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Star Citizen: Reverse the Verse LIVE - Drake Corsair
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- Опубліковано 15 сер 2024
- Vehicle Pipeline Director John Crewe and Art Director Paul Jones discuss the recently revealed Drake Corsair.
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Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
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The Drake Corsair. This is what you get when an X-Wing and an Imperial Shuttle love each other very much! If I had to describe it in one word........'SPECIAL'?
Look up the BT-7 Thunderhawk. It's extremely close.
Thunderclap even...
@Erik Douglas - Yeah....dead ringer actually! I guess buyers of this ship will be rushing to name it THUNDERCLAP now. Sounds like a really bad STD! xD
Looks "interesting" im really interesting in how it flies in atmosphere if the wings are blown off or in land moad, i think it will fly but like a brick.
If I had to describe it in one word: Twilight.
I love DRAKE just because I'm the type of Browncoat who would be off on my own needing a fix it yourself rugged ship.
Then you should fly ships by RSI or Consolidated Outland, you know, the cheap and easy to maintain ships. Drake ships are a brand, their customers are pirate hipsters. It is like Harley Davidson or BMW, sure you got a bunch of real Outlaws, Gearheads and Gasoline Junkies, but also a shitton of dentists, lawyers or 21 year old smoshheads that want to be cool.
@@ThePandoraGuy LOL give me a lawless back water planet over the hustle and bustle of a planet city any day. My Cutlass was meant for millita work, not pilfering goodies from innocents. Only hope we can portray that someday in colors other than black- red -or -blue.....not to mention the Herald is a fast courier atm for 1 box runs. DRAKE make the best of what you got.
The Corsair seems to me to be the ship that comes closest to the Serenity. Perfect for Browncoats. :)
@@Sebastian.Goernhardt we can only hope.😉
@@ThePandoraGuy I am the 21 year old pothead, love this ship lmao
I like how this ship has no docking collar, because it’s purely “exploration”, but the carrack is literally just an exploration ship yet has two docking collars...
If a freelancer can have one....
Come on now, we all know this isn't *really* an exploration ship.
One thing I think Drake ships should have a high number of is aftermarket kits sold by other companies like Sakura Sun or maybe some sold by Drake. I mean things like custom ejection seats for the Bucc and other safety features, as well as interior modifications that can make the ships feel more comfortable or homey like decorative walls that cover up the insulation that is exposed in the ship and fills in the struts. Like an aftermarket finish to the ship. This is because Drake ships seem like they would be really good for that in real life. it's like a blank template, a very basic skeleton you would be able to make what you want out of.
Thanks for making the show , Glad to have it to watch. Very informative. Good show and thanks for those taking time off from a busy schedule. Nice surprise.
Even 4 years later it's nice to come back to these older videos to see background of a ship that is still loved in game today.
Revisiting for the hype. I sincerely hope we do get those vents.
This is Drake who needs toilets, a bucket in a corner is fine.
That sounds like drake.
No hard turns though.
Woukd love to see a multi-role Aegis and Anvil in this size class amid freelancer size class to fill out that universe
Player questions are so predictable. You don't actually need to ask them. This RTV was as good as any RTV.
Predictable, and alot of the time just down right stupid. I feel like am listening to a Twitch chat on some of these RTVs.
probably because it was another RTV?
No kidding: robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/drake-corsair-q-a
It's because they can't answer the hard questions so they pick the dumb dumb ones
@oliver macke I agreee
Which inappropriate joke was cut at 14:54 ?
RandyRandom content they aren't allowed to talk about yet?
@@AceTycho thats what I was thinking
I'm thinking he said the ship handles won't handle like "..." and eve though they laughed it wasn't allowed.
How are there already downvotes on the video when it's just been uploaded? You couldn't have even finished the video yet.
They may have seen it live on twitch before the youtube video
@@PeliMulperi That may be true, but if that was the case: If you watched something, and didn't like it, why would you search for it later on a different platform?
That legit sounds like a massive waste of time, that or you like watching stuff you don't like, which in turn makes no goddamn sense either.
There are still people who get notified on SC uploads, just so that they can downvote them
Paid haters
its not voting, also likes and dislikes mean nothing on UA-cam
"Why would someone pick a Corsair over a Constellation?" Well because apparently the Connie will always be the buggiest, most broken ship in the game lol. It can't do anything well. I'd pick anything over the Constellation.
2 years later Connie is the best ship in the game :)
@@AtlasGaming4k If you can get into the seat lol. I can’t even fly mine. Like I said, it’s still a buggy mess.
@@AtlasGaming4k the armament is garbage vs drake corsair 4x s5's and 2x s4's available just to the pilot :)
Oh yes let’s compare ships you CAN fly to ships that so t exist yet, :)
Epic. Now when can I expect to see it? 2019? 2020? 2021?
And what is the loaner?
Both of these are questions I need answered before investing in this.
yeah I need to know too
I believe the loaner ship is the Aquila.
The loaner is the Aquila.
Aquila and Buccaneer actually
2021, Checking in; I don't think you're gonna see it until at least next year lmao
I love this ship and I'm looking forward to getting my hands on it. That said, I'd like to see this ship get a fair amount of rework when it comes. Seeing the changes made to the Retaliator for its gold-standard pass, I'm hoping they make similar changes to this ship as it enters production. Ideally, they'd replace one of those side turrets with an airlock, and move the other side turret to the bottom or top of the ship. You can do top front because the rear remote turret only has the rear 180 covered (Like the freelancer turret), or put it on the bottom, front or rear, either would be better than the current layout I think.
it can't go on the bottom cuz the crew lift is there, and putting it on top might overcrowd that passage, but it's an interesting idea nonetheless.
@@Artemis0713 Yeah, my ideas would require a lot more rework than is probably worth it lol. I'd prefer the bottom turret and just move the lift to a side, maybe even in the proposed airlock to prevent depressurization when in use. The turret could even be offset, if they needed to. Not like they need to keep symmetry lol.
I was looking at the Corsair again recently (It's probably my most anticipated ship besides the Vulcan), and I think if they moved the Starboard turret to be flush with the starboard side of the ship (Which is angled toward the cockpit), it would increase the turret coverage toward the front of the ship, though maybe not 100% forward. It's got the space to do so, the question is whether the devs would think that having another 2 guns pointing forward(ish) with the impressive amount of forward firepower already is a good move.
Still think the port turret would be a good place for an airlock though.
All that said though, I'd still love the ship if it came out exactly like the concept, I just think there's some untapped potential there, and I feel like some of it's being intentionally held back for some sort of balance considerations or something. Or because "Drake".
Didn't notice the essay this became
I just realized that Horga'hn on your desk.
I wish you a lot of Jamaharon! :D
Why have a ship that is litteraly called "pirate" but it cant dock to other ships...-_-
"You can only go on so long without a toilet". Toilet targeting for weapon systems confirmed!
The corsair should take priority over ships that have been revealed later. It's one thing to tease it, but talk about it in-depth and charge money for it with absolutely no release window in sight or place on the roadmap? It's kinda bs
I have a pretty good feeling that Corsair will grow :)
I hope not
@@natureboyethan hah
"So, Drake Interplanetary. Are you deliberately courting space pirates with this line of ships?" "Whaaaaat? We are superbly offended you would even suggest that. The Cutlass, the Buccaneer, and the Corsair have absolutely nothing to do with piracy! Now if you're done with salacious insinuations, we would like to introduce our new line of ships, the Jolly Roger, the Tricorn, and th-oh are you kidding me? (sigh) The Pirate. Questions."
Yes when will we be receiving the uhh..... I uhh believe it’s the medium...uhh exploratory cargo runner the ...Flying Dutchman... if I’m reading this right.
There needs to be a functional reason for the asymmetry. I don't see Drake simply doing something like that because it "looks cool". There needs to be a utilitarian aspect to the decision.
Easy, they didn't have enough development time or money to fit a 4th wing :) or maybe the other way around, had an extra wing and didn't know what to do with it :)
I have the same concern. It's nearly entirely symmetrical before the wings go on. I find it off-putting. It needs a tractor beam or a snub collar or something one one of the wings.
I like the design and they mentioned benefits in atmospheric flight over the constellation because of the wings.
@@natureboyethan but what functional benefit from 2 on one side and 1 on the other. That's the question.
Because Drake had X amount of big wings and double the amount of smaller ones.
If I didn’t know you were designing a game. I’d beat my head against a wall trying to listen to you guys discuss this game. Seriously and as much information in this video as a bag of potatoes. It’s chore just tying to listen to you discuss this. Dear god.....
Err I hate different variants of ships. I would rather there be one base ship. Then you can modify it it maybe with bigger engines, construction of med bay in the cargo hold. Okay maybe one or 2 have a variants like a fancy high roller type. For example the freelancer I would rather one base model that you upgrade to how you want it.
Does anyone share this view I would like your thoughts
Like everyone has the same ship?
@@AW33406 I mean so the free lancer has the base ship but then the variants also with it. Same with the relient as well. Rather be one base ship that you mod to how you want it to your needed.
@@OGDMaco I'd be for it If there were multiple base ships so everyone's ship doesn't look like a copy of eachother
Well put it like this You get a Ford transit van. They all come in white. Now what can you do with it.
DJ Station
News reporting
First response medical
Armored bank van
Police swat Carrier
So many possible ways to change the base model of a van same goes for a ship. I mean of course you can do things like weld do to your ship but the idea of it is what im trying to get across
Totally agree with this. It makes for much more variation and customization. The only negative I see from their point of view is they will not have so many ships to sell only base ships and modules. I would have preferred to buy my base ship and then set it up as I like it.
Fantastic interior. I'm not a Drake fan by nature, but I keep coming around back to them. Really hope the component superstructure makes it through. And a fantastic exterior, too!
What happened to Taurus?
I absolutely love how they talk about how difficult it was working on the asymmetry of the Corsair because i honestly think you've nailed it. i love how it expands on the asymmetry of the caterpillar on multiple axis. You've built my dreamboat and i can't thank you enough, this ship design is art to me. Please for the love of god i would like to fit a Kruger P52 Merlin in this thing, i think it's reasonable enough to ask for, im thinking have it as an atmospheric burner ship to quickly get down to a planet, or do reconnaissance with. Perhaps have a variant with some sort of grabbing mechanism maybe arms from the ceiling that extend out the rear cargo bay to grab said snub ship and just kinda hold it in the air??? just spit balling off the top of my head .. also i like the drake aesthetic, but i would like to paint my piece of art, maybe name it too.
Kind regards,
If the parking sensor isn't an interdiction device to force park other ships, I'm going to be disappointed.
It's a beautiful piece of junk-tech, gang! Bought me one. My biggest concern is how quickly she'll lose her wings in a battle though... especially with the firepower she's packin' on 'em. Not that I intend to go lookin' for trouble, but it'd be nice if the wings didn't fall right off with my missile payload the first time we get hit. I know, I know... it's Drake. Still... hopin' she's a fun, unconventional alternative to the Connie. See ya out there!
Honestly, the more I watch these and listen to the devs, the more that it sounds like Chris is a classic micromanager.
Please make the Corsair a few meters shorter (or longer :] ) than the Constellations.
@Joe H
1) to make it a legit competitor of the Constellation
2) fit more things in without being too packed in
3) living/play space
4) to have the ability to comfortably have more than 2 people in it
5) make it worth the price
6) to make up for no snub craft
7) to make up for cargo space
@Joe H I meant as in bring it closer in line with the Connie spec, as in if it were 2-5M shorter than the connie I'd be happy
34:51 The Doohickey could be a special antenna that picks up pirate radio.
Impressive 2019 so far, team. Keep up the great work.
Bought this I'm so excited. I wish it had a larger cargo capacity. That's the only downside for me atleast
congrats! Might do the same.
the single s2 gun per turret with the side ones having frankly bad arcs isnt a negative? i could justify the low arc with a high firepower but they dont have that. i could justfy low firepower with a good arc but it doesnt have that either. (then again something like the hammerhead and hurricane get both). i want to love the ship but i cant justify it for that
I have purchased it as well but I worry about its shield/armor and its maneuverability.
@@natureboyethan yeah just like the connie it's not very maneuverable, but if you put in a forward firing position it should be very powerful :)
@@MrMaymes I think its gonna be maneuverable only when it fly slow. Actually we don't know what it gonna be capable of. Already bought it. But when it's gonna be release ?
14:59 ? i guess they did not like his answer about wind/drag on damaged parts. well they already told us damage do not change drag so nothing to fun.
The ship in thumbnail looks like Anakins ship
Does it spin though? I heard that's a good trick.
If the front ramp on the Caterpillar worked as a ramp instead of as a worthless door, there would be no need for another Drake rover-transporter.
Or at least a cargo elevator somewhere on the Cat would be nice.
was kinda hoping to see the actual ship in this stream ...
I totally adore this ship, directly bought it -> the Star Marauder is mine!
@Solve Everything Especially günstig blazing!
32:54 This is an excellent point about this ship, Drake ships are supposed to be "weaker" than other ships, and this part of the ship being so important means anyone fighting it needs the knowledge of its layout to effectively target systems and make it "weak". Otherwise, it'll be nearly as tough as any other ship.
It’s finally almost here!
GIB Aegis News!
Woohoo DRAKE baby!
I find myself agreeing with this more every day. The Corsair clinches it. Woooo Drake!
Im trying to picture a kraken with a catapilar and one or two of these on the deck jumping into a randon system, and the look on some ones face on the other side priceless.
Did he tell "Toilet-shower-sink combo with food processor"? That's something special from Drake!
Eyyyy look... a REMOTE turret at the back :O now put em on the Freelancers :D
Kinda cool but I prefer my gorgeous Mercury Starrunner. 😜
Why not both :)
@@MrDreiPner Yeah well I got the Carrack for the Exploration and two Banu Merchantman for the expert trading and the Hammerhead as the head escort for the time I got all my friends invested into the game and the Mercury Star-Runner has more cargo space, so the Corsair isn't much of a deal, unless you really like the bulky and worn down look to it.
Here is hoping they actually look at the guns or speed on the Merc. Almost every ship has more guns, and longer gun range while majority of ships are also faster than it too. Pitiful state for the Merc to be in, too slow to escape, and lacks the guns so enemies can out range and out dps it.
@@HouseofOrdos Yeah my guess would be that they make this ship fast and sturdy, it will be balanced. And all Drake ships will be having lower maintenance costs, so it's not a bad ship. I just don't need it and I don't like the esthetic to it. The wings are just not very practical and will fall off the moment you hit something. 😂
I think the mercury is lacking on firepower and the corsair is able to deliver the firepower necessary to fulfill its role as a pirate ship.
Whelp, RIP my Cutlass....
No man, Cutlass forever:)
@@Luis-lq5yk it's too late... I already moved things around... I'll get another Cuttie in game. 😀
43:15 The Kraken is 270 meters long, which makes the Corsair barely more that 20% of its length. Surely it could fit on one, no?
There was already a fan animated video where a corsair landed on the Kraken
Real question is how's landing on it when the Kraken is moving
Awesome!
So, Drake's exploration ship doesn't have a toilet? - Sounds legit!
No, they were talking about the Cutlass, the Corsair has a toilet lol.
Anyone know which ship Paul was referring to as the ugliest ship in the game?
Great question. Commenting so I can find out too
(1:10) "Hello, my name's not actually Paul. I'm John 8 years from now, still working on this fracking game! _...My beautiful hair!_ " 😭
I was not the biggest fan of the wings, but after sleeping on it, I really do like the way this ship looks and hope it says the way it looks! favorite part is that it has individual cabins! It makes it feel so much more homely, and the feeling oh Firefly! The only thing I am having an issue with now is the two turrets on it. I'm not against them....but I hope that they have more maneuverability, if you only have the view they have now, that is a turret I would not enjoy being in..unless they can swing vertically up and down to get more angles.
Chances are it'll do better in atmosphere than something like a Connie if you are moving forward in it.
24:28, Basically the side turrets are useless and just for aesthetics.
they are single s2 guns btw
@@wingren13 (2) size 2 weapons are useless, even a light fighter can withstand that. As such, they are no deterrent to force an aggressor to pull off. That is the problem with most small turrets. Only the hammer head has large enough guns to make a fighter pull away and try a different attack run. This is not a failure of this ship but all Medium ships with small turrets ( 2 size 2 weapons). My problem is how CIG is handling the smaller turrets. In short they are all useless and aesthetics which why NO one is ever manning them. Why ask a friend to man your turret when your friend can bringing another ship.
These small turrets need to be dual Size 3-4 to make sense. I would say even a single size 5 would be better. Additionally, if their placement does not allow 360 x 180 coverage, they are useless as the speed of ships in this game negate their effectiveness because time on target is so small.
In summary, cosmetic, the side turrets are there for looks and nothing more. They should be moved to top and bottom with the ability to fire in the forward arc. That is the only way they would be useful.
later...
@@grast5150 turrets on top goes against the entire design document. If in the side they need to be oversized for their small arc or really fast tracking for point defense with a higher arc
This ship sounds AMAZING! what is the catch?
If you actually listen, you’ll hear countless contradictions and poor design decisions. while I own one, I really hope CIG rethinks many aspects of this ship
@@CFbastar no doubt. I own one too. But its Drake, will be the response you get from most. lmao...
I really really hope it will have a tractor beam option for loading the explored cargo (perhaps rear turret?) and a docking port option eventually (like the circular thingy on top, but that would serve much better if it became a turret, because those two side turrets have HORRENDOUS coverage... unless they can "pop out" somehow?
What does this add to star citizen?
Separate habs for all 4 crew members.
I'm sold. Just wish it had a med bay.
I hope we will get to see this ship in game soon.
End of next year I've heard
now I'm sure about my theory about Jared's extended vacation and the changes in the video stream coming out of the project.
Keep up the good works, Jared. Everybody play nice.
it's here and it's amazing.
I don't own it though. to expensive for me...
Honestly pretty disappointing to hear them talk about how it's not a great exploration ship because it's a heavily armed ship by the "pirate ship" company and then turn right around and say it doesn't have a docking collar because they aren't for exploration ships and more for hostile boarding.
Make up your minds instead of making a ship that can't function well as an explorer or a pirate ship.
CIG doesnt even know what DRAKE is supposed to be, forget coherent ships
I like this ship. I think the starboard S2 side turret should slide to the top. It can still fire starboard if needed but can rotate forward or port. As the Corsair rolls up on a target it can strafe with forward guns and then peel off to starboard getting in a broadside rake with the port S2 turret and both small top turrets. Additionally, when orbiting a hot LZ the turrets can be used to clear a landing area AC-130 style.
I hate turrets in impractical locations. A 90 degree field of fire is awful. Why would anyone want to waste a body manning a turret that will be useless for 90% of the battle? I really like the idea of side mounted turrets when they're done well like on the Hammerhead, but the side turrets on the Corsair are wasted. Two turrets with complete coverage and large guns would be much better than lots of smaller guns that can only shoot in one direction.
All of these blades for computers, we just need to be able to have a place to store them and switch them out on the ship as we need to change them up--since it is a computer component and those need to be accessible from inside the ship.
Basically, with needed crew and knowledge, a ship can be somewhat reconfigured on the fly.
So whats the state if the game towards being completed I bought the game and ship back 2013 and pretty much I havent see or heard much?
34:30 the birth of a design idea. Dude was like yeahhhh that's good, it's now a thing.
Any chance we can have a choice of wings on either side, I'd like to choose myself and create more options, more combat version, more exploration version or a jack of all trades version depending on wings used, looks like it would be easy to do and provide three version.
Cool info, thanks!
Those broadsides look like there going to have a smaller arc. I would sugest a ball joint design for greater range towards the front and rear. Once that 1 rear gun goes silent your dead if your hit by a decently agile pilot.
Can the co-pilot use the front guns as a forward facing turret when he is below the pilot?
It would be fun if they got the modularity down to a level
where I can exchange the 'eating table' of my corsair into
a billard table or a kingsizebed for 'parties' xD
make it a spear, slam into your enemies
100%
"What does it mean to be a Drake Ship?" It means to provide me my Drake Galleon "Revenant" Carrier... that's what it means! Selling ships is what Star Citizen does. Where's my Drake Galleon Revenant Carrier?
Asymmetrical wings look ugly. I would have understood an asymmetrical body or cabin, like the Millennium falcon, but the wings, does not make any sense, neither in physics, nor in style.
That just makes it more fun to shoot them down
Is there any current material on the Corsair?
No ;( it's still unavailable
Disco is displaying a Horgan, he's DTF.
Very excited about this one!
Drake Rapparee.... A solo smuggler ship with attached Dragonfly. (Land far away and zoom in all stealthy) Can be used for drug running/high value-low quantity smuggling and to grab that Golden Skull off a pedestal. I have it fleshed out in Spectrum. (Ahem.) Cheers!
People believe your secret mission to get ride of modularity is because you stopped making modular ships. Tali, Avenger, Cat, Van.... and that is it? This is why.
What i would like to be changed:
2 Toptowers both with 2xS3/S4 or 4xS2 giving it a more upgraded cutless type of look (why would the upgradeversion have less firepower on turrets than the little brother?)
Replacing the sidetowers with 2 Drones, compensating the lack of a snubfighter that the competitor constellation comes with.
Increasing the cargo to ~100 (just my taste not as important than the other things)
This would balance out the jobs to do more perfectly
1x Pilot, 1x Shield/Energy/... , 2xTower.
Good questions Jared!
Should have grades to fix things? Lower grade needed to repair general things on drake compared to origin
Vent system like in the mercury star runner is not really adding much tbh. Dead space. Small hiding comportments in walls and floors is enough
Just saying, Jared is looking Sharp. 😏
Shame sensor arrays as mentioned aren’t hooked up as components. Would allow for ships to disrupt enemy sensors if they can destroy them. At the moment it requires ewar. A physical representation of the hardware would be good.
Plus think of emergent gameplay if the sensors or comma array are knocked out in deep space.
Nice data dump :). I get the bit about not making the turrets forward facing but can they fire up and down so that area is covered or is that a weak spot?
The belly will be the weak spot due to the top rear remote turret and 2 side mounted turrets. That's what it looks like to me.
...still can't use 2nd bed on cutlass, also cockpit is still like more then 50% covered...
When will it be in the verse? 3 years? 5 years?
Oh the wait! ...
The fact that it has no docking collars as a potential pirate ship is just dumb. Also the lack of a parasite fighter infuriates me.
30:40 In-game gaming PCs? That we could play Star Citizen on? Inside an instance of Star Citizen??? Yes please.
When is it online?
Looks like this might be quite a powerful warbird.
Cool. I do believe though that it needs at the very least 1-2 scu of cargo space aside from the rover/cargo area, this being due to the need to carry parts and supplies for the crew. It makes no sense to have to choose between carrying a rover or being able to keep your ship working. What happens if your rover needs repairs but you haven't got any spares because you brought the rover? I do understand the need to have to make choices but sometimes you take that a little close to the edge to where it becomes more an annoyance than merely a difficult choice.
I did the math and the only way to have 72 SCU and fit and Ursa in that space is to have a cargo grid of 9x4x2 SCU. So the cargo hold is the same size as the Freelancer Max main hold(9x4x3 SCU) but with one less layer for arbitrary reasons. An Ursa is 3.5 meters tall and 8 meters long, so there is no reason it can't carry another layer of cargo and use the last row to store spare parts while the Ursa occupies the rest of the cargo.
@@corvusnull5204 You misunderstood what they said then. You can have cargo OR an Ursa rover NOT both at the same time. If you have the rover no space left for cargo.
Wohooo baby less goo!!
I can do without the P52 but as tempting as it is I'm not melting the Aquila unless the Rover is included.
Just get the rover m8 xD
Gonna love this movie!
where is this ship now?
In the build a bear factory.
Make the herald asymmetrical again