Hearing my beloved hammer be considered bottom of the barrel makes me appreciate learning it. Using its CC and some animation canceling has some good burst potential.
It's just another dudes opinion, my tier list is not the same and I have different criteria and play styles. Hammer may be S tier for you. Don't take other people's opinions as fact. You do you.
@@KommonCents_ your right, comrade. I don't take his opinion as the end all be all, that's why I used the word "considered". He has put more thought into it than I have, so it holds some weight, but I'm still doing well with the hammer, we'll enough to show that the gap between it and other weapons is not insurmountable.
Yeah. Hammer is definitely not bottom of the barrel. It's the only weapon I have seen where if you let them land a power attack and a knock down you are absolutely screwed. Unless they are a con build with heavy armor there is no chance they are gonna survive the 3 giant smacks they are about to take while knocked flat. I have instantly killed people with 8000+ life in medium armor. Anyone who isn't very tanky, you hit them with the rend, knock down, power attack animation cancel into the gavel double tap. Insane burst.
Lol listen i got a 370 war hammer that gives me 4% health back on kill plus i get health every time i use my skills. Also note the charge heavy attack has perks where it cant be stopped & reduces the skills cool down on hit lol so i do massive damage in dungeons.
can u tel lme what flatten means? is it the same as knockdown? because i know when an enemy has grit, you cannot knock them down. i dont think u can knock them down with they are blocking either. what does flatten mean?
I feel the Firestaff is pretty well placed in B tier. It has high damage output. But several of the firestaff skills are buggy. Pillars sometimes go off at your feet without letting you aim the distance. Fireball will (often enough) go completely through your target, unless you aim for the ground where your target is at, making the last perk in it's tree a gamble. And the AoE was nerfed some time ago because people complained about Firemages coordinating AoE so the damage was reduced to almost nothing (even our burns do more damage than meteors? What?) I love my firestaff. It's a lot of fun to use. But hatchet users should take note and be pretty worried about any upcoming adjustments, if the Firestaff is anything to go by.
firestaff is so busted with the right spec, i am 1 v 3ing people using that and rapier. the fact of the matter is, attribute dumping and the maxed out weapon mastery is what is o.p and if you aren't taking the time to properly assess every weapon at max skill and effective attribute, you create a misleading list. I will bet 1k on a duel with anyone my level running ice gauntlet in the place of my staff. the evasions, light attack and fireball are just significant components of pvp gold.
@@Bathrobedwane Im lvl 36 using Fire staff and Rapier. Once u hit the 30% percent elemental intelligence buff with Fire staff.....its off to the races. I use Fireball/Pillar of fire and Burn out. It's become very powerful for me....then rapier with Fleche/Repose/Evade. Get the enemy to half health or more with a couple fire staff hits and then finish off with rapier.
Adding to that: incinerate often doesn't push enemies back and has almost no range. Ice gauntlet's storm ability somehow does more damage than meteor, and has a slowing effect on top. Flamethrower has so little range and damage that it's absolutely pointless. Musket's burning bullet does more burn damage than nearly all the fire staff burns combined. Our "ultimate" perks are absolute crap. Especially compared to something like the Hatchet. Shields for whatever reason are extremely effective against all our attacks. I understand meteor could be OP and should be controlled. But it sucks that the firestaff is so lackluster in aoe, ability power and residual damage when these should be what makes it good, not just outright min-max damage and heavy attacks. But i guess bugs are half the issue atm. It's still good, don't get me wrong and at around lvl 37, it's started finally proving its value. But considering it's a late-blooming weapon, i think it should be a little more powerful or have better niches rather than just high outright damage. Atleast burn damage should be higher rather than the typical 4-6% trickle and be added to every ability.
@@ergofiction5627 you are using terrible perks and abilities that is why, you need pillar of fire, and more importantly fireball and burnout. Fireball in pvp goes right under shields no problems, and they can only block pillar if you place it in front of them. You should be putting the dot perks on your light attack too and you should be hitting 1k or so at 150 intel with your light attacks Rolling is crucial, you will die if you cant roll or use burnout to get yourself away from sword and shield + gravity well. If you are dying to muskets trust me you are playing the game ass backwards, if you want to see a video of me 1v3 some kids with this exact build it is called “1v3ing stinkies in new world” by humungousdong.
@@mattdrifts A high level mage can do 100 damage or more every 0.25 seconds with ice storm and if an enemy is below 50% HP they take an additional 10% more damage from all ally attacks. Now imagine 4 high int. mages doing ice storm on a mob of players. That's about 1600 damage a second and players below 50% health would take an extra 40% damage from other players, including other ice storms which would make the overall damage even higher
@@skyz6708 ice gauntlet and fire staff flat-out outdps muskets too with 3x the fire rate lol. Ice gauntlet and fire staff are hands down S tier and probably meta atm
@@skyz6708 at 60 with 300 int myself. Me and my other company member put down 1 mil + in wars. The storm sits at around 300dmg per tick for us when they're pushing the point with a base of ~150 if it's just one.
The biggest set back the rapier has is the shortest range out of any weapons you can be standing on someone and they can walk out of your hit box also 0 tracking unlike the greataxe which has absurdly broken tracking
Also with rapier the grace tree kind of forces you to spam evade and dodge constantly, don't get me wrong it works well but when fighting in cramped area it feels really awkward. I'll fall off bridges, ledges etc because of the momentum from rapier evade spam. I've been pairing rapier with spear - both are Dex weapons. I use the spear for crowd control when I have to fight multiple opponents and the rapier is for pumping out high single target damage on elite mobs and single targets.
I love the rapier, but it needs to be able to stagger, it needs a semi lock on when people try to evade (it's a light maneuverable weapon, people would adjust their stances to follow through with atleast one strike)
"firestaff is b tier" - shows missing pillars and playing with meteor build "frostgauntlet is b tier" - shows pylon build cmon vulkan, you could do better than that :D
Level 42 here, so in my experience I feel the hammer should be an A tier, the crowd control abilities it has pairs really well with following heavy attacks, I don’t use 1 tree on it as it limits its utility, I do a mixture of both to reap benefits from both trees. With the hammer I’ve been able to take down players 20 levels above me as well as monsters 5-12 levels above me. When I was lvl 24 I’ve taken down 45’s it all depends on the player I guess. I use this with heavy armor and a hatchet and put more points in strength and const. the Grit also helps landing heavy attacks
I've had a really great time with fire staff, and see it doing a good bit more damage than your footage! I've been rocking full int on attributes and gear, and can typically auto attack for 500-700 at level 25. Add some pillars of fire that can crit for 800-1000 and we're in business. Feels really strong for glass cannon & ranged pressure in fights.
Fire/Ice user here I hit 300 Int around 47-49 and wanna say if you've min maxed your gear and feats you're gonna see 2.5-3k crits just on a heavy attack. Definitely an A to S tier weapon if you can land your attacks and learn to combo well. Especially in PVP where you can 100 to 0 people if playing flawlessly
I really want a passive or something for the sword master tree that makes it where you have a slight damage buff if you're not using a shield. So then there is a ohs option that's still a little more aoe
Warhammer is obviously not the best at dealing damage but you dont really need two weapons that are extremely good damage dealers because technically you can only use one at a time so if you use your secondary weapon more like a utility tool to buff up your main weapon the warhammer instantly becomes a lot better since it can stun people and break their armor making them take 15% more damage so you can delete them with your primary (also it scales with strength so its pretty good with the great axe)
Heavy attacks with warhammer also cause alot dmg and cannot be stopped. I am using this combo to annihilate even GA users: Wrecking ball -> Heavy attack during flatten (increased dmg for 2 sec) -> Mighty Gravel -> Heavy attack. And if target aint dead or tries to run then path of destiny stagger and lifestaff heavy hits. Cool thing in that combo is that you can start heavy attacks after using skill so fast that the target can't dodge before 2 hits (50% hp lost). And once I get the last point for the mighty gravel I can do even more damage on 3rd attack. Fun part is that usually when player sees his/her HP drop from 100% to 50% in less than 2 seconds while not being able to do anything, they usually double or triple dodge and try pop potion. In that case I can just stagger em and use wrecking and heavy while they can't do much. It takes much longer to kill players with axe and the skills are very easy to avoid and when they use that gravitation shit, you can just block until it's over.
I would disagree from a pvp standpoint. The great axe performs better as the utility tool. While the hammer is slower it misses alot of its cc chains making the utility a bit lessened but it has this wonderful trait of trading hits. Where you gain damage after taking damge and grit making an incredible double edge sword playstyle. Hammer burst damage is best in the game imo. You can absoloutly rock aggressive playstyles
@@grimsiight I guess "utility" is a bit of a generalized word. Greataxe is great for catching enemies and mobility, while the Warhammer's utility comes from CCing enemies that are already in range and keeping enemies away from you. So I think it also depends on what you want from each of the weapons.
@@grimsiight i would have to disagree with you only if we are talking about wars. In wars war hammers are amazing to have either defending or attacking as your basically able with support push the enemies out of the way using the one move that does knock back and on top of that if your taking or defending a flag and there's alot of enemies on it all you have to do is get in yhe middle and use the stun move and stun anyone and everything in range and have your team do quick damage.
Very surprised WH is at bottom as i am very happy leveling with to 25 so far... have put all points into STR and even running around in Light Armor with most +STR and a little CON (about 130STR / 45CON right now). Most mobs even couple levels higher die in (1xHeavy Attack + 1xClear Out or Shockwave + 1xHeavy Attack). Rolling away from dmg works great for Path of Destiny. Did Gladiator quest solo at 20 without problem. Of course i do have GA but mostly use it just for mobility and a little of CC, i don't really feel like its damage is better. That said, i have no idea how it performs in end game or pvp. gl&hf all
I'm surprised I didn't see anyone mention Spear with War Hammer. Ridiculous CC potential. Much harder to dodge or block those heavy hammer hits when you get skewered with spear first. And in PVE it's not as high for raw DPS as some combos, but you have so much control over engagements it's almost silly. Good times!
@@ShapeshifterOS I depend on my ice gauntlet to burst down tanks or some aoe packs. So it depends. Or when my enemies are resistant to fire dmg. I'd take an ice gaunt vs axe any day. Axe hatchet users only have a chance against ice gauntlet due to berserk.
I would say A tier it isn't as good as any of the S tier either fire staff or ice gauntlet. The damage is S but thats it everything else about it is B at best. Like each one u only use 2 abilities just bc how bad they are ice storm and fireball are the only two good attacking once and flame dash one and the ice tomb one are good def but the other 8 abiltys are bad
They totally threw the WH under the bus. I'm a WH main and I want justice for WH. I don't see no other weapon do massive damage like WH. I'm level 40 doing average of 1000 to 3000 damage heavy hit and around 3000 when all conditions are met.
Ye I have 150 hours in the game and can confirm, he have no clue about the hammer. I feel he tried one build on some mobs. He dont even mention mobs resistance types and weakness.
I'm lvl 36 and can't hit more than maybe 900 on mobs in bright wood, I have 159 strength and I went full right side, I still wanna tank kind of but damage is super nice to
Can't really say that i agree with this list, being the reason mostly that this list should not be about a single weapon effectiveness, this can be misleading, i would prefer a Combo Tier List, i mean Rapier as an "A" weapon and Ice Gauntlet as a "B" weapon, i can see that each of them alone are not the best, but pairing them is a whole new story, i also feel that some weapons are made to be a powerful Off-Weapon
@@Neojoe20 yes i'm totally agree with this ranking is just making more questions to the new players, i don't know how is the youtuber and i don't have anything against his channel but the vídeo i think is trying to show maybe what weapon do more damage only and not the really the purpouse of each one or in a good build, Will be better if u do maybe a ranking of the more usufulls builds or weapon combinations
the way I know all these weapons are pretty balanced is that every video I watch has a different perspective. Very cool to see. Fantastic quality on the video, keep em coming!
100% there's been nothing that I've used that I think is shit. There are some that I think are better but not to the point where I couldn't see someone using it.
Bow shines when you combine headshot abilities, distance + penetrating shot. Rain of arrows to slow and bleed and poison to demoralize your opponent. You will put yourself in danger tho if you don't switch it midfight but in general it's an awesome starter and finisher.
These are my favorite type of players to pvp against as I sit back with my ice gauntlets and repeatedly smack you and if you get in close I’ll just use my rapier to counter and burst you lol.
These are my favorite type of players to pvp against as I catch them in a gravity pull which guarantees a stun-lock till they die because they think I'm wearing heavy armor and will just spam M1.
@@lordcabbage1285 Except when they block all your attacks during gravity well and get distance because they have ways to slow you or run away faster. Try catch good bow player who have put points into Skirmisher tree, whatever they do they gain tons of haste.
The fact that we're all here making cases for distinct weapons tells me that each one has its use and it's definitely not too wise to categorize them into tiers.
There are tiers though, only ones easy to pin down are S tier and F tier though. The S tier list is indisputable, and obvious if you played the game and watched everyone migrate to Gaxe, hatchet, and life staff over the first few weeks from whatever they were using. The global mastery achievements on Steam reflect this fact, as well as just looking at the skill trees and comparing passive bonuses
I currently use bow/rapier. 1v1 I usually don’t lose. As long as you hit your shots. Most people have trouble consistently hitting their shots. I was using rapier/ice gauntlet and rapier/fire staff. I prefer bow because it absolutes shits on both those other combos with raw damage.
@@arthurmiranda8896 thus why I pointed out the 1v1's and the reason to why he didn't include it in A tier, but I have 2v1'd with the bow against higher levels than me. It's not as consistent as others though.
@@Gaboochee Bow shits on those two weapons because it has higher range and mobility while both magic weapons are medium range and slow. It feels you have more damage 1v1 them because they literally can't reach you to damage you. Mages made to counter melees, Rangers are made to counter mages, which in turn melees with mobility counter Rangers.
Plus the mana regeneration from entomb, the additional 10% damage per enemy in the blizzard for locking down choke points, the freeze on heavy attacks... IG is S Tier.
I feel like a high skill player could pair the Ice Gauntlet with the Fire Staff and swap between the two. Ice Gauntlet for mana regen and gapping to swap over to the Fire Staff for high damage burst in between.
@@jeffparoda5800 i use ice gauntlet and life staff as a crowd control-healer build. i'll throw down freeze and ice rain on a large group of enemies or 1 harder enemy then swap to life staff for healing a group situation. If i get low on mana i can drop the heal circle and ice tomb in it for self healing and increased mana generation from both abilities. When im low on mana i can save resources by only using mana potions when i need to go for this combo to regen health, other wise the circle heal lasts for a while so by time i drop it i will have enough time to passive regen mana for tomb if im only going for mana regen.
The only one I disagree strongly with is the Ice Gauntlet rank, which could easily be high A tier or even S tier. Not everything is about max damage output especially in pvp, and the ice gauntlet is one of a kind with its ability to control a battle.
I seen many vids and twitch users use firestaff icegauntlet an i self use it. Totaly dominates both pve and pvp. Duno whats this boiii is talking about cuz this combination is ridiculously good! Should easy be S rank or atleast A. Even in lower level and it's so much to play 🥰😋.
So many people have this idea that the war hammer is bad and makes me sad, It's not even close in my eyes as bad as this video makes it out to be, i would even say it does the same if not more damage then the axe if you spec/use the war hammer properly.
@@ClutchxNation People hate on it because they get wrecked while stunlocked, so many people called me a Noob because i strategically Stunnelocked them through the Fight and they got wrecked.
@@ClutchxNation yeah not sure what this guy is talking about I can solo group bosses with the hammer and large groups of mobs with being able to stun/knocked them off their feet for free hits. And lets mot even talk about the damage I can do more and higher crits then the great axes ability's with just my heavy attacks. This man is playing the warhammer 200% wrong.
Yeah, I fully agree. Enemies in corruption portals are the only exception I've seen in my gameplay. Undead are weak to bludgeoning in this game and I don't know what else deals that type of damage. Plus there's some excellent tanking perks like the 20% less block stamina and self heal on all of your aoe abilities. I'd have even loved to see a damage chart on the one dungeon I did where I tanked with hammer/great axe.
I was shocked when I got into my first fight against a group targeting me while I was farming. Managed to kill 3 players within seconds using the hatchet. Berserk is super strong.
It might be strong but not S tier - it is simple to use as well as simple to counter. Decent players will just avoid the fight while enemy is using Berserk or stun you. Greatest power of hatchet is its simplicity while it is also its greatest downside.
You severely sleeping on hammer. It has so much cc and hits like a truck still. It's obvious you don't value cc as high as damage. Especially with ice gauntlet being ranked so low as well.
This is why I never like watching weapon tier lists done by anyone. 99% of the time it's pure subjective opinion based on how the creator of the list prefers to play, and they try very little to be objective even if a certain playstyle doesn't suit them or they don't understand it fully.
Axe/hatchet for dps and s&b/hatchet for tanking for me. The good thing about this game is that the way everything is set up for dps, tanking and healing could be viable with any combo depe nding on the playstyle of the person and their ability to get better. A good good player could get low tier weapons and destroy a bad players higher tier weapon combo.
@@Taylormane Absolutely. Just spec for damage instead of tanking in the S&S tree. While it isn't crazy damage, your movements will matter. I wouldn't do "Reverse Stab" if you're going to do PVP because it's a little hard to catch. I would choose Shield bash for that 2/3 second stun and follow up with a Heavy hit to gain 30% empower for 5 seconds.
i think sword and shield is so underrated, the two trees are so useful and u can build it in a lot of different ways, you can block projectiles (none does that) and you have 70% red dmg by one skill that last 8 seconds and heals you at the end
I don't agree with most of this. Any weapon can be S tier if played correctly. The Great Axe and Hatchet are both extremely easy to play, but not better than any other dmg weapon.
Yes spear scales way better with dex and it IS A MONSTROSITY of a melee weapon. I maxed out both Great Axe and hatchet but none of them do as much dps. Spear is just awesome
So hopefully you see this and maybe change your opinion, but I'm a ice gauntlet main and you should drop entombed and take ice spike with the last node. I've literally one hit people with just the ice spike with lv38 (me) vs. A level 56. With a short cd this ability changes everything, it's sleeper op. Please try it out with being heavily specced int.
Great vid. Thx! What weapon/weapon combo do you suggest for a player who is trying to learn M&K while plying this game. I’ve been gaming for a very long time but have always used a controller, even on pc. So far it’s been going ok, but man it’s tough, 20+ years of controller use make it hard to change on a dime! lol Anyways I picked rapier/musket 1st (I know u are prob cringing right now) and both weapons are so fun but if I fumble my key presses I’m screwed. So at level 27 I decided to start leveling the life staff as it will help keep me alive and it may help give me some value when finding a group. I’ve been using the rapier w it for now (cause rapier is fun!) cause it’s my most leveled weapon and when I get in trouble I am able to dish out some good damage so long as I press the right keys lol. Any suggestions for something to pair the life staff with? Or two diff weapons entirely? Any thoughts or insight is appreciated. Thx!
If the criteria for the war hammer being bad is because it does the same thing as the great axe but worse then this is very wrong (keep in mind I'm not saying the tier list is necessarily wrong, just that the criteria is bad). They aren't at all comparable weapons, they do completely different things. The only thing they have in common is that they are both big weapons and have (different types of) CC. The great axe is for rushing someone down whereas the war hammer is more of a defensive "stand your ground" weapon. The war hammer has a lot of damage reduction and other passives designed to debuff and disrupt the opponent while out-trading them. The great axe is all offensive and aggressive meant to rush someone down, lock them into a fight, and roll face on them with mindless damage. You can tell this is bad criteria for a tier list because actually 1v1 a war hammer player has the advantage against a great axe player since the war hammer counters aggressive melee whereas the great axe counters ranged.
As someone who has had life staff maxed at 20 since I hit level 38, since it's the only thing I use for the most part, I can attest to its effectiveness. I have around 180 focus and 50 int, so it has no problem getting enemies to 50% or less, or even potentially killing them before they ever get to me. I'm in light armor so I can roll away if things get sketchy, and I'm running ice gauntlet as a secondary for the use of ice tomb for a get out of jail free card. I'm super excited to see how void gauntlet works with the life staff when it finally comes out.
how are you not mobile as musket user? use light armor and perks that give move speed. theres one that gives you 10 percent if someone is close to you and theres another one that gives you a speed buff after dodge roll with no cooldown. arguably the best movement in game especially with 150 dex
It's odd if you look at jump kick in spear you will see a nice little thing in its row, if you have a threat jewel equipped in spear it this ability increases its threat by certain %. It was almost like they wanted to have that as an alternative tanking weapon but then last minute threw it out.
I think this guide should be called noob friendly tier list, for example he said the musket is A-Tier whilst the Bow is B-Tier but the bow has the most damaging shot in the game and a higher DPS, plus the bows passive abilities increase damage while passives on the musket just made it usable…now the ice gauntlets are probably the best PvP weapons on the game, you can literally cast the slow thing then ice storm and you are NOT able to move at all, so you can absolutely destroy someone’s HP…the life staff is probably the only weapon I’d agree with being in S-Tier as it’s damage capabilities as well as it’s insane healing abilities are just insane especially as you get higher level
The fact you put the highest damaging and strongest war weapon in the game. Strongest group content damage weapon in b tier is outstanding. The ice gauntlet is easily s tier no offense. Even in 1vX you can completely lock down someone inside of your damage abilities and keep range and win.
The rankings should've been split into 2 categories. PVE or PVP, and then also either MAIN or SECONDARY. The reason why weapons should be categorized by PVE or PVP is that some weapons are really great for function in PVP but less so in PVE, and vice versa. The reason why weapons should be categorized by MAIN and SECONDARY is that some weapons are really great as SECONDARY weapons, but horrible as MAIN weapons, and vice versa, depending on the circumstance. An example of a good SECONDARY for utility is the Warhammer when paired with the Greataxe as a MAIN (for damage dealing following the stuns you do with a Warhammer). Another example of a good SECONDARY is the Musket for ranged damage when paired with the rapier. The former example is highly effective in both PVE and PVP, whereas the latter is mostly that of PVP. Good video, though; the rankings just needed context above all else.
I feel like you can't really rank weapons because it's highly dependent on play style. All the weapons are viable. The only weapon I would say has an overtuned kit is the life staff.
@@DarthNov I would disagree due to the fact that all weapons have some type of cleave. Also fire staff and ice gaunt only do Fire/Ice damage and there are a lot of mobs who take reduce damage to those types. If anything it would be other non magic type weapons who have the advantage since you can slot gems that will scale with weapon damage. There are no gems that allow the fire or ice gauntlet to do slash/bludgeon damage. This brings me back to how the Focus based weapon, the Life staff, is so overturned. The Amber gem allows all other weapons to scale off focus. Focus offers better healing and damage its a 2 for 1 deal.
Dude life staff is way overtuned, i was in a 1v1 with a lvl 29 while im at 38 and he could just plain out heal 200 + int fire staff ice guantlet damage.
@@DarthNov I didn't say they cleave just as well... the bow and the musket both have AOE abilities. The statement you might be mistakenly referring to is "I would disagree due to the fact that all weapons have SOME type of cleave." Also what about the great axe? Does it have cleave? Yes. Now if you wanna argue what has the best cleave? Then yes the firestaff and Ice Gauntlet win. The disadvantage is that you must scale into INT for that to be possible. Thus the trade off is you are very squishy and have very low survivability. The life staff on the other hand allows players to just dump focus as their main attribute and slot a gem into a secondary weapon for added damage. As I stated before this gives people the ability to do great damage and healing. In effect this increases a players damage and survivability, and there is no tradeoff.
If you stack all the passives the bow does insane damage with a heavy attack on a full health target. Around level 30 you just oneshot mobs on a regular. Very hard to hit these shots in PvP though.
Been playing since launch and I have dabbled on all the diff weap types. At level 40 I settled on the great axe and hatchet with sword and shield as an extremely close third. This video was very informative and helped me categorize the rest of them in terms of which I would consider taking to level 20 without being disappointed in the end. Thank you for doing the legwork for me 👍
I find that the Bow with Skirmisher Mastery in combination with ONLY wearing light Armor that focus on Strength/Dexterity is a Speed Demon with second weapon a Hatchet. You dodge more and faster because light Armor lower cost to Stamina, plus you deal 20% bonus damage for complete light Armor category and hatch with berserk mastery deals heavy damage since you build around strength/Dexterity.
if youve ever played a shooter and had someone get super close you know how awkward it is to aim like that....thats how it feels to use the rapier in this game. you need to have SO much accuracy with it -.-
The Warhammer makes me feel like a god. Not because it's wildly powerful - but because it feels IMPACTFUL when the hits collide. Disappointed, but not surprised, to hear it's that low. I guess I'll swap over to the Axe now Q.Q
I made an essay with through explanation, builds and whatnot but realized it was too much for even me to read, so TL;DR Ice Gauntlet, agree its not S, disagree its B. Weapon is very much similar to Life Staff/Spear in regards that its mainly support & secondary utility, the best combos I have seen it shine with are: * Rapier - IceGauntlet (enemies cant escape nor rush you, combos become a lot easier to hit, only problem is Rapier doesnt scale too well with int, but still better than Rapier - FireStaff) * FireStaff - IceGauntlet (truly shines in higher levels with optimized gear, the lack of mobility in FireStaff is fixed by IceGauntlets insane slow & zoning abilities, will require pots but mana problems are fixed by IceTomb, If you got a gem of "Fire Staff deals Ice damage" combined with IceGaunltets Blizzard you can quite literally 2 shot players, personally this combo is S tier when done right but its definitely not easy to make nor master) * Sword&Shield - IceGauntlet (quite literally an unkillable tank that can escape & zone enemies if he wants to at anytime, in both pvp and pve)
I rock the fire staff and IG. Mana is a issue trying to use this build. You get 4 spells then u need to ice block to get mana back. Later when you get the 3rd int slot unlocked you get the +10 mana for a dodge. Which helps a ton.
@@Spikebob21 *Did it again * But yeah, the mana issue is really apparent the lower level you go, at least 1 mana pot is always required and until you get the burst (from Higher Weapon Mastery) its really hard to finish fights with 1 combo. If you rrally want to stick with the build I would definitely recommend getting some Jewlery with "Mana Life" so health pots give ~27ish mana AND some really good energized food, with those 2 most mana problems will be gone.
For me, when I was at level 10 I was using the fire staff and I had no problem. I was killing level 12 mobs with the fire staff ONLY. And I was killing them with like 5 hits. Now I am level 20 and has a level 16 Fire staff. For me I’m doing really good with it.
Current build is solo play rapier with either bow or musket depending on what I'm doing or if I'm in a group I run bow and musket together and it's a ton of fun
you know I really dislike how people critique videos like this so harshly This video was made, edited, formatted etc. all 10 days after release. Of course we found out more about the game and the meta developed more. Really good job overall, it makes sense that things shifted a bit after people started experimenting more
Strangely enough most people don't seem to know you can mix and match both trees on each weapon...I kind of disagree with rapier and 2.5% cd on hit...with the cd stuff in the trees I can use the flurry move and have it again in 5 seconds instead of 15 on 1 target...If i crit on those 5 hits i get +13%cdr PER HIT...with 2 targets I can spam it. Tondo is kinda of nice give its 5m range. Best bow skills by far are poison arrow and the penetration shot...have not decided on 3rd bow skill. I have hatchet, bow, spear and sword and shield at lvl 20. I ALSO noticed that NOT moving with the bow will give you pinpoint accuracy barring the projectile path arrows take...so if you want to make that opening shot a headshot from long range...better stop moving long enough to loose the arrow. Moving you lose accuracy this is likely why some bows have that like +80%ish accuracy would be pretty beast if you can aim.
Bow does outscale Musket in dmg when you land your shots if you spec with half a brain... What are you talking about? Musket has the range and consistency advantage, when it comes to raw DPS, bow blows it out of the water. This is one of the more superficial tier lists I have seen on youtube. Have you not played in any wars or large scale PVP? Only thing holding Ice Gauntlet back from being absolutely beast is that multiple dont stack well in pvp ;)
love the ice gauntlet for entering combat. putting the pillar down, switching to life staff to heal my tank mate and deal damage, then when the enemies are halfelife aoe ice bubble and light lifestaff attaks that heal till no enemy is left. If bigger enemy repead as often as needed and if low mana entomb urself^^
Good summary. The hatchet is definitely Uber. I find the War Hammer can really suffer because the attacks are slow, so if the target darts on you, the attack is wasted. Hatchet has such fast speed that you virtually never miss.
Musket being hitscan and no drop makes headshots easier, dodge reload every 6 seconds, you can load powder burn and power shot and it will stay even if you switch weapons, but it will start cooldown when you load it not fire, if you weapon swap immediately after firing it autoreloads after 2 seconds.
My current build is one that has plenty of utility for DPS. I use a Rapier as my primary weapon and a Bow as my secondary weapon. In tougher fights, I use the Poison and Bleed effects to apply DoT to groups of enemies, and then switch to my Rapier and apply bleed with that, then simply use the Rapier as normal until the cooldowns for the DoT effects are over, then re-apply. All of the DoT gets to scale really well since the Bow and Rapier both scale with Dex, so I hardly ever come across a battle I can't solo. That all being said, I'm strictly a PvE player at the moment, so I can't speak to the effectiveness of this in PvP.
I am absolutely astonished that you didn't put the war hammer in with S or at least A class. That weapon is easy to use and very high in damage. I don't think the gauntlets even have a place in these lists. I feel the weapons listed were all within reason but definitely feel the Warhammer needs to be placed much higher.
Honestly I don’t think that you understand how the game works with some of the things you said. Didn’t talk about synergy between certain weapons. The assessment of the weapons is so flawed and makes 0 sense for Pvp or pve.
Musket out damaging bow x'D I started with musket and it has its benefits. If you suck at aiming and long range fights are where it really shines for everything else go bow. The Damage potential and mobility are far better it hits harder and fires faster the only downside is arrow travel time and arrow drop these make fighting longer range more difficult with the bow and hurts your dmg due to missed shots and slower travel however in close to mid range as long as you can aim properly the musket is completely outclassed. Another thing with the bow I have noticed not sure if it's a bug or due to server tick rates but at times if your connection isn't great your dps will take a huge hit since some skills like poison arrow and pearcing arrow will sometimes make your character pause for a second I think bit has to do with connection cause it only happens some times but yeah musket will fire 2 shots in the time it takes bow to nuke you down for PvE bow is better two due to the quick DPS and triple shot being much easier to land on NPCs or a boss especially since you can get the abilities down it's tree to lower it's cd to 6s if all arrows hit , on a boss that's pretty easy to do meaning you do 325% weapon DMG every 6s with one ability alone and it only takes one arrow.
My warhammer heavy attacks can get similar numbers to the great axe execute sub 50% crits. How is that so invaluable? Pair that with the ability to aoe stun lock enemies, and it's bottom of the barrel? it's your list so you rank things how you want, but I certainly feel like some factors are being overlooked while you're forming your opinion here.
A Teir- Spear, late game it becomes a low cooldown powerhouse using all of its impaler tree including Rend, Bleed, and a Stun that empowers you making you highly mobile and invaluable in a fight. Attribute Priority 150 dex and 100 strength to get the most out of the spear.
I'm an healing ice mage. Split 50/50 between focus intelligence and a little constitution to tank since I'm mostly a solo player. The life staff's healing circle combined with the ice tomb is truly ungodly mid battle.
I think the list is pretty accurate for someone who has barely gotten to the 30-40 range. Can’t wait to see your Max Level tier list and see how they compare. I think they will be vastly different scaling and specialization and min/max are going to be crazy in this game
Something they should do is add the ability to use shields with hatchets and spears, but also be able to use the sword without it. By this I mean that sword is useless without a shield. Not using shield should replace the shield focused tree for something else. We also desperately need new weapons like pistols, katanas, two handed great swords, cross bows and more
Ice Gauntlet deal some serious damage with the Snowglobe tree and is a real tank destroyer in pvp. Lost is a pretty common Enemytype below level 50, which makes it pretty easy for Ice Gauntlet users to deal a lot of damage in the early to mid game. Lategame its a 1v1 machine since you can basically stunlock every melee Foe with iceshower, snowglobe and heavy attack
Shield has it's own skill tree in the sword tree in order for them to let you use it they would have to make seperate trees with other weapons. I don't think this will happen
No way can fire staff be so low its A tier at least if not S tier and rapier needs to drop down to B tier its totally useless in large scale pvp and has a high skill ceiling so most players won't even be using it effectively they might as well just use a spear or hatchet.
Every weapon in B tier could easily go to A tier. The weapons are just really well balanced, IMO. The game is more about what type of weapon counters the other rather than which weapon is the strongest.
personally i think musket does have mobility, it has a passive where it reloads on dodge roll every 6 seconds and if you press X or switch weapons it animation cancels the end of the dodge roll, with a dex/light armor build as well you get a 20% lower dodge cost and much more mobility. so I use it with the rapier in open world pvp to kite people and the burn shot stops them from spamming heals for 13 seconds if you hit a headshot and still a considerable amount of time otherwise then rapier with riposte for self peel and running them down after.
I'm greataxe 18, rapier 14 , fire staff 14, lifestaff 14. I haven't had the chance to enjoy the other weapons yet, but man I love the ones I've lvld. Lifestaff / focus build with greataxe as 2nd weapon has been my pve solo/group spec and it's top tier survival. My dps spec is great axe and rapier ATM and it shreds mobs and players when spec properly... The down side is I have no heal abilities and have to rely on others healing. Nice video.
LVL 35 here. I have my hammer maxed out into Juggernaut. I have played with the other melee weapons and like them too, but to me, a maxed out Juggernaut hammer with really high strength is just crazy damage. Preferably, coming in from behind with a heavy opener, and then hitting your armor breaking ability, then that ability that knocks down all mobs, then the other big damage main ability, nothing can really stand up to it. It drops things very, very fast. I absolutely love it. I hated the hammer when I first started using it, but quickly I started to see why it was amazing. I do not have the greataxe maxed out yet, and I am sure it is great, but the hammer should be an A or S weapon, and not absolutely last. The spear should be last IMO.
If you’re a ice/fire mage and can dark souls dodge every swing/attack, you’re untouchable to most players. It’s honestly S/A tier weapons. Ice gauntlet ice storm freezes players for a fat minute where I can nuke them with my fire staff and knock at least 90% of their health while they just stand there. It’s not meta but close to meta.
Wack tier list, ice gauntlet and hammer are the two best weapons in the game in both pve and pvp. Ice gauntlet, literally every skill and every passive is great, it dominates all areas of the game, ice shower is one of the most obscene crowd control skills that exist, combined with ice pylon and entomb makes you unstoppable in 1v1 duels, ultimate chill is an insane damage buff. Hammer is the best pve weapon for leveling bar none due to its damage effectiveness vs lost and ancients which are 90% of the enemies you fight, juggernaut[ tree's insane damage and 1v1 lockdown will take you through the whole game, and the other tree is a 5v50 fight winner, long enough duration crowd control for like 5 mages to kill an infinite number of people clumped together in a zerg. People flag up for farming corrupted event xp? 5 guys with hammers and ice gauntlets go in there an get about 80k xp from wiping that zerg with 2-3 skills total.
Hearing my beloved hammer be considered bottom of the barrel makes me appreciate learning it. Using its CC and some animation canceling has some good burst potential.
It's just another dudes opinion, my tier list is not the same and I have different criteria and play styles. Hammer may be S tier for you. Don't take other people's opinions as fact. You do you.
@@KommonCents_ your right, comrade. I don't take his opinion as the end all be all, that's why I used the word "considered". He has put more thought into it than I have, so it holds some weight, but I'm still doing well with the hammer, we'll enough to show that the gap between it and other weapons is not insurmountable.
Weird because reading the hammer and great axe trees they sound the most OP.
@@douglasduda9826 great axe is op af apparently
Yeah. Hammer is definitely not bottom of the barrel. It's the only weapon I have seen where if you let them land a power attack and a knock down you are absolutely screwed. Unless they are a con build with heavy armor there is no chance they are gonna survive the 3 giant smacks they are about to take while knocked flat. I have instantly killed people with 8000+ life in medium armor. Anyone who isn't very tanky, you hit them with the rend, knock down, power attack animation cancel into the gavel double tap. Insane burst.
Man talked about dodging being a key part of the Rapier while not dodging a single attack XD
Cause he wasn’t using the dodge spec he was in the bleed
@@kalebd.l8637 Tell me more about how you don't know what the dodge mechanic is.
Mans was tanking all them hits lmao
@@pxpin89 pressbutton when attack is Cumming
Hey he never claimed to be good at the Rapier lol he just said that was what separated a good Rapier user from a bad one :P
The war hammer is an awesome weapon for pve. I heavy attack, stun, light attack, flat, double mighty gavel.
Lol listen i got a 370 war hammer that gives me 4% health back on kill plus i get health every time i use my skills. Also note the charge heavy attack has perks where it cant be stopped & reduces the skills cool down on hit lol so i do massive damage in dungeons.
can u tel lme what flatten means? is it the same as knockdown? because i know when an enemy has grit, you cannot knock them down. i dont think u can knock them down with they are blocking either. what does flatten mean?
@@ihavecrabs56 it’s one of the hammers abilities. It smashes them into the ground acting as a stun
Same, awesome awesome weapon in starstone, +35% dmg after u get hit 😁
@@EditSupreme does it knockdown when the enemy is blocking or has grit?
In wars, the hammer is definitely S tier, hands down. A well-placed path of destiny changes tides.
I feel the Firestaff is pretty well placed in B tier. It has high damage output. But several of the firestaff skills are buggy. Pillars sometimes go off at your feet without letting you aim the distance. Fireball will (often enough) go completely through your target, unless you aim for the ground where your target is at, making the last perk in it's tree a gamble. And the AoE was nerfed some time ago because people complained about Firemages coordinating AoE so the damage was reduced to almost nothing (even our burns do more damage than meteors? What?)
I love my firestaff. It's a lot of fun to use. But hatchet users should take note and be pretty worried about any upcoming adjustments, if the Firestaff is anything to go by.
firestaff is so busted with the right spec, i am 1 v 3ing people using that and rapier. the fact of the matter is, attribute dumping and the maxed out weapon mastery is what is o.p and if you aren't taking the time to properly assess every weapon at max skill and effective attribute, you create a misleading list. I will bet 1k on a duel with anyone my level running ice gauntlet in the place of my staff. the evasions, light attack and fireball are just significant components of pvp gold.
@@Bathrobedwane Im lvl 36 using Fire staff and Rapier. Once u hit the 30% percent elemental intelligence buff with Fire staff.....its off to the races. I use Fireball/Pillar of fire and Burn out. It's become very powerful for me....then rapier with Fleche/Repose/Evade. Get the enemy to half health or more with a couple fire staff hits and then finish off with rapier.
Adding to that: incinerate often doesn't push enemies back and has almost no range. Ice gauntlet's storm ability somehow does more damage than meteor, and has a slowing effect on top. Flamethrower has so little range and damage that it's absolutely pointless.
Musket's burning bullet does more burn damage than nearly all the fire staff burns combined.
Our "ultimate" perks are absolute crap. Especially compared to something like the Hatchet.
Shields for whatever reason are extremely effective against all our attacks.
I understand meteor could be OP and should be controlled. But it sucks that the firestaff is so lackluster in aoe, ability power and residual damage when these should be what makes it good, not just outright min-max damage and heavy attacks. But i guess bugs are half the issue atm.
It's still good, don't get me wrong and at around lvl 37, it's started finally proving its value. But considering it's a late-blooming weapon, i think it should be a little more powerful or have better niches rather than just high outright damage. Atleast burn damage should be higher rather than the typical 4-6% trickle and be added to every ability.
@@ergofiction5627 you are using terrible perks and abilities that is why, you need pillar of fire, and more importantly fireball and burnout.
Fireball in pvp goes right under shields no problems, and they can only block pillar if you place it in front of them.
You should be putting the dot perks on your light attack too and you should be hitting 1k or so at 150 intel with your light attacks
Rolling is crucial, you will die if you cant roll or use burnout to get yourself away from sword and shield + gravity well.
If you are dying to muskets trust me you are playing the game ass backwards, if you want to see a video of me 1v3 some kids with this exact build it is called “1v3ing stinkies in new world” by humungousdong.
@@ergofiction5627 the control compared with the outright damage is insane, if you want massive aoe goe firestaff ice gauntlet
Fire staff and Ice gauntlet are like A or S tier in war. I see mages get over a million damage in war.
yeah but aoe damage isnt helping alot
@@mattdrifts A high level mage can do 100 damage or more every 0.25 seconds with ice storm and if an enemy is below 50% HP they take an additional 10% more damage from all ally attacks. Now imagine 4 high int. mages doing ice storm on a mob of players. That's about 1600 damage a second and players below 50% health would take an extra 40% damage from other players, including other ice storms which would make the overall damage even higher
@@skyz6708 ice gauntlet and fire staff flat-out outdps muskets too with 3x the fire rate lol. Ice gauntlet and fire staff are hands down S tier and probably meta atm
@@skyz6708 at 60 with 300 int myself. Me and my other company member put down 1 mil + in wars. The storm sits at around 300dmg per tick for us when they're pushing the point with a base of ~150 if it's just one.
ICE gauntlet is fucking bugged - ice storms last perk doesn’t work if you swap weapon while ice storm is active
The biggest set back the rapier has is the shortest range out of any weapons you can be standing on someone and they can walk out of your hit box also 0 tracking unlike the greataxe which has absurdly broken tracking
Which makes no sense, because in reality a rapier is quite long, and everything about its treatises' play to the strength of its length.
Also with rapier the grace tree kind of forces you to spam evade and dodge constantly, don't get me wrong it works well but when fighting in cramped area it feels really awkward. I'll fall off bridges, ledges etc because of the momentum from rapier evade spam.
I've been pairing rapier with spear - both are Dex weapons. I use the spear for crowd control when I have to fight multiple opponents and the rapier is for pumping out high single target damage on elite mobs and single targets.
I love the rapier, but it needs to be able to stagger, it needs a semi lock on when people try to evade (it's a light maneuverable weapon, people would adjust their stances to follow through with atleast one strike)
"firestaff is b tier" - shows missing pillars and playing with meteor build
"frostgauntlet is b tier" - shows pylon build
cmon vulkan, you could do better than that :D
And combo like first pylon then make himself a icecream before launch a icestorm. Lot of this vid looks do weird to me.
He has no idea what he is doing
Level 42 here, so in my experience I feel the hammer should be an A tier, the crowd control abilities it has pairs really well with following heavy attacks, I don’t use 1 tree on it as it limits its utility, I do a mixture of both to reap benefits from both trees. With the hammer I’ve been able to take down players 20 levels above me as well as monsters 5-12 levels above me. When I was lvl 24 I’ve taken down 45’s it all depends on the player I guess. I use this with heavy armor and a hatchet and put more points in strength and const. the Grit also helps landing heavy attacks
Highly disagree hammers one gimmic isn’t strong enough esp when you could use axe or spear
I've had a really great time with fire staff, and see it doing a good bit more damage than your footage! I've been rocking full int on attributes and gear, and can typically auto attack for 500-700 at level 25. Add some pillars of fire that can crit for 800-1000 and we're in business. Feels really strong for glass cannon & ranged pressure in fights.
Fire/Ice user here I hit 300 Int around 47-49 and wanna say if you've min maxed your gear and feats you're gonna see 2.5-3k crits just on a heavy attack. Definitely an A to S tier weapon if you can land your attacks and learn to combo well. Especially in PVP where you can 100 to 0 people if playing flawlessly
@@tylerwilson5995 any good tips for someone just learning FS?
@@tylerwilson5995 (but not a noob in pvp, level 45)
isn't the Hammer more effective against most enemy's?
I really want a passive or something for the sword master tree that makes it where you have a slight damage buff if you're not using a shield. So then there is a ohs option that's still a little more aoe
Just use the rapier for that
I agree or even a dual wield option would be amazing
Warhammer is obviously not the best at dealing damage but you dont really need two weapons that are extremely good damage dealers because technically you can only use one at a time so if you use your secondary weapon more like a utility tool to buff up your main weapon the warhammer instantly becomes a lot better since it can stun people and break their armor making them take 15% more damage so you can delete them with your primary (also it scales with strength so its pretty good with the great axe)
Heavy attacks with warhammer also cause alot dmg and cannot be stopped. I am using this combo to annihilate even GA users: Wrecking ball -> Heavy attack during flatten (increased dmg for 2 sec) -> Mighty Gravel -> Heavy attack. And if target aint dead or tries to run then path of destiny stagger and lifestaff heavy hits. Cool thing in that combo is that you can start heavy attacks after using skill so fast that the target can't dodge before 2 hits (50% hp lost). And once I get the last point for the mighty gravel I can do even more damage on 3rd attack. Fun part is that usually when player sees his/her HP drop from 100% to 50% in less than 2 seconds while not being able to do anything, they usually double or triple dodge and try pop potion. In that case I can just stagger em and use wrecking and heavy while they can't do much.
It takes much longer to kill players with axe and the skills are very easy to avoid and when they use that gravitation shit, you can just block until it's over.
I would disagree from a pvp standpoint. The great axe performs better as the utility tool. While the hammer is slower it misses alot of its cc chains making the utility a bit lessened but it has this wonderful trait of trading hits. Where you gain damage after taking damge and grit making an incredible double edge sword playstyle. Hammer burst damage is best in the game imo. You can absoloutly rock aggressive playstyles
@@grimsiight I guess "utility" is a bit of a generalized word. Greataxe is great for catching enemies and mobility, while the Warhammer's utility comes from CCing enemies that are already in range and keeping enemies away from you. So I think it also depends on what you want from each of the weapons.
@@grimsiight i would have to disagree with you only if we are talking about wars. In wars war hammers are amazing to have either defending or attacking as your basically able with support push the enemies out of the way using the one move that does knock back and on top of that if your taking or defending a flag and there's alot of enemies on it all you have to do is get in yhe middle and use the stun move and stun anyone and everything in range and have your team do quick damage.
Very surprised WH is at bottom as i am very happy leveling with to 25 so far... have put all points into STR and even running around in Light Armor with most +STR and a little CON (about 130STR / 45CON right now). Most mobs even couple levels higher die in (1xHeavy Attack + 1xClear Out or Shockwave + 1xHeavy Attack). Rolling away from dmg works great for Path of Destiny. Did Gladiator quest solo at 20 without problem. Of course i do have GA but mostly use it just for mobility and a little of CC, i don't really feel like its damage is better. That said, i have no idea how it performs in end game or pvp. gl&hf all
I'm surprised I didn't see anyone mention Spear with War Hammer. Ridiculous CC potential. Much harder to dodge or block those heavy hammer hits when you get skewered with spear first. And in PVE it's not as high for raw DPS as some combos, but you have so much control over engagements it's almost silly. Good times!
It’s a crazy pvp combo, I’ve seen it completely cc lock an opponent 1v1
Big problem with the combo is lack of mobility, though spear has leap thingy. That is why greataxe and Warhammer is the obvious better alternative
How about sword and shield with hatchet. Super tank
@@axeman2918 ye, that is meta
@@TheBurnknight sadly I don’t see many people using it
Ice gauntlet is nutty dmg and AOE cc when used in combo. S tier for sure. It's a burst weapon then switch to a main. Fire staff ice gauntlet is beast.
Came to say this. I’ve gaunt fire staff is broken .
So you admit the ice gauntlet is completely dependent on other weapons.
@@ShapeshifterOS I depend on my ice gauntlet to burst down tanks or some aoe packs. So it depends. Or when my enemies are resistant to fire dmg. I'd take an ice gaunt vs axe any day. Axe hatchet users only have a chance against ice gauntlet due to berserk.
@@ShapeshifterOS fire staff for distance ice gauntlet for close up typically. They cover for each other's weaknesses.
I would say A tier it isn't as good as any of the S tier either fire staff or ice gauntlet. The damage is S but thats it everything else about it is B at best. Like each one u only use 2 abilities just bc how bad they are ice storm and fireball are the only two good attacking once and flame dash one and the ice tomb one are good def but the other 8 abiltys are bad
They totally threw the WH under the bus. I'm a WH main and I want justice for WH. I don't see no other weapon do massive damage like WH. I'm level 40 doing average of 1000 to 3000 damage heavy hit and around 3000 when all conditions are met.
Ye I have 150 hours in the game and can confirm, he have no clue about the hammer. I feel he tried one build on some mobs. He dont even mention mobs resistance types and weakness.
Left tree or right tree?
@@TieitAndFlyit left middle straight down and right for healing mix of both
I'm lvl 36 and can't hit more than maybe 900 on mobs in bright wood, I have 159 strength and I went full right side, I still wanna tank kind of but damage is super nice to
Can't really say that i agree with this list, being the reason mostly that this list should not be about a single weapon effectiveness, this can be misleading, i would prefer a Combo Tier List, i mean Rapier as an "A" weapon and Ice Gauntlet as a "B" weapon, i can see that each of them alone are not the best, but pairing them is a whole new story, i also feel that some weapons are made to be a powerful Off-Weapon
YES!
@@Neojoe20 yes i'm totally agree with this ranking is just making more questions to the new players, i don't know how is the youtuber and i don't have anything against his channel but the vídeo i think is trying to show maybe what weapon do more damage only and not the really the purpouse of each one or in a good build, Will be better if u do maybe a ranking of the more usufulls builds or weapon combinations
ice gaunt is easily the best weapon in the game rn esp for leveling but also for pvp
the way I know all these weapons are pretty balanced is that every video I watch has a different perspective. Very cool to see. Fantastic quality on the video, keep em coming!
100% there's been nothing that I've used that I think is shit. There are some that I think are better but not to the point where I couldn't see someone using it.
The greataxe is nowhere near balanced lol.
Good point! That is encouraging to see! Except maybe hatchet, it seems to be everybodys favorite.
@@Caiman_YT Big Big Facts. Heavy weapons in general I think have too much mobility in combat
Give the worst player in the game a greataxe and give your best player a musket and watch them fight then get back to me about weapon balance.
Bow shines when you combine headshot abilities, distance + penetrating shot. Rain of arrows to slow and bleed and poison to demoralize your opponent. You will put yourself in danger tho if you don't switch it midfight but in general it's an awesome starter and finisher.
Spear/bow combo is S tier imo. The range and knockdowns are so good. I always beat people in pvp.
That’s what I run as well
I run the same setup but I find to pretty hard to hit people in a 1v1 at distance und with the bow when they run back and forth like mages
@@MelosPwnz yeah I guess it just takes practice
sorry your spear/bow has zero chance against my rapier/bow, but we can team up and take over the world if you wanna wanna fanta
@@Gaboochee your rapier is cute
And then there's me, using Greataxe with Warhammer. Justice for the bonks 😁
These are my favorite type of players to pvp against as I sit back with my ice gauntlets and repeatedly smack you and if you get in close I’ll just use my rapier to counter and burst you lol.
@@SooAwful yep Same difference Here is i Use bow instead of ice
These are my favorite type of players to pvp against as I catch them in a gravity pull which guarantees a stun-lock till they die because they think I'm wearing heavy armor and will just spam M1.
@@lordcabbage1285 Except when they block all your attacks during gravity well and get distance because they have ways to slow you or run away faster. Try catch good bow player who have put points into Skirmisher tree, whatever they do they gain tons of haste.
@@SooAwful That's a lot harder to do if we have light armor on. The double Roll is just so powerful no matter what weapons you use.
So everything i like is bad nice
This guy doesn’t PvP
The Rapier is a good 2nd weapon for fire staff or ice gauntlet users as it is the only melee weapon that scales with INT.
But why use the rapier as a secondary weapon when you can use both the IG and Firestaff?
The fact that we're all here making cases for distinct weapons tells me that each one has its use and it's definitely not too wise to categorize them into tiers.
There are tiers though, only ones easy to pin down are S tier and F tier though. The S tier list is indisputable, and obvious if you played the game and watched everyone migrate to Gaxe, hatchet, and life staff over the first few weeks from whatever they were using. The global mastery achievements on Steam reflect this fact, as well as just looking at the skill trees and comparing passive bonuses
I’ve tried EVERYTHING and nothing, absolutely nothing, feels as good as the Hatchet to me 💪 Berserker is just tooooo good
Did u use all the weapon skills and passives too?
@@MegaMightypower yeah I went full berserk tree
Heal. Save from death. Removes bleeds and poisens. Its the Ultimate Suvival Weapon. I partner mine with the Bow. Fantastic combo.
@@LionheartTM same! Bow/Hatchet is great all around
Yep Berserk is too good wait for the Nerf Hammer to come hit Berserk hard mark my words.
I main great axe and warhammer and they are on the same level. I just switch them to counter enemy resistances.
The second they add a scythe to this game, I am buying it!
same, thats def one of my favorite weapons
As a sorceress player in bdo, yes please.
04:07
I like how the guy is recruiting new guildies mid boss fight
When you have to hit your recruitment quota at 8am and have a dungeon scheduled at 730am. :D
Bow not being on A Tier its kinda strange. it has a shit ton of DMG, AOE, DoT, CDR and Mobility.
I currently use bow/rapier. 1v1 I usually don’t lose. As long as you hit your shots. Most people have trouble consistently hitting their shots. I was using rapier/ice gauntlet and rapier/fire staff. I prefer bow because it absolutes shits on both those other combos with raw damage.
@@Gaboochee Yeah, i noticed that i rarely lose to someone that misses the first 2 shots.
@@Gaboochee it’s a pure 1v1 spec imo tho you have little to no chance to win anything past a 1v1 which is what makes it not as good as it could be
@@arthurmiranda8896 thus why I pointed out the 1v1's and the reason to why he didn't include it in A tier, but I have 2v1'd with the bow against higher levels than me. It's not as consistent as others though.
@@Gaboochee Bow shits on those two weapons because it has higher range and mobility while both magic weapons are medium range and slow. It feels you have more damage 1v1 them because they literally can't reach you to damage you. Mages made to counter melees, Rangers are made to counter mages, which in turn melees with mobility counter Rangers.
I would put the spear at S tier..the 30% increase to ALL self/party dps certainly qualifies
Ice Gauntlet is an S tier idc what anyone says. when you're able to CC an entire team to the point of them being useless ...LEL
Literally thinking this as I clicked on the comment section.
Plus the mana regeneration from entomb, the additional 10% damage per enemy in the blizzard for locking down choke points, the freeze on heavy attacks... IG is S Tier.
I feel like a high skill player could pair the Ice Gauntlet with the Fire Staff and swap between the two. Ice Gauntlet for mana regen and gapping to swap over to the Fire Staff for high damage burst in between.
@@jeffparoda5800 yeaa twitch streamer bluddshed did that!
@@jeffparoda5800 i use ice gauntlet and life staff as a crowd control-healer build. i'll throw down freeze and ice rain on a large group of enemies or 1 harder enemy then swap to life staff for healing a group situation. If i get low on mana i can drop the heal circle and ice tomb in it for self healing and increased mana generation from both abilities. When im low on mana i can save resources by only using mana potions when i need to go for this combo to regen health, other wise the circle heal lasts for a while so by time i drop it i will have enough time to passive regen mana for tomb if im only going for mana regen.
The only one I disagree strongly with is the Ice Gauntlet rank, which could easily be high A tier or even S tier. Not everything is about max damage output especially in pvp, and the ice gauntlet is one of a kind with its ability to control a battle.
I seen many vids and twitch users use firestaff icegauntlet an i self use it. Totaly dominates both pve and pvp. Duno whats this boiii is talking about cuz this combination is ridiculously good!
Should easy be S rank or atleast A.
Even in lower level and it's so much to play 🥰😋.
Warhammer should be S tier for PvE due to lots of enemies being weak to it. Great axe is better for PvP and not S tier in PvE.
So many people have this idea that the war hammer is bad and makes me sad, It's not even close in my eyes as bad as this video makes it out to be, i would even say it does the same if not more damage then the axe if you spec/use the war hammer properly.
@@ClutchxNation People hate on it because they get wrecked while stunlocked, so many people called me a Noob because i strategically Stunnelocked them through the Fight and they got wrecked.
@@ClutchxNation yeah not sure what this guy is talking about I can solo group bosses with the hammer and large groups of mobs with being able to stun/knocked them off their feet for free hits. And lets mot even talk about the damage I can do more and higher crits then the great axes ability's with just my heavy attacks. This man is playing the warhammer 200% wrong.
Yeah, I fully agree. Enemies in corruption portals are the only exception I've seen in my gameplay. Undead are weak to bludgeoning in this game and I don't know what else deals that type of damage. Plus there's some excellent tanking perks like the 20% less block stamina and self heal on all of your aoe abilities. I'd have even loved to see a damage chart on the one dungeon I did where I tanked with hammer/great axe.
Yea, I solo elites and elite boss with warhammer
I would love to know what your favorite combo of weapons to go with and why.
I was shocked when I got into my first fight against a group targeting me while I was farming. Managed to kill 3 players within seconds using the hatchet. Berserk is super strong.
It’s easy to counter with a knockout ability
@@thederpier8271 yep stunlock them with the Hammer and wreck them B-Tier for Hammer my Butt. xD
It might be strong but not S tier - it is simple to use as well as simple to counter. Decent players will just avoid the fight while enemy is using Berserk or stun you. Greatest power of hatchet is its simplicity while it is also its greatest downside.
You forgot the best weapon in the game! THE FISHING ROD!
You severely sleeping on hammer. It has so much cc and hits like a truck still. It's obvious you don't value cc as high as damage. Especially with ice gauntlet being ranked so low as well.
This is why I never like watching weapon tier lists done by anyone. 99% of the time it's pure subjective opinion based on how the creator of the list prefers to play, and they try very little to be objective even if a certain playstyle doesn't suit them or they don't understand it fully.
@@GrimAhren yet here you are
@@GrimAhren Of course it’s subjective opinion…… Are you really this fucking dense?
@@GrimAhren 🤦♂️
Axe/hatchet for dps and s&b/hatchet for tanking for me.
The good thing about this game is that the way everything is set up for dps, tanking and healing could be viable with any combo depe nding on the playstyle of the person and their ability to get better. A good good player could get low tier weapons and destroy a bad players higher tier weapon combo.
Can I use hammer with S&S without being a tank and do damage Instead?
@@Taylormane Absolutely. Just spec for damage instead of tanking in the S&S tree. While it isn't crazy damage, your movements will matter. I wouldn't do "Reverse Stab" if you're going to do PVP because it's a little hard to catch. I would choose Shield bash for that 2/3 second stun and follow up with a Heavy hit to gain 30% empower for 5 seconds.
@@speedcrusader156 sweet tips I appreciate it! I see mostly tank builds with s&s so I wasn't sure it was viable for damage. TY
Ima call BS on the hammer being the lowest. I love it personally. So def biased.
Agree!
i think sword and shield is so underrated, the two trees are so useful and u can build it in a lot of different ways, you can block projectiles (none does that) and you have 70% red dmg by one skill that last 8 seconds and heals you at the end
just wanted to say that maelstrom for the great axe can absorb projectiles
I don't agree with most of this.
Any weapon can be S tier if played correctly.
The Great Axe and Hatchet are both extremely easy to play, but not better than any other dmg weapon.
Hard disagree
the spear def is S tier, when u go Strengthless Spear, meaning only adding dex and dex armor/rings/ u hit way harder than the rapier, and hatchet.
Does spear scale dex more than str? Also I highly doubt DPS deals more than bleed Rapier. Per hit, definitely agree.
@@andreigelaga4120 yup spear mostly scales off dex, and slightly off str
Yes spear scales way better with dex and it IS A MONSTROSITY of a melee weapon. I maxed out both Great Axe and hatchet but none of them do as much dps. Spear is just awesome
@@andreigelaga4120 yes it scales better with dex
So hopefully you see this and maybe change your opinion, but I'm a ice gauntlet main and you should drop entombed and take ice spike with the last node. I've literally one hit people with just the ice spike with lv38 (me) vs. A level 56. With a short cd this ability changes everything, it's sleeper op. Please try it out with being heavily specced int.
Great vid. Thx!
What weapon/weapon combo do you suggest for a player who is trying to learn M&K while plying this game. I’ve been gaming for a very long time but have always used a controller, even on pc. So far it’s been going ok, but man it’s tough, 20+ years of controller use make it hard to change on a dime! lol
Anyways I picked rapier/musket 1st (I know u are prob cringing right now) and both weapons are so fun but if I fumble my key presses I’m screwed. So at level 27 I decided to start leveling the life staff as it will help keep me alive and it may help give me some value when finding a group. I’ve been using the rapier w it for now (cause rapier is fun!) cause it’s my most leveled weapon and when I get in trouble I am able to dish out some good damage so long as I press the right keys lol.
Any suggestions for something to pair the life staff with? Or two diff weapons entirely? Any thoughts or insight is appreciated. Thx!
Would be good to see this in a single summary list/table.
If the criteria for the war hammer being bad is because it does the same thing as the great axe but worse then this is very wrong (keep in mind I'm not saying the tier list is necessarily wrong, just that the criteria is bad). They aren't at all comparable weapons, they do completely different things. The only thing they have in common is that they are both big weapons and have (different types of) CC.
The great axe is for rushing someone down whereas the war hammer is more of a defensive "stand your ground" weapon. The war hammer has a lot of damage reduction and other passives designed to debuff and disrupt the opponent while out-trading them. The great axe is all offensive and aggressive meant to rush someone down, lock them into a fight, and roll face on them with mindless damage. You can tell this is bad criteria for a tier list because actually 1v1 a war hammer player has the advantage against a great axe player since the war hammer counters aggressive melee whereas the great axe counters ranged.
As someone who has had life staff maxed at 20 since I hit level 38, since it's the only thing I use for the most part, I can attest to its effectiveness. I have around 180 focus and 50 int, so it has no problem getting enemies to 50% or less, or even potentially killing them before they ever get to me. I'm in light armor so I can roll away if things get sketchy, and I'm running ice gauntlet as a secondary for the use of ice tomb for a get out of jail free card. I'm super excited to see how void gauntlet works with the life staff when it finally comes out.
how are you not mobile as musket user? use light armor and perks that give move speed. theres one that gives you 10 percent if someone is close to you and theres another one that gives you a speed buff after dodge roll with no cooldown. arguably the best movement in game especially with 150 dex
It's odd if you look at jump kick in spear you will see a nice little thing in its row, if you have a threat jewel equipped in spear it this ability increases its threat by certain %. It was almost like they wanted to have that as an alternative tanking weapon but then last minute threw it out.
I think this guide should be called noob friendly tier list, for example he said the musket is A-Tier whilst the Bow is B-Tier but the bow has the most damaging shot in the game and a higher DPS, plus the bows passive abilities increase damage while passives on the musket just made it usable…now the ice gauntlets are probably the best PvP weapons on the game, you can literally cast the slow thing then ice storm and you are NOT able to move at all, so you can absolutely destroy someone’s HP…the life staff is probably the only weapon I’d agree with being in S-Tier as it’s damage capabilities as well as it’s insane healing abilities are just insane especially as you get higher level
The fact you put the highest damaging and strongest war weapon in the game. Strongest group content damage weapon in b tier is outstanding. The ice gauntlet is easily s tier no offense. Even in 1vX you can completely lock down someone inside of your damage abilities and keep range and win.
But it’s useless before level 30 so it goes to B tier. As he explained at the start.
Also just walk around the wall.
The rankings should've been split into 2 categories. PVE or PVP, and then also either MAIN or SECONDARY.
The reason why weapons should be categorized by PVE or PVP is that some weapons are really great for function in PVP but less so in PVE, and vice versa.
The reason why weapons should be categorized by MAIN and SECONDARY is that some weapons are really great as SECONDARY weapons, but horrible as MAIN weapons, and vice versa, depending on the circumstance. An example of a good SECONDARY for utility is the Warhammer when paired with the Greataxe as a MAIN (for damage dealing following the stuns you do with a Warhammer). Another example of a good SECONDARY is the Musket for ranged damage when paired with the rapier. The former example is highly effective in both PVE and PVP, whereas the latter is mostly that of PVP.
Good video, though; the rankings just needed context above all else.
I feel like you can't really rank weapons because it's highly dependent on play style. All the weapons are viable. The only weapon I would say has an overtuned kit is the life staff.
And fire and ice….way too much cleave, dps and mana recovery. There is no need for another dps set. Since you cover nearly all dmg types
@@DarthNov I would disagree due to the fact that all weapons have some type of cleave. Also fire staff and ice gaunt only do Fire/Ice damage and there are a lot of mobs who take reduce damage to those types. If anything it would be other non magic type weapons who have the advantage since you can slot gems that will scale with weapon damage. There are no gems that allow the fire or ice gauntlet to do slash/bludgeon damage. This brings me back to how the Focus based weapon, the Life staff, is so overturned. The Amber gem allows all other weapons to scale off focus. Focus offers better healing and damage its a 2 for 1 deal.
Dude life staff is way overtuned, i was in a 1v1 with a lvl 29 while im at 38 and he could just plain out heal 200 + int fire staff ice guantlet damage.
@@WhenSaintsCry ok, then tell me how the bows or muskets cleave is anywhere near fire staff and gauntlet ? Not even mentioning great axe 😅
@@DarthNov I didn't say they cleave just as well... the bow and the musket both have AOE abilities. The statement you might be mistakenly referring to is "I would disagree due to the fact that all weapons have SOME type of cleave." Also what about the great axe? Does it have cleave? Yes. Now if you wanna argue what has the best cleave? Then yes the firestaff and Ice Gauntlet win. The disadvantage is that you must scale into INT for that to be possible. Thus the trade off is you are very squishy and have very low survivability. The life staff on the other hand allows players to just dump focus as their main attribute and slot a gem into a secondary weapon for added damage. As I stated before this gives people the ability to do great damage and healing. In effect this increases a players damage and survivability, and there is no tradeoff.
I was one shot today by a bow user who was 3 levels above me (37 to my 34) kinda wild.
If you stack all the passives the bow does insane damage with a heavy attack on a full health target. Around level 30 you just oneshot mobs on a regular. Very hard to hit these shots in PvP though.
Been playing since launch and I have dabbled on all the diff weap types. At level 40 I settled on the great axe and hatchet with sword and shield as an extremely close third. This video was very informative and helped me categorize the rest of them in terms of which I would consider taking to level 20 without being disappointed in the end. Thank you for doing the legwork for me 👍
I find that the Bow with Skirmisher Mastery in combination with ONLY wearing light Armor that focus on Strength/Dexterity is a Speed Demon with second weapon a Hatchet.
You dodge more and faster because light Armor lower cost to Stamina, plus you deal 20% bonus damage for complete light Armor category and hatch with berserk mastery deals heavy damage since you build around strength/Dexterity.
Greataxe is in its own SS tier for me that weapon is crazy. As a support weapon Ice Gauntlet is A or S tier for me as a main weapon in belongs in B.
if youve ever played a shooter and had someone get super close you know how awkward it is to aim like that....thats how it feels to use the rapier in this game. you need to have SO much accuracy with it -.-
The Warhammer makes me feel like a god. Not because it's wildly powerful - but because it feels IMPACTFUL when the hits collide. Disappointed, but not surprised, to hear it's that low. I guess I'll swap over to the Axe now Q.Q
I love the warhammer imo, But if you’re not tanking, The axe is the way to go
As a dark Souls veteran sounds like I want the rapier.
I made an essay with through explanation, builds and whatnot but realized it was too much for even me to read, so TL;DR
Ice Gauntlet, agree its not S, disagree its B. Weapon is very much similar to Life Staff/Spear in regards that its mainly support & secondary utility, the best combos I have seen it shine with are:
* Rapier - IceGauntlet (enemies cant escape nor rush you, combos become a lot easier to hit, only problem is Rapier doesnt scale too well with int, but still better than Rapier - FireStaff)
* FireStaff - IceGauntlet (truly shines in higher levels with optimized gear, the lack of mobility in FireStaff is fixed by IceGauntlets insane slow & zoning abilities, will require pots but mana problems are fixed by IceTomb, If you got a gem of "Fire Staff deals Ice damage" combined with IceGaunltets Blizzard you can quite literally 2 shot players, personally this combo is S tier when done right but its definitely not easy to make nor master)
* Sword&Shield - IceGauntlet (quite literally an unkillable tank that can escape & zone enemies if he wants to at anytime, in both pvp and pve)
I rock the fire staff and IG. Mana is a issue trying to use this build. You get 4 spells then u need to ice block to get mana back. Later when you get the 3rd int slot unlocked you get the +10 mana for a dodge. Which helps a ton.
@@Spikebob21 *Did it again * But yeah, the mana issue is really apparent the lower level you go, at least 1 mana pot is always required and until you get the burst (from Higher Weapon Mastery) its really hard to finish fights with 1 combo.
If you rrally want to stick with the build I would definitely recommend getting some Jewlery with "Mana Life" so health pots give ~27ish mana AND some really good energized food, with those 2 most mana problems will be gone.
For me, when I was at level 10 I was using the fire staff and I had no problem. I was killing level 12 mobs with the fire staff ONLY. And I was killing them with like 5 hits. Now I am level 20 and has a level 16 Fire staff. For me I’m doing really good with it.
Current build is solo play rapier with either bow or musket depending on what I'm doing or if I'm in a group I run bow and musket together and it's a ton of fun
What I don’t like about the life staff is you have to have 350-400 focus to be a GOOD healer
you know I really dislike how people critique videos like this so harshly
This video was made, edited, formatted etc. all 10 days after release. Of course we found out more about the game and the meta developed more. Really good job overall, it makes sense that things shifted a bit after people started experimenting more
Strangely enough most people don't seem to know you can mix and match both trees on each weapon...I kind of disagree with rapier and 2.5% cd on hit...with the cd stuff in the trees I can use the flurry move and have it again in 5 seconds instead of 15 on 1 target...If i crit on those 5 hits i get +13%cdr PER HIT...with 2 targets I can spam it. Tondo is kinda of nice give its 5m range. Best bow skills by far are poison arrow and the penetration shot...have not decided on 3rd bow skill. I have hatchet, bow, spear and sword and shield at lvl 20. I ALSO noticed that NOT moving with the bow will give you pinpoint accuracy barring the projectile path arrows take...so if you want to make that opening shot a headshot from long range...better stop moving long enough to loose the arrow. Moving you lose accuracy this is likely why some bows have that like +80%ish accuracy would be pretty beast if you can aim.
Bow does outscale Musket in dmg when you land your shots if you spec with half a brain... What are you talking about?
Musket has the range and consistency advantage, when it comes to raw DPS, bow blows it out of the water.
This is one of the more superficial tier lists I have seen on youtube. Have you not played in any wars or large scale PVP? Only thing holding Ice Gauntlet back from being absolutely beast is that multiple dont stack well in pvp ;)
People debating on Mages, warhammer, and rapier, while i'm here just to see musket lmao
love the ice gauntlet for entering combat. putting the pillar down, switching to life staff to heal my tank mate and deal damage, then when the enemies are halfelife aoe ice bubble and light lifestaff attaks that heal till no enemy is left. If bigger enemy repead as often as needed and if low mana entomb urself^^
Good summary. The hatchet is definitely Uber. I find the War Hammer can really suffer because the attacks are slow, so if the target darts on you, the attack is wasted. Hatchet has such fast speed that you virtually never miss.
War hammer is definitely highest in A Tier if not S Tier. It brings so many combos and complements other weapons very well.
Agreed!! I tried a lot of weapons and the warhammer is A teir imo. I’m lvl 24 and the warhammer is awesome!
The bow definitely should be higher than the musket. I feel the bow does way more damage quicker and it’s just more of an agile weapon.
In terms of basic attacks yes Bow has higher. But with skills Musket hits harder. Plus it has better CC and utility.
@@HadeyanUtkan I can def agree on better raw damage. But the bow is better at CC IMO
Musket being hitscan and no drop makes headshots easier, dodge reload every 6 seconds, you can load powder burn and power shot and it will stay even if you switch weapons, but it will start cooldown when you load it not fire, if you weapon swap immediately after firing it autoreloads after 2 seconds.
Life staff ''S'' tier well you gotta love healing to your death because leveling with this is just a game breaker....nothing else
My current build is one that has plenty of utility for DPS. I use a Rapier as my primary weapon and a Bow as my secondary weapon. In tougher fights, I use the Poison and Bleed effects to apply DoT to groups of enemies, and then switch to my Rapier and apply bleed with that, then simply use the Rapier as normal until the cooldowns for the DoT effects are over, then re-apply. All of the DoT gets to scale really well since the Bow and Rapier both scale with Dex, so I hardly ever come across a battle I can't solo.
That all being said, I'm strictly a PvE player at the moment, so I can't speak to the effectiveness of this in PvP.
Bow is being slept on hard, I one shot most similar level mobs. 5300 head shots at lvl 47
Agree, didnt understood when he said bow's dps is below muskeet, its just false
I am absolutely astonished that you didn't put the war hammer in with S or at least A class. That weapon is easy to use and very high in damage. I don't think the gauntlets even have a place in these lists. I feel the weapons listed were all within reason but definitely feel the Warhammer needs to be placed much higher.
Honestly I don’t think that you understand how the game works with some of the things you said. Didn’t talk about synergy between certain weapons. The assessment of the weapons is so flawed and makes 0 sense for Pvp or pve.
Musket out damaging bow x'D I started with musket and it has its benefits. If you suck at aiming and long range fights are where it really shines for everything else go bow. The Damage potential and mobility are far better it hits harder and fires faster the only downside is arrow travel time and arrow drop these make fighting longer range more difficult with the bow and hurts your dmg due to missed shots and slower travel however in close to mid range as long as you can aim properly the musket is completely outclassed. Another thing with the bow I have noticed not sure if it's a bug or due to server tick rates but at times if your connection isn't great your dps will take a huge hit since some skills like poison arrow and pearcing arrow will sometimes make your character pause for a second I think bit has to do with connection cause it only happens some times but yeah musket will fire 2 shots in the time it takes bow to nuke you down for PvE bow is better two due to the quick DPS and triple shot being much easier to land on NPCs or a boss especially since you can get the abilities down it's tree to lower it's cd to 6s if all arrows hit , on a boss that's pretty easy to do meaning you do 325% weapon DMG every 6s with one ability alone and it only takes one arrow.
My warhammer heavy attacks can get similar numbers to the great axe execute sub 50% crits. How is that so invaluable? Pair that with the ability to aoe stun lock enemies, and it's bottom of the barrel? it's your list so you rank things how you want, but I certainly feel like some factors are being overlooked while you're forming your opinion here.
A Teir- Spear, late game it becomes a low cooldown powerhouse using all of its impaler tree including Rend, Bleed, and a Stun that empowers you making you highly mobile and invaluable in a fight. Attribute Priority 150 dex and 100 strength to get the most out of the spear.
Best 4 builds of the moment
1.axe/hammer
2.double life staff
3.firestaff / ice
4.bow/spear
Used both pve and massive pvp.
I'm an healing ice mage. Split 50/50 between focus intelligence and a little constitution to tank since I'm mostly a solo player. The life staff's healing circle combined with the ice tomb is truly ungodly mid battle.
I think the list is pretty accurate for someone who has barely gotten to the 30-40 range. Can’t wait to see your Max Level tier list and see how they compare. I think they will be vastly different scaling and specialization and min/max are going to be crazy in this game
The hatchet paired with ranged is unstoppable
Honestly, the only weapon that I don't like is the musket. It feels like it has one thing that it's good at and that's it.
Yeah the abilities on it are hot garbage. Burn is the only decent one.
Traps and shooters stance is super nice for farming pve but useless pvp
Hatchet should be a dual wield or shield.
Something they should do is add the ability to use shields with hatchets and spears, but also be able to use the sword without it. By this I mean that sword is useless without a shield.
Not using shield should replace the shield focused tree for something else.
We also desperately need new weapons like pistols, katanas, two handed great swords, cross bows and more
Finna post a video to show people how great the hammer is
To sum it up,Weapon is a personal preference its a matter whether u want to master it or not. Your welcome
Loving my Rapier / Musket at level 37 I have no problems at all questing and clearing corruption in restless shores and they’re so cool to use
Ice Gauntlet deal some serious damage with the Snowglobe tree and is a real tank destroyer in pvp. Lost is a pretty common Enemytype below level 50, which makes it pretty easy for Ice Gauntlet users to deal a lot of damage in the early to mid game. Lategame its a 1v1 machine since you can basically stunlock every melee Foe with iceshower, snowglobe and heavy attack
Shield has it's own skill tree in the sword tree in order for them to let you use it they would have to make seperate trees with other weapons. I don't think this will happen
No way can fire staff be so low its A tier at least if not S tier and rapier needs to drop down to B tier its totally useless in large scale pvp and has a high skill ceiling so most players won't even be using it effectively they might as well just use a spear or hatchet.
Every weapon in B tier could easily go to A tier. The weapons are just really well balanced, IMO. The game is more about what type of weapon counters the other rather than which weapon is the strongest.
personally i think musket does have mobility, it has a passive where it reloads on dodge roll every 6 seconds and if you press X or switch weapons it animation cancels the end of the dodge roll, with a dex/light armor build as well you get a 20% lower dodge cost and much more mobility. so I use it with the rapier in open world pvp to kite people and the burn shot stops them from spamming heals for 13 seconds if you hit a headshot and still a considerable amount of time otherwise then rapier with riposte for self peel and running them down after.
The bow spear combo is nasty open world setup
I'm greataxe 18, rapier 14 , fire staff 14, lifestaff 14. I haven't had the chance to enjoy the other weapons yet, but man I love the ones I've lvld. Lifestaff / focus build with greataxe as 2nd weapon has been my pve solo/group spec and it's top tier survival. My dps spec is great axe and rapier ATM and it shreds mobs and players when spec properly... The down side is I have no heal abilities and have to rely on others healing. Nice video.
Dissapointed that you do not even comment on the GA/HA being bery OP atm, and the problems this means for long term health of the game.
LVL 35 here. I have my hammer maxed out into Juggernaut. I have played with the other melee weapons and like them too, but to me, a maxed out Juggernaut hammer with really high strength is just crazy damage. Preferably, coming in from behind with a heavy opener, and then hitting your armor breaking ability, then that ability that knocks down all mobs, then the other big damage main ability, nothing can really stand up to it. It drops things very, very fast. I absolutely love it. I hated the hammer when I first started using it, but quickly I started to see why it was amazing. I do not have the greataxe maxed out yet, and I am sure it is great, but the hammer should be an A or S weapon, and not absolutely last. The spear should be last IMO.
If you’re a ice/fire mage and can dark souls dodge every swing/attack, you’re untouchable to most players. It’s honestly S/A tier weapons. Ice gauntlet ice storm freezes players for a fat minute where I can nuke them with my fire staff and knock at least 90% of their health while they just stand there. It’s not meta but close to meta.
Wack tier list, ice gauntlet and hammer are the two best weapons in the game in both pve and pvp. Ice gauntlet, literally every skill and every passive is great, it dominates all areas of the game, ice shower is one of the most obscene crowd control skills that exist, combined with ice pylon and entomb makes you unstoppable in 1v1 duels, ultimate chill is an insane damage buff. Hammer is the best pve weapon for leveling bar none due to its damage effectiveness vs lost and ancients which are 90% of the enemies you fight, juggernaut[ tree's insane damage and 1v1 lockdown will take you through the whole game, and the other tree is a 5v50 fight winner, long enough duration crowd control for like 5 mages to kill an infinite number of people clumped together in a zerg. People flag up for farming corrupted event xp? 5 guys with hammers and ice gauntlets go in there an get about 80k xp from wiping that zerg with 2-3 skills total.