How to Design the ULTIMATE Automated Trading Hall

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  • Опубліковано 4 гру 2022
  • In this second episode we go through how to design a very flexible custom trading hall, then finally make a little bit of progression by buillding a pillager grinder.
    Check out @megatronic_ and @IntegralZero's channels and please subscribe to them!
    Seed: 3969420520284585470
    Join the discord for access to our FREE, PUBLIC SMP, technical support, and just generally good vibes.
    Discord Link: / discord
    For perks like early access, video shoutouts, and exclusive world downloads join my patreon, it is really appreciated:
    / nicoislost
    As always feel free to comment if you have any questions
    #trading #minecraft #letsplay
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КОМЕНТАРІ • 200

  • @dylanhetzel
    @dylanhetzel Рік тому +44

    him: "Hate is a strong word"
    me: "yes, yes it is, and that's fine"

  • @ageinggamer3049
    @ageinggamer3049 Рік тому +111

    I'd love a step by step tutorial as this is something that would definitely make it into my survival word. Great build 👍

  • @Blackrobe
    @Blackrobe Рік тому +300

    Kinda off-topic, but for that idle pillager problem you got, it's because they aren't able to see the golem right? You can try replacing eye-level blocks of the water elevator with trapdoors, they don't block line of sight but they still block bubble elevator from leaking.

    • @NicoisLOST
      @NicoisLOST  Рік тому +78

      I didn't think of this! I will try it for sure. Great idea.

    • @megatronic_
      @megatronic_ Рік тому +3

      You could also use glow lichen to replace 2 blocks high (one one the bottom and one on the top) that would reduce the line of sight amount even further.
      Edit: on second thought it should be the same 😅

    • @crooker.
      @crooker. Рік тому +1

      @@NicoisLOST try using open fence gates, cause when open mobs can see through

    • @LLLadySSS
      @LLLadySSS Рік тому

      @@NicoisLOST or glass panes

  • @iIO_OIi
    @iIO_OIi Рік тому +22

    Baby villagers can actually be sorted out with trap doors on top of bubble columns, the bubble column provides air sp theirs no drowning risk, and when they grow up their hit box peaks through the trapdoor allowing them to phase through it and be pushed along by water into a 1x1 hole where a minecart can pick them up- instead of having them already in a minecart. I used this sort of setup back in 1.14, and a minecart would clip through from underneath and take one adult villager to another 1x1 spot, where they would not only be assigned a profession (and "flickered" until their starting trades are desirable) but zombified by a well armed zombie that got bounced upwards (after a glass block was moved) so that it could see and axe the villager, I also had weakness arrows in a dispenser (as well as a special bow just in case I felt like manual)... and then some, anyways, that was fun.

  • @therealyojames
    @therealyojames Рік тому +14

    Hey man, glad you found the motivation to continue this, I really enjoy watching these!

  • @IntegralZero
    @IntegralZero Рік тому +65

    Great video, Nico! I love the pillager farm - that's such a great idea!

  • @muleb384
    @muleb384 Рік тому +3

    The string under the observer is a great idea! I couldn't think of a reliable way to detect when the cell becomes "occupied" that I could fit in the 1 wide space the cell has for its redstone, and could be tiled next to other cells. Thanks for the idea!

  • @hebdon3434
    @hebdon3434 Рік тому +80

    Thought this series was lost in the water after only seeing episode 1 and no others. Glad to see it's not.
    If the growth/views are slow, don't let it discourage you. We all learn from your channel and I believe this playthrough series will break the barrier for us as viewers even more so than the tutorials. Thanks for uploading episode 2. Please keep it up.

  • @user-qz2ou2mm3w
    @user-qz2ou2mm3w Рік тому +14

    You have lots of potential to get your channel to be extremely succesful, as you take advantage of concepts to the maximum and thats what i think technical Minecraft community wants.
    PD: I really enjoy the single player series and think you can make one of the best survivals.

  • @AT-gk3bt
    @AT-gk3bt Рік тому +1

    Totally new viewer first attracted by this (Also watched ep 1 now, as well). Feels like a fresh and thoughtful take on singleplayer. I really liked. Subscribed! Looking forward to more.

  • @MinebraineGM
    @MinebraineGM Рік тому

    Love how you make this series. Please keep going on!

  • @muleb384
    @muleb384 Рік тому +5

    I have been working on a similar idea, with slightly different functions. I was scrolling through UA-cam and saw your thumbnail and was like "WOAH!" -- our builds look very similar on the outside! Mostly it's the plus shape surrounded by a redstone beast heh. Can't wait to see the whole video and see if I'm doing something dumb with my redstone, because I don't quite have the sophistication of functionality you describe at the beginning. I can drop my villagers out, but then I have to sheppard them along semi-manually in the minecrart to the "re-education room". Really curious to see how you engineered that aspect.

  • @TFD_
    @TFD_ Рік тому +4

    I haven't watched an LP since I was in middle school 10 years ago; I was always drawn to technical ones like JL2579, TangoTek, etc.
    definitely surprised that I actually really enjoyed your videos given I only play for about a week per year haha, looking forward to more!

    • @NicoisLOST
      @NicoisLOST  Рік тому

      Awesome! Glad it connects with you :-]

  • @jamesbaconreid
    @jamesbaconreid Рік тому

    yay cool to see episode two - amazing as always :)

  • @uwillnotgetme
    @uwillnotgetme Рік тому

    Iv been waiting it's finally here . This became my favourite let's play after the first episode!

  • @GoosMC
    @GoosMC Рік тому

    I love this series my man! Keep it up

  • @paragoomba3867
    @paragoomba3867 9 місяців тому

    I just discovered your channel. I really like your style of discussion and video presentation. High quality. Nice work!

  • @WallyST675
    @WallyST675 Рік тому

    Love the editing style, made me laugh a few times. Subbed, I'll be waiting for the next video.

  • @The3gg
    @The3gg Рік тому +14

    Villager halls I maintain are one of those things where everyone's needs are different and ultimately it's probably best to design your own for your own needs

    • @Wither_Strike
      @Wither_Strike 9 місяців тому

      Could you explain why? It seems like villager trading halls have been solved, if you have something modular that can get a villager where it needs to go, zombify it if needed, and kill it if needed then you're done right?

    • @The3gg
      @The3gg 9 місяців тому

      @@Wither_Strike Well so first off what tile width for aesthetics. Some like villager slices to be 1wt whereas others are ok with 2wt. If 1wt, do you want zombie curing at the villagers trade stall or do you want to send it off elsewhere for curing. If you want to send it off, 1wt quickly becomes complicated what with villager tendencies to pick a workstation other than the one directly in front of them. So for a good 1wt design you want one that blocks pathfinding. So then do you want to use minecarts or have them not in carts? Or do you want to try to use water (which would be crazy complicated). OR do you even want them in a hall format? Do you want to utilize the void trading bug? How many villagers do you need? Should there be a certain farm connected to give trade supplies? I could go on. Everyone has their preferences for how they like to trade

    • @Wither_Strike
      @Wither_Strike 9 місяців тому

      @@The3gg i see, i probably have a bit to learn about trade halls then

  • @benemenhall4215
    @benemenhall4215 Рік тому

    Just found your channel and I'm hooked! Keep it up :)

  • @Canals03
    @Canals03 Рік тому

    I genuinely love your videos

  • @H0LMES7777
    @H0LMES7777 Рік тому

    great video, I love your canal and this series

  • @TheTragicTruth
    @TheTragicTruth Рік тому

    Can’t wait to see you build this in your survival world

  • @tiagocarvalho4825
    @tiagocarvalho4825 9 місяців тому

    Man, i just love how much visibility you're getting these days. Hope you get even biggger. Congratulations!!😆

  • @Alanhallow
    @Alanhallow Рік тому +3

    Nice video, i like this ilmango style video.

  • @tannerford4610
    @tannerford4610 Рік тому

    I’ve been searching for a wholesome break from the gross regurgitation that is Minecraft UA-cam right now, so I’m glad I found this video, thank you for being original.

  • @mayonnaiseeee
    @mayonnaiseeee Рік тому

    I loove that your insanely epic pillager xp farm was born at the end of this video.

  • @CatnipedUwU
    @CatnipedUwU Рік тому +1

    hi, nice video :) here's some flaws i would like to point out:
    - you can use a adult villager filter to increase the capacity of the breeder (i reccomend checking out methodzs reliable one)
    - the temp storage solution you have is not ideal, since if you sendl multiple villagers to it, you have no way of automatically identifying which villager is assigned to which cell/hall. even if the player is responsible for selecting return hall (which is cancer in survival), theres still the case of the player calling multiple villagers from the same hall, where you need to send the villagers back in the order of their cells so they dont get mixed up. you will also need some way of handling parallel zombification, replacement, etc. (this can be done with queues or having multiple units for the operation that can operate in parallel).

  • @TGKPostsSometimes
    @TGKPostsSometimes Рік тому

    Wow I've only watched 1:30 of your content and I've already subbed
    Your're voice is so calming❤️❤️

  • @Eclectobit
    @Eclectobit Рік тому +1

    Designing the best gold farm, maybe a topic for a future video. Would be neat to build the most efficent gold farm possible. You did it with the iron, i bet you can for the gold too

  • @pedrokotii2417
    @pedrokotii2417 Рік тому +2

    Well, if not for the point made at 00:59, I'd have probably started talking about ilmango's design as an alternative right now. But the point was made, it was valid, so...
    I'll still talk about ilmango's build, but as a reference benchmark in regards to reaching the build functionality goals rather than a replacement.
    The main issue is the scale, actually. Your design is entirely functional and does not require deep understanding of game mechanics to build (which is excellent for less dedicated players such as myself), which is a plus even if it could be considered arguably more complex to implement than the other design. However, the main issue is when you wish to rapidly access a specific villager from an arbitrary point around the build. You see the problem? Your design by itself will obstruct access to the villager from 5 sides: up, down, left and right (the walls) and of course the back. The system creates thick walls that can be flown over by elytra, but without it, accessing the trading hall means tedious walks around the structure to find a door and then along the corridor to the correct segment and correct villager. That's a problem even rail systems only partially solve.
    This is where ilmango's design shines - the villagers are shuffled into 2D toggle-able water column matrix with just 1 block distance between each villager ([1,0,1],[0,0,0],[1,0,1]). The imprisoned villagers are accessible from every side except down - because the system is fully underground and they are imprisoned in position that leaves them 1 block tall or less, it's possible to reach over one to trade with another. Lack of any obstruction means direct pathing to any given villager for both players with wings and those without and a lot of space for decoration and markers, the simplest being simply placing color-coded floor blocks. Additionally, the design accommodates multiple ''error'' use cases, such as commiting multiple villagers to the system simultaneously, for example for curing, or trying to place a villager while there are no spots open or even having part of the design break due to server fuckery (auto-fix FTW!). Simple algorithms like, for example, sending all stonemasons to the center for trading in sequence, are also relatively simple to implement as an add-on, which is great when you can't use void-trading and want to store a significant number of them to support bigger builds (let's say, master stonemasons for Greek temple complex megabuild).
    And that, accessibility, is probably the only thing I can 'complain' about right now because I have yet to build both designs to check time and lag efficiency. All in all, a very educational and entertaining video, I liked it very much. I enjoyed your thought process during the design phase and the end result. In the case you decide to polish it a bit more in the future, I'd be very interested to see what you come up with.

  • @Exorbulla
    @Exorbulla 11 місяців тому

    This video is gonna be a banger, I can already tell before watching it

  • @megatronic_
    @megatronic_ Рік тому +2

    Great video Nico, had a blast working on a different take of a tradinghall!
    Keep up the good work, love the series 😊
    Edit: also, banana!

  • @goner5
    @goner5 Рік тому

    i love your guides

  • @yellerthc6010
    @yellerthc6010 Рік тому +1

    Maybe i should make a video on my design as well... I love seeing how others approach the same problem differently and still get a similarly working finished product! My design however worked WITH the dbl puls to spit the villager out on a block the gets retracted and pushed back then a 3rd pulse from another observer and string below to get around the villagers taking any damage at all from bobbing in the water

  • @marvinminaya
    @marvinminaya 10 місяців тому

    Envy people that know how to handle mega builds let alone red stone ones that’s amazing

  • @notFoxils
    @notFoxils Рік тому

    this man came out of nowhere and started releasing banger videos

  • @kiru3728
    @kiru3728 Рік тому

    when i built a raid farm for my bedrock world (thats now gone ;_;) it made everything so much better, i love how op raid farms are for resorces and late game items

  • @mewantbacon4201
    @mewantbacon4201 Рік тому

    For the dropping of villagers cant you use fall damage decreasing blocks like slime or hay. And can use no stick blocks so can still use as a hatch top

  • @EmergencyTaco2
    @EmergencyTaco2 6 місяців тому

    Up until the last few weeks redstone has been black magic for me, but I've finally decided to try and learn it. I'm realizing that so many huge redstone contraptions are actually just a ton of tiny machines like the T flipflop.

  • @Fej1Fun
    @Fej1Fun Рік тому +1

    as i always say, Great video (:

  • @notschack6205
    @notschack6205 5 місяців тому

    Farm upstate meme is absolutely fantastic. I see you fellow New Yorker

  • @9enis
    @9enis Рік тому

    needa make this irl🗣💯🔥

  • @ZenMasterSloth
    @ZenMasterSloth Рік тому

    The design for this is inspiring me t on at least think about something like this…eventually 😂 Great video though.

  • @ev4n.f_s
    @ev4n.f_s Рік тому +1

    i agree hate is a strong word but when it comes to villagers ohhhh boy
    Great video either way!

  • @fortun8diamond
    @fortun8diamond Рік тому +1

    Trading halls are cool

  • @ph0ax497
    @ph0ax497 10 місяців тому

    im going to just tell it from the beginning. The Automatisation of villagers is the most brutal, and post apocalyptic ghetto shit ive seen in minecraft XD. Props to you

  • @utejosh6208
    @utejosh6208 11 місяців тому

    “Were locked in here, no way out”

  • @xTheMLPGodx
    @xTheMLPGodx Рік тому

    from my understanding, trading with villagers gives them a slight regeneration effect so them taking damage is negligible as long as you trade with them every so often

  • @Kirsten2933
    @Kirsten2933 Рік тому +1

    14:43 LOL "I am not a very good builder" while looking like a pin cushion. 🤣
    Had a bit of a run in with some pillagers did we?
    Banana

    • @NicoisLOST
      @NicoisLOST  Рік тому

      Yes... weird I have no levels too.... ;-)
      Banana

    • @Kirsten2933
      @Kirsten2933 Рік тому

      Fyi, I love your video style, the way you present your information, and the way you walk through your problem solving and thought processing. It feels like I am listening to you think it through and following you on the thought journey. 😎👍
      Love the format and the way you express yourself! Keep up the amazing content! Well done ☺️

  • @overdrivegaming3713
    @overdrivegaming3713 Рік тому

    this is awesome

  • @dominicsaxon3330
    @dominicsaxon3330 9 місяців тому

    Capture them all and just make a safe village for them :D

  • @muleb384
    @muleb384 Рік тому

    One problem mine also had is that the "trapdoor" piston underneath would open and close too fast and the villager had a chance to take some suffocation damage when being ejected from the cell. I could never find the space to correct that flaw, so my "re-education room" splashes them with a heal potion on their way back to the cell.

    • @austrian_guy14
      @austrian_guy14 Рік тому +1

      Click the repeater to its full potential ig fixed mine

  • @travcollier
    @travcollier 17 днів тому

    Did you play before the villager update? The automated trading hall was basically required because you'd have to breed and sort through reduculous numbers to get the trades you wanted. Good times

  • @connor2094
    @connor2094 28 днів тому

    I build my own hall, some of the same mechanics , my flip flop just uses the new light bulb lol

  • @SakkeOne
    @SakkeOne 9 місяців тому

    i want to do these redstone things more but i only know stick, rock and fire lol

  • @idkgroot
    @idkgroot Рік тому

    Great vid

  • @patrickprafke4894
    @patrickprafke4894 10 місяців тому

    I'm still waiting for the ability to have a hoper cart take off and stop only when full or empty.

  • @techly3939
    @techly3939 Рік тому +1

    great video

  • @jiu6246
    @jiu6246 Рік тому

    When the build video will be done? I would like to build this; seems awesome

  • @hanshermedal346
    @hanshermedal346 Рік тому +1

    Could you possible share a world download of the trading hall or make a tutorial about it?

  • @juancalixto6791
    @juancalixto6791 Рік тому

    Have you seen the new villager matrix design made by Cubicmetre? I think his design has the same objective as you, but his is a little bit more compact, and implements the "void trading hall" for infinite trading withtout mods.
    I think it would be fantastic if you try to see if you can also do that "void trading hall" but more alligned with your design.

  • @luciferkwd
    @luciferkwd 2 місяці тому

    What you was sear hing for isnt a trading hall, its a villager matrix and theres plenty good and awesome designs way more compacted, still really good job and quality content

  • @pietronannini2929
    @pietronannini2929 Рік тому

    For the falling damage of the villager u can use the wheat block

  • @wilfredorodriguez7402
    @wilfredorodriguez7402 10 місяців тому

    Damn, I was starting to think this might work on bedrock until I saw the one tick sticky piston

  • @JustVojty
    @JustVojty 10 місяців тому

    Is there a step by step tutorial or a world download? It would help a lot if there was

  • @osiris-7606
    @osiris-7606 Рік тому

    If villagers could actually talk, they'd sound like this guy, PS I'm not ripping on the guy, he just sounds like an actual villager to me. Great design as well

  • @ZMANH2O
    @ZMANH2O Рік тому +2

    Off topic but the fact that frogs can’t eat Flies but slavery is a thing in Minecraft for villagers is a confusing design choice 😂

  • @yeslucid
    @yeslucid Рік тому

    maybe... just maybe... villagers are actually geniuses that know they can decrease their chances of being enslaved by acting stupid, players will then not want to make villager trading halls which will allow them to stay in their villages...

  • @blackdead2872
    @blackdead2872 11 місяців тому

    For the fall damage issue, why not use wheat blocks to nullify the damage?

  • @jetstrike
    @jetstrike Рік тому

    The new 1.20 skulk sensors will change this build a lot i think

  • @JohnDavidSullivan
    @JohnDavidSullivan Рік тому

    Awesome

  • @sarchlalaith8836
    @sarchlalaith8836 Місяць тому +1

    You:
    "hate..."
    Me:
    "GGOOOODDDDD gooooooooooooood, let the hate flow through you".

  • @CedricTD12
    @CedricTD12 Рік тому

    Glad to see you back! :)

  • @MagicCube2121
    @MagicCube2121 4 місяці тому +1

    Do you can make like a schematic for this?

  • @hata6290
    @hata6290 Рік тому

    LETS GOOOO MORE SURVIVAL I MISSED THIS ALSO I LOVE YOUR VOICE

  • @myenglishisbadpleasecorrec5446

    0:10 "maybe not hate, but really really hate"

  • @Drfail
    @Drfail 6 місяців тому

    Hi I love your video's! I want to watch this serie but u can't seem to find ep1.

  • @Sunnywastakentoo
    @Sunnywastakentoo Рік тому

    So this is what it's like to run a top 500 corporation.

  • @pallavijayadev7427
    @pallavijayadev7427 Рік тому

    Nice😊

  • @playboyitachii
    @playboyitachii Рік тому

    How can you hate villagers when you literally sound like one 🤣but for real good video bro enjoyed it!

  • @mikeonthebox
    @mikeonthebox Рік тому

    8:35 Why not use vines? Or maybe even have them land on a slime block?

  • @flight.5133
    @flight.5133 11 місяців тому

    any chance you could make a litematica schematic for this would be very grateful :D

  • @spoonikle
    @spoonikle Рік тому

    this guy like brutally experimenting on those people thinking their cattle🧠🧠

  • @nameless5646
    @nameless5646 11 місяців тому

    For the height problem which was killing your villagers... couldn't you just use a haybale to reduce the fall damage? I'm playing on bedrock and it seemed to work for me

  • @savitelseofficial7751
    @savitelseofficial7751 Рік тому

    you couldve kept a slime block surrounded by obsidian to prevent fall damage

  • @ianxofour
    @ianxofour Рік тому

    move a villager to the outpost and start a raid. not joking. pillagers that spawn will join the raid, which removes them from the mob cap.

    • @NicoisLOST
      @NicoisLOST  Рік тому

      This is a really great suggestion! Thanks. I will be doing this for sure.

  • @drekforder2952
    @drekforder2952 Рік тому +1

    2wt? Why not use 2D3x3t or at least 1wt?

  • @pabloelia6615
    @pabloelia6615 Рік тому

    A hay block couldn't be used to negate the fall damage?

  • @abalcombe9920
    @abalcombe9920 8 місяців тому

    this would be awesome for my server is there any chance you could post a litematica file that would be awesome

  • @Jimcarrey537
    @Jimcarrey537 Рік тому

    you could have used a cobwebb to break the fall a the villager

  • @CableTG
    @CableTG 11 місяців тому

    How do the villagers get unloaded from the minecart?

  • @Thegame-wc8ls
    @Thegame-wc8ls Рік тому

    Are you going to upload a schematic? Great video by the way

  • @kiarashjafari4601
    @kiarashjafari4601 Рік тому

    nice

  • @vulcanxplays4571
    @vulcanxplays4571 10 місяців тому

    by the way you could have fixed the villager fall damage problem by putting a haybale where they fall.

  • @TheCorbingb
    @TheCorbingb Рік тому

    Got a world download or a litmatica for this? It's pretty neat

  • @SammichLS
    @SammichLS 8 місяців тому +1

    He used all the iron from his iron farm to build the hall at 2:16

  • @billygarvey633
    @billygarvey633 Рік тому

    Did you have any problems with villagers not restocking at their workstation once they've been moved? I built a design that involved moving villagers from their original workstation, and according to everything I can find it should work, but they were very inconsistent in restocking at the right workstation

    • @NicoisLOST
      @NicoisLOST  Рік тому

      Break and replace worked for me :-)

  • @Pataponnn
    @Pataponnn 11 місяців тому

    What is the redstone texture pack?

  • @rvgn
    @rvgn Рік тому

    I've been thinking about automating more parts of my trading hall too lately. Do you know if this design will work on Bedrock?