Making a Car Game with Bevy and Rust!

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  • Опубліковано 11 січ 2025

КОМЕНТАРІ • 29

  • @bipedpotato
    @bipedpotato  Рік тому +18

    Reply to this comment if you would like a full in detail tutorial for this controller, any other feedback on video editing and anything is welcome too.

    • @bob450v4
      @bob450v4 Рік тому +2

      great video can you put a link to the github repo

    • @bipedpotato
      @bipedpotato  Рік тому +1

      @@bob450v4 yeah, i'll notify you when its up, the code may be a bit unoptimized and messy though because I didn't make a full detail tutorial where i cleaned all the code up yet.

    • @bipedpotato
      @bipedpotato  Рік тому +2

      ​@@bob450v4 github.com/Biped-Potato/car_game here you go

    • @mohamedimranechehabi5735
      @mohamedimranechehabi5735 Рік тому +2

      yes sir yes please

    • @indierusty
      @indierusty Рік тому +1

      very helpful if you make a video on using rapier3d with bevy in detail.

  • @Tantandev
    @Tantandev Рік тому +16

    That's nuts, thanks for sharing!

    • @bipedpotato
      @bipedpotato  Рік тому +3

      omg tantan i used to watch ur vids thanks a lot bro ur a huge inspiration

  • @indierusty
    @indierusty Рік тому +1

    Amazing!!! This kind of video is very useful for understanding how pieces fit together in bevy. Here it is Physics and Bevy.

  • @gman8217
    @gman8217 Рік тому +1

    omg that way to quickly make 3d models is so clever, ill steal your method lol

  • @chonkusdonkus
    @chonkusdonkus Рік тому +1

    You're on a roll! I'd love to see the tutorial!

  • @RogerValor
    @RogerValor 9 місяців тому +1

    i would love to have more insight in how you played around with bevy rapier and rotations. I have had a hard time to use forces and impulses to control simulations, but at the same time, using charactercontroller with velocity-based kinematic rigidbodies have their own downsides
    the skill to use a 2d rep to make a 3d model is maybe something I should try to research.

    • @bipedpotato
      @bipedpotato  3 місяці тому

      Honestly I hadn't thought about trying to improve my 3d modeling skills because I used to do 3D modeling for fun. I might not have the most conventional methods but sometimes it does help with iterating game dev ideas lol.

  • @javascriptboy3486
    @javascriptboy3486 9 місяців тому +1

    Thanks for sharing this mate ! One question tho, for the transform.up, transform.forward etc how did you got those values, is there something from rapier for this ? Or did you calculate it on your own

  • @triq0
    @triq0 4 місяці тому

    2:54 movement in tool assisted speedruns

  • @coath
    @coath Рік тому +1

    it'd be cool if the wheels had friction and torque applied to them :)

  • @mxologies
    @mxologies Рік тому +1

    great job

  • @xa-1224
    @xa-1224 Рік тому +1

    Very nice!

  • @indierusty
    @indierusty Рік тому +1

    Without an editor It is hard for me to work with Physics (Rapier) in Bevy or maybe because I'm beginner.
    Figuring out how things work togther is not intuitive. Anyone who Agree?

  • @maezrfulldive2770
    @maezrfulldive2770 Рік тому +2

    Pls tutorial 😢

  • @bibliusz777
    @bibliusz777 Рік тому

    dew it

  • @digital_hoboz
    @digital_hoboz Рік тому +1

    No way you pronounced rapier as rapey-er lmao

    • @nofacee94
      @nofacee94 Місяць тому

      that's how it's pronounce, Ray-pee-er