@@JelleVermandere Of course I learned something new. Besides, fractals are one of the things I'm learning for the next month or so (mainly for creating visualizations). I think of this video as a preview for exciting things to come.
When I first found your channel I thought you had at least a couple hundred thousend subscribers because the quality of the videos was so good, but then I saw that you had less than 20000! Your channel is just soooo good and you should have millions of subs!
You know what'd be insane? If as you flew, you got deeper into the fractal, and the pointer was more of a hot-cold gradient telling you how close you are to the correct layer of the fractal to achieve your objective. Instead of it just being one infinite layer, it could be "infinite" layers that continuously generate the deeper you go into the fractal. Could make for some more dynamic gameplay. If that makes sense.
Wow this is amazing. Watching this made me really want to do the same, but I had no idea where to start. And then I see you released the source code. Thank you a lot. I stumbled upon your channel a while ago and am loving the content. Keep up the good work =)
man how did I just now found this channel and why does it only have 500 likes this shit should be famous, and he gives one of the best games i have ever seen just for free
You should really think about making tutorials for this! I've searched youtube and I find people TALKING about fractals but I dont really see people TEACHING about fractals. Sure I could just download your code and run it, but as a newer programmer i feel like i dont get the real insight into what's happening with the code
Take a look at @Peerplay (link in the description) he makes some great step by step tutorials on raymarching. It takes quite a while doh, it's pretty complicated
The things about your game is, you know exactly what things to do, and know you have the ability to do it... While sometimes i on the other side still find it hard to code someparts in my own game
Believe me, this project was full of stuff that I didn't know how to do, The video is basically a good news show of all the things that did work ;) A lot of nights were spent looking at tutorials, haha
first time seeing your vids and love it boss. just got into unity and blender as well with some arduino. im learning as much as i can. not sure if there is a space some where on the web we can hang out with like minded minds. i have niech for bringing people together and i think we need to create our own class rooms and make an organic progress to our future.
Dude I think you need to set some limits in the fractal builder as fail safe. 😂 I set the numbers a bit high and it freeze the OS. I played it in chrome which has got something to do with the terrible performance but I would still suggest having limits so it won't happen to someone else
Yes, I know. What I was explaining, is the way the fractals I used are created (so only the menger sponge ect). There are of course a lot more types than that, but I wanted to keep it condensed. I should have clarified that, Thanks for pointing that out🙂
Raymarhcing and collision detection is mind-blowing! Is it support any shape of raymarhcing camera effect like for example combining two spheres with union operator?
Yess, in the game, I created an array of points around the player that each check the distance. To optimize this, I checked the distance from the center of the player, and only check the collision on all the other points when the center of the player is a certain distance away. So U could place the array of points in any shape configuration and adapt the distancechecker from the center of the player into another distancefunction.
I learned how to create the ray marcher from "Peerplay" ua-cam.com/video/oPnft4z9iJs/v-deo.html and after I created that, I just plucked in some distance functions from this site: www.iquilezles.org/www/articles/menger/menger.htm
Thanks for making this, really awesome. I'm having trouble getting your mandelbulb to work. I just get a weird black sphere: dist = mandelbulb(p, 9.0, 0.0, _iterations, _smoothRadius);
Yeah, the mandelbulb was pretty buggy and only worked for certain parameters and distances to the camera, that’s why I didn’t include it in the video, it also made Unity crash sometimes, so there is probable something wrong with the code
I just got it to work fine using the "official" formula. Only problem is it's the size of the spaceship itself and I have no idea how to scale it haha. I suppose you could just scale the spaceship down instead.
An object that has itself inside itself Infinitely Is known as selfsimilar so a room that has a painting of that room infinitely is not a fractal but is selfsimilar a square with a hole in it that is a 9th of it's size and the other parts of it mirror that That is a fractal Fractals are selfsimilar but not everything that is selfsimilar is a fractal
I follow a lot of other gamedevs and programmers, when I see something cool, I'll try something similar and give it my own spin. Most of my ideas are just combinations of things that that I see on the internet
Bug:Dude why it’s only on PC?! I want to play the game also at mobile, or else I will dislike the game. Just ask me If you are making the game on mobile unity.
Your channel has potential! Great editing, production, cool games, and open source. Keep it up! :)
Thanks a lot! I really enjoy the whole process so I will certainly keep doing it!
Yeah really i was suprise how low amouth of subs you get
Suprised to see you here!
I cant believe he spends so long making physical versions of the games. +1
@@JelleVermandere btw you REALLY didn’t find this inspiration from someone else. Nooooooooooo. 🙄
Ah Yes, my Favorite Fractal "inverse sphere box thingy", Truly Beautiful
what a coincidence, that's mine too!
@@JelleVermandere *OMG* Dude We're Like, on the same wavelength :o
I love how the little 3D models not only serve as examples of how the game works, but also little reminders of all the games that Jelle has made
This man looks like a very skilled person, we should promote his channel
You quickly became one of my favorites game devs, this contents is amazing
thanks! glad you enjoy them!
This channel is truly a hidden gem. Amazing content! Please keep up the amazing work!
Nice video, man. It has great production value, too.
As a noob at everything (esp. maths), I appreciate you put sources for your learning. :)
Thanks, I try my best. I hope you learned something new, the sources are really good to get into the subject
@@JelleVermandere Of course I learned something new. Besides, fractals are one of the things I'm learning for the next month or so (mainly for creating visualizations). I think of this video as a preview for exciting things to come.
When I first found your channel I thought you had at least a couple hundred thousend subscribers because the quality of the videos was so good, but then I saw that you had less than 20000! Your channel is just soooo good and you should have millions of subs!
1:11 Did I ever tell you... the definition... of insanity?
Insane! ❤️ You mad genius man
🙌 Superb video, Jelle, and an awesome production to back it!
*running off to check the game for myself*
Thanks!
Raymarching is indeed the second greatest invention after hot water! Love the in-depth video!
So freaking cool. Amazing job man :)
Thanks a lot!
You know what'd be insane? If as you flew, you got deeper into the fractal, and the pointer was more of a hot-cold gradient telling you how close you are to the correct layer of the fractal to achieve your objective. Instead of it just being one infinite layer, it could be "infinite" layers that continuously generate the deeper you go into the fractal. Could make for some more dynamic gameplay. If that makes sense.
Wonderful job! Nice idea to explain all and keep it free and opensource for everyone!!! Please keep it up
Samuel Mediani thanks!
Wow this is amazing. Watching this made me really want to do the same, but I had no idea where to start. And then I see you released the source code. Thank you a lot. I stumbled upon your channel a while ago and am loving the content. Keep up the good work =)
I'm glad I could help!
This is mind-blowing
HOLY SHIT! THANK YOU SO MUCH FOR ADDING AN EDITOR! I NEED THIS
Have fun with it!
Loving the content, glad I stumbled upon your channel, keep it up! ck
Thanks, The UA-cam algorithm is doing it's job!
Great video!
I am going to work on a VR game using fractals
This was an awesome idea. Congratulations on the great video.
My dude went over and 3d printed everything. Quality content.
I've got to use it after I spent all that money on it ;)
You need to be able to shrink to prove that they are real fractals
gamedev of the year for providing a linux build
Jelle Vermandere: let me explain
His 3D printer: here we go again...
man how did I just now found this channel and why does it only have 500 likes this shit should be famous, and he gives one of the best games i have ever seen just for free
You should really think about making tutorials for this! I've searched youtube and I find people TALKING about fractals but I dont really see people TEACHING about fractals. Sure I could just download your code and run it, but as a newer programmer i feel like i dont get the real insight into what's happening with the code
Take a look at @Peerplay (link in the description) he makes some great step by step tutorials on raymarching. It takes quite a while doh, it's pretty complicated
Wow dude keep going you have alot of potential
Your videos are amazing 🙃
Thanks! 🙃
just found your channel today. your videos are really very awesome
Thanks!
@@JelleVermandere hey can i use the source code to use in my commercial game?
@@zed8970 I made it open source, you can do what you want
@@JelleVermandere thank you very much bro
You are a real genius bro. Really appreciate it. Awesome..
Now a 4D fractal :)
all i wait for is "let me explain" XD
That litlle thing, it is werry cute. Good job!
This is actually giving me some value :D
I used to draw fractals when I was bored in elementary school before I knew what they were
The ska music is a nice touch haha
That’s amazing
Thanks!
The things about your game is, you know exactly what things to do, and know you have the ability to do it... While sometimes i on the other side still find it hard to code someparts in my own game
Believe me, this project was full of stuff that I didn't know how to do, The video is basically a good news show of all the things that did work ;) A lot of nights were spent looking at tutorials, haha
Your outros are short and funny. Good luck with 5D collisions!
first time seeing your vids and love it boss. just got into unity and blender as well with some arduino. im learning as much as i can. not sure if there is a space some where on the web we can hang out with like minded minds. i have niech for bringing people together and i think we need to create our own class rooms and make an organic progress to our future.
this is so underrated holy shit
Star bits... where have I heard that before
2:13 so ray marching is just a very oversimplified version of a integral on a graph?
i like fractals a lot
Really nice video 👍 the idea and the game are amazing. I just wanna ask if it is possible to implement this on mobile devices?
I think we’ll have to wait few years for the technology to catch up, it’s quite demanding, even for high end pc’s
Love that he uses legos its smart
Lego’s made me an architect ;)
This looks awesome man! What software do you use for editing?
Davinci Resolve, free and works great!
There is already marble marcher
Dude I think you need to set some limits in the fractal builder as fail safe. 😂 I set the numbers a bit high and it freeze the OS. I played it in chrome which has got something to do with the terrible performance but I would still suggest having limits so it won't happen to someone else
While self-similarity is a common feature of fractals, not lol fractals are self similar. What you describe is a subset of fractals.
Yes, I know. What I was explaining, is the way the fractals I used are created (so only the menger sponge ect). There are of course a lot more types than that, but I wanted to keep it condensed. I should have clarified that, Thanks for pointing that out🙂
we use the same kind of toothbrush
Now make an game where you chase fractals
Damn man echt sicke content
Merci! Ik doe mijn best ;)
The 3D printed spaceship looks amazing! How'd you get the shininess and scratch effects?
I used very glossy Paint and a semi dry brush with grey paint to skim the edges
@@JelleVermandere Hm. I'll try that with mine! Thanks! :)
Raymarhcing and collision detection is mind-blowing! Is it support any shape of raymarhcing camera effect like for example combining two spheres with union operator?
Yess, in the game, I created an array of points around the player that each check the distance. To optimize this, I checked the distance from the center of the player, and only check the collision on all the other points when the center of the player is a certain distance away.
So U could place the array of points in any shape configuration and adapt the distancechecker from the center of the player into another distancefunction.
man. i don't know if you noticed...
but you're a fucking genius !
Your a fudging genius!
How do I change the y for the modular settings? wont let me put it in :(
The spaceship looks cool(; time: 5:25 / 6:35
3:15 What is the music here?
upbeat-forever-by-kevin-macleod-from-filmmusic-io
Hey, would this work in VR? Like, the ray-martching part?
Do you have the code available for this I’m trying to make a be fractal game
Wait never mind it’s her and get her but how do I open it in unity
need a detailed tut on fractals:D
I learned how to create the ray marcher from "Peerplay" ua-cam.com/video/oPnft4z9iJs/v-deo.html
and after I created that, I just plucked in some distance functions from this site: www.iquilezles.org/www/articles/menger/menger.htm
I use the exact same kind and model of tootbrush which he uses 😂
Seeing how little dislikes you have on your videos means you a good UA-camr and you are
I tried the game. But navigation method is very bad. pressing space bar for moving is not a great idea.
I don’t know, I found it quite easy to navigate, since there is no up or down, I had to make something where you can go everywhere easily
Do not download the code on Github as a zip. You must clone the project using Git otherwise it will not work when opening it in Unity.
Yes, it is set up with git in Unity, thanks for pointing it out!
Thanks for making this, really awesome. I'm having trouble getting your mandelbulb to work. I just get a weird black sphere:
dist = mandelbulb(p, 9.0, 0.0, _iterations, _smoothRadius);
Yeah, the mandelbulb was pretty buggy and only worked for certain parameters and distances to the camera, that’s why I didn’t include it in the video, it also made Unity crash sometimes, so there is probable something wrong with the code
I just got it to work fine using the "official" formula. Only problem is it's the size of the spaceship itself and I have no idea how to scale it haha. I suppose you could just scale the spaceship down instead.
For Windows 7??
An object that has itself inside itself Infinitely Is known as selfsimilar so a room that has a painting of that room infinitely is not a fractal but is selfsimilar a square with a hole in it that is a 9th of it's size and the other parts of it mirror that That is a fractal Fractals are selfsimilar but not everything that is selfsimilar is a fractal
perfekt !
Yes
sorry we can't make spheres in block-based coding
Are you dutch?
Yep, van Belgie
Is that a 3d printer
Yes, I use it all the time!
Damn... Looking at you makes me feel untalented.... I want to know how you came up with all these idea
I follow a lot of other gamedevs and programmers, when I see something cool, I'll try something similar and give it my own spin. Most of my ideas are just combinations of things that that I see on the internet
I have the font u used in this game
Cool
Where are you from?
Oh je bent nederlands
ja, Ik ben van Gent ;)
Bug:Dude why it’s only on PC?! I want to play the game also at mobile, or else I will dislike the game. Just ask me If you are making the game on mobile unity.
When I saw rasterization I said bastardization lmao
Yus
bump
wowwww
2:06 - Why is the . in the ! an E?