PLEASE, STOP highlighting this!!!! This is the one single thing keeping me competitive when I play multiplayer with Friends, and they’re gonna find out! I’m begging you 😂
@@uydagcusdgfughfgsfggsifg753 pretty sure nubia and the money makers (minerva's owls or something) qould stack nicely but these are the two I like to go with when I play secret societies
@@uydagcusdgfughfgsfggsifg753 Voidsinger Ethiopia is a good one too, since it lets your massive faith generation feed you tons of science and culture and stacks with Menelik's ability to do the same.
@@cathulionetharn5139 I don’t think owls get the love they deserve. Two free policy slots, all the free envoys and a bunch of spies make them incredibly versatile
Every time i play Russia tsl my top priority is to fix Constantinople. No matter what i do i end up having to just completely clear the region of any settlements and build a new one. I got lucky once and gobbled up the ottomans before they could even reach the area. Then i just had to level hattusa.
I'm reminded of your comment in (I think) your recent Humankind video about how Civ has become so strategy-focused. There you were at the tail end of the middle ages already anticipating the benefit your vampire castles would provide for your space race projects.
Mr. McWhiskey I’d like to just let you know how much I appreciate your positive attitude while playing. I have a hard time playing and not getting frustrated forgetting to change out a policy card or missteps that lead to the loss of a city. I’ll have to remember to keep cool and keep cooking. Much love from Wisco
You used to be able too place infinite vampire castles. Building them in neutral territory wasn’t counting towards your cap because of a bug but were still siphoning yields. It got patched around the time Vietnam came out. I had some really fun games where an entire continents worth of tile yields were being siphoned off to build a mega capital. Seeing a 400 surplus food per turn was kinda surreal.
your best bet is founding two+ cities, founding one one tile away from the coast and building a canal, then founding another city 3 tiles away, then putting the panama canal between it, and building another canal on the side of your second city, this gives you 7 tiles of canal (I learned this trying to get the 'sid meiers ditch digging simulator' achievement)
I'm kinda embarrassed to admit that I've just realised that it's Medieval Faires and not Medieval Fairies, always stuck me as a vaguely odd but not something I ever gave a second thought.
Appreciate these grinding it out vids. Just did a Diplo victory with Brazil that I wanted to be a culture game but cree and mapuche went crazy so found best win option and grinded out the win. Also, LOL, I had wondered where your eagle warrior went and why you weren't hunting the Akkad barbarian clan units with it.
You know, shit like this is making me reconsider which society I think is the best generalist "I don't know how this will go" option, previously I'd say Owls because no matter what you're doing, two extra policy slots is good, but so is an immortal military unit and an easy god-tier capital.
Until I watched this let's play I thought vampire castles only worked like a fort or defensive structure so never built them lmao. What a damn fool I am!!!!! 😂
Bruh. Making such a simple game so complex. Don’t mind me, I’m just a passenger passing by. UA-cam got me here. But I love civ, it’s just that the way you play it is so deeeeeep… I always assumed it was just a simple and fun game, and play it so casually.. great vids.
Maybe thats the difference between difficulty levels? On Deity difficulty you have to plan ahead and be complex, the AI gets so many crazy bonuses that you have to play like this to catch up. On Prince or lower you can totally just play a chill game and not plan out. You’ll typically be way ahead, can bully the AI and build all the wonders.
Yeah it's definitely a thorn in this game that they can't seem to make a comprehensive enough AI to be competitive so they give the AI a leg up with what is in essence just cheating considering they start with 3 settlers and 2 builders on deity. I feel like you need to get into RP a little bit to really enjoy diety because in real life if you're starting a civilization there would probably be other more developed civilizations already
You should play a game where you turn off all win conditions and play a score game playing to a shortened term limit (like 200-250 turn max). I did this recently on the large world map with a ton of CIVs. It was so much fun just playing for the story and whatever sounded fun at that time without having to focus so much on boosting just science or tourism like most CIV VI games.
Potato, early in the video I think you mentioned building a diplo quarter instead of an aqueduct to help scale into the late game and survive being behind. Can you maybe make a video about how to scale up when its turn ~100-120, you have maybe 6 cities, great ideas for district placement, but okayish production? It seemed like you used your 2nd to 4th cities to do the aqueduct + industrial zone combo, and then used your 5th to 7th cities to go straight for a good campus/commercial hub, and then envoys?
While playing a casual game with my friend yesterday, I learned that vampires can chop woods, and if they do, it uses up a castle charge. I did it for science to see what would happen. Felt really bad though
You get production via internal traderoutes :) Isn't the optimal placement for golf courses such that you put them next to the city centre, and put an entertainment complex next to that and a theatre square next to that?
He's playing a science game, so won't be building theatre squares and sometimes you have to balance between a better placed entertainment complex vs the extra amenity. Potato knows what he's doing and will be placing them where he is because its more important to hit more cities.
@@jonsmith5058 Nobody here is doubting Mr.McWhiskeys play ability, see the question? Can you answer it, is it not by making a diamond out of the four? He stated that the golf course is an "ok yield tile", and there's the ticket to make it more than just "ok". The rhetorical question was not for this playthrough, but all in all a scot play, and who knows, maybe he'll see some benefit from one or another theatre square when his cap is at 30 pop and 200 prod, but i'd guess he'd have won by then. You Potatos alias like i am someones for you know what he will do?
@@JerryCrow Potato is always talking about how, in his disaster games, its a mistake to build theatre districts in a science game. So why would he ignore that in this game? Unless he’s super ahead its a way better investment to go campus grants, and he was low production over most of his Empire, a small culture boost isnt going to get him closer his win condition. He’d be better off throwing out more cities and chucking down more monuments and golf courses for culture (plus more campuses). Its only worth it if he’s meming, which is a long way off as his behind the AI by a long way.
@@jonsmith5058 Potato already planned for an entertainment complex that's within 6 tiles of Roxburgh and buffs the adjacent districts, but the Entertainment Complex he's planning to Stirling doesn't buff the Golf Course or the adjacent district according to the current pins, whereas by putting it two tiles south would do both of those things and put it in range of Dumfries, which isn't under the range of any planned Entertainment Complexes. Because of this I see no reason not to do that and instead the planned place is suboptimal, yet you act like he must know it's a better place without providing any other reason than "he's a good player." This has nothing to do with building Theathre Squares or not. Sure, Potato is a great player but he also makes silly mistakes (like everybody does) all the time in all of his videos so you can't just trust that everything he does is unfallible
@@jonsmith5058 Is it not? Don’t fixate on the theatre part. Or do two stadiums stack? So can a city benefit from two entertainment complexes hitting it? It does from a water park and an entertainment complex but what about 2 of the same? If not then id argue especially in a tall game that an useless tile is worse as you’d want to stack the unique ability anyway. Culture is not useless in a science game, but if you focus on culture in a science game, it might prove detrimental. But it is the same if you neglect your culture aswell. Potato does build monuments. Is it not, do not evade this part no more.
4:54 i believe the ai complains about you settling too close, if you settle a city 8 tiles or closer to the nearest ai city. something in my brain says it remembers that.
The AI really values relics I’ve found, voidsinger relics can bankrupt other voidsinger AIs if you run out of space for them. I don’t know if there’s a super reliable way to get normal relics unless you have mont st michel but the AI goes crazy for them
Idk if potato thinks it’s too cheese of a strat or what, but with a religion, I don’t get why he didn’t hire an apostle until he got the convert promo & abandoned guarding the camp right near his cap. Just let a scout come spot you & run back. 10 turns later u got all the latest & greatest units coming at u for free. Wouldn’t even waste the 1500 much needed gold on hiring from the camp since u want him around longer to keep pooping them out. I’ve gotten waaay too many units this way. Anyone else wonder this?
Hey potato, are you using a mod to get the multi-coloured tile view over recommended builder suggestions? Or is that just part of the a recent update? - I haven't booted up in a while.
I love vampire gaul. I recently did a gual game where I got etmenki god of reeds and three marsh tiles with Resources on them. plus 2 gaul mines and my captial
I've done a marathon game with Eagle warriors I'm over 300 turns in and killed a shit tonne of barbarians like 20 plus. And I've gotten one builder from it...
I'm confused as to why getting suzerainty over Hattusa at around 2:50 gave you era score. Don't city states only give era score to their first suzerain? Hattusa clearly already had one, otherwise you would've had it with just 3 envoys.
Rivers need to be utilized in some capacity. All they do is seve as a hindrance to movement. I think a totally reasonable idea would be giving traders and possibly other units additional movement of following a river. Like you could have multiple cities on the same river but hills and mountains between making trade routes hard, they could just follow the river instead.
Old Civilization 2 did that (units following a river behaved like moving on a road), it’s a shame they dropped that “feature” in the more recent game versions.
@@georgioschrysikopoulos5417 Civ 4 also had your cities form internal trade routes without roads if they were settled on the same river, and I think originally Civ 6 rivers gave +1 production to lumber mills adjacent to them but they gave that up for a general +1 buff for all lumber mills some time ago. IIRC Civ 4-5 gave farms +1 food if they were adjacent to fresh water and that was made obsolete by Replaceable Parts or something like that So there have been mechanics in the more recent titles too, but I agree rivers (and fresh water in general) could certainly play a bigger part especially in the early game. Right now it's basically just adjacency bonuses that matter more in the mid-to-late game than early and Babylon's unique building
@@MiBasse "offer several bonuses as the game progresses" is the point, rivers (and lakes) were extremely important for the development of all the _early_ large civilizations because they offered easy food and made travel and trade a lot faster. Getting larger benefits later in the game doesn't help in that regard. Currently the only benefits to using rivers early game is the small bonus to housing which can rather easily be mimiced with even just a granary right at the start and an aqueduct just a little later. Commercial hubs gaining +2 adjacency from rivers is a nice nod in the right direction but rivers still hardly feel that important. The bigger problem in my opinion however are the lakes. Lake tiles are more often than not a hindrance instead of a boon besides the housing bonus as you're usually unable to improve them in any way
@@houndofculann1793 Rivers are currently the best place to put a city. And you want it to be better and therefore make all others worse by comparison. It's just further penalizing anyone who doesn't spawn by a river.
Hey potato, can you please make another video pointing out the problems that this game has with production and how meaningful the terrain is to your empire There are still many things that should be done to balance the game better, and the developers seem to listen better when someone Big talks about it
I was playing a game with the Aztec earlier today and had a perfect spot for a vampire castle in my capital. So naturally Iron spawned on top of it. I know why we can't, but still, I really wish we could chop strategic resources sometimes. Don't worry, I took my frustration out on Gilgamesh. Eagle Warriors go brrr.
Or alternatively you should just be able to choose not to use said strategic (or luxury for that matter) resources and build other improvements on them instead, or even districts. There's really no reason why you shouldn't be able to
You mean this additional panel showing everybody's relationships with everybody else? Called "Sukritact's Global Relations Panel", available on Steam's Workshop, certainly worth picking up
Is there any way/mod to enable forced teams for Single Player? Would love to have Continental Teams for True Start Earth Huge (with Gitarja and Kupe thrown in with Australia to make it fair).
They should add a civ of Transylvania only available during the secret societies mode. Have it so they start with the Sanguine pact and their vampires have +5 combat strength.
Shot in the dark here but for some reason I just cannot get civ to run on steam anymore, none of my 2K games can. Has anyone else had this problem in the past week?
The Earth maps aren’t balanced at all. If you end up in the steppe land around Russia you *have* to mass settle because the land is too flat to give enough production otherwise.
PLEASE, STOP highlighting this!!!! This is the one single thing keeping me competitive when I play multiplayer with Friends, and they’re gonna find out! I’m begging you 😂
Infinite relics void singers poland says hello
in the industrial era...
@@cathulionetharn5139 what other ones are there?
@@uydagcusdgfughfgsfggsifg753 pretty sure nubia and the money makers (minerva's owls or something) qould stack nicely but these are the two I like to go with when I play secret societies
@@uydagcusdgfughfgsfggsifg753 Voidsinger Ethiopia is a good one too, since it lets your massive faith generation feed you tons of science and culture and stacks with Menelik's ability to do the same.
@@cathulionetharn5139 I don’t think owls get the love they deserve. Two free policy slots, all the free envoys and a bunch of spies make them incredibly versatile
There's nothing quite like three vampire castles pumping FAT YIELDS into your capital.
Constantinople is settled like 4 tiles from the correct position. You had one job Byzantines...
Every time i play Russia tsl my top priority is to fix Constantinople. No matter what i do i end up having to just completely clear the region of any settlements and build a new one. I got lucky once and gobbled up the ottomans before they could even reach the area. Then i just had to level hattusa.
"Growth is how i grow this cities" ~ Potato 2021
I'm reminded of your comment in (I think) your recent Humankind video about how Civ has become so strategy-focused. There you were at the tail end of the middle ages already anticipating the benefit your vampire castles would provide for your space race projects.
When RNG giveth you Akkad out of nowhere, one does not start making siege units usually.
Building all the Vampire Castles in Cullen?
Potato, have you been watching Twilight?
It’s a pleasant enough wee village in reality, famous for its smoked fish soup, although not known for its vampire castles.
Great vid. I like the zoom-ins on certain texts making them easier to read, especially on mobile. Really helps. Thanks!
Vampire Scotland Hijinks! I'm really curious to see if he can pull off a win here.
What makes industrial zones so bad?
Mr. McWhiskey I’d like to just let you know how much I appreciate your positive attitude while playing. I have a hard time playing and not getting frustrated forgetting to change out a policy card or missteps that lead to the loss of a city. I’ll have to remember to keep cool and keep cooking. Much love from Wisco
You used to be able too place infinite vampire castles. Building them in neutral territory wasn’t counting towards your cap because of a bug but were still siphoning yields. It got patched around the time Vietnam came out. I had some really fun games where an entire continents worth of tile yields were being siphoned off to build a mega capital. Seeing a 400 surplus food per turn was kinda surreal.
I must say that this production start was painful I would've rq'ed by now.
I really liked when you struggle a little with a bad start. Makes things more interesting
R.I.P Juan Joya Borja. The thumbnail reminded me of his legendary existence 🙌
One of the favorite parts of my day is when I get to say "HEY SPUDDIES" back to the screen. Thank you!
Personally, I just want a Way to Build Longer Canals that isn't the Panama Canal
Founding a city in the middle is one other way
your best bet is founding two+ cities, founding one one tile away from the coast and building a canal, then founding another city 3 tiles away, then putting the panama canal between it, and building another canal on the side of your second city, this gives you 7 tiles of canal (I learned this trying to get the 'sid meiers ditch digging simulator' achievement)
That thumbnail is pure gold
I’m convinced, this channel is definitely worth a sub!
This thumbnail is pure gold LMAO
Day 2 of begging Potato to acknowledge how close Byzantium spawned to irl Constantinople on a non-TSL map
I'm kinda embarrassed to admit that I've just realised that it's Medieval Faires and not Medieval Fairies, always stuck me as a vaguely odd but not something I ever gave a second thought.
Hehehe Fairy Monarchy
I did the exact same thing... XD
next episode: "I burn down the Khmer Empire *again* - Civ 6 Scotland"
Appreciate these grinding it out vids. Just did a Diplo victory with Brazil that I wanted to be a culture game but cree and mapuche went crazy so found best win option and grinded out the win.
Also, LOL, I had wondered where your eagle warrior went and why you weren't hunting the Akkad barbarian clan units with it.
9:55 Martin Luther, Patron Saint of Golf Courses
Every time potato mentions a cool mechanic to add
Me: they had that feature in civ2
The Mahavihara gives extra science when next to a campus
I'd be lying if I wasn't absolutely fascinated watching you climb your way out of the hole the game put you in at the start!
You know, shit like this is making me reconsider which society I think is the best generalist "I don't know how this will go" option, previously I'd say Owls because no matter what you're doing, two extra policy slots is good, but so is an immortal military unit and an easy god-tier capital.
Loving this series bro! Love from NZ,
Until I watched this let's play I thought vampire castles only worked like a fort or defensive structure so never built them lmao. What a damn fool I am!!!!! 😂
Early navy being able to move up rivers would be amazing, especially with Norway.
Bruh. Making such a simple game so complex.
Don’t mind me, I’m just a passenger passing by. UA-cam got me here. But I love civ, it’s just that the way you play it is so deeeeeep… I always assumed it was just a simple and fun game, and play it so casually.. great vids.
Maybe thats the difference between difficulty levels?
On Deity difficulty you have to plan ahead and be complex, the AI gets so many crazy bonuses that you have to play like this to catch up.
On Prince or lower you can totally just play a chill game and not plan out. You’ll typically be way ahead, can bully the AI and build all the wonders.
Yeah it's definitely a thorn in this game that they can't seem to make a comprehensive enough AI to be competitive so they give the AI a leg up with what is in essence just cheating considering they start with 3 settlers and 2 builders on deity. I feel like you need to get into RP a little bit to really enjoy diety because in real life if you're starting a civilization there would probably be other more developed civilizations already
I like the low key gothic vibe of Scottish vampires in the Kaukasus mountains waiting to dominate the Mediterranean
fun fact: if you thanslate the czech word for stock (cenné papíry) you get valuable paper
You should play a game where you turn off all win conditions and play a score game playing to a shortened term limit (like 200-250 turn max). I did this recently on the large world map with a ton of CIVs. It was so much fun just playing for the story and whatever sounded fun at that time without having to focus so much on boosting just science or tourism like most CIV VI games.
Nice, was waiting this follow up, good job mate nice series
"i barely even like sadbois"
i exit the chat
5:36 - The urge to build Petra would be too strong for me at that point and it would be my sole focus for the rest of the game lmao
Potato, early in the video I think you mentioned building a diplo quarter instead of an aqueduct to help scale into the late game and survive being behind. Can you maybe make a video about how to scale up when its turn ~100-120, you have maybe 6 cities, great ideas for district placement, but okayish production? It seemed like you used your 2nd to 4th cities to do the aqueduct + industrial zone combo, and then used your 5th to 7th cities to go straight for a good campus/commercial hub, and then envoys?
iirc the "settle too close" AI diplomacy cringe is based on a 9 tile range.
They probably should have changed it to a loyalty claim system
hello i have recently gotten into civ and ur vids are teaching me thx
Loving the series thanks Potato 😁😁
I like to think that Potato's army is mooning Khmer just like in Braveheart
pretty funny coincidence that the vampire castle city is Cullen... like edward Cullen from twilight
Seeing you come back was very interesting
When Scotland spawns in the Eurasian steppe...bad things happen.
While playing a casual game with my friend yesterday, I learned that vampires can chop woods, and if they do, it uses up a castle charge. I did it for science to see what would happen. Felt really bad though
Fun fact: if you remove a vampire castle with a builder, your vampire(s?) gain a charge back
This combine with the great bath in apocalyps mod is game breaking
Da, even more so with Ethiopia.
You get production via internal traderoutes :)
Isn't the optimal placement for golf courses such that you put them next to the city centre, and put an entertainment complex next to that and a theatre square next to that?
He's playing a science game, so won't be building theatre squares and sometimes you have to balance between a better placed entertainment complex vs the extra amenity. Potato knows what he's doing and will be placing them where he is because its more important to hit more cities.
@@jonsmith5058 Nobody here is doubting Mr.McWhiskeys play ability, see the question? Can you answer it, is it not by making a diamond out of the four? He stated that the golf course is an "ok yield tile", and there's the ticket to make it more than just "ok". The rhetorical question was not for this playthrough, but all in all a scot play, and who knows, maybe he'll see some benefit from one or another theatre square when his cap is at 30 pop and 200 prod, but i'd guess he'd have won by then.
You Potatos alias like i am someones for you know what he will do?
@@JerryCrow Potato is always talking about how, in his disaster games, its a mistake to build theatre districts in a science game. So why would he ignore that in this game? Unless he’s super ahead its a way better investment to go campus grants, and he was low production over most of his Empire, a small culture boost isnt going to get him closer his win condition.
He’d be better off throwing out more cities and chucking down more monuments and golf courses for culture (plus more campuses).
Its only worth it if he’s meming, which is a long way off as his behind the AI by a long way.
@@jonsmith5058 Potato already planned for an entertainment complex that's within 6 tiles of Roxburgh and buffs the adjacent districts, but the Entertainment Complex he's planning to Stirling doesn't buff the Golf Course or the adjacent district according to the current pins, whereas by putting it two tiles south would do both of those things and put it in range of Dumfries, which isn't under the range of any planned Entertainment Complexes. Because of this I see no reason not to do that and instead the planned place is suboptimal, yet you act like he must know it's a better place without providing any other reason than "he's a good player." This has nothing to do with building Theathre Squares or not.
Sure, Potato is a great player but he also makes silly mistakes (like everybody does) all the time in all of his videos so you can't just trust that everything he does is unfallible
@@jonsmith5058 Is it not? Don’t fixate on the theatre part. Or do two stadiums stack? So can a city benefit from two entertainment complexes hitting it? It does from a water park and an entertainment complex but what about 2 of the same? If not then id argue especially in a tall game that an useless tile is worse as you’d want to stack the unique ability anyway.
Culture is not useless in a science game, but if you focus on culture in a science game, it might prove detrimental. But it is the same if you neglect your culture aswell. Potato does build monuments.
Is it not, do not evade this part no more.
4:54 i believe the ai complains about you settling too close, if you settle a city 8 tiles or closer to the nearest ai city. something in my brain says it remembers that.
Lmao Potato your thumbnail is hilarious
Correct me if I am crazy, but eventually you can grow trees right?.. wouldn't that give the ability to make production tiles.
Yeah, I think the problem is you'd be so far behind by then that it wouldn't help you catch up in time. It's fairly late in the tree.
You can, but it's mid-game and costs 2 builder charges (assuming lumber mill). Worth it? Sometimes.
The AI really values relics I’ve found, voidsinger relics can bankrupt other voidsinger AIs if you run out of space for them. I don’t know if there’s a super reliable way to get normal relics unless you have mont st michel but the AI goes crazy for them
Kandy is that way, but you still need to have a room for the relics, which Potato failed to prepare.
I wanted you to talk more about vampire castle and sanguine pact :(
I can't handle that there are vampires in Civ. It's too silly. I'm kinda silly myself. But I just can't cope.
It's just in an optional game mode that you can choose not to enable when playing. Same with the zombies, apocalypse, tech and civic shuffle, etc.
Idk if potato thinks it’s too cheese of a strat or what, but with a religion, I don’t get why he didn’t hire an apostle until he got the convert promo & abandoned guarding the camp right near his cap. Just let a scout come spot you & run back. 10 turns later u got all the latest & greatest units coming at u for free. Wouldn’t even waste the 1500 much needed gold on hiring from the camp since u want him around longer to keep pooping them out. I’ve gotten waaay too many units this way. Anyone else wonder this?
I don’t get how you can break a perfectly balanced game like Civ, so…
SCOTLAND FOREVER
Thanks!
Hey potato, are you using a mod to get the multi-coloured tile view over recommended builder suggestions? Or is that just part of the a recent update? - I haven't booted up in a while.
Potato - "Question is, when do I declare war on Khmer"?
I think that you were always at war with Khmer, you just pretended not to be for a while...
I love vampire gaul. I recently did a gual game where I got etmenki god of reeds and three marsh tiles with Resources on them. plus 2 gaul mines and my captial
Hm... so reformed church gives you golf course? Have never noticed before. Ou well guess it is Scotland thing.
A Random Barb Camp: Infinity War
I've done a marathon game with Eagle warriors I'm over 300 turns in and killed a shit tonne of barbarians like 20 plus. And I've gotten one builder from it...
They don't capture builders when killing barbarians. Only other civs (including city-states I think).
That thumbnail! KEKW
you need to build a vampire castle in Romenia and become Dracula
I'm confused as to why getting suzerainty over Hattusa at around 2:50 gave you era score. Don't city states only give era score to their first suzerain? Hattusa clearly already had one, otherwise you would've had it with just 3 envoys.
Envoys needed for suzerainty scales up off of, I believe, the number of civs that have met them
Do Scottish vampires wear kilts? 🤔
Damned chops
Is it worth in your opinion to use spies to eliminate the envoys of other players to get Suzerainty of city states you need?
Rivers need to be utilized in some capacity. All they do is seve as a hindrance to movement. I think a totally reasonable idea would be giving traders and possibly other units additional movement of following a river. Like you could have multiple cities on the same river but hills and mountains between making trade routes hard, they could just follow the river instead.
Old Civilization 2 did that (units following a river behaved like moving on a road), it’s a shame they dropped that “feature” in the more recent game versions.
@@georgioschrysikopoulos5417 Civ 4 also had your cities form internal trade routes without roads if they were settled on the same river, and I think originally Civ 6 rivers gave +1 production to lumber mills adjacent to them but they gave that up for a general +1 buff for all lumber mills some time ago. IIRC Civ 4-5 gave farms +1 food if they were adjacent to fresh water and that was made obsolete by Replaceable Parts or something like that
So there have been mechanics in the more recent titles too, but I agree rivers (and fresh water in general) could certainly play a bigger part especially in the early game. Right now it's basically just adjacency bonuses that matter more in the mid-to-late game than early and Babylon's unique building
Rivers are the biggest source of housing early game and offer several bonuses as the game progresses. Not sure I understand this claim
@@MiBasse "offer several bonuses as the game progresses" is the point, rivers (and lakes) were extremely important for the development of all the _early_ large civilizations because they offered easy food and made travel and trade a lot faster. Getting larger benefits later in the game doesn't help in that regard.
Currently the only benefits to using rivers early game is the small bonus to housing which can rather easily be mimiced with even just a granary right at the start and an aqueduct just a little later. Commercial hubs gaining +2 adjacency from rivers is a nice nod in the right direction but rivers still hardly feel that important.
The bigger problem in my opinion however are the lakes. Lake tiles are more often than not a hindrance instead of a boon besides the housing bonus as you're usually unable to improve them in any way
@@houndofculann1793 Rivers are currently the best place to put a city. And you want it to be better and therefore make all others worse by comparison. It's just further penalizing anyone who doesn't spawn by a river.
how did you get culture bombs to pass at 17:32 with just 2 votes for?
Hey potato, can you please make another video pointing out the problems that this game has with production and how meaningful the terrain is to your empire
There are still many things that should be done to balance the game better, and the developers seem to listen better when someone Big talks about it
I was playing a game with the Aztec earlier today and had a perfect spot for a vampire castle in my capital. So naturally Iron spawned on top of it. I know why we can't, but still, I really wish we could chop strategic resources sometimes. Don't worry, I took my frustration out on Gilgamesh. Eagle Warriors go brrr.
Or alternatively you should just be able to choose not to use said strategic (or luxury for that matter) resources and build other improvements on them instead, or even districts. There's really no reason why you shouldn't be able to
im curious how OP it is to play as norway with the barbarian clans mode and just farm coastal barb camps, since you can raid it every turn for 50 gold
You can only raid them every 10 turns
I think naval raiding the camps just clears them.
This game feels masochistic
What mod is that civ 4 styled diplo thingy? Looks super usefull
You mean this additional panel showing everybody's relationships with everybody else? Called "Sukritact's Global Relations Panel", available on Steam's Workshop, certainly worth picking up
@@Johann_Gambolputty_of_Ulm Do mods disable achievements?
Is there any way/mod to enable forced teams for Single Player? Would love to have Continental Teams for True Start Earth Huge (with Gitarja and Kupe thrown in with Australia to make it fair).
hey alright thanks
I know you’re struggling in this game chief but this is one of the most entertaining games you’ve played
Honestly, if Potato is going to wipe out the Khmer he might as well hit Indonesia as well; they're just as weak and adjacent to him
The game is pretty good.The only problem is, that the KI is so bad that it is no fun even if they have so much of a start boost
The way you pronounce "Bretagne" ahaha
Potato, my Cousin told me to show you my 122 food 138 production vampire castle, how would I do that?
Fjords!
how good would vampires be with maori?
Ironic that Byzantium did not build a connection between the Black Sea and Mediterranean
Damn, it's so hard see potato, because when I look at my empire I'm turn 230 and only 6 cities with 147 science...Don't get it.
They should add a civ of Transylvania only available during the secret societies mode. Have it so they start with the Sanguine pact and their vampires have +5 combat strength.
If you have heroes and legends active, they get a hero that they, and only they can recruit which is just dracula
Are you going to put the d and d series on UA-cam?
Shot in the dark here but for some reason I just cannot get civ to run on steam anymore, none of my 2K games can. Has anyone else had this problem in the past week?
Those are rookie numbers, Potato. You need to see my iron-desert-hills Petra Ruhr Vamp-Castle. I churn settlers at 2-3 turns lol.
I think that detailed map tacks mod is what crashes the game sometimes.
Bro witch pack have the vampires ?
relics missing here T-T
You sound like you're not having a lot of fun in this particular game :)
Can anyone explain the Babylon Byzantine issue haha?
The Earth maps aren’t balanced at all. If you end up in the steppe land around Russia you *have* to mass settle because the land is too flat to give enough production otherwise.
can someone explain why the characters arent animated
It’s a setting iirc
Potato has found it messes up with the capture software that he uses, so he keeps it off.
@@jonsmith5058 k thanks
Under an hour gang