Warhammer 40k Rogue Trader | Officer Archetype Unique Class Abilities/Features

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  • Опубліковано 9 лют 2025

КОМЕНТАРІ • 14

  • @wanderingigor
    @wanderingigor Рік тому +3

    This Archetype is a good fit for my "complete noble ponce" playthrough, make sure to stay well away, shout at the help to kill everything and when it's time for medals be the first in line.

  • @20storiesunder
    @20storiesunder Рік тому +1

    Oooh interesting channel, will keep an eye on stuff coming out.

  • @Aetrion
    @Aetrion Рік тому +3

    Can abilities that specify that they can be used on an ally be used on yourself?
    And another question: If you have the Be Smart trait from the Voidborn origin which lets you substitute intelligence for fellowship in skills and abilities, does that mean you can use the Officer's desperate measure without taking any real penalty because your fellowship gets reduced, or does it reduce intelligence accordingly?

    • @Gaming_Analytic
      @Gaming_Analytic  Рік тому

      Hi Aetrion, unfortunately not. Only abilities with the 'personal' tag can be used on the character activating the ability.

    • @leevio
      @leevio Рік тому

      @@Gaming_Analytic That feels like a but to me, because if I read the the Be Smart text (below). It does say that either ability or talent which uses FEL would use INT instead.
      Any time an ability or talent uses the Fellowship bonus, a voidborn character can instead use the Intelligence bonus, if it is higher. >Additionally, voidborn characters can always upgrade Intelligence even if their archetype does not allow it.

  • @Atommsk55
    @Atommsk55 Рік тому

    Officer/Vanguard Sanctic Psyker from an imperial planet for ALL the resolve

  • @gt4060
    @gt4060 Рік тому

    I found it interesting

  • @jonathanpickles2946
    @jonathanpickles2946 Рік тому +1

    You might like to mention Bring It Down ;)

  • @ES21007
    @ES21007 Рік тому

    Do these archetypes also add non-combat/exploration/dialogue advantages as well?

    • @Gaming_Analytic
      @Gaming_Analytic  Рік тому

      Not really, the non-combat pillars of play mainly use characteristic and skill checks to resolve challenges.

    • @ES21007
      @ES21007 Рік тому

      @@Gaming_Analytic
      So it's more based on background and other skills?

    • @Gaming_Analytic
      @Gaming_Analytic  Рік тому

      @@ES21007 Thats right, Background, Homeworld, skills and characteristics mainly dictate out of combat gameplay. Getting excited yet?