NEW Codex Aeldari Review with Official MFM Points and Codex FAQ!

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  • Опубліковано 6 лют 2025

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  • @090bruce
    @090bruce 13 днів тому +72

    Really support GW sending out the points with the review copies, it’s a major step to supporting their players!

  • @liamkofibright1326
    @liamkofibright1326 13 днів тому +32

    The vibe between you two is very wholesome

  • @viktorf6798
    @viktorf6798 13 днів тому +65

    4 hours, my poor family won’t find me for a while

  • @JestaultSteinkeKachuik
    @JestaultSteinkeKachuik 13 днів тому +36

    I am the one to usually complain about audio as I’m trained but you guys have done really well in this video. The video quality is also super crisp!
    Good job guys the quality has taken a huge leap forward.

  • @nathanm5653
    @nathanm5653 11 днів тому +18

    MFM Points as discussed in video:
    Asuryani:
    Asurman: 135
    Avatar of Khaine: 300
    Autarch: 75
    Autarch Wayleaper: 80
    Baharroth: 115
    Corsair Voidreavers: 60 for 5
    Crimson Hunter: 160
    D-Cannon Platform: 125
    Dark Reapers: 90 for 5
    Dire Avengers: 75 for 5
    Eldrad Ulthran: 110
    Falcon: 130
    Farseer: 70
    Farseer Skyrunner: 80
    Fire Dragons: 100 for 5
    Fire Prism: 160
    Fuegan: 135
    Guardian Defenders: 100
    Hemlock Wraithfighter: 155
    Howling Banshees: 90 for 5
    Jain Zar: 105
    Lykhis: 120
    Maugan Ra: 100
    Night Spinner: 190
    Rangers: 55 for 5
    Shadow Weaver Platform: 75
    Shining Spears: 120 for 3
    Shroudrunners: 80 for 3
    Spiritseer: 65
    Storm Guardians: 100
    Striking Scorpions: 75
    Swooping Hawks: 85
    Vibro Cannon Platform: 60
    Vyper: 65 each
    War Walker: 95 each
    Warlock: 45
    Warlock Conclave: 55 for 2
    Warlock Sykrunner: 45 each
    Warp Spiders: 95 for 5
    Wave Serpent: 115
    Windriders: 80 for 3
    Wraithblades: 170 for 5
    Wraithguard: 170 for 5
    Wraithknight: 435
    Wraithknight with Ghostglaive: 420
    Wraithlord: 140
    Titans:
    Phantom Titan: 2100
    Revenant Titan: 1100
    Ynnari:
    The Visarch: 90
    The Yncarne: 250
    Yvraine: 100
    Harlequins:
    Death Jester: 90
    Shadowseer: 60
    Skyweavers: 95 for 2
    Soltaire: 115
    Starweaver: Not stated, but other sources have it remaining at 80
    Troupe: 85
    Troupe Master: 75
    Voidweaver: 125
    Enhancements were a bit difficult to parse the exact points for most of them, but if you want to try listening through it:
    3:47:20

  • @vojtadrasner2440
    @vojtadrasner2440 13 днів тому +69

    timestamps - roughly
    2:55 - Army Rule - Battlefocus
    11:44 - Detachment - Warhost
    22:39 - Detachment - Windrider host
    30:46 - Detachment - Spirit Conclave
    41:32 - Detachment - Guardian Battlehost
    52:40 - Detachment - Ghosts of the Webway
    1:05:44 - Detachment - Devoted of Ynnead
    1:18:34 - Detachment - Seer Council
    1:29:06 - Detachment - Aspect Host
    1:39:10 - Units breakdown start (not doing that, if someone makes it, post in comment and I will add it here)

    • @ComplexConcept
      @ComplexConcept 13 днів тому

      Where are the points? I just want a screenshot of the MFM points but I cant find it.

    • @MrNickr123
      @MrNickr123 13 днів тому

      Where’s the points

    • @devotedtodestruction
      @devotedtodestruction 10 днів тому

      @@ComplexConcept no screenshot. Just talking

  • @Mythralblade04
    @Mythralblade04 12 днів тому +15

    This was the best codex review I've seen in a while, because of the combination of serious tabletop application talk and the jokes. Also, reference 1:28:23, I move that all Infantry are hereby referred to as INPANTRY instead.

  • @christophriess5274
    @christophriess5274 13 днів тому +14

    Small FAQ is out. They renamed Psychic Destroyer to Psychic Tickler to better reflect its effect.

  • @JackDespero
    @JackDespero 13 днів тому +22

    Had a guy complain to me that one of his characters lost the ability to give OW for free on 4+... in exchange for basically Fire and Fade for free whenever the unit shoots.
    Some people just don't understand the power of movement, and it shows.
    I am not saying that Aeldari are broken now, I am saying that good players are going to be able to use this codex to a completely different level than casual players who just want to pew pew things in the open. This could be one of the armies with the most discrepancy between good players and bad players.

    • @AdamOnAnalogue
      @AdamOnAnalogue 12 днів тому +2

      @@JackDespero
      I think players are always a little sour when something they have relied on changes, and probably is a bad take.
      The codex has made Eldar even more glass cannons. Some units have had a great glow up (with indicative point increases), but there have been some general nerfs too. No more shoot back with wraiths for instance, warwalkers loosing their -1 wound shield and 4+ invul, each warpspider now having to role individually when they jump to see if they die, and all the chonky units loosing a pip or more of toughness, farseers not making a unit (avatar) -1 to wound for an entire battle round, etc.
      Holding objectives will be harder, and Eldar will have to rely on the new flavoursome movement mechanics to survive, which represents the lore.
      Whilst some individuals will look various datasheets and decree they're broken. They will forget most of these units are T3 W1 - they will die quickly. They're not DWK, Sang' Guard or such like, and can be easily countered with the moat basic shooting profiles if caught unawares. Spears are durable as a basic marine, but on a 60mm base which makes staging / hiding quite difficult. It just means some of these glass cannons might actually kill something before their demise.
      Some opponents who might spam ultra durable deepstrikers who rely on their chonk to survive everything (such as sang guard with a character making them -1 hit & wound, normally with AOC placed upon them) might need to field a little more shooting and even think about screening (like most other armies) if there are some Banshee's around.
      The lack of the pre-codex Battle host & Strands of Fate will ultimately mean the lethality / efficiency of vehicles, special weapons and characters will reduce. Eldar will not be able to hit and wound reliably as they once did, guarantee overwatch on a Avatar or such like, or just pop 8 damage on a vehicle without a dice roll - that's a good thing.
      The new mechanics will be far more interactive, flavoursome, and lore accurate. Having to spend points means it will not be an army wide benefit like Oath of Moment, judgement tokens, etc which all increase the lethality of an ENTIRE ARMY. Nor is it like T'Sons with doom bolts going of everywhere or turning of saves for a unit. They will have to be thought about and no way passive.
      It's going to be fun, and there will be some good variety due to all the detachments, and if it is indeed overpowered, Eldar will be hit with the nerf stick once again.

    • @SeanHoltzman
      @SeanHoltzman 10 днів тому +3

      All of both of this. Faction and skill expression are back for Eldar, instead of being BPD-yncarnate flipping between OP and Trash. Maybe finally we can expect to learn our books without needing to wait a year of nerfs before things level out 😂

  • @oshy9944
    @oshy9944 12 днів тому +4

    Great to see the audio quality improvement!

  • @BoneTrait
    @BoneTrait 13 днів тому +6

    6 wave serpents. You will certainly not regret bringing 6 wave serpents.

  • @runeh3022
    @runeh3022 13 днів тому +8

    The disparity between Aeldari and Drukari datasheets are quite noticeable in a lot of cases. When Reaper's Wager came out I looked at the Harlequins from a Drukhari player's perspective and thought they were somewhat standout in comparison, yet from an Aeldari player's perspective they were clearly sub-par/thrash. Amusing.

    • @TheCharlaton
      @TheCharlaton 9 днів тому

      How's that detachment look now with Harlequin buffs? Yikwa.

    • @runeh3022
      @runeh3022 9 днів тому

      @TheCharlaton looking interestig enough that I've invested in 25 Harlequins and a few vehicles. It will come down to points somewhat naturally, but it looks more intriguing now than it did for sure.

  • @extraoffice7981
    @extraoffice7981 11 днів тому +1

    love this, thanks!! of note: the skyweavers gained -1 to hit at all times but also gained a S and an AP on the zephyrglaive which is now the same profile as the solitaire at 6 2 2! They also have access to quite a few of the stratagems which is nice, including bloody dance which is very cheeky with their noted speed. (I wish star engines was accessible to mounted!). and the harlequins struggle into terminators, having a flat 3 dmg gun is still dev wounds into infantry :D

  • @EverydayEldrad
    @EverydayEldrad 13 днів тому +2

    Cant wait to sit down with this bad boy. 4 hours of breakdown- genuinely looking forward to this

  • @jakestevanus1807
    @jakestevanus1807 11 днів тому +1

    Thanks, guys.

  • @LynKrieger
    @LynKrieger 13 днів тому +8

    Love it thanks for the great work! Love the fact GW realise the MFM as well

  • @ShadowGun4366
    @ShadowGun4366 12 днів тому +2

    Fantastic job gents!!! Great breakdown and I can't wait to get my codex and try them out myself

  • @nathancryptic
    @nathancryptic 13 днів тому +3

    Yes! Been waiting for your breakdown

  • @jonathanhaynes9914
    @jonathanhaynes9914 13 днів тому +2

    Thanks Quinton and Jack.

  • @FeatsDaily
    @FeatsDaily 11 днів тому +4

    Asurmen lives up to hype. In my first game with him he killed Marneus Calgar, both Vic guard and 2 company heroes (first two already dead) on his go turn. 27 devastating wounds all said and done.

    • @Steeb1136
      @Steeb1136 10 днів тому +1

      That is not okay lmao, hope they reel in nonsense quick.

    • @youtousim
      @youtousim 10 днів тому

      @@Steeb1136 They will. As soon as the market is saturated.

  • @pascalmichaud339
    @pascalmichaud339 6 днів тому +1

    Great video, loved it!

  • @matykerogaming8691
    @matykerogaming8691 12 днів тому +1

    Brilliant coverage of the new codex, cheers guys

  • @Yuri77711
    @Yuri77711 12 днів тому +2

    Also Clowns can ride in Craftworld transports now. Aeldari faction keyword was changed to Asuryani and transports still say Aeldari, which clowns have as one of their keywords. So go out there, pop out of a Falcon and hit something with dev wounds plus re-rolls while you can.

  • @CatroiOz
    @CatroiOz 11 днів тому +2

    53:40 the Solitaire is super strong even outside Harlequin detachment because you can Blitz+immune to overwatch

    • @colouredIncognito
      @colouredIncognito 11 днів тому

      Super strong is a bit of an overstatement, but he is a fun piece yeah

  • @varethiustariel
    @varethiustariel 13 днів тому +3

    I am SO freaking excited to run an aspect host list.

  • @XvShadowsvX
    @XvShadowsvX 13 днів тому +4

    The guardian detachment should include War Walkers, the weapon platforms(Even when not stuck to guardians), and the Tanks and it might not be awful since they are all piloted by guardians. Technically the bikes too but i can understand why they want them to be taken in Saim hann instead.

  • @jonathanwhyborne3031
    @jonathanwhyborne3031 13 днів тому +2

    4 hours! You are thorough!

  • @jonathandavis9118
    @jonathandavis9118 10 днів тому +1

    Sounds like a great codex.
    Sisters, in particular, have no chance against it, due to the fade stratagem.
    The idea is first you shoot something with an immolator for ignore cover, THEN you shoot for a castigator so you get plus one AP....then you shoot a 3rd castigator.

  • @BBEMN
    @BBEMN 13 днів тому +2

    I will gladly spend 2 CP in the Wraith detachment to charge Deathwing Knights, strip their -1 to wound, then give that to myself. What an amazing Uno reverse card of a move 😂

  • @peters6345
    @peters6345 12 днів тому

    Really excited for the codex :) painting up a waveserpent and preordered the warpspiders and their new phoenix

  • @YoruUesugi
    @YoruUesugi 11 днів тому +1

    Awesome video!

  • @disardor
    @disardor 13 днів тому +2

    Watching the hilarious edits, love it❤

  • @PartNinja
    @PartNinja 13 днів тому

    The reactive move enhancement on the spiritseer is pretty important IMO. Since they don't join squads they may often need to reposition out of danger.

  • @stevenc6713
    @stevenc6713 13 днів тому +1

    Have been hitting refresh constantly waiting for this since pre-orders dropped!

  • @swabilius
    @swabilius 13 днів тому +1

    Lets goooooooo, Been waiting soo many years 30+ for new Phoenix Lords

  • @CatroiOz
    @CatroiOz 11 днів тому

    3:22:00 heads up guys, the corsairs dont have access to battle host ability so you can't boost their movement

  • @mortenbrandtjensen6470
    @mortenbrandtjensen6470 8 днів тому

    Oh my god dude, that is what happens!
    🤯 *Mindblown* 🤯
    😂

  • @SamHS-99
    @SamHS-99 10 днів тому +1

    How is that bit about the Troupe Master consolidating back into a transport without a token? The TM skill says you have to get closer to the closest enemy unit, right? Got confused there and would love to understand what's am I not getting here bc that's a sick trick.

    • @ProAntagonistYT
      @ProAntagonistYT 10 днів тому +1

      the star*weaver transport allows them to consolidate back in. the TM just gives a 6inch consolidate instead of 3 now.

  • @kendallsnider3966
    @kendallsnider3966 11 днів тому

    This seems way better then the " internet breaking starshatter"

  • @rustyshackleford3078
    @rustyshackleford3078 12 днів тому

    oh my god the bois are looking HD in this one! happy codex guys, best wishes

  • @Shioriou
    @Shioriou 12 днів тому +2

    How are you able to flip dice to 6's with aspect warrior's is that just an ability of the shrine's now?
    Never mind found it 2:02:41

  • @kaiwalsh2478
    @kaiwalsh2478 12 днів тому

    3:18:30 for the Mfm points

  • @jonheddleston8755
    @jonheddleston8755 12 днів тому

    Ha. "Just add a million funds to your wraith Knight! Model for advantage!" 😆

  • @youtousim
    @youtousim 10 днів тому

    Do the Guardian Battlehost Stratagems apply to the unit, even if it has a Seer Council, Farseer and Heavy Weapons Platform? Cause suddently rerolling wound rolls on an infiltrating, overwatching unit of that type sounds kinda scary.

  • @charfreak
    @charfreak 12 днів тому

    About the jumping back into the transport using the strategem - isn’t there a base rule that excludes a unit from embarking in a transport the same turn that it disembarked?
    If there is there doesn’t seem to be a rules carve out in the strategem that would allow that

    • @benszenden2906
      @benszenden2906 12 днів тому

      You can’t embark in the same phase as you disembarked so these rules will still let you get back in 😊

    • @charfreak
      @charfreak 12 днів тому

      @ ok, I thought there was something

  • @DiceandGlory
    @DiceandGlory 12 днів тому

    Warhost is like the guard mechanised detachment but just better

  • @GeekySkippy
    @GeekySkippy 12 днів тому

    I so wanted Ynnari to be a thing. I really need Drukhari to get their codex soon. Wraith time for me then.

  • @Kalemvir1
    @Kalemvir1 12 днів тому

    On the Ynnari plan for the 6 wave serpents to explode, cant field them if theyre empty, so can only field 2 with Yvraine and Visarch in each XD

  • @АртемийГалков-ш7п
    @АртемийГалков-ш7п 9 днів тому

    Can i put all my mounted units into reserve during the declare battle formations phase ignoring the default reserves points limit with the windrider host detachment?

  • @FacelessCorp
    @FacelessCorp 11 днів тому

    I named my brand new baby Bunny Eldrad!

  • @FrenchLich
    @FrenchLich 13 днів тому +1

    Alright, so hear me out. You pick Spirit Conclave, you get a Vengeful Dead token that gives +1 hit and wound against an enemy who killed a psyker model.
    Then you get the Kill Team Corsair -no no, hear me out-, you get a Kill Team Corsair with Yvraine -no, stay, listen to me-, you get Yvraine in a squad of Kill Team Corsair and you keep picking the Wayseeker to die, you get a token, and then Yvraine resurrect them.
    There you go, infinite token glitch, I'll take bitcoin, thanks.

  • @CalebWalsh-fx8bd
    @CalebWalsh-fx8bd 11 днів тому

    Guardian detachment's rule cover Dire Avengers too!

  • @dicetroy
    @dicetroy 11 днів тому

    Why there are no Ynanri Drukhari points in the MFM section? I was so curious if the book ones are final 😢

  • @CuriousLumenwood
    @CuriousLumenwood 13 днів тому +3

    I love wraiths, spirit conclave is probably the only thing I’m going to be running this edition (mainly because I’m new to the army and my force is mostly wraiths). I’m really not a fan of the detachment rule basically only existing if your opponent kills you

    • @Cursedsama
      @Cursedsama 13 днів тому

      Think you kinda just have to see that part of the rule as a little bonus and instead play mainly with the fact that you'll have a bunch of movement shenanigans. I feel your pain though as a fellow Wraith enjoyer.

    • @Jabber_AoS
      @Jabber_AoS 12 днів тому

      Like they said in the video. Nothing stopping you yolo yeeting a sacrificial psyker in to a big target to get the buff.

  • @andybandyb
    @andybandyb 12 днів тому

    Sounds like Jack woulda liked index troupes too!

  • @MrScumsen
    @MrScumsen 13 днів тому

    The farseerer skyrunner is a good suicide target for spirithost. He can move fast to something big, make it -1 to wound for a round and die then for the +1 to hit and wound. All that for 80 points

  • @startingfromlevelone9510
    @startingfromlevelone9510 13 днів тому

    Idea for an ethereal rule, if they die the t’au army has to roll battleshock tests but then get plus one to hit and wound against the unit that killed the ethereal. Maybe limit 1 ethereal to an army if you’re worried about t’au abusing it with suicidal ethereals
    Maybe detachment rule for Ethereal bodyguard cadre or something

  • @apocalyplant68
    @apocalyplant68 13 днів тому

    @ArtofWar40k would you guys give a re-review of the Armoured Warhost detachment since it’s changed so much?

  • @ald5979
    @ald5979 10 днів тому

    29:10 can you explain lethal hits on 5?

  • @the0silencer
    @the0silencer 13 днів тому +1

    If you Fire and Fade, because it counts as a Normal move, could you also spend a token to increase that move by 2'' (3'' cause of War Host detachment rule?)? So D6+4, effectively?

  • @tomashogberg8514
    @tomashogberg8514 13 днів тому

    Honestly, 1 CP to have a squad of 2 War Walkers reactively fire their 4 bright lances hitting on 2+ is pretty good! It’s not an army revolving around guardians imo but around War Walkers, Support Weapons and Dire Avengers. With a sprinkling of guardians here and there. Sounds super fun to me😁

    • @Yuri77711
      @Yuri77711 13 днів тому +1

      It's once per battle round. You have to lose an expensive unit to trigger it. A unit that destroyed guardians has to be a preferred target for walkers' guns. Walkers have to have line of sight to the unit that destroyed guardians. Opponent has to make a mistake of not targeting walkers before guardians. At this point, as an eldar player, why do you have so much of you stuff exposed to be shot off the board anyway? It's waaaaay to niche IMO.

  • @user-nh8ln5mq3z
    @user-nh8ln5mq3z 10 днів тому

    The amount of times I heard, "that's pretty good" (echoed back-and-forth 3 times) and not a single, "it's probably overpowered/broken."

  • @HKMac07
    @HKMac07 13 днів тому +1

    Maybe I'm missing it but where is it said that asuremans unit and the fire from fade ability allow you to rembark into transports?

    • @varethiustariel
      @varethiustariel 13 днів тому +1

      The wording on the abilities is "normal move"

    • @HKMac07
      @HKMac07 13 днів тому

      @@varethiustariel oh is it also because the fire and fade/Asuremen stuff happens in the shooting phase not the movement phase?

    • @stephensilverstein4855
      @stephensilverstein4855 13 днів тому +1

      ​@HKMac07 if a unit is making a normal move and all models are within 3" of a transport it may embark.
      Those are the only requirements, making a normal move, and finish the normal move with all models within 3".
      Doesn't care how you get the move or whe. It happens. It's the same way SM gladius reactive move jumps into a transport as well.

  • @Bormannator
    @Bormannator 12 днів тому +1

    29:03 where does it way that both warlock skyrunners and farseer skyrunners can join the same windrider squad because i didnt see it on either of the leaked datasheets?

    • @CatroiOz
      @CatroiOz 11 днів тому

      You can attach a farseer skyrunner to a warlock skyrunner unit and then attach the warlock skyrunner unit to a unit of windriders

    • @Bormannator
      @Bormannator 11 днів тому

      @CatroiOz I see

  • @finnhowell5943
    @finnhowell5943 11 днів тому

    I have a question about the Ynnari Transport thing:
    The "Servants of the Whispering God" rule states that ASURYANI Units are becoming "YNNARI Units". The Falcon/Wave Serpent Rule says "It cannot transport "YNNARI models". As Far as i understand it from previous rules like Spiritseer joining a Wraithlord. That Unit and Model Keywords are different. So if thats true, arnt ASURYANI in YNNARI still no YNNARI Models, but the Unit is YNNARI and therefore are able to embark into an Falcon/Wave Serpent?
    Im not sure about this, thats just how i understand it and pls correct me if im wrong.
    Thx for the awesome video.

  • @Yuri77711
    @Yuri77711 13 днів тому +3

    RAW that enhancement that allows "Guardian fusion guns" to re-roll damage doesn't work because storm guardians have regular fusion guns.

  • @gizzmo1987
    @gizzmo1987 13 днів тому

    Great breakdown. thank you
    I get and share excitement of new Eldar codex, but can u please tell Quinton, to go easy on caffeine and get some sleep.

  • @jfm.d5180
    @jfm.d5180 12 днів тому

    Is there a summary of these points!?

  • @daskulljuarez6129
    @daskulljuarez6129 13 днів тому +1

    I missed the preorder of Fuegan and the new Spider Phoenix Lord AH+h-HHH!!!

  • @massimilianomorato5059
    @massimilianomorato5059 9 днів тому

    Don't Shining Spears reroll 1s to hit in Aspect Host? They do have the keyword, aye?

  • @SeanHoltzman
    @SeanHoltzman 8 днів тому

    Theres some interesting things that feel they absolutely dropped the hat on - like the Ynnari Wave Serpent issue... How likely do you think a day 1 FAQ is?

    • @SeanHoltzman
      @SeanHoltzman 8 днів тому

      Mostly excited for the book though, even if some things have been granted a lack of kneecaps by the nerf bat, generally it feels theres wildly better internal balance compared to the index... which is weird to be saying 😂

  • @pigzy9807
    @pigzy9807 12 днів тому

    Did they talk about how Ynari gets fight first for free if below starting strength? Some of the rules require loosing models but others are below starting strength, so units like Yncarne just need to take a wound and then can fight first.

  • @shaunperron7080
    @shaunperron7080 12 днів тому +2

    They should have combined seer and guardian into one detachment because that's what ulthwe is, and replaced one with alaitoc, instead of effectively deleting them. So disappointing, especially with also losing illic to legends.

    • @Marco-nx4hm
      @Marco-nx4hm 12 днів тому

      @@shaunperron7080 Guardian is going to run a lot of psychic support imo

    • @shaunperron7080
      @shaunperron7080 12 днів тому

      ​@@Marco-nx4hmWell, that's kinda what I mean. They didn't have to split them into two different detachments, especially if doing so meant leaving alaitoc in the dark.

    • @Marco-nx4hm
      @Marco-nx4hm 12 днів тому

      @@shaunperron7080 yeah, im agreeing with you

  • @startingfromlevelone9510
    @startingfromlevelone9510 13 днів тому

    Are warwalkers not good? Like the guardian detachment benefits them

  • @Cerve909090
    @Cerve909090 13 днів тому +1

    About the Drukhari datasheets, sadly I think that because DE Codex is going out in 2026 (likely) they don't want DE players playing with """spoilers""" datasheets from the Eldar Codex.
    So they kept the same own bad detatchments and they choosed to eventually Errata them when the DE Codex will coming out instead of errata the actual Index DE with the new Ynnari Drukhari datasheets.

    • @joetickle8304
      @joetickle8304 13 днів тому

      Like Agents.....lets hope they are not just an afterthought

    • @tnttv5360
      @tnttv5360 13 днів тому

      And then Ynnari will be good for 3 months, before 11th edition.

  • @kierans8620
    @kierans8620 13 днів тому

    Can you not Fade Back (battlefocus) into a Transport as well? If so, that's 4 different ways you can re-embark into a transport 😮
    Fade back, Skybourne Sanctuary, Fire and Fade, amd Asurmen

  • @NicC49
    @NicC49 13 днів тому

    Does the devastator character unit in Jack's angelic inheritors list just get annihilated by fire dragons in a transport pulling up and obliterating them?

  • @FeeDBacKMKII
    @FeeDBacKMKII 13 днів тому

    spirit Conclave looks like a hard counter for Hypercrypt necrons

  • @BoneTrait
    @BoneTrait 13 днів тому

    We’ve never been so back before (ironically I play Deathwatch).

  • @UmJammaLamma
    @UmJammaLamma 12 днів тому +3

    Really looking forward to all of the non-interactive "shoot and re-embark" lists we're gonna see for the next 3 months...

  • @lillithara5120
    @lillithara5120 12 днів тому

    For the Torc enhancement i'm also wondering if it kind of works like Lion's counter spell type affect. So they would have to spend the 1 CP to start the process so do they just lose that 1 CP if they don't have enough after the updated cost.

    • @Syraphym
      @Syraphym 11 днів тому

      I asked my TO about this and the ruling (currently) is that if you have the extra CP to pay for it, you're required to. If you don't, the strategem fails and you don't have to pay for it, but you still count as having attempted it.

  • @FeeDBacKMKII
    @FeeDBacKMKII 13 днів тому +1

    I wish the Tau codex would also be so good done

    • @killjoy6090
      @killjoy6090 8 днів тому

      the tau codex was well done though?

    • @FeeDBacKMKII
      @FeeDBacKMKII 8 днів тому

      @killjoy6090 the internal balance yes but the army rule is terrible also detachment are not well written and very lackluster

  • @johnkevill470
    @johnkevill470 12 днів тому

    Do you guys think this army will be a problem for the game the way index Eldar was? It seems like they basically get to roll very good dice into their opponents, while their opponents are highly limited in how they can interact with the Eldar

  • @hawksnestspeedway3043
    @hawksnestspeedway3043 13 днів тому

    My prediction is that Aeldari will be very strong at the top of the Meta but only above average in general. It takes a good deal of skill to run them properly.

  • @Esourze
    @Esourze 12 днів тому

    I cant find the updated points where are they?

  • @startingfromlevelone9510
    @startingfromlevelone9510 12 днів тому +6

    I think this is one gw will be playing wackamole with a while trying to balance it. I think the army rule itself is a problem that won’t be easily points adjusted for . They could honestly take it down to 2 battlefocus points a turn ar 2000 pts and that would probably be a fair place for the army.

    • @StaticSilence1
      @StaticSilence1 12 днів тому +1

      That was my immediate reaction. 4 tokens is too much

    • @AdamOnAnalogue
      @AdamOnAnalogue 9 днів тому

      @@startingfromlevelone9510
      Four tokens in my opinion seems pretty fair. Straight away you're excluding the majority of your army from your army rule.
      You're not increasing the lethality of an entire army passively like Oath of Moment, or judgement tokens.. Nor can you use them like T'Sons to Doom Bolt a unit or instantly nullify damage.
      Four units will be able to do some movement shenanigans. In most instances that will be increasing the movement by 2" (the only one you can use multiple times), an overwatch denial (for one unit), and then holding one in reserve in hope you can use it in your opponent's turn. I'm not saying that this is not strong, but it's quite situational.
      Unlike the previous rule, which allowed all Eldar units to re-roll a single hit and wound, the army has lost a lot of their efficiency for characters, vehicles and special weapons - personally I think that's a good thing. Nor will you see players magically put 8 damage on a vehicle without rolling a dice.
      Eldar are only T3 1W.. They will be easily killed with the most basic of shooting profiles. With the loss of toughness throughout the whole army, abilities to -1W for an entire turn, worsening of invuls, loss of shoot back, and reduction in the size of wraiths, movement will be the key to survival.

  • @clidefrog2
    @clidefrog2 2 дні тому

    They should have given better leadership options and theres no reason they needed to nerf prisms and ynnari so hard.

  • @fernandopires135
    @fernandopires135 12 днів тому

    maybe the guardian detachment can overperform on 1000 points?
    I dont play a lot, but since you cant bring 3 of each unit in 1000 points games I assume you would face less tanks...

  • @tnttv5360
    @tnttv5360 13 днів тому +1

    Do you know when the new points will be uptated to the MFM?

    • @ArtofWar40k
      @ArtofWar40k  13 днів тому

      When the Codex releases next month!

    • @tnttv5360
      @tnttv5360 13 днів тому

      @@ArtofWar40k Thank you.

    • @arranbutters6558
      @arranbutters6558 12 днів тому

      I don't understand the fire dragon Exarch thing at 1:35:00. How is he doing 6 + d6 melta 6

  • @SLG493
    @SLG493 12 днів тому

    4 glorious hours!!!!! 😊

  • @Minilopo18
    @Minilopo18 13 днів тому +7

    Marine meta b.Dec 2024 - d.Jan 2025. I think eldar is a hard counter to it

    • @EverydayEldrad
      @EverydayEldrad 13 днів тому

      As a vanguard spearhead player I would be quite ok seeing new eldar on the other side of the table.

  • @arw9027
    @arw9027 13 днів тому

    Can I take Yvraine, the visarch and a unit of storm guardians within the harlequin detachment? I know they won’t get any detachment benefits but I’m seeing contradicting statements online. Apologies I’ve not watched this video yet but hoping someone can help answer this question!

    • @joetickle8304
      @joetickle8304 13 днів тому

      yes....but no Solitaire

    • @Kalemvir1
      @Kalemvir1 12 днів тому +1

      No, cant take Ynnari units outside their detachment

    • @arw9027
      @arw9027 11 днів тому

      Cheers yeh I’ve finally worked out that the Ynnari restrictions are within their detachment whereas the disparate paths is in the faction rules section.

  • @PartNinja
    @PartNinja 12 днів тому

    It should be noted windriders went down to 4+ but gained a 5++.

  • @hardrada8407
    @hardrada8407 13 днів тому

    Can you help me out - can’t seem to see where the points are discussed? Thanks

  • @patrickl.whalen8668
    @patrickl.whalen8668 13 днів тому

    When are MFM points discussed?

  • @aXzSpor
    @aXzSpor 13 днів тому

    What is the list you have been testing?

    • @ArtofWar40k
      @ArtofWar40k  13 днів тому

      There is a game in the War Room in which Quinton plays his new list against Johns Tyranids!

  • @tnttv5360
    @tnttv5360 13 днів тому

    My friends believe that the Visarch should cost around 130 points. They got really hung up on the anti epic hero 2+.

  • @everettcolby8976
    @everettcolby8976 10 днів тому

    Yall are sleeping on the shadow weaver 😅

  • @picklesniffer35
    @picklesniffer35 13 днів тому

    WOOO ELDAR

  • @AdamOnAnalogue
    @AdamOnAnalogue 12 днів тому +1

    The codex has made Eldar even more glass cannons. Some units have had a great glow up (with indicative point increases), but there have been some general nerfs too. No more shoot back with wraiths for instance, warwalkers loosing their -1 wound shield and 4+ invul, each warpspider now having to role individually when they jump to see if they die, and all the chonky units loosing a pip or more of toughness, farseers not making a unit (avatar) -1 to wound for an entire battle round, etc.
    Holding objectives will be harder, and Eldar will have to rely on the new flavoursome movement mechanics to survive, which represents the lore.
    Whilst some individuals will look various datasheets and decree they're broken. They will forget most of these units are T3 W1 - they will die quickly. They're not DWK, Sang' Guard or such like, and can be easily countered with some basic shooting profiles if caught unawares. It just means some of these glass cannons might actually kill something before their demise, and three spears on 60mm bases are quite challenging to stage / hide.
    The lack of the pre-codex Battle host & Strands of Fate will ultimately mean the lethality / efficiency of vehicles, special weapons and characters will reduce. Eldar will not be able to hit and wound reliably as they once did, guarantee overwatch on a Avatar or such like, or just pop 8 damage on a vehicle without a dice roll - that's a good thing.
    The new mechanics will be far more interactive, flavoursome, and lore accurate. Having to spend points means it will not be an army wide benefit like Oath of Moment, judgement tokens, etc which all increase the lethality of an ENTIRE ARMY. Nor is it like T'Sons with doom bolts going of everywhere or turning of saves for a unit. They will have to be thought about and no way passive.
    It's going to be fun, and there will be some good variety due to all the detachments, and if it is indeed overpowered, Eldar will be hit with the nerf stick once again.