So, I've read every comment here. Some of you are very 🙂and some of you are very 😡. You guys can say whatever you want, I will take all of the feedback and hopefully make better videos in the future. For those of you asking for my bot addons, I will list them both here: steamcommunity.com/sharedfiles/filedetails/?id=2279814689, steamcommunity.com/sharedfiles/filedetails/?id=655424673. And 8 survivors: steamcommunity.com/sharedfiles/filedetails/?id=1488979533
Honest question: why did you decide to review a campaign with 8 Survivors on your team? If it was to account for the campaign's difficulty, I could understand, but I don't think you specified. I don't see any evidence the campaign was designed for 8 people. IMO if you're *reviewing* a campaign you shouldn't install bot mods because most people don't use them. You had problems in this campaign that a vanilla player wouldn't experience, and also you likely avoided problems a vanilla player would run into. There's no correct way to review something, but I feel like this makes your review less useful to the majority of players. Maybe something to keep in mind in the future? EDIT: To clarify, I know you said you *think* this map would be unbeatable on Expert Realism without 8 players, but I get the feeling you started with 8 to begin with. Just a little odd IMO.
@@nascoz3884 Obviously there's nothing wrong with 8 player mods, I just wouldn't recommend it for a review specifically. Other than that, this was a good watch and I hope you make more of these 😊
@@nascoz3884 to be honest the complaints about the gut not respecting you are kinda pointless your just straw Manning the map creator i would think he put a lot of work into the map that you played just for to take a big shit all over it if he didn't care about the player he would not have put the work into the art style and sorry to say this but i think it fair to not have as much support for solo realism players after all Left 4 Dead is a team game
@@kccrute8239 A tank with modified 15,000 hp in the first minute of the campaign (Inside a invisible wall enclosure with periodic hordes) with 2 nerfed tier one weapons is a epic way to show off your art skills.
man that part where Ellis is telling you to run is depressing, sure Nick isn't known to be a great guy especially towards Ellis yet Ellis tells him to just run.
Btw, Tank in the first chapter has WAY MORE health than it should have, so it's even more ridiculous that you have to survive this sh*t with no weapons or items at all.
He literally runs past a gun @5:01 while Rochelle is pointing an Uzi at him and then he cuts to Zoey with a Shotgun. Idk why he keeps claiming to have no guns when you can see all the bots using them. I'm sure the map was difficult, but just straight up lying over video footage that contradicts what you're saying is just silly.
@@majortom1155 Don't forget exp features. Killing a tank gives you 5 lvl ups and increase weapon damage to the point that exploiting them would insta kill every zombie eventually.
Fun fact: the cutscene where bunch of hunters jumped out of the roof is a references from old Chinese Wuxia movies that most of the film industries in China that time like to put the fight scene where protagonist was surrounded by bandits on the roof.
Imo, the worst thing is that he didn't use a single witch. Especially considering half of the "scary" shit they tried to add could have fit great with it. Like in the one campaign where there's like 15 witches in the corn, he could have had a spot with some cover and a few witches, and if you kill them, you get cursed, summoning a horde
@@FreneticPotato fr Yama is one of the best map i binged for the halloween event i might reinstall the mod again to get myself to tripping balls on how good the map is
One moment that stands out to me is the part where he says "hey look an ammo pile. With no weapons. It's like you can feel the disappointment behind those words.
The gas can scene where 10 hunters spawns is a reference to the white lie its a sad story about the survivors slowly dying one by one.zoey and nick survived the apocalypse
the funny part about the invisible walls is that in the first chapter its shown that the path was blocked BY PROPS, but then later on the map creator doesn't even do that and sticks with the lazy method of invisible walls despite legit putting props there in the first place
Ah Hometown, one of the most painful campaigns that my buddies suggest trying to play it together on expert without realizing the horrible fate that would be fall upon us. Looking back on it now, I'm surprised we managed to at least complete it fully in the end despite the painful setbacks we had went through. But this map isn't the worst one that I have seen. From my experience, there were even more unfun maps like hehe or Chinese-named only maps that made me suggest otherwise. Still nice review video 👍
@@redactedgamersgd1788 farewell chengming is not really that bad because atleast the FINALE map has a huge space and thats one of tank's biggest weakness and they can only throw rocks at you and i beat the map with bots
I've seen a lot of people playing through "Questionable Ethics: Combined" recently, played it myself, and you actually need to make careful decisions at times on what you want. For example, you see a cash of guns that look good for now that requires a gas can, but who knows if the next one will have better weapons, and there's not enough gas cans for all of them, hell even half of them, so you need to make careful decisions and it's so damn fun.
Don't know if it's the same map but i played Questionable Ethics (first map) it's nice and different but absolutely doesn't respect the player as well, totally not about skill or decisions at all, but only luck rate. At some point the map puts you inside a very tiny space with a tank and a CONTEINER to be punched by the tank and instadown everybody, insane AF. The final map with water and lot of zombies and crushing platforms is garbage, even on normal.
@@marcelosouzaa1998 Questionable Ethics: Combined isn't that bad, but it does have a section with a large arena with lots of shifting floors where tanks spawn, first one then two, and there's four dumpsters the tanks can use. If you're smart, though, the only times those dumpsters are a threat are n't when the tank's near them, it's when it's on a moving platform since L4D2's engine is weird.
@@marcelosouzaa1998 you are talking about questionable ethics(V2). There are three questionable ethics. Alpha, combined and V2. The first level with the tank is ez. Trigger the tank, set him on fire, then run back to the bridge. The final level is to test what you have learnt. It's not the creators fault you suck or are unable to strategize. Did you play with bots? Did you only play it once? Did you play it just like any other map? Here is an advice for the final level: camp with your team either near the gate or get on the pipes. That way you can cover each other and make it just fine. And yes, I am allowed say you suck at l4d(or atleast in that map) due to you calling questionable ethics "garbage".
@@fernandooctavio4105 I make campaigns myself and I totally agree, the real-time building destruction is an interesting gameplay element that's also really hard to make in L4D2. Aesthetics are pretty damn good for the most part too. Veeery ambitious, but alas, a campaign that's not fun to play is never worth it...
@@APunishedManNamed2 most of these zombies are weak and frail. They awkwardly run and are able to get their heads hit off by a baseball bat, I am pretty sure even 7.62 x 39 will blow holes through them
I've seen videos of people magdumping AKs and I noticed that the recoil wasn't as exaggerated. If anything, this was basically just someone scripting the AK to be less usable in the long run in some odd attempt at "realism."
I do think it's necessary to say that the map-making on this is amazing as a hammer editor. The rest might stink ass, but I can tell the map took a lot of time to make.
Seriously! Making buildings fall apart in real-time in Hammer is extremely tough to pull off. If this campaign worked on its flaws it could really be something special and unique.
It sucks because honestly there’s so much more potential for this map to be good and such, it’s really unfortunate that pretty much everything that isn’t the scenery or aesthetic is really bad
@@bluscout1857 it's actually not that bad but this is a chinese map and chinese players usually play with full team and with mods like stat boosts and such. this map only sucked because it wasnt played the way it was meant to be. before you say everyone has freedom to play however they want, it is true but then you cant blame creator or map, its your own hole you dug that you fell in.
This map reminds me of troll maps like hehe maps, with bad level designs and unfair spawns, which are almost impossible to finish on even the easiest difficulty legitimately, though at least those maps were intended to frustrate you
11:02 actually at this roadblock you are supposed to jump on the cars to get over not needing the drop however this basically forces you to touch an alarm car which combined with the possible tank spawn is very annoying
I usually don't comment but this map gave me a fond memories of 3 players cock and ball torture as me and my friends made our way through this map in Expert with vanilla weapon. There are *far worse* maps out here, I wouldn't say this map doesn't "respect" players as it's pretty much made with difficulty in mind, it's just badly designed, that's all. Although the worst offender of this map would be the finale, you can actually cheese the tank by blocking it on the ladder on top of these towers, although this doesn't stop other tank from climbing up and decking you off from the tower anyway. I also played the entire thing with 400 ping as my 2 other friends are from another continent, this took us about an entire day or so to beat, with us coming back to beat it again after months to see if it's still difficult. Moral of the story is: Chinese maps are notoriously difficult so always play those with caution.
When I played the map. I think the creator of the map wanted the player to explore the area for supplies because when I did, I got some weapons at the start.
Unrelated to this map in specific but I'm STILL on the hunt for a specific l4d2 campaign I can't find anymore. It's whole gimmick was having obscure alternate paths and inserting dead center one onto different official campaigns. Glados showed up at one point, and I think it got rather artsy towards the end? I can't remember what it was called for the LIFE of me and it's driving me mad.
I get the strangest feeling like the map maker had good intentions, but is just new to good map design as a whole. Like it looks pretty decent visually, just regarding balance, ehh…
There's a reason why not all mod creator could make an official game better if they pulled stun like these with no experience from knowing their player's feedback or study on how to properly design a game that is fair for all players to pick up and play
The Resident Evil campaigns are pretty fun. Honestly there is a lot of detail put into the campaigns. The puzzles are accurate, the maps are super accurate, and its just overall a good time
Day Break and Dark Wood are very overrated for me. In Day Break I hate the last level. I don’t like Scavenge ending, especially in a very poor game designed level. Dark Wood’s just a shitty campaign, I hate especially that map with a timer in the end. I don’t really understand why people call them the best.
Never played Day break myself, but i can somewhat see what you mean about Dark wood, i kinda look at Dark wood as a campaign you just kinda play through with some mates and have fun finding the easter eggs, i mean you can't deny its got a lot of detail
I can appreciate how hard this is. Since like this on normal is similar to expert on others, and its really a test of skill and teamplay, even when its made poorly in some parts (imo).
@@Smirving I mean, you literally went out of your way to find situations that have nothing to do with realism to prove a point. Still does not make you right
7:43 Maybe I just have bad taste but I can't help loving the jump scares in this campaign. They're so strange and unexpected, and even though they're not very scary there's something so charming about a campaign that's not afraid to get weird. They work as cute little jokes, whether that's intentional or not 😝
@@Nightflyermike funny thing is you actually cant, og doom is incapable of onscreen screamers, youd have to make a room with a custom texture and a custom monster that plays a sound
I played the map alreadey bevore i watched your video. And all i have to say is, there are a lot of maps with insane difficulty, but the good maps always give you tools to clear it. I never finished Home Town, and after seeing this Video, i will not even think about it.
The map creator should have added tons of rubble to block areas you aren't supposed to be instead of invisible walls. Hell, put a sign behind the rubble that says, "You're not supposed to be here :("
I dont mind that beginning warning. I dont agree that every map should be for every player. Thats not realistic, and this was clearly meant to be a difficult multiplayer experience. If you play solo, other maps would probably be better, but no map is gonna satisfy everyone
I get how the map was made exclusively for all human players teams. Some things about the map are only made to put the player to a big struggle, and it is a great way to keep the game relevant for advanced and expert players. Putting them to the edge, making them feel insignificant, only for them to feel invincible at the end of the campaign for beating all the hazards it threw at them. The creator made it clear at the beginning, play with human players or go to hell. It's like playing I Wanna Be The Guy, but in L4D2. I also get how unfinished it feels, but you can figure that aout at the beginning by reading only chapters 1,2, 5 and 6 are available. I just hope the campaign gets bigger and more polished with the time, because I see huge potencial by looking at the atmosphere, the buildings, the signs, everything makes you feel out of place, because you are in another country, in a place you are not used to live in. If I were to summarize this campaign in a few words, I would say: "uneasiness, survival, imposible challenge, dread". Only for players who like big challenges.
Personally, I think 2019 and 2019 II were good maps. They did seem too big at times, and empty, but I think the story and later levels were the best part.
This seems like a pretty standard workshop with some neat mechanical elements, it’s definitely not one of the worst. The majority of the issues you have with the map are evidently self inflicted, it clearly says at the start that the map is intended for a party of 4 on normal difficulty but you use 8 bots instead and then up the difficulty. It’s ok to not like the requirements but not following them is obviously going to negatively impact gameplay. The weapon changes also seem to be optional addons that aren’t forced onto the player.
I could've made this video better by playing with the intended settings as well as Expert difficulty. However, that doesn't change the point I was trying to make here.
@@cdsatcher I mean yeah questionable balancing isn't too out of the ordinary for custom maps, especially for maps that are intended to be difficult. I wouldn't say that makes it one of the worst maps on the workshop, a mediocre or poor one sure but not at the bottom.
@@nascoz3884 You definitely make some valid complaints but the tone of the video feels really harsh considering that this is apparently the guys first map, that he's spent 3 years working on, and that the issues don't seem that game breaking.
@@nascoz3884 Not every map needs to be for every person. It's okay if it's only balanced around normal difficulty with friends. Want to play a single player map which is balanced for all difficulties?Then go find a map that is designed for that. Infact I think there should be more maps balanced around specific settings, allows the creator more freedom to custom tailor each situation. At the end of the day it's a free map made by a hobbyists.
Isn’t it kinda funny how the Glubtastic maps that are specifically designed to be frustrating and disrespectful to the players, at least they actually give you appropriate supplies and weapons, and at least you know where tf you’re going (Before you mention the maze in the first level, even the maze section is pretty short and has a set path).
Have you ever played Chernobyl? My friends and I have been playing custom campaigns for a while now, we play on expert (standard 4 survivors) and usually don't have much trouble, we managed to beat campaigns like Darkwood, Daybreak Suicide Blitz 2 and even Warcelona where the finale is total fucking bullshit on expert but we can't get past the second level of Chernobyl. Every chapter goes on for like 30 minutes, with level 1 weapons lots of zombies and meager item drops, even ammo is kinda scarce not to mention environmental radiation damage it's absolute crazy. I would love to hear what an expert like yourself would have to say about it.
Wait, really? I played through Chernobyl: Chapter One (it's the name of the custom campaign) the first time and got through it fine in under 2 hours. I usually play new custom campaigns without cheats before every subsequent playthrough after (because I play Solo), so I'm surprised to learn that there's someone (along their friends) who weren't able to beat it.
@@metro0612 well for us, health kits spawn quite rarely (sometimes none spawn in one map) and there were frequent spawning of hordes. Although we were not that good at the game at the time and i suppose we could give it a second chance.
@@LightningXD I have a habit of just randomly exploring every nook and cranny of a map, since I tend to find stuff like Pain Pills or Adrenaline (sometimes a random First Aid-Kit) laying on the floor. The only part of the map that I had an issue with was the one where you had to find 3 graphs to open a gate to enter the sewer, since hordes would spawn. But other than that, the map was doable solo with bots. But yeah, I think it may have just been unfortunate spawning of supplies that screwed you and your friends over. Mayhaps try it again and see if it's any different.
Map almost broke me, the lighting was consistently awful bc chernobyl has a certain look associated with it, so in replicating it the lighting stays very similar. And said lighting literally gave me a migraine.
The weapon modifications are accurate to real life, like the AK with its normal 30 round mag and harsher recoil especially with the wooden buttstock compared to the AR family. *Then again we are in a world where a steroid abuser can become the Hulk through a F L U*
I love the use of big wave beach because how hard it is when the tank appears btw, Glubtastic is a hard joke map but that's the purpose, this map is a disaster on design and difficulty that can put B4B difficulty to shame
Oh I remember playing this with some friends. We never did finish it after getting to the area at around 7:00. We must have played an older version of the campaign at the time, because I don't remember the teleport into a jumpscare room if you fell into the pit below and just died instead.
The one thing I hate about a lot of custom campaigns is that they don't know how to get the length right. So many custom campaigns have maps that go on and on without a safe room. It really tests my patience because if my team fails a map, we have to restart and go through that ALL OVER AGAIN. And then there's the ones that have like 10 maps in one campaign. Ideally, for a good player who prefers advanced as the best difficulty, a campaign should last at most around 20 minutes or so. The worst one that I can't even remember the name of, that one that had the baby crying crescendo event, had this SUPER LONG cave that lasted forever. And it was just super lazy brush work. It only vaguely looked like a cave. No ammo, no health items, nothing to keep the players going for that long. Then the map maker had the audacity to throw in a double tank encounter at the end. Even Glubtastic 1 isn't so unforgiving.
20 minutes at most seems pretty short though. Most official campaigns are designed to last 30-60 minutes, especially for players who aren't rushing to the exit. It's definitely true that a lot of custom campaigns are too long though.
@@QuintessentialWalrus Idk, I don't usually pay attention to how long it took after completing one so I just guessed based on the last few times I did a vanilla campaign.
I'm surprised this channel got only 27k Subscriber, map review content and nonsense are just well made. The content, the memes, your voice i love it (no homo). Waiting for more map review content, here another subs for u bro
If this map is set on a coastline over in Asia I don't think having mudnen is too out of character of the area you're playing in was hit by a typhoon, however since that specific context isn't delivered I can see how it throws pretty much everyone off
I want to love these maps so much because I can just see the effort put into making the levels themselves that should be a guaranteed a+ for me, but much like the resident evil remake mods having to try and solve actual puzzles in Left 4 dead or do actual exploration just does not mix well. Dark wood is like the one example of these types of map that actually is pretty damn good and feels at least like the creators tried to balance it.
I played it with four players and beat it on advandced 16:25 it was definitely unforgiving and probably impossible on expert I actually thought this map was really fun with all the diffuculty, I had a lot of funni moments with friends lol also im pretty sure there were weapons in the first level?! in one of the buildings im pretty sure, my god... mercy on your soul for fighting that first tank
>the game tells me to play on normal with teammates, wtf, I'm an expert player, no respect. >Proceeds to complain about it being too challenging and the bots being useless
>The description tells you to not take the video seriously. >Proceeds to take the video seriously and complains about it. Do you see how ridiculous this is?
@@nascoz3884 >Ruthlessly tear down someone's work for 20 minutes with a low effort video >Worked up over one negative comment Do you see how ridiculous this is?
I personally don’t mind weapons being swapped for WW2 era weapons, because I like them. And honestly I get way more worked up than I should about gun inaccuracies.
CI And SI spawns arent usually scripted they usually spawn randomly And any horde that begins with a tune And The incoming attack subtitle is also random if it were a scripted horde then it would play the horde scream
bro at thes start these were lot of weapon a sniper in the dark room a shotgun in the box and later a sten near the ammo pile and also a assault rifle / thompson smg with 100 ammo clip with a unique melee... (a fishnet lmao) it's by the witch if you go there you will die because the door closes if you go there you need to pickup the previous shotgun and kill the witch with one hit
You can't do that on realism expert. My point is that this map was designed for Normal and Advanced. IMO, a map should be designed for every difficulty.
@@nascoz3884 i mean that not why i would qualify the map trash i would qualify it like that because it use cheap tactic to make it longer to beat like the witch that you're stuck with in the first level and the tank with massive health and also the later part of the level 2 is bad because it's cheap
@@nascoz3884 Yes but that’s how you view custom maps not the map creator. You say the map shows the player no respect but you were disrespecting the map by playing it without the intended setting. It’d be like complaining that a survival map isn’t a full campaign.
@@AtomicBanana2000So, I am not allowed to play on Expert? I am an Expert player. I am free to play any map on any difficulty. The message of this video was to (hopefully) get map creators to design their maps for every difficulty because some people enjoy playing expert. I am one of them.
@@nascoz3884 Of course you can play on expert difficulty but you have to acknowledge that you’re playing a map that’s not balanced for that difficulty. Making a video where you complain about a map after ignoring its instructions comes across as disingenuous. Map makers are gonna make maps that fit their play styles first.
This guy reminds me of a person that goes to a pizzeria and orders a cheese pizza, but then proceeds to complain about there being cheese on his pizza.
The respect wasn't for you. (you who turned difficulty up above what the map creator suggested, and complain it doesn't respect you...while you don't respect map creator) The respect was for the author's home town, for the memes, for kungfu movies...etc. As for the mudmen, ever wonder why the map is all foggy and later chapter had a river? There's water nearby, water -> mud -> mudman. The weapon pack was optional and it wasn't all ww2 weapons(PKM is pretty obvious if you knew anything about guns). Sometimes a map is intended to be played a certain way to provide a specific experience to the target audience(you're not one of them); if the author doesn't have time/energy to "balance" the map for all difficulties/player team composition...etc. that's really not a problem. Because at the end of the day this campaign successfully broke out of rural america aesthetics for the most part and feels unique in the cutscenes(again, kungfu movies...etc.).
@@nascoz3884 I see this the same way as I see Silent Hill or Resident Evil Outbreak...etc. campaigns; from the ground up the main objective is to achieve a certain layout/look, whether it's worth replaying is secondary. Of course they may be terribly balanced...etc. and you probably never want to play again, but they provided a "story driven" experience. What made me want to keep playing wasn't the absolute slog that was unbalanced campaign on expert, it was the experience of seeing RE:Outbreak/Silent Hill...etc. in first person in a fairly authentic recreation. (RE1 campaign was pretty good too; jill sandwich room is there) By end of that slog of RE Outbreak file II campaign like a decade ago, everyone in the lobby added eachother on friendlist, we still never talk sometimes.
i thought it was gonna be a funny video but i just watched 5 minutes of a grown man throwing a fit because he didnt find the map to his own personal tryhard liking 10/10 never watching a l4d2 video again
But, you will. You definitely will watch another l4d2 video. It may even be one of mine. And who said I was a grown man? As far as I can tell, I was a teenager when I made this video. I miss those days.
So, the ratings automatically means the campaign is good? Okay. I suppose IGN giving Black ops 3 a 9.2/10 means that it's a masterpiece. No, it must be a skill issue for the people playing that game to not like it.
@@angellara7040 Oh am I? Or did you just say that out of spite? Anger? How about some evidence that IGN is in fact paid off? I'm not defending them in any way but, what you are saying has very little to no evidence. Also, are you saying the map creator paid me to give this review? I don't even know the man. You should read the description by the way. Might help you understand my perspective a bit.
am i insane for actually thinking this is an okay map, i play custom maps everyday and i think this is fine i might try it out tomorrow ill give an update
@@nascoz3884 I remember replying to this but apparently not. I played this with friends and we actually had alot of fun, its cinematic and its fucking stupid. It's funny to play and the difficulty really isn't that bad. We like playing maps like glubtastic and hehe so there's that. I still think the map is fine, but I wouldn't play it by myself.
if you think this is bad, have you played any left 4 dead 2 maps where every 5 minutes a horde (sometimes TRIPLE) spawns in? I swear to god those exist and I've left one too many "informative" comments on their maps' workshop pages.
@@sieevansetiawan4792 the only time I had problems with that map was after the scripted chopper crash. Endless hordes until you reach the saferoom. Other than that, it was a nice map.
11:32 this hurt so, so much to watch. Pro tip, don't jump and throw throwables. Atleast, don't expect for them to land where they usually would if you were to only run. Though it didn't hurt as much as when you called shotgun shells "bullets".
the art of chinese players, making maps that they think are fun because of a very challenging objective, but no they typed "z_spawn" like a billion times with "z_spawn tank" 20 times and then made the guns like they were's 100 years ago
I really didn’t mind the critical parts, only issue was that you sounded incredibly harsh in some parts of the vid like the mudmen use and the “scary” sections. I might just be too considerate, but it did sound overly harsh in a few spots. Otherwise a pretty good video 👍
Please do more of these, they are very entertaining, Left 4 Dead/L4D2 have been out for over a decade, and within that time, the player numbers are down like 75%, except for small occurrences of large player influxes from videos and such, even on pc after a few years, but with a small cult following, there is a goldmine of l4d/l4d2 maps that have come out in the last 7 years that deserve recognition, either good or bad, and as a player who used to play l4d/l4d2 custom maps religiously like 10 years ago, I would love to see a re-occurring series of this.
So, I've read every comment here. Some of you are very 🙂and some of you are very 😡. You guys can say whatever you want, I will take all of the feedback and hopefully make better videos in the future. For those of you asking for my bot addons, I will list them both here: steamcommunity.com/sharedfiles/filedetails/?id=2279814689, steamcommunity.com/sharedfiles/filedetails/?id=655424673. And 8 survivors: steamcommunity.com/sharedfiles/filedetails/?id=1488979533
Honest question: why did you decide to review a campaign with 8 Survivors on your team? If it was to account for the campaign's difficulty, I could understand, but I don't think you specified. I don't see any evidence the campaign was designed for 8 people.
IMO if you're *reviewing* a campaign you shouldn't install bot mods because most people don't use them. You had problems in this campaign that a vanilla player wouldn't experience, and also you likely avoided problems a vanilla player would run into. There's no correct way to review something, but I feel like this makes your review less useful to the majority of players. Maybe something to keep in mind in the future?
EDIT: To clarify, I know you said you *think* this map would be unbeatable on Expert Realism without 8 players, but I get the feeling you started with 8 to begin with. Just a little odd IMO.
Correct, I should've shown the true horrors of the map without the extra addons.
Your criticisms are accounted for and valid.
@@nascoz3884 Obviously there's nothing wrong with 8 player mods, I just wouldn't recommend it for a review specifically. Other than that, this was a good watch and I hope you make more of these 😊
@@nascoz3884 to be honest the complaints about the gut not respecting you are kinda pointless your just straw Manning the map creator i would think he put a lot of work into the map that you played just for to take a big shit all over it if he didn't care about the player he would not have put the work into the art style and sorry to say this but i think it fair to not have as much support for solo realism players after all Left 4 Dead is a team game
@@kccrute8239 A tank with modified 15,000 hp in the first minute of the campaign (Inside a invisible wall enclosure with periodic hordes) with 2 nerfed tier one weapons is a epic way to show off your art skills.
man that part where Ellis is telling you to run is depressing, sure Nick isn't known to be a great guy especially towards Ellis yet Ellis tells him to just run.
A real team players till the very end
a real friend
Hey wait a minute
*STOVE FACE?!?!!???*
ellis is a chad
12:40 yeah, hearing him telling you to run makes you realize that you can't fight them off, all you can do is run to the safehouse
Btw, Tank in the first chapter has WAY MORE health than it should have, so it's even more ridiculous that you have to survive this sh*t with no weapons or items at all.
imagine playin with m ore than 4 survivors with tank health buff😢
BRUH 💀
Oh no.
He literally runs past a gun @5:01 while Rochelle is pointing an Uzi at him and then he cuts to Zoey with a Shotgun. Idk why he keeps claiming to have no guns when you can see all the bots using them. I'm sure the map was difficult, but just straight up lying over video footage that contradicts what you're saying is just silly.
First tank can be killed with melee if you have the skill
I think this campaign is designed for modded Chinese servers which explains how unbalanced and unfair this campaign is.
Yea the modded P2P Chinese servers that give you god like power such as shockwaves or infinity endless Molotov
forgot to mention the level design
@@majortom1155 …not sure what to expect from chinese server here
@@justnoob8141 unless is host by a single normal chinese, otherwise just expect it got modded to hell or just god mod
@@majortom1155 Don't forget exp features. Killing a tank gives you 5 lvl ups and increase weapon damage to the point that exploiting them would insta kill every zombie eventually.
Fun fact: the cutscene where bunch of hunters jumped out of the roof is a references from old Chinese Wuxia movies that most of the film industries in China that time like to put the fight scene where protagonist was surrounded by bandits on the roof.
reminds me of that snicker bar commercial with Mr.bean in it
No one need to read your dumb "funfact"
A reference isnt a reason to just do that
Imo, the worst thing is that he didn't use a single witch. Especially considering half of the "scary" shit they tried to add could have fit great with it. Like in the one campaign where there's like 15 witches in the corn, he could have had a spot with some cover and a few witches, and if you kill them, you get cursed, summoning a horde
There's a witch in the first map actually
Is hide with a tier 2 rifle close to the tank spawn, the one with the extra health
The campaign you're referring to is Hard Rain, and the fields outside the Suger Mill are suger cane crops, not corn.
The map is so gorgeous, but all the artificial difficulties, bad designs, the "cutscenes", invisible walls, made it a really terrible map.
If I wanted atmosphere, I would've just played Yama again or Warcelona.
@@FreneticPotato Yes! Those maps are great!
@@FreneticPotato
fr Yama is one of the best map i binged for the halloween event
i might reinstall the mod again to get myself to tripping balls on how good the map is
God damn.
@@FreneticPotato agree Yama for me is arguably the best custom campaign of all time
I love ellis saying "JUST GO MAN GO" small things like this make you feel like your in a movie and games need to do this stuff more
One moment that stands out to me is the part where he says "hey look an ammo pile. With no weapons.
It's like you can feel the disappointment behind those words.
RUN MAN RUN
@@Dave_the_kiddie_strangeler hey don't stop bunny hopping
The gas can scene where 10 hunters spawns is a reference to the white lie its a sad story about the survivors slowly dying one by one.zoey and nick survived the apocalypse
Ohhhhhhhhh I loved that SFM series!
Reference or not, fuck this map
oh man, LoneWolfHBS and his work of art
Oh
Ye I remember watch it ( I am 14 lol)
Bill dying first in any L4D2 game is a canon event.
the funny part about the invisible walls is that in the first chapter its shown that the path was blocked BY PROPS, but then later on the map creator doesn't even do that and sticks with the lazy method of invisible walls despite legit putting props there in the first place
Ah Hometown, one of the most painful campaigns that my buddies suggest trying to play it together on expert without realizing the horrible fate that would be fall upon us. Looking back on it now, I'm surprised we managed to at least complete it fully in the end despite the painful setbacks we had went through. But this map isn't the worst one that I have seen. From my experience, there were even more unfun maps like hehe or Chinese-named only maps that made me suggest otherwise. Still nice review video 👍
imma guess the map name is Farewell chengming
Farewell Chenming solo beat my ass
the moment i saw "on expert"
i died laughing
@@redactedgamersgd1788 farewell chengming is not really that bad because atleast the FINALE map has a huge space and thats one of tank's biggest weakness and they can only throw rocks at you and i beat the map with bots
@@myronbrownchip5355 farewell chenming is a good map except the part where you have to wait for the train.
I've seen a lot of people playing through "Questionable Ethics: Combined" recently, played it myself, and you actually need to make careful decisions at times on what you want. For example, you see a cash of guns that look good for now that requires a gas can, but who knows if the next one will have better weapons, and there's not enough gas cans for all of them, hell even half of them, so you need to make careful decisions and it's so damn fun.
I play that map all the time, wana add?
Don't know if it's the same map but i played Questionable Ethics (first map) it's nice and different but absolutely doesn't respect the player as well, totally not about skill or decisions at all, but only luck rate. At some point the map puts you inside a very tiny space with a tank and a CONTEINER to be punched by the tank and instadown everybody, insane AF. The final map with water and lot of zombies and crushing platforms is garbage, even on normal.
@@marcelosouzaa1998 Questionable Ethics: Combined isn't that bad, but it does have a section with a large arena with lots of shifting floors where tanks spawn, first one then two, and there's four dumpsters the tanks can use. If you're smart, though, the only times those dumpsters are a threat are n't when the tank's near them, it's when it's on a moving platform since L4D2's engine is weird.
@@marcelosouzaa1998 you are talking about questionable ethics(V2).
There are three questionable ethics.
Alpha, combined and V2.
The first level with the tank is ez. Trigger the tank, set him on fire, then run back to the bridge.
The final level is to test what you have learnt.
It's not the creators fault you suck or are unable to strategize.
Did you play with bots? Did you only play it once? Did you play it just like any other map?
Here is an advice for the final level: camp with your team either near the gate or get on the pipes. That way you can cover each other and make it just fine.
And yes, I am allowed say you suck at l4d(or atleast in that map) due to you calling questionable ethics "garbage".
the worst part is that this map could be terrific
It IS terrific
@@kagenlim5271 disagree, it should be patched and reworked in some parts. But its a very respectable work, really ambitious
@@fernandooctavio4105 I make campaigns myself and I totally agree, the real-time building destruction is an interesting gameplay element that's also really hard to make in L4D2. Aesthetics are pretty damn good for the most part too. Veeery ambitious, but alas, a campaign that's not fun to play is never worth it...
Cringe PFP
@@josephleebob3828 cry about it
15:30. Well, 30 rounds in mag and high recoil - that's what a real AK-47 is. Let's just say this is a realism
But also a AK-47 is 7.62 and would blow holes in zombies that are so weak and frail sooo
@@Sleepy241 cool
@@Sleepy241 ....7.62x39
It isn't firing 7.62x51 lmao
@@APunishedManNamed2 most of these zombies are weak and frail. They awkwardly run and are able to get their heads hit off by a baseball bat, I am pretty sure even 7.62 x 39 will blow holes through them
I've seen videos of people magdumping AKs and I noticed that the recoil wasn't as exaggerated. If anything, this was basically just someone scripting the AK to be less usable in the long run in some odd attempt at "realism."
Big wave beach playing when you're expected to kill a tank with a pistol is perfect
I do think it's necessary to say that the map-making on this is amazing as a hammer editor. The rest might stink ass, but I can tell the map took a lot of time to make.
Seriously! Making buildings fall apart in real-time in Hammer is extremely tough to pull off. If this campaign worked on its flaws it could really be something special and unique.
It sucks because honestly there’s so much more potential for this map to be good and such, it’s really unfortunate that pretty much everything that isn’t the scenery or aesthetic is really bad
@@bluscout1857 it's actually not that bad but this is a chinese map and chinese players usually play with full team and with mods like stat boosts and such. this map only sucked because it wasnt played the way it was meant to be.
before you say everyone has freedom to play however they want, it is true but then you cant blame creator or map, its your own hole you dug that you fell in.
That doesnt matter if playing it sucks
This map reminds me of troll maps like hehe maps, with bad level designs and unfair spawns, which are almost impossible to finish on even the easiest difficulty legitimately, though at least those maps were intended to frustrate you
At least with those maps, you KNOW what you're getting into. This one was such a slap to the face the first time playing it. Goddamn.
@@FreneticPotato true.
Agreed.
I've played through the whole hehe collection one weekend, and it was the best l4d2 experience I've ever had
Nah, play with:
sv_infinite_ammo 1
god 1
LMAO
11:02 actually at this roadblock you are supposed to jump on the cars to get over not needing the drop however this basically forces you to touch an alarm car which combined with the possible tank spawn is very annoying
Your fed anyway
ye u know what F*ck the map creator
true but the map creator doesnt really explain that your supposed to go that way, and they decided to make a path up to a different area
I think the map creator likes mudmen only cause their run animation is crawling.
wait, they made an asian horror themed map and didn't put in a single encounter where it's a Witch with spooky black hair?
I usually don't comment but this map gave me a fond memories of 3 players cock and ball torture as me and my friends made our way through this map in Expert with vanilla weapon. There are *far worse* maps out here, I wouldn't say this map doesn't "respect" players as it's pretty much made with difficulty in mind, it's just badly designed, that's all. Although the worst offender of this map would be the finale, you can actually cheese the tank by blocking it on the ladder on top of these towers, although this doesn't stop other tank from climbing up and decking you off from the tower anyway. I also played the entire thing with 400 ping as my 2 other friends are from another continent, this took us about an entire day or so to beat, with us coming back to beat it again after months to see if it's still difficult.
Moral of the story is: Chinese maps are notoriously difficult so always play those with caution.
Kaizo l4d
holy shit he doesnt comment often im honored
When I played the map. I think the creator of the map wanted the player to explore the area for supplies because when I did, I got some weapons at the start.
Unrelated to this map in specific but I'm STILL on the hunt for a specific l4d2 campaign I can't find anymore. It's whole gimmick was having obscure alternate paths and inserting dead center one onto different official campaigns. Glados showed up at one point, and I think it got rather artsy towards the end?
I can't remember what it was called for the LIFE of me and it's driving me mad.
Did you find it yet?
@@awsomkid3735 Haven't yet; no.
the fact that ellis still tells you to run even though you're playing as nick really melts my heart
6:38 the sound of eating food is actually a vacuumcleaner from teletubbies named Noo Noo i laughed soo much when i heard it lmaoooo
People of that town definitely disliked hygiene, even more than the people living in the swamp
I get the strangest feeling like the map maker had good intentions, but is just new to good map design as a whole. Like it looks pretty decent visually, just regarding balance, ehh…
Rosalina playing Left 4 dead 2.... ok?
There's a reason why not all mod creator could make an official game better if they pulled stun like these with no experience from knowing their player's feedback or study on how to properly design a game that is fair for all players to pick up and play
@@XxInfinityxXTimer This may have been there first map
it was
@@XxInfinityxXTimer dmbzss
Deathcraft II is still my favorite L4D2 map, the custom zombies, the actual campaign itself, the custom weapons, the nostalgia. I love it so much.
The Resident Evil campaigns are pretty fun. Honestly there is a lot of detail put into the campaigns. The puzzles are accurate, the maps are super accurate, and its just overall a good time
This has helped me a lot understanding level design for mapping, thank you
Day Break and Dark Wood are very overrated for me. In Day Break I hate the last level. I don’t like Scavenge ending, especially in a very poor game designed level. Dark Wood’s just a shitty campaign, I hate especially that map with a timer in the end. I don’t really understand why people call them the best.
You know, looking back on those maps, I think I agree with you. They are overrated.
Never played Day break myself, but i can somewhat see what you mean about Dark wood, i kinda look at Dark wood as a campaign you just kinda play through with some mates and have fun finding the easter eggs, i mean you can't deny its got a lot of detail
I don’t even care the maps are overrated.
@@tylergamerphung Right then!
Day break is special to me just because of its last few chapters having a sort of moody aesthetic that I love
this was the first map I ever downloaded when i first got my gaming PC, good to know I started with something rediculousy hard lol
12:36 now thats a good friend
I can appreciate how hard this is.
Since like this on normal is similar to expert on others, and its really a test of skill and teamplay, even when its made poorly in some parts (imo).
So.. bad immersion
Bad spawns
Bad supplies
Bad weapons
Bad design
It was also on realism, half the things he complained about would be fixed with it turned off.
@@bananaskunk7020 so 3 tanks in a row with a bot that doesnt have pathfinding and game spawning 10 hunters after the jump part ?
@@Smirving I mean, you literally went out of your way to find situations that have nothing to do with realism to prove a point. Still does not make you right
@@bananaskunk7020 Bro read your own comment
@@Smirving my conment is in reference to supplies and weapons, there is nothing wrong with what I said. If you played realism before you'd understand
7:43 Maybe I just have bad taste but I can't help loving the jump scares in this campaign. They're so strange and unexpected, and even though they're not very scary there's something so charming about a campaign that's not afraid to get weird. They work as cute little jokes, whether that's intentional or not 😝
"Yeppers!" - Nick
Jumpscares gives me type 4 heart attacks
but they are so poorly executed. You could make a better jumpscare in 1993 doom
I think it's a reference from the "House" 1977, like in Gorillaz video "Rock it"
@@Nightflyermike funny thing is you actually cant, og doom is incapable of onscreen screamers, youd have to make a room with a custom texture and a custom monster that plays a sound
I played the map alreadey bevore i watched your video. And all i have to say is, there are a lot of maps with insane difficulty, but the good maps always give you tools to clear it. I never finished Home Town, and after seeing this Video, i will not even think about it.
The map creator should have added tons of rubble to block areas you aren't supposed to be instead of invisible walls. Hell, put a sign behind the rubble that says, "You're not supposed to be here :("
Glubtastic map review when?
I dont mind that beginning warning. I dont agree that every map should be for every player. Thats not realistic, and this was clearly meant to be a difficult multiplayer experience. If you play solo, other maps would probably be better, but no map is gonna satisfy everyone
I get how the map was made exclusively for all human players teams.
Some things about the map are only made to put the player to a big struggle, and it is a great way to keep the game relevant for advanced and expert players. Putting them to the edge, making them feel insignificant, only for them to feel invincible at the end of the campaign for beating all the hazards it threw at them.
The creator made it clear at the beginning, play with human players or go to hell. It's like playing I Wanna Be The Guy, but in L4D2.
I also get how unfinished it feels, but you can figure that aout at the beginning by reading only chapters 1,2, 5 and 6 are available. I just hope the campaign gets bigger and more polished with the time, because I see huge potencial by looking at the atmosphere, the buildings, the signs, everything makes you feel out of place, because you are in another country, in a place you are not used to live in.
If I were to summarize this campaign in a few words, I would say: "uneasiness, survival, imposible challenge, dread".
Only for players who like big challenges.
Unless you live in that country then it’s not out of place?
Am I missing something? why is everyone saying that the creator is telling solo players to go to hell?
@@juncheok8579 because without a decent teamate, you have 99% screw with tho horde and tank, bot kinda dumb in the map
0:04 ATRI: My dear moments i think is the name. I played it.
Personally, I think 2019 and 2019 II were good maps. They did seem too big at times, and empty, but I think the story and later levels were the best part.
I view them as experimental maps
Probably the best two custom maps at telling a story.
The fuck is 2019 II, 2019 Part 2? lmao
6:32 sounds like someone is enjoying grapefruit
I love how you genuinely missed the 2nd jump scare 😂😂😂
'You got no respect" I thought it was a meme at the beginning but when you finish the video it hits differently
This seems like a pretty standard workshop with some neat mechanical elements, it’s definitely not one of the worst. The majority of the issues you have with the map are evidently self inflicted, it clearly says at the start that the map is intended for a party of 4 on normal difficulty but you use 8 bots instead and then up the difficulty. It’s ok to not like the requirements but not following them is obviously going to negatively impact gameplay. The weapon changes also seem to be optional addons that aren’t forced onto the player.
I could've made this video better by playing with the intended settings as well as Expert difficulty. However, that doesn't change the point I was trying to make here.
The four fucking tanks you have to fight at the end?
@@cdsatcher I mean yeah questionable balancing isn't too out of the ordinary for custom maps, especially for maps that are intended to be difficult. I wouldn't say that makes it one of the worst maps on the workshop, a mediocre or poor one sure but not at the bottom.
@@nascoz3884 You definitely make some valid complaints but the tone of the video feels really harsh considering that this is apparently the guys first map, that he's spent 3 years working on, and that the issues don't seem that game breaking.
@@nascoz3884 Not every map needs to be for every person. It's okay if it's only balanced around normal difficulty with friends. Want to play a single player map which is balanced for all difficulties?Then go find a map that is designed for that.
Infact I think there should be more maps balanced around specific settings, allows the creator more freedom to custom tailor each situation. At the end of the day it's a free map made by a hobbyists.
0:38 its literally called the suffering so idk what you were expecting
k
L4d is not designed for suffering
Isn’t it kinda funny how the Glubtastic maps that are specifically designed to be frustrating and disrespectful to the players, at least they actually give you appropriate supplies and weapons, and at least you know where tf you’re going (Before you mention the maze in the first level, even the maze section is pretty short and has a set path).
>Play Expert Realism
>Why is this map so hard?
Still, great video.
Have you ever played Chernobyl? My friends and I have been playing custom campaigns for a while now, we play on expert (standard 4 survivors) and usually don't have much trouble, we managed to beat campaigns like Darkwood, Daybreak Suicide Blitz 2 and even Warcelona where the finale is total fucking bullshit on expert but we can't get past the second level of Chernobyl.
Every chapter goes on for like 30 minutes, with level 1 weapons lots of zombies and meager item drops, even ammo is kinda scarce not to mention environmental radiation damage it's absolute crazy. I would love to hear what an expert like yourself would have to say about it.
yeah that map is ass in my opinion. 2 of my friends tried beating it and already gave up on the third map
Wait, really?
I played through Chernobyl: Chapter One (it's the name of the custom campaign) the first time and got through it fine in under 2 hours.
I usually play new custom campaigns without cheats before every subsequent playthrough after (because I play Solo), so I'm surprised to learn that there's someone (along their friends) who weren't able to beat it.
@@metro0612 well for us, health kits spawn quite rarely (sometimes none spawn in one map) and there were frequent spawning of hordes. Although we were not that good at the game at the time and i suppose we could give it a second chance.
@@LightningXD I have a habit of just randomly exploring every nook and cranny of a map, since I tend to find stuff like Pain Pills or Adrenaline (sometimes a random First Aid-Kit) laying on the floor.
The only part of the map that I had an issue with was the one where you had to find 3 graphs to open a gate to enter the sewer, since hordes would spawn. But other than that, the map was doable solo with bots. But yeah, I think it may have just been unfortunate spawning of supplies that screwed you and your friends over. Mayhaps try it again and see if it's any different.
Map almost broke me, the lighting was consistently awful bc chernobyl has a certain look associated with it, so in replicating it the lighting stays very similar. And said lighting literally gave me a migraine.
I'd love to see you do Reviews of more Workshop Campaigns and the Valve made Campaigns
The weapon modifications are accurate to real life, like the AK with its normal 30 round mag and harsher recoil especially with the wooden buttstock compared to the AR family. *Then again we are in a world where a steroid abuser can become the Hulk through a F L U*
"The truck drives off..."
He says, as the truck is clearly being pulled away by wires.
It's fitting that you used PvZ Big Wave Beach music at the first Tank attack, considering Big wave beach is notorious for being unbalanced.
Exactly what I was thinking when I made this.
I love the use of big wave beach because how hard it is when the tank appears
btw, Glubtastic is a hard joke map but that's the purpose, this map is a disaster on design and difficulty that can put B4B difficulty to shame
Big wave is the dark souls of Pvz 🗿
Oh I remember playing this with some friends. We never did finish it after getting to the area at around 7:00. We must have played an older version of the campaign at the time, because I don't remember the teleport into a jumpscare room if you fell into the pit below and just died instead.
The one thing I hate about a lot of custom campaigns is that they don't know how to get the length right. So many custom campaigns have maps that go on and on without a safe room. It really tests my patience because if my team fails a map, we have to restart and go through that ALL OVER AGAIN. And then there's the ones that have like 10 maps in one campaign. Ideally, for a good player who prefers advanced as the best difficulty, a campaign should last at most around 20 minutes or so.
The worst one that I can't even remember the name of, that one that had the baby crying crescendo event, had this SUPER LONG cave that lasted forever. And it was just super lazy brush work. It only vaguely looked like a cave. No ammo, no health items, nothing to keep the players going for that long. Then the map maker had the audacity to throw in a double tank encounter at the end. Even Glubtastic 1 isn't so unforgiving.
:)
20 minutes at most seems pretty short though. Most official campaigns are designed to last 30-60 minutes, especially for players who aren't rushing to the exit. It's definitely true that a lot of custom campaigns are too long though.
@@QuintessentialWalrus Idk, I don't usually pay attention to how long it took after completing one so I just guessed based on the last few times I did a vanilla campaign.
I'm surprised this channel got only 27k Subscriber, map review content and nonsense are just well made. The content, the memes, your voice i love it (no homo). Waiting for more map review content, here another subs for u bro
Turns difficulty to expert: shocked when game is hard
Bruh... I actually got scared by those jumpscares. Even his dog is more brave than I'm :C
4:43 honestly, the Big Wave Beach BGM is the perfect kind of music to play for unfair BS like this.
Agreed. Everytime you hear BWB, You know your fucked
What's hilarious is that Big Wave Beach itself also doesn't respects the player
@@RavenRGHtrue as hell
If this map is set on a coastline over in Asia I don't think having mudnen is too out of character of the area you're playing in was hit by a typhoon, however since that specific context isn't delivered I can see how it throws pretty much everyone off
I want to love these maps so much because I can just see the effort put into making the levels themselves that should be a guaranteed a+ for me, but much like the resident evil remake mods having to try and solve actual puzzles in Left 4 dead or do actual exploration just does not mix well.
Dark wood is like the one example of these types of map that actually is pretty damn good and feels at least like the creators tried to balance it.
You've got no respect :
4:55
5:34
9:05
13:14
20:50
I played it with four players and beat it on advandced 16:25 it was definitely unforgiving and probably impossible on expert
I actually thought this map was really fun with all the diffuculty, I had a lot of funni moments with friends lol
also im pretty sure there were weapons in the first level?! in one of the buildings im pretty sure, my god... mercy on your soul for fighting that first tank
I'm pretty sure I did myself a huge disservice not bringing a four man party. Oh well.
@@nascoz3884 lmao! great vid btw
The map aesthetics looks freaking gorgeous, shame its absolutely horrid map design destroys it
7:34 thankfully I looked away at the last second lol, I've been playing some horror games and now I am pretty glad I dodged it lol.
Bro invented “witerally”
I think it's safe to say that I understand the english language more than anyone. I invent new words. It's the nascoz vocabulary after all.
>the game tells me to play on normal with teammates, wtf, I'm an expert player, no respect.
>Proceeds to complain about it being too challenging and the bots being useless
>The description tells you to not take the video seriously.
>Proceeds to take the video seriously and complains about it.
Do you see how ridiculous this is?
@@nascoz3884 it's not exactly.... Easy to know what is to be taken seriously and what isn't when 99% of the time you are monotone.
@@nascoz3884
>Ruthlessly tear down someone's work for 20 minutes with a low effort video
>Worked up over one negative comment
Do you see how ridiculous this is?
@@NicDoesDumbThings you're like one year late.
@@nascoz3884 🤏
6:29 in our country we call Bun Bo aka Vietnamese beef noodle, and 6:33 is eating noodle sfx so don't worry
Yeah same as the chinese noodle so it’s pretty normal,in fact that this map’s theme is set in china.
This is so funny and insightful. Looking for you to review more maps in the future.
I remember playing this map, granted it was with 4 friends on normal and i found it enjoyable and we all had less than 200 hours in the game
I personally don’t mind weapons being swapped for WW2 era weapons, because I like them. And honestly I get way more worked up than I should about gun inaccuracies.
CI And SI spawns arent usually scripted they usually spawn randomly And any horde that begins with a tune And The incoming attack subtitle is also random if it were a scripted horde then it would play the horde scream
bro at thes start these were lot of weapon a sniper in the dark room a shotgun in the box and later a sten near the ammo pile and also a assault rifle / thompson smg with 100 ammo clip with a unique melee... (a fishnet lmao) it's by the witch if you go there you will die because the door closes if you go there you need to pickup the previous shotgun and kill the witch with one hit
You can't do that on realism expert. My point is that this map was designed for Normal and Advanced. IMO, a map should be designed for every difficulty.
@@nascoz3884 i mean that not why i would qualify the map trash i would qualify it like that because it use cheap tactic to make it longer to beat like the witch that you're stuck with in the first level and the tank with massive health
and also the later part of the level 2 is bad because it's cheap
@@nascoz3884 Yes but that’s how you view custom maps not the map creator. You say the map shows the player no respect but you were disrespecting the map by playing it without the intended setting. It’d be like complaining that a survival map isn’t a full campaign.
@@AtomicBanana2000So, I am not allowed to play on Expert? I am an Expert player. I am free to play any map on any difficulty. The message of this video was to (hopefully) get map creators to design their maps for every difficulty because some people enjoy playing expert. I am one of them.
@@nascoz3884 Of course you can play on expert difficulty but you have to acknowledge that you’re playing a map that’s not balanced for that difficulty. Making a video where you complain about a map after ignoring its instructions comes across as disingenuous. Map makers are gonna make maps that fit their play styles first.
You know the critique’s gonna be constructive and substantiated when the reviewer starts malding over suggestions made by an author of a free fanwork
You should be afraid of something that is "free" including this platform you're on.
@@nascoz3884 Sweetheart, you’re talking about a custom L4D2 campaign
Take off your tin foil hat and chill out
@@shen-f8c The campaign additional changes to l4d2 core weapon mechanics follow outside the campaign and onto the rest of your l4d2.
@@nascoz3884 So?
@@shen-f8c Suggested isn't suggested when the changes are there regardless.
it took too long to realize this channel is run by two homies, not one...lol
This guy reminds me of a person that goes to a pizzeria and orders a cheese pizza, but then proceeds to complain about there being cheese on his pizza.
The respect wasn't for you. (you who turned difficulty up above what the map creator suggested, and complain it doesn't respect you...while you don't respect map creator)
The respect was for the author's home town, for the memes, for kungfu movies...etc.
As for the mudmen, ever wonder why the map is all foggy and later chapter had a river? There's water nearby, water -> mud -> mudman.
The weapon pack was optional and it wasn't all ww2 weapons(PKM is pretty obvious if you knew anything about guns).
Sometimes a map is intended to be played a certain way to provide a specific experience to the target audience(you're not one of them); if the author doesn't have time/energy to "balance" the map for all difficulties/player team composition...etc. that's really not a problem. Because at the end of the day this campaign successfully broke out of rural america aesthetics for the most part and feels unique in the cutscenes(again, kungfu movies...etc.).
Well. What can I say? I'm no better than the map itself.
@@nascoz3884 I see this the same way as I see Silent Hill or Resident Evil Outbreak...etc. campaigns; from the ground up the main objective is to achieve a certain layout/look, whether it's worth replaying is secondary.
Of course they may be terribly balanced...etc. and you probably never want to play again, but they provided a "story driven" experience. What made me want to keep playing wasn't the absolute slog that was unbalanced campaign on expert, it was the experience of seeing RE:Outbreak/Silent Hill...etc. in first person in a fairly authentic recreation. (RE1 campaign was pretty good too; jill sandwich room is there)
By end of that slog of RE Outbreak file II campaign like a decade ago, everyone in the lobby added eachother on friendlist, we still never talk sometimes.
Bro il not reading allat, even if you're playing on easy with 4 humans fighting 4 tanks at once is just a chore, literally just bloat
reading is hard for you i understand
@@EcchiRevenge Me and my Bro needed what? 8 Attempts on the Finale!
i thought it was gonna be a funny video but i just watched 5 minutes of a grown man throwing a fit because he didnt find the map to his own personal tryhard liking
10/10 never watching a l4d2 video again
But, you will. You definitely will watch another l4d2 video. It may even be one of mine. And who said I was a grown man? As far as I can tell, I was a teenager when I made this video. I miss those days.
"Worst Map"
"Steam Score: 4/4 all map 5/5 whole collection"
Sounds like a skill issue to me.
So, the ratings automatically means the campaign is good? Okay. I suppose IGN giving Black ops 3 a 9.2/10 means that it's a masterpiece. No, it must be a skill issue for the people playing that game to not like it.
@@nascoz3884 skill issue
Skill issued, return to HQ.
@@nascoz3884 what a cope. We all know ign is payed off so how much money do you think this guy will giving out. That's what you're suggesting dude
@@angellara7040 Oh am I? Or did you just say that out of spite? Anger? How about some evidence that IGN is in fact paid off? I'm not defending them in any way but, what you are saying has very little to no evidence. Also, are you saying the map creator paid me to give this review? I don't even know the man. You should read the description by the way. Might help you understand my perspective a bit.
am i insane for actually thinking this is an okay map, i play custom maps everyday and i think this is fine
i might try it out tomorrow ill give an update
Sounds good sir makes to update us
yeah this map is fucking cancer
@@nascoz3884 I remember replying to this but apparently not. I played this with friends and we actually had alot of fun, its cinematic and its fucking stupid. It's funny to play and the difficulty really isn't that bad. We like playing maps like glubtastic and hehe so there's that. I still think the map is fine, but I wouldn't play it by myself.
20:26 I got recommended this 2 years and I’m liking this channel
This video is insane bro. Thank you for this work and to have finish this map 🙏🏻
I love the fact you use big wave beach during the tank fight
yessir
The first map "El sufrimiento" means the suffering in spanish
It makes sense.
Simply put: Spain without the S
5:00 was that a shotgun?
A shotgun and smg. Bots picked them up before I did so there technically were weapons to use. Just not 4.
@@nascoz3884 oh ok
Hey NasCoz! You should try Tropical Thunder map, if it's good or not.
Me and my friends actually played this map before, we manage to finish it for some reason
I will not take this back, anime ruined the L4D2 workshop
:0
don't cause thats a fact
How 'bout furry mods? does it make things better or the same as anime? ;-;
@@fluffycottoncandy1780 furry mods own their own don't but the furry porn mods do
@@unoriginalperson72 if I understand you right, then I guess I have done good things
17:25 why did you ignore the pkm
if you think this is bad, have you played any left 4 dead 2 maps where every 5 minutes a horde (sometimes TRIPLE) spawns in? I swear to god those exist and I've left one too many "informative" comments on their maps' workshop pages.
Is one of them "I Hate Mountains"?
@@sieevansetiawan4792 the only time I had problems with that map was after the scripted chopper crash. Endless hordes until you reach the saferoom. Other than that, it was a nice map.
11:32 this hurt so, so much to watch.
Pro tip, don't jump and throw throwables.
Atleast, don't expect for them to land where they usually would if you were to only run.
Though it didn't hurt as much as when you called shotgun shells "bullets".
as a chinese. this is soo well made. like thats noodle eating sound... and in china, many police is still equiped with revolver. thus the revolver.
15:25 was genuinely funny
the art of chinese players, making maps that they think are fun because of a very challenging objective, but no they typed "z_spawn" like a billion times with "z_spawn tank" 20 times and then made the guns like they were's 100 years ago
As someone who has had the unfortunate pleasure of experiencing BS chinese maps throughout the years:
Don't.
Just don't.
i love how this dude hearts every comment
even hate comments lmao
I really didn’t mind the critical parts, only issue was that you sounded incredibly harsh in some parts of the vid like the mudmen use and the “scary” sections.
I might just be too considerate, but it did sound overly harsh in a few spots. Otherwise a pretty good video 👍
After playing many custom maps I could totally agree that I was overly harsh. Home Town is bad but nowhere near as horrific as other maps I've played.
Please do more of these, they are very entertaining, Left 4 Dead/L4D2 have been out for over a decade, and within that time, the player numbers are down like 75%, except for small occurrences of large player influxes from videos and such, even on pc after a few years, but with a small cult following, there is a goldmine of l4d/l4d2 maps that have come out in the last 7 years that deserve recognition, either good or bad, and as a player who used to play l4d/l4d2 custom maps religiously like 10 years ago, I would love to see a re-occurring series of this.