I think I can speak for a lot of people when I say that your contribution to the Godot community has been incredibly impactful, and I am excited to see what the future holds!
You were honestly the main reason i started Godot since your tutorials always felt more seemless but quick compared to other channels, so here's to an amazing year for ya lukky, definitely made an impact
This is the perfect example of luck meets opportunity. People can say you got lucky. But you wouldn't have be lucky if you weren't already putting in the work. So feel proud of yourself, you deserve it. 🤙
I think the best way to get your audience around watching devlogs would be kind of like how dani does it where he doesnt even call them devlogs and the video has a heavy use of jokes memes etc.
You are probably one of the main reasons if why i fell in love with godot, if it wasnt to your guides i would've still struggled with basic programming, but now I'm able to do mostly anything that i want in any language, and the big part of it is because of you, i remember asking you how to limit 3d camera rotation when you were struming how you were making diablo(?) clone 😂, and now im able to freely make games on ny own without guides, thank you for everything you are doing for the community and for what you have made for me personally, i may not need your guides at this point, but i will still come back to your channel and remember good ol' days. Happy new year, and will see you next year!
Found your FPS controller tutorial and I am hooked on your channel. I too am a web developer with some Unity experience but never really made a game and decided to check out Godot recently with the Unity drama that happened. I moved to NL almost 2 years ago now and since then I've had much better work/life balance and your channel has motivated me to get out there and make some games instead of just experimenting. Thanks a lot for that
I just want to say, about your comment that part 2's and 3's don't do particularly well. Sequels and series, even if they don't get view counts, they are incredibly valuable to aspiring game devs. Your first 3D movement tutorial was the most concise and well structured tutorial I have seen and I was really needing that. I was starting to get frustrated with the other tutorials I had seen and yours was a breath of fresh air. Still, it felt a little incomplete and I was unsure where to go next to learn more about 3D movement controls. And so as I finished that video and looked at your channel seeing a part 2, I felt extremely inspired and glad that there are 3 parts. I want deeper knowledge on the subject, and I appreciate you providing it. That helps magnitudes for making me a now regular customer of your videos. The more surface level videos will always do better in viewership, but I feel that content that goes a little deeper from time to time will help retain your core audience who is always looking to learn more. It's not always the best, but I hope you still find the time every now and then to make a short series on something that you are really skilled at. As for the imposter syndrome thing you were talking about, I think it is really dope that you are becoming a huge expert in Godot specifically. I think that will be invaluable down the line. Once you do get around to making full games, I think they will be much better for it. Godot is really popping off and its only gonna get more popular so I think you are setting yourself up for success here. Anyways, thanks for the content. GL in 2024.
Congratulations and happy new year. It's thanks to your FPS controller that I got started on game dev, I added on it by trying to add wall running and it made learn how to implement a feature by breaking it down. Here's my data point as a *viewer* and not a content creator. regarding Game dev videos, I usually find myself watching milestone videos (IE. 'I've added x' rather than 'Devlog #33') more consistently unless I'm personally invested in the project. it also builds up on your own finding that part 2 onward are harder to get people to watch.
I’ll always be here, I just found your channel and I’ve been bench watching you channel for the past week, I just got into Godot and honestly you’ve been of great help. Thank you❤️ Excited to see what this year brings.
I started my game dev journey about a week ago. You single handily cleared up the 2D Nodes for me in one bite sized sitting and from just that I have so many more ideas thanks to you! Your shorter format absolutely works for me, I think a series may work better than these 1 hour PLUS videos. I can't wait to see what you do for us next! :) Cheers to the New Years!
You deserve it. Your videos and tutorials are truly top notch in a sea of either good but out of date tutorials or current but rushed to market and garbage as a result. Keep it up and make some more real tuts.
Yes, you are RIGHT! I think my most successful video which Godot Advanced-Movement-Template went viral because it was there when there wasn't a lot of Third Person Controller videos. btw I knew your channel because of the "Every Node Explained" videos that's tough work put there. Keep going!
What is happening...?!? The guy is a webdeveloper, is a machine with Godot, is a freaking great content creator... And its a bartender...?!? WTF... Your channel is awesome bro! I hope for the best for you! Thank you!
Every programming language and game engine has its own set of helpful patterns and anti patterns. I would love to get your thoughts on how to best use the built in features and what anti patterns you have found so far. Another subject that I think needs more coverage is save and load systems.
Super inspired by your journey! Also a web dev and just getting into game dev seriously, working on a game with my wife who's an artist on the nights and weekends. Keep up sharing what you know!
I think you entered the Godot tutorials space at the right time. Something i would like to start myself as well, even though i feel like i might have missed the right time. The number channels proposing Godot tutorials spiked over the last 3 months, mainly because of Unity bad moves. So... Big kudos to you! I think your videos have a very good rithm and are very informative.
i got a feeling your game is going to be great! dont rush it and create sometyhinbg special it will pop for sure n u can chill in bermuda maybe i will join u
Ok you got a background in coding, I started Godot around when you started posting. I got so self conscious because your stuff was much better than mine so I thought I was dummy thicc instead of just thicc.
would love to see a more defined guide to weapons as your first person animation one wasent complete in my opinion good year great videos keep it up! maybe continueing of the fps controller series? would love to see hostering of weapons so you have a pistol and a shotty
I have a similar issue. Start game dev with the Lib GDX framework years ago making mobile games. Decided it wasnt for me switch to Unity and tipped my toe in Unreal(the water was too hot😅) then found love with Godot. This was 4 years ago now. Trying to learn all its ins and out and decided to rebrand my channel(that was just gaming/irl stuff) into godot tutorials. Problem is i still havent finish a single passion project with it as anything i learn i rather teach ended up making plugins public that were originally intended for personal projects and also starting other side projects just for fun and videos. Only projects Ive really finished were for game jam where theres actually a defined time limit. So for 2024 im planning to double down on my own projects and reducing my frequent uploads to once or twice a month which might be detrimental to my channel but well see.
I really enjoy your stuff it would be awesome if you do make the new fps controller tutorial you mentioned I really enjoyed the previous one though it had some issues would be cool if you make a segment at the end comparing both controllers
Absolutely right. I had been playing with VR in Unity for a year and was ready to really start a game right when Unity shot themselves in the (EULA) foot... again. Looking at your videos made me decide to switch to Godot
Thank you Lukky , you are a great teacher, you are the reason I am able to understand Godot and game Dev as a whole . I was in constant doubt with unity as well as godot and after watching your videos I decided to stick with godot cause it was much more understanding.Keep up the good work and hoping to see your future contents.
Happy New Year! Thank you for this past year! I hope you make an actual course/program in the future! I'm sure I'm not the only one who would be willing to pay for something like that 🌟
So happy I found you earlier this year, been a wild ride for sure! Congrats your success! I have just begun my youtube journey with game dev as well, I'm still trying to find my niche
Great job on this first year Lukky! I love your content, you contribute a lot to the indie and Godot community. I want to see those little guys from your devlogs come back next year hehe :D
I'm glad I found your channel, your videos are very educational and everything is on point. I'm really looking forward to watch your devlogs, I have feeling they gonna be super interesting. ❤Wish you good Luck, Happy New Year and Merry Christmas!❤
I just want to say that documenting your own game on here would be great - as long as it’s not too much too often. Like, break down a new feature you’re proud of, or show some lessons learned every once in a while. That would fit in neatly with your tutorial content and I’d certainly be interested at least :) Anyway, love your content. Lekker gewerkt, pik! En gelukkig nieuwjaar!
Godot просто альтернатива Юнити и Анрила. Если ты одиночка и плохо понимаешь в программировании. И никто тебе ничего не навязывает. Можно спокойно экспериментировать не оглядываясь ни на кого. 👍 Спасибо Вам за ваш труд!!!
I think I can speak for a lot of people when I say that your contribution to the Godot community has been incredibly impactful, and I am excited to see what the future holds!
Huh tesla coil? Its a good item but not really iconic why tesla coil?
You were honestly the main reason i started Godot since your tutorials always felt more seemless but quick compared to other channels, so here's to an amazing year for ya lukky, definitely made an impact
It was the same for me
This is the perfect example of luck meets opportunity. People can say you got lucky. But you wouldn't have be lucky if you weren't already putting in the work. So feel proud of yourself, you deserve it. 🤙
Well... His name IS Lukky after all...
I think the best way to get your audience around watching devlogs would be kind of like how dani does it where he doesnt even call them devlogs and the video has a heavy use of jokes memes etc.
Quite honestly, greatest channel around 3D godot I've found and also the push I needed to start my own, Thank you!
You are probably one of the main reasons if why i fell in love with godot, if it wasnt to your guides i would've still struggled with basic programming, but now I'm able to do mostly anything that i want in any language, and the big part of it is because of you, i remember asking you how to limit 3d camera rotation when you were struming how you were making diablo(?) clone 😂, and now im able to freely make games on ny own without guides, thank you for everything you are doing for the community and for what you have made for me personally, i may not need your guides at this point, but i will still come back to your channel and remember good ol' days. Happy new year, and will see you next year!
your fps controller series helped me get into this engine and I just can't thank you enough, here's to a brighter future
Found your FPS controller tutorial and I am hooked on your channel. I too am a web developer with some Unity experience but never really made a game and decided to check out Godot recently with the Unity drama that happened. I moved to NL almost 2 years ago now and since then I've had much better work/life balance and your channel has motivated me to get out there and make some games instead of just experimenting. Thanks a lot for that
I just want to say, about your comment that part 2's and 3's don't do particularly well.
Sequels and series, even if they don't get view counts, they are incredibly valuable to aspiring game devs. Your first 3D movement tutorial was the most concise and well structured tutorial I have seen and I was really needing that. I was starting to get frustrated with the other tutorials I had seen and yours was a breath of fresh air. Still, it felt a little incomplete and I was unsure where to go next to learn more about 3D movement controls.
And so as I finished that video and looked at your channel seeing a part 2, I felt extremely inspired and glad that there are 3 parts. I want deeper knowledge on the subject, and I appreciate you providing it. That helps magnitudes for making me a now regular customer of your videos.
The more surface level videos will always do better in viewership, but I feel that content that goes a little deeper from time to time will help retain your core audience who is always looking to learn more. It's not always the best, but I hope you still find the time every now and then to make a short series on something that you are really skilled at.
As for the imposter syndrome thing you were talking about, I think it is really dope that you are becoming a huge expert in Godot specifically. I think that will be invaluable down the line. Once you do get around to making full games, I think they will be much better for it. Godot is really popping off and its only gonna get more popular so I think you are setting yourself up for success here.
Anyways, thanks for the content. GL in 2024.
Congratulations and happy new year. It's thanks to your FPS controller that I got started on game dev, I added on it by trying to add wall running and it made learn how to implement a feature by breaking it down.
Here's my data point as a *viewer* and not a content creator.
regarding Game dev videos, I usually find myself watching milestone videos (IE. 'I've added x' rather than 'Devlog #33') more consistently unless I'm personally invested in the project. it also builds up on your own finding that part 2 onward are harder to get people to watch.
I've only been dabbling in gamedev and godot but your stuff has been invaluable to me the past few months
Your video on all nodes in godot was what really hooked me to your channel. Thanks for being here🎉🎉
I’ll always be here, I just found your channel and I’ve been bench watching you channel for the past week, I just got into Godot and honestly you’ve been of great help. Thank you❤️ Excited to see what this year brings.
I started my game dev journey about a week ago.
You single handily cleared up the 2D Nodes for me in one bite sized sitting and from just that I have so many more ideas thanks to you!
Your shorter format absolutely works for me, I think a series may work better than these 1 hour PLUS videos.
I can't wait to see what you do for us next! :) Cheers to the New Years!
Your tutorials helped me a ton when I had to make the switch between Unity to Godot. Thanks for all the work you do lukky! 🙏
Hey underdog, nice seeing you here :P
You deserve it. Your videos and tutorials are truly top notch in a sea of either good but out of date tutorials or current but rushed to market and garbage as a result. Keep it up and make some more real tuts.
Thank you for your 2023 efforts and may 2024 be a winner for you.
You are a great teacher, and i hope 2024 will be filled with tutorials from you.
You're absolute legend man, thanks for the sharing the precious Godot knowledge.
Keep up the good work! Can't wait to see what comes in 2024! 🎉
congrats your tutorials are great straight to the point and your videos have helped me a lot. cant wait to see what comes in 2024!
Yes, you are RIGHT!
I think my most successful video which Godot Advanced-Movement-Template went viral because it was there when there wasn't a lot of Third Person Controller videos.
btw I knew your channel because of the "Every Node Explained" videos that's tough work put there. Keep going!
What is happening...?!? The guy is a webdeveloper, is a machine with Godot, is a freaking great content creator... And its a bartender...?!? WTF... Your channel is awesome bro! I hope for the best for you! Thank you!
Took me 3 years to get to 100k. 😢. Great work, love the content. Can't Can't wait to see what next year holds.
Thank You so much for helping the Godot Community to become bigger abd better with every vídeo
I was here at the start, I'll be her when we reach the end, have a happy new year
I LOVE your content! Thank you so much for helping me learn Godot and develop my game 👍
Every programming language and game engine has its own set of helpful patterns and anti patterns. I would love to get your thoughts on how to best use the built in features and what anti patterns you have found so far. Another subject that I think needs more coverage is save and load systems.
Super inspired by your journey! Also a web dev and just getting into game dev seriously, working on a game with my wife who's an artist on the nights and weekends. Keep up sharing what you know!
Your video's made me install GoDot and I've been learning and building ever since.
I think you entered the Godot tutorials space at the right time. Something i would like to start myself as well, even though i feel like i might have missed the right time. The number channels proposing Godot tutorials spiked over the last 3 months, mainly because of Unity bad moves.
So... Big kudos to you! I think your videos have a very good rithm and are very informative.
i got a feeling your game is going to be great! dont rush it and create sometyhinbg special it will pop for sure n u can chill in bermuda maybe i will join u
Ok you got a background in coding, I started Godot around when you started posting. I got so self conscious because your stuff was much better than mine so I thought I was dummy thicc instead of just thicc.
would love to see a more defined guide to weapons as your first person animation one wasent complete in my opinion good year great videos keep it up!
maybe continueing of the fps controller series? would love to see hostering of weapons so you have a pistol and a shotty
Happy new year! and thank you for the tutorials. helped me a lot
Thanks for all of your videos!
I have a similar issue. Start game dev with the Lib GDX framework years ago making mobile games. Decided it wasnt for me switch to Unity and tipped my toe in Unreal(the water was too hot😅) then found love with Godot. This was 4 years ago now. Trying to learn all its ins and out and decided to rebrand my channel(that was just gaming/irl stuff) into godot tutorials. Problem is i still havent finish a single passion project with it as anything i learn i rather teach ended up making plugins public that were originally intended for personal projects and also starting other side projects just for fun and videos. Only projects Ive really finished were for game jam where theres actually a defined time limit. So for 2024 im planning to double down on my own projects and reducing my frequent uploads to once or twice a month which might be detrimental to my channel but well see.
I really enjoy your stuff it would be awesome if you do make the new fps controller tutorial you mentioned I really enjoyed the previous one though it had some issues would be cool if you make a segment at the end comparing both controllers
It’s been fun watching since those little demos at the start of the year, nice work! Hope to see lots of your game next year 🍻
Absolutely right. I had been playing with VR in Unity for a year and was ready to really start a game right when Unity shot themselves in the (EULA) foot... again. Looking at your videos made me decide to switch to Godot
Thank you Lukky , you are a great teacher, you are the reason I am able to understand Godot and game Dev as a whole . I was in constant doubt with unity as well as godot and after watching your videos I decided to stick with godot cause it was much more understanding.Keep up the good work and hoping to see your future contents.
Happy New Year! Thank you for this past year! I hope you make an actual course/program in the future! I'm sure I'm not the only one who would be willing to pay for something like that 🌟
You fuckin rock man. Thank you for everything!
So happy I found you earlier this year, been a wild ride for sure! Congrats your success! I have just begun my youtube journey with game dev as well, I'm still trying to find my niche
I'm just playing around with the 2D of Godot for now but your videos are still so fun to watch ! I hope to see more of your content in 2024
I wis watch when you have 500 sub , wow I feeling the time is so fast
Happy new year to you Lukky...
Great job on this first year Lukky! I love your content, you contribute a lot to the indie and Godot community. I want to see those little guys from your devlogs come back next year hehe :D
I'm glad I found your channel, your videos are very educational and everything is on point. I'm really looking forward to watch your devlogs, I have feeling they gonna be super interesting.
❤Wish you good Luck, Happy New Year and Merry Christmas!❤
Thanks for sharing your knowledge, you can make 2D survival or billiards style games
I just want to say that documenting your own game on here would be great - as long as it’s not too much too often. Like, break down a new feature you’re proud of, or show some lessons learned every once in a while. That would fit in neatly with your tutorial content and I’d certainly be interested at least :)
Anyway, love your content. Lekker gewerkt, pik! En gelukkig nieuwjaar!
Thanks bro for the motivation.
🙂🙌
You've done well for yourself and for others. Keep it up Lukky! 🔥
Thx for your contribution to the godot community.
So wholesome ❤
Congratulations 🎉
Godot просто альтернатива Юнити и Анрила. Если ты одиночка и плохо понимаешь в программировании. И никто тебе ничего не навязывает. Можно спокойно экспериментировать не оглядываясь ни на кого. 👍
Спасибо Вам за ваш труд!!!
Here's a challege for you when you decide to dive into audio. Create a simple, navigate the maze, game that only uses 3D audio.
the best godot youtuber by far
Hey, It's Lukky...
Hey lukky! Can you make an advanced tutorial on 2D movement and combat? it would be a great help! Thanks
thank you sir 🦜
I feel like clips from your videos would do very well on tik tok
why didnt you stay in the web dev industry?
this is a good break down