apparenly the RPi CM5 is out very soon.
@QuantumYouth I have not tested the 3DO, but if there's a libretro core for it, it will run well - considering even the Dreamcast runs buttery smooth. It was a matter of installing Armbian, then installing Retroarch on top.
It's how it was as standard on the original AES arcade-style controller from the nineties. More curved than most button layouts but more natural than a straight line.
While I understand JAMMA was targeting older machines, I really wish JVS would have been explored as a lot of newer machines use it such as the Sega Blast City, JVS stands for JAMMA Video Standard and while I am aware there are JAMMA to JVS boards out there, would have been nice to be built in like some of the older NAMCO PCBs
guy how did this collaboration between heber aand rmc even start? was it just a coinicidance that the cave moved into this mill-building or did neil know heber beforehand?
I didn't know Heber, Richard reached out to me when I was looking for a new place to put The Cave and we got chatting from there. A very happy coincidence
In addition to being a great arcade machine, haven't they just made an improved form factor for the Pi generally? Similar to an Intel NUC? It looks like it's more widely useful.
I've found it to be very capable, but that CM is also cool in that it can be swapped out so I'm interested to see what people do with that. The CM is in effect a "normal" Pi it just uses the carrier board to break out. I guess if you need even more power than you must be thinking about emulation on later gen consoles?
I'm not sure you could name a UA-cam presenter who dresses/behaves more professionally than Neil (or Richard)! Anyway Heber supply 3D printed short sleeve emulators based on an ARM chip!
Great to see the new products, especially more JAMMA devices. I currently have a boardless cabinet begging to be played on, this will do nicley! Would really love to see a "plug and play" JAMMA MiSTer device by Heber. Also a very late welcome back to Neil. Hope to finally meet you next time we are at the Cave!
Can't see any info about the video output frequencies of the Jamma product. If I'm running an arcade game that should natively run at 57Hz, are we going to see stuttering/tearing?
That depends on the OS you use. RGB-Pi OS4 for example will run the games in their native resolution and refresh rate. I was really impressed with that aspect of the software
@@johnparker007 Yes RGB-Pi uses DynaRes, which is accurate even for the seamless on the fly iterations in frequency and resolution, even swapping between progressive and interlace scan is seamless and goes unnoticed, and DynaRes 2.0 will be even better.
If the MultiPi is in stock on Friday it's a buy from me, mainly for the Dreamcast & PS2 if I'm honest, as MiSTer won't be getting DC & PS2 anytime soon. (and CM5 is out very soon afaik, so PS2 & OGXB will be 60 FPS smooth with this). This will be perfect for Replay OS (next gen of RGB-Pi with DynaRes 2.0).
@@ChrisSkitch 100%, it has every hardware requirement Replay OS needs, and then some, the brilliant dev behind it (RTA), could also add in MultiPi specific features for Replay OS, it is still in development after all, it's being developed for the Pi3, Pi4, Pi5 and CM modules, so he could if he was willing add in a feature to support MultiPi game carts, so one of the cores could specifically act as a cart loader core (as it already has the "easy virtual disk engine" feature built in along with specific game auto start upon boot up), I also really hope he has native optical drive support, as one thing I intend to add to my MultiPi is a 3D-printed slot loading DVD drive case that fits underneath and matches the same footprint, so it's seamless, this is for Neo Geo CD, PCE-CD, MegaCD, AmigaCD32, 3DO, DOS & Win98, Saturn, DC, PS1, PS2, GC, XB real physical disc games, as well as Net Yaroze PS1 discs, demo discs (I have tons for PS1, PS2, XB, DC, Amiga, PC Gamer cover discs loaded with graphic demos/apps/game-demos/patches/DLC/mods/etc), music CD's, even just burning modded game ISO's and ROMS to disc and loading them, or English translations of games to disc. DynaRes 2.0 (Replay OS) and MultiPi is gonna be a contender to take MiSTer's number one spot, I'd also love to see RTA port Replay OS to a powerful RISC based compute module, given that it is also compatible with MultiPi, a RISC SoC powerful enough for everything up to at least PS2 @ 60FPS with sub 2ms latency end to end, though the Pi5/CM5 is powerful enough for up to GC/XB/3DS @ 60FPS, I'm not sure if it can manage sub 2ms end to end latency, even with DynaRes 2.0, though that remains to be seen.
@@RichRap3D would be amazing if you could collaborate with Rubén Tomás (the RGB-Pi/ReplayOS dev). ReplayOS on MultiPi would be amazing when it’s finally released.
EDIT: Egg on my face! UA-cam was playing in 480p in fullscreen and it was my "monitor" (LG 43" 4K TV) that upscaled it with ridiculous filtering. Switched to a better resolution and oops 😅 original: Nice project, but I'm one of those guys who laugh at that SAIx4 filter or whatever is in most of those clips. Ruins the entire experience. To me, that is. You do you :)
@@RMCRetro Yeah my bad, a combination of TV-upscaled 480p UA-cam and bad eyesight. Flipped it over to 1080p and everything was proper as it should be :) And now I know the TV applies too much crap filtering when upscaling 480p 😅
Having just a basic composite out seems like a big mistake. While cost it likely to be cited as the reason, it just doesnt make sense (to me) to have the ONLY analog output for CRTs be a basic composite socket. I would much rather pay a bit more to see a Mega Drive Model2 multiout in place of that composite plug so we would have the choice between S-Video / Component / SCART output via quality cables to our CRTs.
I was gonna comment the same thing, then he presented the Analogue Cartridge, which has everything you could want, I'm assuming it's a little extra cost sure, but worth it.
@@Wobble2007 glad you caught that because i missed it. Even still, why not just put the ONE Mega Drive multi-out on the MOBO in place of that lame composite plug and be done. that ONE multi-out can output EVERYTHING analog. SO much easier for the end user and i would SUSPECT easier and cheaper in production compared to the Analog Cart. IDK.
@@ogsegasteve9430 Well it would have been an add-on board anyway, even if internal, and I suspect a decent RGB AMP and scart/VGA+audio board would have added some extra cost, so they made it optional, just a theory.
Look at the number of components on the board. That is not a cheap board to manufacture, and niche products like this don't benefit from the economies of scale that massive manufacture runs can achieve. I can easily see how the £288 price point is reached.
You mean the latest masterpiece of fantasy storytelling from Lucasfilm's™ Brian Moriarty™? Why, it's an extraordinary adventure with an interface of magic, stunning, high-resolution, 3D landscapes, sophisticated score and musical effects. Not to mention the detailed animation and special effects, elegant point 'n' click control of characters, objects, and magic spells. Beat the rush! Go out and buy Loom™ today!
This might be exactly what we've been looking for. Ken is probably about to ask this too, but are there any distros or pre-built variants that will work out of the box with the analogue outputs? We've been burnt more than once trying to get analogue outputs working with later series of Pi, where the process is just so difficult (or badly documented) that we gave up in the end.
It's not a overlook. We recommend using an approved Meanwell power supply with this system 4A @5V - That's what we also use in all out other retro gaming products. You are welcome to use a DC jack to USB C cable or an adaptor, but for these products we have approved and tested with the Meanwell PSU.
@RichRap3D well, it is a bad idea then. you could make it so it could be powered by PD usb-c chargers that would make it more universal, not require getting dedicated power supply and therefore cheaper, more environmentaly friendly and space efficient. i like the overall idea, but due to PSU I won't be keen to support it.
Always just assumed it was the "kick harness" because it was a harness of extra wires that added the kicks, because the extra buttons it added were the top row above the standard 3 JAMMA buttons, and those are the kick buttons.
ACEMAGICIAN T8Plus Mini PC,12th Gen Ιntel Alder Lake N100 Mini PC (up to 3,40 GHz),16GB LPDDR5 512GB M.2 SSD Pocket Mini PC Windows 11 Pro with Dual RJ45 | 4K HDMI*3 | WiFi 5 189 € " Anazon"
Hi Richard, interesting. I am building an arcade but based on CNCing my own kit and Jamma Pi board is interesting.. I had look on your website and I can see differences in pricing (around £100) between the Scart version with or without case but not the jamma version, as the boards are not visible then I would not want a case. Hopefully next year I can get one as money tied up with Taki Unon projects (as i know u been following).. so yes I am interested if price point can be nearer £150 mark ea. I also think some of the chips / usb parts are redundant and you would order what u need per arcade cab, I suspect the software can be locked to one arcde game as mister can be. Encouraging... and interesting.... will be in touch Dave Rowland
the only great thing about this is the fact it has JAMMA connection. worth something if you own an arcade.. other than that emulation is everywhere. even emulate a switch on mobile..
The difference with this is latency and efficiency, RGB-Pi uses DynaRes, which replicates the real experience far better than an X86 OS or standard Android/Linux environment, it's the next best thing to bare-metal FPGA/real-hardware.
SURF THE INTERNET to shop.heber.co.uk/Multi-Pi/ to check out these new devices. Heber are part of The Retro Collective family here at the mill.
Neil
You mean surfing the world wide web in cyberspace?
Watched this while stuck in traffic on the Information Superhighway.
Arent those emulators illegal?
Every day, is a good day when Richard says: "I got something to show you"
What strikes me is that Richard is essentially all of us who asked: "Why isn't this so?" "Why didn't they do this instead?" and "Oh! You know what would be a really good idea?" but unlike a lot of us, without reservation, he then followed through with actual manufacturing. LOL This all looks awesome! 😎😃🤘
Just think how dope it'd be if hobbyists ran the world.
Indeed, it's pretty much perfection. The only addon I can think of I'd like to see is a cartridge port for original game cartridges
I misunderstood the thumbnail. Cool, but I'm disappointed because I thought this was a MisterPi or similar arrangement that could take catridges.
@@Ezyasnos unforunately no gamer would support idea.
@@Ezyasnos I would love real carts with this, it would make it better than any other solution on the market instantly imo.
I received mine in the post today! - the first thing that leaps out at me is the build quality - wow!
Those are the outputs we've actually been wanting. Nobody else is listening
We need more controllers with trackballs, hopefully those can be made in bulk
Do those all in one arcade sticks use genuine Sanwa arcade parts?
It looks like one of those artist's impression mock-ups of a next gen console that would be published as a grainy photo in the gaming press of the 90s.
I mean that in a good way.
thought the same thing!
Another great, interesting video. Thanks, Richard!
The original Street Fighter required you to physically hit these comically big buttons, they could detect 3 different pressure levels - light, medium and heavy (or strong). This wasn't too popular as the implementation wasn't very fun, so they revised the machine to use 6 buttons instead, 3 for punch and 3 for kick. To cover all six, they needed to create a new harness to connect those button to the game board, hence the kick-harness was born.
The giant pressure-sensitive buttons ALSO required extra wiring. The JAMMA spec does not have provision for analog inputs. According to the service manual, the giant pneumatic buttons actually bypass the JAMMA harness completely and are connected directly to the main board, which is not what I was expecting.
That said, Street Fighter 2 was extremely popular, and used the three JAMMA fire buttons for punches and the auxillary non-JAMMA input was for kicks. Thus, kick harness enters the nomenclature as a standard term for "the extra wiring harness to get more than one digital joystick and three fire buttons per player". Street Fighter 1 just was not popular enough to be responsible for naming auxillary input harnesses
Myself and my cousin elbow dropping the button because we believed the harder you hit the harder your character does probably didn't help sell it 😂.
I've been using RGB-Pi for my primary retro gaming setup for a few years now and it's easily my favorite front-end. Love what Richard and Heber are putting together here!
All very nice stuff, but the trackball and spinner might be the most interesting things of the whole video (they could be combined in a single controller). After all these years, it's still incredibly difficult to find a user-friendly solution for emulated arcade spinner and trackball games. They've been preserved, but surely not enjoyed by the majority of players, and that's a pity.
We need a modern monitor that is affordable and behaves like a pro RGB monitor. Not all of us had the chance of getting a Sony Pro Monitor. Some 21 inches and works with a light gun. I will keep dreaming. Cheers from Brazil.
Surely you can still find a nice 17 inch PCM somewhere, sucks if not, at least OLED with BFI is a reasonable alternative now days, especially with an OSSC 1.8 or OSSC Pro if you're fancy.
It's never going to happen. No one has the facilities to make the tube or cathodes anymore. It's logistically a nightmare and would costs thousands of dollars to make a single device.
Or people could add composite to their damn projects so consumer CRTs could be used instead of having to own a PVM or CRT monitor.
Its down to some luck and of searching to find these days. I'm lucky to have quite a few, but I dont know long they will last. Good luck in your search.
@@MrBorderdown There are record players that sell for thousands of dollars today. Assuming the demand for CRTs will continue to exist while stocks dwindle over time, there'll inevitable be a time where the surviving CRT TVs and monitors will be so worn out and expensive that it will become viable to produce new CRTs.
Besides, simply producing a modern screen with a high quality analog input builtin so as to not have the hurdle to have it converted to HDMI in the process for minimal response time would already be a massive improvement, specially now that lightguns have been sorted out.
Would love a Console8 Plus with integrated hdmi, usb keyboard support, external gpio like the original Agon, and an upgraded single speaker.
Build in the stuff the community all add on to the original. Hey, maybe even a way to plugin those new controllers.
You should work with Blissbox and add their retro controller adapters to the board.
Richard Horne is the best!! The Heber boards are super high quality, love my Multisystem and these look super fun 👍👍
Always love seeing what Richard and Heber are up to! Lovely well thought out products! I did have half a mind to wonder if they'd consider doing a second gen Multisystem that is a clone, now that we're seeing other manufacturers like QMTech and Taki put them out. I feel like Richard/Heber could really knock it out of the park!
I am very interested in the VAUS-style "spinner" controller. I am desperately trying to find one for Arkenoid/Breakout.
What an amazing project!
Those Heber lot are jolly clever 👏
Fantastic products from Heber. Beautifully made and neat!
Any chance for the CM5 to be bundled with these when it launches in late November?
For the arcade games that could be "networked" (with something typically more crude than the internet) I wonder if there is a way to emulate that connection with the internet so a venue with multiple jammas could have a multiplayer night or even play against cabinets elsewhere
Great products and great video from ‘The Cave’.
I still have to say, You partnering woth Heber was the BEST thing that could have ever happened to you.
Ya really need to put up a picture of your old landlord for enabling this :)
Really landed in a pot of gold with Richard and his team.
Damn, that looks sexy as hell in front of that Sony CRT.
The kick harness was named for arcades of the time, when they introduced the additional kick buttons in the game Street Fighter II.
Wouldn't that have also been used for the revised SF1 cabinets as well (with the six attack buttons replacing the original pneumatic solution that was unreliable in the original version)?
Did you mean this in the sense that SF2 is where it became a standardised solution and not something that would need to be fabricated in house?
If I'm mistaken and SF1 was using some other, more esoteric way to add more buttons (such as having oscillators that modulated the current on some of the buttons so that the game registers an inhumanly fast series of inputs as the extra button, meaning that the same pin could register two or more distinct inputs from the same circuit, or just adding resistors to a button to alter the voltage registered by the board, which would be plausible as a means to replicate the way that the pressure sensors would have provided a different level of voltage to the board) I'd be interested in learning how they did it.
@@casanovafunkenstein5090 I think it was a different harness for SF1 as the buttons were pressure sensitive, but don't quote me.
Ikari Warriors joystick? You've already got my money!
Xybots has a similar joystick. For turning corners
@@mattsephton Midnight Resistance too, from memory.
Very exciting. Nice range of products. Do want.
Consolizing the CM4 with PCIe x1 as a cartridge slot for storage is genius TBH.
He's a bit behind the times with the Pi saying things have gradually been ported over to the Pi 4 from the Pi 3 as if it's a recent thing. Well, we are on the Pi 5 now and the Pi 4 emulation systems, that have been ported for over a year now, work without porting on the Pi 5. Also the Pi 4 Compute module is always hard to come by so making a console device that relies on a hard to buy device is not that wise. As the Pi 5 has PCIe they could make a version of this for the Pi 5 which is more available than the Pi 4 Compute module.
You can get a lit of what he is talking about by getting a Deskpi Lite, and remove the audio connector from it. Put in the right scripts, and you can use the front USB on the board, and works fine with the Pi 5. It's what I did with mine.
They talk about their product being used as a desktop computer, but the Raspberry Pi 5B is far superior to what they are selling, at least as a desktop option. I have used a Raspberry Pi as a desktop for five years now, and trust me... the fifth generation is miles better than the fourth. You can also vastly neaten the build, too.
I am sticking with my Raspberry Pi 5B, thank you.
Would love to be able to buy this as a prebuilt plug and go console. Its why i've avoided the MiSTer. I just want an idiot proof box that runs anything from 8 to 32 bit era (ps1 and n64, dreamcast and beyond is a bonus) without having to jury rig a PC.
You can buy ready-made MiSTer builds, MiSTer consoles, even MiSTer Arcade cab drop in builds, the MiSTer Pi Turbo build is ready to go out of the box for $160, you also have the Analogue Pocket with the Analogizer, so you have options for FPGA, this however does Dreamcast & DS, and eventually when CM5 drops, PS2 OGXB & GC.
From the video, it looks like you have to reenforce the top plastic part of the arcade sticks. When you move the stick, the top part looks fragile, moves up and down.
Do keep in mind that those are prototypes
@@RMCRetro Sure and Im just giving feedback.
Pi in a JAMMA arcade solution is something quite rare, much rarer than consolized Pis.
Not really, there are a handful of in production affordable JAMMA boards for it with free software
Hi, is it possible to get a device that offers everything that the "arcade" version does but is powered normally, like the "console" version? I'd like to make a few mini/micro arcade cabs, and this would be very convenient. Thanks.
Regarding the joystick range, a combined trackball and spinner unit would be nice rather than separate units
Look like a good item and I am sure it will sell well for people that need it. It's not for me. I am perfectly happy with my Laptop running emulation software and hooking it up to my telly via HDMI. But, for people that are into Arcade systems and that type of thing I am sure it will sell. Thank you Nell for showing it to us. And good luck with it.
The windows and Linux environment is awash with attractive and responsive front ends, not to mention higher compatibility across the range of retro platforms
@@845H1R Responsive is not the word I'd use for Windows and Linux based frontends, convenient yes, low latency? No, even with a Windows build with 90% of the backend removed you are looking at 40ms on the video chain, and at least a couple frames for input fidelity (despite having 1000Hz polling). You can cut audio, and run everything in RAM, but even then timing sensitive games are just not fun to play in that environment), and using a CRT or OLED monitor just exposés these flaws even more.
@@Wobble2007 would it be the same with game consoles and their official emulators? Like the PS3 or Wii U? Those are how I play all my retro games.
No CPS2 kick connector on the JAMMA board is a huge miss. It's a de-facto standard for B4-B6 and would've made for a much cleaner setup.
Pretty much every single similar product on the market uses a CPS2 kick connector (DF1BZ-34DP-2.5DSA or equivalent).
PS - To answer the question in the video, yes, it's called a "kick harness" because B4-B6 carry the kick button inputs for SF2 and other games that use the connector.
There are pretty common 6-button JAMMA to CPS kick adapters out there, in the situation of a CPS cabinet.
They’re not too expensive, either - I know a lot of clone boards just use the 6-button on the JAMMA pinout these days.
It's very simple to make an adaptor - we plan to make these, we have many more connections on the Kick expansion connector including analogue inputs for special machines that need an analogue joystick for example. If we just added a CPS2 connector we would have limited what we can do in the future.
Looks great guys. On a slightly related note, is the multi-system Mister Pi compatible?
It is yeah, given that all standard DE10 Nano peripherals are MrPi compatible, the QMTech on the other hand is proprietary only.
Yes, we did a lot of testing. You will need a different USB cable as the original DE10-nano used USB micro and the Mister Pi uses a USB A - so a short USB A to UAB A gets the USB Hub on the Multisystem working.
those controllers look great, it would be interesting to have a mod for the jamma to allow the arcade machine to have a rack of controllers and/or button configurations next to it, and we just slide the proper joystick into the controller deck, and maybe the 6button module, or swap it out for a trackball, etc. im thinking replacing those worn out joystick modules or cleaning the track balls.. extending that to a steeringwheel vs yoke.. (given the pedals are pretty similar anyway), hotas may be probably a step too far :)
can It run games like die hard arcade and mortal combat 2 properly ?
I would love this MultiPi case, BUT using DE10-Nano clone, would be MAGIC.
Taki Udon and Mistercade are your friends then...
@@DrNoBrazil i already have a MiSTer, but i would love this board and case.
I really hope the CM5 will be drop in compatible also. Time will tell, I guess.
I noticed a RPi PICO on the JAMMA board - what's that being used for? It wasn't mentioned.
That’s the CTRLdock, a low latency controller interface. Heber also sell it as a standalone product but here they integrate it on board
Pretty sure the term “kick harness” was used to describe the extra kick buttons needed for street fighter II. Thats what I remember reading in magazines back then.
I don’t suppose Heber would consider doing a production run of Dexter Laserdisc Replacement now it’s open source and Matt isn’t making them anymore?
always good to see an upload from the cave!
I get the jamma one but the connection console one why would you need if you have a PC or laptop?
Seems like the cm5 is due shortly... will this support it?
Depends on if raspberry pi changes the format. They may be better designing a new board for a cm5 module due to the extra functionality on the pi5.
@@bionicgeekgrrl Even in the unlikely event that they do, and I'm calling those odds almost zero, they would release a legacy adapter for the previous format like they did with the CM4.
I really like the idea of the nvme cartridges. If I didn’t have my ser5 with the 5600H I’d be all over this.
I wonder if Heber realised what they were getting themselves into when they let that nice Mr. Cave rent out their attic.
Forgive my naivety, how much does this differ from the likes of a Nespi case? I got some Pi's and cases to try out, not fully got around to using them or figuring them out yet, but like the look of this as much as the Mister Multisystem.
Looks great, yep kick harness enables 6 action buttons on SF2 upwards - CPS2/CPS3
Do love the idea of this and those controllers is something that i would defo check out too …cool vid as always
When I suggested that Gamer's were slowly redescovering the golden age of retro gaming in preference to the modern grifting grindfest of the games world, I was laughed at by many Gamer's..
Look at us now...
We can't get enough of it...
Go! Go! Retro!!
🎮🕹️👾😉
I would love this multi purpose pcb but made for comodore 64 cases, does anyone know something?
With the QMTech MiSTer FPGA out now, is it time to unleash that portable you showed a while back? The price makes sense now. Apparenly the RPi CM5 is out very soon.
Meanwhile I am running everything up to Dreamcast, Gamecube, PS2 on my Orange Pi 5 Plus
@QuantumYouth I have not tested the 3DO, but if there's a libretro core for it, it will run well - considering even the Dreamcast runs buttery smooth. It was a matter of installing Armbian, then installing Retroarch on top.
That Neo-Geo button layout is...
...impracticable.
It's how it was as standard on the original AES arcade-style controller from the nineties. More curved than most button layouts but more natural than a straight line.
@@rosstee i know how it was, regardless my opinion stands. It's impracticable.
@@RGTUGA Fair enough, I respect a man who knows his limits.
@@rosstee Ok try combo'ing in a match of KOF '98 with that layout and then we'll talk.
@@RGTUGA Are you a Neo Geo CD pad user? I've never been a big KoF fan but there are plenty of other games, and all the buttons are there... 😉
While I understand JAMMA was targeting older machines, I really wish JVS would have been explored as a lot of newer machines use it such as the Sega Blast City, JVS stands for JAMMA Video Standard and while I am aware there are JAMMA to JVS boards out there, would have been nice to be built in like some of the older NAMCO PCBs
As they can design and make boards, if they get enough interest maybe they will look at it.
guy how did this collaboration between heber aand rmc even start? was it just a coinicidance that the cave moved into this mill-building or did neil know heber beforehand?
I didn't know Heber, Richard reached out to me when I was looking for a new place to put The Cave and we got chatting from there. A very happy coincidence
@@RMCRetro Happy coincidence indeed! You make an awesome team! 😊🤝
CM5 is out in late November, hope its compatible.
Sounds like these were developed with some good intentionality. WD 🎉
In addition to being a great arcade machine, haven't they just made an improved form factor for the Pi generally? Similar to an Intel NUC? It looks like it's more widely useful.
very very impressive
Those are nice!
The arcade thing looks like a giant videopac cartridge.
I don`t see the MultiPi files on printables..
They will be up shortly - as soon as we start shipping the units to first customers.
I love the idea. Hate the fact that it does not use a normal pi unit, this system would have been better running a pi5
I've found it to be very capable, but that CM is also cool in that it can be swapped out so I'm interested to see what people do with that. The CM is in effect a "normal" Pi it just uses the carrier board to break out. I guess if you need even more power than you must be thinking about emulation on later gen consoles?
RMC You should see if you get a short sleeve shirt looks more professional thanks for great video keep it up.
I'm not sure you could name a UA-cam presenter who dresses/behaves more professionally than Neil (or Richard)!
Anyway Heber supply 3D printed short sleeve emulators based on an ARM chip!
Great to see the new products, especially more JAMMA devices. I currently have a boardless cabinet begging to be played on, this will do nicley! Would really love to see a "plug and play" JAMMA MiSTer device by Heber.
Also a very late welcome back to Neil. Hope to finally meet you next time we are at the Cave!
Is Raspberry supply issues solved?
Richard seems to have a ready supply with 500 modules here
This is really cool, like the one that was for the MiSTer system a few years ago... which no longer exists (Just when I had the money)
Heber open-sourced the MiSTer Multisystem design, and you can now buy it from other manufacturers.
@@MatthewWaltonWalton can you point me in the right direction?
Kinetic Interface Connecting Kicks
I wonder if that's a jamma harness
does the console have a scart input ? how u playing it on a CRT ?
There is a SCART output as shown on the analogue cart
Pay attention at the back!
Love
Nice
I love the retro aesthetics of the shell.
Hopefully, you don't have to pay "leg" for a license either
How much do they bloody cost arghhhh
I was hoping that the cart slot would play actual game carts
Can't see any info about the video output frequencies of the Jamma product. If I'm running an arcade game that should natively run at 57Hz, are we going to see stuttering/tearing?
That depends on the OS you use. RGB-Pi OS4 for example will run the games in their native resolution and refresh rate. I was really impressed with that aspect of the software
@@RMCRetro Thanks for the info :)
@@johnparker007 Yes RGB-Pi uses DynaRes, which is accurate even for the seamless on the fly iterations in frequency and resolution, even swapping between progressive and interlace scan is seamless and goes unnoticed, and DynaRes 2.0 will be even better.
If the MultiPi is in stock on Friday it's a buy from me, mainly for the Dreamcast & PS2 if I'm honest, as MiSTer won't be getting DC & PS2 anytime soon. (and CM5 is out very soon afaik, so PS2 & OGXB will be 60 FPS smooth with this). This will be perfect for Replay OS (next gen of RGB-Pi with DynaRes 2.0).
The cm4 will barely play Dreamcast or PS2... Almost never at full speed.
How confident are you that ReplayOS will run on MultiPi?
@@ChrisSkitch 100%, it has every hardware requirement Replay OS needs, and then some, the brilliant dev behind it (RTA), could also add in MultiPi specific features for Replay OS, it is still in development after all, it's being developed for the Pi3, Pi4, Pi5 and CM modules, so he could if he was willing add in a feature to support MultiPi game carts, so one of the cores could specifically act as a cart loader core (as it already has the "easy virtual disk engine" feature built in along with specific game auto start upon boot up), I also really hope he has native optical drive support, as one thing I intend to add to my MultiPi is a 3D-printed slot loading DVD drive case that fits underneath and matches the same footprint, so it's seamless, this is for Neo Geo CD, PCE-CD, MegaCD, AmigaCD32, 3DO, DOS & Win98, Saturn, DC, PS1, PS2, GC, XB real physical disc games, as well as Net Yaroze PS1 discs, demo discs (I have tons for PS1, PS2, XB, DC, Amiga, PC Gamer cover discs loaded with graphic demos/apps/game-demos/patches/DLC/mods/etc), music CD's, even just burning modded game ISO's and ROMS to disc and loading them, or English translations of games to disc.
DynaRes 2.0 (Replay OS) and MultiPi is gonna be a contender to take MiSTer's number one spot, I'd also love to see RTA port Replay OS to a powerful RISC based compute module, given that it is also compatible with MultiPi, a RISC SoC powerful enough for everything up to at least PS2 @ 60FPS with sub 2ms latency end to end, though the Pi5/CM5 is powerful enough for up to GC/XB/3DS @ 60FPS, I'm not sure if it can manage sub 2ms end to end latency, even with DynaRes 2.0, though that remains to be seen.
Thanks, I will give Reply OS a test.
@@RichRap3D would be amazing if you could collaborate with Rubén Tomás (the RGB-Pi/ReplayOS dev). ReplayOS on MultiPi would be amazing when it’s finally released.
EDIT: Egg on my face! UA-cam was playing in 480p in fullscreen and it was my "monitor" (LG 43" 4K TV) that upscaled it with ridiculous filtering. Switched to a better resolution and oops 😅
original:
Nice project, but I'm one of those guys who laugh at that SAIx4 filter or whatever is in most of those clips. Ruins the entire experience. To me, that is. You do you :)
All of the gameplay clips are running at native resolutions and refresh rates. I’m not sure what you’re referring to here?
@@RMCRetro Yeah my bad, a combination of TV-upscaled 480p UA-cam and bad eyesight. Flipped it over to 1080p and everything was proper as it should be :) And now I know the TV applies too much crap filtering when upscaling 480p 😅
Having just a basic composite out seems like a big mistake. While cost it likely to be cited as the reason, it just doesnt make sense (to me) to have the ONLY analog output for CRTs be a basic composite socket. I would much rather pay a bit more to see a Mega Drive Model2 multiout in place of that composite plug so we would have the choice between S-Video / Component / SCART output via quality cables to our CRTs.
I was gonna comment the same thing, then he presented the Analogue Cartridge, which has everything you could want, I'm assuming it's a little extra cost sure, but worth it.
@@Wobble2007 glad you caught that because i missed it. Even still, why not just put the ONE Mega Drive multi-out on the MOBO in place of that lame composite plug and be done. that ONE multi-out can output EVERYTHING analog. SO much easier for the end user and i would SUSPECT easier and cheaper in production compared to the Analog Cart. IDK.
@@ogsegasteve9430 Well it would have been an add-on board anyway, even if internal, and I suspect a decent RGB AMP and scart/VGA+audio board would have added some extra cost, so they made it optional, just a theory.
Casi 350€ es una barbaridad por el modelo JAMMA / Almost €350 and an outrageous price for the JAMMA model
Look at the number of components on the board. That is not a cheap board to manufacture, and niche products like this don't benefit from the economies of scale that massive manufacture runs can achieve. I can easily see how the £288 price point is reached.
@@oldheddersWhile this is true, its yet another neo retro console that is only for those with a lot of disposable income.
I'll never not hear Shart when I hear Scart
Better out than in
Very cool!
"What's in the box? What could it be?" Someone's been watching a lot of CBeebies 😅
Haha can you tell?
@@RMCRetro At least you weren't watching the movie "Se7en". You don't want to know what's in that box.
So, tell me about your wiring loom.
You mean the latest masterpiece of fantasy storytelling from Lucasfilm's™ Brian Moriarty™?
Why, it's an extraordinary adventure with an interface of magic, stunning, high-resolution, 3D landscapes, sophisticated score and musical effects. Not to mention the detailed animation and special effects, elegant point 'n' click control of characters, objects, and magic spells.
Beat the rush! Go out and buy Loom™ today!
@@RMCRetro Geeze etc. 😉😉
The modul arc should have those start and select buttons on the sides, for use in pinball games.
There is a Pinball version - if you look carefully in the video you can see side buttons on a few of the ModulARC range...
This might be exactly what we've been looking for.
Ken is probably about to ask this too, but are there any distros or pre-built variants that will work out of the box with the analogue outputs? We've been burnt more than once trying to get analogue outputs working with later series of Pi, where the process is just so difficult (or badly documented) that we gave up in the end.
I may be wrong here but pretty sure that the “rgb pi” is they are talking about is very much about just that :)
Very innovative! Had to order one.
have you received it yet
3:50 why this isn't a USB type C port? such an overlook, a big no from me.
It's not a overlook. We recommend using an approved Meanwell power supply with this system 4A @5V - That's what we also use in all out other retro gaming products. You are welcome to use a DC jack to USB C cable or an adaptor, but for these products we have approved and tested with the Meanwell PSU.
@RichRap3D well, it is a bad idea then. you could make it so it could be powered by PD usb-c chargers that would make it more universal, not require getting dedicated power supply and therefore cheaper, more environmentaly friendly and space efficient. i like the overall idea, but due to PSU I won't be keen to support it.
Always just assumed it was the "kick harness" because it was a harness of extra wires that added the kicks, because the extra buttons it added were the top row above the standard 3 JAMMA buttons, and those are the kick buttons.
ACEMAGICIAN T8Plus Mini PC,12th Gen Ιntel Alder Lake N100 Mini PC (up to 3,40 GHz),16GB LPDDR5 512GB M.2 SSD Pocket Mini PC Windows 11 Pro with Dual RJ45 | 4K HDMI*3 | WiFi 5
189 € " Anazon"
I have a Raspberry Pi 5 but I don't use it for gaming. I have two MiSTer FPGA Multisystems for that.
Hi Richard, interesting. I am building an arcade but based on CNCing my own kit and Jamma Pi board is interesting.. I had look on your website and I can see differences in pricing (around £100) between the Scart version with or without case but not the jamma version, as the boards are not visible then I would not want a case. Hopefully next year I can get one as money tied up with Taki Unon projects (as i know u been following).. so yes I am interested if price point can be nearer £150 mark ea.
I also think some of the chips / usb parts are redundant and you would order what u need per arcade cab, I suspect the software can be locked to one arcde game as mister can be.
Encouraging... and interesting.... will be in touch
Dave Rowland
Looks awesome, it would have been nice to see RGBPi on a vertical arcade cabinet showing shooters and the RGBPi menu in vertical orientation.
Make one based on Raspberry Pi 5 and you can put me on the waiting list 😊
They'll probably update it when the cm5 module is out, then the problem is waiting for the emulation to fully adopt pi5.
It will be compatible with the standard CM5, nothing to suggest it won't afaik.
the only great thing about this is the fact it has JAMMA connection. worth something if you own an arcade.. other than that emulation is everywhere. even emulate a switch on mobile..
The difference with this is latency and efficiency, RGB-Pi uses DynaRes, which replicates the real experience far better than an X86 OS or standard Android/Linux environment, it's the next best thing to bare-metal FPGA/real-hardware.
British Jason Bateman is f'ing my head up.