Once main wheels touchdown we actually raise the nose and allow the airplane to aerobrake. No more than about 13 degrees so you dont scrape the tails. Around 100 knots ‘bunt’ the stick forward, which means release some back pressure let the nose start to fall then hold back pressure to keep the nose falling slowly. You can even retract the flaps around 120 knots and hold the nose off longer. Once the nose is down then use the brakes.
Generally there's no point in holding the nose up with flaps up though and is advised against in the manual, it states: "Flaps should remain down during a normal, dry runway landing to provide increased aerodynamic drag and normal nose fall through at the crossover point between aerobrake and wheel brake effectiveness." You can exceed 13 degrees on aerobraking as well, by the book the limit is 15 degrees and pitch attitudes less than 12-13 degrees are considered less effective with longer landing roll, the W marker does start flashing above 13 degrees though.
@@hauptmann_ivan The comment about raising the flaps was just to say that you can keep the nose up longer that way and wasn't comment about procedure. No flap, full stop, emergency landings are done on occasion so knowing what might happen there is good. 13 degrees is a hard won compromise between trying to get close to 15 and scraping the tails and not using enough aerobrake.
No flap landings are flew the same but with higher speed on the same AoA, combine the higher landing speed and less aerobraking effectiveness without flaps, you would want to put the nose down earlier and apply wheel brakes if anything. Not to mention aerobraking itself is only effective above 90 knots, which the nose would naturally drop around the same speed with flaps down anyways. If you had hydraulic issues (which rarely affect flight controls since flight controls hydraulic circuits are seperate), usually the wheel brakes are affected since they are in the seperate utility hydraulic circuit which is common with the landing gear itself. In this case it would require an arrestment, which sadly isn't in game.
On your latest landing its good to point out the good, but you need to do the bad. - The landing was tough on the gear - You overshot the Aiming point marker due to ground effect, ground effect itself due to late use of air brake. - Your decent rate was 1 to 1.5 degrees too low. But it doesn't rally matter because you're in the top 10% of pilots that can land a jet in DCS 😂
The first one is quite good. My first one... Was 15m right side of the tarmac, my left wing touched first in the grass. Wheels... Were... Free. Then fire popped on engines. The planes slides across the tarmac and explodes on a taxiway. 👍
@@n085fs but then you'd have to serve until you were 510 years old, which is the number of years, it would take you, to pay for the f-16 fighter jet you would have lost
Great work! I have been playing for almost 5 months and making steady progress! I finally got an air 2 air kill in a server on a player just the other day. Everything takes so much practice but it's so satisfying!
The glorious UA-cam algorithm has blessed this video, I am flattered by the positive comments and knowledge gained from such. Thanks everyone, I highly appreciate it!
lmfao your first landing is my normal landing. ive been playin since like 2020 and have stubbornly somehow chose to not improve xD. nice job bud. its good to see people progress and its always fun to be able to tangibly see it!
All about how you want to play. You can do circuits, touch and go with lots of landings to nail your airmanship, or you can strap in and play like hardcore Ace Combat just blowing stuff up. Either approach is valid imo.
Which is crazy to me because my first time was in the F-18 and it was just me following the little bar in the HUD and slamming it into the runway only for it to be fine. I taxied, rearmed, refueled, took off ten minutes later
Egad, I remember my first landing in FS-9 that wasn't a crash! I mean, the wheels remained in place, the perspex did not shatter - and, yeah it was on the grass and not on the paved runway, but i was so overjoyed I danced all over the house and gave my brother no peace until he'd heard all the details.
Added a little bit of power so I can lower the descent rate, was basically stalling due to remaining payload on the A/C, went to idle as soon as possible.
I was thinking of a warbird, I absolutely love the 109 yet the P-47 calls to me a lot because of A-G, nonetheless in a few days a may end up w one or the other
Thanks for the feedback! Was attempting a butter landing at 130knots, forgot I had AMRAAMS on me so that kind of explains the late touchdown, even then, good to know!
Might just be the fact that I'm also interested in flight sims (like xplane, msfs etc.), but it isn't actually that good to land on the numbers, and that you should instead land on the 1000ft markers (the big fat white stripes). This is because if you aim for the numbers, and something causes you to fall even slightly short, you would land before the runway threshold. Might be different for the military though, so I might be wrong.
also, depending on how new you are to DCS and aviation. it's not talking about the countermeassure flares, but angling the aircraft nose a bit upwards to generate more drag :)
Great job! Love seeing the beginning and now. Thanks for sharing!!
Absolutely loving the sim lately, thanks goes to the team @ ED for the quality of DCS!
@@isaacvene Damn I forgot to subscribe too done now :)
Once main wheels touchdown we actually raise the nose and allow the airplane to aerobrake. No more than about 13 degrees so you dont scrape the tails. Around 100 knots ‘bunt’ the stick forward, which means release some back pressure let the nose start to fall then hold back pressure to keep the nose falling slowly. You can even retract the flaps around 120 knots and hold the nose off longer. Once the nose is down then use the brakes.
This guy has scraped many tails.
@@Guido1212 ssssshhhhh, i was keeping that part a secret 😜
Generally there's no point in holding the nose up with flaps up though and is advised against in the manual, it states: "Flaps should remain down during a normal, dry runway landing to provide increased aerodynamic drag and normal nose fall through at the crossover point between aerobrake and wheel brake effectiveness." You can exceed 13 degrees on aerobraking as well, by the book the limit is 15 degrees and pitch attitudes less than 12-13 degrees are considered less effective with longer landing roll, the W marker does start flashing above 13 degrees though.
@@hauptmann_ivan The comment about raising the flaps was just to say that you can keep the nose up longer that way and wasn't comment about procedure. No flap, full stop, emergency landings are done on occasion so knowing what might happen there is good. 13 degrees is a hard won compromise between trying to get close to 15 and scraping the tails and not using enough aerobrake.
No flap landings are flew the same but with higher speed on the same AoA, combine the higher landing speed and less aerobraking effectiveness without flaps, you would want to put the nose down earlier and apply wheel brakes if anything. Not to mention aerobraking itself is only effective above 90 knots, which the nose would naturally drop around the same speed with flaps down anyways.
If you had hydraulic issues (which rarely affect flight controls since flight controls hydraulic circuits are seperate), usually the wheel brakes are affected since they are in the seperate utility hydraulic circuit which is common with the landing gear itself. In this case it would require an arrestment, which sadly isn't in game.
On your latest landing its good to point out the good, but you need to do the bad.
- The landing was tough on the gear
- You overshot the Aiming point marker due to ground effect, ground effect itself due to late use of air brake.
- Your decent rate was 1 to 1.5 degrees too low.
But it doesn't rally matter because you're in the top 10% of pilots that can land a jet in DCS 😂
The first one is quite good. My first one... Was 15m right side of the tarmac, my left wing touched first in the grass. Wheels... Were... Free. Then fire popped on engines. The planes slides across the tarmac and explodes on a taxiway. 👍
😂 good old first landings
Every landing you can walk from is a good one.
Like they say "Take off is optional, but landing is mandatory". Great job!
False. Ejection seats exist.
@@n085fs but then you'd have to serve until you were 510 years old, which is the number of years, it would take you, to pay for the f-16 fighter jet you would have lost
I love when someone shares more about the journey instead of achievements!!!!!!
Good Work BRO! Keep it up!❤ 🇮🇳
Any landing you can walk away from is a good landing 😅
Omg even dcs world pak is here and commenting 🎉
Good point if u you could re-use the jet.
That 1st landing was way better than my 1st landing in FS2004. If I could call it a landing, I did land, but in real life, no one would survive. :)
Great work! I have been playing for almost 5 months and making steady progress! I finally got an air 2 air kill in a server on a player just the other day. Everything takes so much practice but it's so satisfying!
Well done! Now on to the Carrier Trap in the F-18. Easier to get used to than the F-14 by far…
I got the hang of that too! Just found this old clip and wanted to do a side by side
The glorious UA-cam algorithm has blessed this video, I am flattered by the positive comments and knowledge gained from such. Thanks everyone, I highly appreciate it!
Mean while, the frogfoot forcing a takeoff on the opposite end of the runway:
This actually happened to me yesterday, most annoying feeling ever
lmfao your first landing is my normal landing. ive been playin since like 2020 and have stubbornly somehow chose to not improve xD. nice job bud. its good to see people progress and its always fun to be able to tangibly see it!
All about how you want to play. You can do circuits, touch and go with lots of landings to nail your airmanship, or you can strap in and play like hardcore Ace Combat just blowing stuff up.
Either approach is valid imo.
Appreciate it!!
The crashes are half the fun! Good onya though mate :)
Nice work pilot!
Landings is by far one of the hardest things to master in DCS.
But practice pays off 😁👍
same my first landing consisted of stalling on the runway as one of my gear being broken off as a slide into a hanger
Now goal is to hit 1000 footers while keeping everything else the same
Great progress
Good job. Now you need to record some carrier landings - in the F15.
Which is crazy to me because my first time was in the F-18 and it was just me following the little bar in the HUD and slamming it into the runway only for it to be fine. I taxied, rearmed, refueled, took off ten minutes later
Sturdy navy landing gear always helps
im proud of u
awesome sauce my man
Conratulations flipper 🐬
The first one was a good landing you just needed to do it on an F-18 or F-14
I have a pilots license and it took me a month of atttempts before my first great landing on the carrrier with an f-18......shit be hard.
great feeling
Nice!
Your first landing was much better than mine lol mine was pilot butt touch grass with parachute attach to him (i crashed)
Lmao, I got lucky I didnt crash, burn and die lmao
Egad, I remember my first landing in FS-9 that wasn't a crash! I mean, the wheels remained in place, the perspex did not shatter - and, yeah it was on the grass and not on the paved runway, but i was so overjoyed I danced all over the house and gave my brother no peace until he'd heard all the details.
Ooh soo rEalistic
I feel like the remarks makes the watching experience worse. Nice landing tough.
Thats fair, my editing skills are non existent lmao
very wel, i can barely land an f18 lol
in my first one had to eject
Why did you add power before landing? Worse than easing the guns imo.
Added a little bit of power so I can lower the descent rate, was basically stalling due to remaining payload on the A/C, went to idle as soon as possible.
Fanker 2.0
on what app is this game?
Lol
Just did my first landing in dcs like 2 days ago
Was forced to, as I pulled too hard and broke a wing
what headset do you use ?
MSI headset its been 3 years since I bought it, can't really remember the model
i was expecting the same shit of 2022 💀
now try carrier landings
Got a long way to go, but you're getting there.
Learning is part of the beauty of DCS!
now do the 109 >:)
I was thinking of a warbird, I absolutely love the 109 yet the P-47 calls to me a lot because of A-G, nonetheless in a few days a may end up w one or the other
this took you two years to do?
Nope, don't know exactly how long it took me but I basically found this old clip and I thought I'd do a side by side as a sort of "evolution"
bms has a full fidelity F15C
i dont think its "full", its still in development
Thats very interesting, I still have yet to play BMS
o7
Good progress, but still too late touchdown. Try to land on the threshold/numbers, or at least within the first 1000ft of the runway
Thanks for the feedback! Was attempting a butter landing at 130knots, forgot I had AMRAAMS on me so that kind of explains the late touchdown, even then, good to know!
Might just be the fact that I'm also interested in flight sims (like xplane, msfs etc.), but it isn't actually that good to land on the numbers, and that you should instead land on the 1000ft markers (the big fat white stripes). This is because if you aim for the numbers, and something causes you to fall even slightly short, you would land before the runway threshold.
Might be different for the military though, so I might be wrong.
@@Haz0052-tu7rr as long as we dont destroy the aircraft, any landing you can walk away from is a good landing in my book lmao
@@isaacvene Very true, until you get sued by the passengers/murdered by the crew chief for the damage you did to their aircraft.
@@Haz0052-tu7rr That is usually done by airliners, in the airforce they teach to land on the "first brick". Runway behind you It's always wasted
I would say you still come in a little too fast.
Had AMRAAMs and a centerline tank on me, either you go a little but faster or the landing is rougher than it already was
Why flare?
extra drag and thus shorter runway needed
It softens the impact (which is why you'd do it in commercial aviation). Along with what @Recrohin said
also, depending on how new you are to DCS and aviation. it's not talking about the countermeassure flares, but angling the aircraft nose a bit upwards to generate more drag :)
@@Recrohin ah, that's why im confused
so maintenance doesnt get pissed
F15 is a bad starting aircraft
Its FC3, easier than the rest for sure, but hard to master.
@@isaacvene I mean fc3 is great since I started with the su25A and I don't regret starting with that at all.
@@thenibblershow5305 truth be told I think everyone starting from 0 knowledge should start w fc3
@@isaacvene that's true to be honest
Where are the stupid crashes and the shenanigans ? It's a game not a sim ☝️🤓
Great progress