Author is here. 1. The event at the end of ch3 despite it says you have 2 minutes actually gives you 2,5 minutes to get to the elevator 2. The drop of survivors at the start of ch4 is a mod compatibility issue added with the Last Stand Community Update or around that period. I'm not sure what mod is causing the bug (it might be the Improved Bots mod), but vanilla campaign works perfectly fine. 3. The event at the elevator in the begining of ch4 is randomized with a 50/50 chance of spawning either a horde or 2 tanks. Overall, the campaign was made with coop gameplay and replayability factor in mind and balanced to these conditions through the numerous updates. Been finished countless times on Realism Expert with friends and proved to be balanced for coop mode.
I just wanted to say, your campaign is absolutely amazing!!! I love the aesthetic, and drastic changes in vibes between chapters. It's a very unforgiving campaign (at least on Expert solo), or at least a hard one, but that's okay because I don't think it's for new players anyway. I got the explosion cutscene on my first playthrough, and got the two tanks in the elavator section, but at leas they were manageable (with a few deaths from my bots) Good god, by the time I reached chapter I felt REALLY claustrophobic from the level design, and any doubts about L4D2 being a horror game instantly disappeared for me. The fact that I could hear screams of agony and terror and see so much gore on things like the water, and on the fan in the vents section was terrifying and I loved the feeling. I actually didn't finish the campaign because when I reached chapter 4 I didn't know how to open the prison rooms to turn off the alarm, and thinking that I had to jump, fell to my death. By that point I was already feeling really scared and just clicked off L4D2, but I definitely want to return to finish it soon!
For chapter 4, the elevator event has a 50/50 chance of spawning tanks or a horde. It's been completely random in all dozen of my playthroughs of this map
I'm gonna try that because darkness is the main reason I despise Dark Wood & it was disappointing because it had cool ideas even if it felt like random chapters stitched together at times.
@@nascoz3884 aww man I missed that Because its true like why would having 50 tanks be at all fair and justified I just wish to make a map it's very hard for me to do coding and all that but no matter what I will always think of the player
Omfg I missed that lol. The one I didn't miss was Gave Newel when you turn back after climbing up on the last ladder out of the crypt outside the church's cemetery.
there is also a slenderman easter egg standing at one of the barricaded paths that leads to a basement. I stared directly at it thinking it would do something, but there's nothing.
Ahhh, I remember this map. It's one of my first custom maps I played with friends, and I remember they were panicking because of the darkness while I was thinking it was fine. Then after we beat it, I remembered I had a custom flashlight while they had it vanilla xD
9:05 I've played Dark Wood a billion times, and I NEVER knew that getting to the elevator with a certain amount of time to spare skips the explosion cutscene lol. I've only ever either failed the event or, apparently, got to the end just barely.
yeah. Chapter One Expert on it's own is pretty damn hard. I learned the hard way when I played with friends and they tend to accidentally shoot me a lot. That's why I tend to stay in the far back and just watch the backside. While it would be smarter to just wait, go, wait, and go. BUT!... we are stupid and absolutely don't have patience. I can't even imagine doing this on Expert Realism. I barely play Expert Realism, but still. Thankfully, IMO it gets easier as you're not walking in complete darkness. (only on the 1 minute mark. I'll shut up and watch now.)
Never heard of this map it looks amazing..it looks a bit too long tho. Buried deep took me like 45 minutes to get to a safe room but still had fun. imma hope this map isn’t too long too
It ain't Buried Deep bullshit long but it's up their. Map tends to have bad frame drops the moment you exit out the safe room in Chapter 1 but it's manageable. Highly recommend you don't have 4k texture or zombie population mods on when you do play this map.
There is some easter eggs in ch 4. Around the part where you unlock a door, you can see a creepy guy in suit in a dark tunnel. Also when you go up in the final elevator, look down and you'll see pyramid head
Coming back here regarding the crescendo event in the vents: I've seen vent sections done better in other maps: One 4 Nine has alot of vent sections but with a major difference: you're not stuck in couch so you can still shove enemies! Had Dark Wood's vents not restricted you to crouch, giving you the chance to shove the zombies I can imagine the criticism would be vastly different.
Please do more of this map reviews. They're so highly entertaining as you play the game and share your thoughts on each chapter and the map as a whole.
Chapter 4 is my all-time favorite map. I love the oppressive rusty aesthetic, and I really liked the Nova Prospekt bits thrown in. Seeing a familiar location with such a hellish aesthetic felt like something I'd see in a dream, and I'm all for it!
I love the idea of a horde while going through vents, it gives of Aliens vibes.. but I do agree that there should be a good reason for the horde spawning
Finally you reviewed Dark Wood. Was waiting for you to do it since my experience with it was pretty much ass in the beginning especially chapter 1 and 3. Chapter 4 tho, upon reaching the prison I was like "What the fuck?" but when I reached the "nova prospekt" section I was like "ayy lmao, nova prospekt". They did a good job at retexturing it but it can't fool me enough to know. Tbh, this campaign is playable solo with bots but the experience can be cranked up if you have a friend or more playing with you.
We are making some campaigns right now! You can review them when they come out if you want but if course they probably will not be that good. They will hopefully be interesting and will have hard work put into every detail. 👍
This commentary style is really nice, keep up the good work! Custom campaigns often fail to account for all factors that need consideration. It's understandable - most custom maps are made by people who don't do level design professionally, so they probably don't know any better - but it's still really annoying. Common things that people tend to forget is "Balance for all gamemodes", "Each area should be beatable with the slowest walkspeed", and "Hordes/events should clearly tell the player what type of event it is". Random hordes out of nowhere, endless events that are not obviously endless, and areas that become unbeatable if you lack supplies or don't have enough health are just... poorly designed and really tank the quality of what could otherwise be a good map. Visuals and setpieces are only a small part of a campaign, but it's often the only thing people focus on.
13:12 you can completely bypass the buttons by doing some parkour on the open side doors, which also saves you from the hoard because they are blocked by the not opened doors.
I agree. I guess they couldn't come up with a name because the campaign itself already has so many different elements that they just titled it after the first chapter to keep it simple.
I think the reason there's a horde on chp3 vent is because ya know... you're going through vents, which can make a lot of noise, but i do agree, kinda weird how the horde comes after you enter the vent. Also, I love your videos, btw!
Man your video reviews/explanations about l4d are what I need to kill the boredom, you are pretty entertaining. I much prefer these kinds of videos over just silent gameplay, keep it up champion.
This map is such a classic that i can come back on occasion. Whenever i feel bore and just want to pick a map, I usually choose this map. I dont have problems with the unfairness of some chapters because to me, those kind of maps arent very well-designed for realism/expert to begin with anyway.
I liked how scary and tense this map is with the dark forest. It makes for heart-pounding moments where swarms of zombies or special infected can charge you from the darkness of the bushes and trees and you're always on the edge of your seat and head on a swivel. It's a good challenge while still being fun and balanced.
The thing I like most about the finale is the church itself, so detailed and epic 💚 Chapter 2 & 4 are definitely great but Chapter 3 is frustrating af 🥴 Chapter 1 has a breath-taking "running-to-the cave" event as a highlight, especially when a Charger can push you down the hill 😂
the best thing i remember about this campaign is Run into Tank during the catacomb section of chapter 1 on expert 3 time in a row with my friend. sure the map isn't perfect but it's a fun map and have unique set pieces
so basically, chapter 1 is where Xehanort's Heartless and Mother Nature gives you the middle finger. damn, it's like trying to go down the stairs with your eyes closed.
This is one of the L4D2 Custom maps that I've played that's really constructed very well. All of its segments are very thematic and detailed and some even downright scary and atmospheric. Although from the chronological perspective the map stops becoming "Dark Wood" after the first level and just throws you on a completely different experience. I just hoped there was more consistency on the map theme itself and not constantly changing atmosphere every level. Still very good map though
Olde’s All Custom Campaigns collection has a header containing all the most-played campaigns. This one’s at the start (I think?). Back then I loathed this campaign, but after playing it in modded servers for lots of times, I started to get the appea and how it manages to fuck with your brain given how each map transitions from one theme to another without you registering it. One second you’re in the lab, the next you’re being one with crushed human remains. It’s a beautiful experience.
I've played a lot of custom maps over the years, making friends when i did a vanilla marathon and then we were going through scores of campaigns together for well over a year on Realism Expert. White Forest was our first real setback where we spent a few days to conquer it, but Dark Wood took us something like a month, likely more. Getting through many sections almost required a bile bomb, something as far as I remember only available in a few rare spots, one was right outside the start of chapter 1. When such instances didn't happen, mixed with other factors, we made the decision to restart the whole thing just to get better supplies for the shit that would occur much later. When we finally beat Dark Wood, everyone but me went down just as rescue arrived, a spitter-hunter combo took them all out in the blasted out hole in the church... But I wasn't about to let this sumbitch map beat me, and I broke out of the massacre and made it to da choppa. Finally conquering this map I so loathed. Overall, it was worth it. Lots of memories messing around and restarting over and over again. Hours of our life spent laughing and raging together. The campaign felt like a good mix of random maps thrown in a blender to create a unique horror experience on a variety of settings. 10/10 with one middle finger.
Played with a bunch of randoms last night, barely made it past Chapter 3 (with a redo since we were stuck at the horde and the lab exploded) and kept getting stuck at Chapter 4 (we didnt know we needed to press the buttons so when the alarm was on we were stuck with an infinite horde oops) It was really fun though! And we laughed a lot XD (And one of the dudes was eating while playing lol)
I love how they used music from Frank Klepacki (of Command & Conquer fame) for the credits/statistics roll in the "Extended Edition" version of this map.
This was one of the first maps I've ever played, I thought it'd be boring because of the first chapter but god dang, chapter 2 made me change my mind, by far my most favourite map
Playing advance on chapter 3 yesterday and man it was frustrating ! After reaching up the top and about to destroy the lab, I accidentally fell down and could not get back up, then I had to do a re-run entirely and fought random hordes with no resources + a gray screen. Got back up, found a first aid kit then ran for the elevator, and right before I hit the button the facility went BOOM, MISSION FAILED ! At that time I wanted to punch my laptop so hard ! The number of zombies was massive, I ended up killing 6400 zombies with the bots
gotta love the plot of this map, i went to the tiular woods then an abandoned facility then literal Umbrella Corporation secret lab then a torture chamber full of probably HIV-laced blood then some random church near a cemetery
Have you tried the Resident Evil maps? A user named Roku made Resident Evil, Resident Evil 2 (Side A & B) and Resident Evil 3! I can link them directly in a response, if you'd like. They're all very fun with some nifty little gimmicks here and there... some good, some bad (the one protip I will give you: shoot the spider near the elevator in the RE1 map) but they're all really fun! I'd love to see you tackle those maps and give your opinions!
when you're going up the elevator from silent hill pyramid head is staring at you and caretake music plays I was playing this with my friends and I was the first to point it out lol
Hey you should do a video on a custom map called 2019 ii director's cut it it’s a map that has multiple ending and a few different paths and some moments that may surprise you
Fun fact: in chapter 4 I managed to not get a horde while waiting for the elevator Edit:the horde only spawned after I got in the elevator and a tank didn’t spawn
I think I probably read this somewhere on the mod's comments and it said a pretty scary theory that: When you die from the falling elevator, you actually die and the prison is the actual hell you go to.
The dark wood was the best map so far and really loved the level design. Sure can be difficult but not as hard than buried deep. However the survivors bots is broken in this custom map because when they climb the ladder they always falling down and died and if you bring 8 survivors mod it's even worse. Which I don't like it. Anyway I will give it 8/10. It's good to see you back channel.
Great video, if i got a suggestion for a campaign review, i suggest you try Urban Flight, the most subscribed custom campaign, i hope to see your opinion about this campaign!
About 11:36 tanks and the horde, I remember playing a custom map called "Questionable ethics 1.2" and at the finale it spawned like 5 tanks in a small space full of water and a traps going every 30 seconds, so i couldn't make it, but in my second attempt, it just became a normal horde and 2 tanks type of finale, idk if it relates to your experience, but it could be a bug going through some custom maps.
I wanted to let you know that there is a lot of Easter eggs on this map. there are 3 hidden weapons on this map that can be very good. there is a fire sword that sets the tank on fire as soon as you hit it. he stays on fire for ever. though you should give this map again. look up where all the weapons are before coming back. though you should know about it.
U know that? The most cooliest customized map I interesting is looney park and silent hill! But I still want more horror map have forbidden death forest with swamp ofcourse foggy environment is so cool to play! The second idea is necropolis with abandoned cathedral and graveyard in there! The last Idea is elysium with morgue and laboratory under elysium kinda likes outlast game, or maybe combine all in one if the map big enough
I absolutely love the easter eggs in this map Me and My Friends spent hours on this But I do agree about chapter 1 Me and My Friends took literally an hour to finish it in advance
I really think the part in 10:15 when you mentioned how they die at first if they arrive in time to the elevator is no glitch! Is just that for some reason they ALL DIE in the elevator either by the explosion or by falling down (like probably the explosion just destroyed the elevator's floor or smt). Their souls end up wandering in hell. I also play with bots and have to agree with you, the laser sucks and chapter 3 is very unfair with the timer for single player... a long ass chapter having a fucking "run tru this mazey tunnel or die trying" at the end is no fun! If you read this, what are your 10/10 campaigns?
Why are so many custom L4D2 campaigns about secret underground laboratories/facilities? I hope I'm not the only crazy one who sees this. This time last year my friend and I did alot of L4D2 map exploring, and the amount of secret facility campaigns we found were crazy. We did play this campaign too. The one thing it reminded me of is whether or not the L4D2 "cabin in the woods" movie DLC will ever leak from valve.
"A minute and a half" is 90 seconds... Not 120 seconds. Who is this dude?
Yes
Yes
No
No
will you ever review back 4 glub I know the rest of the glub maps are essentially just troll maps but back 4 glub is genuinely amazing
Author is here.
1. The event at the end of ch3 despite it says you have 2 minutes actually gives you 2,5 minutes to get to the elevator
2. The drop of survivors at the start of ch4 is a mod compatibility issue added with the Last Stand Community Update or around that period. I'm not sure what mod is causing the bug (it might be the Improved Bots mod), but vanilla campaign works perfectly fine.
3. The event at the elevator in the begining of ch4 is randomized with a 50/50 chance of spawning either a horde or 2 tanks.
Overall, the campaign was made with coop gameplay and replayability factor in mind and balanced to these conditions through the numerous updates. Been finished countless times on Realism Expert with friends and proved to be balanced for coop mode.
Oh, I guess I was complaining for no reason then about the timer. Should've actually timed it.
I just wanted to say, your campaign is absolutely amazing!!! I love the aesthetic, and drastic changes in vibes between chapters. It's a very unforgiving campaign (at least on Expert solo), or at least a hard one, but that's okay because I don't think it's for new players anyway.
I got the explosion cutscene on my first playthrough, and got the two tanks in the elavator section, but at leas they were manageable (with a few deaths from my bots)
Good god, by the time I reached chapter I felt REALLY claustrophobic from the level design, and any doubts about L4D2 being a horror game instantly disappeared for me. The fact that I could hear screams of agony and terror and see so much gore on things like the water, and on the fan in the vents section was terrifying and I loved the feeling.
I actually didn't finish the campaign because when I reached chapter 4 I didn't know how to open the prison rooms to turn off the alarm, and thinking that I had to jump, fell to my death. By that point I was already feeling really scared and just clicked off L4D2, but I definitely want to return to finish it soon!
For chapter 4, the elevator event has a 50/50 chance of spawning tanks or a horde. It's been completely random in all dozen of my playthroughs of this map
Osaker sighting
I just clicked on this and I’m so HAPPY to see my favorite Left 4 Dead custom campaign getting its own video!
fr
fr fr
fr fr fr
fr fr fr fr
fr fr fr fr fr
There's a mod called "Dark Wood Addendum" that fixes the crushing darkness of the first map along with other map improvements
I'm gonna try that because darkness is the main reason I despise Dark Wood & it was disappointing because it had cool ideas even if it felt like random chapters stitched together at times.
Does it fix map 4 being stolen Nova Prospekt?
@@DinnerForkTongue do you not know what an easter egg is?
@@M3GAMAN100 Yes I do. And that is an item, a message, a vista, not an ENTIRE FREAKING MAP. Don't try to defend mapper sloth.
@@DinnerForkTongue it's not the whole map wtf are you talking about
Me: waiting for him to say " this map is great but the one problem is they must respect the player"
Ha, I don't think I even say the word once in this video. Those days are behind me.
@@nascoz3884 aww man I missed that
Because its true like why would having 50 tanks be at all fair and justified I just wish to make a map it's very hard for me to do coding and all that but no matter what I will always think of the player
Pyramid head Easter egg in chapter 4 as you’re going up the elevator was such a good touch imo. I do believe the characters react to him too
Omfg I missed that lol. The one I didn't miss was Gave Newel when you turn back after climbing up on the last ladder out of the crypt outside the church's cemetery.
Isn't that in buried deep too?
there is also a slenderman easter egg standing at one of the barricaded paths that leads to a basement. I stared directly at it thinking it would do something, but there's nothing.
@@viponce08If you mean the one in Chapter 2, its not Slenderman. Thats Gman standing there
The Easter egg platforming areas/maze area is pretty damn cool
I remember getting to chapter 3 and thinking how very long this campaign had been already.
Ahhh, I remember this map. It's one of my first custom maps I played with friends, and I remember they were panicking because of the darkness while I was thinking it was fine. Then after we beat it, I remembered I had a custom flashlight while they had it vanilla xD
9:05 I've played Dark Wood a billion times, and I NEVER knew that getting to the elevator with a certain amount of time to spare skips the explosion cutscene lol. I've only ever either failed the event or, apparently, got to the end just barely.
yeah. Chapter One Expert on it's own is pretty damn hard. I learned the hard way when I played with friends and they tend to accidentally shoot me a lot. That's why I tend to stay in the far back and just watch the backside. While it would be smarter to just wait, go, wait, and go. BUT!... we are stupid and absolutely don't have patience.
I can't even imagine doing this on Expert Realism. I barely play Expert Realism, but still.
Thankfully, IMO it gets easier as you're not walking in complete darkness.
(only on the 1 minute mark. I'll shut up and watch now.)
"A minute and a half" is 90 seconds last I checked, not 120 :P
Crap. I had a feeling I made a mistake somewhere. Oh well.
Never heard of this map it looks amazing..it looks a bit too long tho. Buried deep took me like 45 minutes to get to a safe room but still had fun. imma hope this map isn’t too long too
This is as long but not that complicated
It ain't Buried Deep bullshit long but it's up their. Map tends to have bad frame drops the moment you exit out the safe room in Chapter 1 but it's manageable. Highly recommend you don't have 4k texture or zombie population mods on when you do play this map.
There is some easter eggs in ch 4. Around the part where you unlock a door, you can see a creepy guy in suit in a dark tunnel. Also when you go up in the final elevator, look down and you'll see pyramid head
Coming back here regarding the crescendo event in the vents: I've seen vent sections done better in other maps: One 4 Nine has alot of vent sections but with a major difference: you're not stuck in couch so you can still shove enemies! Had Dark Wood's vents not restricted you to crouch, giving you the chance to shove the zombies I can imagine the criticism would be vastly different.
Please do more of this map reviews. They're so highly entertaining as you play the game and share your thoughts on each chapter and the map as a whole.
Chapter 4 is my all-time favorite map. I love the oppressive rusty aesthetic, and I really liked the Nova Prospekt bits thrown in. Seeing a familiar location with such a hellish aesthetic felt like something I'd see in a dream, and I'm all for it!
I love the idea of a horde while going through vents, it gives of Aliens vibes.. but I do agree that there should be a good reason for the horde spawning
Finally you reviewed Dark Wood. Was waiting for you to do it since my experience with it was pretty much ass in the beginning especially chapter 1 and 3. Chapter 4 tho, upon reaching the prison I was like "What the fuck?" but when I reached the "nova prospekt" section I was like "ayy lmao, nova prospekt". They did a good job at retexturing it but it can't fool me enough to know. Tbh, this campaign is playable solo with bots but the experience can be cranked up if you have a friend or more playing with you.
You can't survive in the forest without a shotgun. It's a self-defence and psychosis drill
We are making some campaigns right now! You can review them when they come out if you want but if course they probably will not be that good. They will hopefully be interesting and will have hard work put into every detail. 👍
I love how you making slow fly-bys with tapping w )
lol
This commentary style is really nice, keep up the good work!
Custom campaigns often fail to account for all factors that need consideration. It's understandable - most custom maps are made by people who don't do level design professionally, so they probably don't know any better - but it's still really annoying.
Common things that people tend to forget is "Balance for all gamemodes", "Each area should be beatable with the slowest walkspeed", and "Hordes/events should clearly tell the player what type of event it is". Random hordes out of nowhere, endless events that are not obviously endless, and areas that become unbeatable if you lack supplies or don't have enough health are just... poorly designed and really tank the quality of what could otherwise be a good map. Visuals and setpieces are only a small part of a campaign, but it's often the only thing people focus on.
YES! YES! I've been waitin' for you to finally make a vid about this map!!!
I glad to you're coming back, thx for another L4D2 custom map video
I remember the first time i played this map, it was with a bunch of randoms i joined. It was an absolute blast. Cant wait to replay this with friends
My absolute favourite custom map of all time.
13:12 you can completely bypass the buttons by doing some parkour on the open side doors, which also saves you from the hoard because they are blocked by the not opened doors.
Map name : Dark Wood
Chapter that takes place in a forest or even an outdoor area : 2, you spend 3 chapters underground
Still a good map though
I agree. I guess they couldn't come up with a name because the campaign itself already has so many different elements that they just titled it after the first chapter to keep it simple.
I think the reason there's a horde on chp3 vent is because ya know... you're going through vents, which can make a lot of noise, but i do agree, kinda weird how the horde comes after you enter the vent. Also, I love your videos, btw!
Man your video reviews/explanations about l4d are what I need to kill the boredom, you are pretty entertaining. I much prefer these kinds of videos over just silent gameplay, keep it up champion.
This map is such a classic that i can come back on occasion. Whenever i feel bore and just want to pick a map, I usually choose this map. I dont have problems with the unfairness of some chapters because to me, those kind of maps arent very well-designed for realism/expert to begin with anyway.
After 5 months of waiting and 10 months since the last custom campaign review it was worth the wait great video keep up the good work bro 👍💯
Props cuz u couldve have 8 survivor mod to atleast help with the crowd but decided to skim through campaign vanilla
Good review, Imma dl this map nao
Me and my friends first played this map 2 years ago, and then we decided that we would play it at least once a year to remind us how masochist we are.
I always enjoy your custom map reviews. Great work!
Dam finally, been waiting for another video like this! What happened to the other guy who did the 'Nonsense' videos?
I liked how scary and tense this map is with the dark forest. It makes for heart-pounding moments where swarms of zombies or special infected can charge you from the darkness of the bushes and trees and you're always on the edge of your seat and head on a swivel. It's a good challenge while still being fun and balanced.
the Prison chapter is my most favorite, the red of the blood and scream sounds really added to the horror
The thing I like most about the finale is the church itself, so detailed and epic 💚 Chapter 2 & 4 are definitely great but Chapter 3 is frustrating af 🥴 Chapter 1 has a breath-taking "running-to-the cave" event as a highlight, especially when a Charger can push you down the hill 😂
Why just why would you show a puppy on the cover like God dammit sing a sad puppy is literally the most saddest thing I could ever imagine
That puppy is how I felt when I couldn't give this map a score higher than a 8.
@@nascoz3884 oh, but still, it makes my heart shatter
This has to be one of the best campaigns i've played. It's a great mix of Resident Evil, Silent Hill and Half-life 2.
the best thing i remember about this campaign is Run into Tank during the catacomb section of chapter 1 on expert 3 time in a row with my friend. sure the map isn't perfect but it's a fun map and have unique set pieces
so basically, chapter 1 is where Xehanort's Heartless and Mother Nature gives you the middle finger.
damn, it's like trying to go down the stairs with your eyes closed.
A classic campaign! One of those relatively old but still great mapsets to blast through.
I remember myself downloading the brightest ass flashlight I would ever find in workshop just for this campaign XD
Nice video as always, keep it going
I would love for you to make more custom map reviews, NasCoz since I don't see many people are doing kind of L4D2 stuff really
I can't express with words how much I love chapter 4 and for that alone I love the entire campaign.
This is one of the L4D2 Custom maps that I've played that's really constructed very well. All of its segments are very thematic and detailed and some even downright scary and atmospheric. Although from the chronological perspective the map stops becoming "Dark Wood" after the first level and just throws you on a completely different experience. I just hoped there was more consistency on the map theme itself and not constantly changing atmosphere every level. Still very good map though
I love these map reviews. Please keep them up.
"WATCH OUT TANKS..... we died" thats really funny lol
Olde’s All Custom Campaigns collection has a header containing all the most-played campaigns. This one’s at the start (I think?).
Back then I loathed this campaign, but after playing it in modded servers for lots of times, I started to get the appea and how it manages to fuck with your brain given how each map transitions from one theme to another without you registering it. One second you’re in the lab, the next you’re being one with crushed human remains. It’s a beautiful experience.
I've played a lot of custom maps over the years, making friends when i did a vanilla marathon and then we were going through scores of campaigns together for well over a year on Realism Expert. White Forest was our first real setback where we spent a few days to conquer it, but Dark Wood took us something like a month, likely more. Getting through many sections almost required a bile bomb, something as far as I remember only available in a few rare spots, one was right outside the start of chapter 1. When such instances didn't happen, mixed with other factors, we made the decision to restart the whole thing just to get better supplies for the shit that would occur much later. When we finally beat Dark Wood, everyone but me went down just as rescue arrived, a spitter-hunter combo took them all out in the blasted out hole in the church... But I wasn't about to let this sumbitch map beat me, and I broke out of the massacre and made it to da choppa. Finally conquering this map I so loathed.
Overall, it was worth it. Lots of memories messing around and restarting over and over again. Hours of our life spent laughing and raging together. The campaign felt like a good mix of random maps thrown in a blender to create a unique horror experience on a variety of settings. 10/10 with one middle finger.
Played with a bunch of randoms last night, barely made it past Chapter 3 (with a redo since we were stuck at the horde and the lab exploded) and kept getting stuck at Chapter 4 (we didnt know we needed to press the buttons so when the alarm was on we were stuck with an infinite horde oops)
It was really fun though! And we laughed a lot XD (And one of the dudes was eating while playing lol)
That one part where it had the session 9 broadcast on the recorder it was so scary hearing it while playing the game
I love how they used music from Frank Klepacki (of Command & Conquer fame) for the credits/statistics roll in the "Extended Edition" version of this map.
Not really my thing to play an hour long custom maps but this map is very well made I couldn't complain how hard it is, great review!
This was one of the first maps I've ever played, I thought it'd be boring because of the first chapter but god dang, chapter 2 made me change my mind, by far my most favourite map
I like this campaign for silent hill vibe - I love it ^^
I know a mod called Dark Wood Addendum that at least changes the color correction so you can actually see in the first map of the campaign
Chapter 3 does have shortcut to reach to escape less in 30 seconds with nearly no zombie. I didn't know it the first place, i just follow my teammates
The Ending of Dark Wood song is The Reaping by Frank Klepacki, known composer of Command & Conquer games.
One of my favorites, up there with Ravenholm, Resident Evil, and the Mortuary.
Playing advance on chapter 3 yesterday and man it was frustrating ! After reaching up the top and about to destroy the lab, I accidentally fell down and could not get back up, then I had to do a re-run entirely and fought random hordes with no resources + a gray screen. Got back up, found a first aid kit then ran for the elevator, and right before I hit the button the facility went BOOM, MISSION FAILED ! At that time I wanted to punch my laptop so hard ! The number of zombies was massive, I ended up killing 6400 zombies with the bots
But I really like the idea of the map though, some creepy stuff happened in a lab deep down the jungle, like some RE storyline.
ayo you missed to mention the part in chpt4 when pyramid head shows up in front of the elevator. also gman if im not mistaken
You Murdered That Poor Skyrim Dog. You Didn't Even Try To Sneak Around It.
gotta love the plot of this map, i went to the tiular woods then an abandoned facility then literal Umbrella Corporation secret lab then a torture chamber full of probably HIV-laced blood then some random church near a cemetery
this and Buried Deep are my go to maps with the bois whenever we want a long ass campaign game
Have you tried the Resident Evil maps? A user named Roku made Resident Evil, Resident Evil 2 (Side A & B) and Resident Evil 3! I can link them directly in a response, if you'd like.
They're all very fun with some nifty little gimmicks here and there... some good, some bad (the one protip I will give you: shoot the spider near the elevator in the RE1 map) but they're all really fun! I'd love to see you tackle those maps and give your opinions!
The first time i missed the easter egg of Piramid-Head in the elevator!
2 videos in less than a month? He really came back YEAAAH BABY wooooh
Dark wood? I call him Tyrone
Chapter 2 and 3 level design are most likely inspired by F.E.A.R, you can even find a F.E.A.R 1 poster easter egg at chapter 2
when you're going up the elevator from silent hill pyramid head is staring at you and caretake music plays
I was playing this with my friends and I was the first to point it out lol
0:40 "the commons can come from any direction"
Hey you should do a video on a custom map called 2019 ii director's cut it it’s a map that has multiple ending and a few different paths and some moments that may surprise you
finally dude i love the videos where you do a review of the map and give your opinion on it
thats why i subbed
Fun fact: in chapter 4 I managed to not get a horde while waiting for the elevator
Edit:the horde only spawned after I got in the elevator and a tank didn’t spawn
I think I probably read this somewhere on the mod's comments and it said a pretty scary theory that: When you die from the falling elevator, you actually die and the prison is the actual hell you go to.
The dark wood was the best map so far and really loved the level design. Sure can be difficult but not as hard than buried deep. However the survivors bots is broken in this custom map because when they climb the ladder they always falling down and died and if you bring 8 survivors mod it's even worse. Which I don't like it.
Anyway I will give it 8/10.
It's good to see you back channel.
You need to play Time 2 Die.. such a good campaign.
17:00 that's the Earthfire Sword from Dark Messiah.
this might be my favorite custom map.
I came across this video and loved it, would be nice to see more review style videos of l4d2 maps! Keep it up!
6:35 you can call it a Crescendo Vent XD
You forgot to mention the pyramid head that appears when you ride the elevator into chapter 5 :)
starcraft background music is perfect 👍
Casually hearing the SC2 soundtrack in the backround while you're complaining is honestly pretty funny
Best form of videos that you make imo,also would u make a "l4d2 versus is nonsence" video?
Great Gameplay Naz! your skill still impress me as a Stupid L4D2 Scrub on Hard Difficulty
Great video, if i got a suggestion for a campaign review, i suggest you try Urban Flight, the most subscribed custom campaign, i hope to see your opinion about this campaign!
About 11:36 tanks and the horde, I remember playing a custom map called "Questionable ethics 1.2" and at the finale it spawned like 5 tanks in a small space full of water and a traps going every 30 seconds, so i couldn't make it, but in my second attempt, it just became a normal horde and 2 tanks type of finale, idk if it relates to your experience, but it could be a bug going through some custom maps.
The darkness is coming
i can feel the darkness coming inside me..
@@eminol8192 🤨📸
Gonna need that Hometown map review after a year has passed... This time, it needs the final chapter similar to Buried Deep 😂
I wanted to let you know that there is a lot of Easter eggs on this map. there are 3 hidden weapons on this map that can be very good. there is a fire sword that sets the tank on fire as soon as you hit it. he stays on fire for ever. though you should give this map again. look up where all the weapons are before coming back. though you should know about it.
U know that? The most cooliest customized map I interesting is looney park and silent hill! But I still want more horror map have forbidden death forest with swamp ofcourse foggy environment is so cool to play! The second idea is necropolis with abandoned cathedral and graveyard in there! The last Idea is elysium with morgue and laboratory under elysium kinda likes outlast game, or maybe combine all in one if the map big enough
Damn combine even invaded L4Ds universe just to create another nova prospekt.
I absolutely love the easter eggs in this map
Me and My Friends spent hours on this
But I do agree about chapter 1
Me and My Friends took literally an hour to finish it in advance
I really think the part in 10:15 when you mentioned how they die at first if they arrive in time to the elevator is no glitch! Is just that for some reason they ALL DIE in the elevator either by the explosion or by falling down (like probably the explosion just destroyed the elevator's floor or smt). Their souls end up wandering in hell.
I also play with bots and have to agree with you, the laser sucks and chapter 3 is very unfair with the timer for single player... a long ass chapter having a fucking "run tru this mazey tunnel or die trying" at the end is no fun!
If you read this, what are your 10/10 campaigns?
Downtown Dine and No Echo
Why are so many custom L4D2 campaigns about secret underground laboratories/facilities? I hope I'm not the only crazy one who sees this. This time last year my friend and I did alot of L4D2 map exploring, and the amount of secret facility campaigns we found were crazy.
We did play this campaign too. The one thing it reminded me of is whether or not the L4D2 "cabin in the woods" movie DLC will ever leak from valve.