ABSOLUTELY TRUE! my pc is full of tutorial projects and unfinished games that i started without proper direction (GDD). Finally working on a tiny touch to move/interact mobile game for kids. Simple as it is, i started the project understanding that this simple game is going to be at least 3 months of weekends to get it finished
Can someone give detailed examples of such small game with single mechanic in it? Because I'm stuck right in this f**king place, and i really can't imagine, what i need to do, to call this -- a game with single mechanic ((
A lot of these are going to look like mobile games... Maybe even crappy mobile games. But the idea is to stay simple and complete something - not to make GTA. ;) So maybe an side scrolling runner where you only control the jump. Maybe a puzzle game where you click objects to alter a property - color, rotation, size, etc. Maybe a game were you aim and shoot rockets at incoming objects. Maybe a game where you control a laser and you try to hit falling objects. Hope that helps.
Thats cool suggestion. One thing that bothers me is; For example i am going to create an inventory system myself but i know there are much better ways of creating it and for that reason, I try to find best inventory video & implement it my game. How to handle with that? Stressing out that someone already made it better and has a tutorial on the internet. For example, I know how Object Pooling logic works but as i watched your Object Pool video and implemented exactly same version of it. Didnt use mine. Btw blog post link in the comment doesnt work for me
As for getting stuck or feeling like there's always a better way. Well there is and there isn't. I think staying focused that fact that you are trying to build a FUN experience, not the best code that players will never see. There will always be a system that does more or does something better. Don't get distracted. If you're system works for your current project then it's good enough. In your NEXT project you can iterate and make make a system better. A finished game is WAY BETTER than a perfect game that never gets finished. Oops. Fixed the blog post link. Thanks!
ABSOLUTELY TRUE! my pc is full of tutorial projects and unfinished games that i started without proper direction (GDD). Finally working on a tiny touch to move/interact mobile game for kids. Simple as it is, i started the project understanding that this simple game is going to be at least 3 months of weekends to get it finished
Thanks, really need this, started learning unity 2 years ago but gave up because It seems that I have no progress
Wow! It's simple things, but it's work! Thanks!
The problem is breaking your game down to single mechanics then implementing them all together
Can someone give detailed examples of such small game with single mechanic in it?
Because I'm stuck right in this f**king place, and i really can't imagine, what i need to do, to call this -- a game with single mechanic ((
A lot of these are going to look like mobile games... Maybe even crappy mobile games. But the idea is to stay simple and complete something - not to make GTA. ;)
So maybe an side scrolling runner where you only control the jump. Maybe a puzzle game where you click objects to alter a property - color, rotation, size, etc. Maybe a game were you aim and shoot rockets at incoming objects. Maybe a game where you control a laser and you try to hit falling objects.
Hope that helps.
Yeah, thx.
It's definitely a bit clearer now
Blog Post for those interested ;) onewheelstudio.com/blog/2023/2/26/tutorial-hell-why-youre-there-and-how-to-get-out
Thats cool suggestion. One thing that bothers me is; For example i am going to create an inventory system myself but i know there are much better ways of creating it and for that reason, I try to find best inventory video & implement it my game. How to handle with that? Stressing out that someone already made it better and has a tutorial on the internet.
For example, I know how Object Pooling logic works but as i watched your Object Pool video and implemented exactly same version of it. Didnt use mine.
Btw blog post link in the comment doesnt work for me
As for getting stuck or feeling like there's always a better way. Well there is and there isn't. I think staying focused that fact that you are trying to build a FUN experience, not the best code that players will never see. There will always be a system that does more or does something better. Don't get distracted. If you're system works for your current project then it's good enough. In your NEXT project you can iterate and make make a system better. A finished game is WAY BETTER than a perfect game that never gets finished.
Oops. Fixed the blog post link. Thanks!