Це відео не доступне.
Перепрошуємо.

Gimle VS. Jormungandr Superdreadnought - From the Depths Battleship Battle

Поділитися
Вставка
  • Опубліковано 15 сер 2024
  • The From the Depths AoG Gimle battleship is completed and battles continue with the Jormungandr Superdreadnought by The Secret Adviser / Covrax (unofficial submission). Which will be the stronger battleship? To BATTLE!
    ★ All big battles: • From the Depths Big Ba...
    ★ Gimle Battleship Build Episodes: • From the Depths: Build...
    Gimle Open Seas Build Rules:
    - Naval ships or low flying airships. Your submission should work in a naval setting but cannot submerge, it also can't fly higher than 500m if it is an airship.
    - No cheese, like no 1m tetra spam filled areas for aim spoof, no internal waterpropellers or azipods, no spincliping and all those other usual cheese tactics are banned.
    - Max 100K blocks
    - No extreme missile or interceptor spam (hint: use mediums and not so manny smalls)
    - No waterpumps or heliumpumps what so ever, like not a single one can be present on your build.
    - Under 2.2 million cost: that means 2.1XXX not 2.2XXX
    - Max 2 Repair Bots
    - No spawners/drones/docked crafts
    - No extreme subobject spam (like 200 dif guns)
    - No intentional melee
    - No video screens and cameras present on the battleship (the one that makes captains see when there is no windows)
    - Ship can not play video our audio sources during battle. (includes YT video players etc)
    - When submitting the ship, any lights and smoke generators should be switched off and not activate during the battle since they cause unnecessary lag, if you have a decorated version with interiors etc we should check out please submit one "battle version" where laggy stuff is turned off and one "parade version" that looks cool with all its lights, video players or cameras and smoke effects etc enabled and working.
    Btw: if your ship lags too much I will not be able to use it. If your ship breaks the rules the battle will be cancelled.
    - Deadline: Open submission.
    - Ships must be submitted to me via Discord DM or Email, send the .blueprint file, not a workshop link.
    Battle Rules:
    - The battles will be best of three.
    - All ships will spawn with the bow towards Gimles bow, gimle is a one sider, but it still spawns nose to nose, make your ship manouverable enough to avoid a collission. This rule is because the ships will close in on eachother and that is much more entertaining than far away orbiting battles (thanks Menti!), if you want that, spend on manouverabillity and speed, because you are not getting optimal orbit for free.
    - Given 500K materials.
    - You need to be able to win within 15 minutes of ingame time per battle.
    DOWNLOAD: steamcommunity...
    ★ Content:
    Keep tuned to GMODISM main: www.youtube.co...
    Bonus GMODISM content and VODs: www.youtube.co...
    Relaxing GMODISM videos: www.youtube.co...
    Downloads and info: gmodism.com/re...
    🔴 Live Streams on Twitch: / gmodism
    ......................................... ... . . . .
    ★ Socials:
    Gmodist's Discord: / discord
    Twitter: / gmodism
    TikTok: / gmodism
    Community: / gmodism
    ........................................... . . . .
    ★ Support:
    How to help: gmodism.com/su... (Actions, PayPal, etc)
    Merch: gmodism-store....
    Join The Army Of Gmodism: / gmodism
    Membership: / gmodism
    .......................................... . . . . .
    ★ About:
    GMODISM is a gaming and tech channel about engineering, creativeness and immersive gameplay experiences. We solve problems and show you how-to in games and with technology to get the best results! Make all your friends become gmodists and learn with us, experience the best gameplay and come along as we invent awesome designs and projects.
    .... ........................................ . . . .
    ■ Music provided by: UA-cam Music Library, New World: www.new-world.bandcamp.com, Mouge Heart: www.mogueheart1.bandcamp.com, TeknoAXE*: www.teknoaxe.com, Jason Shaw*: www.audionautix.com, Epidemic Sound: www.epidemicsound.com. Licensed to me according to our agreements or* via Creative Commons By Attribution 4.0 www.creativecommons.org/licenses/by/4.0/
    #fromthedepths #ftd
    #GMODISM #GmodismGaming #GMODIST #Gaming #Tech
    Find & Save Your Favorite Playlists To Library!
    / gmodism

КОМЕНТАРІ • 44

  • @RoxyGotMoxy.
    @RoxyGotMoxy. 7 місяців тому +12

    "What on earth could you be building that you had to petition for 50% of the entire annual US military budget?"
    *rolls out blueprints*
    "Mother of God..."

  • @jube8835
    @jube8835 7 місяців тому +19

    From my experience extremely cheap dif guns that fire an ungodly amount of chemical rounds seem to be the perfect counter to large and slow battleships, so much so it may just be meta

    • @justgoodvibes1500
      @justgoodvibes1500 7 місяців тому +4

      I am about to make a ship sized impact particle cannon with wings.

    • @GMODISM
      @GMODISM  7 місяців тому +2

      Yes indeed, they counter crammers really well, however both are weak against fast ships

    • @blacksabbath5300
      @blacksabbath5300 2 місяці тому

      @@justgoodvibes1500unfortunately particle canons have a size limit… so make it 3 scatter lens canons

  • @MrJay_White
    @MrJay_White 7 місяців тому +7

    that thing is so big and artful the british museums are coming for it

  • @Cobrax_x
    @Cobrax_x 8 місяців тому +20

    Definitely one of my better dif ships
    Uses a breadboard to change weapon controller distance so it doesn't fire in the first 10 sec so thr first volley doesn't miss

    • @GMODISM
      @GMODISM  8 місяців тому +2

      That's an amazing hack! Can it be activated after a enemy detected prompt? Also welcome to the Ecclesiarchy!

    • @Cobrax_x
      @Cobrax_x 8 місяців тому

      ​@@GMODISM Might be possible through acbs but not sure about breadboard as there are no delay components in breadboard

    • @GMODISM
      @GMODISM  8 місяців тому

      Oh really, that does surprise me!

    • @josephwoodrell9922
      @josephwoodrell9922 2 місяці тому +1

      Should mini-gun it so it picks a random block and only fires a few of the guns per tick so by the time they reload the last of the other guns hav fires so its just a continuous sandblasting. But having it retarget random blocks as absolutely fast as you can switch it, then give it 180 degree frag rather than hesh :)

    • @Cobrax_x
      @Cobrax_x 2 місяці тому

      @@josephwoodrell9922 has many issues with projectile count, 1800 guns when the game limit is 5000.
      Might switch to aphe flame, lasers also could be a good option since they don't add projectiles + ships is hollow so plenty of room.
      But finished making dif gun ships for now

  • @darkequation
    @darkequation 7 місяців тому +7

    It's just one hell of an alpha strike and capital R Redundancy

    • @GMODISM
      @GMODISM  7 місяців тому +1

      Yeah this is doom alpha strike

  • @fiddleriddlediddlediddle
    @fiddleriddlediddlediddle 2 місяці тому +3

    I would love to see the Jormungandr go up against a ship designed around the new incendiary weapons.

  • @soybean9098
    @soybean9098 7 місяців тому +6

    Holy crap now i want to build a boat with just one huge turrent convered in diffguns on all sides then have it slowly rotate.

    • @GMODISM
      @GMODISM  7 місяців тому +1

      Sounds cool actually!

    • @RoxyGotMoxy.
      @RoxyGotMoxy. 7 місяців тому

      Call it the Gatling (cuz of all the rotating barrels)

  • @Hryblzonyaa
    @Hryblzonyaa Місяць тому

    'bout laughed an ab back from the grave on that first volley.

  • @AtomicKepler
    @AtomicKepler 7 місяців тому +2

    I was just telling my friend that I was gonna make a frontsider that used heavy barrels as armor (Packed APS) and had huge APHE shells... well here it is, except better.

  • @easterbenny
    @easterbenny 7 місяців тому +2

    Like a hollow Christmas chocolate. LOL

  • @erlyboy4109
    @erlyboy4109 5 місяців тому +2

    Saturated missiles be lit!!

    • @GMODISM
      @GMODISM  5 місяців тому

      And very expensive XD

  • @justgoodvibes1500
    @justgoodvibes1500 7 місяців тому +3

    The ship was at 0 mats because it needed to reload all of those diff guns.

    • @GMODISM
      @GMODISM  7 місяців тому

      Makes sense!

  • @Viirrvill
    @Viirrvill 7 місяців тому +4

    this ship is Tzar Bomba of FtD XD

  • @mr.r080t3
    @mr.r080t3 5 місяців тому +1

    Tillman: *CREAMS PANTS*

  • @truemisto
    @truemisto 7 місяців тому +2

    at least the mortars have a chance to hit something this big

    • @GMODISM
      @GMODISM  7 місяців тому

      Lol yes haha

  • @ryokkeno
    @ryokkeno 4 місяці тому +2

    The thumbnail does not do this justice. Those arent missiles!
    The boat has it all, redundancy, big, air pockets, and if it starts to despawn it crashes the game so its always undefeated.

  • @shawnreed343
    @shawnreed343 7 місяців тому +1

    That ship terrifies me. *mic drop*

  • @steeldarling5116
    @steeldarling5116 3 місяці тому

    Pure-damage, no AP thump shells would probably be your best bet against this thing.

    • @GMODISM
      @GMODISM  3 місяці тому

      Yeah, and incendiary!

  • @theupsiloninitiative8894
    @theupsiloninitiative8894 7 місяців тому +2

    Would hollow tip guns be good against this ship? Assuming that that the opposing ship is a fast battleship

    • @Cobrax_x
      @Cobrax_x 7 місяців тому

      Most reliable way to kill these is probably medium-large kinetic missiles with radar seeking, as they each have their own aimpoints

    • @GMODISM
      @GMODISM  7 місяців тому +2

      Kinetic missiles or hollow point shells tear out huge portions of the pape mache structure, thats why they deal full damage without over penetration!

  • @alberttrita5858
    @alberttrita5858 7 місяців тому

    Sometimes you just need a little more gun.

  • @PsychoGamer2100
    @PsychoGamer2100 4 місяці тому

    I would have suggested fragmentation instead of explosive since the blasts are knocking some of the other missiles away.

    • @GMODISM
      @GMODISM  4 місяці тому

      There actually is cap on max fragmentation in game, so when there are too many some are not calculated, thus some of the damage should be explosive too.

    • @Cobrax_x
      @Cobrax_x 3 місяці тому

      These are aps shells, not missiles

  • @joonalehtinen5462
    @joonalehtinen5462 7 місяців тому +3

    Devs should probably just remove the dif option from APS

    • @SkovyMation
      @SkovyMation 7 місяців тому

      Any weapon fielded in extreme numbers will seem OP. In general use people dont tend to use a huge number dif guns since they have a reload nerf after the first 4 (iirc) shots which make them useless if the enemy survives. The only thing that removing dif would accomplish imo is weaken APS and people like Covrax will find a new cheap weapon to spam. (They're also really nice for cram defense and may be the only cost effective way to save yourself from high health doom crams)
      Large scale dif spam like this is only really viable in 1v1 where you know you can simply overwhelm the target which is why a lot of tournament place either a restriction on number of firing pieces, or a limit on the number of intakes a DIF can have.

  • @whispofwords2590
    @whispofwords2590 7 місяців тому +2

    This thing is disgusting and terrorfying.

    • @GMODISM
      @GMODISM  7 місяців тому

      Is is hahaha