I Spent 1 Week Learning to Code Shaders with Bevy & Rust

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  • Опубліковано 24 гру 2024

КОМЕНТАРІ • 8

  • @bipedpotato
    @bipedpotato  День тому +5

    Had a lot of fun making this video. Also for those of you who are eyeing the dates of creation on my shadertoy profile just know that the total time I spent on this project was equivalent to a weeks worth of time, I just spaced out the work because I can’t find that large of a block of time to work on this project.

  • @sureyeah262
    @sureyeah262 День тому +1

    This is great! Do you have any resources you recommend visiting in order to better understand shader and their implementation inside bevy?

    • @bipedpotato
      @bipedpotato  День тому +2

      What I would try to do is first understand shaders in general by experimenting and creating shaders in something like shadertoy. Then, once you understand that, just look at the bevy examples and documentation which are pretty self explanatory in explaining the process of using shaders inside of bevy. This is just how I did it however.

    • @sureyeah262
      @sureyeah262 День тому

      @@bipedpotato that makes sense, ty!

  • @noideaprojects
    @noideaprojects 20 годин тому +2

    Love your videos but would be good if you zoom in on your editor a bit more. They are quite hard to watch on mobile.

    • @bipedpotato
      @bipedpotato  15 годин тому +1

      I’ll keep that in mind.

  • @atl4s78-4
    @atl4s78-4 День тому +1

    Where do you study these things of bevy?

    • @bipedpotato
      @bipedpotato  День тому +3

      Well if you are talking about the shaders that I made in this video, I just learned shaders in general and applied them to bevy by looking at their examples and documentation on shaders.